diff --git a/tests/test_exp_gain.rs b/tests/test_exp_gain.rs index 0db6ba9..4c2e5a3 100644 --- a/tests/test_exp_gain.rs +++ b/tests/test_exp_gain.rs @@ -1,8 +1,11 @@ use elseware::common::serverstate::{ClientId, ServerState}; +use elseware::entity::character::{CharacterClass}; use elseware::entity::gateway::{EntityGateway, InMemoryGateway}; use elseware::common::leveltable::CharacterLevelTable; use elseware::ship::ship::{ShipServerState, SendShipPacket, RecvShipPacket}; use elseware::ship::monster::MonsterType; +use elseware::entity::item; +use elseware::ship::room::{Difficulty}; use libpso::packet::ship::*; use libpso::packet::messages::*; @@ -190,3 +193,391 @@ async fn test_one_character_gets_full_exp_and_other_attacker_gets_partial() { assert!(c1.character.exp == exp); assert!(c2.character.exp == (exp as f32 * 0.8) as u32); } + +#[async_std::test] +async fn test_exp_steal_min_1() { + let mut entity_gateway = InMemoryGateway::default(); + + let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await; + + let mut p1_inv = Vec::new(); + p1_inv.push(entity_gateway.create_item( + item::NewItemEntity { + item: item::ItemDetail::Weapon( + item::weapon::Weapon { + weapon: item::weapon::WeaponType::Raygun, + grind: 5, + special: Some(item::weapon::WeaponSpecial::Kings), + attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}), + Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}), + None,], + tekked: true, + } + ), + }).await.unwrap()); + + let equipped = item::EquippedEntity { + weapon: Some(p1_inv[0].id), + armor: None, + shield: None, + unit: [None; 4], + mag: None, + }; + entity_gateway.set_character_equips(&char1.id, &equipped).await.unwrap(); + entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap(); + + let mut ship = Box::new(ShipServerState::builder() + .gateway(entity_gateway.clone()) + .build()); + + log_in_char(&mut ship, ClientId(1), "a1", "a").await; + join_lobby(&mut ship, ClientId(1)).await; + create_room(&mut ship, ClientId(1), "room", "").await; + + let enemy_id = { + let room = ship.blocks.0[0].rooms[0].as_ref().unwrap(); + let enemy_id = (0..).filter_map(|i| { + room.maps.enemy_by_id(i).ok().and_then(|enemy| { + if enemy.monster == MonsterType::Booma { + Some(i) + } + else { + None + } + }) + }).next().unwrap(); + enemy_id + }; + + ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::ExperienceSteal(ExperienceSteal{ + client: 0, + target: 0, + client2: enemy_id as u8, + target2: 16, + enemy_id: enemy_id as u16, + })))).await.unwrap().for_each(drop); + + let c1 = ship.clients.get(&ClientId(1)).unwrap(); + assert!(c1.character.exp == 1); +} + +#[async_std::test] +async fn test_exp_steal_max_80() { + let mut entity_gateway = InMemoryGateway::default(); + + let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await; + char1.exp = 80000000; + char1.char_class = CharacterClass::HUcast; + entity_gateway.save_character(&char1).await.unwrap(); + + let mut p1_inv = Vec::new(); + p1_inv.push(entity_gateway.create_item( + item::NewItemEntity { + item: item::ItemDetail::Weapon( + item::weapon::Weapon { + weapon: item::weapon::WeaponType::Raygun, + grind: 5, + special: Some(item::weapon::WeaponSpecial::Kings), + attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}), + Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}), + None,], + tekked: true, + } + ), + }).await.unwrap()); + + let equipped = item::EquippedEntity { + weapon: Some(p1_inv[0].id), + armor: None, + shield: None, + unit: [None; 4], + mag: None, + }; + entity_gateway.set_character_equips(&char1.id, &equipped).await.unwrap(); + entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap(); + + let mut ship = Box::new(ShipServerState::builder() + .gateway(entity_gateway.clone()) + .build()); + + log_in_char(&mut ship, ClientId(1), "a1", "a").await; + join_lobby(&mut ship, ClientId(1)).await; + create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await; + + let enemy_id = { + let room = ship.blocks.0[0].rooms[0].as_ref().unwrap(); + let enemy_id = (0..).filter_map(|i| { + room.maps.enemy_by_id(i).ok().and_then(|enemy| { + if enemy.monster == MonsterType::Booma { + Some(i) + } + else { + None + } + }) + }).next().unwrap(); + enemy_id + }; + + ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::ExperienceSteal(ExperienceSteal{ + client: 0, + target: 0, + client2: enemy_id as u8, + target2: 16, + enemy_id: enemy_id as u16, + })))).await.unwrap().for_each(drop); + + let c1 = ship.clients.get(&ClientId(1)).unwrap(); + assert!(c1.character.exp == 80000080); +} + +#[async_std::test] +async fn test_exp_steal_android_boost_in_ultimate() { + let mut entity_gateway = InMemoryGateway::default(); + + let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await; + char1.exp = 80000000; + char1.char_class = CharacterClass::HUcast; + entity_gateway.save_character(&char1).await.unwrap(); + + let (_user2, mut char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await; + char2.exp = 80000000; + char2.char_class = CharacterClass::HUmar; + entity_gateway.save_character(&char2).await.unwrap(); + + let mut p1_inv = Vec::new(); + p1_inv.push(entity_gateway.create_item( + item::NewItemEntity { + item: item::ItemDetail::Weapon( + item::weapon::Weapon { + weapon: item::weapon::WeaponType::Raygun, + grind: 5, + special: Some(item::weapon::WeaponSpecial::Kings), + attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}), + Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}), + None,], + tekked: true, + } + ), + }).await.unwrap()); + + let equipped = item::EquippedEntity { + weapon: Some(p1_inv[0].id), + armor: None, + shield: None, + unit: [None; 4], + mag: None, + }; + entity_gateway.set_character_equips(&char1.id, &equipped).await.unwrap(); + entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap(); + + let mut p2_inv = Vec::new(); + p2_inv.push(entity_gateway.create_item( + item::NewItemEntity { + item: item::ItemDetail::Weapon( + item::weapon::Weapon { + weapon: item::weapon::WeaponType::Raygun, + grind: 5, + special: Some(item::weapon::WeaponSpecial::Kings), + attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}), + Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}), + None,], + tekked: true, + } + ), + }).await.unwrap()); + + let equipped = item::EquippedEntity { + weapon: Some(p2_inv[0].id), + armor: None, + shield: None, + unit: [None; 4], + mag: None, + }; + entity_gateway.set_character_equips(&char2.id, &equipped).await.unwrap(); + entity_gateway.set_character_inventory(&char2.id, &item::InventoryEntity::new(p2_inv)).await.unwrap(); + + let mut ship = Box::new(ShipServerState::builder() + .gateway(entity_gateway.clone()) + .build()); + + log_in_char(&mut ship, ClientId(1), "a1", "a").await; + join_lobby(&mut ship, ClientId(1)).await; + create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await; + log_in_char(&mut ship, ClientId(2), "a2", "a").await; + join_lobby(&mut ship, ClientId(2)).await; + join_room(&mut ship, ClientId(2), 0).await; + + let enemy_id = { + let room = ship.blocks.0[0].rooms[0].as_ref().unwrap(); + let enemy_id = (0..).filter_map(|i| { + room.maps.enemy_by_id(i).ok().and_then(|enemy| { + if enemy.monster == MonsterType::Booma { + Some(i) + } + else { + None + } + }) + }).next().unwrap(); + enemy_id + }; + + ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::ExperienceSteal(ExperienceSteal{ + client: 0, + target: 0, + client2: enemy_id as u8, + target2: 16, + enemy_id: enemy_id as u16, + })))).await.unwrap().for_each(drop); + + ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::ExperienceSteal(ExperienceSteal{ + client: 0, + target: 0, + client2: enemy_id as u8, + target2: 16, + enemy_id: enemy_id as u16, + })))).await.unwrap().for_each(drop); + + let c1 = ship.clients.get(&ClientId(1)).unwrap(); + let c2 = ship.clients.get(&ClientId(2)).unwrap(); + println!("c1 exp: {:?}, c2 exp: {:?}", c1.character.exp, c2.character.exp); + assert!(c1.character.exp == 80000080); + assert!(c2.character.exp == 80000032); +} + +#[async_std::test] +async fn test_exp_steal_no_android_boost_in_vhard() { + let mut entity_gateway = InMemoryGateway::default(); + + let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await; + char1.exp = 80000000; + char1.char_class = CharacterClass::HUcast; + entity_gateway.save_character(&char1).await.unwrap(); + + let (_user2, mut char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await; + char2.exp = 80000000; + char2.char_class = CharacterClass::HUmar; + entity_gateway.save_character(&char2).await.unwrap(); + + let mut p1_inv = Vec::new(); + p1_inv.push(entity_gateway.create_item( + item::NewItemEntity { + item: item::ItemDetail::Weapon( + item::weapon::Weapon { + weapon: item::weapon::WeaponType::Raygun, + grind: 5, + special: Some(item::weapon::WeaponSpecial::Kings), + attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}), + Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}), + None,], + tekked: true, + } + ), + }).await.unwrap()); + + let equipped = item::EquippedEntity { + weapon: Some(p1_inv[0].id), + armor: None, + shield: None, + unit: [None; 4], + mag: None, + }; + entity_gateway.set_character_equips(&char1.id, &equipped).await.unwrap(); + entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap(); + + let mut p2_inv = Vec::new(); + p2_inv.push(entity_gateway.create_item( + item::NewItemEntity { + item: item::ItemDetail::Weapon( + item::weapon::Weapon { + weapon: item::weapon::WeaponType::Raygun, + grind: 5, + special: Some(item::weapon::WeaponSpecial::Kings), + attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}), + Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}), + None,], + tekked: true, + } + ), + }).await.unwrap()); + + let equipped = item::EquippedEntity { + weapon: Some(p2_inv[0].id), + armor: None, + shield: None, + unit: [None; 4], + mag: None, + }; + entity_gateway.set_character_equips(&char2.id, &equipped).await.unwrap(); + entity_gateway.set_character_inventory(&char2.id, &item::InventoryEntity::new(p2_inv)).await.unwrap(); + + let mut ship = Box::new(ShipServerState::builder() + .gateway(entity_gateway.clone()) + .build()); + + log_in_char(&mut ship, ClientId(1), "a1", "a").await; + join_lobby(&mut ship, ClientId(1)).await; + create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::VeryHard).await; + log_in_char(&mut ship, ClientId(2), "a2", "a").await; + join_lobby(&mut ship, ClientId(2)).await; + join_room(&mut ship, ClientId(2), 0).await; + + let enemy_id = { + let room = ship.blocks.0[0].rooms[0].as_ref().unwrap(); + let enemy_id = (0..).filter_map(|i| { + room.maps.enemy_by_id(i).ok().and_then(|enemy| { + if enemy.monster == MonsterType::Booma { + Some(i) + } + else { + None + } + }) + }).next().unwrap(); + enemy_id + }; + + ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::ExperienceSteal(ExperienceSteal{ + client: 0, + target: 0, + client2: enemy_id as u8, + target2: 16, + enemy_id: enemy_id as u16, + })))).await.unwrap().for_each(drop); + + ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::ExperienceSteal(ExperienceSteal{ + client: 0, + target: 0, + client2: enemy_id as u8, + target2: 16, + enemy_id: enemy_id as u16, + })))).await.unwrap().for_each(drop); + + let c1 = ship.clients.get(&ClientId(1)).unwrap(); + let c2 = ship.clients.get(&ClientId(2)).unwrap(); + println!("c1 exp: {:?}, c2 exp: {:?}", c1.character.exp, c2.character.exp); + assert!(c1.character.exp == 80000010); + assert!(c2.character.exp == 80000010); +} + +#[async_std::test] +async fn test_exp_steal_doesnt_exceed_100p() { + assert!(false) +} + +#[async_std::test] +async fn test_exp_steal_multihit_penalty() { + assert!(false) +} + +#[async_std::test] +async fn test_each_client_can_steal_exp_from_same_enemy() { + assert!(false) +} + +#[async_std::test] +async fn test_cannot_steal_exp_from_boss() { + assert!(false) +} +