use elseware::common::serverstate::{ClientId, ServerState}; use elseware::entity::gateway::{EntityGateway, InMemoryGateway}; use elseware::ship::ship::{ShipServerState, RecvShipPacket, SendShipPacket}; use libpso::packet::ship::*; #[path = "common.rs"] mod common; use common::*; #[async_std::test] async fn test_set_valid_quest_group() { let mut entity_gateway = InMemoryGateway::default(); let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await; let mut ship = Box::new(ShipServerState::builder() .gateway(entity_gateway.clone()) .build()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; join_lobby(&mut ship, ClientId(1)).await; create_room(&mut ship, ClientId(1), "room", "").await; let packets = ship.handle(ClientId(1), RecvShipPacket::RequestQuestList(RequestQuestList{flag: 0})).await.unwrap(); match &packets[0].1 { SendShipPacket::QuestCategoryList(quest_cat) => { assert!(String::from_utf16_lossy(&quest_cat.quest_categories[0].name).starts_with("Retrieval")); }, _ => panic!("Wrong quest category"), } } #[async_std::test] async fn test_set_invalid_quest_group() { let mut entity_gateway = InMemoryGateway::default(); let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await; let mut ship = Box::new(ShipServerState::builder() .gateway(entity_gateway.clone()) .build()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; join_lobby(&mut ship, ClientId(1)).await; create_room(&mut ship, ClientId(1), "room", "").await; let packets = ship.handle(ClientId(1), RecvShipPacket::RequestQuestList(RequestQuestList{flag: 100})).await.unwrap(); match &packets[0].1 { SendShipPacket::QuestCategoryList(quest_cat) => { // flag > quest category length should take the highest value allowed for quest category which is 1 in multimode (for govt quests) and 0 in other modes. // assuming we create an ep1 room in multimode, we should load the government quests in this test case assert!(String::from_utf16_lossy(&quest_cat.quest_categories[0].name).starts_with("Government")); }, _ => panic!("Wrong quest category"), } } #[async_std::test] async fn test_get_room_info() { let mut entity_gateway = InMemoryGateway::default(); let (_user1, mut _char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await; _char1.name = String::from("GODmar"); entity_gateway.save_character(&_char1).await.unwrap(); let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await; let mut ship = Box::new(ShipServerState::builder() .gateway(entity_gateway.clone()) .build()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; log_in_char(&mut ship, ClientId(2), "a2", "a").await; join_lobby(&mut ship, ClientId(1)).await; join_lobby(&mut ship, ClientId(2)).await; create_room(&mut ship, ClientId(1), "room", "").await; let _expectedmsg = String::from("1 Lv1 GODmar\nHUmar Pioneer 2\n"); let packets = ship.handle(ClientId(2), RecvShipPacket::MenuDetail(MenuDetail{menu: 3, item: 0})).await.unwrap(); assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::SmallLeftDialog(SmallLeftDialog{ padding: [17664, 1157645568], msg: _expectedmsg, })))); } #[async_std::test] async fn test_cannot_get_room_info_after_room_is_closed() { let mut entity_gateway = InMemoryGateway::default(); let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await; let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await; let mut ship = Box::new(ShipServerState::builder() .gateway(entity_gateway.clone()) .build()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; log_in_char(&mut ship, ClientId(2), "a2", "a").await; join_lobby(&mut ship, ClientId(1)).await; join_lobby(&mut ship, ClientId(2)).await; create_room(&mut ship, ClientId(1), "room", "").await; leave_room(&mut ship, ClientId(1)).await; let _expectedmsg = String::from("Game is no longer active!\0"); let packets = ship.handle(ClientId(2), RecvShipPacket::MenuDetail(MenuDetail{menu: 3, item: 0})).await.unwrap(); assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::SmallLeftDialog(SmallLeftDialog{ padding: [17664, 1157645568], msg: _expectedmsg, })))); } #[async_std::test] async fn test_cannot_join_room_after_its_closed() { let mut entity_gateway = InMemoryGateway::default(); let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await; let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await; let mut ship = Box::new(ShipServerState::builder() .gateway(entity_gateway.clone()) .build()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; log_in_char(&mut ship, ClientId(2), "a2", "a").await; join_lobby(&mut ship, ClientId(1)).await; join_lobby(&mut ship, ClientId(2)).await; create_room(&mut ship, ClientId(1), "room", "").await; leave_room(&mut ship, ClientId(1)).await; let _expectedmsg = String::from("This room no longer exists!\0"); let packets = ship.handle(ClientId(2), RecvShipPacket::MenuSelect(MenuSelect{menu: 3, item: 0})).await.unwrap(); assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::SmallDialog(SmallDialog{ padding: [0,0], msg: _expectedmsg, // wow yes cool rust is so great literally the best i can't put a String::from() directly in here. })))); } // TODO: test joining twice errors not hangs forever