use networking::serverstate::{ClientId, ServerState}; use entity::gateway::{EntityGateway, InMemoryGateway}; use stats::leveltable::CharacterLevelTable; use ship_server::{SendShipPacket, RecvShipPacket}; use maps::variant::{MapVariant, MapVariantMode}; use maps::maps::Maps; use maps::area::MapArea; use maps::enemy::MapEnemy; use maps::monster::MonsterType; use libpso::packet::ship::*; use libpso::packet::messages::*; #[path = "common.rs"] mod common; use common::*; #[async_std::test] async fn test_character_gains_exp() { let mut entity_gateway = InMemoryGateway::default(); let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a").await; let mut ship = standard_ship_buildable(entity_gateway.clone()) .map_builder(Box::new(|_room_mode, _event| { Maps::new( vec![MapVariant::new(MapArea::Forest2, MapVariantMode::Online)], vec![Some(MapEnemy::new(MonsterType::Hildebear, MapArea::Forest2))], Vec::new(), ) })) .build(); log_in_char(&mut ship, ClientId(1), "a1", "a").await; join_lobby(&mut ship, ClientId(1)).await; create_room(&mut ship, ClientId(1), "room", "").await; ship.handle(ClientId(1), RecvShipPacket::Message(Message::new(GameMessage::RequestExp(RequestExp { client: 0, target: 16, enemy_id: 0, client_id: 0, unused: 0, last_hitter: 1, })))).await.unwrap(); ship.clients.with(ClientId(1), |client| Box::pin(async move { assert!(13 == client.character.exp); })).await.unwrap(); } #[async_std::test] async fn test_character_levels_up() { let mut entity_gateway = InMemoryGateway::default(); let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await; char1.exp = 49; entity_gateway.save_character(&char1).await.unwrap(); let mut ship = standard_ship_buildable(entity_gateway.clone()) .map_builder(Box::new(|_room_mode, _event| { Maps::new( vec![MapVariant::new(MapArea::Forest2, MapVariantMode::Online)], vec![Some(MapEnemy::new(MonsterType::Hildebear, MapArea::Forest2))], Vec::new(), ) })) .build(); log_in_char(&mut ship, ClientId(1), "a1", "a").await; join_lobby(&mut ship, ClientId(1)).await; create_room(&mut ship, ClientId(1), "room", "").await; let levelup_pkt = ship.handle(ClientId(1), RecvShipPacket::Message(Message::new(GameMessage::RequestExp(RequestExp { client: 0 as u8, target: 16, enemy_id: 0 as u16, client_id: 0, unused: 0, last_hitter: 1, })))).await.unwrap(); assert!(matches!(levelup_pkt[1].1, SendShipPacket::Message(Message {msg: GameMessage::PlayerLevelUp(PlayerLevelUp {lvl: 1, ..})}))); let leveltable = CharacterLevelTable::default(); ship.clients.with(ClientId(1), |client| Box::pin(async move { assert!(leveltable.get_level_from_exp(client.character.char_class, client.character.exp) == 2) })).await.unwrap(); } #[async_std::test] async fn test_character_levels_up_multiple_times() { let mut entity_gateway = InMemoryGateway::default(); let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a").await; let mut ship = standard_ship_buildable(entity_gateway.clone()) .map_builder(Box::new(|_room_mode, _event| { Maps::new( vec![MapVariant::new(MapArea::DarkFalz, MapVariantMode::Online)], vec![Some(MapEnemy::new(MonsterType::DarkFalz2, MapArea::DarkFalz))], Vec::new(), ) })) .build(); log_in_char(&mut ship, ClientId(1), "a1", "a").await; join_lobby(&mut ship, ClientId(1)).await; create_room(&mut ship, ClientId(1), "room", "").await; let levelup_pkt = ship.handle(ClientId(1), RecvShipPacket::Message(Message::new(GameMessage::RequestExp(RequestExp { client: 0 as u8, target: 16, enemy_id: 0 as u16, client_id: 0, unused: 0, last_hitter: 1, })))).await.unwrap(); assert!(matches!(levelup_pkt[1].1, SendShipPacket::Message(Message {msg: GameMessage::PlayerLevelUp(PlayerLevelUp {lvl: 7, ..})}))); ship.clients.with(ClientId(1), |client| Box::pin(async move { assert!(3000 == client.character.exp); })).await.unwrap(); } #[async_std::test] async fn test_one_character_gets_full_exp_and_other_attacker_gets_partial() { let mut entity_gateway = InMemoryGateway::default(); let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a").await; let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await; let mut ship = standard_ship_buildable(entity_gateway.clone()) .map_builder(Box::new(|_room_mode, _event| { Maps::new( vec![MapVariant::new(MapArea::Forest2, MapVariantMode::Online)], vec![Some(MapEnemy::new(MonsterType::Hildebear, MapArea::Forest2))], Vec::new(), ) })) .build(); log_in_char(&mut ship, ClientId(1), "a1", "a").await; log_in_char(&mut ship, ClientId(2), "a2", "a").await; join_lobby(&mut ship, ClientId(1)).await; join_lobby(&mut ship, ClientId(2)).await; create_room(&mut ship, ClientId(1), "room", "").await; join_room(&mut ship, ClientId(2), 0).await; ship.handle(ClientId(1), RecvShipPacket::Message(Message::new(GameMessage::RequestExp(RequestExp { client: 0, target: 16, enemy_id: 0, client_id: 0, unused: 0, last_hitter: 1, })))).await.unwrap(); ship.handle(ClientId(2), RecvShipPacket::Message(Message::new(GameMessage::RequestExp(RequestExp { client: 0, target: 16, enemy_id: 0, client_id: 0, unused: 0, last_hitter: 0, })))).await.unwrap(); ship.clients.with(ClientId(1), |client| Box::pin(async move { assert_eq!(client.character.exp, 13); })).await.unwrap(); ship.clients.with(ClientId(2), |client| Box::pin(async move { assert_eq!(client.character.exp, 10); })).await.unwrap(); }