#![allow(dead_code)]

use elseware::common::serverstate::{ClientId, ServerState};
use elseware::entity::gateway::EntityGateway;
use elseware::entity::account::{UserAccountEntity, NewUserAccountEntity, NewUserSettingsEntity};
use elseware::entity::character::{CharacterEntity, NewCharacterEntity};
use elseware::entity::item::{Meseta, BankName, BankIdentifier};
use elseware::ship::ship::{ShipServerState, RecvShipPacket};
use elseware::ship::room::Difficulty;

use elseware::entity::item;

use libpso::packet::ship::*;
use libpso::packet::login::{Login, Session};
use libpso::{utf8_to_array, utf8_to_utf16_array};


//TODO: remove kb_conf_preset
pub async fn new_user_character<EG: EntityGateway + Clone>(entity_gateway: &mut EG, username: &str, password: &str, kb_conf_preset: usize) -> (UserAccountEntity, CharacterEntity) {
    let new_user = NewUserAccountEntity {
        email: format!("{}@pso.com", username),
        username: username.into(),
        password: bcrypt::hash(password, 5).unwrap(),
        guildcard: 1,
        activated: true,
        ..NewUserAccountEntity::default()
    };

    let user = entity_gateway.create_user(new_user).await.unwrap();
    let new_settings = NewUserSettingsEntity::new(user.id);
    let _settings = entity_gateway.create_user_settings(new_settings).await.unwrap();
    let new_character = NewCharacterEntity::new(user.id);
    let character = entity_gateway.create_character(new_character).await.unwrap();
    entity_gateway.set_character_meseta(&character.id, Meseta(0)).await.unwrap();
    entity_gateway.set_bank_meseta(&character.id, &BankIdentifier::Character, Meseta(0)).await.unwrap();

    (user, character)
}

pub async fn log_in_char<EG: EntityGateway + Clone>(ship: &mut ShipServerState<EG>, id: ClientId, username: &str, password: &str) {
    let username = username.to_string();
    let password = password.to_string();
    ship.handle(id, RecvShipPacket::Login(Login {
        tag: 0,
        guildcard: 0,
        version: 0,
        unknown1: [0; 6],
        team: 0,
        username: utf8_to_array!(username, 16),
        unknown2: [0; 32],
        password: utf8_to_array!(password, 16),
        unknown3: [0; 40],
        hwinfo: [0; 8],
        session: Session::new(),
    })).await.unwrap();
}

pub async fn join_lobby<EG: EntityGateway + Clone>(ship: &mut ShipServerState<EG>, id: ClientId) {
    ship.handle(id, RecvShipPacket::CharData(CharData {
        _unknown: [0; 0x828]
    })).await.unwrap();
}

pub async fn create_room<EG: EntityGateway + Clone>(ship: &mut ShipServerState<EG>, id: ClientId, name: &str, password: &str) {
    create_room_with_difficulty(ship, id, name, password, Difficulty::Normal).await;
}

pub async fn leave_room<EG: EntityGateway + Clone>(ship: &mut ShipServerState<EG>, id: ClientId) {
    ship.handle(id, RecvShipPacket::LobbySelect(LobbySelect {
        menu: 3,
        lobby: 0,
    })).await.unwrap();
}

pub async fn create_room_with_difficulty<EG: EntityGateway + Clone>(ship: &mut ShipServerState<EG>, id: ClientId, name: &str, password: &str, difficulty: Difficulty) {
    ship.handle(id, RecvShipPacket::CreateRoom(CreateRoom {
        unknown: [0; 2],
        name: utf8_to_utf16_array!(name, 16),
        password: utf8_to_utf16_array!(password, 16),
        difficulty: difficulty.into(),
        battle: 0,
        challenge: 0,
        episode: 1,
        single_player: 0,
        padding: [0; 3],
    })).await.unwrap();
    ship.handle(id, RecvShipPacket::DoneBursting(DoneBursting {})).await.unwrap();
}

pub async fn join_room<EG: EntityGateway + Clone>(ship: &mut ShipServerState<EG>, id: ClientId, room_id: u32) {
    ship.handle(id, RecvShipPacket::MenuSelect(MenuSelect {
        menu: ROOM_MENU_ID,
        item: room_id,
    })).await.unwrap();
    ship.handle(id, RecvShipPacket::DoneBursting(DoneBursting {})).await.unwrap();
}



pub struct WeaponBuilder {
    weapon: item::weapon::WeaponType,
    grind: u8,
}

impl WeaponBuilder {
    pub fn grind(self, grind: u8) -> WeaponBuilder {
        WeaponBuilder {
            grind,
            ..self
        }
    }

    pub fn as_new(self) -> item::NewItemEntity {
        item::NewItemEntity {
            item: item::ItemDetail::Weapon(
                item::weapon::Weapon {
                    weapon: self.weapon,
                    grind: self.grind,
                    special: None,
                    attrs: [None, None, None],
                    tekked: true,
                }
            )
        }
    }
}

pub struct ItemBuilder;

impl ItemBuilder {
    pub fn weapon(weapon: item::weapon::WeaponType) -> WeaponBuilder {
        WeaponBuilder {
            weapon,
            grind: 0,
        }
    }
}