// this lint is currently bugged and suggests incorrect code https://github.com/rust-lang/rust-clippy/issues/9123 #![allow(clippy::explicit_auto_deref)] use std::convert::{From, TryFrom, Into}; use futures::future::{Future, BoxFuture}; use futures::stream::{StreamExt, FuturesOrdered}; use async_std::sync::{Arc, Mutex}; use libpso::character::guildcard; use crate::entity::account::*; use crate::entity::character::*; use crate::entity::gateway::{EntityGateway, EntityGatewayTransaction, GatewayError}; use crate::entity::item::*; use crate::entity::room::*; use super::models::*; use sqlx::postgres::PgPoolOptions; use sqlx::Connection; mod embedded { use refinery::embed_migrations; embed_migrations!("src/entity/gateway/postgres/migrations"); } #[derive(Clone)] pub struct PostgresTransaction<'t> { pgtransaction: Arc>>, } #[async_trait::async_trait] impl<'t> EntityGatewayTransaction for PostgresTransaction<'t> { type ParentGateway = PostgresTransaction<'t>; fn gateway(&mut self) -> &mut Self::ParentGateway { self } async fn commit(self) -> Result<(), GatewayError> { Arc::try_unwrap(self.pgtransaction) .unwrap() .into_inner() .commit() .await?; Ok(()) } } #[derive(Clone)] pub struct PostgresGateway { pool: sqlx::Pool, } impl PostgresGateway { pub fn new(host: &str, dbname: &str, username: &str, password: &str) -> PostgresGateway { let mut conn = refinery::config::Config::new(refinery::config::ConfigDbType::Postgres) .set_db_host(host) .set_db_user(username) .set_db_pass(password) .set_db_name(dbname); embedded::migrations::runner().run(&mut conn).unwrap(); let pool = async_std::task::block_on(async move { PgPoolOptions::new() .max_connections(5) .connect(&format!("postgresql://{username}:{password}@{host}:5432/{dbname}")).await.unwrap() }); PostgresGateway { pool, } } } // TODO: remove unwraps, return Result async fn apply_item_modifications(conn: &mut sqlx::PgConnection, item: ItemEntity) -> ItemEntity { let ItemEntity {id, item} = item; let item = match item { ItemDetail::Weapon(mut weapon) => { let q = r#"select weapon, modifier from weapon_modifier where weapon = $1 order by created_at"#; let weapon_modifiers = sqlx::query_as::<_, PgWeaponModifier>(q) .bind(id.0 as i32) .fetch(conn); weapon_modifiers.for_each(|modifier| async move { if let Ok(modifier) = modifier { weapon.apply_modifier(&modifier.modifier); } }).await; ItemDetail::Weapon(weapon) }, ItemDetail::Mag(mag) => { let q = r#"select mag, modifier, item.item -> 'Tool' as feed, item2.item -> 'Tool' as cell from mag_modifier left join item on item.id = cast (modifier ->> 'FeedMag' as integer) left join item as item2 on item2.id = cast (modifier ->> 'MagCell' as integer) where mag = $1 order by created_at"#; let mag_modifiers = sqlx::query_as::<_, PgMagModifierWithParameters>(q) .bind(id.0 as i32) .fetch(conn); let mag = mag_modifiers.fold(mag, |mut mag, modifier| async { let PgMagModifierWithParameters {modifier, feed, cell, ..} = modifier.unwrap(); let modifier: mag::MagModifier = modifier.0.into(); match modifier { mag::MagModifier::FeedMag{..} => { mag.feed(feed.unwrap().tool) }, mag::MagModifier::BankMag => { mag.bank() }, mag::MagModifier::MagCell(_) => { mag.apply_mag_cell(mag::MagCell::try_from(Into::::into(cell.unwrap().0).tool).unwrap()).unwrap() }, mag::MagModifier::OwnerChange(class, section_id) => { mag.change_owner(class, section_id) }, } mag }).await; ItemDetail::Mag(mag) }, item => item }; ItemEntity { id, item, } } async fn fetch_item(conn: &mut sqlx::PgConnection, item: PgInventoryItemEntity, individual: fn(ItemEntity) -> T, stacked: fn(Vec) -> T) -> Result { match item { PgInventoryItemEntity::Individual(item) => { let entity = sqlx::query_as::<_, PgItemEntity>("select item.id, item.item from item where id = $1") .bind(item) .fetch_one(&mut *conn).await .map(|item| item.into()) .map(|item| apply_item_modifications(&mut *conn, item))? .await; Ok(individual(entity)) }, PgInventoryItemEntity::Stacked(items) => { let mut stacked_item = Vec::new(); for s_item in items { stacked_item.push(sqlx::query_as::<_, PgItemEntity>("select item.id, item.item from item where id = $1") .bind(s_item) .fetch_one(&mut *conn).await .map(|item| item.into())?) } Ok(stacked(stacked_item)) } } } async fn create_user(conn: &mut sqlx::PgConnection, user: NewUserAccountEntity) -> Result { let new_user = sqlx::query_as::<_, PgUserAccount>("insert into user_accounts (email, username, password, activated) values ($1, $2, $3, $4) returning *;") .bind(user.email) .bind(user.username) .bind(user.password) .bind(user.activated) .fetch_one(conn).await?; Ok(new_user.into()) } async fn get_user_by_id(conn: &mut sqlx::PgConnection, id: UserAccountId) -> Result { let user = sqlx::query_as::<_, PgUserAccount>("select * from user_accounts where id = $1") .bind(id.0 as i32) .fetch_one(conn).await?; Ok(user.into()) } async fn get_user_by_name(conn: &mut sqlx::PgConnection, username: String) -> Result { let user = sqlx::query_as::<_, PgUserAccount>("select * from user_accounts where username = $1") .bind(username) .fetch_one(conn).await?; Ok(user.into()) } async fn save_user(conn: &mut sqlx::PgConnection, user: &UserAccountEntity) -> Result<(), GatewayError> { sqlx::query("UPDATE user_accounts set username=$1, password=$2, banned=$3, muted=$4, flags=$5 where id=$6") .bind(&user.username) .bind(&user.password) .bind(user.banned_until) .bind(user.muted_until) .bind(user.flags as i32) .bind(user.id.0 as i32) .execute(conn).await?; Ok(()) } async fn create_user_settings(conn: &mut sqlx::PgConnection, settings: NewUserSettingsEntity) -> Result { let new_settings = sqlx::query_as::<_, PgUserSettings>("insert into user_settings (user_account, blocked_users, key_config, joystick_config, option_flags, shortcuts, symbol_chats, team_name) values ($1, $2, $3, $4, $5, $6, $7, $8) returning *;") .bind(settings.user_id.0 as i32) .bind(settings.settings.blocked_users.iter().copied().flat_map(|i| i.to_le_bytes().to_vec()).collect::>()) .bind(settings.settings.keyboard_config.to_vec()) .bind(settings.settings.gamepad_config.to_vec()) .bind(settings.settings.option_flags as i32) .bind(settings.settings.shortcuts.to_vec()) .bind(settings.settings.symbol_chats.to_vec()) .bind(settings.settings.team_name.iter().copied().flat_map(|i| i.to_le_bytes().to_vec()).collect::>()) .fetch_one(conn).await?; Ok(new_settings.into()) } async fn get_user_settings_by_user(conn: &mut sqlx::PgConnection, user: &UserAccountEntity) -> Result { let settings = sqlx::query_as::<_, PgUserSettings>("select * from user_settings where user_account = $1") .bind(user.id.0 as i32) .fetch_one(conn).await?; Ok(settings.into()) } async fn save_user_settings(conn: &mut sqlx::PgConnection, settings: &UserSettingsEntity) -> Result<(), GatewayError> { sqlx::query("update user_settings set blocked_users=$1, key_config=$2, joystick_config=$3, option_flags=$4, shortcuts=$5, symbol_chats=$6, team_name=$7 where id=$8") .bind(settings.settings.blocked_users.iter().copied().flat_map(|i| i.to_le_bytes().to_vec()).collect::>()) .bind(&settings.settings.keyboard_config.to_vec()) .bind(&settings.settings.gamepad_config.to_vec()) .bind(settings.settings.option_flags as i32) .bind(&settings.settings.shortcuts.to_vec()) .bind(&settings.settings.symbol_chats.to_vec()) .bind(settings.settings.team_name.iter().copied().flat_map(|i| i.to_le_bytes().to_vec()).collect::>()) .bind(settings.id.0 as i32) .execute(conn).await?; Ok(()) } async fn create_character(conn: &mut sqlx::PgConnection, char: NewCharacterEntity) -> Result { let q = r#"insert into player_character (user_account, slot, name, exp, class, section_id, costume, skin, face, head, hair, hair_r, hair_g, hair_b, prop_x, prop_y, techs, config, infoboard, guildcard, power, mind, def, evade, luck, hp, tp, tech_menu, option_flags, playtime) values ($1, $2, $3, $4, $5, $6, $7, $8, $9, $10, $11, $12, $13, $14, $15, $16, $17, $18, $19, $20, $21, $22, $23, $24, $25, $26, $27, $28, $29, $30) returning *;"#; let character = sqlx::query_as::<_, PgCharacter>(q) .bind(char.user_id.0 as i32) .bind(char.slot as i16) .bind(char.name) .bind(char.exp as i32) .bind(char.char_class.to_string()) .bind(char.section_id.to_string()) .bind(char.appearance.costume as i16) .bind(char.appearance.skin as i16) .bind(char.appearance.face as i16) .bind(char.appearance.head as i16) .bind(char.appearance.hair as i16) .bind(char.appearance.hair_r as i16) .bind(char.appearance.hair_g as i16) .bind(char.appearance.hair_b as i16) .bind(char.appearance.prop_x) .bind(char.appearance.prop_y) .bind(&char.techs.as_bytes().to_vec()) .bind(&char.config.as_bytes().to_vec()) .bind(String::from_utf16_lossy(&char.info_board.board).trim_matches(char::from(0))) .bind(char.guildcard.description) .bind(char.materials.power as i16) .bind(char.materials.mind as i16) .bind(char.materials.def as i16) .bind(char.materials.evade as i16) .bind(char.materials.luck as i16) .bind(char.materials.hp as i16) .bind(char.materials.tp as i16) .bind(char.tech_menu.tech_menu.to_vec()) .bind(char.option_flags as i32) .bind(0) .fetch_one(conn).await?; Ok(character.into()) } async fn get_characters_by_user(conn: &mut sqlx::PgConnection, user: &UserAccountEntity) -> Result<[Option; 4], GatewayError> { let stream = sqlx::query_as::<_, PgCharacter>("select * from player_character where user_account = $1 and slot < 4 order by created_at;") .bind(user.id.0 as i32) .fetch(conn); Ok(stream.fold(core::array::from_fn(|_| None), |mut acc, char| async move { if let Ok(char) = char { let slot = char.slot as usize; acc[slot] = Some(char.into()) } acc }).await) } async fn save_character(conn: &mut sqlx::PgConnection, char: &CharacterEntity) -> Result<(), GatewayError> { let q = r#"update player_character set user_account=$1, slot=$2, name=$3, exp=$4, class=$5, section_id=$6, costume=$7, skin=$8, face=$9, head=$10, hair=$11, hair_r=$12, hair_g=$13, hair_b=$14, prop_x=$15, prop_y=$16, techs=$17, config=$18, infoboard=$19, guildcard=$20, power=$21, mind=$22, def=$23, evade=$24, luck=$25, hp=$26, tp=$27, tech_menu=$28, option_flags=$29, playtime=$30 where id=$31;"#; sqlx::query(q) .bind(char.user_id.0 as i32) // $1 .bind(char.slot as i16) // $2 .bind(&char.name) // $3 .bind(char.exp as i32) // $4 .bind(char.char_class.to_string()) // $5 .bind(char.section_id.to_string()) // $6 .bind(char.appearance.costume as i16) // $7 .bind(char.appearance.skin as i16) // $8 .bind(char.appearance.face as i16) // $9 .bind(char.appearance.head as i16) // $10 .bind(char.appearance.hair as i16) // $11 .bind(char.appearance.hair_r as i16) // $12 .bind(char.appearance.hair_g as i16) // $13 .bind(char.appearance.hair_b as i16) // $14 .bind(char.appearance.prop_x) // $15 .bind(char.appearance.prop_y) // $16 .bind(&char.techs.as_bytes().to_vec()) // $17 .bind(&char.config.as_bytes().to_vec()) // $18 .bind(String::from_utf16_lossy(&char.info_board.board).trim_matches(char::from(0))) // $19 .bind(&char.guildcard.description) // $20 .bind(char.materials.power as i16) // $21 .bind(char.materials.mind as i16) // $22 .bind(char.materials.def as i16) // $23 .bind(char.materials.evade as i16) // $24 .bind(char.materials.luck as i16) // $25 .bind(char.materials.hp as i16) // $26 .bind(char.materials.tp as i16) // $27 .bind(char.tech_menu.tech_menu.to_vec()) // $28 .bind(char.option_flags as i32) // $29 .bind(char.playtime as i32) // $30 .bind(char.id.0 as i32) // $31 .execute(conn).await?; Ok(()) } async fn create_item(conn: &mut sqlx::PgConnection, item: NewItemEntity) -> Result { let new_item = sqlx::query_as::<_, PgItem>("insert into item (item) values ($1) returning *;") .bind(sqlx::types::Json(PgItemDetail::from(item.item))) .fetch_one(conn).await?; Ok(ItemEntity { id: ItemEntityId(new_item.id as u32), item: new_item.item.0.into(), }) } async fn add_item_note(conn: &mut sqlx::PgConnection, item_id: &ItemEntityId, item_note: ItemNote) -> Result<(), GatewayError> { sqlx::query("insert into item_note(item, note) values ($1, $2)") .bind(item_id.0 as i32) .bind(sqlx::types::Json(PgItemNoteDetail::from(item_note))) .execute(conn).await?; Ok(()) } async fn feed_mag(conn: &mut sqlx::PgConnection, mag_item_id: &ItemEntityId, tool_item_id: &ItemEntityId) -> Result<(), GatewayError> { sqlx::query("insert into mag_modifier (mag, modifier) values ($1, $2);") .bind(mag_item_id.0 as i32) .bind(sqlx::types::Json(PgMagModifierDetail::from(mag::MagModifier::FeedMag{food: *tool_item_id}))) .execute(conn).await?; Ok(()) } async fn change_mag_owner(conn: &mut sqlx::PgConnection, mag_item_id: &ItemEntityId, character: &CharacterEntity) -> Result<(), GatewayError> { sqlx::query("insert into mag_modifier (mag, modifier) values ($1, $2);") .bind(mag_item_id.0 as i32) .bind(sqlx::types::Json(PgMagModifierDetail::from(mag::MagModifier::OwnerChange(character.char_class, character.section_id)))) .execute(conn).await?; Ok(()) } async fn use_mag_cell(conn: &mut sqlx::PgConnection, mag_item_id: &ItemEntityId, mag_cell_id: &ItemEntityId) -> Result<(), GatewayError> { sqlx::query("insert into mag_modifier (mag, modifier) values ($1, $2);") .bind(mag_item_id.0 as i32) .bind(sqlx::types::Json(PgMagModifierDetail::from(mag::MagModifier::MagCell(*mag_cell_id)))) .execute(conn).await?; Ok(()) } async fn add_weapon_modifier(conn: &mut sqlx::PgConnection, item_id: &ItemEntityId, modifier: &weapon::WeaponModifier) -> Result<(), GatewayError> { sqlx::query("insert into weapon_modifier (weapon, modifier) values ($1, $2);") .bind(item_id.0 as i32) .bind(sqlx::types::Json(modifier)) .execute(conn).await?; Ok(()) } async fn get_character_inventory(conn: &mut sqlx::PgConnection, char_id: &CharacterEntityId) -> Result { let conn = Arc::new(Mutex::new(conn.begin().await?)); // this is some degen shit let inventory = sqlx::query_as::<_, PgInventoryEntity>("select * from inventory where pchar = $1") .bind(char_id.0 as i32) .fetch_one(&mut **conn.lock().await).await?; Ok(InventoryEntity::new( inventory.items.0 .into_iter() .map(move |item| { let conn = conn.clone(); async move { fetch_item(&mut **conn.lock().await, item, InventoryItemEntity::Individual, InventoryItemEntity::Stacked).await } }) .collect::>() .collect::>() .await .into_iter() .collect::, _>>()?)) } async fn get_character_bank(conn: &mut sqlx::PgConnection, char_id: &CharacterEntityId, bank_identifier: &BankIdentifier) -> Result { let conn = Arc::new(Mutex::new(conn.begin().await?)); // this is some degen shit let bank = match bank_identifier { BankIdentifier::Character => { sqlx::query_as::<_, PgInventoryEntity>("select * from bank where pchar = $1") .bind(char_id.0 as i32) .fetch_one(&mut **conn.lock().await).await? }, BankIdentifier::Shared(bank_name) => { sqlx::query_as::<_, PgInventoryEntity>("select player_character.id as pchar, shared_bank.items as items from shared_bank join player_character on shared_bank.user_account = player_character.user_account where player_character.id = $1 and shared_bank.name = $2") .bind(char_id.0 as i32) .bind(&bank_name.0) .fetch_optional(&mut **conn.lock().await) .await? .unwrap_or_else(|| PgInventoryEntity { pchar: char_id.0 as i32, items: sqlx::types::Json::default(), }) } }; Ok(BankEntity::new( bank.items.0 .into_iter() .map(move |item| { let conn = conn.clone(); async move { fetch_item(&mut **conn.lock().await, item, BankItemEntity::Individual, BankItemEntity::Stacked).await } }) .collect::>() .collect::>() .await .into_iter() .collect::, _>>()?)) } async fn set_character_inventory(conn: &mut sqlx::PgConnection, char_id: &CharacterEntityId, inventory: &InventoryEntity) -> Result<(), GatewayError> { let inventory = inventory.items.iter() .map(|item| { match item { InventoryItemEntity::Individual(item) => { PgInventoryItemEntity::Individual(item.id.0 as i32) }, InventoryItemEntity::Stacked(items) => { PgInventoryItemEntity::Stacked(items.iter().map(|i| i.id.0 as i32).collect()) }, } }) .collect::>(); sqlx::query("insert into inventory (pchar, items) values ($1, $2) on conflict (pchar) do update set items = $2") .bind(char_id.0 as i32) .bind(sqlx::types::Json(inventory)) .execute(conn) .await?; Ok(()) } async fn set_character_bank(conn: &mut sqlx::PgConnection, char_id: &CharacterEntityId, bank: &BankEntity, bank_identifier: &BankIdentifier) -> Result<(), GatewayError> { let bank = bank.items.iter() .map(|item| { match item { BankItemEntity::Individual(item) => { PgInventoryItemEntity::Individual(item.id.0 as i32) }, BankItemEntity::Stacked(items) => { PgInventoryItemEntity::Stacked(items.iter().map(|i| i.id.0 as i32).collect()) }, } }) .collect::>(); match bank_identifier { BankIdentifier::Character => { sqlx::query("insert into bank (pchar, items, name) values ($1, $2, '') on conflict (pchar, name) do update set items = $2") .bind(char_id.0 as i32) .bind(sqlx::types::Json(bank)) .execute(conn) .await?; }, BankIdentifier::Shared(bank_name) => { sqlx::query("insert into shared_bank (user_account, items, name) select player_character.user_account, $2, $3 from player_character where player_character.id = $1 on conflict (user_account, name) do update set items = $2;") .bind(char_id.0 as i32) .bind(sqlx::types::Json(bank)) .bind(&bank_name.0) .execute(conn) .await?; } } Ok(()) } async fn get_character_equips(conn: &mut sqlx::PgConnection, char_id: &CharacterEntityId) -> Result { let equips = sqlx::query_as::<_, PgEquipped>("select * from equipped where pchar = $1") .bind(char_id.0 as i32) .fetch_one(conn) .await?; Ok(equips.into()) } async fn set_character_equips(conn: &mut sqlx::PgConnection, char_id: &CharacterEntityId, equips: &EquippedEntity) -> Result<(), GatewayError> { sqlx::query(r#"insert into equipped (pchar, weapon, armor, shield, unit0, unit1, unit2, unit3, mag) values ($1, $2, $3, $4, $5, $6, $7, $8, $9) on conflict (pchar) do update set weapon=$2, armor=$3, shield=$4, unit0=$5, unit1=$6, unit2=$7, unit3=$8, mag=$9"#) .bind(char_id.0 as i32) .bind(equips.weapon.map(|i| i.0 as i32)) .bind(equips.armor.map(|i| i.0 as i32)) .bind(equips.shield.map(|i| i.0 as i32)) .bind(equips.unit[0].map(|i| i.0 as i32)) .bind(equips.unit[1].map(|i| i.0 as i32)) .bind(equips.unit[2].map(|i| i.0 as i32)) .bind(equips.unit[3].map(|i| i.0 as i32)) .bind(equips.mag.map(|i| i.0 as i32)) .execute(conn) .await?; Ok(()) } async fn set_character_meseta(conn: &mut sqlx::PgConnection, char_id: &CharacterEntityId, meseta: Meseta) -> Result<(), GatewayError> { sqlx::query("insert into character_meseta values ($1, $2) on conflict (pchar) do update set meseta = $2") .bind(char_id.0 as i32) .bind(meseta.0 as i32) .execute(conn) .await?; Ok(()) } async fn get_character_meseta(conn: &mut sqlx::PgConnection, char_id: &CharacterEntityId) -> Result { #[derive(sqlx::FromRow)] struct PgMeseta(i32); let meseta = sqlx::query_as::<_, PgMeseta>(r#"select meseta from character_meseta where pchar = $1"#) .bind(char_id.0 as i32) .fetch_one(conn) .await?; Ok(Meseta(meseta.0 as u32)) } async fn set_bank_meseta(conn: &mut sqlx::PgConnection, char_id: &CharacterEntityId, bank_identifier: &BankIdentifier, meseta: Meseta) -> Result<(), GatewayError> { match bank_identifier { BankIdentifier::Character => { sqlx::query("insert into bank_meseta values ($1, '', $2) on conflict (pchar, bank) do update set meseta = $2") .bind(char_id.0 as i32) .bind(meseta.0 as i32) .execute(conn) .await?; }, BankIdentifier::Shared(bank_name) => { sqlx::query("insert into shared_bank_meseta (user_account, name, meseta) select player_character.user_account, $2, $3 from player_character where player_character.id = $1 on conflict (user_account, name) do update set meseta = $3") .bind(char_id.0 as i32) .bind(&bank_name.0) .bind(meseta.0 as i32) .execute(conn) .await?; } } Ok(()) } async fn get_bank_meseta(conn: &mut sqlx::PgConnection, char_id: &CharacterEntityId, bank_identifier: &BankIdentifier) -> Result { #[derive(sqlx::FromRow)] struct PgMeseta(i32); let meseta = match bank_identifier { BankIdentifier::Character => { sqlx::query_as::<_, PgMeseta>(r#"select meseta from bank_meseta where pchar = $1"#) .bind(char_id.0 as i32) .fetch_one(conn) .await? }, BankIdentifier::Shared(bank_name) => { sqlx::query_as::<_, PgMeseta>(r#"select shared_bank_meseta.meseta from shared_bank_meseta join player_character on shared_bank_meseta.user_account = player_character.user_account where player_character.id = $1 and shared_bank_meseta.name = $2"#) .bind(char_id.0 as i32) .bind(&bank_name.0) .fetch_optional(conn) .await? .unwrap_or(PgMeseta(0)) } }; Ok(Meseta(meseta.0 as u32)) } async fn create_trade(conn: &mut sqlx::PgConnection, char_id1: &CharacterEntityId, char_id2: &CharacterEntityId) -> Result { let trade = sqlx::query_as::<_, PgTradeEntity>(r#"insert into trades (character1, character2) values ($1, $2) returning *;"#) .bind(char_id1.0 as i32) .bind(char_id2.0 as i32) .fetch_one(conn) .await?; Ok(trade.into()) } async fn set_character_playtime(conn: &mut sqlx::PgConnection, char_id: &CharacterEntityId, playtime: u32) -> Result<(), GatewayError> { sqlx::query(r#"update player_character set playtime=$2 where id=$1;"#) .bind(char_id.0 as i32) .bind(playtime as i32) .execute(conn) .await?; Ok(()) } async fn create_room(conn: &mut sqlx::PgConnection, room: NewRoomEntity) -> Result { sqlx::query_as::<_, PgRoomEntity>("insert into room (name, section_id, mode, episode, difficulty) values ($1, $2, $3, $4, $5) returning *") .bind(room.name) .bind(u8::from(room.section_id) as i8) .bind(u8::from(room.mode) as i8) .bind(u8::from(room.episode) as i8) .bind(u8::from(room.difficulty) as i8) .fetch_one(conn) .await .map(|room| room.into()) .map_err(|err| err.into()) } async fn add_room_note(conn: &mut sqlx::PgConnection, room_id: RoomEntityId, note: RoomNote) -> Result<(), GatewayError> { sqlx::query("insert into room_note (room, note) values ($1, $2)") .bind(room_id.0 as i32) .bind(sqlx::types::Json(note)) .execute(conn) .await?; Ok(()) } #[async_trait::async_trait] impl EntityGateway for PostgresGateway { type Transaction<'t> = PostgresTransaction<'t> where Self: 't; fn with_transaction<'a, F, Fut, R>(&'a mut self, func: F) -> BoxFuture<'a, Result> where Fut: Future, R), anyhow::Error>> + Send + 'a, F: FnOnce(Self::Transaction<'a>) -> Fut + Send + 'a, R: Send, { Box::pin(async move { let transaction = PostgresTransaction { pgtransaction: Arc::new(Mutex::new(self.pool.begin().await?)) }; let (transaction, result) = func(transaction).await?; transaction.commit().await?; Ok(result) }) } async fn create_user(&mut self, user: NewUserAccountEntity) -> Result { create_user(&mut *self.pool.acquire().await?, user).await } async fn get_user_by_id(&mut self, id: UserAccountId) -> Result { get_user_by_id(&mut *self.pool.acquire().await?, id).await } async fn get_user_by_name(&mut self, username: String) -> Result { get_user_by_name(&mut *self.pool.acquire().await?, username).await } async fn save_user(&mut self, user: &UserAccountEntity) -> Result<(), GatewayError> { save_user(&mut *self.pool.acquire().await?, user).await } async fn create_user_settings(&mut self, settings: NewUserSettingsEntity) -> Result { create_user_settings(&mut *self.pool.acquire().await?, settings).await } async fn get_user_settings_by_user(&mut self, user: &UserAccountEntity) -> Result { get_user_settings_by_user(&mut *self.pool.acquire().await?, user).await } async fn save_user_settings(&mut self, settings: &UserSettingsEntity) -> Result<(), GatewayError> { save_user_settings(&mut *self.pool.acquire().await?, settings).await } async fn create_character(&mut self, char: NewCharacterEntity) -> Result { create_character(&mut *self.pool.acquire().await?, char).await } async fn get_characters_by_user(&mut self, user: &UserAccountEntity) -> Result<[Option; 4], GatewayError> { get_characters_by_user(&mut *self.pool.acquire().await?, user).await } async fn save_character(&mut self, char: &CharacterEntity) -> Result<(), GatewayError> { save_character(&mut *self.pool.acquire().await?, char).await } async fn get_guild_card_data_by_user(&mut self, user: &UserAccountEntity) -> Result { Ok(GuildCardDataEntity { id: GuildCardDataId(0), user_id: user.id, guildcard: guildcard::GuildCardData::default(), }) } async fn create_item(&mut self, item: NewItemEntity) -> Result { create_item(&mut *self.pool.acquire().await?, item).await } async fn add_item_note(&mut self, item_id: &ItemEntityId, item_note: ItemNote) -> Result<(), GatewayError> { add_item_note(&mut *self.pool.acquire().await?, item_id, item_note).await } async fn feed_mag(&mut self, mag_item_id: &ItemEntityId, tool_item_id: &ItemEntityId) -> Result<(), GatewayError> { feed_mag(&mut *self.pool.acquire().await?, mag_item_id, tool_item_id).await } async fn change_mag_owner(&mut self, mag_item_id: &ItemEntityId, character: &CharacterEntity) -> Result<(), GatewayError> { change_mag_owner(&mut *self.pool.acquire().await?, mag_item_id, character).await } async fn use_mag_cell(&mut self, mag_item_id: &ItemEntityId, mag_cell_id: &ItemEntityId) -> Result<(), GatewayError> { use_mag_cell(&mut *self.pool.acquire().await?, mag_item_id, mag_cell_id).await } async fn add_weapon_modifier(&mut self, item_id: &ItemEntityId, modifier: &weapon::WeaponModifier) -> Result<(), GatewayError> { add_weapon_modifier(&mut *self.pool.acquire().await?, item_id, modifier).await } async fn get_character_inventory(&mut self, char_id: &CharacterEntityId) -> Result { get_character_inventory(&mut *self.pool.acquire().await?, char_id).await } async fn get_character_bank(&mut self, char_id: &CharacterEntityId, bank_identifier: &BankIdentifier) -> Result { get_character_bank(&mut *self.pool.acquire().await?, char_id, bank_identifier).await } async fn set_character_inventory(&mut self, char_id: &CharacterEntityId, inventory: &InventoryEntity) -> Result<(), GatewayError> { set_character_inventory(&mut *self.pool.acquire().await?, char_id, inventory).await } async fn set_character_bank(&mut self, char_id: &CharacterEntityId, bank: &BankEntity, bank_identifier: &BankIdentifier) -> Result<(), GatewayError> { set_character_bank(&mut *self.pool.acquire().await?, char_id, bank, bank_identifier).await } async fn get_character_equips(&mut self, char_id: &CharacterEntityId) -> Result { get_character_equips(&mut *self.pool.acquire().await?, char_id).await } async fn set_character_equips(&mut self, char_id: &CharacterEntityId, equips: &EquippedEntity) -> Result<(), GatewayError> { set_character_equips(&mut *self.pool.acquire().await?, char_id, equips).await } async fn set_character_meseta(&mut self, char_id: &CharacterEntityId, meseta: Meseta) -> Result<(), GatewayError> { set_character_meseta(&mut *self.pool.acquire().await?, char_id, meseta).await } async fn get_character_meseta(&mut self, char_id: &CharacterEntityId) -> Result { get_character_meseta(&mut *self.pool.acquire().await?, char_id).await } async fn set_bank_meseta(&mut self, char_id: &CharacterEntityId, bank_identifier: &BankIdentifier, meseta: Meseta) -> Result<(), GatewayError> { set_bank_meseta(&mut *self.pool.acquire().await?, char_id, bank_identifier, meseta).await } async fn get_bank_meseta(&mut self, char_id: &CharacterEntityId, bank_identifier: &BankIdentifier) -> Result { get_bank_meseta(&mut *self.pool.acquire().await?, char_id, bank_identifier).await } async fn create_trade(&mut self, char_id1: &CharacterEntityId, char_id2: &CharacterEntityId) -> Result { create_trade(&mut *self.pool.acquire().await?, char_id1, char_id2).await } async fn set_character_playtime(&mut self, char_id: &CharacterEntityId, playtime: u32) -> Result<(), GatewayError> { set_character_playtime(&mut *self.pool.acquire().await?, char_id, playtime).await } async fn create_room(&mut self, room: NewRoomEntity) -> Result { create_room(&mut *self.pool.acquire().await?, room).await } async fn add_room_note(&mut self, room_id: RoomEntityId, note: RoomNote) -> Result<(), GatewayError> { add_room_note(&mut *self.pool.acquire().await?, room_id, note).await } } #[async_trait::async_trait] impl<'c> EntityGateway for PostgresTransaction<'c> { type Transaction<'t> = PostgresTransaction<'c> where Self: 't; async fn create_user(&mut self, user: NewUserAccountEntity) -> Result { create_user(&mut *self.pgtransaction.lock().await, user).await } async fn get_user_by_id(&mut self, id: UserAccountId) -> Result { get_user_by_id(&mut *self.pgtransaction.lock().await, id).await } async fn get_user_by_name(&mut self, username: String) -> Result { get_user_by_name(&mut *self.pgtransaction.lock().await, username).await } async fn save_user(&mut self, user: &UserAccountEntity) -> Result<(), GatewayError> { save_user(&mut *self.pgtransaction.lock().await, user).await } async fn create_user_settings(&mut self, settings: NewUserSettingsEntity) -> Result { create_user_settings(&mut *self.pgtransaction.lock().await, settings).await } async fn get_user_settings_by_user(&mut self, user: &UserAccountEntity) -> Result { get_user_settings_by_user(&mut *self.pgtransaction.lock().await, user).await } async fn save_user_settings(&mut self, settings: &UserSettingsEntity) -> Result<(), GatewayError> { save_user_settings(&mut *self.pgtransaction.lock().await, settings).await } async fn create_character(&mut self, char: NewCharacterEntity) -> Result { create_character(&mut *self.pgtransaction.lock().await, char).await } async fn get_characters_by_user(&mut self, user: &UserAccountEntity) -> Result<[Option; 4], GatewayError> { get_characters_by_user(&mut *self.pgtransaction.lock().await, user).await } async fn save_character(&mut self, char: &CharacterEntity) -> Result<(), GatewayError> { save_character(&mut *self.pgtransaction.lock().await, char).await } async fn get_guild_card_data_by_user(&mut self, user: &UserAccountEntity) -> Result { Ok(GuildCardDataEntity { id: GuildCardDataId(0), user_id: user.id, guildcard: guildcard::GuildCardData::default(), }) } async fn create_item(&mut self, item: NewItemEntity) -> Result { create_item(&mut *self.pgtransaction.lock().await, item).await } async fn add_item_note(&mut self, item_id: &ItemEntityId, item_note: ItemNote) -> Result<(), GatewayError> { add_item_note(&mut *self.pgtransaction.lock().await, item_id, item_note).await } async fn feed_mag(&mut self, mag_item_id: &ItemEntityId, tool_item_id: &ItemEntityId) -> Result<(), GatewayError> { feed_mag(&mut *self.pgtransaction.lock().await, mag_item_id, tool_item_id).await } async fn change_mag_owner(&mut self, mag_item_id: &ItemEntityId, character: &CharacterEntity) -> Result<(), GatewayError> { change_mag_owner(&mut *self.pgtransaction.lock().await, mag_item_id, character).await } async fn use_mag_cell(&mut self, mag_item_id: &ItemEntityId, mag_cell_id: &ItemEntityId) -> Result<(), GatewayError> { use_mag_cell(&mut *self.pgtransaction.lock().await, mag_item_id, mag_cell_id).await } async fn add_weapon_modifier(&mut self, item_id: &ItemEntityId, modifier: &weapon::WeaponModifier) -> Result<(), GatewayError> { add_weapon_modifier(&mut *self.pgtransaction.lock().await, item_id, modifier).await } async fn get_character_inventory(&mut self, char_id: &CharacterEntityId) -> Result { get_character_inventory(&mut *self.pgtransaction.lock().await, char_id).await } async fn get_character_bank(&mut self, char_id: &CharacterEntityId, bank_identifier: &BankIdentifier) -> Result { get_character_bank(&mut *self.pgtransaction.lock().await, char_id, bank_identifier).await } async fn set_character_inventory(&mut self, char_id: &CharacterEntityId, inventory: &InventoryEntity) -> Result<(), GatewayError> { set_character_inventory(&mut *self.pgtransaction.lock().await, char_id, inventory).await } async fn set_character_bank(&mut self, char_id: &CharacterEntityId, bank: &BankEntity, bank_identifier: &BankIdentifier) -> Result<(), GatewayError> { set_character_bank(&mut *self.pgtransaction.lock().await, char_id, bank, bank_identifier).await } async fn get_character_equips(&mut self, char_id: &CharacterEntityId) -> Result { get_character_equips(&mut *self.pgtransaction.lock().await, char_id).await } async fn set_character_equips(&mut self, char_id: &CharacterEntityId, equips: &EquippedEntity) -> Result<(), GatewayError> { set_character_equips(&mut *self.pgtransaction.lock().await, char_id, equips).await } async fn set_character_meseta(&mut self, char_id: &CharacterEntityId, meseta: Meseta) -> Result<(), GatewayError> { set_character_meseta(&mut *self.pgtransaction.lock().await, char_id, meseta).await } async fn get_character_meseta(&mut self, char_id: &CharacterEntityId) -> Result { get_character_meseta(&mut *self.pgtransaction.lock().await, char_id).await } async fn set_bank_meseta(&mut self, char_id: &CharacterEntityId, bank_identifier: &BankIdentifier, meseta: Meseta) -> Result<(), GatewayError> { set_bank_meseta(&mut *self.pgtransaction.lock().await, char_id, bank_identifier, meseta).await } async fn get_bank_meseta(&mut self, char_id: &CharacterEntityId, bank_identifier: &BankIdentifier) -> Result { get_bank_meseta(&mut *self.pgtransaction.lock().await, char_id, bank_identifier).await } async fn create_trade(&mut self, char_id1: &CharacterEntityId, char_id2: &CharacterEntityId) -> Result { create_trade(&mut *self.pgtransaction.lock().await, char_id1, char_id2).await } async fn set_character_playtime(&mut self, char_id: &CharacterEntityId, playtime: u32) -> Result<(), GatewayError> { set_character_playtime(&mut *self.pgtransaction.lock().await, char_id, playtime).await } async fn create_room(&mut self, room: NewRoomEntity) -> Result { create_room(&mut *self.pgtransaction.lock().await, room).await } async fn add_room_note(&mut self, room_id: RoomEntityId, note: RoomNote) -> Result<(), GatewayError> { add_room_note(&mut *self.pgtransaction.lock().await, room_id, note).await } }