/* TODO: 4. test unsealing item: - client item id does not change - unsealed item no longer has kill counter 5. test reject unsealing item if not enough kills (can this even happen?) */ use elseware::common::serverstate::{ClientId, ServerState}; use elseware::entity::gateway::{EntityGateway, InMemoryGateway}; use elseware::ship::ship::{ShipServerState, RecvShipPacket, SendShipPacket}; use elseware::entity::character::SectionID; use elseware::ship::room::Difficulty; use elseware::ship::monster::MonsterType; use elseware::entity::item; use libpso::packet::ship::*; use libpso::packet::messages::*; #[path = "common.rs"] mod common; use common::*; #[async_std::test] async fn test_sjs_drops_with_kill_counter() { let mut entity_gateway = InMemoryGateway::default(); let (_user1, mut char1) = new_user_character_with_sid(&mut entity_gateway, "a1", "a", SectionID::Skyly).await; char1.exp = 80000000; entity_gateway.save_character(&char1).await.unwrap(); let mut ship = Box::new(ShipServerState::builder() .gateway(entity_gateway.clone()) .build()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; join_lobby(&mut ship, ClientId(1)).await; create_ep2_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await; let room = ship.blocks.0[0].rooms[0].as_mut().unwrap(); room.toggle_redbox_mode(); // enable redbox mode let gigue_id = room.maps.get_enemy_id_by_monster_type(MonsterType::GiGue).unwrap(); let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::RequestItem(RequestItem { client: 0, target: 0, map_area: 9, // seaside pt_index: 55, // gigue ? (taken from ingame logs) enemy_id: gigue_id, x: 0.0, y: 0.0, z: 0.0, })))).await.unwrap().collect::>(); // this should return 1 packet (ItemDrop)? assert!(packets.len() == 1); match &packets[0].1 { SendShipPacket::Message(Message {msg: GameMessage::ItemDrop(item_drop)}) => { assert_eq!(item_drop.item_bytes[10], 0x80) } _ => panic!("SJS didn't drop with the expected value! attr[2] should be 0x80 (128) for 0 kills") } } #[async_std::test] async fn test_other_weapons_drop_without_kill_counter() { let mut entity_gateway = InMemoryGateway::default(); let (_user1, mut char1) = new_user_character_with_sid(&mut entity_gateway, "a1", "a", SectionID::Skyly).await; char1.exp = 80000000; entity_gateway.save_character(&char1).await.unwrap(); let mut ship = Box::new(ShipServerState::builder() .gateway(entity_gateway.clone()) .build()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; join_lobby(&mut ship, ClientId(1)).await; create_ep2_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await; let room = ship.blocks.0[0].rooms[0].as_mut().unwrap(); room.toggle_redbox_mode(); // enable redbox mode let enemy_id = room.maps.get_enemy_id_by_monster_type(MonsterType::Hildebear).unwrap(); let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::RequestItem(RequestItem { client: 0, target: 0, map_area: 1, // temple alpha pt_index: 0, // TODO: this is going to break if pt_index ever gets properly used enemy_id: enemy_id, x: 0.0, y: 0.0, z: 0.0, })))).await.unwrap().collect::>(); assert!(packets.len() == 1); match &packets[0].1 { SendShipPacket::Message(Message {msg: GameMessage::ItemDrop(item_drop)}) => { assert_ne!(item_drop.item_bytes[10], 0x80) } _ => panic!("Weapon didn't drop with the expected value! attr[2] should be less than 0x80 (128) because it shouldn't have a kill counter!") } } #[async_std::test] async fn test_all_equipped_kill_counters_increase_per_kill() { let mut entity_gateway = InMemoryGateway::default(); let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await; let mut ship = Box::new(ShipServerState::builder() .gateway(entity_gateway.clone()) .build()); let mut p1_inv = Vec::new(); p1_inv.push(entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Weapon( item::weapon::Weapon { weapon: item::weapon::WeaponType::SealedJSword, grind: 0, special: None, attrs: [None, None, None,], tekked: true, kills: Some(0), } ), }).await.unwrap()); p1_inv.push(entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Unit( item::unit::Unit { unit: item::unit::UnitType::Limiter, modifier: None, kills: Some(0), } ), }).await.unwrap()); let equipped = item::EquippedEntity { weapon: Some(p1_inv[0].id), armor: None, shield: None, unit: [Some(p1_inv[1].id), None, None, None], mag: None, }; entity_gateway.set_character_equips(&char1.id, &equipped).await.unwrap(); entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap(); log_in_char(&mut ship, ClientId(1), "a1", "a").await; join_lobby(&mut ship, ClientId(1)).await; create_room(&mut ship, ClientId(1), "room", "").await; let enemy_id = { let room = ship.blocks.0[0].rooms[0].as_ref().unwrap(); let enemy_id = (0..).filter_map(|i| { room.maps.enemy_by_id(i).ok().and_then(|enemy| { if enemy.monster == MonsterType::Booma { Some(i) } else { None } }) }).next().unwrap(); enemy_id }; ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::KillMonster(KillMonster{ client: enemy_id as u8, target: 16, map_area: 1, data: [8,0], })))).await.unwrap().for_each(drop); let equipped_items = entity_gateway.get_character_equips(&char1.id).await.unwrap(); let inventory = entity_gateway.get_character_inventory(&char1.id).await.unwrap(); let w = inventory.items.iter().find(|x| x.individual().unwrap().id == equipped_items.weapon.unwrap()).unwrap().individual().unwrap(); let u = inventory.items.iter().find(|x| x.individual().unwrap().id == equipped_items.unit[0].unwrap()).unwrap().individual().unwrap(); assert!(w.item.as_client_bytes()[11] == u.item.as_client_bytes()[11]); } #[async_std::test] async fn test_non_equipped_kill_counter_does_not_increase() { let mut entity_gateway = InMemoryGateway::default(); let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await; let mut ship = Box::new(ShipServerState::builder() .gateway(entity_gateway.clone()) .build()); let mut p1_inv = Vec::new(); p1_inv.push(entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Weapon( item::weapon::Weapon { weapon: item::weapon::WeaponType::SealedJSword, grind: 0, special: None, attrs: [None, None, None,], tekked: true, kills: Some(0), } ), }).await.unwrap()); p1_inv.push(entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Unit( item::unit::Unit { unit: item::unit::UnitType::Limiter, modifier: None, kills: Some(0), } ), }).await.unwrap()); let equipped = item::EquippedEntity { weapon: Some(p1_inv[0].id), armor: None, shield: None, unit: [None; 4], mag: None, }; entity_gateway.set_character_equips(&char1.id, &equipped).await.unwrap(); entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap(); log_in_char(&mut ship, ClientId(1), "a1", "a").await; join_lobby(&mut ship, ClientId(1)).await; create_room(&mut ship, ClientId(1), "room", "").await; let enemy_id = { let room = ship.blocks.0[0].rooms[0].as_ref().unwrap(); let enemy_id = (0..).filter_map(|i| { room.maps.enemy_by_id(i).ok().and_then(|enemy| { if enemy.monster == MonsterType::Booma { Some(i) } else { None } }) }).next().unwrap(); enemy_id }; ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::KillMonster(KillMonster{ client: enemy_id as u8, target: 16, map_area: 1, data: [8,0], })))).await.unwrap().for_each(drop); let equipped_items = entity_gateway.get_character_equips(&char1.id).await.unwrap(); let inventory = entity_gateway.get_character_inventory(&char1.id).await.unwrap(); let w = inventory.items.iter().find(|x| x.individual().unwrap().id == equipped_items.weapon.unwrap()).unwrap().individual().unwrap(); let u = inventory.items.iter().find(|x| x.individual().unwrap().id == item::ItemEntityId(2)).unwrap().individual().unwrap(); assert!(w.item.as_client_bytes()[11] == 1); assert!(u.item.as_client_bytes()[11] == 0); }