use networking::serverstate::{ClientId, ServerState}; use entity::gateway::{EntityGateway, InMemoryGateway}; use entity::item; use elseware::ship::ship::RecvShipPacket; use libpso::packet::ship::*; use libpso::packet::messages::*; #[path = "common.rs"] mod common; use common::*; #[async_std::test] async fn test_pick_up_individual_item() { let mut entity_gateway = InMemoryGateway::default(); let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await; let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await; let mut p1_inv = Vec::new(); p1_inv.push(entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Weapon( item::weapon::Weapon { weapon: item::weapon::WeaponType::Handgun, grind: 0, special: None, attrs: [None, None, None], tekked: true, } ), }).await.unwrap()); entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap(); entity_gateway.set_character_inventory(&char2.id, &item::InventoryEntity::new(Vec::::new())).await.unwrap(); let mut ship = standard_ship(entity_gateway.clone()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; log_in_char(&mut ship, ClientId(2), "a2", "a").await; join_lobby(&mut ship, ClientId(1)).await; join_lobby(&mut ship, ClientId(2)).await; create_room(&mut ship, ClientId(1), "room", "").await; join_room(&mut ship, ClientId(2), 0).await; let p1_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap(); assert_eq!(p1_items.items.len(), 1); let p2_items = entity_gateway.get_character_inventory(&char2.id).await.unwrap(); assert_eq!(p2_items.items.len(), 0); ship.handle(ClientId(1), RecvShipPacket::Message(Message::new(GameMessage::PlayerDropItem(PlayerDropItem { client: 0, target: 0, unknown1: 0, map_area: 0, item_id: 0x10000, x: 0.0, y: 0.0, z: 0.0, })))).await.unwrap(); let p1_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap(); assert_eq!(p1_items.items.len(), 0); let p2_items = entity_gateway.get_character_inventory(&char2.id).await.unwrap(); assert_eq!(p2_items.items.len(), 0); ship.handle(ClientId(2), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem { client: 0, target: 0, item_id: 0x10000, map_area: 0, unknown: [0; 3] })))).await.unwrap(); let p1_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap(); assert_eq!(p1_items.items.len(), 0); let p2_items = entity_gateway.get_character_inventory(&char2.id).await.unwrap(); assert_eq!(p2_items.items.len(), 1); } #[async_std::test] async fn test_pick_up_item_stack_of_items_already_in_inventory() { let mut entity_gateway = InMemoryGateway::default(); let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await; let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await; let mut p1_monomate = Vec::new(); p1_monomate.push(entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Tool( item::tool::Tool { tool: item::tool::ToolType::Monomate } ), }).await.unwrap()); let mut p2_items = Vec::new(); for (_slot, tool) in vec![item::tool::ToolType::Monomate, item::tool::ToolType::Monofluid].into_iter().enumerate() { let mut item = Vec::new(); for _ in 0..5usize { item.push(entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Tool( item::tool::Tool { tool: tool } ), }).await.unwrap()); } p2_items.push(item); } entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(vec![p1_monomate])).await.unwrap(); entity_gateway.set_character_inventory(&char2.id, &item::InventoryEntity::new(p2_items)).await.unwrap(); let mut ship = standard_ship(entity_gateway.clone()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; log_in_char(&mut ship, ClientId(2), "a2", "a").await; join_lobby(&mut ship, ClientId(1)).await; join_lobby(&mut ship, ClientId(2)).await; create_room(&mut ship, ClientId(1), "room", "").await; join_room(&mut ship, ClientId(2), 0).await; ship.handle(ClientId(2), RecvShipPacket::Message(Message::new(GameMessage::PlayerDropItem(PlayerDropItem { client: 0, target: 0, unknown1: 0, map_area: 0, item_id: 0x210000, x: 0.0, y: 0.0, z: 0.0, })))).await.unwrap(); ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem { client: 0, target: 0, item_id: 0x210000, map_area: 0, unknown: [0; 3] })))).await.unwrap(); let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap(); assert_eq!(inventory_items.items.len(), 1); inventory_items.items[0].with_stacked(|items| { assert_eq!(items.iter().map(|i| i.id).collect::>(), vec![item::ItemEntityId(1), item::ItemEntityId(2), item::ItemEntityId(3), item::ItemEntityId(4), item::ItemEntityId(5), item::ItemEntityId(6)]); assert!(items.iter().all(|item| item.item.item_type() == item::ItemType::Tool(item::tool::ToolType::Monomate))); }).unwrap(); } #[async_std::test] async fn test_pick_up_item_stack_of_items_not_already_held() { let mut entity_gateway = InMemoryGateway::default(); let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await; let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await; let mut p2_monomate = Vec::new(); p2_monomate.push(entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Tool( item::tool::Tool { tool: item::tool::ToolType::Monomate } ), }).await.unwrap()); entity_gateway.set_character_inventory(&char2.id, &item::InventoryEntity::new(vec![p2_monomate])).await.unwrap(); let mut ship = standard_ship(entity_gateway.clone()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; log_in_char(&mut ship, ClientId(2), "a2", "a").await; join_lobby(&mut ship, ClientId(1)).await; join_lobby(&mut ship, ClientId(2)).await; create_room(&mut ship, ClientId(1), "room", "").await; join_room(&mut ship, ClientId(2), 0).await; ship.handle(ClientId(2), RecvShipPacket::Message(Message::new(GameMessage::PlayerDropItem(PlayerDropItem { client: 0, target: 0, unknown1: 0, map_area: 0, item_id: 0x210000, x: 0.0, y: 0.0, z: 0.0, })))).await.unwrap(); ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem { client: 0, target: 0, item_id: 0x210000, map_area: 0, unknown: [0; 3] })))).await.unwrap(); let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap(); assert_eq!(inventory_items.items.len(), 1); inventory_items.items[0].with_stacked(|items| { assert_eq!(items.len(), 1); assert_eq!(items[0].id, item::ItemEntityId(1)); assert_eq!(items[0].item.item_type(), item::ItemType::Tool(item::tool::ToolType::Monomate)); }).unwrap(); } #[async_std::test] async fn test_pick_up_meseta_when_inventory_full() { let mut entity_gateway = InMemoryGateway::default(); let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await; let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await; let mut p1_items = Vec::new(); for _ in 0..30usize { p1_items.push(entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Weapon( item::weapon::Weapon { weapon: item::weapon::WeaponType::Saber, grind: 0, special: None, attrs: [None, None, None], tekked: true, } ), }).await.unwrap()); } entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_items)).await.unwrap(); entity_gateway.set_character_meseta(&char2.id, item::Meseta(300)).await.unwrap(); let mut ship = standard_ship(entity_gateway.clone()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; log_in_char(&mut ship, ClientId(2), "a2", "a").await; join_lobby(&mut ship, ClientId(1)).await; join_lobby(&mut ship, ClientId(2)).await; create_room(&mut ship, ClientId(1), "room", "").await; join_room(&mut ship, ClientId(2), 0).await; ship.handle(ClientId(2), RecvShipPacket::Message(Message::new(GameMessage::DropCoordinates(DropCoordinates { client: 0, target: 0, item_id: 0xFFFFFFFF, map_area: 0, room: 0, x: 0.0, z: 0.0, amount: 23, })))).await.unwrap(); ship.handle(ClientId(2), RecvShipPacket::Message(Message::new(GameMessage::PlayerNoLongerHasItem(PlayerNoLongerHasItem { client: 0, target: 0, item_id: 0xFFFFFFFF, amount: 23, })))).await.unwrap(); ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem { client: 0, target: 0, item_id: 0x00810001, map_area: 0, unknown: [0; 3] })))).await.unwrap(); let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap(); assert_eq!(inventory_items.items.len(), 30); let c1_meseta = entity_gateway.get_character_meseta(&char1.id).await.unwrap(); let c2_meseta = entity_gateway.get_character_meseta(&char2.id).await.unwrap(); assert!(c1_meseta.0 == 23); assert!(c2_meseta.0 == 277); } #[async_std::test] async fn test_pick_up_partial_stacked_item_when_inventory_is_otherwise_full() { let mut entity_gateway = InMemoryGateway::default(); let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await; let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await; let mut p1_inv = Vec::new(); for _slot in 0..29usize { p1_inv.push(entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Weapon( item::weapon::Weapon { weapon: item::weapon::WeaponType::Saber, grind: 0, special: None, attrs: [None, None, None], tekked: true, } ), }).await.unwrap().into()); } p1_inv.push(item::InventoryItemEntity::Stacked(vec![entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Tool( item::tool::Tool { tool: item::tool::ToolType::Monomate, } ), }).await.unwrap()])); let mut p2_monomates = Vec::new(); p2_monomates.push(entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Tool( item::tool::Tool { tool: item::tool::ToolType::Monomate, } ), }).await.unwrap()); entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap(); entity_gateway.set_character_inventory(&char2.id, &item::InventoryEntity::new(vec![p2_monomates])).await.unwrap(); let mut ship = standard_ship(entity_gateway.clone()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; log_in_char(&mut ship, ClientId(2), "a2", "a").await; join_lobby(&mut ship, ClientId(1)).await; join_lobby(&mut ship, ClientId(2)).await; create_room(&mut ship, ClientId(1), "room", "").await; join_room(&mut ship, ClientId(2), 0).await; ship.handle(ClientId(2), RecvShipPacket::Message(Message::new(GameMessage::PlayerDropItem(PlayerDropItem { client: 0, target: 0, unknown1: 0, map_area: 0, item_id: 0x210000, x: 0.0, y: 0.0, z: 0.0, })))).await.unwrap(); ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem { client: 0, target: 0, item_id: 0x210000, map_area: 0, unknown: [0; 3] })))).await.unwrap(); let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap(); assert_eq!(inventory_items.items.len(), 30); inventory_items.items[29].with_stacked(|items| { assert_eq!(items.len(), 2); }).unwrap(); } #[async_std::test] async fn test_can_not_pick_up_item_when_inventory_full() { let mut entity_gateway = InMemoryGateway::default(); let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await; let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await; let mut p1_inv = Vec::new(); for _slot in 0..30usize { p1_inv.push(entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Weapon( item::weapon::Weapon { weapon: item::weapon::WeaponType::Saber, grind: 0, special: None, attrs: [None, None, None], tekked: true, } ), }).await.unwrap()); } let mut p2_inv = Vec::new(); p2_inv.push(entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Weapon( item::weapon::Weapon { weapon: item::weapon::WeaponType::Handgun, grind: 0, special: None, attrs: [None, None, None], tekked: true, } ), }).await.unwrap()); entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap(); entity_gateway.set_character_inventory(&char2.id, &item::InventoryEntity::new(p2_inv)).await.unwrap(); let mut ship = standard_ship(entity_gateway.clone()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; log_in_char(&mut ship, ClientId(2), "a2", "a").await; join_lobby(&mut ship, ClientId(1)).await; join_lobby(&mut ship, ClientId(2)).await; create_room(&mut ship, ClientId(1), "room", "").await; join_room(&mut ship, ClientId(2), 0).await; ship.handle(ClientId(2), RecvShipPacket::Message(Message::new(GameMessage::PlayerDropItem(PlayerDropItem { client: 0, target: 0, unknown1: 0, map_area: 0, item_id: 0x210000, x: 0.0, y: 0.0, z: 0.0, })))).await.unwrap(); ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem { client: 0, target: 0, item_id: 0x210000, map_area: 0, unknown: [0; 3] })))).await.unwrap(); let p1_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap(); assert_eq!(p1_items.items.len(), 30); let p2_items = entity_gateway.get_character_inventory(&char2.id).await.unwrap(); assert_eq!(p2_items.items.len(), 0); ship.handle(ClientId(2), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem { client: 0, target: 0, item_id: 0x210000, map_area: 0, unknown: [0; 3] })))).await.unwrap(); let p1_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap(); assert_eq!(p1_items.items.len(), 30); let p2_items = entity_gateway.get_character_inventory(&char2.id).await.unwrap(); assert_eq!(p2_items.items.len(), 1); } #[async_std::test] async fn test_can_not_drop_more_meseta_than_is_held() { let mut entity_gateway = InMemoryGateway::default(); let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await; entity_gateway.set_character_meseta(&char1.id, item::Meseta(300)).await.unwrap(); let mut ship = standard_ship(entity_gateway.clone()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; join_lobby(&mut ship, ClientId(1)).await; create_room(&mut ship, ClientId(1), "room", "").await; ship.handle(ClientId(1), RecvShipPacket::Message(Message::new(GameMessage::DropCoordinates(DropCoordinates { client: 0, target: 0, item_id: 0xFFFFFFFF, map_area: 0, room: 0, x: 0.0, z: 0.0, amount: 301, })))).await.unwrap(); let split_attempt = ship.handle(ClientId(1), RecvShipPacket::Message(Message::new(GameMessage::PlayerNoLongerHasItem(PlayerNoLongerHasItem { client: 0, target: 0, item_id: 0xFFFFFFFF, amount: 301, })))).await; assert!(split_attempt.is_err()); let c1_meseta = entity_gateway.get_character_meseta(&char1.id).await.unwrap(); assert!(c1_meseta.0 == 300); } #[async_std::test] async fn test_pick_up_stack_that_would_exceed_stack_limit() { let mut entity_gateway = InMemoryGateway::default(); let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await; let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await; let mut p1_monomates = Vec::new(); for _ in 0..6usize { p1_monomates.push(entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Tool( item::tool::Tool { tool: item::tool::ToolType::Monomate, } ), }).await.unwrap()); } let mut p2_monomates = Vec::new(); for _ in 0..6usize { p2_monomates.push(entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Tool( item::tool::Tool { tool: item::tool::ToolType::Monomate, } ), }).await.unwrap()); } entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(vec![p1_monomates])).await.unwrap(); entity_gateway.set_character_inventory(&char2.id, &item::InventoryEntity::new(vec![p2_monomates])).await.unwrap(); let mut ship = standard_ship(entity_gateway.clone()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; log_in_char(&mut ship, ClientId(2), "a2", "a").await; join_lobby(&mut ship, ClientId(1)).await; join_lobby(&mut ship, ClientId(2)).await; create_room(&mut ship, ClientId(1), "room", "").await; join_room(&mut ship, ClientId(2), 0).await; ship.handle(ClientId(2), RecvShipPacket::Message(Message::new(GameMessage::PlayerDropItem(PlayerDropItem { client: 0, target: 0, unknown1: 0, map_area: 0, item_id: 0x210000, x: 0.0, y: 0.0, z: 0.0, })))).await.unwrap(); let packets = ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem { client: 0, target: 0, item_id: 0x210000, map_area: 0, unknown: [0; 3] })))).await.unwrap(); assert!(packets.len() == 0); let p1_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap(); assert_eq!(p1_items.items.len(), 1); p1_items.items[0].with_stacked(|items| { assert_eq!(items.len(), 6); }).unwrap(); let p2_items = entity_gateway.get_character_inventory(&char2.id).await.unwrap(); assert_eq!(p2_items.items.len(), 0); } #[async_std::test] async fn test_can_not_pick_up_meseta_when_full() { let mut entity_gateway = InMemoryGateway::default(); let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await; let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await; entity_gateway.set_character_meseta(&char1.id, item::Meseta(999999)).await.unwrap(); entity_gateway.set_character_meseta(&char2.id, item::Meseta(300)).await.unwrap(); let mut ship = standard_ship(entity_gateway.clone()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; log_in_char(&mut ship, ClientId(2), "a2", "a").await; join_lobby(&mut ship, ClientId(1)).await; join_lobby(&mut ship, ClientId(2)).await; create_room(&mut ship, ClientId(1), "room", "").await; join_room(&mut ship, ClientId(2), 0).await; ship.handle(ClientId(2), RecvShipPacket::Message(Message::new(GameMessage::DropCoordinates(DropCoordinates { client: 0, target: 0, item_id: 0xFFFFFFFF, map_area: 0, room: 0, x: 0.0, z: 0.0, amount: 23, })))).await.unwrap(); ship.handle(ClientId(2), RecvShipPacket::Message(Message::new(GameMessage::PlayerNoLongerHasItem(PlayerNoLongerHasItem { client: 0, target: 0, item_id: 0xFFFFFFFF, amount: 23, })))).await.unwrap(); let packets = ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem { client: 0, target: 0, item_id: 0x00810001, map_area: 0, unknown: [0; 3] })))).await.unwrap(); assert!(packets.len() == 0); let c1_meseta = entity_gateway.get_character_meseta(&char1.id).await.unwrap(); let c2_meseta = entity_gateway.get_character_meseta(&char2.id).await.unwrap(); assert!(c1_meseta.0 == 999999); assert!(c2_meseta.0 == 277); } #[async_std::test] async fn test_meseta_caps_at_999999_when_trying_to_pick_up_more() { let mut entity_gateway = InMemoryGateway::default(); let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await; let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await; entity_gateway.set_character_meseta(&char1.id, item::Meseta(999998)).await.unwrap(); entity_gateway.set_character_meseta(&char2.id, item::Meseta(300)).await.unwrap(); let mut ship = standard_ship(entity_gateway.clone()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; log_in_char(&mut ship, ClientId(2), "a2", "a").await; join_lobby(&mut ship, ClientId(1)).await; join_lobby(&mut ship, ClientId(2)).await; create_room(&mut ship, ClientId(1), "room", "").await; join_room(&mut ship, ClientId(2), 0).await; ship.handle(ClientId(2), RecvShipPacket::Message(Message::new(GameMessage::DropCoordinates(DropCoordinates { client: 0, target: 0, item_id: 0xFFFFFFFF, map_area: 0, room: 0, x: 0.0, z: 0.0, amount: 23, })))).await.unwrap(); ship.handle(ClientId(2), RecvShipPacket::Message(Message::new(GameMessage::PlayerNoLongerHasItem(PlayerNoLongerHasItem { client: 0, target: 0, item_id: 0xFFFFFFFF, amount: 23, })))).await.unwrap(); ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem { client: 0, target: 0, item_id: 0x00810001, map_area: 0, unknown: [0; 3] })))).await.unwrap(); let c1_meseta = entity_gateway.get_character_meseta(&char1.id).await.unwrap(); let c2_meseta = entity_gateway.get_character_meseta(&char2.id).await.unwrap(); assert!(c1_meseta.0 == 999999); assert!(c2_meseta.0 == 277); } #[async_std::test] async fn test_player_drops_partial_stack_and_other_player_picks_it_up() { let mut entity_gateway = InMemoryGateway::default(); let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await; let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await; let mut monomates = Vec::new(); for _ in 0..5usize { monomates.push(entity_gateway.create_item( item::NewItemEntity { item: item::ItemDetail::Tool( item::tool::Tool { tool: item::tool::ToolType::Monomate, } ), }).await.unwrap()); } entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(vec![monomates])).await.unwrap(); let mut ship = standard_ship(entity_gateway.clone()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; log_in_char(&mut ship, ClientId(2), "a2", "a").await; join_lobby(&mut ship, ClientId(1)).await; join_lobby(&mut ship, ClientId(2)).await; create_room(&mut ship, ClientId(1), "room", "").await; join_room(&mut ship, ClientId(2), 0).await; ship.handle(ClientId(1), RecvShipPacket::Message(Message::new(GameMessage::DropCoordinates(DropCoordinates { client: 0, target: 0, item_id: 0x10000, map_area: 0, room: 0, x: 0.0, z: 0.0, amount: 2, })))).await.unwrap(); ship.handle(ClientId(1), RecvShipPacket::Message(Message::new(GameMessage::PlayerNoLongerHasItem(PlayerNoLongerHasItem { client: 0, target: 0, item_id: 0x10000, amount: 2, })))).await.unwrap(); ship.handle(ClientId(2), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem { client: 0, target: 0, item_id: 0x10001, map_area: 0, unknown: [0; 3] })))).await.unwrap(); let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap(); assert_eq!(inventory_items.items.len(), 1); inventory_items.items[0].with_stacked(|items| { assert_eq!(items.iter().map(|i| i.id).collect::>(), vec![item::ItemEntityId(3), item::ItemEntityId(4), item::ItemEntityId(5)]); }).unwrap(); let inventory_items = entity_gateway.get_character_inventory(&char2.id).await.unwrap(); assert_eq!(inventory_items.items.len(), 1); inventory_items.items[0].with_stacked(|items| { assert_eq!(items.iter().map(|i| i.id).collect::>(), vec![item::ItemEntityId(1), item::ItemEntityId(2)]); }).unwrap(); } /* #[async_std::test] async fn test_try_and_pick_up_individual_item_twice() { panic!() } #[async_std::test] async fn test_try_and_pick_up_stacked_item_twice() { panic!() } #[async_std::test] async fn test_try_and_pick_up_meseta_twice() { panic!() } */