#![allow(dead_code, unused_must_use)] use std::net::Ipv4Addr; use std::collections::HashMap; use rand::Rng; use thiserror::Error; use libpso::packet::ship::*; use libpso::packet::login::{RedirectClient, Login, LoginResponse, Session, ShipList}; use libpso::packet::messages::*; use libpso::{PacketParseError, PSOPacket}; use libpso::crypto::bb::PSOBBCipher; use libpso::packet::ship::{BLOCK_MENU_ID, ROOM_MENU_ID}; use crate::common::cipherkeys::{ELSEWHERE_PRIVATE_KEY, ELSEWHERE_PARRAY}; use crate::common::serverstate::{SendServerPacket, RecvServerPacket, ServerState, OnConnect, ClientId}; use crate::common::leveltable::CharacterLevelTable; use crate::common::interserver::{AuthToken, Ship, ServerId, InterserverActor, LoginMessage, ShipMessage}; use crate::login::character::SHIP_MENU_ID; use crate::entity::gateway::{EntityGateway, GatewayError}; use crate::entity::account::{UserAccountEntity, UserSettingsEntity}; use crate::entity::character::{CharacterEntity, SectionID}; use crate::entity::item; use crate::ship::location::{ClientLocation, RoomLobby, MAX_ROOMS, ClientLocationError, GetNeighborError, GetClientsError, GetAreaError}; use crate::ship::items; use crate::ship::room; use crate::ship::quests; use crate::ship::map::{MapsError, MapAreaError, MapArea}; use crate::ship::packet::handler; use crate::ship::shops::{WeaponShop, ToolShop, ArmorShop, WeaponShopItem, ToolShopItem, ArmorShopItem}; use crate::ship::trade::TradeState; pub const SHIP_PORT: u16 = 23423; pub const QUEST_CATEGORY_MENU_ID: u32 = 0xA2; pub const QUEST_SELECT_MENU_ID: u32 = 0xA3; pub type Rooms = [Option; MAX_ROOMS]; pub type Clients = HashMap; #[derive(Error, Debug)] #[error("shiperror {0:?}")] pub enum ShipError { ClientNotFound(ClientId), NoCharacterInSlot(ClientId, u32), InvalidSlot(ClientId, u32), #[error("")] TooManyClients, ClientLocationError(#[from] ClientLocationError), GetNeighborError(#[from] GetNeighborError), GetClientsError(#[from] GetClientsError), GetAreaError(#[from] GetAreaError), MapsError(#[from] MapsError), MapAreaError(#[from] MapAreaError), InvalidRoom(u32), MonsterAlreadyDroppedItem(ClientId, u16), SliceError(#[from] std::array::TryFromSliceError), #[error("")] ItemError, // TODO: refine this PickUpInvalidItemId(u32), DropInvalidItemId(u32), ItemManagerError(#[from] items::ItemManagerError), #[error("")] ItemDropLocationNotSet, BoxAlreadyDroppedItem(ClientId, u16), InvalidQuestCategory(u32), InvalidQuest(u32), InvalidQuestFilename(String), IoError(#[from] std::io::Error), NotEnoughMeseta(ClientId, u32), #[error("")] ShopError, GatewayError(#[from] GatewayError), UnknownMonster(crate::ship::monster::MonsterType), InvalidShip(usize), InvalidBlock(usize), InvalidItem(items::ClientItemId), #[error("tradeerror {0}")] TradeError(#[from] crate::ship::packet::handler::trade::TradeError), } #[derive(Debug)] pub enum RecvShipPacket { Login(Login), MenuSelect(MenuSelect), RoomPasswordReq(RoomPasswordReq), CharData(CharData), Message(Message), DirectMessage(DirectMessage), PlayerChat(PlayerChat), CreateRoom(CreateRoom), RoomNameRequest(RoomNameRequest), UpdateConfig(UpdateConfig), ViewInfoboardRequest(ViewInfoboardRequest), WriteInfoboard(WriteInfoboard), RoomListRequest(RoomListRequest), Like62ButCooler(Like62ButCooler), ClientCharacterData(ClientCharacterData), DoneBursting(DoneBursting), DoneBursting2(DoneBursting2), LobbySelect(LobbySelect), RequestQuestList(RequestQuestList), MenuDetail(MenuDetail), QuestDetailRequest(QuestDetailRequest), QuestMenuSelect(QuestMenuSelect), QuestFileRequest(QuestFileRequest), QuestChunkAck(QuestChunkAck), DoneLoadingQuest(DoneLoadingQuest), FullCharacterData(Box), SaveOptions(SaveOptions), RequestShipList(RequestShipList), RequestShipBlockList(RequestShipBlockList), ItemsToTrade(ItemsToTrade), TradeConfirmed(TradeConfirmed), } impl RecvServerPacket for RecvShipPacket { fn from_bytes(data: &[u8]) -> Result { match u16::from_le_bytes([data[2], data[3]]) { 0x93 => Ok(RecvShipPacket::Login(Login::from_bytes(data)?)), 0x09 => match data[8] as u32 { QUEST_SELECT_MENU_ID => Ok(RecvShipPacket::QuestDetailRequest(QuestDetailRequest::from_bytes(data)?)), _ => Ok(RecvShipPacket::MenuDetail(MenuDetail::from_bytes(data)?)), } 0x10 => match (data[0], data[8] as u32) { (16, QUEST_SELECT_MENU_ID) => Ok(RecvShipPacket::QuestMenuSelect(QuestMenuSelect::from_bytes(data)?)), (16, _) => Ok(RecvShipPacket::MenuSelect(MenuSelect::from_bytes(data)?)), (48, _) => Ok(RecvShipPacket::RoomPasswordReq(RoomPasswordReq::from_bytes(data)?)), _ => Err(PacketParseError::WrongPacketForServerType(u16::from_le_bytes([data[2], data[3]]), data.to_vec())), }, 0x13 => Ok(RecvShipPacket::QuestChunkAck(QuestChunkAck::from_bytes(data)?)), 0x44 => Ok(RecvShipPacket::QuestFileRequest(QuestFileRequest::from_bytes(data)?)), 0x61 => Ok(RecvShipPacket::CharData(CharData::from_bytes(data)?)), 0x60 => Ok(RecvShipPacket::Message(Message::from_bytes(data)?)), 0x62 => Ok(RecvShipPacket::DirectMessage(DirectMessage::from_bytes(data)?)), 0x06 => Ok(RecvShipPacket::PlayerChat(PlayerChat::from_bytes(data)?)), 0xC1 => Ok(RecvShipPacket::CreateRoom(CreateRoom::from_bytes(data)?)), 0x8A => Ok(RecvShipPacket::RoomNameRequest(RoomNameRequest::from_bytes(data)?)), 0x7ED => Ok(RecvShipPacket::UpdateConfig(UpdateConfig::from_bytes(data)?)), 0xD8 => Ok(RecvShipPacket::ViewInfoboardRequest(ViewInfoboardRequest::from_bytes(data)?)), 0xD9 => Ok(RecvShipPacket::WriteInfoboard(WriteInfoboard::from_bytes(data)?)), 0x08 => Ok(RecvShipPacket::RoomListRequest(RoomListRequest::from_bytes(data)?)), 0x6D => Ok(RecvShipPacket::Like62ButCooler(Like62ButCooler::from_bytes(data)?)), 0x98 => Ok(RecvShipPacket::ClientCharacterData(ClientCharacterData::from_bytes(data)?)), 0x6F => Ok(RecvShipPacket::DoneBursting(DoneBursting::from_bytes(data)?)), 0x16F => Ok(RecvShipPacket::DoneBursting2(DoneBursting2::from_bytes(data)?)), 0x84 => Ok(RecvShipPacket::LobbySelect(LobbySelect::from_bytes(data)?)), 0xA0 => Ok(RecvShipPacket::RequestShipList(RequestShipList::from_bytes(data)?)), 0xA1 => Ok(RecvShipPacket::RequestShipBlockList(RequestShipBlockList::from_bytes(data)?)), 0xA2 => Ok(RecvShipPacket::RequestQuestList(RequestQuestList::from_bytes(data)?)), 0xAC => Ok(RecvShipPacket::DoneLoadingQuest(DoneLoadingQuest::from_bytes(data)?)), 0xD0 => Ok(RecvShipPacket::ItemsToTrade(ItemsToTrade::from_bytes(data)?)), 0xD2 => Ok(RecvShipPacket::TradeConfirmed(TradeConfirmed::from_bytes(data)?)), 0xE7 => Ok(RecvShipPacket::FullCharacterData(Box::new(FullCharacterData::from_bytes(data)?))), 0x1ED => Ok(RecvShipPacket::SaveOptions(SaveOptions::from_bytes(data)?)), _ => Err(PacketParseError::WrongPacketForServerType(u16::from_le_bytes([data[2], data[3]]), data.to_vec())) } } } #[derive(Debug, Clone)] pub enum SendShipPacket { ShipWelcome(ShipWelcome), LoginResponse(LoginResponse), ShipList(ShipList), ShipBlockList(ShipBlockList), FullCharacter(Box), CharDataRequest(CharDataRequest), JoinLobby(JoinLobby), AddToLobby(AddToLobby), Message(Message), DirectMessage(DirectMessage), PlayerChat(PlayerChat), SmallDialog(SmallDialog), JoinRoom(JoinRoom), AddToRoom(AddToRoom), LeaveLobby(LeaveLobby), LeaveRoom(LeaveRoom), RoomNameResponse(RoomNameResponse), ViewInfoboardResponse(ViewInfoboardResponse), RoomListResponse(RoomListResponse), Like62ButCooler(Like62ButCooler), BurstDone72(BurstDone72), DoneBursting(DoneBursting), DoneBursting2(DoneBursting2), LobbyList(LobbyList), QuestCategoryList(QuestCategoryList), QuestOptionList(QuestOptionList), QuestDetail(QuestDetail), QuestHeader(QuestHeader), QuestChunk(QuestChunk), DoneLoadingQuest(DoneLoadingQuest), BankItemList(BankItemList), RedirectClient(RedirectClient), AcknowledgeTrade(AcknowledgeTrade), CancelTrade(CancelTrade), TradeSuccessful(TradeSuccessful), } impl SendServerPacket for SendShipPacket { fn as_bytes(&self) -> Vec { match self { SendShipPacket::ShipWelcome(pkt) => pkt.as_bytes(), SendShipPacket::LoginResponse(pkt) => pkt.as_bytes(), SendShipPacket::ShipList(pkt) => pkt.as_bytes(), SendShipPacket::ShipBlockList(pkt) => pkt.as_bytes(), SendShipPacket::FullCharacter(pkt) => pkt.as_bytes(), SendShipPacket::CharDataRequest(pkt) => pkt.as_bytes(), SendShipPacket::JoinLobby(pkt) => pkt.as_bytes(), SendShipPacket::AddToLobby(pkt) => pkt.as_bytes(), SendShipPacket::Message(pkt) => pkt.as_bytes(), SendShipPacket::DirectMessage(pkt) => pkt.as_bytes(), SendShipPacket::PlayerChat(pkt) => pkt.as_bytes(), SendShipPacket::SmallDialog(pkt) => pkt.as_bytes(), SendShipPacket::JoinRoom(pkt) => pkt.as_bytes(), SendShipPacket::AddToRoom(pkt) => pkt.as_bytes(), SendShipPacket::LeaveLobby(pkt) => pkt.as_bytes(), SendShipPacket::LeaveRoom(pkt) => pkt.as_bytes(), SendShipPacket::RoomNameResponse(pkt) => pkt.as_bytes(), SendShipPacket::ViewInfoboardResponse(pkt) => pkt.as_bytes(), SendShipPacket::RoomListResponse(pkt) => pkt.as_bytes(), SendShipPacket::Like62ButCooler(pkt) => pkt.as_bytes(), SendShipPacket::BurstDone72(pkt) => pkt.as_bytes(), SendShipPacket::DoneBursting(pkt) => pkt.as_bytes(), SendShipPacket::DoneBursting2(pkt) => pkt.as_bytes(), SendShipPacket::LobbyList(pkt) => pkt.as_bytes(), SendShipPacket::QuestCategoryList(pkt) => pkt.as_bytes(), SendShipPacket::QuestOptionList(pkt) => pkt.as_bytes(), SendShipPacket::QuestDetail(pkt) => pkt.as_bytes(), SendShipPacket::QuestHeader(pkt) => pkt.as_bytes(), SendShipPacket::QuestChunk(pkt) => pkt.as_bytes(), SendShipPacket::DoneLoadingQuest(pkt) => pkt.as_bytes(), SendShipPacket::BankItemList(pkt) => pkt.as_bytes(), SendShipPacket::RedirectClient(pkt) => pkt.as_bytes(), SendShipPacket::AcknowledgeTrade(pkt) => pkt.as_bytes(), SendShipPacket::CancelTrade(pkt) => pkt.as_bytes(), SendShipPacket::TradeSuccessful(pkt) => pkt.as_bytes(), } } } #[derive(Debug, Clone, Copy)] pub struct ItemDropLocation { pub map_area: MapArea, pub x: f32, pub z: f32, pub item_id: items::ClientItemId, } pub struct LoadingQuest { pub header_bin: Option, pub header_dat: Option, //pub quest_chunk_bin: Option>>, } pub struct ClientState { pub user: UserAccountEntity, pub settings: UserSettingsEntity, pub character: CharacterEntity, session: Session, //guildcard: GuildCard, pub block: usize, pub item_drop_location: Option, pub done_loading_quest: bool, //pub loading_quest: Option, pub area: Option, pub x: f32, pub y: f32, pub z: f32, pub weapon_shop: Vec, pub tool_shop: Vec, pub armor_shop: Vec, pub tek: Option<(items::ClientItemId, item::weapon::TekSpecialModifier, item::weapon::TekPercentModifier, i32)>, } impl ClientState { pub fn new(user: UserAccountEntity, settings: UserSettingsEntity, character: CharacterEntity, session: Session) -> ClientState { ClientState { user, settings, character, session, block: 0, item_drop_location: None, done_loading_quest: false, area: None, x: 0.0, y: 0.0, z: 0.0, weapon_shop: Vec::new(), tool_shop: Vec::new(), armor_shop: Vec::new(), tek: None, } } } pub struct ItemShops { pub weapon_shop: HashMap<(room::Difficulty, SectionID), WeaponShop>, pub tool_shop: ToolShop, pub armor_shop: ArmorShop, } impl Default for ItemShops { fn default() -> ItemShops { let difficulty = [room::Difficulty::Normal, room::Difficulty::Hard, room::Difficulty::VeryHard, room::Difficulty::Ultimate]; let section_id = [SectionID::Viridia, SectionID::Greenill, SectionID::Skyly, SectionID::Bluefull, SectionID::Purplenum, SectionID::Pinkal, SectionID::Redria, SectionID::Oran, SectionID::Yellowboze, SectionID::Whitill]; let mut weapon_shop = HashMap::new(); for d in difficulty.iter() { for id in section_id.iter() { weapon_shop.insert((*d, *id), WeaponShop::new(*d, *id)); } } ItemShops { weapon_shop, tool_shop: ToolShop::default(), armor_shop: ArmorShop::default(), } } } pub struct ShipServerStateBuilder { entity_gateway: Option, name: Option, ip: Option, port: Option, auth_token: Option, num_blocks: usize, } impl Default for ShipServerStateBuilder { fn default() -> ShipServerStateBuilder { ShipServerStateBuilder { entity_gateway: None, name: None, ip: None, port: None, auth_token: None, num_blocks: 2, } } } impl ShipServerStateBuilder { pub fn gateway(mut self, entity_gateway: EG) -> ShipServerStateBuilder { self.entity_gateway = Some(entity_gateway); self } pub fn name(mut self, name: String) -> ShipServerStateBuilder { self.name = Some(name); self } pub fn ip(mut self, ip: Ipv4Addr) -> ShipServerStateBuilder { self.ip = Some(ip); self } pub fn port(mut self, port: u16) -> ShipServerStateBuilder { self.port = Some(port); self } pub fn auth_token(mut self, auth_token: AuthToken) -> ShipServerStateBuilder { self.auth_token = Some(auth_token); self } pub fn blocks(mut self, num_blocks: usize) -> ShipServerStateBuilder { self.num_blocks = num_blocks; self } pub fn build(self) -> ShipServerState { let blocks = std::iter::repeat_with(Block::default).take(self.num_blocks).collect(); // Block doesn't have a Clone impl which limits the easy ways to init this ShipServerState { entity_gateway: self.entity_gateway.unwrap(), clients: HashMap::new(), level_table: CharacterLevelTable::default(), name: self.name.unwrap_or_else(|| "NAMENOTSET".into()), item_manager: items::ItemManager::default(), quests: quests::load_quests("data/quests.toml".into()).unwrap(), ip: self.ip.unwrap_or_else(|| Ipv4Addr::new(127,0,0,1)), port: self.port.unwrap_or(SHIP_PORT), shops: Box::new(ItemShops::default()), blocks: Blocks(blocks), auth_token: self.auth_token.unwrap_or_else(|| AuthToken("".into())), ship_list: Vec::new(), shipgate_sender: None, trades: Default::default(), } } } pub struct Block { client_location: Box, pub rooms: Box, } impl Default for Block { fn default() -> Block { const SNONE: Option = None; const NONE: Rooms = [SNONE; MAX_ROOMS]; Block { client_location: Box::new(ClientLocation::default()), rooms: Box::new(NONE), } } } pub struct Blocks(pub Vec); impl Blocks { fn with_client(&mut self, id: ClientId, clients: &Clients) -> Result<&mut Block, ShipError> { let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id))?; self.0.get_mut(client.block).ok_or(ShipError::InvalidBlock(client.block)) } } pub struct ShipServerState { entity_gateway: EG, pub clients: Clients, level_table: CharacterLevelTable, name: String, item_manager: items::ItemManager, quests: quests::QuestList, shops: Box, pub blocks: Blocks, ip: Ipv4Addr, port: u16, auth_token: AuthToken, ship_list: Vec, shipgate_sender: Option>, trades: TradeState, } impl ShipServerState { pub fn builder() -> ShipServerStateBuilder { ShipServerStateBuilder::default() } pub fn set_sender(&mut self, sender: Box) { self.shipgate_sender = Some(sender); } async fn message(&mut self, id: ClientId, msg: &Message) -> Result + Send>, anyhow::Error> { Ok(match &msg.msg { GameMessage::RequestExp(request_exp) => { let block = self.blocks.with_client(id, &self.clients)?; handler::message::request_exp(id, request_exp, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut block.rooms, &self.level_table).await? }, GameMessage::PlayerDropItem(player_drop_item) => { let block = self.blocks.with_client(id, &self.clients)?; handler::message::player_drop_item(id, player_drop_item, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_manager).await? }, GameMessage::DropCoordinates(drop_coordinates) => { let block = self.blocks.with_client(id, &self.clients)?; handler::message::drop_coordinates(id, drop_coordinates, &block.client_location, &mut self.clients, &block.rooms)? }, GameMessage::PlayerNoLongerHasItem(no_longer_has_item) => { let block = self.blocks.with_client(id, &self.clients)?; handler::message::no_longer_has_item(id, no_longer_has_item, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_manager).await? }, GameMessage::PlayerChangedMap(_) | GameMessage::PlayerChangedMap2(_) | GameMessage::TellOtherPlayerMyLocation(_) | GameMessage::PlayerWarpingToFloor(_) | GameMessage::PlayerTeleported(_) | GameMessage::PlayerStopped(_) | GameMessage::PlayerLoadedIn(_) | GameMessage::PlayerWalking(_) | GameMessage::PlayerRunning(_) | GameMessage::PlayerWarped(_) | GameMessage::PlayerChangedFloor(_) | GameMessage::InitializeSpeechNpc(_) => { let block = self.blocks.with_client(id, &self.clients)?; handler::message::update_player_position(id, msg, &mut self.clients, &block.client_location, &block.rooms)? }, GameMessage::ChargeAttack(charge_attack) => { handler::message::charge_attack(id, charge_attack, &mut self.clients, &mut self.entity_gateway, &mut self.item_manager).await? }, GameMessage::PlayerUseItem(player_use_item) => { let block = self.blocks.with_client(id, &self.clients)?; handler::message::use_item(id, player_use_item, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_manager).await? }, GameMessage::PlayerUsedMedicalCenter(player_used_medical_center) => { handler::message::player_used_medical_center(id, player_used_medical_center, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager).await? }, GameMessage::PlayerFeedMag(player_feed_mag) => { let block = self.blocks.with_client(id, &self.clients)?; handler::message::player_feed_mag(id, player_feed_mag, &mut self.entity_gateway, &block.client_location, &self.clients, &mut self.item_manager).await? }, GameMessage::PlayerEquipItem(player_equip_item) => { handler::message::player_equips_item(id, player_equip_item, &mut self.entity_gateway, &self.clients, &mut self.item_manager).await? }, GameMessage::PlayerUnequipItem(player_unequip_item) => { handler::message::player_unequips_item(id, player_unequip_item, &mut self.entity_gateway, &self.clients, &mut self.item_manager).await? }, GameMessage::SortItems(sort_items) => { handler::message::player_sorts_items(id, sort_items, &mut self.entity_gateway, &self.clients, &mut self.item_manager).await? }, _ => { let cmsg = msg.clone(); let block = self.blocks.with_client(id, &self.clients)?; Box::new(block.client_location.get_client_neighbors(id).unwrap().into_iter() .map(move |client| { (client.client, SendShipPacket::Message(cmsg.clone())) })) }, }) } async fn direct_message(&mut self, id: ClientId, msg: &DirectMessage) -> Result + Send>, anyhow::Error> { let target = msg.flag; let block = self.blocks.with_client(id, &self.clients)?; Ok(match &msg.msg { GameMessage::GuildcardSend(guildcard_send) => { handler::direct_message::guildcard_send(id, guildcard_send, target, &block.client_location, &self.clients) }, GameMessage::RequestItem(request_item) => { handler::direct_message::request_item(id, request_item, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_manager).await? }, GameMessage::PickupItem(pickup_item) => { handler::direct_message::pickup_item(id, pickup_item, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_manager).await? }, GameMessage::BoxDropRequest(box_drop_request) => { handler::direct_message::request_box_item(id, box_drop_request, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_manager).await? }, GameMessage::BankRequest(_bank_request) => { handler::direct_message::send_bank_list(id, &self.clients, &mut self.item_manager).await? }, GameMessage::BankInteraction(bank_interaction) => { handler::direct_message::bank_interaction(id, bank_interaction, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_manager).await? }, GameMessage::ShopRequest(shop_request) => { handler::direct_message::shop_request(id, shop_request, &block.client_location, &mut self.clients, &block.rooms, &self.level_table, &mut self.shops).await? }, GameMessage::BuyItem(buy_item) => { handler::direct_message::buy_item(id, buy_item, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_manager).await? }, GameMessage::TekRequest(tek_request) => { handler::direct_message::request_tek_item(id, tek_request, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager).await? }, GameMessage::TekAccept(tek_accept) => { handler::direct_message::accept_tek_item(id, tek_accept, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_manager).await? }, GameMessage::TradeRequest(trade_request) => { handler::trade::trade_request(id, trade_request, target, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_manager, &mut self.trades).await? }, _ => { let cmsg = msg.clone(); Box::new(block.client_location.get_all_clients_by_client(id).unwrap().into_iter() .filter(move |client| client.local_client.id() == target as u8) .map(move |client| { (client.client, SendShipPacket::DirectMessage(cmsg.clone())) })) }, }) } } #[async_trait::async_trait] impl ServerState for ShipServerState { type SendPacket = SendShipPacket; type RecvPacket = RecvShipPacket; type PacketError = anyhow::Error; async fn on_connect(&mut self, _id: ClientId) -> Result>, anyhow::Error> { let mut rng = rand::thread_rng(); let mut server_key = [0u8; 48]; let mut client_key = [0u8; 48]; rng.fill(&mut server_key[..]); rng.fill(&mut client_key[..]); Ok(vec![OnConnect::Packet(SendShipPacket::ShipWelcome(ShipWelcome::new(server_key, client_key))), OnConnect::Cipher((Box::new(PSOBBCipher::new(ELSEWHERE_PARRAY, ELSEWHERE_PRIVATE_KEY, client_key)), Box::new(PSOBBCipher::new(ELSEWHERE_PARRAY, ELSEWHERE_PRIVATE_KEY, server_key)))) ]) } async fn handle(&mut self, id: ClientId, pkt: &RecvShipPacket) -> Result + Send>, anyhow::Error> { Ok(match pkt { RecvShipPacket::Login(login) => { Box::new(handler::auth::validate_login(id, login, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager, &self.shipgate_sender, &self.name, self.blocks.0.len()) .await?.into_iter().map(move |pkt| (id, pkt))) }, RecvShipPacket::QuestDetailRequest(questdetailrequest) => { match questdetailrequest.menu { QUEST_SELECT_MENU_ID => handler::quest::quest_detail(id, questdetailrequest, &self.quests)?, _ => unreachable!(), } }, RecvShipPacket::MenuSelect(menuselect) => { let block = self.blocks.with_client(id, &self.clients)?; match menuselect.menu { SHIP_MENU_ID => { let leave_lobby = handler::lobby::remove_from_lobby(id, &mut block.client_location).into_iter().into_iter().flatten(); let select_ship = handler::ship::selected_ship(id, menuselect, &self.ship_list)?; Box::new(leave_lobby.chain(select_ship)) } BLOCK_MENU_ID => { let leave_lobby = handler::lobby::remove_from_lobby(id, &mut block.client_location).into_iter().into_iter().flatten(); let select_block = handler::lobby::block_selected(id, menuselect, &mut self.clients, &self.item_manager, &self.level_table)?.into_iter(); Box::new(leave_lobby.chain(select_block)) } ROOM_MENU_ID => handler::room::join_room(id, menuselect, &mut block.client_location, &mut self.clients, &mut self.item_manager, &self.level_table, &mut block.rooms)?, QUEST_CATEGORY_MENU_ID => handler::quest::select_quest_category(id, menuselect, &self.quests)?, _ => unreachable!(), } }, RecvShipPacket::QuestMenuSelect(questmenuselect) => { let block = self.blocks.with_client(id, &self.clients)?; handler::quest::load_quest(id, questmenuselect, &self.quests, &mut self.clients, &block.client_location, &mut block.rooms)? }, RecvShipPacket::MenuDetail(_menudetail) => { //unreachable!(); Box::new(Vec::new().into_iter()) }, RecvShipPacket::RoomPasswordReq(room_password_req) => { let block = self.blocks.with_client(id, &self.clients)?; if room_password_req.password == block.rooms[room_password_req.item as usize].as_ref() .ok_or(ShipError::InvalidRoom(room_password_req.item))? .password { let menuselect = MenuSelect { menu: room_password_req.menu, item: room_password_req.item, }; handler::room::join_room(id, &menuselect, &mut block.client_location, &mut self.clients, &mut self.item_manager, &self.level_table, &mut block.rooms)? } else { Box::new(vec![(id, SendShipPacket::SmallDialog(SmallDialog::new("Incorrect password".into())))].into_iter()) } }, RecvShipPacket::CharData(chardata) => { let block = self.blocks.with_client(id, &self.clients)?; Box::new(handler::lobby::send_player_to_lobby(id, chardata, &mut block.client_location, &self.clients, &self.item_manager, &self.level_table)?.into_iter()) }, RecvShipPacket::Message(msg) => { self.message(id, msg).await? }, RecvShipPacket::DirectMessage(msg) => { self.direct_message(id, msg).await? }, RecvShipPacket::PlayerChat(msg) => { let block = self.blocks.with_client(id, &self.clients)?; Box::new(handler::communication::player_chat(id, msg, &block.client_location, &self.clients)?) }, RecvShipPacket::CreateRoom(create_room) => { let block = self.blocks.with_client(id, &self.clients)?; handler::room::create_room(id, create_room, &mut block.client_location, &mut self.clients, &mut self.item_manager, &mut block.rooms)? }, RecvShipPacket::RoomNameRequest(_req) => { let block = self.blocks.with_client(id, &self.clients)?; handler::room::room_name_request(id, &block.client_location, &block.rooms) }, RecvShipPacket::UpdateConfig(pkt) => { handler::settings::update_config(id, pkt, &mut self.clients, &mut self.entity_gateway).await }, RecvShipPacket::ViewInfoboardRequest(_pkt) => { let block = self.blocks.with_client(id, &self.clients)?; handler::communication::request_infoboard(id, &block.client_location, &self.clients) }, RecvShipPacket::WriteInfoboard(pkt) => { handler::communication::write_infoboard(id, pkt, &mut self.clients, &mut self.entity_gateway).await }, RecvShipPacket::RoomListRequest(_req) => { let block = self.blocks.with_client(id, &self.clients)?; handler::room::request_room_list(id, &block.client_location, &block.rooms) }, RecvShipPacket::Like62ButCooler(cool62) => { let block = self.blocks.with_client(id, &self.clients)?; handler::room::cool_62(id, cool62, &block.client_location) }, RecvShipPacket::ClientCharacterData(_) => { // TOOD: validate this in some way? Box::new(None.into_iter()) }, RecvShipPacket::DoneBursting(_) => { let block = self.blocks.with_client(id, &self.clients)?; handler::room::done_bursting(id, &block.client_location, &mut block.rooms) }, RecvShipPacket::DoneBursting2(_) => { let block = self.blocks.with_client(id, &self.clients)?; handler::room::done_bursting(id, &block.client_location, &mut block.rooms) }, RecvShipPacket::LobbySelect(pkt) => { let block = self.blocks.with_client(id, &self.clients)?; Box::new(handler::lobby::change_lobby(id, pkt.lobby, &mut block.client_location, &self.clients, &mut self.item_manager, &self.level_table, &mut block.rooms, &mut self.entity_gateway).await?.into_iter()) }, RecvShipPacket::RequestQuestList(_) => { handler::quest::send_quest_category_list(id, &self.quests)? }, RecvShipPacket::QuestFileRequest(quest_file_request) => { handler::quest::quest_file_request(id, quest_file_request, &self.quests)? }, RecvShipPacket::QuestChunkAck(quest_chunk_ack) => { handler::quest::quest_chunk_ack(id, quest_chunk_ack, &self.quests)? }, RecvShipPacket::DoneLoadingQuest(_) => { let block = self.blocks.with_client(id, &self.clients)?; handler::quest::done_loading_quest(id, &mut self.clients, &block.client_location)? }, RecvShipPacket::FullCharacterData(_full_character_data) => { Box::new(None.into_iter()) }, RecvShipPacket::SaveOptions(save_options) => { handler::settings::save_options(id, save_options, &mut self.clients, &mut self.entity_gateway).await }, RecvShipPacket::RequestShipList(_) => { handler::ship::ship_list(id, &self.ship_list) }, RecvShipPacket::RequestShipBlockList(_) => { handler::ship::block_list(id, &self.name, self.blocks.0.len()) }, RecvShipPacket::ItemsToTrade(items_to_trade) => { let block = self.blocks.with_client(id, &self.clients)?; handler::trade::items_to_trade(id, items_to_trade, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_manager, &mut self.trades).await? }, RecvShipPacket::TradeConfirmed(_) => { let block = self.blocks.with_client(id, &self.clients)?; handler::trade::trade_confirmed(id, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_manager, &mut self.trades).await? }, }) } async fn on_disconnect(&mut self, id: ClientId) -> Result, anyhow::Error> { let client = self.clients.get(&id).ok_or(ShipError::ClientNotFound(id))?; let block = self.blocks.with_client(id, &self.clients)?; let area_client = block.client_location.get_local_client(id)?; let neighbors = block.client_location.get_client_neighbors(id)?; let pkt = match block.client_location.get_area(id)? { RoomLobby::Room(room) => { if neighbors.is_empty() { block.rooms[room.0] = None; } let leader = block.client_location.get_room_leader(room)?; SendShipPacket::LeaveRoom(LeaveRoom::new(area_client.local_client.id(), leader.local_client.id())) }, RoomLobby::Lobby(lobby) => { let leader = block.client_location.get_lobby_leader(lobby)?; SendShipPacket::LeaveLobby(LeaveLobby::new(area_client.local_client.id(), leader.local_client.id())) } }; if let Some(shipgate_sender) = self.shipgate_sender.as_ref() { shipgate_sender(ShipMessage::RemoveUser(client.user.id)); } block.client_location.remove_client_from_area(id); self.item_manager.remove_character_from_room(&client.character); if let Some(mut client) = self.clients.remove(&id) { client.user.at_ship = false; self.entity_gateway.save_user(&client.user).await; } Ok(neighbors.into_iter().map(|n| { (n.client, pkt.clone()) }).collect()) } } #[async_trait::async_trait] impl InterserverActor for ShipServerState { type SendMessage = ShipMessage; type RecvMessage = LoginMessage; type Error = (); async fn on_connect(&mut self, id: ServerId) -> Vec<(ServerId, Self::SendMessage)> { vec![ (id, ShipMessage::Authenticate(self.auth_token.clone())), (id, ShipMessage::NewShip(Ship { name: self.name.clone(), ip: self.ip, port: self.port, block_count: 2, })), (id, ShipMessage::RequestShipList) ] } async fn action(&mut self, id: ServerId, msg: Self::RecvMessage) -> Result, Self::Error> { match msg { LoginMessage::SendMail{..} => { Ok(Vec::new()) }, LoginMessage::ShipList{ships} => { self.ship_list = ships; Ok(Vec::new()) }, LoginMessage::RequestUsers => { Ok(self.clients.iter() .map(|(_, client)| { (id, ShipMessage::AddUser(client.user.id)) }) .collect()) } } } async fn on_disconnect(&mut self, _id: ServerId) -> Vec<(ServerId, Self::SendMessage)> { Vec::new() } }