use elseware::common::serverstate::{ClientId, ServerState}; use elseware::entity::gateway::{EntityGateway, InMemoryGateway}; use elseware::common::leveltable::CharacterLevelTable; use elseware::ship::ship::{ShipServerState, SendShipPacket, RecvShipPacket}; use elseware::ship::monster::MonsterType; use libpso::packet::ship::*; use libpso::packet::messages::*; #[path = "common.rs"] mod common; use common::*; #[async_std::test] async fn test_character_gains_exp() { let mut entity_gateway = InMemoryGateway::new(); let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a").await; let mut ship = Box::new(ShipServerState::builder() .gateway(entity_gateway.clone()) .build()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; join_lobby(&mut ship, ClientId(1)).await; create_room(&mut ship, ClientId(1), "room", "").await; let (enemy_id, exp) = { let room = ship.blocks.0[0].rooms[0].as_ref().unwrap(); let (enemy_id, map_enemy) = (0..).filter_map(|i| { room.maps.enemy_by_id(i).map(|enemy| { (i, enemy) }).ok() }).next().unwrap(); let map_enemy_stats = room.monster_stats.get(&map_enemy.monster).unwrap(); (enemy_id, map_enemy_stats.exp) }; ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::RequestExp(RequestExp{ client: enemy_id as u8, target: 16, enemy_id: enemy_id as u16, client_id: 0, unused: 0, last_hitter: 1, })))).await.unwrap().for_each(drop); let c1 = ship.clients.get(&ClientId(1)).unwrap(); assert!(exp == c1.character.exp); } #[async_std::test] async fn test_character_levels_up() { let mut entity_gateway = InMemoryGateway::new(); let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await; char1.exp = 49; entity_gateway.save_character(&char1).await.unwrap(); let mut ship = Box::new(ShipServerState::builder() .gateway(entity_gateway.clone()) .build()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; join_lobby(&mut ship, ClientId(1)).await; create_room(&mut ship, ClientId(1), "room", "").await; let enemy_id = { let room = ship.blocks.0[0].rooms[0].as_ref().unwrap(); (0..).filter_map(|i| { room.maps.enemy_by_id(i).map(|_| { i }).ok() }).next().unwrap() }; let levelup_pkt = ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::RequestExp(RequestExp{ client: enemy_id as u8, target: 16, enemy_id: enemy_id as u16, client_id: 0, unused: 0, last_hitter: 1, })))).await.unwrap().collect::>(); assert!(matches!(levelup_pkt[1].1, SendShipPacket::Message(Message {msg: GameMessage::PlayerLevelUp(PlayerLevelUp {lvl: 2, ..})}))); let leveltable = CharacterLevelTable::new(); let c1 = ship.clients.get(&ClientId(1)).unwrap(); assert!(leveltable.get_level_from_exp(c1.character.char_class, c1.character.exp) == 2); } #[async_std::test] async fn test_character_levels_up_multiple_times() { let mut entity_gateway = InMemoryGateway::new(); let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a").await; let mut ship = Box::new(ShipServerState::builder() .gateway(entity_gateway.clone()) .build()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; join_lobby(&mut ship, ClientId(1)).await; create_room(&mut ship, ClientId(1), "room", "").await; let (enemy_id, exp) = { let room = ship.blocks.0[0].rooms[0].as_ref().unwrap(); let (enemy_id, map_enemy) = (0..).filter_map(|i| { room.maps.enemy_by_id(i).ok().and_then(|enemy| { if enemy.monster == MonsterType::DarkFalz2 { Some((i, enemy)) } else { None } }) }).next().unwrap(); let map_enemy_stats = room.monster_stats.get(&map_enemy.monster).unwrap(); (enemy_id, map_enemy_stats.exp) }; let levelup_pkt = ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::RequestExp(RequestExp{ client: enemy_id as u8, target: 16, enemy_id: enemy_id as u16, client_id: 0, unused: 0, last_hitter: 1, })))).await.unwrap().collect::>(); assert!(matches!(levelup_pkt[1].1, SendShipPacket::Message(Message {msg: GameMessage::PlayerLevelUp(PlayerLevelUp {lvl: 8, ..})}))); let c1 = ship.clients.get(&ClientId(1)).unwrap(); assert!(exp == c1.character.exp); } #[async_std::test] async fn test_one_character_gets_full_exp_and_other_attacker_gets_partial() { let mut entity_gateway = InMemoryGateway::new(); let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a").await; let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await; let mut ship = Box::new(ShipServerState::builder() .gateway(entity_gateway.clone()) .build()); log_in_char(&mut ship, ClientId(1), "a1", "a").await; log_in_char(&mut ship, ClientId(2), "a2", "a").await; join_lobby(&mut ship, ClientId(1)).await; join_lobby(&mut ship, ClientId(2)).await; create_room(&mut ship, ClientId(1), "room", "").await; join_room(&mut ship, ClientId(2), 0).await; let (enemy_id, exp) = { let room = ship.blocks.0[0].rooms[0].as_ref().unwrap(); let (enemy_id, map_enemy) = (0..).filter_map(|i| { room.maps.enemy_by_id(i).ok().and_then(|enemy| { if enemy.monster == MonsterType::DarkFalz2 { Some((i, enemy)) } else { None } }) }).next().unwrap(); let map_enemy_stats = room.monster_stats.get(&map_enemy.monster).unwrap(); (enemy_id, map_enemy_stats.exp) }; ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::RequestExp(RequestExp{ client: enemy_id as u8, target: 16, enemy_id: enemy_id as u16, client_id: 0, unused: 0, last_hitter: 1, })))).await.unwrap().for_each(drop); ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::RequestExp(RequestExp{ client: enemy_id as u8, target: 16, enemy_id: enemy_id as u16, client_id: 0, unused: 0, last_hitter: 0, })))).await.unwrap().for_each(drop); let c1 = ship.clients.get(&ClientId(1)).unwrap(); let c2 = ship.clients.get(&ClientId(2)).unwrap(); assert!(c1.character.exp == exp); assert!(c2.character.exp == (exp as f32 * 0.8) as u32); }