use elseware::patch::{PatchServerState, generate_patch_tree, load_config_env, load_motd}; use log::info; fn main() { info!("[patch] starting server"); let patch_config = load_config_env(); let patch_motd = load_motd(); let (patch_file_tree, patch_file_lookup) = generate_patch_tree(patch_config.path.as_str()); let patch_state = PatchServerState::new(patch_file_tree, patch_file_lookup, patch_motd); let patch_loop = async_std::task::spawn(async move { networking::mainloop::run_server(patch_state, patch_config.port).await; }); async_std::task::block_on(patch_loop); }