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use serde::{Serialize, Deserialize};
use libpso::character::settings;
use libpso::character::guildcard;
pub const USERFLAG_NEWCHAR: u32 = 0x00000001;
pub const USERFLAG_DRESSINGROOM: u32 = 0x00000002;
#[derive(Copy, Clone, Debug, Hash, PartialEq, Eq, PartialOrd, Ord, Serialize, Deserialize, Default)]
pub struct UserAccountId(pub u32);
#[derive(Copy, Clone, Debug, Hash, PartialEq, Eq, PartialOrd, Ord)]
pub struct UserSettingsId(pub u32);
#[derive(Copy, Clone, Debug, Hash, PartialEq, Eq, PartialOrd, Ord)]
pub struct GuildCardDataId(pub u32);
#[derive(Clone, Debug)]
pub struct NewUserAccountEntity {
pub email: String,
pub username: String,
pub password: String,
pub guildcard: u32,
pub team_id: Option<u32>,
pub banned_until: Option<chrono::DateTime<chrono::Utc>>,
pub muted_until: Option<chrono::DateTime<chrono::Utc>>,
pub flags: u32,
pub activated: bool }
impl Default for NewUserAccountEntity {
fn default() -> NewUserAccountEntity {
NewUserAccountEntity {
email: "".into(),
username: "".into(),
password: "".into(),
guildcard: 0xFFFFFFFF,
team_id: None,
banned_until: None,
muted_until: None,
flags: 0,
activated: false,
}
}
}
#[derive(Clone, Debug)]
pub struct UserAccountEntity {
pub id: UserAccountId,
pub username: String,
pub password: String,
pub guildcard: u32,
pub team_id: Option<u32>,
pub banned_until: Option<chrono::DateTime<chrono::Utc>>,
pub muted_until: Option<chrono::DateTime<chrono::Utc>>,
pub created_at: chrono::DateTime<chrono::Utc>,
pub flags: u32, // TODO: is this used for anything other than character creation?
pub activated: bool,
pub at_login: bool,
pub at_character: bool,
pub at_ship: bool,
}
impl Default for UserAccountEntity {
fn default() -> UserAccountEntity {
UserAccountEntity {
id: UserAccountId(0),
username: "".into(),
password: "".into(),
guildcard: 0xFFFFFFFF,
team_id: None,
banned_until: None,
muted_until: None,
created_at: chrono::Utc::now(),
flags: 0,
activated: false,
at_login: false,
at_character: false,
at_ship: false,
}
}
}
impl UserAccountEntity {
pub fn is_currently_online(&self) -> bool {
self.at_login | self.at_character | self.at_ship
}
}
#[derive(Clone, Debug)]
pub struct NewUserSettingsEntity {
pub user_id: UserAccountId,
pub settings: settings::UserSettings,
}
impl NewUserSettingsEntity {
pub fn new(user_id: UserAccountId) -> NewUserSettingsEntity {
NewUserSettingsEntity {
user_id,
settings: settings::UserSettings::default(),
}
}
}
#[derive(Clone, Debug)]
pub struct UserSettingsEntity {
pub id: UserSettingsId,
pub user_id: UserAccountId,
pub settings: settings::UserSettings,
}
#[derive(Clone)]
pub struct NewGuildCardDataEntity {
pub user_id: UserAccountId,
pub guildcard: guildcard::GuildCardData,
}
impl NewGuildCardDataEntity {
pub fn new(user_id: UserAccountId) -> NewGuildCardDataEntity {
NewGuildCardDataEntity {
user_id,
guildcard: guildcard::GuildCardData::default(),
}
}
}
// TODO: implement this properly
#[derive(Clone)]
pub struct GuildCardDataEntity {
pub id: GuildCardDataId,
pub user_id: UserAccountId,
pub guildcard: guildcard::GuildCardData,
}
impl GuildCardDataEntity {
pub fn new(user_id: UserAccountId) -> GuildCardDataEntity {
GuildCardDataEntity {
id: GuildCardDataId(0),
user_id,
guildcard: guildcard::GuildCardData::default(),
}
}
}
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