Merge pull request 'refactor_packety_things' (#109) from refactor_packety_things into master
This commit is contained in:
commit
008e8ebebc
@ -7,3 +7,4 @@ pub mod item_stats;
|
||||
pub mod map;
|
||||
pub mod monster;
|
||||
pub mod drops;
|
||||
pub mod packet;
|
||||
|
63
src/ship/packet/builder/lobby.rs
Normal file
63
src/ship/packet/builder/lobby.rs
Normal file
@ -0,0 +1,63 @@
|
||||
use std::collections::HashMap;
|
||||
use libpso::packet::ship::*;
|
||||
use crate::common::serverstate::ClientId;
|
||||
use crate::common::leveltable::CharacterLevelTable;
|
||||
use crate::ship::ship::{SendShipPacket, ShipError, ClientState, Clients};
|
||||
use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder};
|
||||
use crate::ship::location::{ClientLocation, LobbyId, AreaClient};
|
||||
use crate::entity::character::CharacterEntity;
|
||||
use crate::ship::items::ActiveInventory;
|
||||
use crate::ship::packet::builder::{player_header, player_info};
|
||||
use libpso::character::character::{Inventory, InventoryItem};
|
||||
use libpso::utf8_to_utf16_array;
|
||||
|
||||
|
||||
pub fn join_lobby(id: ClientId,
|
||||
lobby: LobbyId,
|
||||
client_location: &ClientLocation,
|
||||
clients: &Clients,
|
||||
level_table: &CharacterLevelTable)
|
||||
-> Result<JoinLobby, ShipError> {
|
||||
let lobby_clients = client_location.get_clients_in_lobby(lobby).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
|
||||
let playerinfo = lobby_clients.iter()
|
||||
.map(|area_client| {
|
||||
let client = clients.get(&area_client.client).ok_or(ShipError::ClientNotFound(area_client.client)).unwrap();
|
||||
player_info(0x100, &client, area_client, level_table)
|
||||
});
|
||||
|
||||
let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id)).unwrap();
|
||||
let area_client = client_location.get_local_client(id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
|
||||
let leader = client_location.get_lobby_leader(lobby).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
|
||||
Ok(JoinLobby {
|
||||
client: area_client.local_client.id(),
|
||||
leader: leader.local_client.id(),
|
||||
one: 1,
|
||||
lobby: lobby.id(),
|
||||
block: client.block as u16,
|
||||
event: 0,
|
||||
padding: 0,
|
||||
playerinfo: playerinfo.collect(),
|
||||
})
|
||||
}
|
||||
|
||||
pub fn add_to_lobby(id: ClientId,
|
||||
lobby: LobbyId,
|
||||
client_location: &ClientLocation,
|
||||
clients: &Clients,
|
||||
level_table: &CharacterLevelTable)
|
||||
-> Result<AddToLobby, ShipError> {
|
||||
let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id)).unwrap();
|
||||
let area_client = client_location.get_local_client(id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
|
||||
let leader = client_location.get_lobby_leader(lobby).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
|
||||
Ok(AddToLobby {
|
||||
flag: 1,
|
||||
client: area_client.local_client.id(),
|
||||
leader: leader.local_client.id(),
|
||||
one: 1,
|
||||
lobby: lobby.id(),
|
||||
block: client.block as u16,
|
||||
event: 0,
|
||||
padding: 0,
|
||||
playerinfo: player_info(0x100, &client, &area_client, level_table),
|
||||
})
|
||||
}
|
41
src/ship/packet/builder/mod.rs
Normal file
41
src/ship/packet/builder/mod.rs
Normal file
@ -0,0 +1,41 @@
|
||||
pub mod lobby;
|
||||
pub mod room;
|
||||
|
||||
use libpso::character::character::Inventory;
|
||||
use libpso::packet::ship::{PlayerHeader, PlayerInfo};
|
||||
use libpso::utf8_to_utf16_array;
|
||||
use crate::common::leveltable::CharacterLevelTable;
|
||||
use crate::ship::character::CharacterBytesBuilder;
|
||||
use crate::ship::ship::ClientState;
|
||||
use crate::ship::location::AreaClient;
|
||||
|
||||
pub fn player_header(tag: u32, client: &ClientState, area_client: &AreaClient) -> PlayerHeader {
|
||||
PlayerHeader {
|
||||
tag: tag,
|
||||
guildcard: client.user.id.0,
|
||||
_unknown1: [0; 5],
|
||||
client_id: area_client.local_client.id() as u32,
|
||||
name: libpso::utf8_to_utf16_array!(client.character.name, 16),
|
||||
_unknown2: 2,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn player_info(tag: u32, client: &ClientState, area_client: &AreaClient, level_table: &CharacterLevelTable) -> PlayerInfo {
|
||||
let (level, stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
|
||||
let character = CharacterBytesBuilder::new()
|
||||
.character(&client.character)
|
||||
.stats(&stats)
|
||||
.level(level - 1)
|
||||
.build();
|
||||
PlayerInfo {
|
||||
header: player_header(tag, client, area_client),
|
||||
inventory: Inventory {
|
||||
item_count: client.inventory.count() as u8,
|
||||
hp_mats_used: 0, // TODO: materials
|
||||
tp_mats_used: 0, // TODO: materials
|
||||
language: 0, // TODO: account language
|
||||
items: client.inventory.as_client_inventory_items(),
|
||||
},
|
||||
character: character,
|
||||
}
|
||||
}
|
77
src/ship/packet/builder/room.rs
Normal file
77
src/ship/packet/builder/room.rs
Normal file
@ -0,0 +1,77 @@
|
||||
use std::collections::HashMap;
|
||||
use libpso::packet::ship::*;
|
||||
use crate::common::serverstate::ClientId;
|
||||
use crate::common::leveltable::CharacterLevelTable;
|
||||
use crate::ship::ship::{SendShipPacket, ShipError, ClientState, Clients};
|
||||
use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder};
|
||||
use crate::ship::location::{ClientLocation, RoomId, AreaClient};
|
||||
use crate::entity::character::CharacterEntity;
|
||||
use crate::ship::items::ActiveInventory;
|
||||
use crate::ship::room::RoomState;
|
||||
use crate::ship::packet::builder::{player_header, player_info};
|
||||
use libpso::character::character::{Inventory, InventoryItem};
|
||||
use libpso::utf8_to_utf16_array;
|
||||
|
||||
pub fn join_room(id: ClientId,
|
||||
clients: &Clients,
|
||||
client_location: &ClientLocation,
|
||||
room_id: RoomId,
|
||||
room: &RoomState)
|
||||
-> Result<JoinRoom, ShipError> {
|
||||
let all_clients = client_location.get_clients_in_room(room_id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
|
||||
let players = all_clients.iter()
|
||||
.enumerate()
|
||||
.fold(Ok([PlayerHeader::default(); 4]), |acc, (i, c)| {
|
||||
let header_client = clients.get(&c.client).ok_or(ShipError::ClientNotFound(id))?;
|
||||
let header_area_client = client_location.get_local_client(id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
|
||||
acc.map(|mut a| {
|
||||
a[i] = player_header(0x10000, &header_client, &header_area_client);
|
||||
a
|
||||
})
|
||||
})?;
|
||||
|
||||
let area_client = client_location.get_local_client(id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
|
||||
let leader = client_location.get_room_leader(room_id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
|
||||
Ok(JoinRoom {
|
||||
flag: all_clients.len() as u32,
|
||||
maps: room.maps.map_headers(),
|
||||
players: players,
|
||||
client: area_client.local_client.id(),
|
||||
leader: leader.local_client.id(),
|
||||
one: 1,
|
||||
difficulty: room.mode.difficulty().into(),
|
||||
battle: room.mode.battle(),
|
||||
event: 0,
|
||||
section: room.section_id.into(),
|
||||
challenge: room.mode.challenge(),
|
||||
random_seed: room.random_seed,
|
||||
episode: room.mode.episode().into(),
|
||||
one2: 1,
|
||||
single_player: room.mode.single_player(),
|
||||
unknown: 0,
|
||||
})
|
||||
}
|
||||
|
||||
|
||||
pub fn add_to_room(id: ClientId,
|
||||
client: &ClientState,
|
||||
area_client: &AreaClient,
|
||||
leader: &AreaClient,
|
||||
level_table: &CharacterLevelTable,
|
||||
room_id: RoomId,
|
||||
)
|
||||
-> Result<AddToRoom, ShipError> {
|
||||
|
||||
Ok(AddToRoom {
|
||||
flag: 1,
|
||||
client: area_client.local_client.id(),
|
||||
leader: leader.local_client.id(),
|
||||
one: 0, // TODO: ????????
|
||||
lobby: 0xFF,
|
||||
block: 0,
|
||||
event: 0,
|
||||
padding: 0,
|
||||
playerinfo: player_info(0x10000, client, &area_client, level_table),
|
||||
})
|
||||
}
|
||||
|
40
src/ship/packet/handler/auth.rs
Normal file
40
src/ship/packet/handler/auth.rs
Normal file
@ -0,0 +1,40 @@
|
||||
use std::collections::HashMap;
|
||||
use libpso::packet::login::{Login, LoginResponse, AccountStatus, Session};
|
||||
use libpso::packet::ship::*;
|
||||
use crate::common::serverstate::ClientId;
|
||||
use crate::ship::ship::{SendShipPacket, ShipError, ClientState, Clients};
|
||||
use crate::login::login::get_login_status;
|
||||
use crate::entity::gateway::EntityGateway;
|
||||
use crate::ship::items::ActiveItemDatabase;
|
||||
|
||||
pub fn validate_login<EG: EntityGateway>(id: ClientId,
|
||||
pkt: &Login,
|
||||
entity_gateway: &mut EG,
|
||||
clients: &mut Clients,
|
||||
item_database: &mut ActiveItemDatabase,
|
||||
ship_name: &String)
|
||||
-> Result<Vec<SendShipPacket>, ShipError> {
|
||||
Ok(match get_login_status(entity_gateway, pkt) {
|
||||
Ok(user) => {
|
||||
let mut response = LoginResponse::by_status(AccountStatus::Ok, Session::new());
|
||||
response.guildcard = user.id.0 as u32;
|
||||
response.team_id = user.team_id.map_or(31, |ti| ti) as u32;
|
||||
let characters = entity_gateway.get_characters_by_user(&user);
|
||||
let character = characters
|
||||
.get(pkt.session.character_slot as usize)
|
||||
.ok_or(ShipError::InvalidSlot(id, pkt.session.character_slot as u32))?.as_ref()
|
||||
.ok_or(ShipError::NoCharacterInSlot(id, pkt.session.character_slot as u32))?
|
||||
.clone();
|
||||
let settings = entity_gateway.get_user_settings_by_user(&user)
|
||||
.ok_or(ShipError::ClientNotFound(id))?;
|
||||
let inventory = item_database.get_character_inventory(entity_gateway, &character);
|
||||
|
||||
clients.insert(id, ClientState::new(user, settings, character, inventory, pkt.session));
|
||||
vec![SendShipPacket::LoginResponse(response), SendShipPacket::ShipBlockList(ShipBlockList::new(&&ship_name, 3))]
|
||||
},
|
||||
Err(err) => {
|
||||
vec![SendShipPacket::LoginResponse(LoginResponse::by_status(err, Session::new()))]
|
||||
}
|
||||
})
|
||||
}
|
||||
|
52
src/ship/packet/handler/communication.rs
Normal file
52
src/ship/packet/handler/communication.rs
Normal file
@ -0,0 +1,52 @@
|
||||
use std::collections::HashMap;
|
||||
use libpso::packet::ship::*;
|
||||
use crate::common::serverstate::ClientId;
|
||||
use crate::common::leveltable::CharacterLevelTable;
|
||||
use crate::ship::ship::{SendShipPacket, ShipError, ClientState, Clients};
|
||||
use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder};
|
||||
use crate::ship::location::{ClientLocation, LobbyId, RoomId, RoomLobby, MAX_ROOMS};
|
||||
use libpso::character::character;
|
||||
use crate::entity::gateway::EntityGateway;
|
||||
|
||||
pub fn player_chat(id: ClientId,
|
||||
msg: &PlayerChat,
|
||||
client_location: &ClientLocation,
|
||||
clients: &Clients) -> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError> {
|
||||
let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
|
||||
let cmsg = PlayerChat::new(client.user.id.0, msg.message.clone());
|
||||
|
||||
Ok(Box::new(client_location.get_all_clients_by_client(id).unwrap().into_iter()
|
||||
.map(move |client| {
|
||||
(client.client, SendShipPacket::PlayerChat(cmsg.clone()))
|
||||
})))
|
||||
}
|
||||
|
||||
pub fn request_infoboard(id: ClientId,
|
||||
request_infoboard: &ViewInfoboardRequest,
|
||||
client_location: &ClientLocation,
|
||||
clients: &Clients)
|
||||
-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
|
||||
let area_clients = client_location.get_client_neighbors(id).unwrap();
|
||||
let r = area_clients.iter()
|
||||
.filter_map(|c| {
|
||||
clients.get(&c.client)
|
||||
})
|
||||
.map(|client| {
|
||||
InfoboardResponse {
|
||||
name: libpso::utf8_to_utf16_array!(client.character.name, 16),
|
||||
message: client.character.info_board.as_bytes(),
|
||||
}
|
||||
}).collect();
|
||||
Box::new(vec![(id, SendShipPacket::ViewInfoboardResponse(ViewInfoboardResponse {response: r}))].into_iter())
|
||||
}
|
||||
|
||||
pub fn write_infoboard<EG: EntityGateway>(id: ClientId,
|
||||
new_infoboard: &WriteInfoboard,
|
||||
clients: &mut Clients,
|
||||
entity_gateway: &mut EG)
|
||||
-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
|
||||
let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id)).unwrap();
|
||||
client.character.info_board.update_infoboard(new_infoboard);
|
||||
entity_gateway.save_character(&client.character);
|
||||
Box::new(None.into_iter())
|
||||
}
|
48
src/ship/packet/handler/direct_message.rs
Normal file
48
src/ship/packet/handler/direct_message.rs
Normal file
@ -0,0 +1,48 @@
|
||||
use std::collections::HashMap;
|
||||
use log::warn;
|
||||
use libpso::packet::ship::*;
|
||||
use libpso::packet::messages::*;
|
||||
use crate::common::serverstate::ClientId;
|
||||
use crate::common::leveltable::CharacterLevelTable;
|
||||
use crate::ship::ship::{SendShipPacket, ShipError, ClientState, Clients, Rooms};
|
||||
use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder};
|
||||
use crate::ship::location::{ClientLocation, LobbyId, RoomId, RoomLobby, MAX_ROOMS};
|
||||
use libpso::character::character;
|
||||
use crate::entity::gateway::EntityGateway;
|
||||
use libpso::{utf8_to_array, utf8_to_utf16_array};
|
||||
|
||||
fn send_to_client(id: ClientId, target: u8, msg: DirectMessage, client_location: &ClientLocation)
|
||||
-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
|
||||
Box::new(client_location.get_all_clients_by_client(id).unwrap().into_iter()
|
||||
.filter(move |client| client.local_client.id() == target)
|
||||
.map(move |client| {
|
||||
(client.client, SendShipPacket::DirectMessage(msg.clone()))
|
||||
}))
|
||||
}
|
||||
|
||||
|
||||
|
||||
pub fn guildcard_send(id: ClientId,
|
||||
guildcard_send: &GuildcardSend,
|
||||
target: u32,
|
||||
client_location: &ClientLocation,
|
||||
clients: &Clients)
|
||||
-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
|
||||
let client = clients.get(&id).unwrap();
|
||||
let msg = DirectMessage{
|
||||
flag: target,
|
||||
msg: GameMessage::GuildcardRecv(GuildcardRecv {
|
||||
client: guildcard_send.client,
|
||||
target: guildcard_send.target,
|
||||
guildcard: client.user.id.0,
|
||||
name: utf8_to_utf16_array!(client.character.name, 0x18),
|
||||
team: [0; 0x10], // TODO: teams not yet implemented
|
||||
desc: utf8_to_utf16_array!(client.character.guildcard.description, 0x58),
|
||||
one: 1,
|
||||
language: 0, // TODO: add language flag to character
|
||||
section_id: client.character.section_id.into(),
|
||||
class: client.character.char_class.into(),
|
||||
}),
|
||||
};
|
||||
send_to_client(id, target as u8, msg, &client_location)
|
||||
}
|
56
src/ship/packet/handler/lobby.rs
Normal file
56
src/ship/packet/handler/lobby.rs
Normal file
@ -0,0 +1,56 @@
|
||||
use std::collections::HashMap;
|
||||
use libpso::packet::ship::*;
|
||||
use crate::common::serverstate::ClientId;
|
||||
use crate::common::leveltable::CharacterLevelTable;
|
||||
use crate::ship::ship::{SendShipPacket, ShipError, ClientState, Clients};
|
||||
use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder};
|
||||
use crate::ship::location::{ClientLocation, LobbyId, RoomId, RoomLobby, MAX_ROOMS};
|
||||
use crate::ship::packet;
|
||||
use libpso::character::character;
|
||||
|
||||
// this function needs a better home
|
||||
pub fn block_selected(id: ClientId,
|
||||
pkt: &MenuSelect,
|
||||
clients: &mut Clients,
|
||||
level_table: &CharacterLevelTable)
|
||||
-> Result<Vec<SendShipPacket>, ShipError> {
|
||||
let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
|
||||
client.block = pkt.item as u32;
|
||||
|
||||
let (level, stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
|
||||
|
||||
let fc = FullCharacterBytesBuilder::new()
|
||||
.character(&client.character)
|
||||
.stats(&stats)
|
||||
.level(level)
|
||||
.inventory(&client.inventory)
|
||||
.key_config(&client.settings.settings.key_config)
|
||||
.joystick_config(&client.settings.settings.joystick_config)
|
||||
.symbol_chat(&client.settings.settings.symbol_chats)
|
||||
.tech_menu(&client.character.tech_menu.as_bytes())
|
||||
.build();
|
||||
|
||||
Ok(vec![
|
||||
SendShipPacket::FullCharacter(FullCharacter {
|
||||
character: fc,
|
||||
}),
|
||||
SendShipPacket::CharDataRequest(CharDataRequest {}),
|
||||
])
|
||||
}
|
||||
|
||||
pub fn send_player_to_lobby(id: ClientId,
|
||||
_pkt: &CharData,
|
||||
client_location: &mut ClientLocation,
|
||||
clients: &Clients,
|
||||
level_table: &CharacterLevelTable)
|
||||
-> Result<Vec<(ClientId, SendShipPacket)>, ShipError> {
|
||||
let lobby = client_location.add_client_to_next_available_lobby(id, LobbyId(0)).map_err(|_| ShipError::TooManyClients)?;
|
||||
let join_lobby = packet::builder::lobby::join_lobby(id, lobby, client_location, clients, level_table)?;
|
||||
let addto = packet::builder::lobby::add_to_lobby(id, lobby, client_location, clients, level_table)?;
|
||||
|
||||
let neighbors = client_location.get_client_neighbors(id).unwrap();
|
||||
Ok(vec![(id, SendShipPacket::JoinLobby(join_lobby))]
|
||||
.into_iter()
|
||||
.chain(neighbors.into_iter()
|
||||
.map(|c| (c.client, SendShipPacket::AddToLobby(addto.clone())))).collect())
|
||||
}
|
27
src/ship/packet/handler/message.rs
Normal file
27
src/ship/packet/handler/message.rs
Normal file
@ -0,0 +1,27 @@
|
||||
use std::collections::HashMap;
|
||||
use log::warn;
|
||||
use libpso::packet::ship::*;
|
||||
use libpso::packet::messages::*;
|
||||
use crate::common::serverstate::ClientId;
|
||||
use crate::common::leveltable::CharacterLevelTable;
|
||||
use crate::ship::ship::{SendShipPacket, ShipError, ClientState, Rooms};
|
||||
use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder};
|
||||
use crate::ship::location::{ClientLocation, LobbyId, RoomId, RoomLobby, MAX_ROOMS};
|
||||
use libpso::character::character;
|
||||
use crate::entity::gateway::EntityGateway;
|
||||
|
||||
pub fn request_exp(id: ClientId,
|
||||
request_exp: &RequestExp,
|
||||
client_location: &ClientLocation,
|
||||
rooms: &Rooms)
|
||||
-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
|
||||
|
||||
match client_location.get_area(id).unwrap() {
|
||||
RoomLobby::Room(room) => {
|
||||
let r = rooms[room.0].as_ref().unwrap();
|
||||
warn!("killed a {:?}", r.maps.enemy_by_id(request_exp.enemy_id as usize).monster);
|
||||
},
|
||||
_ => {}
|
||||
};
|
||||
Box::new(None.into_iter())
|
||||
}
|
7
src/ship/packet/handler/mod.rs
Normal file
7
src/ship/packet/handler/mod.rs
Normal file
@ -0,0 +1,7 @@
|
||||
pub mod auth;
|
||||
pub mod communication;
|
||||
pub mod direct_message;
|
||||
pub mod lobby;
|
||||
pub mod message;
|
||||
pub mod room;
|
||||
pub mod settings;
|
164
src/ship/packet/handler/room.rs
Normal file
164
src/ship/packet/handler/room.rs
Normal file
@ -0,0 +1,164 @@
|
||||
use std::collections::HashMap;
|
||||
use libpso::packet::ship::*;
|
||||
use crate::common::serverstate::ClientId;
|
||||
use crate::common::leveltable::CharacterLevelTable;
|
||||
use crate::ship::ship::{SendShipPacket, ShipError, ClientState, Rooms, Clients};
|
||||
use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder};
|
||||
use crate::ship::location::{ClientLocation, LobbyId, RoomId, RoomLobby, MAX_ROOMS};
|
||||
use crate::ship::packet::builder;
|
||||
use libpso::character::character;
|
||||
use crate::ship::room;
|
||||
|
||||
pub fn create_room(id: ClientId,
|
||||
create_room: &CreateRoom,
|
||||
client_location: &mut ClientLocation,
|
||||
clients: &mut Clients,
|
||||
rooms: &mut Rooms)
|
||||
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError> {
|
||||
let area = client_location.get_area(id).unwrap();
|
||||
let area_client = client_location.get_local_client(id).unwrap();
|
||||
let lobby_neighbors = client_location.get_client_neighbors(id).unwrap();
|
||||
let room_id = client_location.create_new_room(id).unwrap();
|
||||
|
||||
let client = clients.get_mut(&id).unwrap();//.ok_or(ShipError::ClientNotFound(id)).unwrap();
|
||||
let mut room = room::RoomState::from_create_room(create_room, client.character.section_id).unwrap();
|
||||
room.bursting = true;
|
||||
|
||||
let join_room = builder::room::join_room(id, clients, client_location, room_id, &room)?;
|
||||
rooms[room_id.0] = Some(room);
|
||||
|
||||
let mut result: Box<dyn Iterator<Item=(ClientId, SendShipPacket)> + Send> = Box::new(
|
||||
vec![(id, SendShipPacket::JoinRoom(join_room))].into_iter()
|
||||
);
|
||||
if let Ok(leader) = client_location.get_area_leader(area) {
|
||||
let leave_lobby = SendShipPacket::LeaveLobby(LeaveLobby::new(area_client.local_client.id(), leader.local_client.id()));
|
||||
result = Box::new(result.chain(lobby_neighbors
|
||||
.into_iter()
|
||||
.map(move |c| {
|
||||
(c.client, leave_lobby.clone())
|
||||
})));
|
||||
}
|
||||
|
||||
Ok(result)
|
||||
}
|
||||
|
||||
pub fn room_name_request(id: ClientId,
|
||||
client_location: &ClientLocation,
|
||||
rooms: &Rooms)
|
||||
-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
|
||||
let area = client_location.get_area(id).unwrap();
|
||||
match area {
|
||||
RoomLobby::Room(room) => Box::new(vec![(id, SendShipPacket::RoomNameResponse(RoomNameResponse {name: rooms[room.0].as_ref().unwrap().name.clone()}))].into_iter()),
|
||||
RoomLobby::Lobby(_) => panic!()
|
||||
}
|
||||
}
|
||||
|
||||
pub fn join_room(id: ClientId,
|
||||
pkt: &MenuSelect,
|
||||
client_location: &mut ClientLocation,
|
||||
clients: &mut Clients,
|
||||
level_table: &CharacterLevelTable,
|
||||
rooms: &mut Rooms)
|
||||
-> Result<Box<dyn Iterator<Item=(ClientId, SendShipPacket)> + Send>, ShipError> {
|
||||
let original_area = client_location.get_area(id).unwrap();
|
||||
let original_neighbors = client_location.get_client_neighbors(id).unwrap();
|
||||
let room = rooms.get(pkt.item as usize)
|
||||
.ok_or_else(|| ShipError::InvalidRoom(pkt.item))?.as_ref()
|
||||
.ok_or_else(|| ShipError::InvalidRoom(pkt.item))?;
|
||||
if room.bursting {
|
||||
return Ok(Box::new(vec![(id, SendShipPacket::SmallDialog(SmallDialog::new("player is bursting\nplease wait".into())))].into_iter()))
|
||||
}
|
||||
let room_id = RoomId(pkt.item as usize);
|
||||
let original_room_clients = client_location.get_clients_in_room(room_id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
|
||||
client_location.add_client_to_room(id, room_id).unwrap(); // TODO: show room full error or whatever
|
||||
|
||||
let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
|
||||
let area_client = client_location.get_local_client(id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
|
||||
let leader = client_location.get_room_leader(room_id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
|
||||
let join_room = builder::room::join_room(id, clients, client_location, room_id, &room)?;
|
||||
let add_to = builder::room::add_to_room(id, &client, &area_client, &leader, level_table, room_id)?;
|
||||
|
||||
let room = rooms.get_mut(room_id.0).unwrap().as_mut().unwrap();
|
||||
room.bursting = true;
|
||||
|
||||
let mut result: Box<dyn Iterator<Item=(ClientId, SendShipPacket)> + Send> = Box::new(
|
||||
vec![(id, SendShipPacket::JoinRoom(join_room))]
|
||||
.into_iter()
|
||||
.chain(original_room_clients.clone().into_iter()
|
||||
.map(move |c| (c.client, SendShipPacket::AddToRoom(add_to.clone())))
|
||||
));
|
||||
|
||||
if let Ok(leader) = client_location.get_area_leader(original_area) {
|
||||
let leave_lobby = SendShipPacket::LeaveLobby(LeaveLobby::new(area_client.local_client.id(), leader.local_client.id()));
|
||||
result = Box::new(result.chain(original_neighbors.into_iter()
|
||||
.map(move |c| (c.client, leave_lobby.clone()))))
|
||||
}
|
||||
|
||||
Ok(result)
|
||||
}
|
||||
|
||||
pub fn done_bursting(id: ClientId,
|
||||
client_location: &ClientLocation,
|
||||
rooms: &mut Rooms)
|
||||
-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
|
||||
let area = client_location.get_area(id).unwrap();
|
||||
if let RoomLobby::Room(room_id) = area {
|
||||
let room = rooms.get_mut(room_id.0).unwrap().as_mut().unwrap();
|
||||
room.bursting = false;
|
||||
}
|
||||
Box::new(client_location.get_client_neighbors(id).unwrap().into_iter()
|
||||
.map(move |client| {
|
||||
vec![
|
||||
(client.client, SendShipPacket::BurstDone72(BurstDone72::new())),
|
||||
]
|
||||
}).flatten())
|
||||
}
|
||||
|
||||
|
||||
pub fn request_room_list(id: ClientId,
|
||||
client_location: &ClientLocation,
|
||||
rooms: &Rooms)
|
||||
-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
|
||||
let active_room_list = rooms.iter()
|
||||
.enumerate()
|
||||
.filter_map(|(i, r)| {
|
||||
r.as_ref().map(|room| {
|
||||
RoomList {
|
||||
menu_id: ROOM_MENU_ID,
|
||||
item_id: i as u32,
|
||||
difficulty: room.get_difficulty_for_room_list(),
|
||||
players: client_location.get_clients_in_room(RoomId(i)).unwrap().len() as u8,
|
||||
name: libpso::utf8_to_utf16_array!(room.name, 16),
|
||||
episode: room.get_episode_for_room_list(),
|
||||
flags: room.get_flags_for_room_list(),
|
||||
}
|
||||
})
|
||||
});
|
||||
let baseroom: RoomList = RoomList {
|
||||
menu_id: ROOM_MENU_ID,
|
||||
item_id: ROOM_MENU_ID,
|
||||
difficulty: 0x00,
|
||||
players: 0x00,
|
||||
name: libpso::utf8_to_utf16_array!("Room list menu", 16),
|
||||
episode: 0,
|
||||
flags: 0,
|
||||
};
|
||||
|
||||
Box::new(vec![(id, SendShipPacket::RoomListResponse(RoomListResponse {
|
||||
baseroom,
|
||||
rooms: active_room_list.collect()
|
||||
}))].into_iter())
|
||||
}
|
||||
|
||||
pub fn cool_62(id: ClientId,
|
||||
cool_62: &Like62ButCooler,
|
||||
client_location: &ClientLocation)
|
||||
-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
|
||||
let target = cool_62.flag as u8;
|
||||
let cool_62 = cool_62.clone();
|
||||
Box::new(client_location.get_client_neighbors(id).unwrap().into_iter()
|
||||
.filter(move |client| client.local_client.id() == target)
|
||||
.map(move |client| {
|
||||
(client.client, SendShipPacket::Like62ButCooler(cool_62.clone()))
|
||||
}))
|
||||
}
|
20
src/ship/packet/handler/settings.rs
Normal file
20
src/ship/packet/handler/settings.rs
Normal file
@ -0,0 +1,20 @@
|
||||
use std::collections::HashMap;
|
||||
use libpso::packet::ship::*;
|
||||
use crate::common::serverstate::ClientId;
|
||||
use crate::common::leveltable::CharacterLevelTable;
|
||||
use crate::ship::ship::{SendShipPacket, ShipError, ClientState, Clients};
|
||||
use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder};
|
||||
use crate::ship::location::{ClientLocation, LobbyId, RoomId, RoomLobby, MAX_ROOMS};
|
||||
use libpso::character::character;
|
||||
use crate::entity::gateway::EntityGateway;
|
||||
|
||||
pub fn update_config<EG: EntityGateway>(id: ClientId,
|
||||
update_config: &UpdateConfig,
|
||||
clients: &mut Clients,
|
||||
entity_gateway: &mut EG)
|
||||
-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
|
||||
let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id)).unwrap();
|
||||
client.character.config.update(update_config);
|
||||
entity_gateway.save_character(&client.character);
|
||||
Box::new(None.into_iter())
|
||||
}
|
2
src/ship/packet/mod.rs
Normal file
2
src/ship/packet/mod.rs
Normal file
@ -0,0 +1,2 @@
|
||||
pub mod builder;
|
||||
pub mod handler;
|
@ -117,6 +117,27 @@ impl RoomMode {
|
||||
RoomMode::Challenge {episode, ..} => *episode,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn battle(&self) -> u8 {
|
||||
match self {
|
||||
RoomMode::Battle {..} => 1,
|
||||
_ => 0,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn challenge(&self) -> u8 {
|
||||
match self {
|
||||
RoomMode::Challenge {..} => 1,
|
||||
_ => 0,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn single_player(&self) -> u8 {
|
||||
match self {
|
||||
RoomMode::Single {..} => 1,
|
||||
_ => 0,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
518
src/ship/ship.rs
518
src/ship/ship.rs
@ -20,13 +20,15 @@ use crate::entity::gateway::EntityGateway;
|
||||
use crate::entity::account::{UserAccountEntity, UserSettingsEntity, USERFLAG_NEWCHAR, USERFLAG_DRESSINGROOM};
|
||||
use crate::entity::character::CharacterEntity;
|
||||
use crate::entity::item::{ItemLocation, ItemEntity};
|
||||
use crate::login::login::get_login_status;
|
||||
use crate::ship::location::{ClientLocation, LobbyId, RoomId, RoomLobby, MAX_ROOMS};
|
||||
use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder};
|
||||
use crate::ship::items;
|
||||
use crate::ship::room;
|
||||
use crate::ship::packet::handler;
|
||||
|
||||
pub const SHIP_PORT: u16 = 23423;
|
||||
pub type Rooms = [Option<room::RoomState>; MAX_ROOMS];
|
||||
pub type Clients = HashMap<ClientId, ClientState>;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum ShipError {
|
||||
@ -133,19 +135,19 @@ impl SendServerPacket for SendShipPacket {
|
||||
}
|
||||
}
|
||||
|
||||
struct ClientState {
|
||||
user: UserAccountEntity,
|
||||
settings: UserSettingsEntity,
|
||||
character: CharacterEntity,
|
||||
pub struct ClientState {
|
||||
pub user: UserAccountEntity,
|
||||
pub settings: UserSettingsEntity,
|
||||
pub character: CharacterEntity,
|
||||
session: Session,
|
||||
//guildcard: GuildCard,
|
||||
inventory: items::ActiveInventory,
|
||||
pub inventory: items::ActiveInventory,
|
||||
//bank: Bank,
|
||||
block: u32,
|
||||
pub block: u32,
|
||||
}
|
||||
|
||||
impl ClientState {
|
||||
fn new(user: UserAccountEntity, settings: UserSettingsEntity, character: CharacterEntity, inventory: items::ActiveInventory, /*bank: Bank,*/ session: Session) -> ClientState {
|
||||
pub fn new(user: UserAccountEntity, settings: UserSettingsEntity, character: CharacterEntity, inventory: items::ActiveInventory, /*bank: Bank,*/ session: Session) -> ClientState {
|
||||
ClientState {
|
||||
user: user,
|
||||
settings: settings,
|
||||
@ -161,11 +163,11 @@ impl ClientState {
|
||||
|
||||
pub struct ShipServerState<EG: EntityGateway> {
|
||||
entity_gateway: EG,
|
||||
clients: HashMap<ClientId, ClientState>,
|
||||
clients: Clients,
|
||||
client_location: ClientLocation,
|
||||
level_table: CharacterLevelTable,
|
||||
name: String,
|
||||
rooms: [Option<room::RoomState>; MAX_ROOMS],
|
||||
rooms: Rooms,
|
||||
item_database: items::ActiveItemDatabase,
|
||||
}
|
||||
|
||||
@ -182,483 +184,37 @@ impl<EG: EntityGateway> ShipServerState<EG> {
|
||||
}
|
||||
}
|
||||
|
||||
fn validate_login(&mut self, id: ClientId, pkt: &Login) -> Result<Vec<SendShipPacket>, ShipError> {
|
||||
Ok(match get_login_status(&self.entity_gateway, pkt) {
|
||||
Ok(user) => {
|
||||
let mut response = LoginResponse::by_status(AccountStatus::Ok, Session::new());
|
||||
response.guildcard = user.id.0 as u32;
|
||||
response.team_id = user.team_id.map_or(31, |ti| ti) as u32;
|
||||
let characters = self.entity_gateway.get_characters_by_user(&user);
|
||||
let character = characters
|
||||
.get(pkt.session.character_slot as usize)
|
||||
.ok_or(ShipError::InvalidSlot(id, pkt.session.character_slot as u32))?.as_ref()
|
||||
.ok_or(ShipError::NoCharacterInSlot(id, pkt.session.character_slot as u32))?
|
||||
.clone();
|
||||
let settings = self.entity_gateway.get_user_settings_by_user(&user)
|
||||
.ok_or(ShipError::ClientNotFound(id))?;
|
||||
let inventory = self.item_database.get_character_inventory(&mut self.entity_gateway, &character);
|
||||
|
||||
self.clients.insert(id, ClientState::new(user, settings, character, inventory, pkt.session));
|
||||
vec![SendShipPacket::LoginResponse(response), SendShipPacket::ShipBlockList(ShipBlockList::new(&self.name, 3))]
|
||||
},
|
||||
Err(err) => {
|
||||
vec![SendShipPacket::LoginResponse(LoginResponse::by_status(err, Session::new()))]
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
fn block_selected(&mut self, id: ClientId, pkt: &MenuSelect) -> Result<Vec<SendShipPacket>, ShipError> {
|
||||
let client = self.clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
|
||||
client.block = pkt.item as u32;
|
||||
|
||||
let (level, stats) = self.level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
|
||||
|
||||
let fc = FullCharacterBytesBuilder::new()
|
||||
.character(&client.character)
|
||||
.stats(&stats)
|
||||
.level(level)
|
||||
.inventory(&client.inventory)
|
||||
.key_config(&client.settings.settings.key_config)
|
||||
.joystick_config(&client.settings.settings.joystick_config)
|
||||
.symbol_chat(&client.settings.settings.symbol_chats)
|
||||
.tech_menu(&client.character.tech_menu.as_bytes())
|
||||
.build();
|
||||
|
||||
Ok(vec![
|
||||
SendShipPacket::FullCharacter(FullCharacter {
|
||||
character: fc,
|
||||
}),
|
||||
SendShipPacket::CharDataRequest(CharDataRequest {}),
|
||||
])
|
||||
}
|
||||
|
||||
fn join_room(&mut self, id: ClientId, pkt: &MenuSelect) -> Result<Vec<(ClientId, SendShipPacket)>, ShipError> {
|
||||
let original_area = self.client_location.get_area(id).unwrap();
|
||||
let original_neighbors = self.client_location.get_client_neighbors(id).unwrap();
|
||||
let room = self.rooms.get(pkt.item as usize)
|
||||
.ok_or_else(|| ShipError::InvalidRoom(pkt.item))?.as_ref()
|
||||
.ok_or_else(|| ShipError::InvalidRoom(pkt.item))?;
|
||||
if room.bursting {
|
||||
return Ok(vec![(id, SendShipPacket::SmallDialog(SmallDialog::new("player is bursting\nplease wait".into())))])
|
||||
}
|
||||
let room_id = RoomId(pkt.item as usize);
|
||||
let original_room_clients = self.client_location.get_clients_in_room(room_id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
|
||||
self.client_location.add_client_to_room(id, room_id).unwrap(); // TODO: show room full error or whatever
|
||||
|
||||
let all_clients = self.client_location.get_clients_in_room(room_id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
|
||||
let player_headers = all_clients.iter()
|
||||
.enumerate()
|
||||
.fold([PlayerHeader::default(); 4], |mut acc, (i, c)| {
|
||||
let header_client = self.clients.get(&c.client).ok_or(ShipError::ClientNotFound(id)).unwrap();
|
||||
acc[i] = PlayerHeader {
|
||||
tag: 0x100,
|
||||
guildcard: header_client.user.id.0,
|
||||
_unknown1: [0,0,0, c.local_client.id() as u32, 0],
|
||||
client_id: 0,
|
||||
name: libpso::utf8_to_utf16_array!(header_client.character.name, 16),
|
||||
_unknown2: 2,
|
||||
};
|
||||
acc
|
||||
});
|
||||
|
||||
let area_client = self.client_location.get_local_client(id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
|
||||
let leader = self.client_location.get_room_leader(room_id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
|
||||
|
||||
let join_room = JoinRoom {
|
||||
flag: all_clients.len() as u32,
|
||||
maps: room.map_headers(),
|
||||
players: player_headers,
|
||||
client: area_client.local_client.id(),
|
||||
leader: leader.local_client.id(),
|
||||
one: 1,
|
||||
difficulty: room.mode.difficulty().into(),
|
||||
battle: matches!(room.mode, room::RoomMode::Battle {..}) as u8,
|
||||
event: 0,
|
||||
section: room.section_id.into(),
|
||||
challenge: matches!(room.mode, room::RoomMode::Challenge {..}) as u8,
|
||||
random_seed: room.random_seed,
|
||||
episode: room.mode.episode().into(),
|
||||
one2: 1,
|
||||
single_player: 0, // TODO
|
||||
unknown: 0,
|
||||
};
|
||||
|
||||
let client = self.clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
|
||||
let (level, stats) = self.level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
|
||||
let c = CharacterBytesBuilder::new()
|
||||
.character(&client.character)
|
||||
.stats(&stats)
|
||||
.level(level - 1)
|
||||
.build();
|
||||
let add_to = AddToRoom {
|
||||
flag: 0x10000,
|
||||
client: area_client.local_client.id(),
|
||||
leader: leader.local_client.id(),
|
||||
one: 0, // TODO: ??????????
|
||||
lobby: 0xff,
|
||||
block: 0,
|
||||
event: 0,
|
||||
padding: 1,
|
||||
playerinfo: PlayerInfo {
|
||||
header: PlayerHeader {
|
||||
tag: 0x10000,
|
||||
guildcard: client.user.id.0,
|
||||
_unknown1: [0; 5],
|
||||
client_id: area_client.local_client.id() as u32,
|
||||
name: libpso::utf8_to_utf16_array!(client.character.name, 16),
|
||||
_unknown2: 2,
|
||||
},
|
||||
inventory: character::Inventory {
|
||||
item_count: 0,
|
||||
hp_mats_used: 0,
|
||||
tp_mats_used: 0,
|
||||
language: 0,
|
||||
items: [character::InventoryItem::default(); 30], // TOOD: this should be something
|
||||
},
|
||||
character: c,
|
||||
},
|
||||
};
|
||||
|
||||
let result = vec![(id, SendShipPacket::JoinRoom(join_room))]
|
||||
.into_iter()
|
||||
.chain(original_room_clients.clone().into_iter()
|
||||
.map(|c| (c.client, SendShipPacket::AddToRoom(add_to.clone())))
|
||||
);
|
||||
|
||||
let room = self.rooms.get_mut(room_id.0).unwrap().as_mut().unwrap();
|
||||
room.bursting = true;
|
||||
if let Ok(leader) = self.client_location.get_area_leader(original_area) {
|
||||
let leave_lobby = SendShipPacket::LeaveLobby(LeaveLobby::new(area_client.local_client.id(), leader.local_client.id()));
|
||||
Ok(result.chain(original_neighbors.into_iter()
|
||||
.map(|c| (c.client, leave_lobby.clone()))).collect())
|
||||
}
|
||||
else {
|
||||
Ok(result.collect())
|
||||
}
|
||||
}
|
||||
|
||||
fn send_player_to_lobby(&mut self, id: ClientId, _pkt: &CharData) -> Result<Vec<(ClientId, SendShipPacket)>, ShipError> {
|
||||
let lobby = self.client_location.add_client_to_next_available_lobby(id, LobbyId(0)).map_err(|_| ShipError::TooManyClients)?;
|
||||
let clients = self.client_location.get_clients_in_lobby(lobby).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
|
||||
let playerinfo = clients.iter()
|
||||
.map(|room_client| {
|
||||
let client = self.clients.get(&room_client.client).ok_or(ShipError::ClientNotFound(id)).unwrap();
|
||||
let (level, stats) = self.level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
|
||||
let c = CharacterBytesBuilder::new()
|
||||
.character(&client.character)
|
||||
.stats(&stats)
|
||||
.level(level - 1)
|
||||
.build();
|
||||
PlayerInfo {
|
||||
header: PlayerHeader {
|
||||
tag: 0x100,
|
||||
guildcard: client.user.id.0,
|
||||
_unknown1: [0; 5],
|
||||
client_id: room_client.local_client.id() as u32,
|
||||
name: c.name,
|
||||
_unknown2: 2,
|
||||
},
|
||||
inventory: character::Inventory {
|
||||
item_count: 0,
|
||||
hp_mats_used: 0,
|
||||
tp_mats_used: 0,
|
||||
language: 0,
|
||||
items: [character::InventoryItem::default(); 30],
|
||||
},
|
||||
character: c,
|
||||
}
|
||||
});
|
||||
let area_client = self.client_location.get_local_client(id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
|
||||
let leader = self.client_location.get_lobby_leader(lobby).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
|
||||
|
||||
let join_lobby = JoinLobby {
|
||||
client: area_client.local_client.id(),
|
||||
leader: leader.local_client.id(),
|
||||
one: 1,
|
||||
lobby: lobby.id(),
|
||||
block: 1,
|
||||
event: 0,
|
||||
padding: 0,
|
||||
playerinfo: playerinfo.collect(),
|
||||
};
|
||||
|
||||
let client = self.clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
|
||||
let (level, stats) = self.level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
|
||||
let c = CharacterBytesBuilder::new()
|
||||
.character(&client.character)
|
||||
.stats(&stats)
|
||||
.level(level - 1)
|
||||
.build();
|
||||
let addto = AddToLobby {
|
||||
flag: 1,
|
||||
client: area_client.local_client.id(),
|
||||
leader: leader.local_client.id(),
|
||||
one: 1,
|
||||
lobby: lobby.id(),
|
||||
block: 1,
|
||||
event: 0,
|
||||
padding: 0,
|
||||
playerinfo: PlayerInfo {
|
||||
header: PlayerHeader {
|
||||
tag: 0x100,
|
||||
guildcard: client.user.id.0,
|
||||
_unknown1: [0; 5],
|
||||
client_id: area_client.local_client.id() as u32,
|
||||
name: c.name,
|
||||
_unknown2: 2,
|
||||
},
|
||||
inventory: character::Inventory {
|
||||
item_count: 0,
|
||||
hp_mats_used: 0,
|
||||
tp_mats_used: 0,
|
||||
language: 0,
|
||||
items: [character::InventoryItem::default(); 30],
|
||||
},
|
||||
character: c,
|
||||
},
|
||||
};
|
||||
|
||||
let neighbors = self.client_location.get_client_neighbors(id).unwrap();
|
||||
Ok(vec![(id, SendShipPacket::JoinLobby(join_lobby))]
|
||||
.into_iter()
|
||||
.chain(neighbors.into_iter()
|
||||
.map(|c| (c.client, SendShipPacket::AddToLobby(addto.clone())))).collect())
|
||||
}
|
||||
|
||||
fn done_bursting(&mut self, id: ClientId) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
|
||||
let area = self.client_location.get_area(id).unwrap();
|
||||
if let RoomLobby::Room(room_id) = area {
|
||||
let room = self.rooms.get_mut(room_id.0).unwrap().as_mut().unwrap();
|
||||
room.bursting = false;
|
||||
}
|
||||
Box::new(self.client_location.get_client_neighbors(id).unwrap().into_iter()
|
||||
.map(move |client| {
|
||||
vec![
|
||||
(client.client, SendShipPacket::BurstDone72(BurstDone72::new())),
|
||||
]
|
||||
}).flatten())
|
||||
}
|
||||
|
||||
fn message(&mut self, id: ClientId, msg: &Message) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
|
||||
match &msg.msg {
|
||||
GameMessage::RequestExp(killmonster) => {
|
||||
match self.client_location.get_area(id).unwrap() {
|
||||
RoomLobby::Room(room) => {
|
||||
let r = self.rooms[room.0].as_ref().unwrap();
|
||||
warn!("killed a {:?}", r.maps.enemy_by_id(killmonster.enemy_id as usize).monster);
|
||||
GameMessage::RequestExp(request_exp) => {
|
||||
handler::message::request_exp(id, request_exp, &self.client_location, &self.rooms)
|
||||
},
|
||||
_ => {}
|
||||
}
|
||||
},
|
||||
_ => {},
|
||||
}
|
||||
|
||||
_ => {
|
||||
let cmsg = msg.clone();
|
||||
Box::new(self.client_location.get_client_neighbors(id).unwrap().into_iter()
|
||||
.map(move |client| {
|
||||
(client.client, SendShipPacket::Message(cmsg.clone()))
|
||||
}))
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
/*fn generate_item_drop(&mut self, id: ClientId, monster: MonsterType) -> Option<ActiveItem> {
|
||||
let room = self.rooms[self.client_location.get_area_by_user(id).index];
|
||||
let item_drop = room.drop_table.get_drop()
|
||||
}*/
|
||||
|
||||
fn direct_message(&mut self, id: ClientId, msg: &DirectMessage) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
|
||||
let cmsg = msg.clone();
|
||||
let client = self.clients.get_mut(&id).unwrap();
|
||||
match &cmsg.msg {
|
||||
let target = msg.flag;
|
||||
match &msg.msg {
|
||||
GameMessage::GuildcardSend(guildcard_send) => {
|
||||
let out_msg = DirectMessage{
|
||||
flag: cmsg.flag,
|
||||
msg: GameMessage::GuildcardRecv(GuildcardRecv {
|
||||
client: guildcard_send.client,
|
||||
target: guildcard_send.target,
|
||||
guildcard: client.user.id.0,
|
||||
name: utf8_to_utf16_array!(client.character.name, 0x18),
|
||||
team: [0; 0x10], // TODO: teams not yet implemented
|
||||
desc: utf8_to_utf16_array!(client.character.guildcard.description, 0x58),
|
||||
one: 1,
|
||||
language: 0, // TODO: add language flag to character
|
||||
section_id: client.character.section_id.into(),
|
||||
class: client.character.char_class.into(),
|
||||
}),
|
||||
};
|
||||
let msg_flag = cmsg.flag as u8;
|
||||
Box::new(self.client_location.get_all_clients_by_client(id).unwrap().into_iter()
|
||||
.filter(move |client| client.local_client.id() == msg_flag)
|
||||
.map(move |client| {
|
||||
(client.client, SendShipPacket::DirectMessage(out_msg.clone()))
|
||||
}))
|
||||
handler::direct_message::guildcard_send(id, guildcard_send, target, &self.client_location, &self.clients)
|
||||
},
|
||||
/*GameMessage::RequestItem(req_item) => {
|
||||
let item = self.generate_item_drop(id);
|
||||
Box::new(vec![(id, SendShipPacket::Message(Message::new(GameMessage::ItemDrop(ItemDrop {
|
||||
client: req_item.client,
|
||||
target: req_item.target,
|
||||
area: req_item.area,
|
||||
variety: 0,
|
||||
unknown: 0,
|
||||
x: req_item.x,
|
||||
z: req_item.z,
|
||||
unknown2: 0,
|
||||
item_bytes: item[0..12].try_into().unwrap(),
|
||||
item_id: 0,
|
||||
item_bytes2: item[12..16].try_into().unwrap(),
|
||||
unknown3: 0,
|
||||
}))))].into_iter())
|
||||
},*/
|
||||
_ => {
|
||||
let msg_flag = cmsg.flag as u8;
|
||||
let cmsg = msg.clone();
|
||||
Box::new(self.client_location.get_all_clients_by_client(id).unwrap().into_iter()
|
||||
.filter(move |client| client.local_client.id() == msg_flag)
|
||||
.filter(move |client| client.local_client.id() == target as u8)
|
||||
.map(move |client| {
|
||||
(client.client, SendShipPacket::DirectMessage(cmsg.clone()))
|
||||
}))
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
fn player_chat(&mut self, id: ClientId, msg: &PlayerChat) -> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError> {
|
||||
let client = self.clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
|
||||
let cmsg = PlayerChat::new(client.user.id.0, msg.message.clone());
|
||||
|
||||
Ok(Box::new(self.client_location.get_all_clients_by_client(id).unwrap().into_iter()
|
||||
.map(move |client| {
|
||||
(client.client, SendShipPacket::PlayerChat(cmsg.clone()))
|
||||
})))
|
||||
}
|
||||
|
||||
fn create_room(&mut self, id: ClientId, create_room: &CreateRoom) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
|
||||
let area = self.client_location.get_area(id).unwrap();
|
||||
let area_client = self.client_location.get_local_client(id).unwrap();
|
||||
let lobby_neighbors = self.client_location.get_client_neighbors(id).unwrap();
|
||||
let room_id = self.client_location.create_new_room(id).unwrap();
|
||||
|
||||
let client = self.clients.get_mut(&id).unwrap();//.ok_or(ShipError::ClientNotFound(id)).unwrap();
|
||||
let mut room = room::RoomState::from_create_room(create_room, client.character.section_id).unwrap();
|
||||
room.bursting = true;
|
||||
|
||||
let players = [PlayerHeader {
|
||||
tag: 0x10000,
|
||||
guildcard: client.user.id.0,
|
||||
_unknown1: [0; 5],
|
||||
client_id: 0,
|
||||
name: libpso::utf8_to_utf16_array!(client.character.name, 16),
|
||||
_unknown2: 2,
|
||||
}, PlayerHeader::default(), PlayerHeader::default(), PlayerHeader::default()];
|
||||
|
||||
let join_room = JoinRoom {
|
||||
flag: 1,
|
||||
maps: room.maps.map_headers(),
|
||||
players: players,
|
||||
client: 0,
|
||||
leader: 0,
|
||||
one: 1,
|
||||
difficulty: create_room.difficulty,
|
||||
battle: create_room.battle,
|
||||
event: 0,
|
||||
section: 0, // TODO
|
||||
challenge: create_room.challenge,
|
||||
random_seed: 23, // TODO
|
||||
episode: create_room.episode,
|
||||
one2: 1,
|
||||
single_player: create_room.single_player,
|
||||
unknown: 0,
|
||||
};
|
||||
self.rooms[room_id.0] = Some(room);
|
||||
|
||||
let leader = self.client_location.get_area_leader(area);
|
||||
let result = vec![(id, SendShipPacket::JoinRoom(join_room))].into_iter();
|
||||
match leader {
|
||||
Ok(leader) => Box::new(result.chain(lobby_neighbors
|
||||
.into_iter()
|
||||
.map(move |c| {
|
||||
(c.client, SendShipPacket::LeaveLobby(LeaveLobby::new(area_client.local_client.id(), leader.local_client.id())))
|
||||
}))),
|
||||
Err(_) => Box::new(result)
|
||||
}
|
||||
}
|
||||
|
||||
fn room_name_request(&mut self, id: ClientId) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
|
||||
let area = self.client_location.get_area(id).unwrap();
|
||||
match area {
|
||||
RoomLobby::Room(room) => Box::new(vec![(id, SendShipPacket::RoomNameResponse(RoomNameResponse {name: self.rooms[room.0].as_ref().unwrap().name.clone()}))].into_iter()),
|
||||
RoomLobby::Lobby(_) => panic!()
|
||||
}
|
||||
}
|
||||
|
||||
fn update_config(&mut self, id: ClientId, update_config: &UpdateConfig) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
|
||||
let client = self.clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id)).unwrap();
|
||||
client.character.config.update(update_config);
|
||||
self.entity_gateway.save_character(&client.character);
|
||||
Box::new(None.into_iter())
|
||||
}
|
||||
|
||||
fn request_infoboard(&mut self, id: ClientId, request_infoboard: &ViewInfoboardRequest) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
|
||||
let clients = self.client_location.get_client_neighbors(id).unwrap();
|
||||
let r = clients.iter()
|
||||
.filter_map(|c| {
|
||||
self.clients.get(&c.client)
|
||||
})
|
||||
.map(|client| {
|
||||
InfoboardResponse {
|
||||
name: libpso::utf8_to_utf16_array!(client.character.name, 16),
|
||||
message: client.character.info_board.as_bytes(),
|
||||
}
|
||||
}).collect();
|
||||
Box::new(vec![(id, SendShipPacket::ViewInfoboardResponse(ViewInfoboardResponse {response: r}))].into_iter())
|
||||
}
|
||||
|
||||
fn write_infoboard(&mut self, id: ClientId, new_infoboard: &WriteInfoboard) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
|
||||
let client = self.clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id)).unwrap();
|
||||
client.character.info_board.update_infoboard(new_infoboard);
|
||||
self.entity_gateway.save_character(&client.character);
|
||||
Box::new(None.into_iter())
|
||||
}
|
||||
|
||||
fn request_room_list(&mut self, id: ClientId) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
|
||||
let active_room_list = self.rooms.iter()
|
||||
.enumerate()
|
||||
.filter_map(|(i, r)| {
|
||||
r.as_ref().map(|room| {
|
||||
RoomList {
|
||||
menu_id: ROOM_MENU_ID,
|
||||
item_id: i as u32,
|
||||
difficulty: room.get_difficulty_for_room_list(),
|
||||
players: self.client_location.get_clients_in_room(RoomId(i)).unwrap().len() as u8,
|
||||
name: libpso::utf8_to_utf16_array!(room.name, 16),
|
||||
episode: room.get_episode_for_room_list(),
|
||||
flags: room.get_flags_for_room_list(),
|
||||
}
|
||||
})
|
||||
});
|
||||
let baseroom: RoomList = RoomList {
|
||||
menu_id: ROOM_MENU_ID,
|
||||
item_id: ROOM_MENU_ID,
|
||||
difficulty: 0x00,
|
||||
players: 0x00,
|
||||
name: libpso::utf8_to_utf16_array!("Room list menu", 16),
|
||||
episode: 0,
|
||||
flags: 0,
|
||||
};
|
||||
|
||||
Box::new(vec![(id, SendShipPacket::RoomListResponse(RoomListResponse {
|
||||
baseroom,
|
||||
rooms: active_room_list.collect()
|
||||
}))].into_iter())
|
||||
}
|
||||
|
||||
fn cool_62(&mut self, id: ClientId, cool_62: &Like62ButCooler) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
|
||||
let target = cool_62.flag as u8;
|
||||
let cool_62 = cool_62.clone();
|
||||
Box::new(self.client_location.get_client_neighbors(id).unwrap().into_iter()
|
||||
.filter(move |client| client.local_client.id() == target)
|
||||
.map(move |client| {
|
||||
(client.client, SendShipPacket::Like62ButCooler(cool_62.clone()))
|
||||
}))
|
||||
}
|
||||
}
|
||||
|
||||
impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
|
||||
@ -684,17 +240,17 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
|
||||
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError> {
|
||||
Ok(match pkt {
|
||||
RecvShipPacket::Login(login) => {
|
||||
Box::new(self.validate_login(id, login)?.into_iter().map(move |pkt| (id, pkt)))
|
||||
Box::new(handler::auth::validate_login(id, login, &mut self.entity_gateway, &mut self.clients, &mut self.item_database, &self.name)?.into_iter().map(move |pkt| (id, pkt)))
|
||||
},
|
||||
RecvShipPacket::MenuSelect(menuselect) => {
|
||||
match menuselect.menu {
|
||||
BLOCK_MENU_ID => Box::new(self.block_selected(id, menuselect)?.into_iter().map(move |pkt| (id, pkt))),
|
||||
ROOM_MENU_ID => Box::new(self.join_room(id, menuselect)?.into_iter()),
|
||||
BLOCK_MENU_ID => Box::new(handler::lobby::block_selected(id, menuselect, &mut self.clients, &self.level_table)?.into_iter().map(move |pkt| (id, pkt))),
|
||||
ROOM_MENU_ID => handler::room::join_room(id, menuselect, &mut self.client_location, &mut self.clients, &self.level_table, &mut self.rooms)?,
|
||||
_ => unreachable!(),
|
||||
}
|
||||
},
|
||||
RecvShipPacket::CharData(chardata) => {
|
||||
Box::new(self.send_player_to_lobby(id, chardata)?.into_iter())
|
||||
Box::new(handler::lobby::send_player_to_lobby(id, chardata, &mut self.client_location, &self.clients, &self.level_table)?.into_iter())
|
||||
},
|
||||
RecvShipPacket::Message(msg) => {
|
||||
self.message(id, msg)
|
||||
@ -702,40 +258,36 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
|
||||
RecvShipPacket::DirectMessage(msg) => {
|
||||
self.direct_message(id, msg)
|
||||
},
|
||||
|
||||
RecvShipPacket::PlayerChat(msg) => {
|
||||
Box::new(self.player_chat(id, msg)?.into_iter())
|
||||
Box::new(handler::communication::player_chat(id, msg, &self.client_location, &self.clients)?.into_iter())
|
||||
},
|
||||
RecvShipPacket::CreateRoom(create_room) => {
|
||||
self.create_room(id, create_room)
|
||||
handler::room::create_room(id, create_room, &mut self.client_location, &mut self.clients, &mut self.rooms)?
|
||||
},
|
||||
RecvShipPacket::RoomNameRequest(_req) => {
|
||||
self.room_name_request(id)
|
||||
handler::room::room_name_request(id, &self.client_location, &self.rooms)
|
||||
},
|
||||
RecvShipPacket::UpdateConfig(pkt) => {
|
||||
self.update_config(id, pkt)
|
||||
handler::settings::update_config(id, pkt, &mut self.clients, &mut self.entity_gateway)
|
||||
},
|
||||
|
||||
RecvShipPacket::ViewInfoboardRequest(pkt) => {
|
||||
self.request_infoboard(id, pkt)
|
||||
handler::communication::request_infoboard(id, pkt, &self.client_location, &self.clients)
|
||||
},
|
||||
|
||||
RecvShipPacket::WriteInfoboard(pkt) => {
|
||||
self.write_infoboard(id, pkt)
|
||||
handler::communication::write_infoboard(id, pkt, &mut self.clients, &mut self.entity_gateway)
|
||||
},
|
||||
|
||||
RecvShipPacket::RoomListRequest(_req) => {
|
||||
self.request_room_list(id)
|
||||
handler::room::request_room_list(id, &self.client_location, &self.rooms)
|
||||
},
|
||||
RecvShipPacket::Like62ButCooler(cool62) => {
|
||||
self.cool_62(id, cool62)
|
||||
handler::room::cool_62(id, cool62, &self.client_location)
|
||||
},
|
||||
RecvShipPacket::ClientCharacterData(_) => {
|
||||
// TOOD: validate this in some way?
|
||||
Box::new(None.into_iter())
|
||||
},
|
||||
RecvShipPacket::DoneBursting(_) => {
|
||||
self.done_bursting(id)
|
||||
handler::room::done_bursting(id, &self.client_location, &mut self.rooms)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user