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@ -65,7 +65,7 @@ pub fn guildcard_send(id: ClientId, |
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class: client.character.char_class.into(),
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}),
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};
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send_to_client(id, target as u8, msg, &client_location)
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send_to_client(id, target as u8, msg, client_location)
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}
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pub async fn request_item<EG>(id: ClientId,
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@ -110,7 +110,7 @@ where |
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};
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let client = clients.get_mut(&area_client.client).ok_or(ShipError::ClientNotFound(area_client.client))?;
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let floor_item = item_manager.enemy_drop_item_on_local_floor(entity_gateway, &client.character, item_drop).await?;
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let item_drop_msg = builder::message::item_drop(request_item.client, request_item.target, &floor_item)?;
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let item_drop_msg = builder::message::item_drop(request_item.client, request_item.target, floor_item)?;
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item_drop_packets.push((area_client.client, SendShipPacket::Message(Message::new(GameMessage::ItemDrop(item_drop_msg)))));
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}
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@ -135,7 +135,7 @@ where |
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// TODO: should not need to fetch the item here to construct this packet
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let (item, floor_type) = item_manager.get_floor_item_by_id(&client.character, ClientItemId(pickup_item.item_id))?;
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let remove_item = builder::message::remove_item_from_floor(area_client, &item)?;
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let remove_item = builder::message::remove_item_from_floor(area_client, item)?;
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let create_item = match item {
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FloorItem::Individual(individual_floor_item) => Some(builder::message::create_item(area_client, item.item_id(), &individual_floor_item.item)?),
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FloorItem::Stacked(stacked_floor_item) => Some(builder::message::create_item(area_client, item.item_id(), &item::ItemDetail::Tool(stacked_floor_item.tool))?),
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@ -216,7 +216,7 @@ EG: EntityGateway |
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};
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let client = clients.get_mut(&area_client.client).ok_or(ShipError::ClientNotFound(area_client.client))?;
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let floor_item = item_manager.enemy_drop_item_on_local_floor(entity_gateway, &client.character, item_drop).await?; // TODO: unwrap
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let item_drop_msg = builder::message::item_drop(box_drop_request.client, box_drop_request.target, &floor_item)?;
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let item_drop_msg = builder::message::item_drop(box_drop_request.client, box_drop_request.target, floor_item)?;
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item_drop_packets.push((area_client.client, SendShipPacket::Message(Message::new(GameMessage::ItemDrop(item_drop_msg)))))
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}
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@ -233,7 +233,7 @@ pub async fn send_bank_list(id: ClientId, |
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let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
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let bank_items = item_manager.get_character_bank(&client.character)?;
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let bank_items_pkt = builder::message::bank_item_list(&bank_items, client.character.bank_meseta);
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let bank_items_pkt = builder::message::bank_item_list(bank_items, client.character.bank_meseta);
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Ok(Box::new(vec![(id, SendShipPacket::BankItemList(bank_items_pkt))].into_iter()))
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}
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@ -278,7 +278,7 @@ where |
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}
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else {
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let item_added_to_inventory = item_manager.player_withdraws_item(entity_gateway, &client.character, ClientItemId(bank_interaction.item_id), bank_interaction.item_amount as usize).await?;
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let item_created = builder::message::create_withdrawn_inventory_item(area_client, &item_added_to_inventory)?;
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let item_created = builder::message::create_withdrawn_inventory_item(area_client, item_added_to_inventory)?;
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vec![SendShipPacket::Message(Message::new(GameMessage::CreateItem(item_created)))]
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}
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},
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@ -358,18 +358,12 @@ where |
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},
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SHOP_OPTION_TOOL => {
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let item = client.tool_shop.get(buy_item.shop_index as usize).ok_or(ShipError::ShopError)?;
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let remove = match item {
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ToolShopItem::Tech(_) => true,
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_ => false,
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};
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let remove = matches!(item, ToolShopItem::Tech(_));
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(item, remove)
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},
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SHOP_OPTION_ARMOR => {
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let item = client.armor_shop.get(buy_item.shop_index as usize).ok_or(ShipError::ShopError)?;
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let remove = match item {
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ArmorShopItem::Unit(_) => true,
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_ => false,
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};
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let remove = matches!(item, ArmorShopItem::Unit(_));
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(item, remove)
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},
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_ => {
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