killcounters, redbox mode, failing unseal test, and random debug strings
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ca44dcf689
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117a2daa31
@ -186,6 +186,10 @@ impl<R: Rng + SeedableRng> DropTable<R> {
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pub fn get_box_drop(&mut self, map_area: &MapArea, object: &MapObject) -> Option<ItemDropType> {
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self.box_table.get_drop(map_area, object, &mut self.rng)
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}
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pub fn get_rare_drop(&mut self, map_area: &MapArea, monster: &MonsterType) -> Option<ItemDropType> {
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self.rare_table.get_rare_drop(map_area, monster, &mut self.rng)
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}
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}
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@ -205,4 +209,11 @@ mod test {
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.into_iter().choose(&mut rng).unwrap();
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DropTable::<rand_chacha::ChaCha20Rng>::new(episode, difficulty, section_id);
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}
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#[test]
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fn test_sjs_drop() {
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let mut drop_table = DropTable::<rand_chacha::ChaCha20Rng>::new(Episode::Two, Difficulty::Ultimate, SectionID::Skyly);
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let drop = drop_table.get_rare_drop(&MapArea::Seaside, &MonsterType::GiGue);
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println!("drop: {:?}", drop);
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}
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}
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@ -167,4 +167,14 @@ impl RareDropTable {
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}).next()
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})
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}
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pub fn get_rare_drop<R: Rng>(&self, map_area: &MapArea, monster: &MonsterType, rng: &mut R) -> Option<ItemDropType> {
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self.rates.get(monster)
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.and_then(|drop_rates| {
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drop_rates.iter()
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.filter_map(|drop_rate| {
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Some(self.apply_item_stats(map_area, drop_rate.item, rng))
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}).next()
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})
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}
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}
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@ -320,6 +320,16 @@ impl Maps {
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self.object_data = objects;
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}
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pub fn get_enemy_id_by_monster_type(&self, monster: MonsterType) -> Option<u16> {
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let (id, _) = self.enemy_data
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.iter()
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.enumerate()
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.filter(|(_i, &m)| m.is_some())
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.find(|(_i, &m)| m.unwrap().monster == monster)?;
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Some(id as u16)
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}
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pub fn get_rare_monster_list(&self) -> Vec<u16> {
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let mut rare_monsters = vec![0xFFFF; 16];
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let shiny: Vec<(usize, &Option<MapEnemy>)> = self.enemy_data.iter()
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@ -79,6 +79,7 @@ pub async fn request_item<EG>(id: ClientId,
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where
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EG: EntityGateway
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{
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println!("src::ship::packet::handler::request_item() - requesting an item!");
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let room_id = client_location.get_room(id).map_err(|err| -> ClientLocationError { err.into() })?;
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let room = rooms.get_mut(room_id.0)
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.ok_or(ShipError::InvalidRoom(room_id.0 as u32))?
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@ -86,7 +87,9 @@ where
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.ok_or(ShipError::InvalidRoom(room_id.0 as u32))?;
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let monster = room.maps.enemy_by_id(request_item.enemy_id as usize)?;
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println!("room id: {:?}, monster: {:?}", room_id, monster);
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if monster.dropped_item {
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println!("monster {:?} already dropped an item!", monster);
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return Err(ShipError::MonsterAlreadyDroppedItem(id, request_item.enemy_id).into())
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}
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@ -94,9 +97,16 @@ where
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let client_and_drop = clients_in_area.into_iter()
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.filter_map(|area_client| {
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room.drop_table.get_drop(&monster.map_area, &monster.monster).map(|item_drop_type| {
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(area_client, item_drop_type)
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})
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if room.redbox {
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println!("red box mode is currently enabled. dropping red box!");
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room.drop_table.get_rare_drop(&monster.map_area, &monster.monster).map(|item_drop_type| {
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(area_client, item_drop_type)
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})
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} else {
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room.drop_table.get_drop(&monster.map_area, &monster.monster).map(|item_drop_type| {
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(area_client, item_drop_type)
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})
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}
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});
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let mut item_drop_packets = Vec::new();
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@ -203,6 +203,7 @@ pub struct RoomState {
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pub rare_monster_table: Box<RareMonsterAppearTable>,
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pub quest_group: QuestCategoryType,
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pub quests: Vec<quests::QuestList>,
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pub redbox: bool,
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// items on ground
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// enemy info
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}
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@ -316,6 +317,11 @@ impl RoomState {
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map_areas: MapAreaLookup::new(&room_mode.episode()),
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quest_group: QuestCategoryType::Standard,
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quests: room_quests,
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redbox: false,
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})
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}
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pub fn toggle_redbox_mode(&mut self) {
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self.redbox = !self.redbox;
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}
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}
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@ -542,6 +542,7 @@ impl<EG: EntityGateway> ShipServerState<EG> {
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handler::direct_message::guildcard_send(id, guildcard_send, target, &block.client_location, &self.clients)
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},
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GameMessage::RequestItem(request_item) => {
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println!("someone requested an item from the ship!");
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handler::direct_message::request_item(id, request_item, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_manager).await?
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},
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GameMessage::PickupItem(pickup_item) => {
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@ -3,8 +3,8 @@
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use elseware::common::serverstate::{ClientId, ServerState};
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use elseware::entity::gateway::EntityGateway;
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use elseware::entity::account::{UserAccountEntity, NewUserAccountEntity, NewUserSettingsEntity};
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use elseware::entity::character::{CharacterEntity, NewCharacterEntity};
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use elseware::entity::item::{Meseta, BankName};
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use elseware::entity::character::{CharacterEntity, NewCharacterEntity, SectionID};
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use elseware::ship::ship::{ShipServerState, RecvShipPacket};
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use elseware::ship::room::Difficulty;
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@ -34,6 +34,26 @@ pub async fn new_user_character<EG: EntityGateway>(entity_gateway: &mut EG, user
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(user, character)
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}
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pub async fn new_user_character_with_sid<EG: EntityGateway>(entity_gateway: &mut EG, username: &str, password: &str, sid: SectionID) -> (UserAccountEntity, CharacterEntity) {
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let new_user = NewUserAccountEntity {
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email: format!("{}@pso.com", username),
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username: username.into(),
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password: bcrypt::hash(password, 5).unwrap(),
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guildcard: 1,
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activated: true,
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..NewUserAccountEntity::default()
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};
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let user = entity_gateway.create_user(new_user).await.unwrap();
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let new_settings = NewUserSettingsEntity::new(user.id);
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let _settings = entity_gateway.create_user_settings(new_settings).await.unwrap();
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let mut new_character = NewCharacterEntity::new(user.id);
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new_character.section_id = sid;
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let character = entity_gateway.create_character(new_character).await.unwrap();
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(user, character)
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}
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pub async fn log_in_char<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id: ClientId, username: &str, password: &str) {
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let username = username.to_string();
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let password = password.to_string();
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@ -84,6 +104,21 @@ pub async fn create_room_with_difficulty<EG: EntityGateway>(ship: &mut ShipServe
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ship.handle(id, &RecvShipPacket::DoneBursting(DoneBursting {})).await.unwrap().for_each(drop);
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}
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pub async fn create_ep2_room_with_difficulty<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id: ClientId, name: &str, password: &str, difficulty: Difficulty) {
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ship.handle(id, &RecvShipPacket::CreateRoom(CreateRoom {
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unknown: [0; 2],
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name: utf8_to_utf16_array!(name, 16),
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password: utf8_to_utf16_array!(password, 16),
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difficulty: difficulty.into(),
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battle: 0,
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challenge: 0,
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episode: 2,
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single_player: 0,
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padding: [0; 3],
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})).await.unwrap().for_each(drop);
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ship.handle(id, &RecvShipPacket::DoneBursting(DoneBursting {})).await.unwrap().for_each(drop);
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}
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pub async fn join_room<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id: ClientId, room_id: u32) {
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ship.handle(id, &RecvShipPacket::MenuSelect(MenuSelect {
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menu: ROOM_MENU_ID,
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@ -34,6 +34,7 @@ async fn test_equip_unit_from_equip_menu() {
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item::unit::Unit{
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unit: item::unit::UnitType::KnightPower,
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modifier: None,
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kills: None,
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}),
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}).await.unwrap());
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@ -43,6 +44,7 @@ async fn test_equip_unit_from_equip_menu() {
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item::unit::Unit{
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unit: item::unit::UnitType::KnightPower,
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modifier: Some(item::unit::UnitModifier::Plus),
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kills: None,
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}),
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}).await.unwrap());
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@ -111,6 +113,7 @@ async fn test_unequip_armor_with_units() {
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item::unit::Unit{
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unit: item::unit::UnitType::KnightPower,
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modifier: None,
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kills: None,
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}),
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}).await.unwrap());
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@ -120,6 +123,7 @@ async fn test_unequip_armor_with_units() {
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item::unit::Unit{
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unit: item::unit::UnitType::KnightPower,
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modifier: Some(item::unit::UnitModifier::Plus),
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kills: None,
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}),
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}).await.unwrap());
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@ -179,6 +183,7 @@ async fn test_sort_items() {
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item::unit::Unit{
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unit: item::unit::UnitType::KnightPower,
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modifier: None,
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kills: None,
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}),
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}).await.unwrap());
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@ -188,6 +193,7 @@ async fn test_sort_items() {
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item::unit::Unit{
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unit: item::unit::UnitType::KnightPower,
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modifier: Some(item::unit::UnitModifier::Plus),
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kills: None,
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}),
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}).await.unwrap());
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131
tests/test_unseal_items.rs
Normal file
131
tests/test_unseal_items.rs
Normal file
@ -0,0 +1,131 @@
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/* TODO:
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1. test to check if sjs/lame/limiter drop with Some() kill counter enabled
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2. test to make sure other items drop with None kill counter
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3. test kill counters get incremented per kill
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4. test unsealing item:
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- client item id does not change
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- unsealed item no longer has kill counter
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5. test reject unsealing item if not enough kills (can this even happen?)
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*/
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use elseware::common::serverstate::{ClientId, ServerState};
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use elseware::entity::gateway::{EntityGateway, InMemoryGateway};
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use elseware::entity::item;
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use elseware::ship::ship::{ShipServerState, RecvShipPacket};
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use elseware::entity::character::{SectionID};
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use elseware::ship::room::{Difficulty};
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use elseware::ship::map::area::{MapArea};
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use elseware::ship::monster::{MonsterType};
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use libpso::packet::ship::*;
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use libpso::packet::messages::*;
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#[path = "common.rs"]
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mod common;
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use common::*;
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#[async_std::test]
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async fn test_item_drops_with_kill_counter() {
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let mut entity_gateway = InMemoryGateway::default();
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let (_user1, _char1) = new_user_character_with_sid(&mut entity_gateway, "a1", "a", SectionID::Skyly).await;
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let mut ship = Box::new(ShipServerState::builder()
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.gateway(entity_gateway.clone())
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.build());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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create_ep2_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await;
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// ship.handle(ClientId(1), &RecvShipPacket()).await.unwrap().for_each(drop);
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// ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::PlayerWarpingToFloor(PlayerWarpingToFloor{
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// client: 0,
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// target: 0,
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// area: 9, // seaside
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// data: 0,
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// })))).await.unwrap().for_each(drop);
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// ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::PlayerWarping(PlayerWarping{
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// client: 0,
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// target: 0,
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// })))).await.unwrap().for_each(drop);
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// ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::PlayerLoadedIn(PlayerLoadedIn{
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// client: 0,
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// target: 0,
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// unknown1: [0,0],
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// rotation: 0,
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// area: 9,
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// room: 1,
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// x: 100.0,
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// y: 10.0,
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// z: -20.0,
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// })))).await.unwrap().for_each(drop);
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// ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::PlayerChangedMap2(PlayerChangedMap2{
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// client: 0,
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// target: 0,
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// map_area: 9,
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// _unknown1: 0,
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// })))).await.unwrap().for_each(drop);
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// ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::PlayerSpawnedIntoArea(PlayerSpawnedIntoArea{
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// client: 0,
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// target: 0,
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// })))).await.unwrap().for_each(drop);
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// ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::PlayerDoneChangingMap(PlayerDoneChangingMap{
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// client: 0,
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// target: 0,
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// })))).await.unwrap().for_each(drop);
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let room = ship.blocks.0[0].rooms[0].as_mut().unwrap();
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room.toggle_redbox_mode(); // enable redbox mode for sjs
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println!("room redbox mode: {:?}", room.redbox);
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println!("room.mode: {:?}", room.mode);
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println!("killing gigue for sjs!");
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let gigue_id = room.maps.get_enemy_id_by_monster_type(MonsterType::GiGue).unwrap();
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println!("found gigue id: {:?}!", gigue_id);
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let pkts = ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::RequestItem(RequestItem {
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client: 0,
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target: 0,
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map_area: 9, // seaside
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pt_index: 55, // gigue ?
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enemy_id: gigue_id,
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x: 0.0,
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y: 0.0,
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z: 0.0,
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}))))
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.await
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.unwrap()
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.collect::<Vec<_>>(); // this should return 1 packet (ItemDrop)?
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println!("packets returned: {:?}", pkts);
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assert!(false);
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}
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// #[async_std::test]
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// async fn test_all_equipped_kill_counters_increase_per_kill() {
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// let mut entity_gateway = InMemoryGateway::default();
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// let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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// }
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// #[async_std::test]
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// async fn test_non_equipped_kill_counter_does_not_increase() {
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// let mut entity_gateway = InMemoryGateway::default();
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// let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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// }
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// #[async_std::test]
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// async fn test_kill_counter_increase_only_for_final_hit() { // don't share kills among players
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// let mut entity_gateway = InMemoryGateway::default();
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// let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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// }
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