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you can use techs now wow

pull/127/head
jake 1 year ago
parent
commit
13c6592438
  1. 8
      src/entity/character.rs
  2. 27
      src/ship/items/apply_item.rs
  3. 87
      tests/test_item_use.rs

8
src/entity/character.rs

@ -157,7 +157,7 @@ pub struct CharacterAppearance {
}
#[derive(Clone, Debug)]
#[derive(Clone, Debug, PartialEq, Eq)]
pub struct TechLevel(pub u8);
#[derive(Clone, Debug, Default)]
@ -167,16 +167,14 @@ pub struct CharacterTechniques {
impl CharacterTechniques {
pub fn set_tech(&mut self, tech: Technique, level: TechLevel) {
self.techs.insert(tech, TechLevel(level.0 - 1));
self.techs.insert(tech, TechLevel(level.0));
}
// from_bytes
pub fn as_bytes(&self) -> [u8; 20] {
self.techs.iter()
.fold([0xFF; 20], |mut techlist, (tech, level)| {
let index = tech.as_value();
techlist[index as usize] = level.0;
techlist[index as usize] = level.0 - 1;
techlist
})
}

27
src/ship/items/apply_item.rs

@ -1,12 +1,14 @@
use std::convert::TryInto;
use futures::future::join_all;
use thiserror::Error;
use anyhow::Context;
use rand::SeedableRng;
use rand::distributions::{WeightedIndex, Distribution};
use crate::entity::gateway::{EntityGateway, GatewayError};
use crate::entity::character::CharacterEntity;
use crate::entity::character::{CharacterEntity, TechLevel};
use crate::entity::item::mag::{MagCell, MagCellError};
use crate::entity::item::tool::{Tool, ToolType};
use crate::entity::item::tech::{TechniqueDisk, Technique};
use crate::entity::item::{ItemDetail, ItemEntityId};
use crate::ship::items::state::{ItemStateProxy, ItemStateError};
use crate::ship::items::inventory::{InventoryItem, InventoryItemDetail};
@ -18,7 +20,7 @@ pub enum ApplyItemError {
NoCharacter,
#[error("item not equipped")]
ItemNotEquipped,
#[error("invalid item")]
#[error("could not use item invalid item")]
InvalidItem,
#[error("gateway error {0}")]
GatewayError(#[from] GatewayError),
@ -307,6 +309,21 @@ where
}
async fn apply_tech<'a, EG>(item_state: &mut ItemStateProxy,
entity_gateway: &mut EG,
character: &mut CharacterEntity,
_entity_id: ItemEntityId,
tech: TechniqueDisk)
-> Result<Vec<ApplyItemAction>, anyhow::Error>
where
EG: EntityGateway + ?Sized,
{
// TODO: make sure the class can learn that specific tech
character.techs.set_tech(tech.tech, TechLevel(tech.level as u8));
entity_gateway.save_character(character).await.unwrap();
Ok(vec![ApplyItemAction::UpdateCharacter(Box::new(character.clone()))])
}
pub async fn apply_item<'a, EG>(item_state: &mut ItemStateProxy,
entity_gateway: &mut EG,
@ -320,7 +337,11 @@ where
InventoryItemDetail::Individual(individual_item) => {
match individual_item.item {
ItemDetail::Tool(tool) => apply_tool(item_state, entity_gateway, character, individual_item.entity_id, tool.tool).await,
_ => Err(ApplyItemError::InvalidItem.into())
ItemDetail::TechniqueDisk(tech) => apply_tech(item_state, entity_gateway, character, individual_item.entity_id, tech).await,
_ => Err(anyhow::Error::from(ApplyItemError::InvalidItem))
.with_context(|| {
format!("item {:?}", individual_item)
})
}
},
InventoryItemDetail::Stacked(stacked_item) => {

87
tests/test_item_use.rs

@ -2,6 +2,7 @@ use elseware::common::serverstate::{ClientId, ServerState};
use elseware::entity::gateway::{EntityGateway, InMemoryGateway};
use elseware::entity::item;
use elseware::ship::ship::{ShipServerState, RecvShipPacket};
use elseware::entity::character::TechLevel;
//use elseware::ship::items::{ClientItemId, ActiveItemEntityId, HeldItemType, FloorItemType};
use libpso::packet::ship::*;
@ -304,6 +305,92 @@ async fn test_jackolantern() {
}
}
#[async_std::test]
async fn test_use_barta_1() {
let mut entity_gateway = InMemoryGateway::default();
let (user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
/*
let mut p1_inv = Vec::new();
for tool in vec![item::tool::ToolType::PowerMaterial, item::tool::ToolType::].into_iter() {
let mut item = Vec::new();
for _ in 0..5usize {
item.push(entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Tool(
item::tool::Tool {
tool: tool
}
),
}).await.unwrap());
}
p1_inv.push(item::InventoryItemEntity::Stacked(item));
}*/
let inv = vec![
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::TechniqueDisk(
item::tech::TechniqueDisk {
tech: item::tech::Technique::Foie,
level: 3,
}
)
}
).await.unwrap(),
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::TechniqueDisk(
item::tech::TechniqueDisk {
tech: item::tech::Technique::Barta,
level: 4,
}
)
}
).await.unwrap(),
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::TechniqueDisk(
item::tech::TechniqueDisk {
tech: item::tech::Technique::Zonde,
level: 5,
}
)
}
).await.unwrap()
];
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(inv)).await.unwrap();
let mut ship = Box::new(ShipServerState::builder()
.gateway(entity_gateway.clone())
.build());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
ship.handle(ClientId(1), RecvShipPacket::Message(Message::new(GameMessage::PlayerUseItem(PlayerUseItem {
client: 0,
target: 0,
item_id: 0x10000,
})))).await.unwrap();
ship.handle(ClientId(1), RecvShipPacket::Message(Message::new(GameMessage::PlayerUseItem(PlayerUseItem {
client: 0,
target: 0,
item_id: 0x10002,
})))).await.unwrap();
let characters = entity_gateway.get_characters_by_user(&user1).await.unwrap();
let char = characters[0].as_ref().unwrap();
assert_eq!(char.techs.techs.len(), 2);
assert_eq!(char.techs.techs.get(&item::tech::Technique::Foie).unwrap(), &TechLevel(3));
assert_eq!(char.techs.techs.get(&item::tech::Technique::Zonde).unwrap(), &TechLevel(5));
assert!(char.techs.techs.get(&item::tech::Technique::Barta).is_none());
}
// TODO: tests for ALL ITEMS WOW
/*

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