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@ -262,6 +262,7 @@ async fn test_pick_up_meseta_when_inventory_full() { |
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room: 0,
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room: 0,
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x: 0.0,
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x: 0.0,
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z: 0.0,
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z: 0.0,
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amount: 23,
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})))).await.unwrap();
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})))).await.unwrap();
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ship.handle(ClientId(2), RecvShipPacket::Message(Message::new(GameMessage::PlayerNoLongerHasItem(PlayerNoLongerHasItem {
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ship.handle(ClientId(2), RecvShipPacket::Message(Message::new(GameMessage::PlayerNoLongerHasItem(PlayerNoLongerHasItem {
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@ -486,6 +487,7 @@ async fn test_can_not_drop_more_meseta_than_is_held() { |
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room: 0,
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room: 0,
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x: 0.0,
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x: 0.0,
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z: 0.0,
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z: 0.0,
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amount: 301,
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})))).await.unwrap();
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})))).await.unwrap();
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let split_attempt = ship.handle(ClientId(1), RecvShipPacket::Message(Message::new(GameMessage::PlayerNoLongerHasItem(PlayerNoLongerHasItem {
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let split_attempt = ship.handle(ClientId(1), RecvShipPacket::Message(Message::new(GameMessage::PlayerNoLongerHasItem(PlayerNoLongerHasItem {
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@ -604,6 +606,7 @@ async fn test_can_not_pick_up_meseta_when_full() { |
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room: 0,
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room: 0,
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x: 0.0,
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x: 0.0,
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z: 0.0,
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z: 0.0,
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amount: 23,
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})))).await.unwrap();
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})))).await.unwrap();
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ship.handle(ClientId(2), RecvShipPacket::Message(Message::new(GameMessage::PlayerNoLongerHasItem(PlayerNoLongerHasItem {
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ship.handle(ClientId(2), RecvShipPacket::Message(Message::new(GameMessage::PlayerNoLongerHasItem(PlayerNoLongerHasItem {
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@ -658,6 +661,7 @@ async fn test_meseta_caps_at_999999_when_trying_to_pick_up_more() { |
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room: 0,
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room: 0,
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x: 0.0,
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x: 0.0,
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z: 0.0,
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z: 0.0,
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amount: 23,
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})))).await.unwrap();
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})))).await.unwrap();
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ship.handle(ClientId(2), RecvShipPacket::Message(Message::new(GameMessage::PlayerNoLongerHasItem(PlayerNoLongerHasItem {
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ship.handle(ClientId(2), RecvShipPacket::Message(Message::new(GameMessage::PlayerNoLongerHasItem(PlayerNoLongerHasItem {
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@ -722,6 +726,7 @@ async fn test_player_drops_partial_stack_and_other_player_picks_it_up() { |
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room: 0,
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room: 0,
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x: 0.0,
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x: 0.0,
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z: 0.0,
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z: 0.0,
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amount: 2,
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})))).await.unwrap();
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})))).await.unwrap();
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ship.handle(ClientId(1), RecvShipPacket::Message(Message::new(GameMessage::PlayerNoLongerHasItem(PlayerNoLongerHasItem {
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ship.handle(ClientId(1), RecvShipPacket::Message(Message::new(GameMessage::PlayerNoLongerHasItem(PlayerNoLongerHasItem {
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