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@ -45,16 +45,17 @@ impl RecvServerPacket for RecvCharacterPacket { |
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#[derive(Debug)]
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pub enum SendCharacterPacket {
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//LoginResponse(LoginResponse),
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LoginResponse(LoginResponse),
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LoginWelcome(LoginWelcome),
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//RedirectClient(RedirectClient),
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SendKeyAndTeamSettings(SendKeyAndTeamSettings),
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}
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impl SendServerPacket for SendCharacterPacket {
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fn as_bytes(&self) -> Vec<u8> {
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match self {
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//SendCharacterPacket::LoginResponse(pkt) => pkt.as_bytes(),
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SendCharacterPacket::LoginResponse(pkt) => pkt.as_bytes(),
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SendCharacterPacket::LoginWelcome(pkt) => pkt.as_bytes(),
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SendCharacterPacket::SendKeyAndTeamSettings(pkt) => pkt.as_bytes(),
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//SendLoginPacket::RedirectClient(pkt) => pkt.as_bytes(),
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}
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}
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@ -73,17 +74,17 @@ impl<DA: DataAccess> CharacterServerState<DA> { |
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}
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}
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fn validate_login(&mut self, pkt: &Login) -> Box<PktVec> {
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fn validate_login(&mut self, pkt: &Login) -> Vec<SendCharacterPacket> {
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match get_login_status(&self.shared_state.data_access, pkt) {
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Ok(user) => {
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let mut response = LoginResponse::by_status(AccountStatus::Ok, pkt.security_data);
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response.guildcard = user.guildcard.map_or(0, |gc| gc) as u32;
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response.team_id = user.team_id.map_or(0, |ti| ti) as u32;
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self.user = Some(user);
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pktvec![response]
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vec![SendCharacterPacket::LoginResponse(response)]
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},
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Err(err) => {
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pktvec![LoginResponse::by_status(err, pkt.security_data)]
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vec![SendCharacterPacket::LoginResponse(LoginResponse::by_status(err, pkt.security_data))]
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}
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}
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}
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@ -113,16 +114,14 @@ impl<DA: DataAccess> ServerState for CharacterServerState<DA> { |
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}
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fn handle(&mut self, pkt: &RecvCharacterPacket) -> Box<dyn Iterator<Item = SendCharacterPacket>> {
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println!("[character: recv] {:?}", pkt);
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/*match pkt {
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CharacterPacket::Login(login) => {
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self.validate_login(login)
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match pkt {
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RecvCharacterPacket::Login(login) => {
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Box::new(self.validate_login(login).into_iter())
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},
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CharacterPacket::RequestSettings(_req) => {
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self.get_settings()
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RecvCharacterPacket::RequestSettings(_req) => {
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Box::new(self.get_settings().into_iter())
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}
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}
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}*/
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Box::new(None.into_iter())
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}
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}
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