add character_id to ItemNote::PlayerDrop
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eac0a31056
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1eae3795af
@ -591,6 +591,7 @@ pub enum PgItemNoteDetail {
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character_id: u32,
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character_id: u32,
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},
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},
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PlayerDrop {
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PlayerDrop {
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character_id: u32,
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map_area: MapArea,
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map_area: MapArea,
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x: f32,
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x: f32,
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y: f32,
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y: f32,
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@ -625,7 +626,8 @@ impl From<ItemNote> for PgItemNoteDetail {
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ItemNote::Pickup{character_id} => PgItemNoteDetail::Pickup {
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ItemNote::Pickup{character_id} => PgItemNoteDetail::Pickup {
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character_id: character_id.0,
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character_id: character_id.0,
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},
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},
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ItemNote::PlayerDrop{map_area, x, y, z} => PgItemNoteDetail::PlayerDrop {
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ItemNote::PlayerDrop{character_id, map_area, x, y, z} => PgItemNoteDetail::PlayerDrop {
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character_id: character_id.0,
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map_area,
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map_area,
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x,y,z,
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x,y,z,
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},
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},
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@ -660,7 +662,8 @@ impl From<PgItemNoteDetail> for ItemNote {
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PgItemNoteDetail::Pickup{character_id} => ItemNote::Pickup {
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PgItemNoteDetail::Pickup{character_id} => ItemNote::Pickup {
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character_id: CharacterEntityId(character_id as u32),
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character_id: CharacterEntityId(character_id as u32),
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},
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},
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PgItemNoteDetail::PlayerDrop{map_area, x, y, z} => ItemNote::PlayerDrop {
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PgItemNoteDetail::PlayerDrop{character_id, map_area, x, y, z} => ItemNote::PlayerDrop {
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character_id: CharacterEntityId(character_id as u32),
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map_area,
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map_area,
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x,y,z,
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x,y,z,
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},
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},
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@ -40,6 +40,7 @@ pub enum ItemNote {
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character_id: CharacterEntityId,
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character_id: CharacterEntityId,
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},
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},
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PlayerDrop {
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PlayerDrop {
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character_id: CharacterEntityId,
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map_area: MapArea,
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map_area: MapArea,
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x: f32,
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x: f32,
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y: f32,
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y: f32,
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@ -492,6 +492,7 @@ impl ItemManager {
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entity_gateway.add_item_note(
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entity_gateway.add_item_note(
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&individual_floor_item.entity_id,
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&individual_floor_item.entity_id,
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ItemNote::PlayerDrop {
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ItemNote::PlayerDrop {
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character_id: character.id,
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map_area: item_drop_location.0,
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map_area: item_drop_location.0,
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x: item_drop_location.1,
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x: item_drop_location.1,
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y: item_drop_location.2,
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y: item_drop_location.2,
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@ -505,6 +506,7 @@ impl ItemManager {
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entity_gateway.add_item_note(
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entity_gateway.add_item_note(
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entity_id,
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entity_id,
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ItemNote::PlayerDrop {
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ItemNote::PlayerDrop {
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character_id: character.id,
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map_area: item_drop_location.0,
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map_area: item_drop_location.0,
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x: item_drop_location.1,
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x: item_drop_location.1,
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y: item_drop_location.2,
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y: item_drop_location.2,
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@ -570,6 +572,7 @@ impl ItemManager {
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entity_gateway.add_item_note(
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entity_gateway.add_item_note(
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entity_id,
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entity_id,
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ItemNote::PlayerDrop {
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ItemNote::PlayerDrop {
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character_id: character.id,
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map_area: drop_location.map_area,
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map_area: drop_location.map_area,
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x: drop_location.x,
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x: drop_location.x,
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y: 0.0,
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y: 0.0,
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