jake
3 years ago
4 changed files with 817 additions and 1 deletions
@ -0,0 +1,813 @@ |
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use std::collections::HashMap;
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use crate::ship::items::ClientItemId;
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use crate::entity::item::{Meseta, ItemEntityId, ItemDetail, ItemEntity, ItemType, InventoryEntity, InventoryItemEntity, EquippedEntity, ItemNote};
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use std::cell::{RefMut, RefCell};
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use std::ops::{Deref, DerefMut};
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use std::convert::{From, Into};
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use std::future::Future;
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use std::pin::Pin;
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use async_std::sync::{Arc, Mutex};
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use std::borrow::BorrowMut;
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use crate::ship::location::{AreaClient, RoomId};
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use crate::entity::character::{CharacterEntity, CharacterEntityId, TechLevel};
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use crate::entity::gateway::{EntityGateway, GatewayError};
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use crate::entity::gateway::entitygateway::EntityGatewayTransaction;
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use crate::entity::item::tool::{Tool, ToolType};
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use crate::ship::drops::ItemDrop;
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pub enum TriggerCreateItem {
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Yes,
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No
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}
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#[derive(thiserror::Error, Debug)]
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enum ItemStateError {
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#[error("character {0} not found")]
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NoCharacter(CharacterEntityId),
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#[error("room {0} not found")]
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NoRoom(RoomId),
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#[error("floor item {0} not found")]
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NoFloorItem(ClientItemId),
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#[error("inventory error {0}")]
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InventoryError(#[from] InventoryError),
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#[error("invalid drop? {0:?} (this shouldn't occur)")]
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BadItemDrop(ItemDrop),
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#[error("idk")]
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Dummy,
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#[error("gateway")]
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GatewayError(GatewayError),
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}
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impl From<GatewayError> for ItemStateError {
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fn from(other: GatewayError) -> ItemStateError {
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ItemStateError::GatewayError(other)
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}
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}
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enum GatewayActions {
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ItemNote(ItemEntityId, ItemNote),
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}
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/*
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enum ItemStateChange {
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Inventory(CharacterInventory),
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Bank(CharacterBank),
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CharacterMeseta(CharacterMeseta),
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BankMeseta(BankMeseta),
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SharedFloor(SharedFloor),
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LocalFloor(LocalFloor),
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}
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*/
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#[async_trait::async_trait]
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trait ItemAction {
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type Input;
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type Output;
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type Start;
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type Error;
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async fn action(&self, s: Self::Start, i: Self::Input) -> Result<(Self::Start, Self::Output), Self::Error>;
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async fn commit(&self, v: Self::Start) -> Result<(Self::Start, Self::Output), Self::Error>;
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}
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struct ItemStateAction<T, S, E> {
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_t: std::marker::PhantomData<T>,
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_s: std::marker::PhantomData<S>,
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_e: std::marker::PhantomData<E>,
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}
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impl<T, S, E> Default for ItemStateAction<T, S, E> {
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fn default() -> ItemStateAction<T, S, E> {
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ItemStateAction {
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_t: std::marker::PhantomData,
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_s: std::marker::PhantomData,
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_e: std::marker::PhantomData,
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}
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}
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}
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impl<T, S, E> ItemStateAction<T, S, E>
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where
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T: Send + Sync,
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S: Send + Sync,
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E: Send + Sync,
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{
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fn act<O, F>(self, f: F) -> ItemActionStage<O, ItemStateAction<T, S, E>, F, S, E>
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where
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F: Fn(S, ()) -> Pin<Box<dyn Future<Output=Result<(S, O), E>> + Send>> + Send + Sync
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{
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ItemActionStage {
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_s: Default::default(),
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_e: std::marker::PhantomData,
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prev: self,
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actionf: f,
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//actionf: |s, t| f(s, ()),
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}
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}
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}
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struct ItemActionStage<O, P, F, S, E>
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where
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P: ItemAction,
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//F: Fn(&mut S, P::Output) -> Result<O, E> + for<'r> std::ops::Fn<(&'r mut S, T)>,
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F: Fn(S, P::Output) -> Pin<Box<dyn Future<Output=Result<(S, O) , E>> + Send>> + Send + Sync,
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{
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_s: std::marker::PhantomData<S>,
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_e: std::marker::PhantomData<E>,
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prev: P,
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actionf: F,
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}
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#[async_trait::async_trait]
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impl<O, P: ItemAction, F, S, E> ItemAction for ItemActionStage<O, P, F, S, E>
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where
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P: ItemAction + ItemAction<Start = S, Error = E> + Send + Sync,
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F: Fn(S, P::Output) -> Pin<Box<dyn Future<Output=Result<(S, O), E>> + Send>> + Send + Sync,
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S: Send + Sync,
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P::Output: Send + Sync,
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E: Send + Sync,
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O: Send + Sync,
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P::Error: Send + Sync,
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{
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type Input = P::Output;
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type Output = O;
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type Start = S;
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type Error = P::Error;
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async fn action(&self, s: Self::Start, i: Self::Input) -> Result<(Self::Start, Self::Output), Self::Error> {
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(self.actionf)(s, i).await
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}
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async fn commit(&self, i: Self::Start) -> Result<(Self::Start, Self::Output), Self::Error> {
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let (i, prev) = self.prev.commit(i).await?;
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self.action(i, prev).await
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}
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}
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impl<O, P: ItemAction, F, S, E> ItemActionStage<O, P, F, S, E>
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where
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P: ItemAction<Start = S, Error = E> + Send + Sync,
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F: Fn(S, P::Output) -> Pin<Box<dyn Future<Output=Result<(S, O), E>> + Send>> + Send + Sync,
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S: Send + Sync,
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P::Output: Send + Sync,
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E: Send + Sync,
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O: Send + Sync,
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P::Error: Send + Sync,
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{
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fn act<O2, G>(self, g: G) -> ItemActionStage<O2, ItemActionStage<O, P, F, S, E>, G, S, E>
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where
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S: Send + Sync,
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G: Fn(S, <ItemActionStage<O, P, F, S, E> as ItemAction>::Output) -> Pin<Box<dyn Future<Output=Result<(S, O2), E>> + Send>> + Send + Sync,
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O2: Send + Sync,
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{
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ItemActionStage {
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_s: Default::default(),
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_e: Default::default(),
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prev: self,
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actionf: g,
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}
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}
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}
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#[async_trait::async_trait]
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impl<T, S, E> ItemAction for ItemStateAction<T, S, E>
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where
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T: Send + Sync,
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S: Send + Sync,
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E: Send + Sync,
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{
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type Input = T;
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type Output = ();
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type Start = T;
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type Error = E;
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async fn action(&self, s: Self::Start, i: Self::Input) -> Result<(Self::Start, Self::Output), Self::Error> {
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Ok((s, ()))
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}
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async fn commit(&self, i: Self::Start) -> Result<(Self::Start, Self::Output), Self::Error> {
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Ok((i, ()))
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}
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}
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#[derive(Clone)]
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struct IndividualItemDetail {
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entity_id: ItemEntityId,
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item: ItemDetail,
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}
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#[derive(Clone)]
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pub struct StackedItemDetail {
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pub entity_ids: Vec<ItemEntityId>,
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pub tool: Tool,
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}
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#[derive(Clone)]
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enum InventoryItemDetail {
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Individual(IndividualItemDetail),
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Stacked(StackedItemDetail),
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}
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impl InventoryItemDetail {
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fn stacked<'a>(&'a self) -> Option<&'a StackedItemDetail> {
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match self {
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InventoryItemDetail::Stacked(sitem) => Some(sitem),
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_ => None,
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}
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}
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fn stacked_mut <'a>(&'a mut self) -> Option<&'a mut StackedItemDetail> {
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match self {
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InventoryItemDetail::Stacked(sitem) => Some(sitem),
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_ => None,
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}
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}
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}
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#[derive(Clone)]
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struct InventoryItem {
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item_id: ClientItemId,
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item: InventoryItemDetail,
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}
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#[derive(Clone)]
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enum FloorItemDetail {
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Individual(IndividualItemDetail),
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Stacked(StackedItemDetail),
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Meseta(Meseta),
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}
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impl FloorItemDetail {
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fn stacked<'a>(&'a self) -> Option<&'a StackedItemDetail> {
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match self {
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FloorItemDetail::Stacked(sitem) => Some(sitem),
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_ => None,
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}
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}
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}
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#[derive(Clone)]
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struct FloorItem {
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item_id: ClientItemId,
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item: FloorItemDetail,
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}
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// meseta is a floor item
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/*
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impl Into<InventoryItem> for FloorItem {
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fn into(&self) -> InventoryItem {
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InventoryItem {
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item_id: self.item_id,
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item: |
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}
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}
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}
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*/
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#[derive(Clone)]
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struct Inventory(Vec<InventoryItem>);
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#[derive(thiserror::Error, Debug)]
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enum InventoryError {
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#[error("inventory full")]
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InventoryFull,
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#[error("stack full")]
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StackFull,
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#[error("meseta full")]
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MesetaFull,
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}
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enum AddItemResult {
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NewItem,
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AddToStack,
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Meseta,
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}
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#[derive(Clone)]
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struct LocalFloor(Vec<FloorItem>);
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#[derive(Clone)]
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struct SharedFloor(Vec<FloorItem>);
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#[derive(Clone)]
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struct RoomFloorItems(Vec<FloorItem>);
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struct InventoryState {
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character_id: CharacterEntityId,
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inventory: Inventory,
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meseta: Meseta,
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}
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/*
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impl Deref for InventoryState {
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type Target = Inventory;
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fn deref(&self) -> &Self::Target {
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&self.inventory
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}
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}
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impl DerefMut for InventoryState {
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fn deref_mut(&mut self) -> &mut Self::Target {
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&mut self.inventory
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}
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}
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*/
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impl InventoryState {
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fn add_floor_item(&mut self, item: FloorItem) -> Result<AddItemResult, InventoryError> {
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match item.item {
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FloorItemDetail::Individual(iitem) => {
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if self.inventory.0.len() >= 30 {
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return Err(InventoryError::InventoryFull)
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}
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else {
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self.inventory.0.push(InventoryItem {
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item_id: item.item_id,
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item: InventoryItemDetail::Individual(iitem)
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});
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Ok(AddItemResult::NewItem)
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}
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},
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FloorItemDetail::Stacked(sitem) => {
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let existing_stack = self.inventory.0
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.iter_mut()
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.filter_map(|item| item.item.stacked_mut())
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.find(|item| {
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item.tool == sitem.tool
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});
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match existing_stack {
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Some(existing_stack) => {
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if existing_stack.entity_ids.len() + sitem.entity_ids.len() > sitem.tool.max_stack() {
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return Err(InventoryError::StackFull)
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}
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else {
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existing_stack.entity_ids.append(&mut sitem.entity_ids.clone());
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Ok(AddItemResult::AddToStack)
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}
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},
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None => {
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if self.inventory.0.len() >= 30 {
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return Err(InventoryError::InventoryFull)
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}
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else {
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self.inventory.0.push(InventoryItem {
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item_id: item.item_id,
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item: InventoryItemDetail::Stacked(sitem)
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});
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Ok(AddItemResult::NewItem)
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}
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}
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}
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},
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FloorItemDetail::Meseta(meseta) => {
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if self.meseta == Meseta(999999) {
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Err(InventoryError::MesetaFull)
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}
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else {
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self.meseta.0 = std::cmp::min(self.meseta.0 + meseta.0 ,999999);
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Ok(AddItemResult::Meseta)
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}
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},
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}
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}
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}
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struct FloorState {
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character_id: CharacterEntityId,
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local: LocalFloor,
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shared: SharedFloor,
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}
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impl FloorState {
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fn take_item(&mut self, item_id: &ClientItemId) -> Option<FloorItem> {
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let item = self.local.0
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.drain_filter(|item| {
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item.item_id == *item_id
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})
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.next();
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item.or_else(|| {
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self.shared.0
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.drain_filter(|item| {
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item.item_id == *item_id
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})
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.next()
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})
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}
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}
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struct ItemState {
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character_inventory: HashMap<CharacterEntityId, Inventory>,
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//character_bank: HashMap<CharacterEntityId, Bank>,
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character_meseta: HashMap<CharacterEntityId, Meseta>,
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//bank_meseta: HashMap<CharacterEntityId, Meseta>,
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character_room: HashMap<CharacterEntityId, RoomId>,
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character_floor: HashMap<CharacterEntityId, LocalFloor>,
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room_floor: HashMap<RoomId, SharedFloor>,
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//room_item_id_counter: Arc<RefCell<HashMap<RoomId, Box<dyn FnMut() -> ClientItemId + Send + Sync>>>>,
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room_item_id_counter: u32,
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}
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impl Default for ItemState {
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fn default() -> ItemState {
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ItemState {
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character_inventory: HashMap::new(),
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character_meseta: HashMap::new(),
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character_room: HashMap::new(),
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character_floor: HashMap::new(),
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room_floor: HashMap::new(),
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room_item_id_counter: 0x00810000,
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}
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}
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}
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/*
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struct ProxiedItemState {
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character_inventory: RefCell<HashMap<CharacterEntityId, RefCell<Inventory>>>,
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//character_bank: HashMap<CharacterEntityId, RefCell<Bank>>,
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//character_meseta: HashMap<CharacterEntityId, RefCell<Meseta>>,
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//bank_meseta: HashMap<CharacterEntityId, RefCell<Meseta>>,
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character_room: RefCell<HashMap<CharacterEntityId, RefCell<RoomId>>>,
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character_floor: RefCell<HashMap<CharacterEntityId, RefCell<RoomFloorItems>>>,
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room_floor: RefCell<HashMap<RoomId, RefCell<RoomFloorItems>>>,
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//room_item_id_counter: HashMap<RoomId, RefCell<Box<dyn FnMut() -> ClientItemId + Send>>>,
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}
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impl Default for ProxiedItemState {
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fn default() -> Self {
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ProxiedItemState {
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character_inventory: RefCell::new(HashMap::new()),
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//character_bank: HashMap::new(),
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//character_meseta: HashMap::new(),
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//bank_meseta: HashMap::new(),
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character_floor: RefCell::new(HashMap::new()),
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character_room: RefCell::new(HashMap::new()),
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room_floor: RefCell::new(HashMap::new()),
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//room_item_id_counter: HashMap::new(),
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}
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}
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}
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*/
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struct ProxiedItemState {
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character_inventory: HashMap<CharacterEntityId, Inventory>,
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//character_bank: HashMap<CharacterEntityId, RefCell<Bank>>,
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character_meseta: HashMap<CharacterEntityId, Meseta>,
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//bank_meseta: HashMap<CharacterEntityId, RefCell<Meseta>>,
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character_room: HashMap<CharacterEntityId, RoomId>,
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character_floor: HashMap<CharacterEntityId, LocalFloor>,
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room_floor: HashMap<RoomId, SharedFloor>,
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//room_item_id_counter: HashMap<RoomId, Box<dyn FnMut() -> ClientItemId + Send>>,
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}
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impl Default for ProxiedItemState {
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fn default() -> Self {
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ProxiedItemState {
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character_inventory: HashMap::new(),
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//character_bank: HashMap::new(),
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character_meseta: HashMap::new(),
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//bank_meseta: HashMap::new(),
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character_floor: HashMap::new(),
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character_room: HashMap::new(),
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room_floor: HashMap::new(),
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//room_item_id_counter: HashMap::new(),
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}
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}
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}
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struct ItemStateProxy<'a> {
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item_state: &'a mut ItemState,
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//entity_gateway: &'a mut dyn EntityGateway,
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transaction: Box<dyn EntityGatewayTransaction>,
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//entity_gateway: &'a mut Box<dyn EntityGateway>,
|
|||
//entity_gateway: &'a mut Box<dyn EntityGateway>,
|
|||
proxied_state: ProxiedItemState,
|
|||
|
|||
gateway_actions: Vec<GatewayActions>,
|
|||
|
|||
//_eg: std::marker::PhantomData<EG>,
|
|||
}
|
|||
|
|||
/*
|
|||
fn get_or_clone<'a, K, V>(master: &HashMap<K, V>, proxy: &'a RefCell<HashMap<K, RefCell<V>>>, key: K, err: fn(K) -> ItemStateError) -> Result<impl Deref<Target = V> + 'a, ItemStateError>
|
|||
where
|
|||
K: Eq + std::hash::Hash + Copy,
|
|||
V: Clone |
|||
{
|
|||
let existing_element = master.get(&key).ok_or_else(|| err(key))?;
|
|||
Ok(proxy.borrow_mut().entry(key)
|
|||
.or_insert(RefCell::new(existing_element.clone()))
|
|||
.borrow_mut())
|
|||
|
|||
}
|
|||
*/
|
|||
|
|||
|
|||
/*
|
|||
fn get_or_clone<'a, K, V>(master: &HashMap<K, V>, proxy: &'a mut HashMap<K, RefCell<V>>, key: K, err: fn(K) -> ItemStateError) -> Result<impl Deref<Target = V> + 'a, ItemStateError>
|
|||
where
|
|||
K: Eq + std::hash::Hash + Copy,
|
|||
V: Clone |
|||
{
|
|||
let existing_element = master.get(&key).ok_or_else(|| err(key))?;
|
|||
Ok(proxy.entry(key)
|
|||
.or_insert(RefCell::new(existing_element.clone()))
|
|||
.borrow_mut())
|
|||
|
|||
}
|
|||
*/
|
|||
|
|||
fn get_or_clone<K, V>(master: &HashMap<K, V>, proxy: &mut HashMap<K, V>, key: K, err: fn(K) -> ItemStateError) -> Result<V, ItemStateError>
|
|||
where
|
|||
K: Eq + std::hash::Hash + Copy,
|
|||
V: Clone |
|||
{
|
|||
let existing_element = master.get(&key).ok_or_else(|| err(key))?;
|
|||
Ok(proxy.entry(key)
|
|||
.or_insert(existing_element.clone()).clone())
|
|||
|
|||
}
|
|||
|
|||
impl<'a> ItemStateProxy<'a> {
|
|||
//fn new(item_state: &'a mut ItemState, entity_gateway: &'a mut EG) -> Self {
|
|||
//fn new(item_state: &'a mut ItemState, entity_gateway: &'a mut dyn EntityGateway) -> Self {
|
|||
fn new(item_state: &'a mut ItemState, transaction: Box<dyn EntityGatewayTransaction>) -> Self {
|
|||
ItemStateProxy {
|
|||
item_state,
|
|||
//entity_gateway,
|
|||
transaction,
|
|||
proxied_state: Default::default(),
|
|||
gateway_actions: Vec::new(),
|
|||
//_eg: std::marker::PhantomData,
|
|||
}
|
|||
}
|
|||
|
|||
fn inventory(&mut self, character_id: &CharacterEntityId) -> Result<InventoryState, ItemStateError> {
|
|||
Ok(InventoryState {
|
|||
character_id: *character_id,
|
|||
inventory: get_or_clone(&self.item_state.character_inventory, &mut self.proxied_state.character_inventory, *character_id, |c| ItemStateError::NoCharacter(c))?,
|
|||
meseta: get_or_clone(&self.item_state.character_meseta, &mut self.proxied_state.character_meseta, *character_id, |c| ItemStateError::NoCharacter(c))?,
|
|||
})
|
|||
}
|
|||
|
|||
fn set_inventory(&mut self, inventory: InventoryState) {
|
|||
self.proxied_state.character_inventory.insert(inventory.character_id, inventory.inventory);
|
|||
self.proxied_state.character_meseta.insert(inventory.character_id, inventory.meseta);
|
|||
}
|
|||
|
|||
fn floor(&mut self, character_id: &CharacterEntityId) -> Result<FloorState, ItemStateError> {
|
|||
let room_id = get_or_clone(&self.item_state.character_room, &mut self.proxied_state.character_room, *character_id, |c| ItemStateError::NoCharacter(c))?;
|
|||
Ok(FloorState {
|
|||
character_id: *character_id,
|
|||
local: get_or_clone(&self.item_state.character_floor, &mut self.proxied_state.character_floor, *character_id, |c| ItemStateError::NoCharacter(c))?,
|
|||
shared: get_or_clone(&self.item_state.room_floor, &mut self.proxied_state.room_floor, room_id, |r| ItemStateError::NoRoom(r))?,
|
|||
})
|
|||
}
|
|||
|
|||
fn set_floor(&mut self, floor: FloorState) {
|
|||
let room_id = get_or_clone(&self.item_state.character_room, &mut self.proxied_state.character_room, floor.character_id, |c| ItemStateError::NoCharacter(c)).unwrap();
|
|||
self.proxied_state.character_floor.insert(floor.character_id, floor.local);
|
|||
self.proxied_state.room_floor.insert(room_id, floor.shared);
|
|||
}
|
|||
|
|||
fn new_item_id(&mut self) -> Result<ClientItemId, ItemStateError> {
|
|||
//let room_id = get_or_clone(&self.item_state.character_room, &mut self.proxied_state.character_room, *character_id, |c| ItemStateError::NoCharacter(c))?;
|
|||
self.item_state.room_item_id_counter += 1;
|
|||
Ok(ClientItemId(self.item_state.room_item_id_counter))
|
|||
/*
|
|||
self.item_state.room_item_id_counter
|
|||
.borrow_mut()
|
|||
.get_mut(&room_id)
|
|||
.ok_or(ItemStateError::NoRoom(room_id))
|
|||
.map(|f| f())
|
|||
*/
|
|||
}
|
|||
}
|
|||
|
|||
|
|||
fn take_item_from_floor(character_id: CharacterEntityId, item_id: ClientItemId)
|
|||
-> impl for<'a> Fn(ItemStateProxy<'a>, ())
|
|||
-> Pin<Box<dyn Future<Output=Result<(ItemStateProxy, FloorItem), ItemStateError>> + Send + 'a>> {
|
|||
move |mut item_state, _| {
|
|||
Box::pin(async move {
|
|||
let mut floor = item_state.floor(&character_id)?;
|
|||
let item = floor.take_item(&item_id).ok_or(ItemStateError::NoFloorItem(item_id))?;
|
|||
item_state.set_floor(floor);
|
|||
Ok((item_state, item))
|
|||
})
|
|||
}
|
|||
}
|
|||
|
|||
fn add_floor_item_to_inventory(character_id: CharacterEntityId)
|
|||
-> impl for<'a> Fn(ItemStateProxy<'a>, FloorItem)
|
|||
-> Pin<Box<dyn Future<Output=Result<(ItemStateProxy, TriggerCreateItem), ItemStateError>> + Send + 'a>> {
|
|||
move |mut item_state, floor_item| Box::pin(async move {
|
|||
let mut inventory = item_state.inventory(&character_id)?;
|
|||
let add_result = inventory.add_floor_item(floor_item)?;
|
|||
item_state.set_inventory(inventory);
|
|||
Ok((item_state,
|
|||
match add_result {
|
|||
AddItemResult::NewItem => TriggerCreateItem::Yes,
|
|||
AddItemResult::AddToStack => TriggerCreateItem::No,
|
|||
AddItemResult::Meseta => TriggerCreateItem::No,
|
|||
}))
|
|||
})
|
|||
}
|
|||
|
|||
|
|||
//hint<R, F: FnOnce(&mut dyn EntityGateway) -> R>(f: F) -> F {f}
|
|||
|
|||
|
|||
#[fix_hidden_lifetime_bug]
|
|||
async fn pick_up_item<'a, EG>(
|
|||
item_state: &'a mut ItemState,
|
|||
//item_state: Arc<Mutex<ItemState>>,
|
|||
entity_gateway: &'a mut EG,
|
|||
character_id: &CharacterEntityId,
|
|||
item_id: &ClientItemId)
|
|||
-> Result<TriggerCreateItem, ItemStateError>
|
|||
where
|
|||
'a: 'static,
|
|||
EG: EntityGateway,
|
|||
{
|
|||
/*
|
|||
let transaction = entity_gateway.transaction().await.unwrap();
|
|||
|
|||
let item_state_proxy = ItemStateProxy::new(item_state, transaction);
|
|||
let (mut item_state_proxy, result) = ItemStateAction::default()
|
|||
.act(take_item_from_floor(*character_id, *item_id))
|
|||
.act(add_floor_item_to_inventory(*character_id))
|
|||
.commit(item_state_proxy)
|
|||
.await?;
|
|||
item_state_proxy.transaction.commit().await.unwrap();
|
|||
*/
|
|||
|
|||
//drop(item_state_proxy);
|
|||
//transaction.commit().await.unwrap();
|
|||
//item_state_proxy.entity_gateway.commit().await.unwrap();
|
|||
|
|||
let k: Result<TriggerCreateItem, ItemStateError> = entity_gateway.with_transaction(|transaction| async move {
|
|||
let item_state_proxy = ItemStateProxy::new(item_state, transaction);
|
|||
let (item_state_proxy, result) = ItemStateAction::default()
|
|||
.act(take_item_from_floor(*character_id, *item_id))
|
|||
.act(add_floor_item_to_inventory(*character_id))
|
|||
.commit(item_state_proxy)
|
|||
.await?;
|
|||
|
|||
//let u = transaction.get_user_by_id(crate::entity::account::UserAccountId(0)).await?;
|
|||
//Ok((transaction, ()))
|
|||
//drop(item_state_proxy);
|
|||
Ok((item_state_proxy.transaction, result))
|
|||
}).await;
|
|||
|
|||
/*
|
|||
//fn subaction(transaction: &mut dyn EntityGateway) -> Pin<Box<dyn Future<Output=Result<(), GatewayError>> + Send + 'static>> {
|
|||
async fn subaction(transaction: &mut dyn EntityGateway) -> Result<(), GatewayError> {
|
|||
let item_state_proxy = ItemStateProxy::new(item_state, transaction);
|
|||
|
|||
Ok(())
|
|||
}
|
|||
|
|||
//async fn action(item_state: &mut ItemState, entity_gateway: &mut EG) -> Result<(), GatewayError> {
|
|||
fn action(item_state: &mut ItemState)
|
|||
-> impl FnOnce(&mut dyn EntityGateway) -> Pin<Box<dyn Future<Output=Result<(), GatewayError>> + Send + 'static>>
|
|||
{
|
|||
/*
|
|||
|transaction| Box::pin(async move {
|
|||
Ok(())
|
|||
})
|
|||
*/
|
|||
subaction
|
|||
}
|
|||
*/
|
|||
|
|||
//let k: Result<(), GatewayError> = entity_gateway.with_transaction(action(item_state)).await;
|
|||
|
|||
//let item_state = item_state.clone();
|
|||
/*
|
|||
let k: Result<(), GatewayError> = entity_gateway.with_transaction(|transaction| async move {
|
|||
let item_state_proxy = ItemStateProxy::new(item_state, transaction);
|
|||
/*
|
|||
let item_state = item_state.clone();
|
|||
let mut s = item_state.lock().await;
|
|||
//let s = s.borrow_mut();
|
|||
let item_state_proxy = ItemStateProxy::new(&mut s, transaction);
|
|||
ItemStateAction::default()
|
|||
.act(take_item_from_floor(*character_id, *item_id))
|
|||
.act(add_floor_item_to_inventory(*character_id))
|
|||
.commit(item_state_proxy)
|
|||
.await
|
|||
*/
|
|||
Ok(())
|
|||
}).await;
|
|||
*/
|
|||
|
|||
//let mut transaction = entity_gateway.transaction().await?;
|
|||
|
|||
/*entity_gateway.with_transaction(|transaction| {
|
|||
item_state_proxy.execute(&mut transaction)?.await
|
|||
}).await?;*/
|
|||
|
|||
//Ok(result)
|
|||
Ok(TriggerCreateItem::Yes)
|
|||
//.exec_gateway(&mut entity_gateway)
|
|||
}
|
|||
|
|||
|
|||
/*
|
|||
fn record_item_drop(character_id: CharacterEntityId, item_drop: ItemDrop) -> impl Fn(&mut ItemStateProxy, ()) -> Result<(), ItemStateError> {
|
|||
move |item_state, _| {
|
|||
// how do I do this? I need EG to add_item_note but how should I kick that till later?
|
|||
// general purpose vec in item_state `misc_gateway_actions`?
|
|||
// can't quite use actions here as it relies on an ItemEntityId which at this point does not yet exist for the dropped item
|
|||
//item_state.gateway_actions.push(GatewayAction::ItemNote(item_drop.))
|
|||
Ok(())
|
|||
}
|
|||
}
|
|||
*/
|
|||
|
|||
/*
|
|||
fn map_drop_to_floor_item(character_id: CharacterEntityId, item_drop: ItemDrop) -> impl Fn(&mut ItemStateProxy, ()) -> Result<FloorItem, ItemStateError> {
|
|||
move |item_state, _| {
|
|||
match item_drop.item {
|
|||
ItemDropType::Weapon(w) => FloorItem {
|
|||
item_id: item_state.new_item_id(&character_id)?,
|
|||
item: FloorItemDetail::Individual(item_drop.item)
|
|||
},
|
|||
ItemDropType::Armor(w) => ItemOrMeseta::Individual(ItemDetail::Armor(w)),
|
|||
ItemDropType::Shield(w) => ItemOrMeseta::Individual(ItemDetail::Shield(w)),
|
|||
ItemDropType::Unit(w) => ItemOrMeseta::Individual(ItemDetail::Unit(w)),
|
|||
ItemDropType::TechniqueDisk(w) => ItemOrMeseta::Individual(ItemDetail::TechniqueDisk(w)),
|
|||
ItemDropType::Mag(w) => ItemOrMeseta::Individual(ItemDetail::Mag(w)),
|
|||
//ItemDropType::IndividualTool(t) => ItemOrMeseta::Individual(ItemDetail::Tool(t)),
|
|||
//ItemDropType::StackedTool(t, _) => ItemOrMeseta::Stacked(t),
|
|||
ItemDropType::Tool(t) if t.tool.is_stackable() => ItemOrMeseta::Stacked(t),
|
|||
ItemDropType::Tool(t) if !t.tool.is_stackable() => ItemOrMeseta::Individual(ItemDetail::Tool(t)),
|
|||
ItemDropType::Meseta(m) => ItemOrMeseta::Meseta(Meseta(m)),
|
|||
_ => unreachable!() // rust isnt smart enough to see that the conditional on tool catches everything
|
|||
}
|
|||
}
|
|||
}
|
|||
|
|||
|
|||
|
|||
fn enemy_drops_item<EG>(item_state: &mut ItemState,
|
|||
entity_gateway: &mut EG,
|
|||
character: &CharacterEntity,
|
|||
item_drop: ItemDrop)
|
|||
-> Result<FloorItem, ItemStateError>
|
|||
where
|
|||
EG: EntityGateway,
|
|||
{
|
|||
ItemStateAction::default()
|
|||
.act(record_item_drop(character.id, item_drop.clone()))
|
|||
.act(map_drop_to_floor_item(character.id, item_drop))
|
|||
.act(add_item_drop_to_floor(character.id))
|
|||
.commit(&mut ItemStateProxy::new(item_state))
|
|||
}
|
|||
*/
|
|||
|
|||
/*
|
|||
fn sell_item<EG: EntityGateway>(item_state: &mut ItemState,
|
|||
entity_gateway: &mut EG,
|
|||
character_id: &CharacterEntityId,
|
|||
item_id: &ClientItemId,
|
|||
amount: usize)
|
|||
-> Result<TriggerCreateItem, ItemStateError>
|
|||
where
|
|||
EG: EntityGateway,
|
|||
{
|
|||
ItemStateAction::default()
|
|||
.act(take_item_from_inventory(*character_id, *item_id))
|
|||
.act(sell_inventory_item(*character_id, *item_id))
|
|||
.exec_state(&mut ItemStateProxy::new(item_state))
|
|||
.exec_gateway(&mut entity_gateway)
|
|||
}
|
|||
*/
|
|||
|
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