meseta!
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				@ -199,6 +199,8 @@ fn new_character<EG: EntityGateway>(entity_gateway: &mut EG, user: &UserAccountE
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        _ => {}
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    }
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    character.meseta = 300;
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    let character = entity_gateway.create_character(character).unwrap();
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    let new_weapon = match character.char_class {
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@ -69,6 +69,7 @@ impl<'a> CharacterBytesBuilder<'a> {
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            prop_y: character.appearance.prop_y,
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            config: character.config.as_bytes(),
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            techniques: character.techs.as_bytes(),
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            meseta: character.meseta,
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            ..character::Character::default()
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        }
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    }
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@ -310,6 +310,7 @@ impl ItemManager {
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            },
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            FloorItemType::Meseta(meseta) => {
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                client.character.meseta += meseta.0;
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                entity_gateway.save_character(&client.character);
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            }
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        }
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