update exp tests with new map builder tech
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@ -1,8 +1,8 @@
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pub mod area;
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pub mod area;
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pub mod enemy;
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pub mod enemy;
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mod object;
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pub mod object;
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mod variant;
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pub mod variant;
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mod maps;
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pub mod maps;
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// TODO: don't just forward everything to the module scope
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// TODO: don't just forward everything to the module scope
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pub use area::*;
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pub use area::*;
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@ -4,6 +4,10 @@ use elseware::common::leveltable::CharacterLevelTable;
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use elseware::ship::ship::{ShipServerState, SendShipPacket, RecvShipPacket};
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use elseware::ship::ship::{ShipServerState, SendShipPacket, RecvShipPacket};
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use elseware::ship::monster::MonsterType;
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use elseware::ship::monster::MonsterType;
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use elseware::ship::location::RoomId;
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use elseware::ship::location::RoomId;
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use elseware::ship::map::variant::{MapVariant, MapVariantMode};
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use elseware::ship::map::maps::Maps;
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use elseware::ship::map::area::MapArea;
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use elseware::ship::map::enemy::MapEnemy;
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use libpso::packet::ship::*;
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use libpso::packet::ship::*;
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use libpso::packet::messages::*;
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use libpso::packet::messages::*;
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@ -19,36 +23,30 @@ async fn test_character_gains_exp() {
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let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
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let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
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let mut ship = Box::new(ShipServerState::builder()
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let mut ship = Box::new(ShipServerState::builder()
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.gateway(entity_gateway.clone())
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.gateway(entity_gateway.clone())
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.build());
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.map_builder(Box::new(|_room_mode, _event| {
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Maps::new(
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vec![MapVariant::new(MapArea::Forest2, MapVariantMode::Online)],
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vec![Some(MapEnemy::new(MonsterType::Hildebear, MapArea::Forest2))],
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Vec::new(),
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)
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}))
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.build());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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join_lobby(&mut ship, ClientId(1)).await;
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create_room(&mut ship, ClientId(1), "room", "").await;
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create_room(&mut ship, ClientId(1), "room", "").await;
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let (enemy_id, exp) = {
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//let room = ship.blocks.0[0].rooms.get(RoomId(0)).as_ref().unwrap();
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ship.blocks.0[0].rooms.with(RoomId(0), |room| Box::pin(async move {
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let (enemy_id, map_enemy) = (0..).filter_map(|i| {
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room.maps.enemy_by_id(i).map(|enemy| {
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(i, enemy)
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}).ok()
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}).next().unwrap();
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let map_enemy_stats = room.monster_stats.get(&map_enemy.monster).unwrap();
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(enemy_id, map_enemy_stats.exp)
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})).await.unwrap()
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};
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ship.handle(ClientId(1), RecvShipPacket::Message(Message::new(GameMessage::RequestExp(RequestExp {
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ship.handle(ClientId(1), RecvShipPacket::Message(Message::new(GameMessage::RequestExp(RequestExp {
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client: enemy_id as u8,
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client: 0,
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target: 16,
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target: 16,
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enemy_id: enemy_id as u16,
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enemy_id: 0,
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client_id: 0,
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client_id: 0,
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unused: 0,
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unused: 0,
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last_hitter: 1,
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last_hitter: 1,
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})))).await.unwrap();
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})))).await.unwrap();
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ship.clients.with(ClientId(1), |client| Box::pin(async move {
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ship.clients.with(ClientId(1), |client| Box::pin(async move {
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assert!(exp == client.character.exp);
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assert!(13 == client.character.exp);
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})).await.unwrap();
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})).await.unwrap();
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}
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}
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@ -61,24 +59,23 @@ async fn test_character_levels_up() {
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entity_gateway.save_character(&char1).await.unwrap();
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entity_gateway.save_character(&char1).await.unwrap();
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let mut ship = Box::new(ShipServerState::builder()
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let mut ship = Box::new(ShipServerState::builder()
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.gateway(entity_gateway.clone())
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.gateway(entity_gateway.clone())
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.build());
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.map_builder(Box::new(|_room_mode, _event| {
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Maps::new(
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vec![MapVariant::new(MapArea::Forest2, MapVariantMode::Online)],
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vec![Some(MapEnemy::new(MonsterType::Hildebear, MapArea::Forest2))],
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Vec::new(),
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)
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}))
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.build());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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join_lobby(&mut ship, ClientId(1)).await;
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create_room(&mut ship, ClientId(1), "room", "").await;
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create_room(&mut ship, ClientId(1), "room", "").await;
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let enemy_id = ship.blocks.0[0].rooms.with(RoomId(0), |room| Box::pin(async move {
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(0..).filter_map(|i| {
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room.maps.enemy_by_id(i).map(|_| {
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i
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}).ok()
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}).next().unwrap()
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})).await.unwrap();
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let levelup_pkt = ship.handle(ClientId(1), RecvShipPacket::Message(Message::new(GameMessage::RequestExp(RequestExp {
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let levelup_pkt = ship.handle(ClientId(1), RecvShipPacket::Message(Message::new(GameMessage::RequestExp(RequestExp {
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client: enemy_id as u8,
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client: 0 as u8,
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target: 16,
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target: 16,
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enemy_id: enemy_id as u16,
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enemy_id: 0 as u16,
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client_id: 0,
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client_id: 0,
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unused: 0,
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unused: 0,
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last_hitter: 1,
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last_hitter: 1,
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@ -99,33 +96,23 @@ async fn test_character_levels_up_multiple_times() {
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let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
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let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
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let mut ship = Box::new(ShipServerState::builder()
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let mut ship = Box::new(ShipServerState::builder()
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.gateway(entity_gateway.clone())
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.gateway(entity_gateway.clone())
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.build());
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.map_builder(Box::new(|_room_mode, _event| {
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Maps::new(
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vec![MapVariant::new(MapArea::DarkFalz, MapVariantMode::Online)],
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vec![Some(MapEnemy::new(MonsterType::DarkFalz2, MapArea::DarkFalz))],
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Vec::new(),
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)
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}))
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.build());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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join_lobby(&mut ship, ClientId(1)).await;
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create_room(&mut ship, ClientId(1), "room", "").await;
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create_room(&mut ship, ClientId(1), "room", "").await;
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let (enemy_id, exp) = {
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ship.blocks.0[0].rooms.with(RoomId(0), |room| Box::pin(async move {
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let (enemy_id, map_enemy) = (0..).filter_map(|i| {
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room.maps.enemy_by_id(i).ok().and_then(|enemy| {
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if enemy.monster == MonsterType::DarkFalz2 {
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Some((i, enemy))
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}
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else {
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None
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}
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})
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}).next().unwrap();
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let map_enemy_stats = room.monster_stats.get(&map_enemy.monster).unwrap();
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(enemy_id, map_enemy_stats.exp)
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})).await.unwrap()
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};
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let levelup_pkt = ship.handle(ClientId(1), RecvShipPacket::Message(Message::new(GameMessage::RequestExp(RequestExp {
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let levelup_pkt = ship.handle(ClientId(1), RecvShipPacket::Message(Message::new(GameMessage::RequestExp(RequestExp {
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client: enemy_id as u8,
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client: 0 as u8,
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target: 16,
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target: 16,
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enemy_id: enemy_id as u16,
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enemy_id: 0 as u16,
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client_id: 0,
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client_id: 0,
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unused: 0,
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unused: 0,
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last_hitter: 1,
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last_hitter: 1,
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@ -134,7 +121,7 @@ async fn test_character_levels_up_multiple_times() {
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assert!(matches!(levelup_pkt[1].1, SendShipPacket::Message(Message {msg: GameMessage::PlayerLevelUp(PlayerLevelUp {lvl: 8, ..})})));
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assert!(matches!(levelup_pkt[1].1, SendShipPacket::Message(Message {msg: GameMessage::PlayerLevelUp(PlayerLevelUp {lvl: 8, ..})})));
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ship.clients.with(ClientId(1), |client| Box::pin(async move {
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ship.clients.with(ClientId(1), |client| Box::pin(async move {
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assert!(exp == client.character.exp);
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assert!(3000 == client.character.exp);
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})).await.unwrap();
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})).await.unwrap();
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}
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}
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@ -146,8 +133,15 @@ async fn test_one_character_gets_full_exp_and_other_attacker_gets_partial() {
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let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await;
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let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await;
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let mut ship = Box::new(ShipServerState::builder()
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let mut ship = Box::new(ShipServerState::builder()
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.gateway(entity_gateway.clone())
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.gateway(entity_gateway.clone())
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.build());
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.map_builder(Box::new(|_room_mode, _event| {
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Maps::new(
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vec![MapVariant::new(MapArea::Forest2, MapVariantMode::Online)],
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vec![Some(MapEnemy::new(MonsterType::Hildebear, MapArea::Forest2))],
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Vec::new(),
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)
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}))
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.build());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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log_in_char(&mut ship, ClientId(2), "a2", "a").await;
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log_in_char(&mut ship, ClientId(2), "a2", "a").await;
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@ -157,43 +151,28 @@ async fn test_one_character_gets_full_exp_and_other_attacker_gets_partial() {
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create_room(&mut ship, ClientId(1), "room", "").await;
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create_room(&mut ship, ClientId(1), "room", "").await;
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join_room(&mut ship, ClientId(2), 0).await;
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join_room(&mut ship, ClientId(2), 0).await;
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let (enemy_id, exp) = ship.blocks.0[0].rooms.with(RoomId(0), |room| Box::pin(async move {
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let (enemy_id, map_enemy) = (0..).filter_map(|i| {
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room.maps.enemy_by_id(i).ok().and_then(|enemy| {
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if enemy.monster == MonsterType::DarkFalz2 {
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Some((i, enemy))
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}
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else {
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None
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}
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})
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}).next().unwrap();
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let map_enemy_stats = room.monster_stats.get(&map_enemy.monster).unwrap();
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(enemy_id, map_enemy_stats.exp)
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})).await.unwrap();
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ship.handle(ClientId(1), RecvShipPacket::Message(Message::new(GameMessage::RequestExp(RequestExp {
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ship.handle(ClientId(1), RecvShipPacket::Message(Message::new(GameMessage::RequestExp(RequestExp {
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client: enemy_id as u8,
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client: 0,
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target: 16,
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target: 16,
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enemy_id: enemy_id as u16,
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enemy_id: 0,
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client_id: 0,
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client_id: 0,
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unused: 0,
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unused: 0,
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last_hitter: 1,
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last_hitter: 1,
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})))).await.unwrap();
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})))).await.unwrap();
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ship.handle(ClientId(2), RecvShipPacket::Message(Message::new(GameMessage::RequestExp(RequestExp {
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ship.handle(ClientId(2), RecvShipPacket::Message(Message::new(GameMessage::RequestExp(RequestExp {
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client: enemy_id as u8,
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client: 0,
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target: 16,
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target: 16,
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enemy_id: enemy_id as u16,
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enemy_id: 0,
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client_id: 0,
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client_id: 0,
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unused: 0,
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unused: 0,
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last_hitter: 0,
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last_hitter: 0,
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})))).await.unwrap();
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})))).await.unwrap();
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ship.clients.with(ClientId(1), |client| Box::pin(async move {
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ship.clients.with(ClientId(1), |client| Box::pin(async move {
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assert!(client.character.exp == exp);
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assert_eq!(client.character.exp, 13);
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})).await.unwrap();
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})).await.unwrap();
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ship.clients.with(ClientId(2), |client| Box::pin(async move {
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ship.clients.with(ClientId(2), |client| Box::pin(async move {
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assert!(client.character.exp == (exp as f32 * 0.8) as u32);
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assert_eq!(client.character.exp, 10);
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})).await.unwrap();
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})).await.unwrap();
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}
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}
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