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@ -7,6 +7,7 @@ use crate::entity::item::{ItemEntityId, ItemEntity, ItemDetail, ItemLocation}; |
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use crate::entity::item::{Meseta, NewItemEntity};
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use crate::entity::item::{Meseta, NewItemEntity};
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use crate::entity::item::tool::Tool;
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use crate::entity::item::tool::Tool;
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use crate::ship::map::MapArea;
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use crate::ship::map::MapArea;
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use crate::ship::ship::ItemDropLocation;
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use crate::ship::drops::{ItemDrop, ItemDropType};
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use crate::ship::drops::{ItemDrop, ItemDropType};
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use crate::ship::location::{AreaClient, RoomId};
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use crate::ship::location::{AreaClient, RoomId};
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@ -145,6 +146,8 @@ pub enum ItemManagerError { |
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CouldNotAddToInventory(FloorItem),
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CouldNotAddToInventory(FloorItem),
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//ItemBelongsToOtherPlayer,
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//ItemBelongsToOtherPlayer,
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Idunnoman,
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Idunnoman,
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CouldNotSplitItem(InventoryItem),
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CouldNotDropMeseta,
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}
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}
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pub struct ItemManager {
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pub struct ItemManager {
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@ -152,11 +155,10 @@ pub struct ItemManager { |
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character_inventory: HashMap<CharacterEntityId, Vec<InventoryItem>>,
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character_inventory: HashMap<CharacterEntityId, Vec<InventoryItem>>,
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character_floor: HashMap<CharacterEntityId, Vec<FloorItem>>,
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character_floor: HashMap<CharacterEntityId, Vec<FloorItem>>,
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character_item_id_counter: HashMap<CharacterEntityId, u32>,
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character_room: HashMap<CharacterEntityId, RoomId>,
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character_room: HashMap<CharacterEntityId, RoomId>,
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room_floor: HashMap<RoomId, Vec<FloorItem>>,
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room_floor: HashMap<RoomId, Vec<FloorItem>>,
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room_item_id_counter: HashMap<RoomId, u32>,
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room_item_id_counter: HashMap<RoomId, Box<dyn FnMut() -> ClientItemId + Send>>,
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}
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}
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impl ItemManager {
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impl ItemManager {
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@ -165,7 +167,6 @@ impl ItemManager { |
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id_counter: 0,
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id_counter: 0,
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character_inventory: HashMap::new(),
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character_inventory: HashMap::new(),
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character_floor: HashMap::new(),
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character_floor: HashMap::new(),
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character_item_id_counter: HashMap::new(),
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character_room: HashMap::new(),
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character_room: HashMap::new(),
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room_floor: HashMap::new(),
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room_floor: HashMap::new(),
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room_item_id_counter: HashMap::new(),
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room_item_id_counter: HashMap::new(),
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@ -177,12 +178,6 @@ impl ItemManager { |
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ClientItemId(self.id_counter)
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ClientItemId(self.id_counter)
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}
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}
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pub fn next_drop_item_id(&mut self, room_id: RoomId) -> ClientItemId {
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let next_id = self.room_item_id_counter.entry(room_id).or_insert(0xF0000000);
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*next_id += 1;
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ClientItemId(*next_id)
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}
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// TODO: Result
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// TODO: Result
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pub fn load_character<EG: EntityGateway>(&mut self, entity_gateway: &mut EG, character: &CharacterEntity) {
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pub fn load_character<EG: EntityGateway>(&mut self, entity_gateway: &mut EG, character: &CharacterEntity) {
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let items = entity_gateway.get_items_by_character(&character);
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let items = entity_gateway.get_items_by_character(&character);
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@ -234,7 +229,12 @@ impl ItemManager { |
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self.character_room.insert(character.id, room_id);
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self.character_room.insert(character.id, room_id);
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self.character_floor.insert(character.id, Vec::new());
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self.character_floor.insert(character.id, Vec::new());
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self.room_floor.entry(room_id).or_insert(Vec::new());
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self.room_floor.entry(room_id).or_insert(Vec::new());
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self.character_item_id_counter.insert(character.id, base_id + inventory.len() as u32);
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let mut inc = 0xF0000000;
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self.room_item_id_counter.entry(room_id).or_insert(Box::new(move || {
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inc += 1;
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ClientItemId(inc)
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}));
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}
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}
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pub fn get_character_inventory(&self, character: &CharacterEntity) -> Result<CharacterInventory, ItemManagerError> {
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pub fn get_character_inventory(&self, character: &CharacterEntity) -> Result<CharacterInventory, ItemManagerError> {
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@ -406,8 +406,8 @@ impl ItemManager { |
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FloorItemType::Meseta(m) => ActiveItemEntityId::Meseta(m.clone()),
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FloorItemType::Meseta(m) => ActiveItemEntityId::Meseta(m.clone()),
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};
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};
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let room_id = *self.character_room.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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let item_id = self.next_drop_item_id(room_id);
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let room_id = self.character_room.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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let item_id = self.room_item_id_counter.get_mut(room_id).ok_or(ItemManagerError::NoCharacter(character.id))?();
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let floor_item = FloorItem {
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let floor_item = FloorItem {
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entity_id: entity_id,
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entity_id: entity_id,
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@ -488,4 +488,88 @@ impl ItemManager { |
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shared_floor.push(room_floor_item);
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shared_floor.push(room_floor_item);
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Ok(())
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Ok(())
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}
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}
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pub fn player_drops_meseta_on_shared_floor<EG: EntityGateway>(&mut self,
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entity_gateway: &mut EG,
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character: &mut CharacterEntity,
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drop_location: ItemDropLocation,
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amount: u32)
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-> Result<FloorItem, ItemManagerError> {
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let room_id = self.character_room.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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let shared_floor = self.room_floor.get_mut(&room_id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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if character.meseta <= amount {
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return Err(ItemManagerError::CouldNotDropMeseta)
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}
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character.meseta -= amount;
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entity_gateway.save_character(&character);
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let item_id = self.room_item_id_counter.get_mut(room_id).ok_or(ItemManagerError::NoCharacter(character.id))?();
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let floor_item = FloorItem {
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entity_id: ActiveItemEntityId::Meseta(Meseta(amount)),
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item_id: item_id,
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item: FloorItemType::Meseta(Meseta(amount)),
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map_area: drop_location.map_area,
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x: drop_location.x,
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y: 0.0,
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z: drop_location.z,
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};
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shared_floor.push(floor_item.clone());
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Ok(floor_item)
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}
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pub fn player_drops_partial_stack_on_shared_floor<EG: EntityGateway>(&mut self,
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entity_gateway: &mut EG,
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character: &CharacterEntity,
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inventory_item: InventoryItem,
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drop_location: ItemDropLocation,
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amount: usize)
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-> Result<FloorItem, ItemManagerError> {
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let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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let room_id = self.character_room.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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let shared_floor = self.room_floor.get_mut(&room_id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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let item_to_split = inventory.iter_mut()
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.find(|i| i.item_id == inventory_item.item_id)
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.ok_or(ItemManagerError::NoSuchItemId(inventory_item.item_id))?;
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if let (ActiveItemEntityId::Stacked(ref mut entity_ids), HeldItemType::Stacked(tool, ref mut tool_amount)) = (&mut item_to_split.entity_id, &mut item_to_split.item) {
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if entity_ids.len() <= amount || *tool_amount <= amount {
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return Err(ItemManagerError::CouldNotSplitItem(inventory_item));
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}
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*tool_amount -= amount;
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let dropped_entities = entity_ids.drain(..amount).collect::<Vec<_>>();
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dropped_entities.iter().for_each(|entity_id| {
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entity_gateway.save_item(&ItemEntity {
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id: *entity_id,
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item: ItemDetail::Tool(*tool),
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location: ItemLocation::SharedFloor {
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map_area: drop_location.map_area,
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x: drop_location.x,
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y: 0.0,
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z: drop_location.z,
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}
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})
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});
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let item_id = self.room_item_id_counter.get_mut(room_id).ok_or(ItemManagerError::NoCharacter(character.id))?();
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let floor_item = FloorItem {
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entity_id: ActiveItemEntityId::Stacked(dropped_entities),
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item_id: item_id,
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item: FloorItemType::Stacked(*tool, amount),
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map_area: drop_location.map_area,
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x: drop_location.x,
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y: 0.0,
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z: drop_location.z,
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};
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shared_floor.push(floor_item.clone());
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Ok(floor_item)
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}
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else {
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Err(ItemManagerError::CouldNotSplitItem(inventory_item))
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}
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}
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}
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}
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