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@ -257,34 +257,37 @@ async fn new_character<EG: EntityGateway>(entity_gateway: &mut EG, user: &UserAc |
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character_id: character.id,
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character_id: character.id,
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}).await?;
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}).await?;
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let (monomates, monofluids) = futures::future::join_all((0..4usize).map(|_| {
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let mut eg = entity_gateway.clone();
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let character_id = character.id;
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async move {
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let monomate = eg.create_item(
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NewItemEntity {
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item: ItemDetail::Tool (
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Tool {
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tool: item::tool::ToolType::Monomate,
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})}).await?;
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eg.add_item_note(&monomate.id, ItemNote::CharacterCreation {
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character_id
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}).await?;
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let monofluid = eg.create_item(
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NewItemEntity {
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item: ItemDetail::Tool (
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Tool {
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tool: item::tool::ToolType::Monofluid,
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})}).await?;
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eg.add_item_note(&monofluid.id, ItemNote::CharacterCreation {
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character_id
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}).await?;
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Ok((monomate, monofluid))
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}})).await.into_iter().collect::<Result<Vec<_>, GatewayError>>()?.into_iter().unzip();
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let mut monomates = Vec::new();
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for _ in 0..4usize {
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let monomate = entity_gateway.create_item(
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NewItemEntity {
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item: ItemDetail::Tool (
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Tool {
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tool: item::tool::ToolType::Monomate,
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})}).await?;
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entity_gateway.add_item_note(&monomate.id, ItemNote::CharacterCreation {
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character_id: character.id
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}).await?;
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monomates.push(monomate);
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}
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let mut monofluids = Vec::new();
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for _ in 0..4usize {
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let monofluid = entity_gateway.create_item(
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NewItemEntity {
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item: ItemDetail::Tool (
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Tool {
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tool: item::tool::ToolType::Monofluid,
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})}).await?;
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entity_gateway.add_item_note(&monofluid.id, ItemNote::CharacterCreation {
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character_id: character.id
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}).await?;
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monofluids.push(monofluid);
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}
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let inventory = InventoryEntity {
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let inventory = InventoryEntity {
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items: vec![InventoryItemEntity::Individual(weapon.clone()), InventoryItemEntity::Individual(armor.clone()), InventoryItemEntity::Individual(mag.clone()),
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items: vec![InventoryItemEntity::Individual(weapon.clone()), InventoryItemEntity::Individual(armor.clone()), InventoryItemEntity::Individual(mag.clone()),
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