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@ -6,6 +6,7 @@ use std::io::{Read}; |
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use std::fs::File;
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use byteorder::{LittleEndian, ReadBytesExt};
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use rand::Rng;
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use crate::ship::monster::MonsterType;
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use crate::ship::room::Episode;
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@ -64,32 +65,6 @@ impl RawMapEnemy { |
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}
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struct MapObjects {
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}
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struct MapEnemies {
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}
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impl MapEnemies {
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fn new(path: PathBuf) -> MapEnemies {
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MapEnemies {
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}
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}
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fn read_next_enemy(&mut self) -> Option<MapEnemy> {
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None
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}
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}
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#[derive(Debug)]
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enum MapEnemyError {
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UnknownEnemyId(u32),
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@ -104,7 +79,6 @@ pub struct MapEnemy { |
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dead: bool,
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}
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impl MapEnemy {
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fn from_raw(enemy: RawMapEnemy, episode: &Episode /*, battleparam */) -> Result<MapEnemy, MapEnemyError> {
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let monster = match (enemy, episode) {
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@ -191,8 +165,6 @@ impl MapEnemy { |
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(RawMapEnemy {id: 281, skin: 0, ..}, _) => MonsterType::SaintMillion,
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(RawMapEnemy {id: 281, skin: 1, ..}, _) => MonsterType::Shambertin,
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_ => return Err(MapEnemyError::UnknownEnemyId(enemy.id))
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//_ => panic!("trying to load unknown monster: {:?}", enemy)
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};
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Ok(MapEnemy {
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@ -211,50 +183,245 @@ impl MapEnemy { |
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}
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}
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//impl From<RawMapEnemy> for MapEnemy
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#[derive(Debug)]
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enum MapVariantMode {
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Online,
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Offline,
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}
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#[derive(Debug)]
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enum MapVariantType {
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Pioneer2Ep1,
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Forest1,
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Forest2,
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Caves1,
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Caves2,
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Caves3,
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Mines1,
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Mines2,
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Ruins1,
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Ruins2,
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Ruins3,
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Dragon,
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DeRolLe,
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VolOpt,
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DarkFalz,
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}
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#[derive(Debug)]
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pub struct Maps {
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//map_indexes:
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enemy_data: Vec<MapEnemy>
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struct MapVariant {
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map: MapVariantType,
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mode: MapVariantMode,
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major: u8,
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minor: u8,
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}
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impl MapVariant {
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fn new(map: MapVariantType, mode: MapVariantMode) -> MapVariant {
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let major = match map {
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MapVariantType::Pioneer2Ep1 => 0,
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MapVariantType::Forest1 | MapVariantType::Forest2 => 0,
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MapVariantType::Caves1 | MapVariantType::Caves2 | MapVariantType::Caves3 => rand::thread_rng().gen_range(0, 3),
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MapVariantType::Mines1 | MapVariantType::Mines2 => rand::thread_rng().gen_range(0, 3),
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MapVariantType::Ruins1 | MapVariantType::Ruins2 | MapVariantType::Ruins3 => rand::thread_rng().gen_range(0, 3),
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MapVariantType::Dragon | MapVariantType::DeRolLe | MapVariantType::VolOpt | MapVariantType::DarkFalz => 0,
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};
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let minor = match map {
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MapVariantType::Pioneer2Ep1 => 0,
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MapVariantType::Forest1 => rand::thread_rng().gen_range(0, 6),
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MapVariantType::Forest2 => rand::thread_rng().gen_range(0, 5),
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MapVariantType::Caves1 | MapVariantType::Caves2 | MapVariantType::Caves3 => rand::thread_rng().gen_range(0, 2),
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MapVariantType::Mines1 | MapVariantType::Mines2 => rand::thread_rng().gen_range(0, 2),
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MapVariantType::Ruins1 | MapVariantType::Ruins2 | MapVariantType::Ruins3 => rand::thread_rng().gen_range(0, 2),
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MapVariantType::Dragon | MapVariantType::DeRolLe | MapVariantType::VolOpt | MapVariantType::DarkFalz => 0,
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};
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MapVariant {
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map: map,
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mode: mode,
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major: major,
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minor: minor,
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}
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}
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fn dat_file(&self) -> String {
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match self.map {
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MapVariantType::Pioneer2Ep1 => "data/maps/map_city00_00e.dat".into(),
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MapVariantType::Forest1 => format!("data/maps/map_forest01_0{}e.dat", self.minor),
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MapVariantType::Forest2 => format!("data/maps/map_forest02_0{}e.dat", self.minor),
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MapVariantType::Caves1 => format!("data/maps/map_cave01_0{}_0{}e.dat", self.major, self.minor),
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MapVariantType::Caves2 => format!("data/maps/map_cave02_0{}_0{}e.dat", self.major, self.minor),
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MapVariantType::Caves3 => format!("data/maps/map_cave03_0{}_0{}e.dat", self.major, self.minor),
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MapVariantType::Mines1 => format!("data/maps/map_machine01_0{}_0{}e.dat", self.major, self.minor),
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MapVariantType::Mines2 => format!("data/maps/map_machine02_0{}_0{}e.dat", self.major, self.minor),
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MapVariantType::Ruins1 => format!("data/maps/map_ancient01_0{}_0{}e.dat", self.major, self.minor),
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MapVariantType::Ruins2 => format!("data/maps/map_ancient02_0{}_0{}e.dat", self.major, self.minor),
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MapVariantType::Ruins3 => format!("data/maps/map_ancient03_0{}_0{}e.dat", self.major, self.minor),
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MapVariantType::Dragon => "data/maps/map_boss01e.dat".into(),
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MapVariantType::DeRolLe => "data/maps/map_boss02e.dat".into(),
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MapVariantType::VolOpt => "data/maps/map_boss03e.dat".into(),
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MapVariantType::DarkFalz => "data/maps/map_boss04e.dat".into(),
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}
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}
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fn pkt_header(&self) -> [u8; 2] {
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[self.major, self.minor]
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}
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}
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fn enemy_data_from_map_data(path: PathBuf, episode: &Episode) -> Vec<Option<MapEnemy>> {
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let mut cursor = File::open(path).unwrap();
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let mut enemy_data = Vec::new();
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while let Ok(enemy) = RawMapEnemy::from_byte_stream(&mut cursor) {
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let new_enemy = MapEnemy::from_raw(enemy, episode);
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enemy_data.append(&mut new_enemy
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.map_or(vec![None], |monster| {
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let mut monsters = Vec::new();
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monsters.push(Some(monster));
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match monster.monster {
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MonsterType::Monest => {
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for _ in 0..30 {
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monsters.push(Some(MapEnemy::new(MonsterType::Mothmant)));
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}
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},
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MonsterType::PofuillySlime => {
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for _ in 0..4 {
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monsters.push(Some(MapEnemy::new(MonsterType::PofuillySlime)));
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}
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},
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MonsterType::PanArms => {
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monsters.push(Some(MapEnemy::new(MonsterType::Hidoom)));
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monsters.push(Some(MapEnemy::new(MonsterType::Migium)));
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},
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MonsterType::SinowBeat => {
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for _ in 0..4 {
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monsters.push(Some(MapEnemy::new(MonsterType::SinowBeat)));
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}
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},
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MonsterType::SinowGold => {
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for _ in 0..4 {
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monsters.push(Some(MapEnemy::new(MonsterType::SinowGold)));
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}
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},
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MonsterType::Canane => {
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for _ in 0..8 {
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monsters.push(Some(MapEnemy::new(MonsterType::RingCanadine)));
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}
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},
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MonsterType::ChaosSorcerer => {
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monsters.push(Some(MapEnemy::new(MonsterType::BeeR)));
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monsters.push(Some(MapEnemy::new(MonsterType::BeeL)));
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},
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MonsterType::Bulclaw => {
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for _ in 0..4 {
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monsters.push(Some(MapEnemy::new(MonsterType::Claw)));
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}
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},
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MonsterType::DeRolLe => {
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for _ in 0..10 {
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monsters.push(Some(MapEnemy::new(MonsterType::DeRolLeBody)));
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}
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for _ in 0..9 {
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monsters.push(Some(MapEnemy::new(MonsterType::DeRolLeMine)));
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}
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},
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MonsterType::VolOptPartA => {
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for _ in 0..6 {
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monsters.push(Some(MapEnemy::new(MonsterType::VolOptPillar)));
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}
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for _ in 0..24 {
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monsters.push(Some(MapEnemy::new(MonsterType::VolOptMonitor)));
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}
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for _ in 0..2 {
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monsters.push(Some(MapEnemy::new(MonsterType::VolOptUnused)));
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}
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monsters.push(Some(MapEnemy::new(MonsterType::VolOptAmp)));
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monsters.push(Some(MapEnemy::new(MonsterType::VolOptCore)));
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monsters.push(Some(MapEnemy::new(MonsterType::VolOptUnused)));
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},
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// TOOD: this cares about difficulty (theres an ult-specific darvant?)
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MonsterType::DarkFalz => {
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for _ in 0..509 {
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monsters.push(Some(MapEnemy::new(MonsterType::Darvant)));
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}
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monsters.push(Some(MapEnemy::new(MonsterType::DarkFalz3)));
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monsters.push(Some(MapEnemy::new(MonsterType::DarkFalz2)));
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monsters.push(Some(MapEnemy::new(MonsterType::DarkFalz1)));
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},
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_ => {
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warn!("children: {}", enemy.children);
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for _ in 0..enemy.children {
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monsters.push(Some(MapEnemy::new(monster.monster)));
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}
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}
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}
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monsters
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}));
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}
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enemy_data
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}
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#[derive(Debug)]
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pub struct Maps {
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map_variants: [MapVariant; 15],
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enemy_data: Vec<Option<MapEnemy>>
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}
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impl Maps {
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pub fn new() -> Maps {
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pub fn new(episode: Episode) -> Maps {
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warn!("new maps ep: {:?}", episode);
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let map_variants = match episode {
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Episode::One => {
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[MapVariant::new(MapVariantType::Pioneer2Ep1, MapVariantMode::Online),
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MapVariant::new(MapVariantType::Forest1, MapVariantMode::Online),
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MapVariant::new(MapVariantType::Forest2, MapVariantMode::Online),
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MapVariant::new(MapVariantType::Caves1, MapVariantMode::Online),
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MapVariant::new(MapVariantType::Caves2, MapVariantMode::Online),
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MapVariant::new(MapVariantType::Caves3, MapVariantMode::Online),
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MapVariant::new(MapVariantType::Mines1, MapVariantMode::Online),
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MapVariant::new(MapVariantType::Mines2, MapVariantMode::Online),
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MapVariant::new(MapVariantType::Ruins1, MapVariantMode::Online),
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MapVariant::new(MapVariantType::Ruins2, MapVariantMode::Online),
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MapVariant::new(MapVariantType::Ruins3, MapVariantMode::Online),
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MapVariant::new(MapVariantType::Dragon, MapVariantMode::Online),
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MapVariant::new(MapVariantType::DeRolLe, MapVariantMode::Online),
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MapVariant::new(MapVariantType::VolOpt, MapVariantMode::Online),
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MapVariant::new(MapVariantType::DarkFalz, MapVariantMode::Online),
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]
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},
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_ => panic!()
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};
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let mut maps = Maps {
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enemy_data: Vec::new(),
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enemy_data: map_variants.iter().fold(Vec::new(), |mut enemy_data, map_variant| {
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enemy_data.append(&mut enemy_data_from_map_data(map_variant.dat_file().into(), &episode));
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enemy_data
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}),
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map_variants: map_variants,
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};
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maps.add_map("data/maps/map_city00_00e.dat".into());
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maps.add_map("data/maps/map_forest01_00e.dat".into());
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maps.add_map("data/maps/map_cave01_00_00e.dat".into());
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warn!("len {}", maps.enemy_data.len());
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maps
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}
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fn add_map(&mut self, path: PathBuf) {
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let mut cursor = File::open(path).unwrap();
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while let Ok(enemy) = RawMapEnemy::from_byte_stream(&mut cursor) {
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let new_enemy = MapEnemy::from_raw(enemy);
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match new_enemy.monster {
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MonsterType::Monest => {
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self.enemy_data.push(new_enemy);
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for _ in 0..30 {
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self.enemy_data.push(MapEnemy::new(MonsterType::Mothmant));
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}
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},
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_ => self.enemy_data.push(new_enemy)
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}
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}
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pub fn enemy_by_id(&self, id: usize) -> MapEnemy {
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self.enemy_data[id].unwrap()
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}
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pub fn enemy_by_id(&self, id: usize) -> MapEnemy {
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self.enemy_data[id]
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pub fn map_headers(&self) -> [u32; 0x20] {
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self.map_variants.iter()
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.enumerate()
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.fold([0; 0x20], |mut header, (i, map_variant)| {
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let [major, minor] = map_variant.pkt_header();
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header[i*2] = major as u32;
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header[i*2 + 1] = minor as u32;
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header
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})
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}
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}
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