@ -12,8 +12,6 @@ use crate::ship::room::{Episode, RoomMode};
// TODO: don't use *
// TODO: don't use *
use crate ::ship ::map ::* ;
use crate ::ship ::map ::* ;
// use rand::{Rng};
pub fn objects_from_stream ( cursor : & mut impl Read , episode : & Episode , map_area : & MapArea ) -> Vec < Option < MapObject > > {
pub fn objects_from_stream ( cursor : & mut impl Read , episode : & Episode , map_area : & MapArea ) -> Vec < Option < MapObject > > {
let mut object_data = Vec ::new ( ) ;
let mut object_data = Vec ::new ( ) ;
@ -31,99 +29,14 @@ fn objects_from_map_data(path: PathBuf, episode: &Episode, map_area: &MapArea) -
}
}
fn parse_enemy ( episode : & Episode , map_area : & MapArea , raw_enemy : RawMapEnemy ) -> Vec < Option < MapEnemy > > {
fn parse_enemy ( episode : & Episode , map_area : & MapArea , raw_enemy : RawMapEnemy ) -> Vec < Option < MapEnemy > > {
// fn parse_enemy(episode: &Episode, map_area: &MapArea, raw_enemy: RawMapEnemy, rare_monster_table: RareMonsterAppearTable) -> Vec<Option<MapEnemy>> {
let enemy = MapEnemy ::from_raw ( raw_enemy , episode , map_area ) ;
let enemy = MapEnemy ::from_raw ( raw_enemy , episode , map_area ) ;
// TODO: load rare monster rates config
enemy
enemy
. map_or ( vec ! [ None ] , | monster | {
. map_or ( vec ! [ None ] , | monster | {
let mut monsters = Vec ::new ( ) ;
let mut monsters = Vec ::new ( ) ;
monsters . push ( Some ( monster ) ) ;
monsters . push ( Some ( monster ) ) ;
match monster . monster {
match monster . monster {
// TODO: make real spawn rates
// TODO: specific ep 2 event rappies
// MonsterType::RagRappy => {if rand::thread_rng().gen_range(0, 100) < 11 {
/* MonsterType::RagRappy => {if rare_monster_table.roll_appearance(&monster.monster) {
monsters . pop ( ) ;
match episode {
Episode ::One = > { monsters . push ( Some ( MapEnemy ::new ( MonsterType ::AlRappy , monster . map_area ) . set_shiny ( ) ) ) } ,
Episode ::Two = > { monsters . push ( Some ( MapEnemy ::new ( MonsterType ::EventRappy , monster . map_area ) . set_shiny ( ) ) ) } ,
_ = > { unreachable ! ( ) } ,
}
} } ,
// MonsterType::Hildebear => {if rand::thread_rng().gen_range(0, 100) < 11 {
MonsterType ::Hildebear = > { if rare_monster_table . roll_appearance ( & monster . monster ) {
monsters . pop ( ) ;
monsters . push ( Some ( MapEnemy ::new ( MonsterType ::Hildeblue , monster . map_area ) . set_shiny ( ) ) )
} } ,
// MonsterType::PoisonLily => {if rand::thread_rng().gen_range(0, 100) < 11 {
MonsterType ::PoisonLily = > { if rare_monster_table . roll_appearance ( & monster . monster ) {
monsters . pop ( ) ;
monsters . push ( Some ( MapEnemy ::new ( MonsterType ::NarLily , monster . map_area ) . set_shiny ( ) ) )
} } ,
// TODO: client increments by 5 for slimes instead of 4 segawhyyyyy?????
MonsterType ::PofuillySlime = > {
monsters . pop ( ) ;
for _ in 0 . . 5 {
// if rand::thread_rng().gen_range(0, 100) < 11 {
if rare_monster_table . roll_appearance ( & monster . monster ) {
monsters . push ( Some ( MapEnemy ::new ( MonsterType ::PouillySlime , monster . map_area ) . set_shiny ( ) ) )
} else {
monsters . push ( Some ( MapEnemy ::new ( MonsterType ::PofuillySlime , monster . map_area ) ) )
}
}
} ,
MonsterType ::PouillySlime = > {
// guaranteed rare slime already pushed
// roll for the other 3 (4?) copies
for _ in 0 . . 4 {
// if rand::thread_rng().gen_range(0, 100) < 11 {
if rare_monster_table . roll_appearance ( & monster . monster ) {
monsters . push ( Some ( MapEnemy ::new ( MonsterType ::PouillySlime , monster . map_area ) . set_shiny ( ) ) )
} else {
monsters . push ( Some ( MapEnemy ::new ( MonsterType ::PofuillySlime , monster . map_area ) ) )
}
}
} ,
// MonsterType::SandRappyCrater => {if rand::thread_rng().gen_range(0, 100) < 11 {
MonsterType ::SandRappyCrater = > { if rare_monster_table . roll_appearance ( & monster . monster ) {
monsters . pop ( ) ;
monsters . push ( Some ( MapEnemy ::new ( MonsterType ::DelRappyCrater , monster . map_area ) . set_shiny ( ) ) )
} } ,
// MonsterType::ZuCrater => {if rand::thread_rng().gen_range(0, 100) < 11 {
MonsterType ::ZuCrater = > { if rare_monster_table . roll_appearance ( & monster . monster ) {
monsters . pop ( ) ;
monsters . push ( Some ( MapEnemy ::new ( MonsterType ::PazuzuCrater , monster . map_area ) . set_shiny ( ) ) )
} } ,
// MonsterType::Dorphon => {if rand::thread_rng().gen_range(0, 100) < 11 {
MonsterType ::Dorphon = > { if rare_monster_table . roll_appearance ( & monster . monster ) {
monsters . pop ( ) ;
monsters . push ( Some ( MapEnemy ::new ( MonsterType ::DorphonEclair , monster . map_area ) . set_shiny ( ) ) )
} } ,
// MonsterType::SandRappyDesert => {if rand::thread_rng().gen_range(0, 100) < 11 {
MonsterType ::SandRappyDesert = > { if rare_monster_table . roll_appearance ( & monster . monster ) {
monsters . pop ( ) ;
monsters . push ( Some ( MapEnemy ::new ( MonsterType ::DelRappyDesert , monster . map_area ) . set_shiny ( ) ) )
} } ,
// MonsterType::ZuDesert => {if rand::thread_rng().gen_range(0, 100) < 11 {
MonsterType ::ZuDesert = > { if rare_monster_table . roll_appearance ( & monster . monster ) {
monsters . pop ( ) ;
monsters . push ( Some ( MapEnemy ::new ( MonsterType ::PazuzuDesert , monster . map_area ) . set_shiny ( ) ) )
} } ,
// MonsterType::MerissaA => {if rand::thread_rng().gen_range(0, 100) < 11 {
MonsterType ::MerissaA = > { if rare_monster_table . roll_appearance ( & monster . monster ) {
monsters . pop ( ) ;
monsters . push ( Some ( MapEnemy ::new ( MonsterType ::MerissaAA , monster . map_area ) . set_shiny ( ) ) )
} } ,
// MonsterType::SaintMillion | MonsterType::Shambertin => { if rand::thread_rng().gen_range(0, 100) < 11 {
MonsterType ::SaintMillion | MonsterType ::Shambertin = > { if rare_monster_table . roll_appearance ( & monster . monster ) {
monsters . pop ( ) ;
monsters . push ( Some ( MapEnemy ::new ( MonsterType ::Kondrieu , monster . map_area ) . set_shiny ( ) ) )
} } ,
* /
MonsterType ::Monest = > {
MonsterType ::Monest = > {
for _ in 0 . . 30 {
for _ in 0 . . 30 {
monsters . push ( Some ( MapEnemy ::new ( MonsterType ::Mothmant , monster . map_area ) ) ) ;
monsters . push ( Some ( MapEnemy ::new ( MonsterType ::Mothmant , monster . map_area ) ) ) ;
@ -235,21 +148,17 @@ fn parse_enemy(episode: &Episode, map_area: &MapArea, raw_enemy: RawMapEnemy) ->
pub fn enemy_data_from_stream ( cursor : & mut impl Read , map_area : & MapArea , episode : & Episode ) -> Vec < Option < MapEnemy > > {
pub fn enemy_data_from_stream ( cursor : & mut impl Read , map_area : & MapArea , episode : & Episode ) -> Vec < Option < MapEnemy > > {
// pub fn enemy_data_from_stream(cursor: &mut impl Read, map_area: &MapArea, episode: &Episode, rare_monster_table: enemy::RareMonsterAppearTable) -> Vec<Option<MapEnemy>> {
let mut enemy_data = Vec ::new ( ) ;
let mut enemy_data = Vec ::new ( ) ;
while let Ok ( enemy ) = RawMapEnemy ::from_byte_stream ( cursor ) {
while let Ok ( enemy ) = RawMapEnemy ::from_byte_stream ( cursor ) {
enemy_data . append ( & mut parse_enemy ( episode , map_area , enemy ) ) ;
enemy_data . append ( & mut parse_enemy ( episode , map_area , enemy ) ) ;
// enemy_data.append(&mut parse_enemy(episode, map_area, enemy, rare_monster_table));
}
}
enemy_data
enemy_data
}
}
fn enemy_data_from_map_data ( map_variant : & MapVariant , episode : & Episode ) -> Vec < Option < MapEnemy > > {
fn enemy_data_from_map_data ( map_variant : & MapVariant , episode : & Episode ) -> Vec < Option < MapEnemy > > {
// fn enemy_data_from_map_data(map_variant: &MapVariant, episode: &Episode, rare_monster_table: enemy::RareMonsterAppearTable) -> Vec<Option<MapEnemy>> {
let path = map_variant . dat_file ( ) ;
let path = map_variant . dat_file ( ) ;
let mut cursor = File ::open ( path ) . unwrap ( ) ;
let mut cursor = File ::open ( path ) . unwrap ( ) ;
enemy_data_from_stream ( & mut cursor , & map_variant . map , episode )
enemy_data_from_stream ( & mut cursor , & map_variant . map , episode )
// enemy_data_from_stream(&mut cursor, &map_variant.map, episode, rare_monster_table)
}
}
@ -268,7 +177,6 @@ pub struct Maps {
}
}
impl Maps {
impl Maps {
// pub fn new(room_mode: RoomMode) -> Maps {
pub fn new ( room_mode : RoomMode , rare_monster_table : & enemy ::RareMonsterAppearTable ) -> Maps {
pub fn new ( room_mode : RoomMode , rare_monster_table : & enemy ::RareMonsterAppearTable ) -> Maps {
let map_variants = match ( room_mode . episode ( ) , room_mode . single_player ( ) ) {
let map_variants = match ( room_mode . episode ( ) , room_mode . single_player ( ) ) {
( Episode ::One , 0 ) = > {
( Episode ::One , 0 ) = > {
@ -365,7 +273,6 @@ impl Maps {
enemy_data : map_variants . iter ( )
enemy_data : map_variants . iter ( )
. fold ( Vec ::new ( ) , | mut enemy_data , map_variant | {
. fold ( Vec ::new ( ) , | mut enemy_data , map_variant | {
enemy_data . append ( & mut enemy_data_from_map_data ( map_variant , & room_mode . episode ( ) ) ) ;
enemy_data . append ( & mut enemy_data_from_map_data ( map_variant , & room_mode . episode ( ) ) ) ;
// enemy_data.append(&mut enemy_data_from_map_data(map_variant, &room_mode.episode(), rare_monster_table));
enemy_data
enemy_data
} ) ,
} ) ,
object_data : map_variants . iter ( )
object_data : map_variants . iter ( )
@ -398,20 +305,9 @@ impl Maps {
} )
} )
}
}
// pub fn set_quest_data(&mut self, enemies: Vec<Option<MapEnemy>>, objects: Vec<Option<MapObject>>) {
pub fn set_quest_data ( & mut self , enemies : Vec < Option < MapEnemy > > , objects : Vec < Option < MapObject > > , rare_monster_appear_table : & RareMonsterAppearTable ) {
pub fn set_quest_data ( & mut self , enemies : Vec < Option < MapEnemy > > , objects : Vec < Option < MapObject > > , rare_monster_appear_table : & RareMonsterAppearTable ) {
self . enemy_data = enemies ;
self . enemy_data = enemies ;
self . roll_monster_appearance ( rare_monster_appear_table ) ;
self . roll_monster_appearance ( rare_monster_appear_table ) ;
// self.enemy_data = enemies
// .iter()
// .map(|&x| if x.is_some() {
// Some(x.unwrap().roll_appearance_for_quest(rare_monster_table))
// } else {
// x
// })
// .collect();
self . object_data = objects ;
self . object_data = objects ;
}
}