i t e m r e f a c t o r
also some bank functionality
This commit is contained in:
parent
1062382552
commit
344cfc6dc4
@ -259,6 +259,7 @@ pub struct NewCharacterEntity {
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pub tech_menu: CharacterTechMenu,
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pub meseta: u32,
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pub bank_meseta: u32,
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}
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impl NewCharacterEntity {
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@ -278,6 +279,7 @@ impl NewCharacterEntity {
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materials: CharacterMaterials::default(),
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tech_menu: CharacterTechMenu::new(),
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meseta: 0,
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bank_meseta: 0,
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}
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}
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}
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@ -303,4 +305,6 @@ pub struct CharacterEntity {
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pub tech_menu: CharacterTechMenu,
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pub meseta: u32,
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// TODO: this should not be tied to the character
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pub bank_meseta: u32,
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}
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@ -56,6 +56,10 @@ pub trait EntityGateway: Send + Sync + Clone {
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unimplemented!();
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}
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async fn change_item_location(&mut self, _item_id: &ItemEntityId, _item_location: ItemLocation) {
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unimplemented!();
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}
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async fn get_items_by_character(&self, _char: &CharacterEntity) -> Vec<ItemEntity> {
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unimplemented!();
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}
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@ -123,6 +123,7 @@ impl EntityGateway for InMemoryGateway {
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materials: character.materials,
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tech_menu: character.tech_menu,
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meseta: character.meseta,
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bank_meseta: character.bank_meseta,
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};
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characters.insert(new_character.id, new_character.clone());
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Some(new_character)
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@ -157,6 +158,13 @@ impl EntityGateway for InMemoryGateway {
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items.insert(item.id, item.clone());
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}
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async fn change_item_location(&mut self, item_id: &ItemEntityId, item_location: ItemLocation) {
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self.items.lock().unwrap().get_mut(&item_id)
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.map(|item_entity| {
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item_entity.location = item_location
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});
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}
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async fn get_items_by_character(&self, character: &CharacterEntity) -> Vec<ItemEntity> {
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let items = self.items.lock().unwrap();
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items
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@ -15,8 +15,8 @@ use crate::ship::drops::ItemDropType;
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pub struct ItemEntityId(pub u32);
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#[derive(Hash, PartialEq, Eq, Debug, Clone)]
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pub struct ItemId(u32);
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub struct BankName(String);
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#[derive(Debug, Clone, PartialEq, Eq, Hash, PartialOrd, Ord)]
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pub struct BankName(pub String);
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#[derive(Clone, Debug, PartialEq)]
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pub enum ItemLocation {
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@ -27,7 +27,7 @@ pub enum ItemLocation {
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},
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Bank {
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character_id: CharacterEntityId,
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slot: BankName,
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name: BankName,
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},
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LocalFloor {
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character_id: CharacterEntityId,
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@ -1,7 +1,7 @@
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use libpso::character::character;
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use crate::common::leveltable::CharacterStats;
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use crate::entity::character::CharacterEntity;
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use crate::ship::items::CharacterInventory;
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use crate::ship::items::{CharacterInventory, CharacterBank};
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pub struct CharacterBytesBuilder<'a> {
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character: Option<&'a CharacterEntity>,
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@ -80,7 +80,8 @@ pub struct FullCharacterBytesBuilder<'a> {
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character: Option<&'a CharacterEntity>,
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stats: Option<&'a CharacterStats>,
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level: Option<u32>,
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inventory: Option<&'a CharacterInventory<'a>>,
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inventory: Option<&'a CharacterInventory>,
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bank: Option<&'a CharacterBank>,
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key_config: Option<&'a [u8; 0x16C]>,
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joystick_config: Option<&'a [u8; 0x38]>,
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symbol_chat: Option<&'a [u8; 1248]>,
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@ -95,6 +96,7 @@ impl<'a> FullCharacterBytesBuilder<'a> {
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stats: None,
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level: None,
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inventory: None,
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bank: None,
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key_config: None,
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joystick_config: None,
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symbol_chat: None,
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@ -130,6 +132,13 @@ impl<'a> FullCharacterBytesBuilder<'a> {
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}
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}
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pub fn bank(self, bank: &'a CharacterBank) -> FullCharacterBytesBuilder<'a> {
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FullCharacterBytesBuilder {
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bank: Some(bank),
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..self
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}
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}
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pub fn key_config(self, key_config: &'a [u8; 0x16C]) -> FullCharacterBytesBuilder<'a> {
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FullCharacterBytesBuilder {
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key_config: Some(key_config),
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@ -163,6 +172,7 @@ impl<'a> FullCharacterBytesBuilder<'a> {
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let stats = self.stats.unwrap();
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let level = self.level.unwrap();
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let inventory = self.inventory.unwrap();
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let bank = self.bank.unwrap();
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let key_config = self.key_config.unwrap();
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let joystick_config = self.joystick_config.unwrap();
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let symbol_chat = self.symbol_chat.unwrap();
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@ -196,6 +206,7 @@ impl<'a> FullCharacterBytesBuilder<'a> {
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info_board: character.info_board.as_bytes(),
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symbol_chats: *symbol_chat,
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tech_menu: *tech_menu,
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bank: bank.as_client_bank_items(),
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..character::FullCharacter::default()
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}
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}
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@ -1,881 +0,0 @@
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use std::collections::{HashMap, BTreeMap};
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use std::cmp::Ordering;
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use thiserror::Error;
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use futures::future::join_all;
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use libpso::character::character;//::InventoryItem;
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use crate::entity::gateway::EntityGateway;
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use crate::entity::character::{CharacterEntity, CharacterEntityId};
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use crate::entity::item::{ItemEntityId, ItemEntity, ItemDetail, ItemLocation};
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use crate::entity::item::{Meseta, NewItemEntity};
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use crate::entity::item::tool::{Tool, ToolType};
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use crate::ship::map::MapArea;
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use crate::ship::ship::ItemDropLocation;
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use crate::ship::drops::{ItemDrop, ItemDropType};
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use crate::ship::location::{AreaClient, RoomId};
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#[derive(Debug, Copy, Clone, Hash, PartialEq, Eq)]
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pub struct ActiveItemId(pub u32);
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#[derive(Debug, Copy, Clone, Hash, PartialEq, Eq)]
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struct RoomItemId(RoomId, u32);
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#[derive(Debug, Copy, Clone, Hash, PartialEq, Eq)]
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pub struct ClientItemId(pub u32);
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#[derive(Debug, Clone)]
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pub struct IndividualInventoryItem {
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pub entity_id: ItemEntityId,
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pub item_id: ClientItemId,
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pub item: ItemDetail,
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pub equipped: bool,
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}
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#[derive(Debug, Clone)]
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pub struct StackedInventoryItem {
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pub entity_ids: Vec<ItemEntityId>,
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pub item_id: ClientItemId,
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pub tool: Tool,
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}
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impl StackedInventoryItem {
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pub fn count(&self) -> usize {
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self.entity_ids.len()
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}
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}
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#[derive(Debug, Clone)]
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pub enum InventoryItem {
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Individual(IndividualInventoryItem),
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Stacked(StackedInventoryItem),
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}
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pub enum InventoryItemAddToError {
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BothAreNotStacked,
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DifferentTool,
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ExceedsCapacity,
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}
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impl InventoryItem {
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pub fn item_id(&self) -> ClientItemId {
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match self {
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InventoryItem::Individual(individual_inventory_item) => {
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individual_inventory_item.item_id
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},
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InventoryItem::Stacked(stacked_inventory_item) => {
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stacked_inventory_item.item_id
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}
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}
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}
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pub fn set_item_id(&mut self, item_id: ClientItemId) {
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match self {
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InventoryItem::Individual(individual_inventory_item) => {
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individual_inventory_item.item_id = item_id
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},
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InventoryItem::Stacked(stacked_inventory_item) => {
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stacked_inventory_item.item_id = item_id
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}
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}
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}
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pub fn are_same_stackable_tool(&self, other_stacked_item: &StackedFloorItem) -> bool {
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match self {
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InventoryItem::Stacked(self_stacked_item) => {
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self_stacked_item.tool == other_stacked_item.tool
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&& self_stacked_item.tool.is_stackable() && other_stacked_item.tool.is_stackable()
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},
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_ => false
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}
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}
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pub fn can_combine_stacks(&self, other_stacked_item: &StackedFloorItem) -> bool {
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match self {
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InventoryItem::Stacked(self_stacked_item) => {
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self_stacked_item.tool == other_stacked_item.tool
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&& self_stacked_item.tool.is_stackable() && other_stacked_item.tool.is_stackable()
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&& self_stacked_item.count() + other_stacked_item.count() <= self_stacked_item.tool.max_stack()
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},
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_ => false
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}
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}
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// TODO: result
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pub fn combine_stacks(&mut self, other_stacked_item: &mut StackedFloorItem) {
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match self {
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InventoryItem::Stacked(self_stacked_item) => {
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self_stacked_item.entity_ids.append(&mut other_stacked_item.entity_ids);
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},
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_ => {
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}
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}
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}
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pub fn equipped(&self) -> bool {
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match self {
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InventoryItem::Individual(individual_inventory_item) => {
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individual_inventory_item.equipped
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},
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InventoryItem::Stacked(_) => {
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false
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}
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}
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}
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pub fn as_client_bytes(&self) -> [u8; 16] {
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match self {
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InventoryItem::Individual(item) => {
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match &item.item {
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ItemDetail::Weapon(w) => w.as_bytes(),
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ItemDetail::Armor(a) => a.as_bytes(),
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ItemDetail::Shield(s) => s.as_bytes(),
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ItemDetail::Unit(u) => u.as_bytes(),
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ItemDetail::Tool(t) => t.as_individual_bytes(),
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ItemDetail::TechniqueDisk(d) => d.as_bytes(),
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ItemDetail::Mag(m) => m.as_bytes(),
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}
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},
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InventoryItem::Stacked(item) => {
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item.tool.as_stacked_bytes(item.entity_ids.len())
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},
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}
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}
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pub fn can_add_to(&mut self, stacked_floor_item: &StackedFloorItem) -> Result<(), InventoryItemAddToError> {
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if let InventoryItem::Stacked(stacked_inventory_item) = self {
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if stacked_floor_item.tool != stacked_inventory_item.tool {
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return Err(InventoryItemAddToError::DifferentTool)
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}
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if stacked_floor_item.tool.tool.max_stack() < (stacked_floor_item.count() + stacked_inventory_item.count()) {
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return Err(InventoryItemAddToError::ExceedsCapacity)
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}
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Ok(())
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}
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else {
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Err(InventoryItemAddToError::BothAreNotStacked)
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}
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}
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pub fn add_to(&mut self, mut stacked_floor_item: StackedFloorItem) -> Result<(), InventoryItemAddToError> {
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self.can_add_to(&stacked_floor_item)?;
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if let InventoryItem::Stacked(stacked_inventory_item) = self {
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stacked_inventory_item.entity_ids.append(&mut stacked_floor_item.entity_ids);
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}
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Ok(())
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}
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}
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#[derive(Debug, Clone)]
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pub struct IndividualFloorItem {
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pub entity_id: ItemEntityId,
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pub item_id: ClientItemId,
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pub item: ItemDetail,
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pub map_area: MapArea,
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pub x: f32,
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pub y: f32,
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pub z: f32,
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}
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#[derive(Debug, Clone)]
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pub struct StackedFloorItem {
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pub entity_ids: Vec<ItemEntityId>,
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pub item_id: ClientItemId,
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pub tool: Tool,
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pub map_area: MapArea,
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pub x: f32,
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pub y: f32,
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pub z: f32,
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}
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impl StackedFloorItem {
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pub fn count(&self) -> usize {
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self.entity_ids.len()
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}
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}
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#[derive(Debug, Clone)]
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pub struct MesetaFloorItem {
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pub item_id: ClientItemId,
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pub meseta: Meseta,
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pub map_area: MapArea,
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pub x: f32,
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pub y: f32,
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pub z: f32,
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}
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#[derive(Debug, Clone)]
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pub enum FloorItem {
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Individual(IndividualFloorItem),
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Stacked(StackedFloorItem),
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Meseta(MesetaFloorItem),
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}
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impl FloorItem {
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pub fn item_id(&self) -> ClientItemId {
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match self {
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FloorItem::Individual(individual_floor_item) => {
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individual_floor_item.item_id
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},
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FloorItem::Stacked(stacked_floor_item) => {
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stacked_floor_item.item_id
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},
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FloorItem::Meseta(meseta_floor_item) => {
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meseta_floor_item.item_id
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}
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}
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}
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pub fn x(&self) -> f32 {
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match self {
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FloorItem::Individual(individual_floor_item) => {
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individual_floor_item.x
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},
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FloorItem::Stacked(stacked_floor_item) => {
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stacked_floor_item.x
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},
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FloorItem::Meseta(meseta_floor_item) => {
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meseta_floor_item.x
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}
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}
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}
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pub fn y(&self) -> f32 {
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match self {
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FloorItem::Individual(individual_floor_item) => {
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individual_floor_item.y
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},
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FloorItem::Stacked(stacked_floor_item) => {
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stacked_floor_item.y
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},
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FloorItem::Meseta(meseta_floor_item) => {
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meseta_floor_item.y
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}
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}
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}
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pub fn z(&self) -> f32 {
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match self {
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FloorItem::Individual(individual_floor_item) => {
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individual_floor_item.z
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},
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FloorItem::Stacked(stacked_floor_item) => {
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stacked_floor_item.z
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},
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FloorItem::Meseta(meseta_floor_item) => {
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meseta_floor_item.z
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}
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}
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}
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pub fn map_area(&self) -> MapArea {
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match self {
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FloorItem::Individual(individual_floor_item) => {
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individual_floor_item.map_area
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},
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FloorItem::Stacked(stacked_floor_item) => {
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stacked_floor_item.map_area
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},
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FloorItem::Meseta(meseta_floor_item) => {
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meseta_floor_item.map_area
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}
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}
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}
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pub fn as_client_bytes(&self) -> [u8; 16] {
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match self {
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FloorItem::Individual(individual_floor_item) => {
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individual_floor_item.item.as_client_bytes()
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},
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FloorItem::Stacked(stacked_floor_item) => {
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stacked_floor_item.tool.as_stacked_bytes(stacked_floor_item.count())
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},
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FloorItem::Meseta(meseta_floor_item) => {
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meseta_floor_item.meseta.as_bytes()
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}
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}
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}
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}
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#[derive(Debug)]
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pub struct CharacterInventory<'a>(&'a Vec<InventoryItem>);
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// TODO: this should actually do things
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impl<'a> CharacterInventory<'a> {
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pub fn as_client_inventory_items(&self) -> [character::InventoryItem; 30] {
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self.0.iter()
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.enumerate()
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.fold([character::InventoryItem::default(); 30], |mut inventory, (slot, item)| {
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let bytes = item.as_client_bytes();
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inventory[slot].data1.copy_from_slice(&bytes[0..12]);
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inventory[slot].data2.copy_from_slice(&bytes[12..16]);
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inventory[slot].item_id = item.item_id().0;
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// does this do anything?
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inventory[slot].equipped = if item.equipped() { 1 } else { 0 };
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// because this actually equips the item
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inventory[slot].flags |= if item.equipped() { 8 } else { 0 };
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inventory
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})
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}
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pub fn slot(&self, slot: usize) -> Option<&'a InventoryItem> {
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self.0.get(slot)
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}
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pub fn count(&self) -> usize {
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self.0.len()
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}
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// TODO: function that gives out a handle to an item, allowing deletion of it from the inventory
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}
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pub enum TriggerCreateItem {
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Yes,
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No
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}
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#[derive(Error, Debug)]
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#[error("")]
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pub enum ItemManagerError {
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EntityGatewayError,
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NoSuchItemId(ClientItemId),
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NoCharacter(CharacterEntityId),
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CouldNotAddToInventory(FloorItem),
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//ItemBelongsToOtherPlayer,
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Idunnoman,
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CouldNotSplitItem(InventoryItem),
|
||||
CouldNotDropMeseta,
|
||||
NotEnoughTools(Tool, usize, usize), // have, expected
|
||||
}
|
||||
|
||||
pub struct ItemManager {
|
||||
id_counter: u32,
|
||||
|
||||
character_inventory: HashMap<CharacterEntityId, Vec<InventoryItem>>,
|
||||
character_floor: HashMap<CharacterEntityId, Vec<FloorItem>>,
|
||||
|
||||
character_room: HashMap<CharacterEntityId, RoomId>,
|
||||
room_floor: HashMap<RoomId, Vec<FloorItem>>,
|
||||
room_item_id_counter: HashMap<RoomId, Box<dyn FnMut() -> ClientItemId + Send>>,
|
||||
}
|
||||
|
||||
impl ItemManager {
|
||||
pub fn new() -> ItemManager {
|
||||
ItemManager {
|
||||
id_counter: 0,
|
||||
character_inventory: HashMap::new(),
|
||||
character_floor: HashMap::new(),
|
||||
character_room: HashMap::new(),
|
||||
room_floor: HashMap::new(),
|
||||
room_item_id_counter: HashMap::new(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn next_global_item_id(&mut self) -> ClientItemId {
|
||||
self.id_counter += 1;
|
||||
ClientItemId(self.id_counter)
|
||||
}
|
||||
|
||||
// TODO: Result
|
||||
pub async fn load_character<EG: EntityGateway>(&mut self, entity_gateway: &mut EG, character: &CharacterEntity) {
|
||||
let items = entity_gateway.get_items_by_character(&character).await;
|
||||
let inventory_items = items.into_iter()
|
||||
.filter_map(|item| {
|
||||
match item.location {
|
||||
ItemLocation::Inventory{slot, equipped, ..} => Some((item.id, item.item, slot, equipped)),
|
||||
_ => None,
|
||||
}
|
||||
})
|
||||
.fold(BTreeMap::new(), |mut acc, (id, item, slot, equipped)| {
|
||||
if item.is_stackable() {
|
||||
if let ItemDetail::Tool(tool) = item {
|
||||
let inventory_item = acc.entry(slot).or_insert(InventoryItem::Stacked(StackedInventoryItem {
|
||||
entity_ids: Vec::new(),
|
||||
item_id: self.next_global_item_id(),
|
||||
tool: tool,
|
||||
}));
|
||||
if let InventoryItem::Stacked(ref mut stacked_inventory_item) = inventory_item {
|
||||
stacked_inventory_item.entity_ids.push(id);
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
acc.insert(slot, InventoryItem::Individual(IndividualInventoryItem {
|
||||
entity_id: id,
|
||||
item_id: self.next_global_item_id(),
|
||||
item: item,
|
||||
equipped: equipped,
|
||||
}));
|
||||
}
|
||||
|
||||
acc
|
||||
});
|
||||
let inventory = inventory_items.into_iter().map(|(k, v)| v).take(30).collect();
|
||||
self.character_inventory.insert(character.id, inventory);
|
||||
}
|
||||
|
||||
pub fn add_character_to_room(&mut self, room_id: RoomId, character: &CharacterEntity, area_client: AreaClient) {
|
||||
let base_id = ((area_client.local_client.id() as u32) << 21) | 0x10000;
|
||||
let inventory = self.character_inventory.get_mut(&character.id).unwrap();
|
||||
for (i, item) in inventory.iter_mut().enumerate() {
|
||||
item.set_item_id(ClientItemId(base_id + i as u32));
|
||||
}
|
||||
self.character_room.insert(character.id, room_id);
|
||||
self.character_floor.insert(character.id, Vec::new());
|
||||
self.room_floor.entry(room_id).or_insert(Vec::new());
|
||||
|
||||
let mut inc = 0xF0000000;
|
||||
self.room_item_id_counter.entry(room_id).or_insert(Box::new(move || {
|
||||
inc += 1;
|
||||
ClientItemId(inc)
|
||||
}));
|
||||
}
|
||||
|
||||
pub fn get_character_inventory(&self, character: &CharacterEntity) -> Result<CharacterInventory, ItemManagerError> {
|
||||
Ok(CharacterInventory(self.character_inventory.get(&character.id)
|
||||
.ok_or(ItemManagerError::NoCharacter(character.id))?))
|
||||
}
|
||||
|
||||
pub fn remove_character_from_room(&mut self, character: &CharacterEntity) {
|
||||
self.character_inventory.remove(&character.id);
|
||||
self.character_floor.remove(&character.id);
|
||||
self.character_room.remove(&character.id)
|
||||
.as_ref()
|
||||
.map(|room| {
|
||||
if self.character_room.iter().find(|(_, r)| *r == room).is_none() {
|
||||
self.room_floor.remove(room);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
pub fn get_inventory_item_by_id(&self, character: &CharacterEntity, item_id: ClientItemId) -> Result<InventoryItem, ItemManagerError> {
|
||||
let inventory = self.character_inventory.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
inventory.iter()
|
||||
.filter(|item| {
|
||||
item.item_id() == item_id
|
||||
})
|
||||
.nth(0)
|
||||
.ok_or(ItemManagerError::NoSuchItemId(item_id))
|
||||
.map(Clone::clone)
|
||||
}
|
||||
|
||||
pub fn get_floor_item_by_id(&self, character: &CharacterEntity, item_id: ClientItemId) -> Result<FloorItem, ItemManagerError> {
|
||||
let floor = self.character_floor.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
let room = self.character_room.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
let shared_floor = self.room_floor.get(room).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
floor.iter()
|
||||
.chain(shared_floor.iter())
|
||||
.filter(|item| {
|
||||
item.item_id() == item_id
|
||||
})
|
||||
.nth(0)
|
||||
.ok_or(ItemManagerError::NoSuchItemId(item_id))
|
||||
.map(Clone::clone)
|
||||
}
|
||||
|
||||
pub async fn character_picks_up_item<EG: EntityGateway>(&mut self, entity_gateway: &mut EG, character: &mut CharacterEntity, floor_item: FloorItem) -> Result<TriggerCreateItem, ItemManagerError> {
|
||||
let local_floor = self.character_floor.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
let room_id = self.character_room.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
let shared_floor = self.room_floor.get_mut(&room_id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
|
||||
let (floor_to_remove_from, position) = if let Some(position) = local_floor.iter().position(|item| item.item_id() == floor_item.item_id()) {
|
||||
(local_floor, position)
|
||||
}
|
||||
else if let Some(position) = shared_floor.iter().position(|item| item.item_id() == floor_item.item_id()) {
|
||||
(shared_floor, position)
|
||||
}
|
||||
else {
|
||||
return Err(ItemManagerError::NoSuchItemId(floor_item.item_id()))
|
||||
};
|
||||
|
||||
let trigger_create_item = match floor_item.clone() {
|
||||
FloorItem::Individual(individual_floor_item) => {
|
||||
if inventory.len() >= 30 {
|
||||
return Err(ItemManagerError::CouldNotAddToInventory(floor_item));
|
||||
}
|
||||
|
||||
entity_gateway.save_item(&ItemEntity {
|
||||
id: individual_floor_item.entity_id,
|
||||
item: individual_floor_item.item.clone(),
|
||||
location: ItemLocation::Inventory {
|
||||
character_id: character.id,
|
||||
slot: inventory.len(),
|
||||
equipped: false,
|
||||
}
|
||||
}).await;
|
||||
|
||||
let inventory_item = InventoryItem::Individual(IndividualInventoryItem {
|
||||
entity_id: individual_floor_item.entity_id,
|
||||
item_id: individual_floor_item.item_id,
|
||||
item: individual_floor_item.item,
|
||||
equipped: false,
|
||||
});
|
||||
inventory.push(inventory_item);
|
||||
|
||||
TriggerCreateItem::Yes
|
||||
},
|
||||
FloorItem::Stacked(mut stacked_floor_item) => {
|
||||
let mut tool_in_inventory = inventory.iter_mut()
|
||||
.enumerate()
|
||||
.find(|(_, item)| {
|
||||
item.are_same_stackable_tool(&stacked_floor_item)
|
||||
});
|
||||
|
||||
match tool_in_inventory {
|
||||
Some((slot, ref mut tool_in_inventory)) => {
|
||||
if tool_in_inventory.can_combine_stacks(&stacked_floor_item) {
|
||||
for entity_id in stacked_floor_item.entity_ids.iter() {
|
||||
entity_gateway.save_item(&ItemEntity {
|
||||
id: *entity_id,
|
||||
item: ItemDetail::Tool(stacked_floor_item.tool),
|
||||
location: ItemLocation::Inventory {
|
||||
character_id: character.id,
|
||||
slot: slot,
|
||||
equipped: false,
|
||||
}
|
||||
}).await;
|
||||
}
|
||||
|
||||
tool_in_inventory.combine_stacks(&mut stacked_floor_item)
|
||||
}
|
||||
else {
|
||||
return Err(ItemManagerError::CouldNotAddToInventory(floor_item))
|
||||
}
|
||||
TriggerCreateItem::No
|
||||
},
|
||||
None => {
|
||||
let slot = inventory.len();
|
||||
for entity_id in stacked_floor_item.entity_ids.iter() {
|
||||
entity_gateway.save_item(&ItemEntity {
|
||||
id: *entity_id,
|
||||
item: ItemDetail::Tool(stacked_floor_item.tool),
|
||||
location: ItemLocation::Inventory {
|
||||
character_id: character.id,
|
||||
slot: slot,
|
||||
equipped: false,
|
||||
}
|
||||
}).await;
|
||||
}
|
||||
|
||||
inventory.push(InventoryItem::Stacked(StackedInventoryItem {
|
||||
entity_ids: stacked_floor_item.entity_ids,
|
||||
item_id: stacked_floor_item.item_id,
|
||||
tool: stacked_floor_item.tool,
|
||||
}));
|
||||
TriggerCreateItem::Yes
|
||||
}
|
||||
}
|
||||
},
|
||||
FloorItem::Meseta(meseta_floor_item) => {
|
||||
if character.meseta == 999999 {
|
||||
return Err(ItemManagerError::CouldNotAddToInventory(floor_item));
|
||||
}
|
||||
character.meseta = std::cmp::min(character.meseta + meseta_floor_item.meseta.0, 999999);
|
||||
entity_gateway.save_character(&character).await;
|
||||
TriggerCreateItem::No
|
||||
}
|
||||
};
|
||||
|
||||
floor_to_remove_from.remove(position);
|
||||
|
||||
Ok(trigger_create_item)
|
||||
}
|
||||
|
||||
pub async fn enemy_drop_item_on_local_floor<EG: EntityGateway>(&mut self, entity_gateway: &mut EG, character: &CharacterEntity, item_drop: ItemDrop) -> Result<&FloorItem, ItemManagerError> {
|
||||
let room_id = self.character_room.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
|
||||
enum ItemOrMeseta {
|
||||
Individual(ItemDetail),
|
||||
Stacked(Tool),
|
||||
Meseta(Meseta)
|
||||
}
|
||||
|
||||
let item = match item_drop.item {
|
||||
ItemDropType::Weapon(w) => ItemOrMeseta::Individual(ItemDetail::Weapon(w)),
|
||||
ItemDropType::Armor(w) => ItemOrMeseta::Individual(ItemDetail::Armor(w)),
|
||||
ItemDropType::Shield(w) => ItemOrMeseta::Individual(ItemDetail::Shield(w)),
|
||||
ItemDropType::Unit(w) => ItemOrMeseta::Individual(ItemDetail::Unit(w)),
|
||||
ItemDropType::TechniqueDisk(w) => ItemOrMeseta::Individual(ItemDetail::TechniqueDisk(w)),
|
||||
ItemDropType::Mag(w) => ItemOrMeseta::Individual(ItemDetail::Mag(w)),
|
||||
//ItemDropType::IndividualTool(t) => ItemOrMeseta::Individual(ItemDetail::Tool(t)),
|
||||
//ItemDropType::StackedTool(t, _) => ItemOrMeseta::Stacked(t),
|
||||
ItemDropType::Tool(t) if t.tool.is_stackable() => ItemOrMeseta::Stacked(t),
|
||||
ItemDropType::Tool(t) if !t.tool.is_stackable() => ItemOrMeseta::Individual(ItemDetail::Tool(t)),
|
||||
ItemDropType::Meseta(m) => ItemOrMeseta::Meseta(Meseta(m)),
|
||||
_ => unreachable!() // rust isnt smart enough to see that the conditional on tool catches everything
|
||||
};
|
||||
|
||||
let item_id = self.room_item_id_counter.get_mut(room_id).ok_or(ItemManagerError::NoCharacter(character.id))?();
|
||||
let floor_item = match item {
|
||||
ItemOrMeseta::Individual(item_detail) => {
|
||||
let entity = entity_gateway.create_item(NewItemEntity {
|
||||
item: item_detail.clone(),
|
||||
location: ItemLocation::LocalFloor {
|
||||
character_id: character.id,
|
||||
map_area: item_drop.map_area,
|
||||
x: item_drop.x,
|
||||
y: item_drop.y,
|
||||
z: item_drop.z,
|
||||
}
|
||||
}).await.ok_or(ItemManagerError::EntityGatewayError)?;
|
||||
FloorItem::Individual(IndividualFloorItem {
|
||||
entity_id: entity.id,
|
||||
item_id: item_id,
|
||||
item: item_detail,
|
||||
map_area: item_drop.map_area,
|
||||
x: item_drop.x,
|
||||
y: item_drop.y,
|
||||
z: item_drop.z,
|
||||
})
|
||||
},
|
||||
ItemOrMeseta::Stacked(tool) => {
|
||||
let entity = entity_gateway.create_item(NewItemEntity {
|
||||
item: ItemDetail::Tool(tool),
|
||||
location: ItemLocation::LocalFloor {
|
||||
character_id: character.id,
|
||||
map_area: item_drop.map_area,
|
||||
x: item_drop.x,
|
||||
y: item_drop.y,
|
||||
z: item_drop.z,
|
||||
}
|
||||
}).await.ok_or(ItemManagerError::EntityGatewayError)?;
|
||||
FloorItem::Stacked(StackedFloorItem {
|
||||
entity_ids: vec![entity.id],
|
||||
item_id: item_id,
|
||||
tool: tool,
|
||||
map_area: item_drop.map_area,
|
||||
x: item_drop.x,
|
||||
y: item_drop.y,
|
||||
z: item_drop.z,
|
||||
})
|
||||
},
|
||||
ItemOrMeseta::Meseta(meseta) => {
|
||||
FloorItem::Meseta(MesetaFloorItem {
|
||||
item_id: item_id,
|
||||
meseta: meseta,
|
||||
map_area: item_drop.map_area,
|
||||
x: item_drop.x,
|
||||
y: item_drop.y,
|
||||
z: item_drop.z,
|
||||
})
|
||||
},
|
||||
};
|
||||
|
||||
self.character_floor.entry(character.id).or_insert(Vec::new()).push(floor_item);
|
||||
self.character_floor.get(&character.id).ok_or(ItemManagerError::Idunnoman)?.last().ok_or(ItemManagerError::Idunnoman)
|
||||
}
|
||||
|
||||
pub async fn player_drop_item_on_shared_floor<EG: EntityGateway>(&mut self,
|
||||
entity_gateway: &mut EG,
|
||||
character: &CharacterEntity,
|
||||
inventory_item: InventoryItem,
|
||||
item_drop_location: (MapArea, f32, f32, f32))
|
||||
-> Result<(), ItemManagerError> {
|
||||
let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
let room_id = self.character_room.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
let shared_floor = self.room_floor.get_mut(&room_id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
|
||||
let dropped_inventory_item = inventory
|
||||
.drain_filter(|i| i.item_id() == inventory_item.item_id())
|
||||
.nth(0)
|
||||
.ok_or(ItemManagerError::NoSuchItemId(inventory_item.item_id()))?;
|
||||
|
||||
let dropped_floor_item = match dropped_inventory_item {
|
||||
InventoryItem::Individual(individual_inventory_item) => {
|
||||
entity_gateway.save_item(&ItemEntity {
|
||||
id: individual_inventory_item.entity_id,
|
||||
item: individual_inventory_item.item.clone(),
|
||||
location: ItemLocation::SharedFloor {
|
||||
map_area: item_drop_location.0,
|
||||
x: item_drop_location.1,
|
||||
y: item_drop_location.2,
|
||||
z: item_drop_location.3,
|
||||
}
|
||||
}).await;
|
||||
|
||||
FloorItem::Individual(IndividualFloorItem {
|
||||
entity_id: individual_inventory_item.entity_id,
|
||||
item_id: individual_inventory_item.item_id,
|
||||
item: individual_inventory_item.item,
|
||||
map_area: item_drop_location.0,
|
||||
x: item_drop_location.1,
|
||||
y: item_drop_location.2,
|
||||
z: item_drop_location.3,
|
||||
})
|
||||
},
|
||||
InventoryItem::Stacked(stacked_inventory_item) => {
|
||||
for entity_id in stacked_inventory_item.entity_ids.iter() {
|
||||
entity_gateway.save_item(&ItemEntity {
|
||||
id: *entity_id,
|
||||
item: ItemDetail::Tool(stacked_inventory_item.tool),
|
||||
location: ItemLocation::SharedFloor {
|
||||
map_area: item_drop_location.0,
|
||||
x: item_drop_location.1,
|
||||
y: item_drop_location.2,
|
||||
z: item_drop_location.3,
|
||||
}
|
||||
}).await;
|
||||
}
|
||||
FloorItem::Stacked(StackedFloorItem {
|
||||
entity_ids: stacked_inventory_item.entity_ids,
|
||||
item_id: stacked_inventory_item.item_id,
|
||||
tool: stacked_inventory_item.tool,
|
||||
map_area: item_drop_location.0,
|
||||
x: item_drop_location.1,
|
||||
y: item_drop_location.2,
|
||||
z: item_drop_location.3,
|
||||
})
|
||||
},
|
||||
};
|
||||
|
||||
shared_floor.push(dropped_floor_item);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub async fn player_drops_meseta_on_shared_floor<EG: EntityGateway>(&mut self,
|
||||
entity_gateway: &mut EG,
|
||||
character: &mut CharacterEntity,
|
||||
drop_location: ItemDropLocation,
|
||||
amount: u32)
|
||||
-> Result<FloorItem, ItemManagerError> {
|
||||
let room_id = self.character_room.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
let shared_floor = self.room_floor.get_mut(&room_id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
if character.meseta <= amount {
|
||||
return Err(ItemManagerError::CouldNotDropMeseta)
|
||||
}
|
||||
character.meseta -= amount;
|
||||
entity_gateway.save_character(&character).await;
|
||||
|
||||
let item_id = self.room_item_id_counter.get_mut(room_id).ok_or(ItemManagerError::NoCharacter(character.id))?();
|
||||
let floor_item = FloorItem::Meseta(MesetaFloorItem {
|
||||
item_id: item_id,
|
||||
meseta: Meseta(amount),
|
||||
map_area: drop_location.map_area,
|
||||
x: drop_location.x,
|
||||
y: 0.0,
|
||||
z: drop_location.z,
|
||||
});
|
||||
|
||||
shared_floor.push(floor_item.clone());
|
||||
Ok(floor_item)
|
||||
}
|
||||
|
||||
pub async fn player_drops_partial_stack_on_shared_floor<EG: EntityGateway>(&mut self,
|
||||
entity_gateway: &mut EG,
|
||||
character: &CharacterEntity,
|
||||
inventory_item: InventoryItem,
|
||||
drop_location: ItemDropLocation,
|
||||
amount: usize)
|
||||
-> Result<FloorItem, ItemManagerError> {
|
||||
let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
let room_id = self.character_room.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
let shared_floor = self.room_floor.get_mut(&room_id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
|
||||
let item_to_split = inventory.iter_mut()
|
||||
.find(|i| i.item_id() == inventory_item.item_id())
|
||||
.ok_or(ItemManagerError::NoSuchItemId(inventory_item.item_id()))?;
|
||||
|
||||
|
||||
if let InventoryItem::Stacked(ref mut stacked_inventory_item) = item_to_split {
|
||||
if stacked_inventory_item.entity_ids.len() <= amount {
|
||||
return Err(ItemManagerError::CouldNotSplitItem(inventory_item));
|
||||
}
|
||||
|
||||
let dropped_entity_ids = stacked_inventory_item.entity_ids.drain(..amount).collect::<Vec<_>>();
|
||||
for de in dropped_entity_ids.iter() {
|
||||
entity_gateway.save_item(&ItemEntity {
|
||||
id: *de,
|
||||
item: ItemDetail::Tool(stacked_inventory_item.tool),
|
||||
location: ItemLocation::SharedFloor {
|
||||
map_area: drop_location.map_area,
|
||||
x: drop_location.x,
|
||||
y: 0.0,
|
||||
z: drop_location.z,
|
||||
}
|
||||
}).await
|
||||
}
|
||||
|
||||
let item_id = self.room_item_id_counter.get_mut(room_id).ok_or(ItemManagerError::NoCharacter(character.id))?();
|
||||
let floor_item = FloorItem::Stacked(StackedFloorItem {
|
||||
entity_ids: dropped_entity_ids,
|
||||
item_id: item_id,
|
||||
tool: stacked_inventory_item.tool,
|
||||
map_area: drop_location.map_area,
|
||||
x: drop_location.x,
|
||||
y: 0.0,
|
||||
z: drop_location.z,
|
||||
});
|
||||
shared_floor.push(floor_item.clone());
|
||||
Ok(floor_item)
|
||||
}
|
||||
else {
|
||||
Err(ItemManagerError::CouldNotSplitItem(inventory_item))
|
||||
}
|
||||
}
|
||||
|
||||
pub async fn player_consumes_tool<EG: EntityGateway>(&mut self,
|
||||
entity_gateway: &mut EG,
|
||||
character: &CharacterEntity,
|
||||
inventory_item: InventoryItem,
|
||||
amount: usize)
|
||||
-> Result<ItemDetail, ItemManagerError> {
|
||||
let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
|
||||
match inventory_item.clone() {
|
||||
InventoryItem::Individual(individual_inventory_item) => {
|
||||
// TODO: use remove
|
||||
let _used_inventory_item = inventory
|
||||
.drain_filter(|i| i.item_id() == inventory_item.item_id())
|
||||
.nth(0)
|
||||
.ok_or(ItemManagerError::NoSuchItemId(inventory_item.item_id()))?;
|
||||
|
||||
entity_gateway.save_item(&ItemEntity {
|
||||
id: individual_inventory_item.entity_id,
|
||||
item: individual_inventory_item.item.clone(),
|
||||
location: ItemLocation::Consumed,
|
||||
}).await;
|
||||
Ok(individual_inventory_item.item)
|
||||
},
|
||||
InventoryItem::Stacked(stacked_inventory_item) => {
|
||||
let used_entity_ids = match stacked_inventory_item.count().cmp(&amount) {
|
||||
Ordering::Equal => {
|
||||
let _used_inventory_item = inventory
|
||||
.drain_filter(|i| i.item_id() == inventory_item.item_id())
|
||||
.nth(0)
|
||||
.ok_or(ItemManagerError::NoSuchItemId(inventory_item.item_id()))?;
|
||||
stacked_inventory_item.entity_ids
|
||||
},
|
||||
Ordering::Greater => {
|
||||
let tool_used = inventory
|
||||
.iter_mut()
|
||||
.find(|i| i.item_id() == stacked_inventory_item.item_id)
|
||||
.ok_or(ItemManagerError::NoSuchItemId(stacked_inventory_item.item_id))?;
|
||||
if let InventoryItem::Stacked(ref mut stacked_tool_used) = tool_used {
|
||||
stacked_tool_used.entity_ids.drain(..amount).collect::<Vec<_>>()
|
||||
}
|
||||
else {
|
||||
unreachable!()
|
||||
}
|
||||
//stacked_inventory_item.entity_ids.iter_mut().drain(..amount).collect::<Vec<_>>()
|
||||
}
|
||||
Ordering::Less => {
|
||||
//return Err(ItemManagerError::NotEnoughTools(tool, held_amount, amount))
|
||||
return Err(ItemManagerError::Idunnoman)
|
||||
},
|
||||
};
|
||||
|
||||
for used_entity_id in used_entity_ids {
|
||||
entity_gateway.save_item(&ItemEntity {
|
||||
id: used_entity_id,
|
||||
item: ItemDetail::Tool(stacked_inventory_item.tool),
|
||||
location: ItemLocation::Consumed,
|
||||
}).await;
|
||||
}
|
||||
Ok(ItemDetail::Tool(stacked_inventory_item.tool))
|
||||
},
|
||||
}
|
||||
|
||||
}
|
||||
}
|
198
src/ship/items/bank.rs
Normal file
198
src/ship/items/bank.rs
Normal file
@ -0,0 +1,198 @@
|
||||
use crate::ship::items::ClientItemId;
|
||||
use std::collections::{HashMap, BTreeMap, BinaryHeap};
|
||||
use std::cmp::{Ordering, PartialOrd, PartialEq};
|
||||
use thiserror::Error;
|
||||
use futures::future::join_all;
|
||||
use libpso::character::character;//::InventoryItem;
|
||||
use crate::entity::gateway::EntityGateway;
|
||||
use crate::entity::character::{CharacterEntity, CharacterEntityId};
|
||||
use crate::entity::item::{ItemEntityId, ItemEntity, ItemDetail, ItemLocation, BankName};
|
||||
use crate::entity::item::{Meseta, NewItemEntity};
|
||||
use crate::entity::item::tool::{Tool, ToolType};
|
||||
use crate::ship::map::MapArea;
|
||||
use crate::ship::ship::ItemDropLocation;
|
||||
use crate::ship::drops::{ItemDrop, ItemDropType};
|
||||
use crate::ship::location::{AreaClient, RoomId};
|
||||
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct IndividualBankItem {
|
||||
pub entity_id: ItemEntityId,
|
||||
pub item_id: ClientItemId,
|
||||
pub item: ItemDetail,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct StackedBankItem {
|
||||
pub entity_ids: Vec<ItemEntityId>,
|
||||
pub item_id: ClientItemId,
|
||||
pub tool: Tool,
|
||||
}
|
||||
|
||||
impl StackedBankItem {
|
||||
pub fn count(&self) -> usize {
|
||||
self.entity_ids.len()
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
pub enum BankItem {
|
||||
Individual(IndividualBankItem),
|
||||
Stacked(StackedBankItem),
|
||||
}
|
||||
|
||||
|
||||
impl std::cmp::PartialEq for BankItem {
|
||||
fn eq(&self, other: &BankItem) -> bool {
|
||||
let mut self_bytes = [0u8; 4];
|
||||
let mut other_bytes = [0u8; 4];
|
||||
self_bytes.copy_from_slice(&self.as_client_bytes()[0..4]);
|
||||
other_bytes.copy_from_slice(&other.as_client_bytes()[0..4]);
|
||||
|
||||
let self_value = u32::from_be_bytes(self_bytes);
|
||||
let other_value = u32::from_be_bytes(other_bytes);
|
||||
|
||||
self_value.eq(&other_value)
|
||||
}
|
||||
}
|
||||
|
||||
impl std::cmp::Eq for BankItem {}
|
||||
|
||||
impl std::cmp::PartialOrd for BankItem {
|
||||
fn partial_cmp(&self, other: &BankItem) -> Option<std::cmp::Ordering> {
|
||||
//let self_bytes = self.as_client_bytes();
|
||||
//let other_bytes = other.as_client_bytes();
|
||||
let mut self_bytes = [0u8; 4];
|
||||
let mut other_bytes = [0u8; 4];
|
||||
self_bytes.copy_from_slice(&self.as_client_bytes()[0..4]);
|
||||
other_bytes.copy_from_slice(&other.as_client_bytes()[0..4]);
|
||||
|
||||
|
||||
let self_value = u32::from_be_bytes(self_bytes);
|
||||
let other_value = u32::from_be_bytes(other_bytes);
|
||||
|
||||
self_value.partial_cmp(&other_value)
|
||||
}
|
||||
}
|
||||
|
||||
impl std::cmp::Ord for BankItem {
|
||||
fn cmp(&self, other: &BankItem) -> std::cmp::Ordering {
|
||||
//let self_bytes = self.as_client_bytes();
|
||||
//let other_bytes = other.as_client_bytes();
|
||||
let mut self_bytes = [0u8; 4];
|
||||
let mut other_bytes = [0u8; 4];
|
||||
self_bytes.copy_from_slice(&self.as_client_bytes()[0..4]);
|
||||
other_bytes.copy_from_slice(&other.as_client_bytes()[0..4]);
|
||||
|
||||
|
||||
let self_value = u32::from_le_bytes(self_bytes);
|
||||
let other_value = u32::from_le_bytes(other_bytes);
|
||||
|
||||
self_value.cmp(&other_value)
|
||||
}
|
||||
}
|
||||
|
||||
impl BankItem {
|
||||
pub fn set_item_id(&mut self, item_id: ClientItemId) {
|
||||
match self {
|
||||
BankItem::Individual(individual_bank_item) => {
|
||||
individual_bank_item.item_id = item_id
|
||||
},
|
||||
BankItem::Stacked(stacked_bank_item) => {
|
||||
stacked_bank_item.item_id = item_id
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn item_id(&self) -> ClientItemId {
|
||||
match self {
|
||||
BankItem::Individual(individual_bank_item) => {
|
||||
individual_bank_item.item_id
|
||||
},
|
||||
BankItem::Stacked(stacked_bank_item) => {
|
||||
stacked_bank_item.item_id
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn as_client_bytes(&self) -> [u8; 16] {
|
||||
match self {
|
||||
BankItem::Individual(item) => {
|
||||
match &item.item {
|
||||
ItemDetail::Weapon(w) => w.as_bytes(),
|
||||
ItemDetail::Armor(a) => a.as_bytes(),
|
||||
ItemDetail::Shield(s) => s.as_bytes(),
|
||||
ItemDetail::Unit(u) => u.as_bytes(),
|
||||
ItemDetail::Tool(t) => t.as_individual_bytes(),
|
||||
ItemDetail::TechniqueDisk(d) => d.as_bytes(),
|
||||
ItemDetail::Mag(m) => m.as_bytes(),
|
||||
}
|
||||
},
|
||||
BankItem::Stacked(item) => {
|
||||
item.tool.as_stacked_bytes(item.entity_ids.len())
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct CharacterBank(Vec<BankItem>);
|
||||
|
||||
impl CharacterBank {
|
||||
pub fn new(mut items: Vec<BankItem>) -> CharacterBank {
|
||||
items.sort();
|
||||
CharacterBank(items)
|
||||
}
|
||||
|
||||
pub fn initialize_item_ids(&mut self, base_item_id: u32) {
|
||||
for (i, item) in self.0.iter_mut().enumerate() {
|
||||
item.set_item_id(ClientItemId(base_item_id + i as u32));
|
||||
}
|
||||
}
|
||||
|
||||
pub fn as_client_bank_items(&self) -> character::Bank {
|
||||
self.0.iter()
|
||||
.enumerate()
|
||||
.fold(character::Bank::default(), |mut bank, (slot, item)| {
|
||||
bank.item_count = (slot + 1) as u32;
|
||||
let bytes = item.as_client_bytes();
|
||||
bank.items[slot].data1.copy_from_slice(&bytes[0..12]);
|
||||
bank.items[slot].data2.copy_from_slice(&bytes[12..16]);
|
||||
bank.items[slot].item_id = item.item_id().0;
|
||||
|
||||
bank
|
||||
})
|
||||
}
|
||||
|
||||
pub fn as_client_bank_request(&self) -> Vec<character::BankItem> {
|
||||
self.0.iter()
|
||||
.map(|item| {
|
||||
let bytes = item.as_client_bytes();
|
||||
let mut data1 = [0; 12];
|
||||
let mut data2 = [0; 4];
|
||||
data1.copy_from_slice(&bytes[0..12]);
|
||||
data2.copy_from_slice(&bytes[12..16]);
|
||||
let amount = match item {
|
||||
BankItem::Individual(_individual_bank_item) => {
|
||||
1
|
||||
},
|
||||
BankItem::Stacked(stacked_bank_item) => {
|
||||
stacked_bank_item.count()
|
||||
},
|
||||
};
|
||||
character::BankItem {
|
||||
data1: data1,
|
||||
data2: data2,
|
||||
item_id: item.item_id().0,
|
||||
amount: amount as u16,
|
||||
flags: 1,
|
||||
}
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
|
||||
pub fn count(&self) -> usize {
|
||||
self.0.len()
|
||||
}
|
||||
}
|
||||
|
||||
|
261
src/ship/items/floor.rs
Normal file
261
src/ship/items/floor.rs
Normal file
@ -0,0 +1,261 @@
|
||||
use crate::ship::items::ClientItemId;
|
||||
use std::collections::{HashMap, BTreeMap, BinaryHeap};
|
||||
use std::cmp::{Ordering, PartialOrd, PartialEq};
|
||||
use thiserror::Error;
|
||||
use futures::future::join_all;
|
||||
use libpso::character::character;//::InventoryItem;
|
||||
use crate::entity::gateway::EntityGateway;
|
||||
use crate::entity::character::{CharacterEntity, CharacterEntityId};
|
||||
use crate::entity::item::{ItemEntityId, ItemEntity, ItemDetail, ItemLocation, BankName};
|
||||
use crate::entity::item::{Meseta, NewItemEntity};
|
||||
use crate::entity::item::tool::{Tool, ToolType};
|
||||
use crate::ship::map::MapArea;
|
||||
use crate::ship::ship::ItemDropLocation;
|
||||
use crate::ship::drops::{ItemDrop, ItemDropType};
|
||||
use crate::ship::location::{AreaClient, RoomId};
|
||||
use crate::ship::items::inventory::{IndividualInventoryItem, StackedInventoryItem, InventoryItemHandle};
|
||||
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct IndividualFloorItem {
|
||||
pub entity_id: ItemEntityId,
|
||||
pub item_id: ClientItemId,
|
||||
pub item: ItemDetail,
|
||||
pub map_area: MapArea,
|
||||
pub x: f32,
|
||||
pub y: f32,
|
||||
pub z: f32,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct StackedFloorItem {
|
||||
pub entity_ids: Vec<ItemEntityId>,
|
||||
pub item_id: ClientItemId,
|
||||
pub tool: Tool,
|
||||
pub map_area: MapArea,
|
||||
pub x: f32,
|
||||
pub y: f32,
|
||||
pub z: f32,
|
||||
}
|
||||
|
||||
impl StackedFloorItem {
|
||||
pub fn count(&self) -> usize {
|
||||
self.entity_ids.len()
|
||||
}
|
||||
|
||||
pub fn as_client_bytes(&self) -> [u8; 16] {
|
||||
self.tool.as_stacked_bytes(self.count())
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct MesetaFloorItem {
|
||||
pub item_id: ClientItemId,
|
||||
pub meseta: Meseta,
|
||||
pub map_area: MapArea,
|
||||
pub x: f32,
|
||||
pub y: f32,
|
||||
pub z: f32,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
pub enum FloorItem {
|
||||
Individual(IndividualFloorItem),
|
||||
Stacked(StackedFloorItem),
|
||||
Meseta(MesetaFloorItem),
|
||||
}
|
||||
|
||||
impl FloorItem {
|
||||
pub fn item_id(&self) -> ClientItemId {
|
||||
match self {
|
||||
FloorItem::Individual(individual_floor_item) => {
|
||||
individual_floor_item.item_id
|
||||
},
|
||||
FloorItem::Stacked(stacked_floor_item) => {
|
||||
stacked_floor_item.item_id
|
||||
},
|
||||
FloorItem::Meseta(meseta_floor_item) => {
|
||||
meseta_floor_item.item_id
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn x(&self) -> f32 {
|
||||
match self {
|
||||
FloorItem::Individual(individual_floor_item) => {
|
||||
individual_floor_item.x
|
||||
},
|
||||
FloorItem::Stacked(stacked_floor_item) => {
|
||||
stacked_floor_item.x
|
||||
},
|
||||
FloorItem::Meseta(meseta_floor_item) => {
|
||||
meseta_floor_item.x
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn y(&self) -> f32 {
|
||||
match self {
|
||||
FloorItem::Individual(individual_floor_item) => {
|
||||
individual_floor_item.y
|
||||
},
|
||||
FloorItem::Stacked(stacked_floor_item) => {
|
||||
stacked_floor_item.y
|
||||
},
|
||||
FloorItem::Meseta(meseta_floor_item) => {
|
||||
meseta_floor_item.y
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn z(&self) -> f32 {
|
||||
match self {
|
||||
FloorItem::Individual(individual_floor_item) => {
|
||||
individual_floor_item.z
|
||||
},
|
||||
FloorItem::Stacked(stacked_floor_item) => {
|
||||
stacked_floor_item.z
|
||||
},
|
||||
FloorItem::Meseta(meseta_floor_item) => {
|
||||
meseta_floor_item.z
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn map_area(&self) -> MapArea {
|
||||
match self {
|
||||
FloorItem::Individual(individual_floor_item) => {
|
||||
individual_floor_item.map_area
|
||||
},
|
||||
FloorItem::Stacked(stacked_floor_item) => {
|
||||
stacked_floor_item.map_area
|
||||
},
|
||||
FloorItem::Meseta(meseta_floor_item) => {
|
||||
meseta_floor_item.map_area
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn as_client_bytes(&self) -> [u8; 16] {
|
||||
match self {
|
||||
FloorItem::Individual(individual_floor_item) => {
|
||||
individual_floor_item.item.as_client_bytes()
|
||||
},
|
||||
FloorItem::Stacked(stacked_floor_item) => {
|
||||
stacked_floor_item.as_client_bytes()
|
||||
},
|
||||
FloorItem::Meseta(meseta_floor_item) => {
|
||||
meseta_floor_item.meseta.as_bytes()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
pub struct FloorItemHandle<'a> {
|
||||
floor: &'a mut RoomFloorItems,
|
||||
index: usize,
|
||||
}
|
||||
|
||||
impl<'a> FloorItemHandle<'a> {
|
||||
pub fn item(&'a self) -> Option<&'a FloorItem> {
|
||||
self.floor.0.get(self.index)
|
||||
}
|
||||
|
||||
pub fn remove_from_floor(self) {
|
||||
self.floor.0.remove(self.index);
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: floors should keep track of their own item_ids
|
||||
#[derive(Debug)]
|
||||
pub struct RoomFloorItems(Vec<FloorItem>);
|
||||
|
||||
impl RoomFloorItems {
|
||||
pub fn new() -> RoomFloorItems {
|
||||
RoomFloorItems(Vec::new())
|
||||
}
|
||||
|
||||
pub fn add_item(&mut self, item: FloorItem) {
|
||||
self.0.push(item);
|
||||
}
|
||||
|
||||
pub fn get_item_by_id(&self, item_id: ClientItemId) -> Option<&FloorItem> {
|
||||
self.0.iter().find(|item| item.item_id() == item_id)
|
||||
}
|
||||
|
||||
pub fn get_item_handle_by_id(&mut self, item_id: ClientItemId) -> Option<FloorItemHandle> {
|
||||
let index = self.0.iter().position(|item| item.item_id() == item_id)?;
|
||||
Some(FloorItemHandle {
|
||||
floor: self,
|
||||
index: index,
|
||||
})
|
||||
}
|
||||
|
||||
pub fn take_item_by_id(&mut self, item_id: ClientItemId) -> Option<FloorItem> {
|
||||
self.0
|
||||
.drain_filter(|i| i.item_id() == item_id)
|
||||
.nth(0)
|
||||
}
|
||||
|
||||
pub fn drop_individual_inventory_item(&mut self, individual_inventory_item: IndividualInventoryItem, item_drop_location: (MapArea, f32, f32, f32)) -> &IndividualFloorItem {
|
||||
self.0.push(FloorItem::Individual(IndividualFloorItem {
|
||||
entity_id: individual_inventory_item.entity_id,
|
||||
item_id: individual_inventory_item.item_id,
|
||||
item: individual_inventory_item.item,
|
||||
map_area: item_drop_location.0,
|
||||
x: item_drop_location.1,
|
||||
y: item_drop_location.2,
|
||||
z: item_drop_location.3,
|
||||
}));
|
||||
|
||||
match self.0.last().unwrap() {
|
||||
FloorItem::Individual(item) => item,
|
||||
_ => unreachable!(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn drop_stacked_inventory_item(&mut self, stacked_inventory_item: StackedInventoryItem, item_drop_location: (MapArea, f32, f32, f32)) -> &StackedFloorItem {
|
||||
self.0.push(FloorItem::Stacked(StackedFloorItem {
|
||||
entity_ids: stacked_inventory_item.entity_ids,
|
||||
item_id: stacked_inventory_item.item_id,
|
||||
tool: stacked_inventory_item.tool,
|
||||
map_area: item_drop_location.0,
|
||||
x: item_drop_location.1,
|
||||
y: item_drop_location.2,
|
||||
z: item_drop_location.3,
|
||||
}));
|
||||
|
||||
match self.0.last().unwrap() {
|
||||
FloorItem::Stacked(item) => item,
|
||||
_ => unreachable!(),
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Result
|
||||
// TODO: if consumed_item is not a tool items do not get placed back into inventory (should I care?)
|
||||
pub fn drop_partial_stacked_inventory_item(&mut self, inventory_item: InventoryItemHandle, amount: usize, new_item_id: ClientItemId, item_drop_location: (MapArea, f32, f32, f32)) -> Option<&StackedFloorItem> {
|
||||
let consumed_item = inventory_item.consume(amount).ok()?;
|
||||
|
||||
if let ItemDetail::Tool(tool) = consumed_item.item {
|
||||
self.0.push(FloorItem::Stacked(StackedFloorItem {
|
||||
entity_ids: consumed_item.entity_ids,
|
||||
item_id: new_item_id,
|
||||
tool: tool,
|
||||
map_area: item_drop_location.0,
|
||||
x: item_drop_location.1,
|
||||
y: item_drop_location.2,
|
||||
z: item_drop_location.3,
|
||||
}))
|
||||
}
|
||||
else {
|
||||
return None
|
||||
}
|
||||
|
||||
match self.0.last().unwrap() {
|
||||
FloorItem::Stacked(item) => Some(item),
|
||||
_ => unreachable!(),
|
||||
}
|
||||
}
|
||||
}
|
396
src/ship/items/inventory.rs
Normal file
396
src/ship/items/inventory.rs
Normal file
@ -0,0 +1,396 @@
|
||||
use std::collections::{HashMap, BTreeMap, BinaryHeap};
|
||||
use std::cmp::{Ordering, PartialOrd, PartialEq};
|
||||
use thiserror::Error;
|
||||
use futures::future::join_all;
|
||||
use libpso::character::character;//::InventoryItem;
|
||||
use crate::entity::gateway::EntityGateway;
|
||||
use crate::entity::character::{CharacterEntity, CharacterEntityId};
|
||||
use crate::entity::item::{ItemEntityId, ItemEntity, ItemDetail, ItemLocation, BankName};
|
||||
use crate::entity::item::{Meseta, NewItemEntity};
|
||||
use crate::entity::item::tool::{Tool, ToolType};
|
||||
use crate::ship::map::MapArea;
|
||||
use crate::ship::ship::ItemDropLocation;
|
||||
use crate::ship::drops::{ItemDrop, ItemDropType};
|
||||
use crate::ship::location::{AreaClient, RoomId};
|
||||
use crate::ship::items::ClientItemId;
|
||||
use crate::ship::items::floor::{IndividualFloorItem, StackedFloorItem};
|
||||
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct InventorySlot(pub usize);
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct IndividualInventoryItem {
|
||||
pub entity_id: ItemEntityId,
|
||||
pub item_id: ClientItemId,
|
||||
pub item: ItemDetail,
|
||||
pub equipped: bool,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct StackedInventoryItem {
|
||||
pub entity_ids: Vec<ItemEntityId>,
|
||||
pub item_id: ClientItemId,
|
||||
pub tool: Tool,
|
||||
}
|
||||
|
||||
impl StackedInventoryItem {
|
||||
pub fn count(&self) -> usize {
|
||||
self.entity_ids.len()
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
pub enum InventoryItem {
|
||||
Individual(IndividualInventoryItem),
|
||||
Stacked(StackedInventoryItem),
|
||||
}
|
||||
|
||||
#[derive(Error, Debug, Clone)]
|
||||
#[error("")]
|
||||
pub enum InventoryItemAddToError {
|
||||
BothAreNotStacked,
|
||||
DifferentTool,
|
||||
ExceedsCapacity,
|
||||
}
|
||||
|
||||
impl InventoryItem {
|
||||
pub fn item_id(&self) -> ClientItemId {
|
||||
match self {
|
||||
InventoryItem::Individual(individual_inventory_item) => {
|
||||
individual_inventory_item.item_id
|
||||
},
|
||||
InventoryItem::Stacked(stacked_inventory_item) => {
|
||||
stacked_inventory_item.item_id
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn set_item_id(&mut self, item_id: ClientItemId) {
|
||||
match self {
|
||||
InventoryItem::Individual(individual_inventory_item) => {
|
||||
individual_inventory_item.item_id = item_id
|
||||
},
|
||||
InventoryItem::Stacked(stacked_inventory_item) => {
|
||||
stacked_inventory_item.item_id = item_id
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn are_same_stackable_tool(&self, other_stacked_item: &StackedFloorItem) -> bool {
|
||||
match self {
|
||||
InventoryItem::Stacked(self_stacked_item) => {
|
||||
self_stacked_item.tool == other_stacked_item.tool
|
||||
&& self_stacked_item.tool.is_stackable() && other_stacked_item.tool.is_stackable()
|
||||
},
|
||||
_ => false
|
||||
}
|
||||
}
|
||||
|
||||
pub fn can_combine_stacks(&self, other_stacked_item: &StackedFloorItem) -> bool {
|
||||
match self {
|
||||
InventoryItem::Stacked(self_stacked_item) => {
|
||||
self_stacked_item.tool == other_stacked_item.tool
|
||||
&& self_stacked_item.tool.is_stackable() && other_stacked_item.tool.is_stackable()
|
||||
&& self_stacked_item.count() + other_stacked_item.count() <= self_stacked_item.tool.max_stack()
|
||||
},
|
||||
_ => false
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: result
|
||||
pub fn combine_stacks(&mut self, other_stacked_item: &mut StackedFloorItem) {
|
||||
match self {
|
||||
InventoryItem::Stacked(self_stacked_item) => {
|
||||
self_stacked_item.entity_ids.append(&mut other_stacked_item.entity_ids);
|
||||
},
|
||||
_ => {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn equipped(&self) -> bool {
|
||||
match self {
|
||||
InventoryItem::Individual(individual_inventory_item) => {
|
||||
individual_inventory_item.equipped
|
||||
},
|
||||
InventoryItem::Stacked(_) => {
|
||||
false
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn as_client_bytes(&self) -> [u8; 16] {
|
||||
match self {
|
||||
InventoryItem::Individual(item) => {
|
||||
match &item.item {
|
||||
ItemDetail::Weapon(w) => w.as_bytes(),
|
||||
ItemDetail::Armor(a) => a.as_bytes(),
|
||||
ItemDetail::Shield(s) => s.as_bytes(),
|
||||
ItemDetail::Unit(u) => u.as_bytes(),
|
||||
ItemDetail::Tool(t) => t.as_individual_bytes(),
|
||||
ItemDetail::TechniqueDisk(d) => d.as_bytes(),
|
||||
ItemDetail::Mag(m) => m.as_bytes(),
|
||||
}
|
||||
},
|
||||
InventoryItem::Stacked(item) => {
|
||||
item.tool.as_stacked_bytes(item.entity_ids.len())
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
pub fn can_add_to(&mut self, stacked_floor_item: &StackedFloorItem) -> Result<(), InventoryItemAddToError> {
|
||||
if let InventoryItem::Stacked(stacked_inventory_item) = self {
|
||||
if stacked_floor_item.tool != stacked_inventory_item.tool {
|
||||
return Err(InventoryItemAddToError::DifferentTool)
|
||||
}
|
||||
|
||||
if stacked_floor_item.tool.tool.max_stack() < (stacked_floor_item.count() + stacked_inventory_item.count()) {
|
||||
return Err(InventoryItemAddToError::ExceedsCapacity)
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
else {
|
||||
Err(InventoryItemAddToError::BothAreNotStacked)
|
||||
}
|
||||
}
|
||||
|
||||
pub fn add_to(&mut self, mut stacked_floor_item: StackedFloorItem) -> Result<(), InventoryItemAddToError> {
|
||||
self.can_add_to(&stacked_floor_item)?;
|
||||
if let InventoryItem::Stacked(stacked_inventory_item) = self {
|
||||
stacked_inventory_item.entity_ids.append(&mut stacked_floor_item.entity_ids);
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#[derive(Error, Debug, Clone)]
|
||||
#[error("")]
|
||||
pub enum InventoryItemConsumeError {
|
||||
InconsistentState,
|
||||
InvalidAmount,
|
||||
}
|
||||
|
||||
pub struct ConsumedItem {
|
||||
pub entity_ids: Vec<ItemEntityId>,
|
||||
pub item: ItemDetail
|
||||
}
|
||||
|
||||
pub struct InventoryItemHandle<'a> {
|
||||
inventory: &'a mut CharacterInventory,
|
||||
slot: usize,
|
||||
}
|
||||
|
||||
impl<'a> InventoryItemHandle<'a> {
|
||||
pub fn item(&'a self) -> Option<&'a InventoryItem> {
|
||||
self.inventory.0.get(self.slot)
|
||||
}
|
||||
|
||||
pub fn remove_from_inventory(self) {
|
||||
self.inventory.0.remove(self.slot);
|
||||
}
|
||||
|
||||
pub fn consume(self, amount: usize) -> Result<ConsumedItem, InventoryItemConsumeError> {
|
||||
enum RemoveMethod {
|
||||
EntireThing(ConsumedItem),
|
||||
Partial(ItemDetail),
|
||||
}
|
||||
|
||||
let inventory_item = self.inventory.0.get(self.slot).ok_or(InventoryItemConsumeError::InconsistentState)?;
|
||||
let remove_method = match inventory_item {
|
||||
InventoryItem::Individual(individual_inventory_item) => {
|
||||
RemoveMethod::EntireThing(ConsumedItem {
|
||||
entity_ids: vec![individual_inventory_item.entity_id],
|
||||
item: individual_inventory_item.item.clone()
|
||||
})
|
||||
},
|
||||
InventoryItem::Stacked(stacked_inventory_item) => {
|
||||
match stacked_inventory_item.count().cmp(&amount) {
|
||||
Ordering::Equal => {
|
||||
RemoveMethod::EntireThing(ConsumedItem {
|
||||
entity_ids: stacked_inventory_item.entity_ids.clone(),
|
||||
item: ItemDetail::Tool(stacked_inventory_item.tool),
|
||||
})
|
||||
},
|
||||
Ordering::Greater => {
|
||||
RemoveMethod::Partial(ItemDetail::Tool(stacked_inventory_item.tool))
|
||||
},
|
||||
Ordering::Less => {
|
||||
return Err(InventoryItemConsumeError::InvalidAmount)
|
||||
}
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
match remove_method {
|
||||
RemoveMethod::EntireThing(consumed_item) => {
|
||||
self.inventory.0.remove(self.slot);
|
||||
Ok(consumed_item)
|
||||
},
|
||||
RemoveMethod::Partial(item_detail) => {
|
||||
let entity_ids = self.inventory.0.get_mut(self.slot)
|
||||
.and_then(|item| {
|
||||
if let InventoryItem::Stacked(stacked_inventory_item) = item {
|
||||
Some(stacked_inventory_item.entity_ids.drain(..amount).collect::<Vec<_>>())
|
||||
}
|
||||
else {
|
||||
None
|
||||
}
|
||||
})
|
||||
.ok_or(InventoryItemConsumeError::InvalidAmount)?;
|
||||
Ok(ConsumedItem {
|
||||
entity_ids: entity_ids,
|
||||
item: item_detail,
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct CharacterInventory(Vec<InventoryItem>);
|
||||
|
||||
impl CharacterInventory {
|
||||
pub fn new(items: Vec<InventoryItem>) -> CharacterInventory {
|
||||
CharacterInventory(items)
|
||||
}
|
||||
|
||||
pub fn initialize_item_ids(&mut self, base_item_id: u32) {
|
||||
for (i, item) in self.0.iter_mut().enumerate() {
|
||||
item.set_item_id(ClientItemId(base_item_id + i as u32));
|
||||
}
|
||||
}
|
||||
|
||||
pub fn as_client_inventory_items(&self) -> [character::InventoryItem; 30] {
|
||||
self.0.iter()
|
||||
.enumerate()
|
||||
.fold([character::InventoryItem::default(); 30], |mut inventory, (slot, item)| {
|
||||
let bytes = item.as_client_bytes();
|
||||
inventory[slot].data1.copy_from_slice(&bytes[0..12]);
|
||||
inventory[slot].data2.copy_from_slice(&bytes[12..16]);
|
||||
inventory[slot].item_id = item.item_id().0;
|
||||
// does this do anything?
|
||||
inventory[slot].equipped = if item.equipped() { 1 } else { 0 };
|
||||
// because this actually equips the item
|
||||
inventory[slot].flags |= if item.equipped() { 8 } else { 0 };
|
||||
inventory
|
||||
})
|
||||
}
|
||||
|
||||
pub fn slot(&self, slot: usize) -> Option<&InventoryItem> {
|
||||
self.0.get(slot)
|
||||
}
|
||||
|
||||
pub fn count(&self) -> usize {
|
||||
self.0.len()
|
||||
}
|
||||
|
||||
pub fn get_item_handle_by_id<'a>(&'a mut self, item_id: ClientItemId) -> Option<InventoryItemHandle<'a>> {
|
||||
let (slot, _) = self.0.iter()
|
||||
.enumerate()
|
||||
.filter(|(_, item)| {
|
||||
item.item_id() == item_id
|
||||
})
|
||||
.nth(0)?;
|
||||
Some(InventoryItemHandle {
|
||||
inventory: self,
|
||||
slot: slot,
|
||||
})
|
||||
}
|
||||
|
||||
pub fn get_item_by_id(&self, item_id: ClientItemId) -> Option<&InventoryItem> {
|
||||
self.0.iter()
|
||||
.filter(|item| {
|
||||
item.item_id() == item_id
|
||||
})
|
||||
.nth(0)
|
||||
}
|
||||
|
||||
pub fn take_item_by_id(&mut self, item_id: ClientItemId) -> Option<InventoryItem> {
|
||||
self.0
|
||||
.drain_filter(|i| i.item_id() == item_id)
|
||||
.nth(0)
|
||||
}
|
||||
|
||||
pub fn take_stacked_item_by_id(&mut self, item_id: ClientItemId, amount: usize) -> Option<InventoryItem> {
|
||||
// TODO: amount?
|
||||
self.0
|
||||
.drain_filter(|i| i.item_id() == item_id)
|
||||
.nth(0)
|
||||
}
|
||||
|
||||
pub fn add_item(&mut self, item: InventoryItem) -> Result<(), ()> { // TODO: errors
|
||||
// TODO: check slot conflict?
|
||||
self.0.push(item);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
// TODO: should these pick up functions take floor_item as mut and remove the ids?
|
||||
pub fn pick_up_individual_floor_item(&mut self, floor_item: &IndividualFloorItem) -> Option<(&IndividualInventoryItem, InventorySlot)> {
|
||||
if self.count() >= 30 {
|
||||
return None;
|
||||
}
|
||||
|
||||
self.0.push(InventoryItem::Individual(IndividualInventoryItem {
|
||||
entity_id: floor_item.entity_id,
|
||||
item_id: floor_item.item_id,
|
||||
item: floor_item.item.clone(),
|
||||
equipped: false,
|
||||
}));
|
||||
|
||||
if let Some(InventoryItem::Individual(new_item)) = self.0.last() {
|
||||
Some((new_item, InventorySlot(self.count())))
|
||||
}
|
||||
else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: can be simplified using find instead of position
|
||||
pub fn pick_up_stacked_floor_item(&mut self, floor_item: &StackedFloorItem) -> Option<(&StackedInventoryItem, InventorySlot)> {
|
||||
let existing_stack_position = self.0.iter()
|
||||
.position(|inventory_item| {
|
||||
if let InventoryItem::Stacked(stacked_inventory_item) = inventory_item {
|
||||
if stacked_inventory_item.tool == floor_item.tool {
|
||||
return true
|
||||
}
|
||||
}
|
||||
false
|
||||
});
|
||||
|
||||
if let Some(existing_stack_position) = existing_stack_position {
|
||||
if let Some(InventoryItem::Stacked(stacked_item)) = self.0.get_mut(existing_stack_position) {
|
||||
if (stacked_item.count() + floor_item.count() <= stacked_item.tool.max_stack()) {
|
||||
stacked_item.entity_ids.append(&mut floor_item.entity_ids.clone());
|
||||
Some((stacked_item, InventorySlot(existing_stack_position)))
|
||||
}
|
||||
else {
|
||||
None
|
||||
}
|
||||
}
|
||||
else {
|
||||
None
|
||||
}
|
||||
}
|
||||
else {
|
||||
let new_stacked_item = InventoryItem::Stacked(StackedInventoryItem {
|
||||
entity_ids: floor_item.entity_ids.clone(),
|
||||
item_id: floor_item.item_id,
|
||||
tool: floor_item.tool,
|
||||
});
|
||||
|
||||
self.0.push(new_stacked_item);
|
||||
if let Some(InventoryItem::Stacked(new_item)) = self.0.last() {
|
||||
Some((new_item, InventorySlot(self.count())))
|
||||
}
|
||||
else {
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
532
src/ship/items/manager.rs
Normal file
532
src/ship/items/manager.rs
Normal file
@ -0,0 +1,532 @@
|
||||
use crate::ship::items::ClientItemId;
|
||||
use std::collections::{HashMap, BTreeMap, BinaryHeap};
|
||||
use std::cmp::{Ordering, PartialOrd, PartialEq};
|
||||
use thiserror::Error;
|
||||
use futures::future::join_all;
|
||||
use libpso::character::character;//::InventoryItem;
|
||||
use crate::entity::gateway::EntityGateway;
|
||||
use crate::entity::character::{CharacterEntity, CharacterEntityId};
|
||||
use crate::entity::item::{ItemEntityId, ItemEntity, ItemDetail, ItemLocation, BankName};
|
||||
use crate::entity::item::{Meseta, NewItemEntity};
|
||||
use crate::entity::item::tool::{Tool, ToolType};
|
||||
use crate::ship::map::MapArea;
|
||||
use crate::ship::ship::ItemDropLocation;
|
||||
use crate::ship::drops::{ItemDrop, ItemDropType};
|
||||
use crate::ship::location::{AreaClient, RoomId};
|
||||
|
||||
use crate::ship::items::bank::*;
|
||||
use crate::ship::items::floor::*;
|
||||
use crate::ship::items::inventory::*;
|
||||
|
||||
|
||||
pub enum TriggerCreateItem {
|
||||
Yes,
|
||||
No
|
||||
}
|
||||
|
||||
#[derive(Error, Debug)]
|
||||
#[error("")]
|
||||
pub enum ItemManagerError {
|
||||
EntityGatewayError,
|
||||
NoSuchItemId(ClientItemId),
|
||||
NoCharacter(CharacterEntityId),
|
||||
CouldNotAddToInventory(ClientItemId),
|
||||
//ItemBelongsToOtherPlayer,
|
||||
Idunnoman,
|
||||
CouldNotSplitItem(ClientItemId),
|
||||
CouldNotDropMeseta,
|
||||
NotEnoughTools(Tool, usize, usize), // have, expected
|
||||
InventoryItemConsumeError(#[from] InventoryItemConsumeError),
|
||||
}
|
||||
|
||||
pub struct ItemManager {
|
||||
id_counter: u32,
|
||||
|
||||
character_inventory: HashMap<CharacterEntityId, CharacterInventory>,
|
||||
character_bank: HashMap<CharacterEntityId, BTreeMap<BankName, CharacterBank>>,
|
||||
character_floor: HashMap<CharacterEntityId, RoomFloorItems>,
|
||||
|
||||
character_room: HashMap<CharacterEntityId, RoomId>,
|
||||
room_floor: HashMap<RoomId, RoomFloorItems>,
|
||||
room_item_id_counter: HashMap<RoomId, Box<dyn FnMut() -> ClientItemId + Send>>,
|
||||
}
|
||||
|
||||
impl ItemManager {
|
||||
pub fn new() -> ItemManager {
|
||||
ItemManager {
|
||||
id_counter: 0,
|
||||
character_inventory: HashMap::new(),
|
||||
character_bank: HashMap::new(),
|
||||
character_floor: HashMap::new(),
|
||||
character_room: HashMap::new(),
|
||||
room_floor: HashMap::new(),
|
||||
room_item_id_counter: HashMap::new(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn next_global_item_id(&mut self) -> ClientItemId {
|
||||
self.id_counter += 1;
|
||||
ClientItemId(self.id_counter)
|
||||
}
|
||||
|
||||
// TODO: Result
|
||||
pub async fn load_character<EG: EntityGateway>(&mut self, entity_gateway: &mut EG, character: &CharacterEntity) {
|
||||
let items = entity_gateway.get_items_by_character(&character).await;
|
||||
let inventory_items = items.clone().into_iter()
|
||||
.filter_map(|item| {
|
||||
match item.location {
|
||||
ItemLocation::Inventory{slot, equipped, ..} => Some((item.id, item.item, slot, equipped)),
|
||||
_ => None,
|
||||
}
|
||||
})
|
||||
.fold(BTreeMap::new(), |mut acc, (id, item, slot, equipped)| {
|
||||
if item.is_stackable() {
|
||||
if let ItemDetail::Tool(tool) = item {
|
||||
let inventory_item = acc.entry(slot).or_insert(InventoryItem::Stacked(StackedInventoryItem {
|
||||
entity_ids: Vec::new(),
|
||||
item_id: self.next_global_item_id(),
|
||||
tool: tool,
|
||||
}));
|
||||
if let InventoryItem::Stacked(ref mut stacked_inventory_item) = inventory_item {
|
||||
stacked_inventory_item.entity_ids.push(id);
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
acc.insert(slot, InventoryItem::Individual(IndividualInventoryItem {
|
||||
entity_id: id,
|
||||
item_id: self.next_global_item_id(),
|
||||
item: item,
|
||||
equipped: equipped,
|
||||
}));
|
||||
}
|
||||
|
||||
acc
|
||||
});
|
||||
|
||||
let bank_items = items.into_iter()
|
||||
.filter_map(|item| {
|
||||
match item.location {
|
||||
ItemLocation::Bank{name, ..} => Some((item.id, item.item, name)),
|
||||
_ => None,
|
||||
}
|
||||
})
|
||||
.fold(BTreeMap::new(), |mut acc, (id, item, name)| {
|
||||
acc.entry(name).or_insert(Vec::new()).push((id, item));
|
||||
acc
|
||||
})
|
||||
.into_iter()
|
||||
.map(|(bank_name, bank_items)| {
|
||||
let mut stacked_bank_items = bank_items.into_iter()
|
||||
.fold(Vec::new(), |mut acc, (id, bank_item)| {
|
||||
if bank_item.is_stackable() {
|
||||
let existing_item = acc.iter_mut()
|
||||
.find(|item| {
|
||||
if let (BankItem::Stacked(stacked_bank_item), &ItemDetail::Tool(ref tool)) = (item, &bank_item) {
|
||||
stacked_bank_item.tool == *tool
|
||||
}
|
||||
else {
|
||||
false
|
||||
}
|
||||
});
|
||||
match existing_item {
|
||||
Some(item) => {
|
||||
if let BankItem::Stacked(ref mut stacked_bank_item) = item {
|
||||
stacked_bank_item.entity_ids.push(id);
|
||||
}
|
||||
}
|
||||
None => {
|
||||
if let ItemDetail::Tool(tool) = bank_item {
|
||||
acc.push(BankItem::Stacked(StackedBankItem {
|
||||
entity_ids: vec![id],
|
||||
item_id: self.next_global_item_id(),
|
||||
tool: tool,
|
||||
}));
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
else {
|
||||
acc.push(BankItem::Individual(IndividualBankItem {
|
||||
entity_id: id,
|
||||
item_id: self.next_global_item_id(),
|
||||
item: bank_item,
|
||||
}));
|
||||
}
|
||||
|
||||
acc
|
||||
});
|
||||
(bank_name, CharacterBank::new(stacked_bank_items))
|
||||
})
|
||||
.collect::<BTreeMap<_, _>>();
|
||||
let inventory = CharacterInventory::new(inventory_items.into_iter().map(|(_k, v)| v).take(30).collect());
|
||||
self.character_inventory.insert(character.id, inventory);
|
||||
self.character_bank.insert(character.id, bank_items);
|
||||
}
|
||||
|
||||
pub fn add_character_to_room(&mut self, room_id: RoomId, character: &CharacterEntity, area_client: AreaClient) {
|
||||
let base_inventory_id = ((area_client.local_client.id() as u32) << 21) | 0x10000;
|
||||
let inventory = self.character_inventory.get_mut(&character.id).unwrap();
|
||||
inventory.initialize_item_ids(base_inventory_id);
|
||||
let base_bank_id = ((area_client.local_client.id() as u32) << 21) | 0x20000;
|
||||
let default_bank = self.character_bank.get_mut(&character.id).unwrap().get_mut(&BankName("".to_string()));
|
||||
match default_bank {
|
||||
Some(default_bank) => {
|
||||
default_bank.initialize_item_ids(base_bank_id);
|
||||
},
|
||||
None => {},
|
||||
}
|
||||
self.character_room.insert(character.id, room_id);
|
||||
self.character_floor.insert(character.id, RoomFloorItems::new());
|
||||
self.room_floor.entry(room_id).or_insert(RoomFloorItems::new());
|
||||
|
||||
let mut inc = 0xF0000000;
|
||||
self.room_item_id_counter.entry(room_id).or_insert(Box::new(move || {
|
||||
inc += 1;
|
||||
ClientItemId(inc)
|
||||
}));
|
||||
}
|
||||
|
||||
pub fn get_character_inventory(&self, character: &CharacterEntity) -> Result<&CharacterInventory, ItemManagerError> {
|
||||
Ok(self.character_inventory.get(&character.id)
|
||||
.ok_or(ItemManagerError::NoCharacter(character.id))?)
|
||||
}
|
||||
|
||||
pub fn get_character_bank(&self, character: &CharacterEntity) -> Result<&CharacterBank, ItemManagerError> {
|
||||
Ok(self.character_bank
|
||||
.get(&character.id)
|
||||
.ok_or(ItemManagerError::NoCharacter(character.id))?
|
||||
.get(&BankName("".to_string()))
|
||||
.unwrap()) // TODO: make an error
|
||||
}
|
||||
|
||||
pub fn remove_character_from_room(&mut self, character: &CharacterEntity) {
|
||||
self.character_inventory.remove(&character.id);
|
||||
self.character_floor.remove(&character.id);
|
||||
self.character_room.remove(&character.id)
|
||||
.as_ref()
|
||||
.map(|room| {
|
||||
if self.character_room.iter().find(|(_, r)| *r == room).is_none() {
|
||||
self.room_floor.remove(room);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
pub fn get_floor_item_by_id(&self, character: &CharacterEntity, item_id: ClientItemId) -> Result<&FloorItem, ItemManagerError> {
|
||||
let local_floor = self.character_floor.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
let room = self.character_room.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
let shared_floor = self.room_floor.get(room).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
|
||||
local_floor.get_item_by_id(item_id)
|
||||
.or_else(|| {
|
||||
shared_floor.get_item_by_id(item_id)
|
||||
})
|
||||
.ok_or(ItemManagerError::NoSuchItemId(item_id))
|
||||
}
|
||||
|
||||
pub async fn character_picks_up_item<EG: EntityGateway>(&mut self, entity_gateway: &mut EG, character: &mut CharacterEntity, item_id: ClientItemId)
|
||||
-> Result<TriggerCreateItem, ItemManagerError> {
|
||||
let local_floor = self.character_floor.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
let room_id = self.character_room.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
let shared_floor = self.room_floor.get_mut(&room_id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
|
||||
let floor_item = local_floor.get_item_handle_by_id(item_id)
|
||||
.or_else(|| {
|
||||
shared_floor.get_item_handle_by_id(item_id)
|
||||
})
|
||||
.ok_or(ItemManagerError::NoSuchItemId(item_id))?;
|
||||
|
||||
let trigger_create_item = match floor_item.item() {
|
||||
Some(FloorItem::Individual(individual_floor_item)) => {
|
||||
let new_inventory_item = inventory.pick_up_individual_floor_item(&individual_floor_item);
|
||||
match new_inventory_item {
|
||||
Some((new_inventory_item, slot)) => {
|
||||
entity_gateway.change_item_location(
|
||||
&new_inventory_item.entity_id,
|
||||
ItemLocation::Inventory {
|
||||
character_id: character.id,
|
||||
slot: slot.0,
|
||||
equipped: false,
|
||||
}
|
||||
).await;
|
||||
},
|
||||
None => {
|
||||
return Err(ItemManagerError::CouldNotAddToInventory(item_id));
|
||||
},
|
||||
}
|
||||
TriggerCreateItem::Yes
|
||||
},
|
||||
Some(FloorItem::Stacked(stacked_floor_item)) => {
|
||||
let new_inventory_item = inventory.pick_up_stacked_floor_item(&stacked_floor_item);
|
||||
println!("new inv item! {:?}", new_inventory_item);
|
||||
|
||||
match new_inventory_item {
|
||||
Some((new_inventory_item, slot)) => {
|
||||
for entity_id in &new_inventory_item.entity_ids {
|
||||
entity_gateway.change_item_location(
|
||||
&entity_id,
|
||||
ItemLocation::Inventory {
|
||||
character_id: character.id,
|
||||
slot: slot.0,
|
||||
equipped: false,
|
||||
}
|
||||
).await;
|
||||
}
|
||||
|
||||
if stacked_floor_item.count() != new_inventory_item.count() {
|
||||
TriggerCreateItem::No
|
||||
}
|
||||
else {
|
||||
TriggerCreateItem::Yes
|
||||
}
|
||||
},
|
||||
None => {
|
||||
return Err(ItemManagerError::CouldNotAddToInventory(item_id));
|
||||
}
|
||||
}
|
||||
},
|
||||
Some(FloorItem::Meseta(meseta_floor_item)) => {
|
||||
if character.meseta >= 999999 {
|
||||
return Err(ItemManagerError::CouldNotAddToInventory(item_id));
|
||||
}
|
||||
character.meseta = std::cmp::min(character.meseta + meseta_floor_item.meseta.0, 999999);
|
||||
entity_gateway.save_character(&character).await;
|
||||
TriggerCreateItem::No
|
||||
},
|
||||
None => {
|
||||
return Err(ItemManagerError::CouldNotAddToInventory(item_id));
|
||||
}
|
||||
};
|
||||
|
||||
floor_item.remove_from_floor();
|
||||
Ok(trigger_create_item)
|
||||
}
|
||||
|
||||
pub async fn enemy_drop_item_on_local_floor<EG: EntityGateway>(&mut self, entity_gateway: &mut EG, character: &CharacterEntity, item_drop: ItemDrop) -> Result<&FloorItem, ItemManagerError> {
|
||||
let room_id = self.character_room.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
|
||||
enum ItemOrMeseta {
|
||||
Individual(ItemDetail),
|
||||
Stacked(Tool),
|
||||
Meseta(Meseta)
|
||||
}
|
||||
|
||||
let item = match item_drop.item {
|
||||
ItemDropType::Weapon(w) => ItemOrMeseta::Individual(ItemDetail::Weapon(w)),
|
||||
ItemDropType::Armor(w) => ItemOrMeseta::Individual(ItemDetail::Armor(w)),
|
||||
ItemDropType::Shield(w) => ItemOrMeseta::Individual(ItemDetail::Shield(w)),
|
||||
ItemDropType::Unit(w) => ItemOrMeseta::Individual(ItemDetail::Unit(w)),
|
||||
ItemDropType::TechniqueDisk(w) => ItemOrMeseta::Individual(ItemDetail::TechniqueDisk(w)),
|
||||
ItemDropType::Mag(w) => ItemOrMeseta::Individual(ItemDetail::Mag(w)),
|
||||
//ItemDropType::IndividualTool(t) => ItemOrMeseta::Individual(ItemDetail::Tool(t)),
|
||||
//ItemDropType::StackedTool(t, _) => ItemOrMeseta::Stacked(t),
|
||||
ItemDropType::Tool(t) if t.tool.is_stackable() => ItemOrMeseta::Stacked(t),
|
||||
ItemDropType::Tool(t) if !t.tool.is_stackable() => ItemOrMeseta::Individual(ItemDetail::Tool(t)),
|
||||
ItemDropType::Meseta(m) => ItemOrMeseta::Meseta(Meseta(m)),
|
||||
_ => unreachable!() // rust isnt smart enough to see that the conditional on tool catches everything
|
||||
};
|
||||
|
||||
let item_id = self.room_item_id_counter.get_mut(room_id).ok_or(ItemManagerError::NoCharacter(character.id))?();
|
||||
let floor_item = match item {
|
||||
ItemOrMeseta::Individual(item_detail) => {
|
||||
let entity = entity_gateway.create_item(NewItemEntity {
|
||||
item: item_detail.clone(),
|
||||
location: ItemLocation::LocalFloor {
|
||||
character_id: character.id,
|
||||
map_area: item_drop.map_area,
|
||||
x: item_drop.x,
|
||||
y: item_drop.y,
|
||||
z: item_drop.z,
|
||||
}
|
||||
}).await.ok_or(ItemManagerError::EntityGatewayError)?;
|
||||
FloorItem::Individual(IndividualFloorItem {
|
||||
entity_id: entity.id,
|
||||
item_id: item_id,
|
||||
item: item_detail,
|
||||
map_area: item_drop.map_area,
|
||||
x: item_drop.x,
|
||||
y: item_drop.y,
|
||||
z: item_drop.z,
|
||||
})
|
||||
},
|
||||
ItemOrMeseta::Stacked(tool) => {
|
||||
let entity = entity_gateway.create_item(NewItemEntity {
|
||||
item: ItemDetail::Tool(tool),
|
||||
location: ItemLocation::LocalFloor {
|
||||
character_id: character.id,
|
||||
map_area: item_drop.map_area,
|
||||
x: item_drop.x,
|
||||
y: item_drop.y,
|
||||
z: item_drop.z,
|
||||
}
|
||||
}).await.ok_or(ItemManagerError::EntityGatewayError)?;
|
||||
FloorItem::Stacked(StackedFloorItem {
|
||||
entity_ids: vec![entity.id],
|
||||
item_id: item_id,
|
||||
tool: tool,
|
||||
map_area: item_drop.map_area,
|
||||
x: item_drop.x,
|
||||
y: item_drop.y,
|
||||
z: item_drop.z,
|
||||
})
|
||||
},
|
||||
ItemOrMeseta::Meseta(meseta) => {
|
||||
FloorItem::Meseta(MesetaFloorItem {
|
||||
item_id: item_id,
|
||||
meseta: meseta,
|
||||
map_area: item_drop.map_area,
|
||||
x: item_drop.x,
|
||||
y: item_drop.y,
|
||||
z: item_drop.z,
|
||||
})
|
||||
},
|
||||
};
|
||||
|
||||
self.character_floor.entry(character.id).or_insert(RoomFloorItems::new()).add_item(floor_item);
|
||||
// TODO: make these real errors
|
||||
self.character_floor.get(&character.id).ok_or(ItemManagerError::Idunnoman)?.get_item_by_id(item_id).ok_or(ItemManagerError::Idunnoman)
|
||||
}
|
||||
|
||||
pub async fn player_drop_item_on_shared_floor<EG: EntityGateway>(&mut self,
|
||||
entity_gateway: &mut EG,
|
||||
character: &CharacterEntity,
|
||||
//inventory_item: InventoryItem,
|
||||
item_id: ClientItemId,
|
||||
item_drop_location: (MapArea, f32, f32, f32))
|
||||
-> Result<(), ItemManagerError> {
|
||||
let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
let room_id = self.character_room.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
let shared_floor = self.room_floor.get_mut(&room_id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
|
||||
let dropped_inventory_item = inventory.take_item_by_id(item_id).ok_or(ItemManagerError::NoSuchItemId(item_id))?;
|
||||
|
||||
match dropped_inventory_item {
|
||||
InventoryItem::Individual(individual_inventory_item) => {
|
||||
let individual_floor_item = shared_floor.drop_individual_inventory_item(individual_inventory_item, item_drop_location);
|
||||
entity_gateway.change_item_location(
|
||||
&individual_floor_item.entity_id,
|
||||
ItemLocation::SharedFloor {
|
||||
map_area: item_drop_location.0,
|
||||
x: item_drop_location.1,
|
||||
y: item_drop_location.2,
|
||||
z: item_drop_location.3,
|
||||
}
|
||||
).await;
|
||||
},
|
||||
InventoryItem::Stacked(stacked_inventory_item) => {
|
||||
let stacked_floor_item = shared_floor.drop_stacked_inventory_item(stacked_inventory_item, item_drop_location);
|
||||
for entity_id in &stacked_floor_item.entity_ids {
|
||||
entity_gateway.change_item_location(
|
||||
entity_id,
|
||||
ItemLocation::SharedFloor {
|
||||
map_area: item_drop_location.0,
|
||||
x: item_drop_location.1,
|
||||
y: item_drop_location.2,
|
||||
z: item_drop_location.3,
|
||||
}
|
||||
).await;
|
||||
}
|
||||
},
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub async fn player_drops_meseta_on_shared_floor<EG: EntityGateway>(&mut self,
|
||||
entity_gateway: &mut EG,
|
||||
character: &mut CharacterEntity,
|
||||
drop_location: ItemDropLocation,
|
||||
amount: u32)
|
||||
-> Result<FloorItem, ItemManagerError> {
|
||||
let room_id = self.character_room.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
let shared_floor = self.room_floor.get_mut(&room_id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
if character.meseta <= amount {
|
||||
return Err(ItemManagerError::CouldNotDropMeseta)
|
||||
}
|
||||
character.meseta -= amount;
|
||||
entity_gateway.save_character(&character).await;
|
||||
|
||||
let item_id = self.room_item_id_counter.get_mut(room_id).ok_or(ItemManagerError::NoCharacter(character.id))?();
|
||||
let floor_item = FloorItem::Meseta(MesetaFloorItem {
|
||||
item_id: item_id,
|
||||
meseta: Meseta(amount),
|
||||
map_area: drop_location.map_area,
|
||||
x: drop_location.x,
|
||||
y: 0.0,
|
||||
z: drop_location.z,
|
||||
});
|
||||
|
||||
shared_floor.add_item(floor_item.clone());
|
||||
Ok(floor_item)
|
||||
}
|
||||
|
||||
pub async fn player_drops_partial_stack_on_shared_floor<EG: EntityGateway>(&mut self,
|
||||
entity_gateway: &mut EG,
|
||||
character: &CharacterEntity,
|
||||
//inventory_item: InventoryItem,
|
||||
item_id: ClientItemId,
|
||||
drop_location: ItemDropLocation,
|
||||
amount: usize)
|
||||
-> Result<&StackedFloorItem, ItemManagerError> {
|
||||
let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
let room_id = self.character_room.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
let shared_floor = self.room_floor.get_mut(&room_id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
|
||||
let item_to_split = inventory.get_item_handle_by_id(item_id).ok_or(ItemManagerError::NoSuchItemId(item_id))?;
|
||||
|
||||
let new_item_id = self.room_item_id_counter.get_mut(room_id).ok_or(ItemManagerError::NoCharacter(character.id))?();
|
||||
let stacked_floor_item = shared_floor.drop_partial_stacked_inventory_item(item_to_split, amount, new_item_id, (drop_location.map_area, drop_location.x, 0.0, drop_location.z))
|
||||
.ok_or(ItemManagerError::CouldNotSplitItem(item_id))?;
|
||||
|
||||
for entity_id in &stacked_floor_item.entity_ids {
|
||||
entity_gateway.change_item_location(
|
||||
entity_id,
|
||||
ItemLocation::SharedFloor {
|
||||
map_area: drop_location.map_area,
|
||||
x: drop_location.x,
|
||||
y: 0.0,
|
||||
z: drop_location.z,
|
||||
}
|
||||
).await;
|
||||
}
|
||||
|
||||
Ok(stacked_floor_item)
|
||||
}
|
||||
|
||||
pub async fn player_consumes_tool<EG: EntityGateway>(&mut self,
|
||||
entity_gateway: &mut EG,
|
||||
character: &CharacterEntity,
|
||||
item_id: ClientItemId,
|
||||
amount: usize)
|
||||
-> Result<ItemDetail, ItemManagerError> {
|
||||
let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
let used_item = inventory.get_item_handle_by_id(item_id).ok_or(ItemManagerError::NoSuchItemId(item_id))?;
|
||||
let consumed_item = used_item.consume(amount)?;
|
||||
|
||||
for entity_id in consumed_item.entity_ids {
|
||||
entity_gateway.change_item_location(&entity_id,
|
||||
ItemLocation::Consumed).await;
|
||||
}
|
||||
|
||||
Ok(consumed_item.item)
|
||||
}
|
||||
|
||||
pub async fn player_deposits_item<EG: EntityGateway>(&mut self,
|
||||
entity_gateway: &mut EG,
|
||||
character: &CharacterEntity,
|
||||
item_id: ClientItemId,
|
||||
amount: usize)
|
||||
-> Result<(), ItemManagerError> {
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub async fn player_withdraws_item<EG: EntityGateway>(&mut self,
|
||||
entity_gateway: &mut EG,
|
||||
character: &CharacterEntity,
|
||||
item_id: ClientItemId,
|
||||
amount: usize)
|
||||
-> Result<(), ItemManagerError> {
|
||||
Ok(())
|
||||
}
|
||||
}
|
16
src/ship/items/mod.rs
Normal file
16
src/ship/items/mod.rs
Normal file
@ -0,0 +1,16 @@
|
||||
mod bank;
|
||||
mod floor;
|
||||
mod inventory;
|
||||
mod manager;
|
||||
|
||||
#[derive(Debug, Copy, Clone, Hash, PartialEq, Eq)]
|
||||
pub struct ClientItemId(pub u32);
|
||||
|
||||
//pub use inventory::InventoryItem;
|
||||
//pub use floor::FloorItem;
|
||||
pub use inventory::*;
|
||||
pub use floor::*;
|
||||
pub use bank::*;
|
||||
pub use manager::*;
|
||||
|
||||
|
@ -1,7 +1,9 @@
|
||||
use libpso::character::character;
|
||||
use libpso::packet::messages::*;
|
||||
use libpso::packet::ship::*;
|
||||
use crate::common::leveltable::CharacterStats;
|
||||
use crate::ship::ship::{ShipError};
|
||||
use crate::ship::items::{FloorItem};
|
||||
use crate::ship::items::{StackedFloorItem, FloorItem, CharacterBank};
|
||||
use crate::ship::location::AreaClient;
|
||||
use std::convert::TryInto;
|
||||
|
||||
@ -48,7 +50,24 @@ pub fn remove_item_from_floor(area_client: AreaClient, item: &FloorItem) -> Resu
|
||||
})
|
||||
}
|
||||
|
||||
pub fn drop_split_stack(area_client: AreaClient, item: &FloorItem) -> Result<DropSplitStack, ShipError> {
|
||||
pub fn drop_split_stack(area_client: AreaClient, item: &StackedFloorItem) -> Result<DropSplitStack, ShipError> {
|
||||
let item_bytes = item.as_client_bytes();
|
||||
Ok(DropSplitStack {
|
||||
client: area_client.local_client.id(),
|
||||
target: 0,
|
||||
variety: 0,
|
||||
unknown1: 0,
|
||||
map_area: item.map_area.area_value(),
|
||||
x: item.x,
|
||||
z: item.z,
|
||||
item_bytes: item_bytes[0..12].try_into()?,
|
||||
item_id: item.item_id.0,
|
||||
item_bytes2: item_bytes[12..16].try_into()?,
|
||||
unknown2: 0,
|
||||
})
|
||||
}
|
||||
|
||||
pub fn drop_split_meseta_stack(area_client: AreaClient, item: &FloorItem) -> Result<DropSplitStack, ShipError> {
|
||||
let item_bytes = item.as_client_bytes();
|
||||
Ok(DropSplitStack {
|
||||
client: area_client.local_client.id(),
|
||||
@ -86,3 +105,17 @@ pub fn character_leveled_up(area_client: AreaClient, level: u32, before_stats: C
|
||||
lvl: level,
|
||||
}
|
||||
}
|
||||
|
||||
// TOOD: meseta
|
||||
pub fn bank_item_list(bank: &CharacterBank) -> BankItemList {
|
||||
BankItemList {
|
||||
aflag: 0,
|
||||
cmd: 0xBC,
|
||||
unknown: [0; 3],
|
||||
size: bank.count() as u32 * 0x18 + 0x14,
|
||||
checksum: 0x123434,
|
||||
item_count: bank.count() as u32,
|
||||
meseta: 12345,
|
||||
items: bank.as_client_bank_request()
|
||||
}
|
||||
}
|
||||
|
@ -10,6 +10,10 @@ use crate::entity::gateway::EntityGateway;
|
||||
use libpso::utf8_to_utf16_array;
|
||||
use crate::ship::packet::builder;
|
||||
|
||||
const BANK_ACTION_DEPOSIT: u8 = 0;
|
||||
const BANK_ACTION_WITHDRAW: u8 = 1;
|
||||
//const BANK_ACTION_: u8 = 1;
|
||||
|
||||
fn send_to_client(id: ClientId, target: u8, msg: DirectMessage, client_location: &ClientLocation)
|
||||
-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
|
||||
Box::new(client_location.get_all_clients_by_client(id).unwrap().into_iter()
|
||||
@ -148,6 +152,8 @@ where
|
||||
let area_client = client_location.get_local_client(id).map_err(|err| -> ClientLocationError { err.into() })?;
|
||||
let room_id = client_location.get_room(id).map_err(|err| -> ClientLocationError { err.into() })?;
|
||||
let clients_in_area = client_location.get_clients_in_room(room_id).map_err(|err| -> ClientLocationError { err.into() })?;
|
||||
|
||||
// TODO: should not need to fetch the item here to construct this packet
|
||||
let item = item_manager.get_floor_item_by_id(&client.character, ClientItemId(pickup_item.item_id))?;
|
||||
let remove_item = builder::message::remove_item_from_floor(area_client, &item)?;
|
||||
let create_item = match item {
|
||||
@ -155,7 +161,7 @@ where
|
||||
_ => Some(builder::message::create_item(area_client, &item)?),
|
||||
};
|
||||
|
||||
match item_manager.character_picks_up_item(entity_gateway, &mut client.character, item).await {
|
||||
match item_manager.character_picks_up_item(entity_gateway, &mut client.character, ClientItemId(pickup_item.item_id)).await {
|
||||
Ok(trigger_create_item) => {
|
||||
Ok(Box::new(Vec::new().into_iter()
|
||||
.chain(clients_in_area.clone().into_iter()
|
||||
@ -263,3 +269,57 @@ EG: EntityGateway
|
||||
|
||||
Ok(Box::new(item_drop_packets.into_iter()))
|
||||
}
|
||||
|
||||
|
||||
// item_manager is not mutable in this, but for reasons I don't quite understand it requires the unique access of it to compile here
|
||||
pub async fn send_bank_list(id: ClientId,
|
||||
clients: &Clients,
|
||||
item_manager: &mut ItemManager)
|
||||
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError>
|
||||
{
|
||||
let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
|
||||
let bank_items = item_manager.get_character_bank(&client.character)?;
|
||||
|
||||
let bank_items_pkt = builder::message::bank_item_list(&bank_items);
|
||||
Ok(Box::new(vec![(id, SendShipPacket::BankItemList(bank_items_pkt))].into_iter()))
|
||||
}
|
||||
|
||||
pub async fn bank_interaction<EG>(id: ClientId,
|
||||
bank_interaction: &BankInteraction,
|
||||
entity_gateway: &mut EG,
|
||||
clients: &mut Clients,
|
||||
item_manager: &mut ItemManager)
|
||||
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError>
|
||||
where
|
||||
EG: EntityGateway
|
||||
{
|
||||
let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
|
||||
match bank_interaction.action {
|
||||
BANK_ACTION_DEPOSIT => {
|
||||
if bank_interaction.item_id == 0xFFFFFFFF {
|
||||
if client.character.meseta < bank_interaction.meseta_amount && client.character.bank_meseta <= 999999 {
|
||||
client.character.meseta += bank_interaction.meseta_amount;
|
||||
entity_gateway.save_character(&client.character).await;
|
||||
}
|
||||
}
|
||||
else {
|
||||
//let inventory_item = item_manager.get_inventory_item_by_id(&client.character, ClientItemId(bank_interaction.item_id))?;
|
||||
item_manager.player_deposits_item(entity_gateway, &client.character, ClientItemId(bank_interaction.item_id), bank_interaction.item_amount as usize).await?;
|
||||
}
|
||||
},
|
||||
BANK_ACTION_WITHDRAW => {
|
||||
if bank_interaction.item_id == 0xFFFFFFFF {
|
||||
if client.character.meseta + bank_interaction.meseta_amount <= 999999 {
|
||||
client.character.meseta += bank_interaction.meseta_amount;
|
||||
entity_gateway.save_character(&client.character).await;
|
||||
}
|
||||
}
|
||||
else {
|
||||
//let bank_item = item_manager.get_bank_item_by_id(&client.character, ClientItemId(bank_interaction.item_id))?;
|
||||
item_manager.player_withdraws_item(entity_gateway, &client.character, ClientItemId(bank_interaction.item_id), bank_interaction.item_amount as usize).await?;
|
||||
}
|
||||
},
|
||||
_ => {}
|
||||
}
|
||||
Ok(Box::new(None.into_iter()))
|
||||
}
|
||||
|
@ -22,12 +22,14 @@ pub fn block_selected(id: ClientId,
|
||||
let (level, stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
|
||||
|
||||
let inventory = item_manager.get_character_inventory(&client.character).unwrap();
|
||||
let bank = item_manager.get_character_bank(&client.character).unwrap();
|
||||
|
||||
let fc = FullCharacterBytesBuilder::new()
|
||||
.character(&client.character)
|
||||
.stats(&stats)
|
||||
.level(level)
|
||||
.inventory(&inventory)
|
||||
.bank(&bank)
|
||||
.key_config(&client.settings.settings.key_config)
|
||||
.joystick_config(&client.settings.settings.joystick_config)
|
||||
.symbol_chat(&client.settings.settings.symbol_chats)
|
||||
|
@ -83,8 +83,7 @@ where
|
||||
.as_mut()
|
||||
.ok_or_else(|| ShipError::InvalidRoom(room_id.0 as u32))?;
|
||||
let area = MapArea::from_value(&room.mode.episode(), player_drop_item.area as u32)?;
|
||||
let item = item_manager.get_inventory_item_by_id(&client.character, ClientItemId(player_drop_item.item_id))?;
|
||||
item_manager.player_drop_item_on_shared_floor(entity_gateway, &client.character, item, (area, player_drop_item.x, player_drop_item.y, player_drop_item.z)).await?;
|
||||
item_manager.player_drop_item_on_shared_floor(entity_gateway, &client.character, ClientItemId(player_drop_item.item_id), (area, player_drop_item.x, player_drop_item.y, player_drop_item.z)).await?;
|
||||
let clients_in_area = client_location.get_clients_in_room(room_id).map_err(|err| -> ClientLocationError { err.into() })?;
|
||||
let pdi = player_drop_item.clone();
|
||||
Ok(Box::new(clients_in_area.into_iter()
|
||||
@ -139,7 +138,7 @@ where
|
||||
if split_item_stack.item_id == 0xFFFFFFFF {
|
||||
let dropped_meseta = item_manager.player_drops_meseta_on_shared_floor(entity_gateway, &mut client.character, drop_location, split_item_stack.amount as u32).await?;
|
||||
|
||||
let dropped_meseta_pkt = builder::message::drop_split_stack(area_client, &dropped_meseta)?;
|
||||
let dropped_meseta_pkt = builder::message::drop_split_meseta_stack(area_client, &dropped_meseta)?;
|
||||
client.item_drop_location = None;
|
||||
|
||||
let clients_in_area = client_location.get_clients_in_room(room_id).map_err(|err| -> ClientLocationError { err.into() })?;
|
||||
@ -149,10 +148,9 @@ where
|
||||
})))
|
||||
}
|
||||
else {
|
||||
let item_to_split = item_manager.get_inventory_item_by_id(&client.character, drop_location.item_id)?;
|
||||
let dropped_item = item_manager.player_drops_partial_stack_on_shared_floor(entity_gateway, &client.character, item_to_split, drop_location, split_item_stack.amount as usize).await?;
|
||||
let dropped_item = item_manager.player_drops_partial_stack_on_shared_floor(entity_gateway, &client.character, drop_location.item_id, drop_location, split_item_stack.amount as usize).await?;
|
||||
|
||||
let dropped_item_pkt = builder::message::drop_split_stack(area_client, &dropped_item)?;
|
||||
let dropped_item_pkt = builder::message::drop_split_stack(area_client, dropped_item)?;
|
||||
client.item_drop_location = None;
|
||||
|
||||
let clients_in_area = client_location.get_clients_in_room(room_id).map_err(|err| -> ClientLocationError { err.into() })?;
|
||||
@ -225,8 +223,7 @@ where
|
||||
{
|
||||
let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
|
||||
|
||||
let inventory_item_used = item_manager.get_inventory_item_by_id(&client.character, ClientItemId(player_use_tool.item_id))?;
|
||||
let item_used_type = item_manager.player_consumes_tool(entity_gateway, &client.character, inventory_item_used, 1).await?;
|
||||
let item_used_type = item_manager.player_consumes_tool(entity_gateway, &client.character, ClientItemId(player_use_tool.item_id), 1).await?;
|
||||
|
||||
match item_used_type {
|
||||
ItemDetail::Weapon(_w) => {
|
||||
|
@ -158,6 +158,7 @@ pub enum SendShipPacket {
|
||||
QuestHeader(QuestHeader),
|
||||
QuestChunk(QuestChunk),
|
||||
DoneLoadingQuest(DoneLoadingQuest),
|
||||
BankItemList(BankItemList),
|
||||
}
|
||||
|
||||
impl SendServerPacket for SendShipPacket {
|
||||
@ -192,6 +193,7 @@ impl SendServerPacket for SendShipPacket {
|
||||
SendShipPacket::QuestHeader(pkt) => pkt.as_bytes(),
|
||||
SendShipPacket::QuestChunk(pkt) => pkt.as_bytes(),
|
||||
SendShipPacket::DoneLoadingQuest(pkt) => pkt.as_bytes(),
|
||||
SendShipPacket::BankItemList(pkt) => pkt.as_bytes(),
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -320,7 +322,13 @@ impl<EG: EntityGateway> ShipServerState<EG> {
|
||||
},
|
||||
GameMessage::BoxDropRequest(box_drop_request) => {
|
||||
handler::direct_message::request_box_item(id, box_drop_request, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.rooms, &mut self.item_manager).await
|
||||
}
|
||||
},
|
||||
GameMessage::BankRequest(_bank_request) => {
|
||||
handler::direct_message::send_bank_list(id, &self.clients, &mut self.item_manager).await
|
||||
},
|
||||
GameMessage::BankInteraction(bank_interaction) => {
|
||||
handler::direct_message::bank_interaction(id, bank_interaction, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager).await
|
||||
},
|
||||
_ => {
|
||||
let cmsg = msg.clone();
|
||||
Ok(Box::new(self.client_location.get_all_clients_by_client(id).unwrap().into_iter()
|
||||
|
220
tests/test_bank.rs
Normal file
220
tests/test_bank.rs
Normal file
@ -0,0 +1,220 @@
|
||||
use elseware::common::serverstate::{ClientId, ServerState};
|
||||
use elseware::entity::gateway::{EntityGateway, InMemoryGateway};
|
||||
use elseware::entity::item;
|
||||
use elseware::ship::ship::{ShipServerState, RecvShipPacket, SendShipPacket};
|
||||
use elseware::ship::items::{ClientItemId};
|
||||
|
||||
use libpso::packet::ship::*;
|
||||
use libpso::packet::messages::*;
|
||||
|
||||
#[path = "common.rs"]
|
||||
mod common;
|
||||
use common::*;
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_bank_items_sent_in_character_login() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
||||
|
||||
entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Weapon(
|
||||
item::weapon::Weapon {
|
||||
weapon: item::weapon::WeaponType::Vulcan,
|
||||
grind: 0,
|
||||
special: None,
|
||||
attrs: [None, None, None],
|
||||
tekked: true,
|
||||
}
|
||||
),
|
||||
location: item::ItemLocation::Bank {
|
||||
character_id: char1.id,
|
||||
name: item::BankName("".to_string())
|
||||
}
|
||||
}).await;
|
||||
|
||||
let mut ship = ShipServerState::new(entity_gateway.clone());
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
|
||||
let packets = ship.handle(ClientId(1), &RecvShipPacket::MenuSelect(MenuSelect {
|
||||
menu: BLOCK_MENU_ID,
|
||||
item: 1,
|
||||
})).await.unwrap().collect::<Vec<_>>();
|
||||
|
||||
assert!(matches!(&packets[0], (_, SendShipPacket::FullCharacter(fc)) if fc.character.bank.items[0].data1[0..3] == [0x00, 0x08, 0x04] ));
|
||||
}
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_request_bank_items() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
||||
|
||||
for _ in 0..3 {
|
||||
entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Weapon(
|
||||
item::weapon::Weapon {
|
||||
weapon: item::weapon::WeaponType::Vulcan,
|
||||
grind: 0,
|
||||
special: None,
|
||||
attrs: [None, None, None],
|
||||
tekked: true,
|
||||
}
|
||||
),
|
||||
location: item::ItemLocation::Bank {
|
||||
character_id: char1.id,
|
||||
name: item::BankName("".to_string())
|
||||
}
|
||||
}).await;
|
||||
}
|
||||
|
||||
let mut ship = ShipServerState::new(entity_gateway.clone());
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
create_room(&mut ship, ClientId(1), "room", "").await;
|
||||
|
||||
let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
|
||||
client: 0,
|
||||
target: 0,
|
||||
unknown: 0,
|
||||
})))).await.unwrap().collect::<Vec<_>>();
|
||||
|
||||
assert!(matches!(&packets[0], (_, SendShipPacket::BankItemList (bank_item_list))
|
||||
if bank_item_list.item_count == 3
|
||||
&& bank_item_list.size == 0x18 * 3 + 0x14
|
||||
&& bank_item_list.items[0].data1[0..3] == [0x00, 0x08, 0x04]
|
||||
&& bank_item_list.items[1].data1[0..3] == [0x00, 0x08, 0x04]
|
||||
&& bank_item_list.items[2].data1[0..3] == [0x00, 0x08, 0x04]
|
||||
));
|
||||
}
|
||||
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_request_stacked_bank_items() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
||||
|
||||
for _ in 0..3 {
|
||||
entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Tool (
|
||||
item::tool::Tool {
|
||||
tool: item::tool::ToolType::Monomate,
|
||||
}
|
||||
),
|
||||
location: item::ItemLocation::Bank {
|
||||
character_id: char1.id,
|
||||
name: item::BankName("".to_string())
|
||||
}
|
||||
}).await;
|
||||
}
|
||||
|
||||
let mut ship = ShipServerState::new(entity_gateway.clone());
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
create_room(&mut ship, ClientId(1), "room", "").await;
|
||||
|
||||
let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
|
||||
client: 0,
|
||||
target: 0,
|
||||
unknown: 0,
|
||||
})))).await.unwrap().collect::<Vec<_>>();
|
||||
|
||||
assert!(matches!(&packets[0], (_, SendShipPacket::BankItemList (bank_item_list))
|
||||
if bank_item_list.item_count == 1
|
||||
&& bank_item_list.size == 0x18 + 0x14
|
||||
&& bank_item_list.items[0].data1[0..3] == [0x03, 0x00, 0x00]
|
||||
&& bank_item_list.items[0].amount == 3
|
||||
));
|
||||
}
|
||||
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_request_bank_items_sorted() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
||||
|
||||
entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Weapon(
|
||||
item::weapon::Weapon {
|
||||
weapon: item::weapon::WeaponType::Vulcan,
|
||||
grind: 0,
|
||||
special: None,
|
||||
attrs: [None, None, None],
|
||||
tekked: true,
|
||||
}
|
||||
),
|
||||
location: item::ItemLocation::Bank {
|
||||
character_id: char1.id,
|
||||
name: item::BankName("".to_string())
|
||||
}
|
||||
}).await;
|
||||
entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Tool (
|
||||
item::tool::Tool {
|
||||
tool: item::tool::ToolType::Monomate,
|
||||
}
|
||||
),
|
||||
location: item::ItemLocation::Bank {
|
||||
character_id: char1.id,
|
||||
name: item::BankName("".to_string())
|
||||
}
|
||||
}).await;
|
||||
entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Weapon(
|
||||
item::weapon::Weapon {
|
||||
weapon: item::weapon::WeaponType::Calibur,
|
||||
grind: 0,
|
||||
special: None,
|
||||
attrs: [None, None, None],
|
||||
tekked: true,
|
||||
}
|
||||
),
|
||||
location: item::ItemLocation::Bank {
|
||||
character_id: char1.id,
|
||||
name: item::BankName("".to_string())
|
||||
}
|
||||
}).await;
|
||||
|
||||
let mut ship = ShipServerState::new(entity_gateway.clone());
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
create_room(&mut ship, ClientId(1), "room", "").await;
|
||||
|
||||
let packets = ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
|
||||
client: 0,
|
||||
target: 0,
|
||||
unknown: 0,
|
||||
})))).await.unwrap().collect::<Vec<_>>();
|
||||
|
||||
println!("{:?}", packets);
|
||||
assert!(matches!(&packets[0], (_, SendShipPacket::BankItemList (bank_item_list))
|
||||
if bank_item_list.item_count == 3
|
||||
&& bank_item_list.size == 0x18 * 3 + 0x14
|
||||
&& bank_item_list.items[0].data1[0..3] == [0x00, 0x02, 0x04]
|
||||
&& bank_item_list.items[1].data1[0..3] == [0x00, 0x08, 0x04]
|
||||
&& bank_item_list.items[2].data1[0..3] == [0x03, 0x00, 0x00]
|
||||
));
|
||||
}
|
||||
|
||||
|
||||
//test_deposit_individual_item
|
||||
//test_deposit_stacked_item
|
||||
//test_deposit_stacked_item_with_stack_already_in_bank
|
||||
//test_deposit_stacked_item_when_full_stack_in_bank
|
||||
//test_deposit_individual_item_in_full_bank
|
||||
//test_deposit_stacked_item_in_full_bank
|
||||
//test_deposit_meseta
|
||||
//test_deposit_too_much_meseta
|
||||
//test_deposit_when_bank_has_max_meseta
|
Loading…
x
Reference in New Issue
Block a user