redo active item stuff
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				@ -36,18 +36,17 @@ pub enum ItemLocation {
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*/
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					*/
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}
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					}
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#[derive(Clone, Debug, PartialEq)]
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pub struct Tool {
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					#[derive(Clone, Debug, PartialEq, Eq, Hash)]
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    pub tool: tool::ToolType,
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					pub enum ItemType {
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					    Weapon(weapon::WeaponType),
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					    Armor(armor::ArmorType),
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					    Shield(shield::ShieldType),
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					    Unit(unit::UnitType),
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					    Tool(tool::ToolType),
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					    TechniqueDisk(tech::Technique)
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}
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					}
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impl Tool {
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    pub fn as_bytes(&self) -> [u8; 16] {
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        let mut result = [0; 16];
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        result[0..3].copy_from_slice(&self.tool.value());
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        result
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    }
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}
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#[derive(Clone, Debug, PartialEq)]
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					#[derive(Clone, Debug, PartialEq)]
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pub enum ItemDetail {
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					pub enum ItemDetail {
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@ -55,7 +54,7 @@ pub enum ItemDetail {
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    Armor(armor::Armor),
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					    Armor(armor::Armor),
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    Shield(shield::Shield),
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					    Shield(shield::Shield),
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    Unit(unit::Unit),
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					    Unit(unit::Unit),
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    Tool(Tool),
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					    Tool(tool::Tool),
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    TechniqueDisk(tech::TechniqueDisk)
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					    TechniqueDisk(tech::TechniqueDisk)
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}
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					}
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@ -67,14 +66,14 @@ impl ItemDetail {
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        }
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					        }
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    }
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					    }
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    pub fn as_bytes(&self) -> [u8; 16] {
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					    pub fn item_type(&self) -> ItemType {
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        match self {
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					        match self {
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            ItemDetail::Weapon(weapon) => weapon.as_bytes(),
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					            ItemDetail::Weapon(w) => ItemType::Weapon(w.weapon),
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            ItemDetail::Armor(armor) => armor.as_bytes(),
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					            ItemDetail::Armor(a) => ItemType::Armor(a.armor),
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            ItemDetail::Shield(shield) => shield.as_bytes(),
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					            ItemDetail::Shield(s) => ItemType::Shield(s.shield),
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            ItemDetail::Unit(unit) => unit.as_bytes(),
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					            ItemDetail::Unit(u) => ItemType::Unit(u.unit),
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            ItemDetail::Tool(tool) => tool.as_bytes(),
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					            ItemDetail::Tool(t) => ItemType::Tool(t.tool),
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            ItemDetail::TechniqueDisk(tech) => tech.as_bytes(),
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					            ItemDetail::TechniqueDisk(d) => ItemType::TechniqueDisk(d.tech),
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        }
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					        }
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    }
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					    }
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}
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					}
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@ -1,7 +1,7 @@
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use serde::{Serialize, Deserialize};
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					use serde::{Serialize, Deserialize};
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#[derive(Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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					#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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pub enum Technique {
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					pub enum Technique {
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    Foie,
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					    Foie,
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    Gifoie,
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					    Gifoie,
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@ -1,6 +1,6 @@
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use serde::{Serialize, Deserialize};
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					use serde::{Serialize, Deserialize};
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#[derive(Debug, Copy, Clone, PartialEq, Serialize, Deserialize, enum_utils::FromStr, derive_more::Display)]
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					#[derive(Debug, Copy, Clone, Hash, PartialEq, Eq, Serialize, Deserialize, enum_utils::FromStr, derive_more::Display)]
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pub enum ToolType {
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					pub enum ToolType {
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    Monomate,
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					    Monomate,
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    Dimate,
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					    Dimate,
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@ -394,25 +394,21 @@ impl ToolType {
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}
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					}
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#[derive(Debug, Copy, Clone, PartialEq)]
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					#[derive(Clone, Debug, PartialEq)]
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pub struct StackedTool {
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					pub struct Tool {
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    pub tool: ToolType,
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					    pub tool: ToolType,
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    pub count: usize,
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}
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					}
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impl StackedTool {
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					impl Tool {
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    pub fn new(tool: ToolType, count: usize) -> StackedTool {
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					    pub fn as_individual_bytes(&self) -> [u8; 16] {
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        StackedTool {
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            tool: tool,
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            count: count,
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        }
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    }
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    pub fn as_bytes(&self) -> [u8; 16] {
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        let mut result = [0; 16];
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					        let mut result = [0; 16];
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        result[0..3].copy_from_slice(&self.tool.value());
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					        result[0..3].copy_from_slice(&self.tool.value());
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        result[5] = self.count as u8;
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					        result
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					    }
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					    pub fn as_stacked_bytes(&self, len: usize) -> [u8; 16] {
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					        let mut result = [0; 16];
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					        result[0..3].copy_from_slice(&self.tool.value());
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					        result[5] = len as u8;
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        result
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					        result
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    }
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					    }
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}
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					}
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@ -61,7 +61,7 @@ pub enum WeaponSpecial {
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    Demons,
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					    Demons,
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}
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					}
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#[derive(Debug, Copy, Clone, PartialEq, Serialize, Deserialize, enum_utils::FromStr, derive_more::Display)]
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					#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash, Serialize, Deserialize, enum_utils::FromStr, derive_more::Display)]
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pub enum WeaponType {
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					pub enum WeaponType {
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    Saber,
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					    Saber,
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    Brand,
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					    Brand,
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@ -17,10 +17,11 @@ use libpso::{utf8_to_array, utf8_to_utf16_array};
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use crate::entity::gateway::EntityGateway;
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					use crate::entity::gateway::EntityGateway;
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use crate::entity::account::{UserAccount, USERFLAG_NEWCHAR, USERFLAG_DRESSINGROOM};
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					use crate::entity::account::{UserAccount, USERFLAG_NEWCHAR, USERFLAG_DRESSINGROOM};
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use crate::entity::item::{ItemDetail, ItemLocation, Tool};
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					use crate::entity::item::{ItemDetail, ItemLocation};
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use crate::entity::item::weapon::Weapon;
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					use crate::entity::item::weapon::Weapon;
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use crate::entity::item::armor::Armor;
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					use crate::entity::item::armor::Armor;
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use crate::entity::item::tech::Technique;
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					use crate::entity::item::tech::Technique;
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					use crate::entity::item::tool::Tool;
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use crate::entity::character::{Character, CharacterClass, TechLevel};
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					use crate::entity::character::{Character, CharacterClass, TechLevel};
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use crate::login::login::get_login_status;
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					use crate::login::login::get_login_status;
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@ -1,7 +1,7 @@
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use libpso::character::character;
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					use libpso::character::character;
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use crate::common::leveltable::CharacterStats;
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					use crate::common::leveltable::CharacterStats;
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use crate::entity::character::Character;
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					use crate::entity::character::Character;
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use crate::ship::items::Inventory;
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					use crate::ship::items::ActiveInventory;
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// TODO: exp
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					// TODO: exp
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pub struct CharacterBytesBuilder<'a> {
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					pub struct CharacterBytesBuilder<'a> {
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@ -79,7 +79,7 @@ pub struct FullCharacterBytesBuilder<'a> {
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    character: Option<&'a Character>,
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					    character: Option<&'a Character>,
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    stats: Option<&'a CharacterStats>,
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					    stats: Option<&'a CharacterStats>,
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    level: Option<u32>,
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					    level: Option<u32>,
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    inventory: Option<&'a Inventory>,
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					    inventory: Option<&'a ActiveInventory>,
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    key_config: Option<&'a [u8; 0x16C]>,
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					    key_config: Option<&'a [u8; 0x16C]>,
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    joystick_config: Option<&'a [u8; 0x38]>,
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					    joystick_config: Option<&'a [u8; 0x38]>,
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}
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					}
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@ -118,7 +118,7 @@ impl<'a> FullCharacterBytesBuilder<'a> {
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        }
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					        }
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    }
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					    }
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    pub fn inventory(self, inventory: &'a Inventory) -> FullCharacterBytesBuilder<'a> {
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					    pub fn inventory(self, inventory: &'a ActiveInventory) -> FullCharacterBytesBuilder<'a> {
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        FullCharacterBytesBuilder {
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					        FullCharacterBytesBuilder {
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            inventory: Some(inventory),
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					            inventory: Some(inventory),
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            ..self
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					            ..self
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@ -4,8 +4,8 @@ use serde::{Serialize, Deserialize};
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use rand::{Rng, SeedableRng};
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					use rand::{Rng, SeedableRng};
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use rand::distributions::{WeightedIndex, Distribution};
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					use rand::distributions::{WeightedIndex, Distribution};
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use crate::entity::item::{ItemDetail, Tool as ToolDetail};
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					use crate::entity::item::ItemDetail;
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use crate::entity::item::tool::{StackedTool, ToolType};
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					use crate::entity::item::tool::{Tool, ToolType};
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use crate::ship::room::{Difficulty, Episode};
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					use crate::ship::room::{Difficulty, Episode};
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use crate::ship::map::MapVariantType;
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					use crate::ship::map::MapVariantType;
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use crate::entity::character::SectionID;
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					use crate::entity::character::SectionID;
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@ -132,7 +132,7 @@ impl ToolTable {
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    pub fn get_drop<R: Rng>(&self, map_area: &MapVariantType, rng: &mut R) -> Option<ItemDetail> {
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					    pub fn get_drop<R: Rng>(&self, map_area: &MapVariantType, rng: &mut R) -> Option<ItemDetail> {
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        let tool_type = self.tool_type(map_area, rng);
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					        let tool_type = self.tool_type(map_area, rng);
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        Some(ItemDetail::Tool(ToolDetail {
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					        Some(ItemDetail::Tool(Tool {
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            tool: tool_type
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					            tool: tool_type
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        }))
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					        }))
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    }
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					    }
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@ -1,244 +1,186 @@
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use std::collections::HashMap;
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					use std::collections::HashMap;
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use std::hash::{Hash, Hasher};
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use libpso::character::character::InventoryItem;
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					use libpso::character::character::InventoryItem;
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use crate::entity::item::{Item, ItemDetail, ItemLocation};
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					use crate::entity::gateway::EntityGateway;
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					use crate::entity::character::Character;
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					use crate::entity::item::{Item, ItemId, ItemDetail, ItemLocation};
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use crate::entity::item::weapon::Weapon;
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					use crate::entity::item::weapon::Weapon;
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use crate::entity::item::armor::Armor;
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					use crate::entity::item::armor::Armor;
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use crate::entity::item::shield::Shield;
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					use crate::entity::item::shield::Shield;
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use crate::entity::item::unit::Unit;
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					use crate::entity::item::unit::Unit;
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use crate::entity::item::tool::StackedTool;
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					use crate::entity::item::tool::Tool;
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fn are_items_same_type(itema: &Item, itemb: &Item) -> bool {
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    match (&itema.item, &itemb.item) {
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        (ItemDetail::Weapon(a), ItemDetail::Weapon(b)) => a.weapon == b.weapon,
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        (ItemDetail::Armor(a), ItemDetail::Armor(b)) => a.armor == b.armor,
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        (ItemDetail::Shield(a), ItemDetail::Shield(b)) => a.shield == b.shield,
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        (ItemDetail::Unit(a), ItemDetail::Unit(b)) => a.unit == b.unit,
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        (ItemDetail::Tool(a), ItemDetail::Tool(b)) => a.tool == b.tool,
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        _ => false
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    }
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}
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#[derive(Debug)]
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pub struct ActiveItemId(u32);
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// TODO: Stacked(count, itemtype Vec<ItemId>)?
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#[derive(Debug, PartialEq)]
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					#[derive(Debug, PartialEq)]
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pub enum StackedItem {
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					pub enum StackedItem {
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    Individual(Item),
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					    Individual(Item),
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    Stacked(Vec<Item>),
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					    Stacked(Vec<Item>),
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}
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					}
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impl StackedItem {
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					#[derive(Debug, Copy, Clone, Hash, PartialEq, Eq)]
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    fn is_same_item_type(&self, item: &Item) -> bool {
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					pub struct ActiveItemId(u32);
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        match self {
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            StackedItem::Individual(i) => are_items_same_type(i, item),
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            StackedItem::Stacked(i) => i.iter().all(|k| are_items_same_type(k, item))
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        }
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    }
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    fn index(&self) -> usize {
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        match self {
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            StackedItem::Individual(Item {location: ItemLocation::Inventory {index, ..}, ..}) => *index,
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            StackedItem::Stacked(items) => {
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                match items[0].location {
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                    ItemLocation::Inventory {index, ..} => index,
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                    _ => panic!()
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                }
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            }
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            _ => panic!()
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        }
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    }
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    fn as_bytes(&self) -> [u8; 16] {
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        match self {
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            StackedItem::Individual(item) => {
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                item.item.as_bytes()
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            }
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            StackedItem::Stacked(items) => {
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                let count = items.len();
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                match &items[0].item {
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                    ItemDetail::Tool(tool) => {
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                        StackedTool {
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                            tool: tool.tool,
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                            count: count
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                        }.as_bytes()
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                    },
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                    _ => panic!()
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                }
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            }
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        }
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    }
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					#[derive(Debug)]
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					pub struct ActiveItem {
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					    id: ActiveItemId,
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					    item: StackedItem,
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}
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					}
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					impl ActiveItem {
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					    pub fn as_client_bytes(&self) -> [u8; 16] {
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					        match &self.item {
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					            StackedItem::Individual(i) => {
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					                match &i.item {
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					                    ItemDetail::Weapon(w) => w.as_bytes(),
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					                    ItemDetail::Armor(a) => a.as_bytes(),
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					                    ItemDetail::Shield(s) => s.as_bytes(),
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					                    ItemDetail::Unit(u) => u.as_bytes(),
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					                    ItemDetail::Tool(t) => t.as_individual_bytes(),
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			||||||
 | 
					                    ItemDetail::TechniqueDisk(d) => d.as_bytes(),
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					            },
 | 
				
			||||||
 | 
					            StackedItem::Stacked(i) => {
 | 
				
			||||||
 | 
					                let len = i.len();
 | 
				
			||||||
 | 
					                match &i[0].item {
 | 
				
			||||||
 | 
					                    ItemDetail::Tool(t) => t.as_stacked_bytes(len),
 | 
				
			||||||
 | 
					                    _ => panic!(),
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
pub struct ItemActivator {
 | 
					pub struct ActiveInventory(Vec<ActiveItem>);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					impl ActiveInventory {
 | 
				
			||||||
 | 
					    pub fn as_client_inventory_items(&self) -> [InventoryItem; 30] {
 | 
				
			||||||
 | 
					        self.0.iter()
 | 
				
			||||||
 | 
					            .enumerate()
 | 
				
			||||||
 | 
					            .fold([InventoryItem::default(); 30], |mut inventory, (index, item)| {
 | 
				
			||||||
 | 
					                let bytes = item.as_client_bytes();
 | 
				
			||||||
 | 
					                inventory[index].data1.copy_from_slice(&bytes[0..12]);
 | 
				
			||||||
 | 
					                inventory[index].item_id = item.id.0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                // does this do anything?
 | 
				
			||||||
 | 
					                inventory[index].equipped = match item.item {
 | 
				
			||||||
 | 
					                    StackedItem::Individual(Item {item: ItemDetail::Weapon(Weapon {equipped: true, ..}), ..}) => 1,
 | 
				
			||||||
 | 
					                    StackedItem::Individual(Item {item: ItemDetail::Armor(Armor {equipped: true, ..}), ..}) => 1,
 | 
				
			||||||
 | 
					                    StackedItem::Individual(Item {item: ItemDetail::Shield(Shield {equipped: true, ..}), ..}) => 1,
 | 
				
			||||||
 | 
					                    StackedItem::Individual(Item {item: ItemDetail::Unit(Unit{equipped: true, ..}), ..}) => 1,
 | 
				
			||||||
 | 
					                    //StackedItem::Individual(Item {item: ItemDetail::Mag(Mag{equipped: true, ..}), ..}) => 1,
 | 
				
			||||||
 | 
					                    _ => 0,
 | 
				
			||||||
 | 
					                };
 | 
				
			||||||
 | 
					                // because this actually equips the item
 | 
				
			||||||
 | 
					                inventory[index].flags |= match item.item {
 | 
				
			||||||
 | 
					                    StackedItem::Individual(Item {item: ItemDetail::Weapon(Weapon {equipped: true, ..}), ..}) => 8,
 | 
				
			||||||
 | 
					                    StackedItem::Individual(Item {item: ItemDetail::Armor(Armor {equipped: true, ..}), ..}) => 8,
 | 
				
			||||||
 | 
					                    StackedItem::Individual(Item {item: ItemDetail::Shield(Shield {equipped: true, ..}), ..}) => 8,
 | 
				
			||||||
 | 
					                    StackedItem::Individual(Item {item: ItemDetail::Unit(Unit {equipped: true, ..}), ..}) => 8,
 | 
				
			||||||
 | 
					                    //StackedItem::Individual(Item {item: ItemDetail::Mag(Mag{equipped: true, ..}), ..}) => 8,
 | 
				
			||||||
 | 
					                    _ => 0,
 | 
				
			||||||
 | 
					                };
 | 
				
			||||||
 | 
					                inventory
 | 
				
			||||||
 | 
					            })
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    pub fn count(&self) -> usize {
 | 
				
			||||||
 | 
					        self.0.len()
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					fn inventory_item_index(item: &StackedItem) -> usize {
 | 
				
			||||||
 | 
					    match item {
 | 
				
			||||||
 | 
					        StackedItem::Individual(i) => {
 | 
				
			||||||
 | 
					            match i.location {
 | 
				
			||||||
 | 
					                ItemLocation::Inventory{index: index, ..} => index,
 | 
				
			||||||
 | 
					                _ => panic!()
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        },
 | 
				
			||||||
 | 
					        StackedItem::Stacked(i) => {
 | 
				
			||||||
 | 
					            match i[0].location {
 | 
				
			||||||
 | 
					                ItemLocation::Inventory{index: index, ..} => index,
 | 
				
			||||||
 | 
					                _ => panic!()
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					fn stack_items(items: Vec<Item>) -> Vec<StackedItem> {
 | 
				
			||||||
 | 
					    let mut stacks = HashMap::new();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    for item in items {
 | 
				
			||||||
 | 
					        stacks.entry(item.item.item_type()).or_insert(Vec::new()).push(item);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    stacks.into_iter()
 | 
				
			||||||
 | 
					        .map(|(itype, items)| {
 | 
				
			||||||
 | 
					            match items[0].item.is_stackable() {
 | 
				
			||||||
 | 
					                true => {
 | 
				
			||||||
 | 
					                    vec![StackedItem::Stacked(items)]
 | 
				
			||||||
 | 
					                },
 | 
				
			||||||
 | 
					                false => {
 | 
				
			||||||
 | 
					                    items.into_iter().map(|i| {
 | 
				
			||||||
 | 
					                        StackedItem::Individual(i)
 | 
				
			||||||
 | 
					                    }).collect()
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        })
 | 
				
			||||||
 | 
					        .flatten()
 | 
				
			||||||
 | 
					        .collect()
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					struct ActiveBank([Option<ActiveItemId>; 200]);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					pub struct ActiveItemDatabase {
 | 
				
			||||||
    id: u32,
 | 
					    id: u32,
 | 
				
			||||||
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
impl ItemActivator {
 | 
					
 | 
				
			||||||
    pub fn new() -> ItemActivator {
 | 
					
 | 
				
			||||||
        ItemActivator {
 | 
					impl ActiveItemDatabase {
 | 
				
			||||||
            id: 0
 | 
					    pub fn new() -> ActiveItemDatabase {
 | 
				
			||||||
 | 
					        ActiveItemDatabase {
 | 
				
			||||||
 | 
					            id: 0,
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    pub fn activate_item(&mut self, item: StackedItem) -> ActiveItem {
 | 
					    fn activate_item(&mut self, item: StackedItem) -> ActiveItem {
 | 
				
			||||||
        self.id += 1;
 | 
					        self.id += 1;
 | 
				
			||||||
        ActiveItem {
 | 
					        ActiveItem {
 | 
				
			||||||
            id: ActiveItemId(self.id),
 | 
					            id: ActiveItemId(self.id),
 | 
				
			||||||
            item: item,
 | 
					            item: item,
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    // deactivate item
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#[derive(Debug)]
 | 
					    pub fn get_character_inventory<EG: EntityGateway>(&mut self, entity_gateway: &mut EG, character: &Character) -> ActiveInventory {
 | 
				
			||||||
pub struct ActiveItem {
 | 
					        let items = entity_gateway.get_items_by_character(&character);
 | 
				
			||||||
    pub id: ActiveItemId,
 | 
					        let inventory_items = items.into_iter()
 | 
				
			||||||
    pub item: StackedItem,
 | 
					            .filter(|item| {
 | 
				
			||||||
}
 | 
					                match item.location {
 | 
				
			||||||
 | 
					                    ItemLocation::Inventory{..} => true,
 | 
				
			||||||
 | 
					                    _ => false,
 | 
				
			||||||
struct StackedItemKey(Item);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
impl Hash for StackedItemKey {
 | 
					 | 
				
			||||||
    fn hash<H: Hasher>(&self, hasher: &mut H) {
 | 
					 | 
				
			||||||
        match &self.0.item {
 | 
					 | 
				
			||||||
            ItemDetail::Weapon(w) => w.weapon.value().hash(hasher),
 | 
					 | 
				
			||||||
            ItemDetail::Armor(a) => a.armor.value().hash(hasher),
 | 
					 | 
				
			||||||
            ItemDetail::Shield(s) => s.shield.value().hash(hasher),
 | 
					 | 
				
			||||||
            ItemDetail::Unit(u) => u.unit.value().hash(hasher),
 | 
					 | 
				
			||||||
            ItemDetail::Tool(t) => t.tool.value().hash(hasher),
 | 
					 | 
				
			||||||
            ItemDetail::TechniqueDisk(t) => t.tech.hash(hasher),
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
impl std::cmp::PartialEq for StackedItemKey {
 | 
					 | 
				
			||||||
    fn eq(&self, other: &StackedItemKey) -> bool {
 | 
					 | 
				
			||||||
        are_items_same_type(&self.0, &other.0)
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
impl Eq for StackedItemKey {}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
pub fn stack_items(items: Vec<Item>) -> Vec<StackedItem> {
 | 
					 | 
				
			||||||
    items.into_iter()
 | 
					 | 
				
			||||||
        .fold(HashMap::new(), |mut stacked: HashMap<StackedItemKey, Vec<Item>>, item| {
 | 
					 | 
				
			||||||
            stacked.entry(StackedItemKey(item.clone()))
 | 
					 | 
				
			||||||
                .and_modify(|stack| stack.push(item.clone()))
 | 
					 | 
				
			||||||
                .or_insert_with(|| {
 | 
					 | 
				
			||||||
                    vec![item]
 | 
					 | 
				
			||||||
                });
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
            stacked
 | 
					 | 
				
			||||||
        })
 | 
					 | 
				
			||||||
        .into_iter()
 | 
					 | 
				
			||||||
        .map(|(_k, v)| {
 | 
					 | 
				
			||||||
            v
 | 
					 | 
				
			||||||
        })
 | 
					 | 
				
			||||||
        .fold(Vec::new(), |mut stacked, item| {
 | 
					 | 
				
			||||||
            if item[0].item.is_stackable() {
 | 
					 | 
				
			||||||
                stacked.push(StackedItem::Stacked(item))
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
            else {
 | 
					 | 
				
			||||||
                stacked.append(&mut item.into_iter().map(|k| StackedItem::Individual(k)).collect())
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
            
 | 
					 | 
				
			||||||
            stacked
 | 
					 | 
				
			||||||
        })
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
pub enum InventoryAddError {
 | 
					 | 
				
			||||||
    InventoryFull,
 | 
					 | 
				
			||||||
    FullToolStack,
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
pub enum InventoryRemoveError {
 | 
					 | 
				
			||||||
    NoItemInInventory,
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
pub struct Inventory([Option<ActiveItem>; 30]);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
impl Inventory {
 | 
					 | 
				
			||||||
    pub fn new(items: Vec<ActiveItem>) -> Inventory {
 | 
					 | 
				
			||||||
        items.into_iter()
 | 
					 | 
				
			||||||
            .fold(Inventory([None; 30]), |mut inventory, item| {
 | 
					 | 
				
			||||||
                let index = item.item.index();
 | 
					 | 
				
			||||||
                inventory.0[index] = Some(item);
 | 
					 | 
				
			||||||
                inventory
 | 
					 | 
				
			||||||
                    
 | 
					 | 
				
			||||||
            })
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    pub fn count(&self) -> usize {
 | 
					 | 
				
			||||||
        self.0.iter()
 | 
					 | 
				
			||||||
            .filter(|k| k.is_some())
 | 
					 | 
				
			||||||
            .count()
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    pub fn as_client_inventory_items(&self) -> [InventoryItem; 30] {
 | 
					 | 
				
			||||||
        self.0.iter()
 | 
					 | 
				
			||||||
            .enumerate()
 | 
					 | 
				
			||||||
            .fold([InventoryItem::default(); 30], |mut inventory, (index, item)| {
 | 
					 | 
				
			||||||
                if let Some(i) = item {
 | 
					 | 
				
			||||||
                    let bytes = i.item.as_bytes();
 | 
					 | 
				
			||||||
                    inventory[index].data1.copy_from_slice(&bytes[0..12]);
 | 
					 | 
				
			||||||
                    inventory[index].item_id = i.id.0;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
                    // does this do anything?
 | 
					 | 
				
			||||||
                    inventory[index].equipped = match i.item {
 | 
					 | 
				
			||||||
                        StackedItem::Individual(Item {item: ItemDetail::Weapon(Weapon {equipped: true, ..}), ..}) => 1,
 | 
					 | 
				
			||||||
                        StackedItem::Individual(Item {item: ItemDetail::Armor(Armor {equipped: true, ..}), ..}) => 1,
 | 
					 | 
				
			||||||
                        StackedItem::Individual(Item {item: ItemDetail::Shield(Shield {equipped: true, ..}), ..}) => 1,
 | 
					 | 
				
			||||||
                        StackedItem::Individual(Item {item: ItemDetail::Unit(Unit{equipped: true, ..}), ..}) => 1,
 | 
					 | 
				
			||||||
                        _ => 0,
 | 
					 | 
				
			||||||
                    };
 | 
					 | 
				
			||||||
                    // because this actually equips the item
 | 
					 | 
				
			||||||
                    inventory[index].flags |= match i.item {
 | 
					 | 
				
			||||||
                        StackedItem::Individual(Item {item: ItemDetail::Weapon(Weapon {equipped: true, ..}), ..}) => 8,
 | 
					 | 
				
			||||||
                        StackedItem::Individual(Item {item: ItemDetail::Armor(Armor {equipped: true, ..}), ..}) => 8,
 | 
					 | 
				
			||||||
                        StackedItem::Individual(Item {item: ItemDetail::Shield(Shield {equipped: true, ..}), ..}) => 8,
 | 
					 | 
				
			||||||
                        StackedItem::Individual(Item {item: ItemDetail::Unit(Unit {equipped: true, ..}), ..}) => 8,
 | 
					 | 
				
			||||||
                        _ => 0,
 | 
					 | 
				
			||||||
                    };
 | 
					 | 
				
			||||||
                }
 | 
					                }
 | 
				
			||||||
                inventory
 | 
					            }).collect();
 | 
				
			||||||
            })
 | 
					        let mut stacked = stack_items(inventory_items);
 | 
				
			||||||
 | 
					        stacked.sort_by(|a, b| {
 | 
				
			||||||
 | 
					            inventory_item_index(a).partial_cmp(&inventory_item_index(b)).unwrap()
 | 
				
			||||||
 | 
					        });
 | 
				
			||||||
 | 
					        let activated = stacked.into_iter().map(|i| self.activate_item(i));
 | 
				
			||||||
 | 
					        ActiveInventory(activated.take(30).collect())
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#[cfg(test)]
 | 
				
			||||||
pub struct Bank {}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
pub fn split_items_into_inventory_and_bank(items: Vec<Item>) -> (Vec<Item>, Vec<Item>) {
 | 
					 | 
				
			||||||
    items.into_iter().partition(|item| {
 | 
					 | 
				
			||||||
        match item.location {
 | 
					 | 
				
			||||||
            ItemLocation::Inventory{..} => true,
 | 
					 | 
				
			||||||
            ItemLocation::Bank{..} => false,
 | 
					 | 
				
			||||||
            ItemLocation::Floor{..} => panic!("oh god what happened"),
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    })
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
mod test {
 | 
					mod test {
 | 
				
			||||||
    use super::*;
 | 
					    use super::*;
 | 
				
			||||||
    use crate::entity::item;
 | 
					    use crate::entity::item;
 | 
				
			||||||
    use crate::entity::item::{Item, ItemDetail, ItemEntityId, ItemLocation, Tool};
 | 
					    use crate::entity::item::{Item, ItemDetail, ItemEntityId, ItemLocation};
 | 
				
			||||||
    
 | 
					 | 
				
			||||||
    #[test]
 | 
					    #[test]
 | 
				
			||||||
    fn test_stacked_items() {
 | 
					    fn test_stack_items() {
 | 
				
			||||||
        let item1 = Item {
 | 
					        let item1 = Item {
 | 
				
			||||||
            id: ItemEntityId(1),
 | 
					            id: ItemEntityId(1),
 | 
				
			||||||
            location: ItemLocation::Inventory {
 | 
					            location: ItemLocation::Inventory {
 | 
				
			||||||
@ -344,7 +286,6 @@ mod test {
 | 
				
			|||||||
                tool: item::tool::ToolType::Monomate,
 | 
					                tool: item::tool::ToolType::Monomate,
 | 
				
			||||||
            })
 | 
					            })
 | 
				
			||||||
        };
 | 
					        };
 | 
				
			||||||
 | 
					 | 
				
			||||||
        let item_vec = vec![item1.clone(), item2.clone(), item3.clone(), item4.clone(), item5.clone(), item6.clone(), item7.clone(), item8.clone(), item9.clone()];
 | 
					        let item_vec = vec![item1.clone(), item2.clone(), item3.clone(), item4.clone(), item5.clone(), item6.clone(), item7.clone(), item8.clone(), item9.clone()];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        let stacked = stack_items(item_vec);
 | 
					        let stacked = stack_items(item_vec);
 | 
				
			||||||
 | 
				
			|||||||
@ -122,14 +122,14 @@ struct ClientState {
 | 
				
			|||||||
    settings: UserSettings,
 | 
					    settings: UserSettings,
 | 
				
			||||||
    character: Character,
 | 
					    character: Character,
 | 
				
			||||||
    session: Session,
 | 
					    session: Session,
 | 
				
			||||||
    inventory: items::Inventory,
 | 
					 | 
				
			||||||
    guildcard: GuildCard,
 | 
					    guildcard: GuildCard,
 | 
				
			||||||
 | 
					    inventory: items::ActiveInventory,
 | 
				
			||||||
    //bank: Bank,
 | 
					    //bank: Bank,
 | 
				
			||||||
    block: u32,
 | 
					    block: u32,
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
impl ClientState {
 | 
					impl ClientState {
 | 
				
			||||||
    fn new(user: UserAccount, settings: UserSettings, character: Character, inventory: items::Inventory, /*bank: Bank,*/ session: Session, guildcard: GuildCard) -> ClientState {
 | 
					    fn new(user: UserAccount, settings: UserSettings, character: Character, inventory: items::ActiveInventory, /*bank: Bank,*/ session: Session, guildcard: GuildCard) -> ClientState {
 | 
				
			||||||
        ClientState {
 | 
					        ClientState {
 | 
				
			||||||
            user: user,
 | 
					            user: user,
 | 
				
			||||||
            settings: settings,
 | 
					            settings: settings,
 | 
				
			||||||
@ -143,6 +143,7 @@ impl ClientState {
 | 
				
			|||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
pub struct ShipServerState<EG: EntityGateway> {
 | 
					pub struct ShipServerState<EG: EntityGateway> {
 | 
				
			||||||
    entity_gateway: EG,
 | 
					    entity_gateway: EG,
 | 
				
			||||||
    clients: HashMap<ClientId, ClientState>,
 | 
					    clients: HashMap<ClientId, ClientState>,
 | 
				
			||||||
@ -150,7 +151,7 @@ pub struct ShipServerState<EG: EntityGateway> {
 | 
				
			|||||||
    level_table: CharacterLevelTable,
 | 
					    level_table: CharacterLevelTable,
 | 
				
			||||||
    name: String,
 | 
					    name: String,
 | 
				
			||||||
    rooms: [Option<room::RoomState>; MAX_ROOMS],
 | 
					    rooms: [Option<room::RoomState>; MAX_ROOMS],
 | 
				
			||||||
    item_activator: items::ItemActivator,
 | 
					    item_database: items::ActiveItemDatabase,
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
impl<EG: EntityGateway> ShipServerState<EG> {
 | 
					impl<EG: EntityGateway> ShipServerState<EG> {
 | 
				
			||||||
@ -162,7 +163,7 @@ impl<EG: EntityGateway> ShipServerState<EG> {
 | 
				
			|||||||
            level_table: CharacterLevelTable::new(),
 | 
					            level_table: CharacterLevelTable::new(),
 | 
				
			||||||
            name: "Sona-Nyl".into(),
 | 
					            name: "Sona-Nyl".into(),
 | 
				
			||||||
            rooms: [None; MAX_ROOMS],
 | 
					            rooms: [None; MAX_ROOMS],
 | 
				
			||||||
            item_activator: items::ItemActivator::new(),
 | 
					            item_database: items::ActiveItemDatabase::new(),
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -180,14 +181,9 @@ impl<EG: EntityGateway> ShipServerState<EG> {
 | 
				
			|||||||
                    .clone();
 | 
					                    .clone();
 | 
				
			||||||
                let settings = self.entity_gateway.get_user_settings_by_user(&user)
 | 
					                let settings = self.entity_gateway.get_user_settings_by_user(&user)
 | 
				
			||||||
                    .ok_or(ShipError::ClientNotFound(id))?;
 | 
					                    .ok_or(ShipError::ClientNotFound(id))?;
 | 
				
			||||||
 | 
					 | 
				
			||||||
                let items = self.entity_gateway.get_items_by_character(&character);
 | 
					 | 
				
			||||||
                let (inventory, bank) = items::split_items_into_inventory_and_bank(items);
 | 
					 | 
				
			||||||
                let stacked_items = items::stack_items(inventory);
 | 
					 | 
				
			||||||
                let activated_items = stacked_items.into_iter().map(|item| self.item_activator.activate_item(item)).collect();
 | 
					 | 
				
			||||||
                let inventory = items::Inventory::new(activated_items);
 | 
					 | 
				
			||||||
                let guildcard = self.entity_gateway.get_guild_card_by_character(&character)
 | 
					                let guildcard = self.entity_gateway.get_guild_card_by_character(&character)
 | 
				
			||||||
                        .ok_or(ShipError::ClientNotFound(id))?;
 | 
					                        .ok_or(ShipError::ClientNotFound(id))?;
 | 
				
			||||||
 | 
					                let inventory = self.item_database.get_character_inventory(&mut self.entity_gateway, &character);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                self.clients.insert(id, ClientState::new(user, settings, character, inventory, pkt.session, guildcard));
 | 
					                self.clients.insert(id, ClientState::new(user, settings, character, inventory, pkt.session, guildcard));
 | 
				
			||||||
                vec![SendShipPacket::LoginResponse(response), SendShipPacket::ShipBlockList(ShipBlockList::new(&self.name, 3))]
 | 
					                vec![SendShipPacket::LoginResponse(response), SendShipPacket::ShipBlockList(ShipBlockList::new(&self.name, 3))]
 | 
				
			||||||
 | 
				
			|||||||
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		Reference in New Issue
	
	Block a user