load rare monster config file each time a room is created
This commit is contained in:
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080e939e56
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@ -1,15 +1,9 @@
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# 1/10 = 0.1
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# 1/100 = 0.01
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# 1/256 = 0.00390625
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# 1/512 = 0.001953125
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[[Hildebear]]
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appear_rate = 0.01
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[[RagRappy]]
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appear_rate = 0.01
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[[PoisonLily]]
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appear_rate = 0.01
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[[PofuillySlime]]
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appear_rate = 0.01
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Hildebear = 1.0
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RagRappy = 0.1
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PoisonLily = 0.1
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PofuillySlime = 0.1
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@ -1,13 +1,9 @@
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# 1/10 = 0.1
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# 1/100 = 0.01
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# 1/256 = 0.00390625
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# 1/512 = 0.001953125
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[[Hildebear]]
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appear_rate = 0.01
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[[RagRappy]]
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appear_rate = 0.01
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[[PoisonLily]]
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appear_rate = 0.01
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Hildebear = 0.01
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RagRappy = 0.01
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PoisonLily = 0.01
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@ -1,27 +1,13 @@
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# 1/10 = 0.1
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# 1/100 = 0.01
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# 1/256 = 0.00390625
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# 1/512 = 0.001953125
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[[SandRappyCrater]]
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appear_rate = 0.01
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[[ZuCrater]]
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appear_rate = 0.01
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[[Dorphon]]
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appear_rate = 0.01
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[[SandRappyDesert]]
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appear_rate = 0.01
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[[ZuDesert]]
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appear_rate = 0.01
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[[MerissaA]]
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appear_rate = 0.01
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[[Shambertin]]
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appear_rate = 0.1
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[[SaintMillion]]
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appear_rate = 0.1
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SandRappyCrater = 0.01
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ZuCrater = 0.01
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Dorphon = 0.01
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SandRappyDesert = 0.01
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ZuDesert = 0.01
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MerissaA = 0.01
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Shambertin = 0.1
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SaintMillion = 0.1
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@ -58,8 +58,8 @@ pub fn load_data_file<T: serde::de::DeserializeOwned>(episode: Episode, difficul
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// this is just copypaste
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pub fn load_rare_monster_file<T: serde::de::DeserializeOwned>(episode: Episode) -> T {
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let mut path = PathBuf::from("data/battle_param/");
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path.push(episode.to_string().to_lowercase());
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path.push("_rare_monster.toml");
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path.push(episode.to_string().to_lowercase() + "_rare_monster.toml");
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println!("rare monster file path: {:?}", path);
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let mut f = File::open(path).unwrap();
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let mut s = String::new();
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@ -208,6 +208,54 @@ impl MapArea {
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// MapArea::TestMapEp4 => 10,
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}
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}
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pub fn to_episode(self) -> Episode {
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match self {
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Pioneer2Ep1 => Episode::One,
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Forest1 => Episode::One,
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Forest2 => Episode::One,
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Caves1 => Episode::One,
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Caves2 => Episode::One,
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Caves3 => Episode::One,
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Mines1 => Episode::One,
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Mines2 => Episode::One,
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Ruins1 => Episode::One,
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Ruins2 => Episode::One,
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Ruins3 => Episode::One,
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Dragon => Episode::One,
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DeRolLe => Episode::One,
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VolOpt => Episode::One,
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DarkFalz => Episode::One,
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Pioneer2Ep2 => Episode::Two,
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VrTempleAlpha => Episode::Two,
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VrTempleBeta => Episode::Two,
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VrSpaceshipAlpha => Episode::Two,
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VrSpaceshipBeta => Episode::Two,
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Cca => Episode::Two,
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JungleAreaNorth => Episode::Two,
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JungleAreaEast => Episode::Two,
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Mountain => Episode::Two,
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Seaside => Episode::Two,
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SeabedUpper => Episode::Two,
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SeabedLower => Episode::Two,
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GalGryphon => Episode::Two,
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OlgaFlow => Episode::Two,
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BarbaRay => Episode::Two,
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GolDragon => Episode::Two,
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SeasideNight => Episode::Two,
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Tower => Episode::Two,
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Pioneer2Ep4 => Episode::Four,
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CraterEast => Episode::Four,
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CraterWest => Episode::Four,
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CraterSouth => Episode::Four,
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CraterNorth => Episode::Four,
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CraterInterior => Episode::Four,
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SubDesert1 => Episode::Four,
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SubDesert2 => Episode::Four,
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SubDesert3 => Episode::Four,
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SaintMillion => Episode::Four,
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}
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}
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}
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@ -75,25 +75,27 @@ pub enum MapEnemyError {
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MapAreaError(#[from] MapAreaError),
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub struct RareMonsterAppearRate(pub f32);
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// TODO: is this even needed/used?
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// #[derive(Clone, Debug, Serialize, Deserialize)]
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// pub type RareMonsterAppearRate: HashMap<MonsterType, f32>,
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// making this `pub type` doesn't allow `impl`s to be defined?
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#[derive(Debug, Serialize, Deserialize)]
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#[derive(Clone, Debug, Serialize, Deserialize)]
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pub struct RareMonsterAppearTable {
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appear_rate: HashMap<MonsterType, RareMonsterAppearRate>,
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seed: u32,
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appear_rate: HashMap<MonsterType, f32>,
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seed: u32
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}
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impl RareMonsterAppearTable {
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pub fn new(episode: Episode, room_seed: u32) -> RareMonsterAppearTable {
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let cfg: HashMap<String, f32> = load_rare_monster_file(episode);
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println!("got cfg: {:?}", cfg);
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let appear_rates: HashMap<MonsterType, RareMonsterAppearRate> = cfg
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let appear_rates: HashMap<MonsterType, f32> = cfg
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.into_iter()
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.map(|(monster, appear_rate)| {
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let monster: MonsterType = monster.parse().unwrap();
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let appear_rate = RareMonsterAppearRate(appear_rate);
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.map(|(monster, rate)| {
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let monster: MonsterType = monster.parse().unwrap(); // TODO: don't unwrap!
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let appear_rate = rate;
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(monster, appear_rate)
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})
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.collect();
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@ -105,11 +107,14 @@ impl RareMonsterAppearTable {
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}
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pub fn roll_appearance(&self, monster: &MonsterType) -> bool {
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let mut rng = rand_chacha::ChaChaRng::seed_from_u64(self.seed as u64);
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if rng.gen::<f32>() < self.appear_rate.get(monster).unwrap_or(&RareMonsterAppearRate(0.0f32)).0 {
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let mut rng = rand_chacha::ChaChaRng::seed_from_u64(self.seed as u64); // TODO: figure out how to seed with a u32
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println!("rolling for {:?} appearance", monster);
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if rng.gen::<f32>() < *self.appear_rate.get(monster).unwrap_or(&0.0f32) {
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println!("its a rare!");
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true
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}
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else {
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println!("lol sucker");
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false
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}
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}
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@ -331,5 +336,59 @@ impl MapEnemy {
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..self
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}
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}
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// TODO: does this actually do anything useful?
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pub fn has_rare_appearance(self) -> bool {
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match self.monster {
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MonsterType::RagRappy | MonsterType::Hildebear |
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MonsterType::PoisonLily | MonsterType::PofuillySlime |
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MonsterType::SandRappyCrater | MonsterType::ZuCrater | MonsterType::Dorphon |
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MonsterType::SandRappyDesert | MonsterType::ZuDesert | MonsterType::MerissaA |
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MonsterType::SaintMillion | MonsterType::Shambertin => true,
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_ => false
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}
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}
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// TODO: does `shiny` need to be set here?
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// TODO: distinguish between a `random` rare monster and a `set/guaranteed` rare monster? (does any acceptable quest even have this?)
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pub fn set_rare_appearance(self) -> MapEnemy {
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match self.monster {
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MonsterType::RagRappy | MonsterType::Hildebear |
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MonsterType::PoisonLily | MonsterType::PofuillySlime |
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MonsterType::SandRappyCrater | MonsterType::ZuCrater | MonsterType::Dorphon |
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MonsterType::SandRappyDesert | MonsterType::ZuDesert | MonsterType::MerissaA |
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MonsterType::SaintMillion | MonsterType::Shambertin => self.set_shiny(),
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_ => self,
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}
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}
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// // TODO: does `shiny` need to be set here?
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// // TODO: distinguish between a `random` rare monster and a `set/guaranteed` rare monster? (does any acceptable quest even have this?)
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// pub fn set_rare_appearance(self) -> MapEnemy {
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// match (self.monster, self.map_area.to_episode()) {
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// (MonsterType::RagRappy, Episode::One) => {MapEnemy {monster: MonsterType::AlRappy, ..self}},
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// (MonsterType::RagRappy, Episode::Two) => {MapEnemy {monster: MonsterType::EventRappy, ..self}},
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// (MonsterType::Hildebear, _) => {MapEnemy {monster: MonsterType::Hildeblue, ..self}},
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// (MonsterType::PoisonLily, _) => {MapEnemy {monster: MonsterType::NarLily, ..self}},
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// (MonsterType::PofuillySlime, _) => {MapEnemy {monster: MonsterType::PouillySlime, ..self}},
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// (MonsterType::SandRappyCrater, _) => {MapEnemy {monster: MonsterType::DelRappyCrater, ..self}},
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// (MonsterType::ZuCrater, _) => {MapEnemy {monster: MonsterType::PazuzuCrater, ..self}},
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// (MonsterType::Dorphon, _) => {MapEnemy {monster: MonsterType::DorphonEclair, ..self}},
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// (MonsterType::SandRappyDesert, _) => {MapEnemy {monster: MonsterType::DelRappyDesert, ..self}},
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// (MonsterType::ZuDesert, _) => {MapEnemy {monster: MonsterType::PazuzuDesert, ..self}},
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// (MonsterType::MerissaA, _) => {MapEnemy {monster: MonsterType::MerissaAA, ..self}},
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// (MonsterType::SaintMillion, _) => {MapEnemy {monster: MonsterType::Kondrieu, ..self}},
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// (MonsterType::Shambertin, _) => {MapEnemy {monster: MonsterType::Kondrieu, ..self}},
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// _ => {self},
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// }
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// }
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// in theory this should only be called on monsters we know can have rare types
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pub fn roll_appearance_for_quest(self, rare_monster_table: &RareMonsterAppearTable) -> MapEnemy {
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if rare_monster_table.roll_appearance(&self.monster) {
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return self.set_rare_appearance()
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}
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self
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}
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}
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@ -12,7 +12,7 @@ use crate::ship::room::{Episode, RoomMode};
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// TODO: don't use *
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use crate::ship::map::*;
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use rand::{Rng};
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// use rand::{Rng};
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pub fn objects_from_stream(cursor: &mut impl Read, episode: &Episode, map_area: &MapArea) -> Vec<Option<MapObject>> {
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@ -31,10 +31,10 @@ fn objects_from_map_data(path: PathBuf, episode: &Episode, map_area: &MapArea) -
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}
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fn parse_enemy(episode: &Episode, map_area: &MapArea, raw_enemy: RawMapEnemy) -> Vec<Option<MapEnemy>> {
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// fn parse_enemy(episode: &Episode, map_area: &MapArea, raw_enemy: RawMapEnemy, rare_monster_table: RareMonsterAppearTable) -> Vec<Option<MapEnemy>> {
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let enemy = MapEnemy::from_raw(raw_enemy, episode, map_area);
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/*
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TODO: load rare monster rates config
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*/
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// TODO: load rare monster rates config
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enemy
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.map_or(vec![None], |monster| {
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let mut monsters = Vec::new();
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@ -43,7 +43,8 @@ fn parse_enemy(episode: &Episode, map_area: &MapArea, raw_enemy: RawMapEnemy) ->
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match monster.monster {
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// TODO: make real spawn rates
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// TODO: specific ep 2 event rappies
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MonsterType::RagRappy => {if rand::thread_rng().gen_range(0, 100) < 11 {
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// MonsterType::RagRappy => {if rand::thread_rng().gen_range(0, 100) < 11 {
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/* MonsterType::RagRappy => {if rare_monster_table.roll_appearance(&monster.monster) {
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monsters.pop();
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match episode {
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Episode::One => {monsters.push(Some(MapEnemy::new(MonsterType::AlRappy, monster.map_area).set_shiny()))},
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@ -52,11 +53,13 @@ fn parse_enemy(episode: &Episode, map_area: &MapArea, raw_enemy: RawMapEnemy) ->
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}
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}},
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MonsterType::Hildebear => {if rand::thread_rng().gen_range(0, 100) < 11 {
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// MonsterType::Hildebear => {if rand::thread_rng().gen_range(0, 100) < 11 {
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MonsterType::Hildebear => {if rare_monster_table.roll_appearance(&monster.monster) {
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monsters.pop();
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monsters.push(Some(MapEnemy::new(MonsterType::Hildeblue, monster.map_area).set_shiny()))
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}},
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MonsterType::PoisonLily => {if rand::thread_rng().gen_range(0, 100) < 11 {
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// MonsterType::PoisonLily => {if rand::thread_rng().gen_range(0, 100) < 11 {
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MonsterType::PoisonLily => {if rare_monster_table.roll_appearance(&monster.monster) {
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monsters.pop();
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monsters.push(Some(MapEnemy::new(MonsterType::NarLily, monster.map_area).set_shiny()))
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}},
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@ -64,7 +67,8 @@ fn parse_enemy(episode: &Episode, map_area: &MapArea, raw_enemy: RawMapEnemy) ->
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MonsterType::PofuillySlime => {
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monsters.pop();
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for _ in 0..5 {
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if rand::thread_rng().gen_range(0, 100) < 11 {
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// if rand::thread_rng().gen_range(0, 100) < 11 {
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if rare_monster_table.roll_appearance(&monster.monster) {
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monsters.push(Some(MapEnemy::new(MonsterType::PouillySlime, monster.map_area).set_shiny()))
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} else {
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monsters.push(Some(MapEnemy::new(MonsterType::PofuillySlime, monster.map_area)))
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@ -75,42 +79,50 @@ fn parse_enemy(episode: &Episode, map_area: &MapArea, raw_enemy: RawMapEnemy) ->
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// guaranteed rare slime already pushed
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// roll for the other 3 (4?) copies
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for _ in 0..4 {
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if rand::thread_rng().gen_range(0, 100) < 11 {
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// if rand::thread_rng().gen_range(0, 100) < 11 {
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if rare_monster_table.roll_appearance(&monster.monster) {
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monsters.push(Some(MapEnemy::new(MonsterType::PouillySlime, monster.map_area).set_shiny()))
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} else {
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monsters.push(Some(MapEnemy::new(MonsterType::PofuillySlime, monster.map_area)))
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}
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}
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},
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MonsterType::SandRappyCrater => {if rand::thread_rng().gen_range(0, 100) < 11 {
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// MonsterType::SandRappyCrater => {if rand::thread_rng().gen_range(0, 100) < 11 {
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MonsterType::SandRappyCrater => {if rare_monster_table.roll_appearance(&monster.monster) {
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monsters.pop();
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monsters.push(Some(MapEnemy::new(MonsterType::DelRappyCrater, monster.map_area).set_shiny()))
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}},
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MonsterType::ZuCrater => {if rand::thread_rng().gen_range(0, 100) < 11 {
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// MonsterType::ZuCrater => {if rand::thread_rng().gen_range(0, 100) < 11 {
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MonsterType::ZuCrater => {if rare_monster_table.roll_appearance(&monster.monster) {
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monsters.pop();
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monsters.push(Some(MapEnemy::new(MonsterType::PazuzuCrater, monster.map_area).set_shiny()))
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}},
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MonsterType::Dorphon => {if rand::thread_rng().gen_range(0, 100) < 11 {
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// MonsterType::Dorphon => {if rand::thread_rng().gen_range(0, 100) < 11 {
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MonsterType::Dorphon => {if rare_monster_table.roll_appearance(&monster.monster) {
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monsters.pop();
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monsters.push(Some(MapEnemy::new(MonsterType::DorphonEclair, monster.map_area).set_shiny()))
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}},
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MonsterType::SandRappyDesert => {if rand::thread_rng().gen_range(0, 100) < 11 {
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// MonsterType::SandRappyDesert => {if rand::thread_rng().gen_range(0, 100) < 11 {
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MonsterType::SandRappyDesert => {if rare_monster_table.roll_appearance(&monster.monster) {
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monsters.pop();
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monsters.push(Some(MapEnemy::new(MonsterType::DelRappyDesert, monster.map_area).set_shiny()))
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}},
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MonsterType::ZuDesert => {if rand::thread_rng().gen_range(0, 100) < 11 {
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// MonsterType::ZuDesert => {if rand::thread_rng().gen_range(0, 100) < 11 {
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MonsterType::ZuDesert => {if rare_monster_table.roll_appearance(&monster.monster) {
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monsters.pop();
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monsters.push(Some(MapEnemy::new(MonsterType::PazuzuDesert, monster.map_area).set_shiny()))
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}},
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MonsterType::MerissaA => {if rand::thread_rng().gen_range(0, 100) < 11 {
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// MonsterType::MerissaA => {if rand::thread_rng().gen_range(0, 100) < 11 {
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MonsterType::MerissaA => {if rare_monster_table.roll_appearance(&monster.monster) {
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monsters.pop();
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monsters.push(Some(MapEnemy::new(MonsterType::MerissaAA, monster.map_area).set_shiny()))
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}},
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MonsterType::SaintMillion | MonsterType::Shambertin => {if rand::thread_rng().gen_range(0, 100) < 11 {
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// MonsterType::SaintMillion | MonsterType::Shambertin => { if rand::thread_rng().gen_range(0, 100) < 11 {
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MonsterType::SaintMillion | MonsterType::Shambertin => { if rare_monster_table.roll_appearance(&monster.monster) {
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monsters.pop();
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monsters.push(Some(MapEnemy::new(MonsterType::Kondrieu, monster.map_area).set_shiny()))
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}},
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*/
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MonsterType::Monest => {
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for _ in 0..30 {
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@ -223,17 +235,21 @@ fn parse_enemy(episode: &Episode, map_area: &MapArea, raw_enemy: RawMapEnemy) ->
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pub fn enemy_data_from_stream(cursor: &mut impl Read, map_area: &MapArea, episode: &Episode) -> Vec<Option<MapEnemy>> {
|
||||
// pub fn enemy_data_from_stream(cursor: &mut impl Read, map_area: &MapArea, episode: &Episode, rare_monster_table: enemy::RareMonsterAppearTable) -> Vec<Option<MapEnemy>> {
|
||||
let mut enemy_data = Vec::new();
|
||||
while let Ok(enemy) = RawMapEnemy::from_byte_stream(cursor) {
|
||||
enemy_data.append(&mut parse_enemy(episode, map_area, enemy));
|
||||
// enemy_data.append(&mut parse_enemy(episode, map_area, enemy, rare_monster_table));
|
||||
}
|
||||
enemy_data
|
||||
}
|
||||
|
||||
fn enemy_data_from_map_data(map_variant: &MapVariant, episode: &Episode) -> Vec<Option<MapEnemy>> {
|
||||
// fn enemy_data_from_map_data(map_variant: &MapVariant, episode: &Episode, rare_monster_table: enemy::RareMonsterAppearTable) -> Vec<Option<MapEnemy>> {
|
||||
let path = map_variant.dat_file();
|
||||
let mut cursor = File::open(path).unwrap();
|
||||
enemy_data_from_stream(&mut cursor, &map_variant.map, episode)
|
||||
// enemy_data_from_stream(&mut cursor, &map_variant.map, episode, rare_monster_table)
|
||||
}
|
||||
|
||||
|
||||
@ -252,7 +268,8 @@ pub struct Maps {
|
||||
}
|
||||
|
||||
impl Maps {
|
||||
pub fn new(room_mode: RoomMode) -> Maps {
|
||||
// pub fn new(room_mode: RoomMode) -> Maps {
|
||||
pub fn new(room_mode: RoomMode, rare_monster_table: &enemy::RareMonsterAppearTable) -> Maps {
|
||||
let map_variants = match (room_mode.episode(), room_mode.single_player()) {
|
||||
(Episode::One, 0) => {
|
||||
vec![MapVariant::new(MapArea::Pioneer2Ep1, MapVariantMode::Online),
|
||||
@ -344,16 +361,20 @@ impl Maps {
|
||||
_ => unreachable!()
|
||||
};
|
||||
|
||||
let maps = Maps {
|
||||
enemy_data: map_variants.iter().fold(Vec::new(), |mut enemy_data, map_variant| {
|
||||
enemy_data.append(&mut enemy_data_from_map_data(map_variant, &room_mode.episode()));
|
||||
enemy_data
|
||||
}),
|
||||
object_data: map_variants.iter().map(|map_variant| {
|
||||
objects_from_map_data(map_variant.obj_file().into(), &room_mode.episode(), &map_variant.map)
|
||||
}).flatten().collect(),
|
||||
map_variants,
|
||||
let mut maps = Maps {
|
||||
enemy_data: map_variants.iter()
|
||||
.fold(Vec::new(), |mut enemy_data, map_variant| {
|
||||
enemy_data.append(&mut enemy_data_from_map_data(map_variant, &room_mode.episode()));
|
||||
// enemy_data.append(&mut enemy_data_from_map_data(map_variant, &room_mode.episode(), rare_monster_table));
|
||||
enemy_data
|
||||
}),
|
||||
object_data: map_variants.iter()
|
||||
.map(|map_variant| {
|
||||
objects_from_map_data(map_variant.obj_file().into(), &room_mode.episode(), &map_variant.map)
|
||||
}).flatten().collect(),
|
||||
map_variants,
|
||||
};
|
||||
maps.roll_monster_appearance(rare_monster_table);
|
||||
maps
|
||||
}
|
||||
|
||||
@ -378,7 +399,18 @@ impl Maps {
|
||||
}
|
||||
|
||||
pub fn set_quest_data(&mut self, enemies: Vec<Option<MapEnemy>>, objects: Vec<Option<MapObject>>) {
|
||||
// pub fn set_quest_data(&mut self, enemies: Vec<Option<MapEnemy>>, objects: Vec<Option<MapObject>>, rare_monster_table: RareMonsterAppearTable) {
|
||||
self.enemy_data = enemies;
|
||||
|
||||
// self.enemy_data = enemies
|
||||
// .iter()
|
||||
// .map(|&x| if x.is_some() {
|
||||
// Some(x.unwrap().roll_appearance_for_quest(rare_monster_table))
|
||||
// } else {
|
||||
// x
|
||||
// })
|
||||
// .collect();
|
||||
|
||||
self.object_data = objects;
|
||||
}
|
||||
|
||||
@ -403,4 +435,15 @@ impl Maps {
|
||||
}
|
||||
rare_monsters
|
||||
}
|
||||
|
||||
pub fn roll_monster_appearance(&mut self, rare_monster_table: &RareMonsterAppearTable) {
|
||||
self.enemy_data = self.enemy_data
|
||||
.iter()
|
||||
.map(|&x| if x.is_some() {
|
||||
Some(x.unwrap().roll_appearance_for_quest(&rare_monster_table))
|
||||
} else {
|
||||
x
|
||||
})
|
||||
.collect();
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
pub mod area;
|
||||
mod enemy;
|
||||
pub mod enemy;
|
||||
mod object;
|
||||
mod variant;
|
||||
mod maps;
|
||||
|
@ -130,9 +130,10 @@ pub fn done_bursting(id: ClientId,
|
||||
.flatten()
|
||||
);
|
||||
|
||||
// TODO: check how often `done_bursting` is called. ie: make sure it's only used when joining a room and not each time a player warps in a pipe
|
||||
if rare_monster_list.is_some() {
|
||||
let rare_monster_packet = SendShipPacket::RareMonsterList(builder::room::build_rare_monster_list(rare_monster_list.unwrap()).unwrap()); // TODO: don't double unwrap
|
||||
result = Box::new(result.chain(vec![(id, rare_monster_packet)]));
|
||||
result = Box::new(result.chain(vec![(id, rare_monster_packet)])); // TODO: make sure we arent clobbering `result` here
|
||||
}
|
||||
|
||||
result
|
||||
|
@ -7,6 +7,7 @@ use crate::ship::drops::DropTable;
|
||||
use crate::entity::character::SectionID;
|
||||
use crate::ship::monster::{load_monster_stats_table, MonsterType, MonsterStats};
|
||||
use crate::ship::map::area::MapAreaLookup;
|
||||
use crate::ship::map::enemy::RareMonsterAppearTable;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum RoomCreationError {
|
||||
@ -167,6 +168,7 @@ pub struct RoomState {
|
||||
pub bursting: bool,
|
||||
pub monster_stats: Box<HashMap<MonsterType, MonsterStats>>,
|
||||
pub map_areas: MapAreaLookup,
|
||||
pub rare_monster_table: Box<RareMonsterAppearTable>,
|
||||
// items on ground
|
||||
// enemy info
|
||||
}
|
||||
@ -231,13 +233,19 @@ impl RoomState {
|
||||
}
|
||||
};
|
||||
|
||||
let random_seed = rand::thread_rng().gen();
|
||||
let rare_monster_table = RareMonsterAppearTable::new(room_mode.episode(), random_seed);
|
||||
|
||||
Ok(RoomState {
|
||||
monster_stats: Box::new(load_monster_stats_table(&room_mode).map_err(|_| RoomCreationError::CouldNotLoadMonsterStats(room_mode))?),
|
||||
mode: room_mode,
|
||||
random_seed: rand::thread_rng().gen(),
|
||||
// random_seed: rand::thread_rng().gen(),
|
||||
random_seed: random_seed,
|
||||
rare_monster_table: Box::new(rare_monster_table.clone()),
|
||||
name: String::from_utf16_lossy(&create_room.name).trim_matches(char::from(0)).into(),
|
||||
password: create_room.password,
|
||||
maps: Maps::new(room_mode),
|
||||
// maps: Maps::new(room_mode),
|
||||
maps: Maps::new(room_mode, &rare_monster_table),
|
||||
section_id,
|
||||
drop_table: Box::new(DropTable::new(room_mode.episode(), room_mode.difficulty(), section_id)),
|
||||
bursting: false,
|
||||
|
Loading…
x
Reference in New Issue
Block a user