add random seed to roomstate
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parent
58e8e52918
commit
3d9e868183
@ -1,5 +1,6 @@
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use std::convert::{From, Into, TryFrom, TryInto};
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use std::convert::{From, Into, TryFrom, TryInto};
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use rand::Rng;
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use crate::ship::map::Maps;
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use crate::ship::map::Maps;
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use crate::ship::drops::DropTable;
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use crate::ship::drops::DropTable;
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use crate::entity::character::SectionID;
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use crate::entity::character::SectionID;
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@ -126,6 +127,8 @@ pub struct RoomState {
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//pub maps: [u32; 0x20],
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//pub maps: [u32; 0x20],
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pub maps: Maps,
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pub maps: Maps,
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pub drop_table: Box<DropTable<rand_chacha::ChaCha20Rng>>,
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pub drop_table: Box<DropTable<rand_chacha::ChaCha20Rng>>,
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pub section_id: SectionID,
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pub random_seed: u32,
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// items on ground
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// items on ground
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// enemy info
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// enemy info
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}
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}
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@ -198,9 +201,11 @@ impl RoomState {
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Ok(RoomState {
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Ok(RoomState {
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mode: room_mode,
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mode: room_mode,
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random_seed: rand::thread_rng().gen(),
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name: String::from_utf16_lossy(&create_room.name).trim_matches(char::from(0)).into(),
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name: String::from_utf16_lossy(&create_room.name).trim_matches(char::from(0)).into(),
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password: create_room.password,
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password: create_room.password,
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maps: Maps::new(room_mode.episode()),
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maps: Maps::new(room_mode.episode()),
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section_id: section_id,
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drop_table: Box::new(DropTable::new(room_mode.episode(), room_mode.difficulty(), section_id)),
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drop_table: Box::new(DropTable::new(room_mode.episode(), room_mode.difficulty(), section_id)),
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})
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})
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}
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}
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