move validate_login
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								src/ship/packet/handler/auth.rs
									
									
									
									
									
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								src/ship/packet/handler/auth.rs
									
									
									
									
									
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							| @ -0,0 +1,40 @@ | ||||
| use std::collections::HashMap; | ||||
| use libpso::packet::login::{Login, LoginResponse, AccountStatus, Session}; | ||||
| use libpso::packet::ship::*; | ||||
| use crate::common::serverstate::ClientId; | ||||
| use crate::ship::ship::{SendShipPacket, ShipError, ClientState}; | ||||
| use crate::login::login::get_login_status; | ||||
| use crate::entity::gateway::EntityGateway; | ||||
| use crate::ship::items::ActiveItemDatabase; | ||||
| 
 | ||||
| pub fn validate_login<EG: EntityGateway>(id: ClientId, | ||||
|                                          pkt: &Login, | ||||
|                                          entity_gateway: &mut EG, | ||||
|                                          clients: &mut HashMap<ClientId, ClientState>, | ||||
|                                          item_database: &mut ActiveItemDatabase, | ||||
|                                          ship_name: &String) | ||||
|                                          -> Result<Vec<SendShipPacket>, ShipError> { | ||||
|     Ok(match get_login_status(entity_gateway, pkt) { | ||||
|         Ok(user) => { | ||||
|             let mut response = LoginResponse::by_status(AccountStatus::Ok, Session::new()); | ||||
|             response.guildcard = user.id.0 as u32; | ||||
|             response.team_id = user.team_id.map_or(31, |ti| ti) as u32; | ||||
|             let characters = entity_gateway.get_characters_by_user(&user); | ||||
|             let character = characters | ||||
|                 .get(pkt.session.character_slot as usize) | ||||
|                 .ok_or(ShipError::InvalidSlot(id, pkt.session.character_slot as u32))?.as_ref() | ||||
|                 .ok_or(ShipError::NoCharacterInSlot(id, pkt.session.character_slot as u32))? | ||||
|                 .clone(); | ||||
|             let settings = entity_gateway.get_user_settings_by_user(&user) | ||||
|                 .ok_or(ShipError::ClientNotFound(id))?; | ||||
|             let inventory = item_database.get_character_inventory(entity_gateway, &character); | ||||
| 
 | ||||
|             clients.insert(id, ClientState::new(user, settings, character, inventory, pkt.session)); | ||||
|             vec![SendShipPacket::LoginResponse(response), SendShipPacket::ShipBlockList(ShipBlockList::new(&&ship_name, 3))] | ||||
|         }, | ||||
|         Err(err) => { | ||||
|             vec![SendShipPacket::LoginResponse(LoginResponse::by_status(err, Session::new()))] | ||||
|         } | ||||
|     }) | ||||
| } | ||||
| 
 | ||||
| @ -12,7 +12,8 @@ pub fn send_player_to_lobby(id: ClientId, | ||||
|                             _pkt: &CharData, | ||||
|                             client_location: &mut ClientLocation, | ||||
|                             clients: &HashMap<ClientId, ClientState>, | ||||
|                             level_table: &CharacterLevelTable) -> Result<Vec<(ClientId, SendShipPacket)>, ShipError> { | ||||
|                             level_table: &CharacterLevelTable) | ||||
|                             -> Result<Vec<(ClientId, SendShipPacket)>, ShipError> { | ||||
|     let lobby = client_location.add_client_to_next_available_lobby(id, LobbyId(0)).map_err(|_| ShipError::TooManyClients)?; | ||||
|     let lobby_clients = client_location.get_clients_in_lobby(lobby).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?; | ||||
|     let playerinfo = lobby_clients.iter() | ||||
|  | ||||
| @ -1 +1,2 @@ | ||||
| pub mod auth; | ||||
| pub mod lobby; | ||||
|  | ||||
| @ -20,7 +20,6 @@ use crate::entity::gateway::EntityGateway; | ||||
| use crate::entity::account::{UserAccountEntity, UserSettingsEntity, USERFLAG_NEWCHAR, USERFLAG_DRESSINGROOM}; | ||||
| use crate::entity::character::CharacterEntity; | ||||
| use crate::entity::item::{ItemLocation, ItemEntity}; | ||||
| use crate::login::login::get_login_status; | ||||
| use crate::ship::location::{ClientLocation, LobbyId, RoomId, RoomLobby, MAX_ROOMS}; | ||||
| use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder}; | ||||
| use crate::ship::items; | ||||
| @ -146,7 +145,7 @@ pub struct ClientState { | ||||
| } | ||||
| 
 | ||||
| impl ClientState { | ||||
|     fn new(user: UserAccountEntity, settings: UserSettingsEntity, character: CharacterEntity, inventory: items::ActiveInventory, /*bank: Bank,*/ session: Session) -> ClientState { | ||||
|     pub fn new(user: UserAccountEntity, settings: UserSettingsEntity, character: CharacterEntity, inventory: items::ActiveInventory, /*bank: Bank,*/ session: Session) -> ClientState { | ||||
|         ClientState { | ||||
|             user: user, | ||||
|             settings: settings, | ||||
| @ -183,30 +182,6 @@ impl<EG: EntityGateway> ShipServerState<EG> { | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     fn validate_login(&mut self, id: ClientId, pkt: &Login) -> Result<Vec<SendShipPacket>, ShipError> { | ||||
|         Ok(match get_login_status(&self.entity_gateway, pkt) { | ||||
|             Ok(user) => { | ||||
|                 let mut response = LoginResponse::by_status(AccountStatus::Ok, Session::new()); | ||||
|                 response.guildcard = user.id.0 as u32; | ||||
|                 response.team_id = user.team_id.map_or(31, |ti| ti) as u32; | ||||
|                 let characters = self.entity_gateway.get_characters_by_user(&user); | ||||
|                 let character = characters | ||||
|                     .get(pkt.session.character_slot as usize) | ||||
|                     .ok_or(ShipError::InvalidSlot(id, pkt.session.character_slot as u32))?.as_ref() | ||||
|                     .ok_or(ShipError::NoCharacterInSlot(id, pkt.session.character_slot as u32))? | ||||
|                     .clone(); | ||||
|                 let settings = self.entity_gateway.get_user_settings_by_user(&user) | ||||
|                     .ok_or(ShipError::ClientNotFound(id))?; | ||||
|                 let inventory = self.item_database.get_character_inventory(&mut self.entity_gateway, &character); | ||||
| 
 | ||||
|                 self.clients.insert(id, ClientState::new(user, settings, character, inventory, pkt.session)); | ||||
|                 vec![SendShipPacket::LoginResponse(response), SendShipPacket::ShipBlockList(ShipBlockList::new(&self.name, 3))] | ||||
|             }, | ||||
|             Err(err) => { | ||||
|                 vec![SendShipPacket::LoginResponse(LoginResponse::by_status(err, Session::new()))] | ||||
|             } | ||||
|         }) | ||||
|     } | ||||
| 
 | ||||
|     fn block_selected(&mut self, id: ClientId, pkt: &MenuSelect) -> Result<Vec<SendShipPacket>, ShipError> { | ||||
|         let client = self.clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?; | ||||
| @ -598,7 +573,7 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> { | ||||
|               -> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError> { | ||||
|         Ok(match pkt { | ||||
|             RecvShipPacket::Login(login) => { | ||||
|                 Box::new(self.validate_login(id, login)?.into_iter().map(move |pkt| (id, pkt))) | ||||
|                 Box::new(handler::auth::validate_login(id, login, &mut self.entity_gateway, &mut self.clients, &mut self.item_database, &self.name)?.into_iter().map(move |pkt| (id, pkt))) | ||||
|             }, | ||||
|             RecvShipPacket::MenuSelect(menuselect) => { | ||||
|                 match menuselect.menu { | ||||
|  | ||||
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