Browse Source

clean up new mainloop stuff

pull/121/head
jake 2 years ago
parent
commit
4b1ded6f7d
  1. 3
      src/common/interserver.rs
  2. 312
      src/common/mainloop/client.rs
  3. 335
      src/common/mainloop/interserver.rs
  4. 546
      src/common/mainloop/mod.rs

3
src/common/interserver.rs

@ -56,6 +56,5 @@ pub trait InterserverActor: Clone {
async fn on_connect(&mut self, id: ServerId) -> Vec<(ServerId, Self::SendMessage)>;
async fn on_action(&mut self, id: ServerId, msg: Self::RecvMessage) -> Result<Vec<(ServerId, Self::SendMessage)>, Self::Error>;
async fn on_disconnect(&mut self, id: ServerId) -> Vec<(ServerId, Self::SendMessage)>;
//fn set_sender(&mut self, server_id: ServerId, func: Arc<Box<dyn Fn(Self::SendMessage) -> Box<dyn futures::future::Future<Output = ()>>>>);
fn set_sender(&mut self, server_id: ServerId, tx: channel::Sender<Self::SendMessage>);
async fn set_sender(&mut self, server_id: ServerId, tx: channel::Sender<Self::SendMessage>);
}

312
src/common/mainloop/client.rs

@ -1,10 +1,10 @@
use std::pin::pin;
use std::collections::HashMap;
use std::fmt::Debug;
use async_std::channel;
use async_std::io::prelude::{ReadExt, WriteExt};
use async_std::sync::{Arc, RwLock};
use futures::future::Future;
use log::{trace, info, warn};
use async_std::sync::{Arc, Mutex};
use async_std::io::prelude::{ReadExt, WriteExt};
use std::collections::HashMap;
use std::pin::Pin;
use libpso::crypto::{PSOCipher, NullCipher, CipherError};
use libpso::PacketParseError;
@ -42,7 +42,6 @@ impl From<PacketParseError> for NetworkError {
pub struct PacketReceiver<C: PSOCipher> {
socket: async_std::net::TcpStream,
//cipher: Arc<Mutex<Box<dyn PSOCipher + Send>>>,
cipher: C,
recv_buffer: Vec<u8>,
incoming_data: Vec<u8>,
@ -115,209 +114,160 @@ impl<C: PSOCipher> PacketReceiver<C> {
Ok(result)
}
}
/*
async fn send_pkt<S: SendServerPacket + Send + std::fmt::Debug>(socket: Arc<async_std::net::TcpStream>,
cipher: Arc<Mutex<Box<dyn PSOCipher + Send>>>, pkt: S)
-> Result<(), NetworkError>
{
let buf = pkt.as_bytes();
trace!("[send buf] {:?}", buf);
let cbuf = cipher.lock().await.encrypt(&buf)?;
let mut ssock = &*socket;
ssock.write_all(&cbuf).await?;
Ok(())
}
enum ClientAction<S, R> {
NewClient(ClientId, async_std::channel::Sender<S>),
Packet(ClientId, R),
Disconnect(ClientId),
}
enum ServerStateAction<S> {
Cipher(Box<dyn PSOCipher + Send + Sync>, Box<dyn PSOCipher + Send + Sync>),
Packet(S),
Disconnect,
}
fn client_recv_loop<S, R>(client_id: ClientId,
socket: Arc<async_std::net::TcpStream>,
cipher: Arc<Mutex<Box<dyn PSOCipher + Send>>>,
server_sender: async_std::channel::Sender<ClientAction<ServerStateAction<S>, R>>,
client_sender: async_std::channel::Sender<ServerStateAction<S>>)
async fn recv_loop<STATE, S, R, C, E>(mut state: STATE,
socket: async_std::net::TcpStream,
client_id: ClientId,
cipher: C,
clients: Arc<RwLock<HashMap<ClientId, channel::Sender<S>>>>)
where
S: SendServerPacket + std::fmt::Debug + Send + 'static,
R: RecvServerPacket + std::fmt::Debug + Send + 'static,
STATE: ServerState<SendPacket=S, RecvPacket=R, Cipher=C, PacketError=E> + Send,
S: SendServerPacket + Debug + Send,
R: RecvServerPacket + Debug + Send,
C: PSOCipher + Send,
E: std::fmt::Debug + Send,
{
async_std::task::spawn(async move {
server_sender.send(ClientAction::NewClient(client_id, client_sender)).await.unwrap();
/*
let mut pkt_receiver = PacketReceiver::new(*socket, cipher);
loop {
match pkt_receiver.recv_pkts().await {
Ok(pkts) => {
for pkt in pkts {
info!("[recv from {:?}] {:#?}", client_id, pkt);
server_sender.send(ClientAction::Packet(client_id, pkt)).await.unwrap();
}
},
Err(err) => {
match err {
NetworkError::ClientDisconnected => {
trace!("[client disconnected] {:?}", client_id);
server_sender.send(ClientAction::Disconnect(client_id)).await.unwrap();
break;
let mut pkt_receiver = PacketReceiver::new(socket, cipher);
loop {
match pkt_receiver.recv_pkts::<R>().await {
Ok(pkts) => {
for pkt in pkts {
info!("[recv from {:?}] {:#?}", client_id, pkt);
match state.handle(client_id, pkt).await {
Ok(response) => {
for resp in response {
clients
.read()
.await
.get(&resp.0)
.unwrap()
.send(resp.1)
.await
.unwrap();
}
},
Err(err) => {
warn!("[client recv {:?}] error {:?} ", client_id, err);
}
_ => {
warn!("[client {:?} recv error] {:?}", client_id, err);
}
}
},
Err(err) => {
match err {
NetworkError::ClientDisconnected => {
info!("[client recv {:?}] disconnected", client_id);
for pkt in state.on_disconnect(client_id).await.unwrap() {
clients
.read()
.await
.get(&pkt.0)
.unwrap()
.send(pkt.1)
.await
.unwrap();
}
clients
.write()
.await
.remove(&client_id);
break;
}
_ => {
warn!("[client {:?} recv error] {:?}", client_id, err);
}
}
}
}
*/
});
}
}
fn client_send_loop<S>(client_id: ClientId,
socket: Arc<async_std::net::TcpStream>,
cipher_in: Arc<Mutex<Box<dyn PSOCipher + Send>>>,
cipher_out: Arc<Mutex<Box<dyn PSOCipher + Send>>>,
client_receiver: async_std::channel::Receiver<ServerStateAction<S>>)
async fn send_pkt<S, C>(socket: &mut async_std::net::TcpStream,
cipher: &mut C,
pkt: &S)
-> Result<(), NetworkError>
where
S: SendServerPacket + std::fmt::Debug + Send + 'static,
S: SendServerPacket + std::fmt::Debug,
C: PSOCipher,
{
async_std::task::spawn(async move {
loop {
let action = client_receiver.recv().await.unwrap();
match action {
ServerStateAction::Cipher(inc, outc) => {
*cipher_in.lock().await = inc;
*cipher_out.lock().await = outc;
}
ServerStateAction::Packet(pkt) => {
info!("[send to {:?}] {:#?}", client_id, pkt);
if let Err(err) = send_pkt(socket.clone(), cipher_out.clone(), pkt).await {
warn!("[client {:?} send error ] {:?}", client_id, err);
}
},
ServerStateAction::Disconnect => {
break;
}
};
}
});
let buf = pkt.as_bytes();
trace!("[send buf] {:?}", buf);
let cbuf = cipher.encrypt(&buf)?;
socket.write_all(&cbuf).await?;
Ok(())
}
fn state_client_loop<STATE, S, R, E>(state: Arc<Mutex<STATE>>,
server_state_receiver: async_std::channel::Receiver<ClientAction<ServerStateAction<S>, R>>) where
STATE: ServerState<SendPacket=S, RecvPacket=R, PacketError=E> + Send + 'static,
S: SendServerPacket + std::fmt::Debug + Send + 'static,
R: RecvServerPacket + std::fmt::Debug + Send + 'static,
E: std::fmt::Debug + Send,
async fn send_loop<S, C>(mut socket: async_std::net::TcpStream, client_id: ClientId, mut cipher: C, packet_queue: channel::Receiver<S>)
where
S: SendServerPacket + std::fmt::Debug,
C: PSOCipher,
{
async_std::task::spawn(async move {
let mut clients = HashMap::new();
loop {
let action = server_state_receiver.recv().await.unwrap();
let mut state = state.lock().await;
match action {
ClientAction::NewClient(client_id, sender) => {
let actions = state.on_connect(client_id).await;
match actions {
Ok(actions) => {
for action in actions {
match action {
OnConnect::Cipher((inc, outc)) => {
sender.send(ServerStateAction::Cipher(inc, outc)).await.unwrap();
},
OnConnect::Packet(pkt) => {
sender.send(ServerStateAction::Packet(pkt)).await.unwrap();
}
}
}
},
Err(err) => {
warn!("[client {:?} state on_connect error] {:?}", client_id, err);
}
}
clients.insert(client_id, sender);
},
ClientAction::Packet(client_id, pkt) => {
let pkts = state.handle(client_id, &pkt).await;
match pkts {
Ok(pkts) => {
for (client_id, pkt) in pkts {
if let Some(client) = clients.get_mut(&client_id) {
client.send(ServerStateAction::Packet(pkt)).await.unwrap();
}
}
},
Err(err) => {
warn!("[client {:?} state handler error] {:?}", client_id, err);
}
}
},
ClientAction::Disconnect(client_id) => {
let pkts = state.on_disconnect(client_id).await;
match pkts {
Ok(pkts) => {
for (client_id, pkt) in pkts {
if let Some(client) = clients.get_mut(&client_id) {
client.send(ServerStateAction::Packet(pkt)).await.unwrap();
}
}
if let Some(client) = clients.get_mut(&client_id) {
client.send(ServerStateAction::Disconnect).await.unwrap();
}
}
Err(err) => {
warn!("[client {:?} state on_disconnect error] {:?}", client_id, err);
}
}
loop {
match packet_queue.recv().await {
Ok(pkt) => {
if let Err(err) = send_pkt(&mut socket, &mut cipher, &pkt).await {
warn!("error sending pkt {:#?} to {:?} {:?}", pkt, client_id, err);
}
},
Err(err) => {
info!("send to {:?} failed: {:?}", client_id, err);
break;
}
}
});
}
}
pub fn client_accept_mainloop<STATE, S, R, E>(state: Arc<Mutex<STATE>>, client_port: u16) -> Pin<Box<dyn Future<Output = ()>>>
pub async fn run_server<STATE, S, R, C, E>(mut state: STATE, port: u16)
where
STATE: ServerState<SendPacket=S, RecvPacket=R, PacketError=E> + Send + 'static,
S: SendServerPacket + std::fmt::Debug + Send + Sync + 'static,
R: RecvServerPacket + std::fmt::Debug + Send + Sync + 'static,
STATE: ServerState<SendPacket=S, RecvPacket=R, Cipher=C, PacketError=E> + Send + 'static,
S: SendServerPacket + std::fmt::Debug + Send + 'static,
R: RecvServerPacket + std::fmt::Debug + Send,
C: PSOCipher + Send + 'static,
E: std::fmt::Debug + Send,
{
Box::pin(async_std::task::spawn(async move {
let listener = async_std::net::TcpListener::bind(&std::net::SocketAddr::from((std::net::Ipv4Addr::new(0,0,0,0), client_port))).await.unwrap();
let mut id = 0;
let listener = async_std::net::TcpListener::bind(&std::net::SocketAddr::from((std::net::Ipv4Addr::new(0,0,0,0), port))).await.unwrap();
let mut id = 0;
let (server_state_sender, server_state_receiver) = async_std::channel::bounded(1024);
state_client_loop(state, server_state_receiver);
let clients = Arc::new(RwLock::new(HashMap::new()));
loop {
let (sock, addr) = listener.accept().await.unwrap();
id += 1;
let client_id = crate::common::serverstate::ClientId(id);
loop {
let (mut socket, addr) = listener.accept().await.unwrap();
id += 1;
info!("new client {:?} {:?} {:?}", client_id, sock, addr);
let client_id = crate::common::serverstate::ClientId(id);
info!("new client {:?} {:?} {:?}", client_id, socket, addr);
let (client_sender, client_receiver) = async_std::channel::bounded(64);
let socket = Arc::new(sock);
let cipher_in: Arc<Mutex<Box<dyn PSOCipher + Send>>> = Arc::new(Mutex::new(Box::new(NullCipher {})));
let cipher_out: Arc<Mutex<Box<dyn PSOCipher + Send>>> = Arc::new(Mutex::new(Box::new(NullCipher {})));
let (client_tx, client_rx) = async_std::channel::unbounded();
client_recv_loop(client_id, socket.clone(), cipher_in.clone(), server_state_sender.clone(), client_sender);
client_send_loop(client_id, socket.clone(), cipher_in.clone(), cipher_out.clone(), client_receiver);
clients
.write()
.await
.insert(client_id, client_tx.clone());
let mut cipher_in: Option<C> = None;
let mut cipher_out: Option<C> = None;
for action in state.on_connect(client_id).await.unwrap() {
match action {
OnConnect::Cipher(cin, cout) => {
cipher_in = Some(cin);
cipher_out = Some(cout);
},
OnConnect::Packet(pkt) => {
send_pkt(&mut socket, &mut NullCipher {}, &pkt).await.unwrap();
}
}
}
}))
}
*/
let rstate = state.clone();
let rsocket = socket.clone();
let rclients = clients.clone();
async_std::task::spawn(async move {
recv_loop(rstate, rsocket, client_id, cipher_in.unwrap(), rclients).await
});
async_std::task::spawn(async move {
send_loop(socket, client_id, cipher_out.unwrap(), client_rx).await
});
}
}

335
src/common/mainloop/interserver.rs

@ -2,7 +2,7 @@ use std::time::Duration;
use std::pin::Pin;
use futures::future::Future;
use log::{info, warn};
use async_std::sync::{Arc, Mutex};
use async_std::sync::{Arc, RwLock};
use async_std::io::prelude::{ReadExt, WriteExt};
use std::collections::HashMap;
use serde::Serialize;
@ -17,6 +17,8 @@ use crate::login::character::CharacterServerState;
use crate::entity::gateway::entitygateway::EntityGateway;
use async_std::channel;
use std::fmt::Debug;
#[derive(Debug)]
enum MessageReceiverError {
@ -37,7 +39,7 @@ impl MessageReceiver {
}
}
async fn recv<R: DeserializeOwned + std::fmt::Debug + Send>(&mut self) -> Result<R, MessageReceiverError> {
async fn recv<R: serde::de::DeserializeOwned + std::fmt::Debug>(&mut self) -> Result<R, MessageReceiverError> {
let mut size_buf = [0u8; 4];
self.socket.read_exact(&mut size_buf).await.map_err(|_| MessageReceiverError::Disconnected)?;
let size = u32::from_le_bytes(size_buf) as usize;
@ -50,219 +52,182 @@ impl MessageReceiver {
Ok(msg)
}
}
/*
#[derive(Debug)]
enum InterserverInputAction<S, R> {
NewConnection(ServerId, async_std::channel::Sender<S>),
Message(ServerId, R),
Disconnect(ServerId),
}
async fn interserver_state_loop<A, S, R>(state: Arc<Mutex<A>>, action_receiver: async_std::channel::Receiver<InterserverInputAction<S, R>>)
async fn interserver_recv_loop<STATE, S, R, E>(mut state: STATE, server_id: ServerId, socket: async_std::net::TcpStream, ships: Arc<RwLock<HashMap<ServerId, channel::Sender<S>>>>)
where
A: InterserverActor<SendMessage=S, RecvMessage=R, Error=()> + Send + 'static,
S: Serialize + Send + 'static,
R: DeserializeOwned + Send + 'static,
STATE: InterserverActor<SendMessage=S, RecvMessage=R, Error=E> + Send,
S: serde::Serialize + Debug + Send,
R: serde::de::DeserializeOwned + Debug + Send,
E: Debug + Send,
{
async_std::task::spawn(async move {
let mut ships = HashMap::new();
loop {
info!("interserver loop");
let action = match action_receiver.recv().await {
Ok(action) => action,
Err(err) => {
warn!("error in iterserver state loop {:?}", err);
continue;
}
};
let mut state = state.lock().await;
match action {
InterserverInputAction::NewConnection(server_id, ship_action_sender) => {
ships.insert(server_id, ship_action_sender);
for (server, action) in state.on_connect(server_id).await {
if let Some(sender) = ships.get_mut(&server) {
sender.send(action).await.unwrap();
}
}
},
InterserverInputAction::Message(server_id, message) => {
let actions = state.action(server_id, message).await;
match actions {
Ok(actions) => {
for (server, action) in actions{
if let Some(sender) = ships.get_mut(&server) {
sender.send(action).await.unwrap();
}
}
},
Err(err) => {
warn!("[server {:?} state handler error] {:?}", server_id, err);
let mut msg_receiver = MessageReceiver::new(socket);
loop {
match msg_receiver.recv::<R>().await {
Ok(msg) => {
info!("[interserver recv {:?}] {:?}", server_id, msg);
match state.on_action(server_id, msg).await {
Ok(response) => {
for resp in response {
ships
.read()
.await
.get(&resp.0)
.unwrap()
.send(resp.1)
.await
.unwrap();
}
},
Err(err) => {
warn!("[interserver recv {:?}] error {:?}", server_id, err);
}
},
InterserverInputAction::Disconnect(server_id) => {
let actions = state.on_disconnect(server_id).await;
ships.remove(&server_id);
for (server, action) in actions {
if let Some(sender) = ships.get_mut(&server) {
sender.send(action).await.unwrap();
}
},
Err(err) => {
if let MessageReceiverError::Disconnected = err {
info!("[interserver recv {:?}] disconnected", server_id);
for (_, _sender) in ships.read().await.iter() {
for pkt in state.on_disconnect(server_id).await {
ships
.read()
.await
.get(&pkt.0)
.unwrap()
.send(pkt.1)
.await
.unwrap();
}
}
ships
.write()
.await
.remove(&server_id);
break;
}
info!("[interserver recv {:?}] error {:?}", server_id, err);
}
}
});
}
}
async fn login_recv_loop<S, R>(server_id: ServerId,
socket: async_std::net::TcpStream,
state_loop_sender: async_std::channel::Sender<InterserverInputAction<S, R>>,
output_loop_sender: async_std::channel::Sender<S>)
async fn interserver_send_loop<S>(server_id: ServerId, mut socket: async_std::net::TcpStream, to_send: channel::Receiver<S>)
where
S: Serialize + std::fmt::Debug + Send + 'static,
R: DeserializeOwned + std::fmt::Debug + Send + 'static,
S: serde::Serialize + std::fmt::Debug,
{
async_std::task::spawn(async move {
state_loop_sender.send(InterserverInputAction::NewConnection(server_id, output_loop_sender)).await.unwrap();
let mut msg_receiver = MessageReceiver::new(socket);
loop {
info!("login recv loop");
match msg_receiver.recv().await {
Ok(msg) => {
info!("[login recv loop msg] {:?}", msg);
state_loop_sender.send(InterserverInputAction::Message(server_id, msg)).await.unwrap();
},
Err(err) => {
if let MessageReceiverError::Disconnected = err {
info!("[login recv loop disconnect] {:?}", server_id);
state_loop_sender.send(InterserverInputAction::Disconnect(server_id)).await.unwrap();
break;
}
info!("[login recv loop err] {:?}", err);
}
loop {
let msg = to_send.recv().await.unwrap();
let payload = serde_json::to_string(&msg);
if let Ok(payload) = payload {
let len_bytes = u32::to_le_bytes(payload.len() as u32);
if let Err(err) = socket.write_all(&len_bytes).await {
warn!("[interserver send {:?}] failed: {:?}", server_id, err);
break;
}
if let Err(err) = socket.write_all(payload.as_bytes()).await {
warn!("[interserver send {:?}] failed: {:?}", server_id, err);
break;
}
}
});
}
}
async fn interserver_send_loop<S>(server_id: ServerId,
mut socket: async_std::net::TcpStream,
output_loop_receiver: async_std::channel::Receiver<S>)
pub async fn run_interserver_listen<STATE, S, R, E>(mut state: STATE, port: u16)
where
S: Serialize + std::fmt::Debug + Send + 'static,
STATE: InterserverActor<SendMessage=S, RecvMessage=R, Error=E> + Send + 'static,
S: serde::Serialize + Debug + Send + 'static,
R: serde::de::DeserializeOwned + Debug + Send,
E: Debug + Send,
{
async_std::task::spawn(async move {
loop {
info!("login send loop");
match output_loop_receiver.recv().await {
Ok(msg) => {
let payload = serde_json::to_string(&msg);
if let Ok(payload) = payload {
let len_bytes = u32::to_le_bytes(payload.len() as u32);
if let Err(err) = socket.write_all(&len_bytes).await {
warn!("interserver send failed: {:?}", err);
break;
}
if let Err(err) = socket.write_all(payload.as_bytes()).await {
warn!("intserserver send failed: {:?}", err);
break;
}
}
},
Err(err) => {
warn!("error in send_loop: {:?}, {:?}", server_id, err);
break;
}
let listener = async_std::net::TcpListener::bind(&std::net::SocketAddr::from((std::net::Ipv4Addr::new(0,0,0,0), port))).await.unwrap();
let mut id = 0;
let ships = Arc::new(RwLock::new(HashMap::new()));
loop {
let (socket, addr) = listener.accept().await.unwrap();
info!("[interserver listen] new server: {:?} {:?}", socket, addr);
id += 1;
let server_id = crate::common::interserver::ServerId(id);
let (client_tx, client_rx) = async_std::channel::unbounded();
state.set_sender(server_id, client_tx.clone()).await;
ships
.write()
.await
.insert(server_id, client_tx.clone());
for msg in state.on_connect(server_id).await {
if let Some(ship_sender) = ships.read().await.get(&msg.0) {
ship_sender.send(msg.1).await.unwrap();
}
}
});
}
pub fn login_listen_mainloop<EG: EntityGateway + Clone + 'static>(state: Arc<Mutex<CharacterServerState<EG>>>, port: u16) -> Pin<Box<dyn Future<Output = ()>>> {
Box::pin(async_std::task::spawn(async move {
let listener = async_std::net::TcpListener::bind(&std::net::SocketAddr::from((std::net::Ipv4Addr::new(0,0,0,0), port))).await.unwrap();
let mut id = 0;
let (server_state_sender, server_state_receiver) = async_std::channel::bounded(1024);
interserver_state_loop(state.clone(), server_state_receiver).await;
loop {
let (socket, addr) = listener.accept().await.unwrap();
info!("new ship server: {:?} {:?}", socket, addr);
id += 1;
let server_id = crate::common::interserver::ServerId(id);
let (client_sender, client_receiver) = async_std::channel::bounded(64);
let rstate = state.clone();
let rsocket = socket.clone();
let rships = ships.clone();
async_std::task::spawn(async move {
interserver_recv_loop(rstate, server_id, rsocket, rships).await;
});
async_std::task::spawn(async move {
interserver_send_loop(server_id, socket, client_rx).await;
});
}
}
{
let mut state = state.lock().await;
let local_sender = client_sender.clone();
state.set_sender(server_id, Box::new(move |message| {
async_std::task::block_on(local_sender.send(message)).unwrap();
}))
pub async fn run_interserver_connect<STATE, S, R, E>(mut state: STATE, ip: std::net::Ipv4Addr, port: u16)
where
STATE: InterserverActor<SendMessage=S, RecvMessage=R, Error=E> + Send + 'static,
S: serde::Serialize + Debug + Send + 'static,
R: serde::de::DeserializeOwned + Debug + Send,
E: Debug + Send,
{
let mut id = 0;
loop {
info!("[interserver connect] trying to connect to server");
let socket = match async_std::net::TcpStream::connect((ip, port)).await {
Ok(socket) => socket,
Err(err) => {
info!("err trying to connect to loginserv {:?}", err);
async_std::task::sleep(std::time::Duration::from_secs(10)).await;
continue;
}
};
id += 1;
let server_id = crate::common::interserver::ServerId(id);
info!("[interserver connect] found loginserv: {:?} {:?}", server_id, socket);
login_recv_loop(server_id, socket.clone(), server_state_sender.clone(), client_sender).await;
interserver_send_loop(server_id, socket.clone(), client_receiver).await;
}
}))
}
*/
/*
pub fn ship_connect_mainloop<EG: EntityGateway + Clone + 'static>(state: Arc<Mutex<ShipServerState<EG>>>, ip: std::net::Ipv4Addr, port: u16) -> Pin<Box<dyn Future<Output = ()>>> {
Box::pin(async_std::task::spawn(async move {
let mut id = 0;
let (server_state_sender, server_state_receiver) = async_std::channel::bounded(1024);
let (client_tx, client_rx) = async_std::channel::unbounded();
state.set_sender(server_id, client_tx.clone()).await;
interserver_state_loop(state.clone(), server_state_receiver).await;
for msg in state.on_connect(server_id).await {
client_tx.send(msg.1).await.unwrap();
}
let other_server = vec![(server_id, client_tx.clone())].into_iter().collect();
let rstate = state.clone();
let rsocket = socket.clone();
async_std::task::spawn(async move {
interserver_recv_loop(rstate, server_id, rsocket, Arc::new(RwLock::new(other_server))).await;
});
let ssocket = socket.clone();
async_std::task::spawn(async move {
interserver_send_loop(server_id, ssocket, client_rx).await;
});
let mut buf = [0u8; 1];
loop {
info!("trying to connect to loginserv");
let socket = match async_std::net::TcpStream::connect((ip, port)).await {
Ok(socket) => socket,
Err(err) => {
info!("err trying to connect to loginserv {:?}", err);
async_std::task::sleep(Duration::from_secs(10)).await;
continue;
}
};
id += 1;
let server_id = crate::common::interserver::ServerId(id);
info!("found loginserv: {:?} {:?}", server_id, socket);
let (client_sender, client_receiver) = async_std::channel::bounded(64);
{
let mut state = state.lock().await;
let local_sender = client_sender.clone();
state.set_sender(Box::new(move |message| {
async_std::task::block_on(local_sender.send(message)).unwrap();
}))
}
login_recv_loop(server_id, socket.clone(), server_state_sender.clone(), client_sender).await;
interserver_send_loop(server_id, socket.clone(), client_receiver).await;
let mut buf = [0u8; 1];
loop {
let peek = socket.peek(&mut buf).await;
match peek {
Ok(len) if len == 0 => {
break
},
_ => {
}
let peek = socket.peek(&mut buf).await;
match peek {
Ok(len) if len == 0 => {
break
},
_ => {
}
}
}
}))
}
}
*/
}

546
src/common/mainloop/mod.rs

@ -2,547 +2,5 @@
mod client;
mod interserver;
use std::collections::HashMap;
use log::{trace, info, warn};
use std::pin::Pin;
use futures::future::{Future, join_all, FutureExt};
use async_std::sync::{Arc, Mutex, RwLock};
use std::fmt::Debug;
use async_std::io::prelude::{ReadExt, WriteExt};
//use crate::common::mainloop::client::client_accept_mainloop;
//use crate::common::mainloop::interserver::{ship_connect_mainloop, login_listen_mainloop};
pub use crate::common::mainloop::client::NetworkError;
use crate::common::mainloop::client::PacketReceiver;
use crate::common::serverstate::ClientId;
use crate::common::serverstate::{RecvServerPacket, SendServerPacket, ServerState, OnConnect};
use crate::common::interserver::{ServerId, InterserverActor};
use crate::patch::patch::PatchServerState;
use crate::login::login::LoginServerState;
use crate::login::character::CharacterServerState;
//use crate::ship::ship::ShipServerState;
use crate::entity::gateway::entitygateway::EntityGateway;
use libpso::crypto::{PSOCipher, NullCipher, CipherError};
use async_std::channel;
/*
pub fn patch_mainloop(patch_state: PatchServerState, patch_port: u16) -> Pin<Box<dyn Future<Output = ()>>> {
let patch_state = Arc::new(Mutex::new(patch_state));
let client_mainloop = client_accept_mainloop(patch_state, patch_port);
Box::pin(client_mainloop)
}
pub fn login_mainloop<EG: EntityGateway + Clone + 'static>(login_state: LoginServerState<EG>, login_port: u16) -> Pin<Box<dyn Future<Output = ()>>> {
let login_state = Arc::new(Mutex::new(login_state));
let client_mainloop = client_accept_mainloop(login_state, login_port);
Box::pin(client_mainloop)
}
pub fn character_mainloop<EG: EntityGateway + Clone + 'static>(character_state: CharacterServerState<EG>, character_port: u16, comm_port: u16) -> Pin<Box<dyn Future<Output = ()>>> {
let character_state = Arc::new(Mutex::new(character_state));
let client_mainloop = client_accept_mainloop(character_state.clone(), character_port);
let ship_communication_mainloop = login_listen_mainloop(character_state, comm_port);
Box::pin(join_all(vec![client_mainloop, ship_communication_mainloop]).map(|_| ()))
}
pub fn ship_mainloop<EG: EntityGateway + Clone + 'static>(ship_state: ShipServerState<EG>, ship_port: u16, comm_ip: std::net::Ipv4Addr, comm_port: u16) -> Pin<Box<dyn Future<Output = ()>>> {
let ship_state = Arc::new(Mutex::new(ship_state));
let client_mainloop = client_accept_mainloop(ship_state.clone(), ship_port);
let login_communication_mainloop = ship_connect_mainloop(ship_state, comm_ip, comm_port);
Box::pin(join_all(vec![client_mainloop, login_communication_mainloop]).map(|_| ()))
}
*/
#[derive(Debug)]
enum MessageReceiverError {
//InvalidSize,
InvalidPayload,
//NetworkError(std::io::Error),
Disconnected,
}
struct MessageReceiver {
socket: async_std::net::TcpStream,
}
impl MessageReceiver {
fn new(socket: async_std::net::TcpStream) -> MessageReceiver {
MessageReceiver {
socket,
}
}
async fn recv<R: serde::de::DeserializeOwned + std::fmt::Debug>(&mut self) -> Result<R, MessageReceiverError> {
let mut size_buf = [0u8; 4];
self.socket.read_exact(&mut size_buf).await.map_err(|_| MessageReceiverError::Disconnected)?;
let size = u32::from_le_bytes(size_buf) as usize;
let mut payload = vec![0u8; size];
self.socket.read_exact(&mut payload).await.map_err(|_| MessageReceiverError::Disconnected)?;
let payload = String::from_utf8(payload).map_err(|_| MessageReceiverError::InvalidPayload)?;
let msg = serde_json::from_str(&payload).map_err(|_| MessageReceiverError::InvalidPayload)?;
Ok(msg)
}
}
/*
enum ServerAction<S> {
NewClient(ClientId, channel::Sender<S>),
Packet(ClientId, S),
Disconnect(ClientId),
}
*/
async fn recv_loop<STATE, S, R, C, E>(mut state: STATE,
socket: async_std::net::TcpStream,
client_id: ClientId,
cipher: C,
clients: Arc<RwLock<HashMap<ClientId, channel::Sender<S>>>>)
where
STATE: ServerState<SendPacket=S, RecvPacket=R, Cipher=C, PacketError=E> + Send,
S: SendServerPacket + Debug + Send,
R: RecvServerPacket + Debug + Send,
C: PSOCipher + Send,
E: std::fmt::Debug + Send,
{
let mut pkt_receiver = PacketReceiver::new(socket, cipher);
loop {
match pkt_receiver.recv_pkts::<R>().await {
Ok(pkts) => {
for pkt in pkts {
info!("[recv from {:?}] {:#?}", client_id, pkt);
match state.handle(client_id, pkt).await {
Ok(response) => {
for resp in response {
clients
.read()
.await
.get(&resp.0)
.unwrap()
.send(resp.1)
.await;
}
},
Err(err) => {
warn!("[client recv {:?}] error {:?} ", client_id, err);
}
}
}
},
Err(err) => {
match err {
NetworkError::ClientDisconnected => {
info!("[client recv {:?}] disconnected", client_id);
for pkt in state.on_disconnect(client_id).await.unwrap() {
clients
.read()
.await
.get(&pkt.0)
.unwrap()
.send(pkt.1)
.await;
}
clients
.write()
.await
.remove(&client_id);
break;
}
_ => {
warn!("[client {:?} recv error] {:?}", client_id, err);
}
}
}
}
}
}
async fn send_pkt<S, C>(socket: &mut async_std::net::TcpStream,
cipher: &mut C,
pkt: &S)
-> Result<(), NetworkError>
where
S: SendServerPacket + std::fmt::Debug,
C: PSOCipher,
{
let buf = pkt.as_bytes();
trace!("[send buf] {:?}", buf);
let cbuf = cipher.encrypt(&buf)?;
socket.write_all(&cbuf).await?;
Ok(())
}
async fn send_loop<S, C>(mut socket: async_std::net::TcpStream, client_id: ClientId, mut cipher: C, packet_queue: channel::Receiver<S>)
where
S: SendServerPacket + std::fmt::Debug,
C: PSOCipher,
{
loop {
let pkt = packet_queue.recv().await.unwrap();
if let Err(err) = send_pkt(&mut socket, &mut cipher, &pkt).await {
warn!("error sending pkt {:#?} to {:?} {:?}", pkt, client_id, err);
}
}
}
/*
pub async fn server_multiplex<STATE, S, R, E>(state: STATE, packet_queue: channel::Receiver<ServerAction<S>>)
where
STATE: ServerState<SendPacket=S, RecvPacket=R, PacketError=E>,
S: SendServerPacket + std::fmt::Debug,
R: RecvServerPacket + std::fmt::Debug,
E: std::fmt::Debug,
{
let mut clients = HashMap::new();
loop {
let action = packet_queue.recv().await.unwrap();
match action {
ServerAction::NewClient(client_id, sender) => {
clients.insert(client_id, sender);
},
ServerAction::Packet(client_id, pkt) => {
if let Some(sender) = clients.get(&client_id) {
sender.send(pkt).await;
}
},
ServerAction::Disconnect(client_id) => {
clients.remove(&client_id);
}
}
}
}
*/
pub async fn run_server<STATE, S, R, C, E>(mut state: STATE, port: u16)
where
STATE: ServerState<SendPacket=S, RecvPacket=R, Cipher=C, PacketError=E> + Send + 'static,
S: SendServerPacket + std::fmt::Debug + Send + 'static,
R: RecvServerPacket + std::fmt::Debug + Send,
C: PSOCipher + Send + 'static,
E: std::fmt::Debug + Send,
{
let listener = async_std::net::TcpListener::bind(&std::net::SocketAddr::from((std::net::Ipv4Addr::new(0,0,0,0), port))).await.unwrap();
let mut id = 0;
//let (packet_sender, packet_receiver) = async_std::channel::unbounded();
let clients = Arc::new(RwLock::new(HashMap::new()));
//let cstate = state.clone();
/*
async_std::task::spawn(async move {
server_multiplex(cstate, packet_receiver).await
});
*/
loop {
let (mut socket, addr) = listener.accept().await.unwrap();
id += 1;
let client_id = crate::common::serverstate::ClientId(id);
info!("new client {:?} {:?} {:?}", client_id, socket, addr);
let (client_tx, client_rx) = async_std::channel::unbounded();
//packet_sender.send(ServerAction::NewClient()).await;
clients
.write()
.await
.insert(client_id, client_tx.clone());
let mut cipher_in: Option<C> = None;
let mut cipher_out: Option<C> = None;
for action in state.on_connect(client_id).await.unwrap() {
match action {
OnConnect::Cipher(cin, cout) => {
cipher_in = Some(cin);
cipher_out = Some(cout);
},
OnConnect::Packet(pkt) => {
send_pkt(&mut socket, &mut NullCipher {}, &pkt).await;
}
}
}
let rstate = state.clone();
let rsocket = socket.clone();
let rclients = clients.clone();
async_std::task::spawn(async move {
/*
rstate;
rsocket;
client_id;
cipher_in.unwrap();
rclients;
*/
//client_tx.send(12).await
recv_loop(rstate, rsocket, client_id, cipher_in.unwrap(), rclients).await
//recv_loop2(rstate, rsocket, client_id, cipher_in.unwrap()).await
});
//let sstate = state.clone();
async_std::task::spawn(async move {
send_loop(socket, client_id, cipher_out.unwrap(), client_rx).await
});
}
}
/*
pub async fn listen_interserver<STATE, S, R, C, E>(state: STATE, port: u16)
where
STATE: InterserverActor<SendMessage=S, RecvMessage=R, Error=E>,
S: serde::Serialize,
R: serde::de::DeserializeOwned,
{
let listener = async_std::net::TcpListener::bind(&std::net::SocketAddr::from((std::net::Ipv4Addr::new(0,0,0,0), port))).await.unwrap();
let mut id = 0;
loop {
let (socket, addr) = listener.accept().await.unwrap();
info!("new interserver connection: {:?} {:?}", socket, addr);
id += 1;
let server_id = crate::common::interserver::ServerId(id);
}
}
pub async fn run_interserver_receiver<STATE, S, R, E>(state: STATE, ip: std::net::Ipv4Addr, port: u16)
where
STATE: InterserverActor<SendMessage=S, RecvMessage=R, Error=E>,
S: serde::Serialize,
R: serde::de::DeserializeOwned,
{
loop {
}
}
pub async fn run_interserver_sender<STATE, S, R, E>(state: STATE, to_send: channel::Receiver<S>)
where
STATE: InterserverActor<SendMessage=S, RecvMessage=R, Error=E>,
S: serde::Serialize,
R: serde::de::DeserializeOwned,
{
loop {
let msg = to_send.recv().await.unwrap();
let response = state.on_action(msg);
}
}
*/
async fn interserver_recv_loop<STATE, S, R, E>(mut state: STATE, server_id: ServerId, socket: async_std::net::TcpStream, ships: Arc<RwLock<HashMap<ServerId, channel::Sender<S>>>>)
where
STATE: InterserverActor<SendMessage=S, RecvMessage=R, Error=E> + Send,
S: serde::Serialize + Debug + Send,
R: serde::de::DeserializeOwned + Debug + Send,
E: Debug + Send,
{
let mut msg_receiver = MessageReceiver::new(socket);
loop {
match msg_receiver.recv::<R>().await {
Ok(msg) => {
info!("[interserver recv {:?}] {:?}", server_id, msg);
match state.on_action(server_id, msg).await {
Ok(response) => {
for resp in response {
ships
.read()
.await
.get(&resp.0)
.unwrap()
.send(resp.1)
.await;
}
},
Err(err) => {
warn!("[interserver recv {:?}] error {:?}", server_id, err);
}
}
},
Err(err) => {
if let MessageReceiverError::Disconnected = err {
info!("[interserver recv {:?}] disconnected", server_id);
for (_, sender) in ships.read().await.iter() {
for pkt in state.on_disconnect(server_id).await {
ships
.read()
.await
.get(&pkt.0)
.unwrap()
.send(pkt.1)
.await;
}
}
ships
.write()
.await
.remove(&server_id);
break;
}
info!("[interserver recv {:?}] error {:?}", server_id, err);
}
}
}
}
async fn interserver_send_loop<S>(server_id: ServerId, mut socket: async_std::net::TcpStream, to_send: channel::Receiver<S>)
where
S: serde::Serialize + std::fmt::Debug,
{
loop {
let msg = to_send.recv().await.unwrap();
let payload = serde_json::to_string(&msg);
if let Ok(payload) = payload {
let len_bytes = u32::to_le_bytes(payload.len() as u32);
if let Err(err) = socket.write_all(&len_bytes).await {
warn!("[interserver send {:?}] failed: {:?}", server_id, err);
break;
}
if let Err(err) = socket.write_all(payload.as_bytes()).await {
warn!("[interserver send {:?}] failed: {:?}", server_id, err);
break;
}
}
}
}
pub async fn run_interserver_listen<STATE, S, R, E>(mut state: STATE, port: u16)
where
STATE: InterserverActor<SendMessage=S, RecvMessage=R, Error=E> + Send + 'static,
S: serde::Serialize + Debug + Send + 'static,
R: serde::de::DeserializeOwned + Debug + Send,
E: Debug + Send,
{
let listener = async_std::net::TcpListener::bind(&std::net::SocketAddr::from((std::net::Ipv4Addr::new(0,0,0,0), port))).await.unwrap();
let mut id = 0;
let ships = Arc::new(RwLock::new(HashMap::new()));
loop {
let (socket, addr) = listener.accept().await.unwrap();
info!("[interserver listen] new server: {:?} {:?}", socket, addr);
id += 1;
let server_id = crate::common::interserver::ServerId(id);
let (client_tx, client_rx) = async_std::channel::unbounded();
//let sclient_tx = client_tx.clone();
/*
state.set_sender(server_id, Arc::new(Box::new(move |msg| {
let sclient_tx = sclient_tx.clone();
Box::new(async move {
sclient_tx.send(msg).await;
})})));
*/
state.set_sender(server_id, client_tx.clone());
ships
.write()
.await
.insert(server_id, client_tx.clone());
for msg in state.on_connect(server_id).await {
if let Some(ship_sender) = ships.read().await.get(&msg.0) {
ship_sender.send(msg.1).await;
}
}
let rstate = state.clone();
let rsocket = socket.clone();
let rships = ships.clone();
async_std::task::spawn(async move {
interserver_recv_loop(rstate, server_id, rsocket, rships).await;
});
async_std::task::spawn(async move {
interserver_send_loop(server_id, socket, client_rx).await;
});
}
}
pub async fn run_interserver_connect<STATE, S, R, E>(mut state: STATE, ip: std::net::Ipv4Addr, port: u16)
where
STATE: InterserverActor<SendMessage=S, RecvMessage=R, Error=E> + Send + 'static,
S: serde::Serialize + Debug + Send + 'static,
R: serde::de::DeserializeOwned + Debug + Send,
E: Debug + Send,
{
let mut id = 0;
loop {
info!("[interserver connect] trying to connect to server");
let socket = match async_std::net::TcpStream::connect((ip, port)).await {
Ok(socket) => socket,
Err(err) => {
info!("err trying to connect to loginserv {:?}", err);
async_std::task::sleep(std::time::Duration::from_secs(10)).await;
continue;
}
};
id += 1;
let server_id = crate::common::interserver::ServerId(id);
info!("[interserver connect] found loginserv: {:?} {:?}", server_id, socket);
let (client_tx, client_rx) = async_std::channel::unbounded();
state.set_sender(server_id, client_tx.clone());
/*
let sclient_tx = client_tx.clone();
state.set_sender(server_id, Arc::new(Box::new(move |msg| {
let sclient_tx = sclient_tx.clone();
Box::new(async move {
sclient_tx.send(msg).await;
})})));
*/
let other_server = vec![(server_id, client_tx.clone())].into_iter().collect();
let rstate = state.clone();
let rsocket = socket.clone();
async_std::task::spawn(async move {
interserver_recv_loop(rstate, server_id, rsocket, Arc::new(RwLock::new(other_server))).await;
});
let ssocket = socket.clone();
async_std::task::spawn(async move {
interserver_send_loop(server_id, ssocket, client_rx).await;
});
let mut buf = [0u8; 1];
loop {
let peek = socket.peek(&mut buf).await;
match peek {
Ok(len) if len == 0 => {
break
},
_ => {
}
}
}
}
}
pub use self::client::*;
pub use self::interserver::*;
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