Merge pull request 'the clip has spoken' (#42) from clippylint into master
All checks were successful
continuous-integration/drone/push Build is passing
All checks were successful
continuous-integration/drone/push Build is passing
Reviewed-on: #42
This commit is contained in:
commit
4c7fa97c5b
13
.drone.yml
13
.drone.yml
@ -7,7 +7,7 @@ concurrency:
|
||||
limit: 1
|
||||
|
||||
steps:
|
||||
- name: cargo build
|
||||
- name: build
|
||||
image: rustlang/rust:nightly
|
||||
volumes:
|
||||
- name: cache
|
||||
@ -16,7 +16,16 @@ steps:
|
||||
path: /drone/src/target
|
||||
commands:
|
||||
- cargo build
|
||||
- name: cargo test
|
||||
- name: clippy!
|
||||
image: rustlang/rust:nightly
|
||||
volumes:
|
||||
- name: cache
|
||||
path: /usr/local/cargo
|
||||
- name: target-cache
|
||||
path: /drone/src/target
|
||||
commands:
|
||||
- cargo clippy -- --deny warnings
|
||||
- name: test
|
||||
image: rustlang/rust:nightly
|
||||
volumes:
|
||||
- name: cache
|
||||
|
@ -41,7 +41,7 @@ fn main() {
|
||||
let login_state = LoginServerState::new(thread_entity_gateway, charserv_ip);
|
||||
let login_loop = login_mainloop(login_state, elseware::login::login::LOGIN_PORT);
|
||||
|
||||
let char_state = CharacterServerState::new(entity_gateway, AuthToken(shipgate_token.into()));
|
||||
let char_state = CharacterServerState::new(entity_gateway, AuthToken(shipgate_token));
|
||||
let character_loop = character_mainloop(char_state, elseware::login::character::CHARACTER_PORT, elseware::login::login::COMMUNICATION_PORT);
|
||||
|
||||
info!("[auth/character] starting server");
|
||||
|
@ -6,6 +6,7 @@ use elseware::login::login::LoginServerState;
|
||||
use elseware::login::character::CharacterServerState;
|
||||
use elseware::ship::ship::ShipServerStateBuilder;
|
||||
use elseware::entity::account::{NewUserAccountEntity, NewUserSettingsEntity};
|
||||
#[allow(unused_imports)]
|
||||
use elseware::entity::gateway::{EntityGateway, InMemoryGateway, PostgresGateway};
|
||||
use elseware::entity::character::NewCharacterEntity;
|
||||
use elseware::entity::item::{NewItemEntity, ItemDetail, ItemLocation};
|
||||
@ -48,7 +49,7 @@ fn main() {
|
||||
setup_logger();
|
||||
async_std::task::block_on(async move {
|
||||
//let mut entity_gateway = PostgresGateway::new("localhost", "elsewhere", "elsewhere", "");
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
for i in 0..5 {
|
||||
let fake_user = NewUserAccountEntity {
|
||||
@ -383,7 +384,7 @@ fn main() {
|
||||
|
||||
let thread_entity_gateway = entity_gateway.clone();
|
||||
info!("[ship] starting server");
|
||||
let ship_state = Box::new(ShipServerStateBuilder::new()
|
||||
let ship_state = Box::new(ShipServerStateBuilder::default()
|
||||
.name("US/Sona-Nyl".into())
|
||||
.ip(Ipv4Addr::new(127,0,0,1))
|
||||
.port(elseware::ship::ship::SHIP_PORT)
|
||||
@ -392,7 +393,7 @@ fn main() {
|
||||
let ship_loop = ship_mainloop(*ship_state, elseware::ship::ship::SHIP_PORT, std::net::Ipv4Addr::new(127, 0, 0, 1), elseware::login::login::COMMUNICATION_PORT);
|
||||
|
||||
let thread_entity_gateway = entity_gateway.clone();
|
||||
let ship_state = Box::new(ShipServerStateBuilder::new()
|
||||
let ship_state = Box::new(ShipServerStateBuilder::default()
|
||||
.name("EU/Dylath-Leen".into())
|
||||
.ip(Ipv4Addr::new(127,0,0,1))
|
||||
.port(elseware::ship::ship::SHIP_PORT+2000)
|
||||
@ -401,7 +402,7 @@ fn main() {
|
||||
let ship_loop2 = ship_mainloop(*ship_state, elseware::ship::ship::SHIP_PORT+2000, std::net::Ipv4Addr::new(127, 0, 0, 1), elseware::login::login::COMMUNICATION_PORT);
|
||||
|
||||
let thread_entity_gateway = entity_gateway.clone();
|
||||
let ship_state = Box::new(ShipServerStateBuilder::new()
|
||||
let ship_state = Box::new(ShipServerStateBuilder::default()
|
||||
.name("JP/Thalarion".into())
|
||||
.ip(Ipv4Addr::new(127,0,0,1))
|
||||
.port(elseware::ship::ship::SHIP_PORT+3000)
|
||||
|
@ -37,12 +37,12 @@ fn main() {
|
||||
let shipgate_token = std::env::var("SHIPGATE_TOKEN").unwrap();
|
||||
let ship_name = std::env::var("SHIP_NAME").unwrap().parse().unwrap();
|
||||
let ip = std::env::var("SELF_IP").unwrap().parse().unwrap();
|
||||
let ship_state = ShipServerStateBuilder::new()
|
||||
let ship_state = ShipServerStateBuilder::default()
|
||||
.name(ship_name)
|
||||
.ip(ip)
|
||||
.port(elseware::ship::ship::SHIP_PORT)
|
||||
.gateway(entity_gateway)
|
||||
.auth_token(AuthToken(shipgate_token.into()))
|
||||
.auth_token(AuthToken(shipgate_token))
|
||||
.build();
|
||||
|
||||
let shipgate_ip = std::env::var("SHIPGATE_IP").unwrap().parse().unwrap();
|
||||
|
@ -30,9 +30,8 @@ pub struct CharacterLevelTable {
|
||||
table: HashMap<CharacterClass, [CharacterLevelEntry; 200]>,
|
||||
}
|
||||
|
||||
|
||||
impl CharacterLevelTable {
|
||||
pub fn new() -> CharacterLevelTable {
|
||||
impl Default for CharacterLevelTable {
|
||||
fn default() -> CharacterLevelTable {
|
||||
let file = File::open("data/char_stats.json").unwrap();
|
||||
let json: Value = serde_json::from_reader(file).unwrap();
|
||||
let mut table = HashMap::new();
|
||||
@ -55,7 +54,7 @@ impl CharacterLevelTable {
|
||||
};
|
||||
|
||||
let mut statlist = [CharacterLevelEntry::default(); 200];
|
||||
for (i, stat) in it.1.as_array().unwrap().into_iter().enumerate() {
|
||||
for (i, stat) in it.1.as_array().unwrap().iter().enumerate() {
|
||||
statlist[i] = CharacterLevelEntry {
|
||||
hp: stat["hp"].as_i64().unwrap() as u32,
|
||||
atp: stat["atp"].as_i64().unwrap() as u32,
|
||||
@ -72,10 +71,12 @@ impl CharacterLevelTable {
|
||||
}
|
||||
|
||||
CharacterLevelTable {
|
||||
table: table,
|
||||
table,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl CharacterLevelTable {
|
||||
pub fn get_level_from_exp(&self, ch_class: CharacterClass, exp: u32) -> u32 {
|
||||
if let Some(statlist) = self.table.get(&ch_class) {
|
||||
statlist
|
||||
@ -120,14 +121,14 @@ mod test {
|
||||
use super::*;
|
||||
#[test]
|
||||
fn test_stat_levels() {
|
||||
let table = CharacterLevelTable::new();
|
||||
let table = CharacterLevelTable::default();
|
||||
assert!(table.get_stats_from_exp(CharacterClass::FOmarl, 0) == (1, CharacterStats { hp: 20, atp: 13, mst: 53, evp: 35, dfp: 10, ata: 15, lck: 10 }));
|
||||
assert!(table.get_stats_from_exp(CharacterClass::FOmarl, 1 << 17) == (36, CharacterStats { hp: 125, atp: 114, mst: 219, evp: 182, dfp: 42, ata: 213, lck: 10 }));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_levels() {
|
||||
let table = CharacterLevelTable::new();
|
||||
let table = CharacterLevelTable::default();
|
||||
assert!(table.get_level_from_exp(CharacterClass::FOmarl, 0) == 1);
|
||||
assert!(table.get_level_from_exp(CharacterClass::FOmarl, 3000) == 8);
|
||||
assert!(table.get_level_from_exp(CharacterClass::FOmarl, 3200) == 9);
|
||||
|
@ -49,8 +49,8 @@ struct PacketReceiver {
|
||||
impl PacketReceiver {
|
||||
fn new(socket: Arc<async_std::net::TcpStream>, cipher: Arc<Mutex<Box<dyn PSOCipher + Send>>>) -> PacketReceiver {
|
||||
PacketReceiver {
|
||||
socket: socket,
|
||||
cipher: cipher,
|
||||
socket,
|
||||
cipher,
|
||||
recv_buffer: Vec::new(),
|
||||
incoming_data: Vec::new(),
|
||||
}
|
||||
@ -65,7 +65,7 @@ impl PacketReceiver {
|
||||
return Err(NetworkError::ClientDisconnected);
|
||||
}
|
||||
|
||||
self.recv_buffer.extend_from_slice(&mut data[..len]);
|
||||
self.recv_buffer.extend_from_slice(&data[..len]);
|
||||
|
||||
let mut dec_buf = {
|
||||
let mut cipher = self.cipher.lock().await;
|
||||
@ -149,7 +149,7 @@ where
|
||||
R: RecvServerPacket + std::fmt::Debug + Send + 'static,
|
||||
{
|
||||
async_std::task::spawn(async move {
|
||||
server_sender.send(ClientAction::NewClient(client_id, client_sender)).await;
|
||||
server_sender.send(ClientAction::NewClient(client_id, client_sender)).await.unwrap();
|
||||
let mut pkt_receiver = PacketReceiver::new(socket, cipher);
|
||||
|
||||
loop {
|
||||
@ -157,14 +157,14 @@ where
|
||||
Ok(pkts) => {
|
||||
for pkt in pkts {
|
||||
trace!("[recv from {:?}] {:?}", client_id, pkt);
|
||||
server_sender.send(ClientAction::Packet(client_id, pkt)).await;
|
||||
server_sender.send(ClientAction::Packet(client_id, pkt)).await.unwrap();
|
||||
}
|
||||
},
|
||||
Err(err) => {
|
||||
match err {
|
||||
NetworkError::ClientDisconnected => {
|
||||
trace!("[client disconnected] {:?}", client_id);
|
||||
server_sender.send(ClientAction::Disconnect(client_id)).await;
|
||||
server_sender.send(ClientAction::Disconnect(client_id)).await.unwrap();
|
||||
break;
|
||||
}
|
||||
_ => {
|
||||
@ -229,10 +229,10 @@ fn state_client_loop<STATE, S, R, E>(state: Arc<Mutex<STATE>>,
|
||||
for action in actions {
|
||||
match action {
|
||||
OnConnect::Cipher((inc, outc)) => {
|
||||
sender.send(ServerStateAction::Cipher(inc, outc)).await;
|
||||
sender.send(ServerStateAction::Cipher(inc, outc)).await.unwrap();
|
||||
},
|
||||
OnConnect::Packet(pkt) => {
|
||||
sender.send(ServerStateAction::Packet(pkt)).await;
|
||||
sender.send(ServerStateAction::Packet(pkt)).await.unwrap();
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -249,7 +249,7 @@ fn state_client_loop<STATE, S, R, E>(state: Arc<Mutex<STATE>>,
|
||||
Ok(pkts) => {
|
||||
for (client_id, pkt) in pkts {
|
||||
if let Some(client) = clients.get_mut(&client_id) {
|
||||
client.send(ServerStateAction::Packet(pkt)).await;
|
||||
client.send(ServerStateAction::Packet(pkt)).await.unwrap();
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -264,12 +264,12 @@ fn state_client_loop<STATE, S, R, E>(state: Arc<Mutex<STATE>>,
|
||||
Ok(pkts) => {
|
||||
for (client_id, pkt) in pkts {
|
||||
if let Some(client) = clients.get_mut(&client_id) {
|
||||
client.send(ServerStateAction::Packet(pkt)).await;
|
||||
client.send(ServerStateAction::Packet(pkt)).await.unwrap();
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(client) = clients.get_mut(&client_id) {
|
||||
client.send(ServerStateAction::Disconnect).await;
|
||||
client.send(ServerStateAction::Disconnect).await.unwrap();
|
||||
}
|
||||
}
|
||||
Err(err) => {
|
||||
|
@ -29,7 +29,7 @@ struct MessageReceiver {
|
||||
impl MessageReceiver {
|
||||
fn new(socket: async_std::net::TcpStream) -> MessageReceiver {
|
||||
MessageReceiver {
|
||||
socket: socket,
|
||||
socket,
|
||||
}
|
||||
}
|
||||
|
||||
@ -79,7 +79,7 @@ where
|
||||
ships.insert(server_id, ship_action_sender);
|
||||
for (server, action) in state.on_connect(server_id).await {
|
||||
if let Some(sender) = ships.get_mut(&server) {
|
||||
sender.send(action).await;
|
||||
sender.send(action).await.unwrap();
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -89,7 +89,7 @@ where
|
||||
Ok(actions) => {
|
||||
for (server, action) in actions{
|
||||
if let Some(sender) = ships.get_mut(&server) {
|
||||
sender.send(action).await;
|
||||
sender.send(action).await.unwrap();
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -103,7 +103,7 @@ where
|
||||
ships.remove(&server_id);
|
||||
for (server, action) in actions {
|
||||
if let Some(sender) = ships.get_mut(&server) {
|
||||
sender.send(action).await;
|
||||
sender.send(action).await.unwrap();
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -121,7 +121,7 @@ where
|
||||
R: DeserializeOwned + std::fmt::Debug + Send + 'static,
|
||||
{
|
||||
async_std::task::spawn(async move {
|
||||
state_loop_sender.send(InterserverInputAction::NewConnection(server_id, output_loop_sender)).await;
|
||||
state_loop_sender.send(InterserverInputAction::NewConnection(server_id, output_loop_sender)).await.unwrap();
|
||||
let mut msg_receiver = MessageReceiver::new(socket);
|
||||
|
||||
loop {
|
||||
@ -129,12 +129,12 @@ where
|
||||
match msg_receiver.recv().await {
|
||||
Ok(msg) => {
|
||||
info!("[login recv loop msg] {:?}", msg);
|
||||
state_loop_sender.send(InterserverInputAction::Message(server_id, msg)).await;
|
||||
state_loop_sender.send(InterserverInputAction::Message(server_id, msg)).await.unwrap();
|
||||
},
|
||||
Err(err) => {
|
||||
if let MessageReceiverError::Disconnected = err {
|
||||
info!("[login recv loop disconnect] {:?}", server_id);
|
||||
state_loop_sender.send(InterserverInputAction::Disconnect(server_id)).await;
|
||||
state_loop_sender.send(InterserverInputAction::Disconnect(server_id)).await.unwrap();
|
||||
break;
|
||||
}
|
||||
info!("[login recv loop err] {:?}", err);
|
||||
@ -163,7 +163,7 @@ where
|
||||
warn!("interserver send failed: {:?}", err);
|
||||
break;
|
||||
}
|
||||
if let Err(err) = socket.write_all(&payload.as_bytes()).await {
|
||||
if let Err(err) = socket.write_all(payload.as_bytes()).await {
|
||||
warn!("intserserver send failed: {:?}", err);
|
||||
break;
|
||||
}
|
||||
@ -200,7 +200,7 @@ pub fn login_listen_mainloop<EG: EntityGateway + 'static>(state: Arc<Mutex<Chara
|
||||
let mut state = state.lock().await;
|
||||
let local_sender = client_sender.clone();
|
||||
state.set_sender(server_id, Box::new(move |message| {
|
||||
async_std::task::block_on(local_sender.send(message));
|
||||
async_std::task::block_on(local_sender.send(message)).unwrap();
|
||||
}))
|
||||
}
|
||||
|
||||
@ -236,7 +236,7 @@ pub fn ship_connect_mainloop<EG: EntityGateway + 'static>(state: Arc<Mutex<ShipS
|
||||
let mut state = state.lock().await;
|
||||
let local_sender = client_sender.clone();
|
||||
state.set_sender(Box::new(move |message| {
|
||||
async_std::task::block_on(local_sender.send(message));
|
||||
async_std::task::block_on(local_sender.send(message)).unwrap();
|
||||
}))
|
||||
}
|
||||
|
||||
|
@ -25,7 +25,7 @@ pub fn patch_mainloop(patch_state: PatchServerState, patch_port: u16) -> Pin<Box
|
||||
|
||||
pub fn login_mainloop<EG: EntityGateway + 'static>(login_state: LoginServerState<EG>, login_port: u16) -> Pin<Box<dyn Future<Output = ()>>> {
|
||||
let login_state = Arc::new(Mutex::new(login_state));
|
||||
let client_mainloop = client_accept_mainloop(login_state.clone(), login_port);
|
||||
let client_mainloop = client_accept_mainloop(login_state, login_port);
|
||||
Box::pin(client_mainloop)
|
||||
}
|
||||
|
||||
|
@ -75,7 +75,7 @@ pub struct NewUserSettingsEntity {
|
||||
impl NewUserSettingsEntity {
|
||||
pub fn new(user_id: UserAccountId) -> NewUserSettingsEntity {
|
||||
NewUserSettingsEntity {
|
||||
user_id: user_id,
|
||||
user_id,
|
||||
settings: settings::UserSettings::default(),
|
||||
}
|
||||
}
|
||||
@ -98,7 +98,7 @@ pub struct NewGuildCardDataEntity {
|
||||
impl NewGuildCardDataEntity {
|
||||
pub fn new(user_id: UserAccountId) -> NewGuildCardDataEntity {
|
||||
NewGuildCardDataEntity {
|
||||
user_id: user_id,
|
||||
user_id,
|
||||
guildcard: guildcard::GuildCardData::default(),
|
||||
}
|
||||
}
|
||||
@ -116,7 +116,7 @@ impl GuildCardDataEntity {
|
||||
pub fn new(user_id: UserAccountId) -> GuildCardDataEntity {
|
||||
GuildCardDataEntity {
|
||||
id: GuildCardDataId(0),
|
||||
user_id: user_id,
|
||||
user_id,
|
||||
guildcard: guildcard::GuildCardData::default(),
|
||||
}
|
||||
}
|
||||
|
@ -44,9 +44,9 @@ impl From<u8> for CharacterClass {
|
||||
}
|
||||
}
|
||||
|
||||
impl Into<u8> for CharacterClass {
|
||||
fn into(self) -> u8 {
|
||||
match self {
|
||||
impl From<CharacterClass> for u8 {
|
||||
fn from(other: CharacterClass) -> u8 {
|
||||
match other {
|
||||
CharacterClass::HUmar => 0,
|
||||
CharacterClass::HUnewearl => 1,
|
||||
CharacterClass::HUcast => 2,
|
||||
@ -65,29 +65,27 @@ impl Into<u8> for CharacterClass {
|
||||
|
||||
impl CharacterClass {
|
||||
pub fn is_human(&self) -> bool {
|
||||
match self {
|
||||
matches!(self,
|
||||
CharacterClass::HUmar |
|
||||
CharacterClass::RAmar | CharacterClass::RAmarl |
|
||||
CharacterClass::FOmar | CharacterClass::FOmarl => true,
|
||||
|
||||
_ => false,
|
||||
}
|
||||
CharacterClass::RAmar |
|
||||
CharacterClass::RAmarl |
|
||||
CharacterClass::FOmar |
|
||||
CharacterClass::FOmarl)
|
||||
}
|
||||
|
||||
pub fn is_newman(&self) -> bool {
|
||||
match self {
|
||||
matches!(self,
|
||||
CharacterClass::HUnewearl |
|
||||
CharacterClass::FOnewm | CharacterClass::FOnewearl => true,
|
||||
_ => false,
|
||||
}
|
||||
CharacterClass::FOnewm |
|
||||
CharacterClass::FOnewearl)
|
||||
}
|
||||
|
||||
pub fn is_android(&self) -> bool {
|
||||
match self {
|
||||
CharacterClass::HUcast | CharacterClass::HUcaseal |
|
||||
CharacterClass::RAcast | CharacterClass::RAcaseal => true,
|
||||
_ => false,
|
||||
}
|
||||
matches!(self,
|
||||
CharacterClass::HUcast |
|
||||
CharacterClass::HUcaseal |
|
||||
CharacterClass::RAcast |
|
||||
CharacterClass::RAcaseal)
|
||||
}
|
||||
}
|
||||
|
||||
@ -124,9 +122,9 @@ impl From<u8> for SectionID {
|
||||
}
|
||||
}
|
||||
|
||||
impl Into<u8> for SectionID {
|
||||
fn into(self) -> u8 {
|
||||
match self {
|
||||
impl From<SectionID> for u8 {
|
||||
fn from(other: SectionID) -> u8 {
|
||||
match other {
|
||||
SectionID::Viridia => 0,
|
||||
SectionID::Greenill => 1,
|
||||
SectionID::Skyly => 2,
|
||||
|
@ -21,8 +21,8 @@ pub struct InMemoryGateway {
|
||||
weapon_modifiers: Arc<Mutex<BTreeMap<ItemEntityId, Vec<weapon::WeaponModifier>>>>,
|
||||
}
|
||||
|
||||
impl InMemoryGateway {
|
||||
pub fn new() -> InMemoryGateway {
|
||||
impl Default for InMemoryGateway {
|
||||
fn default() -> InMemoryGateway {
|
||||
InMemoryGateway {
|
||||
users: Arc::new(Mutex::new(BTreeMap::new())),
|
||||
user_settings: Arc::new(Mutex::new(BTreeMap::new())),
|
||||
@ -47,7 +47,7 @@ impl InMemoryGateway {
|
||||
ItemDetail::Weapon(mut weapon) => {
|
||||
if let Some(weapon_modifiers) = self.weapon_modifiers.lock().unwrap().get(&item.id) {
|
||||
for weapon_modifier in weapon_modifiers.iter() {
|
||||
weapon.apply_modifier(&weapon_modifier);
|
||||
weapon.apply_modifier(weapon_modifier);
|
||||
}
|
||||
}
|
||||
ItemDetail::Weapon(weapon)
|
||||
@ -58,23 +58,21 @@ impl InMemoryGateway {
|
||||
for mag_modifier in mag_modifiers.iter() {
|
||||
match mag_modifier {
|
||||
mag::MagModifier::FeedMag {food} => {
|
||||
items.get(&food).map(|mag_feed| {
|
||||
match mag_feed.item {
|
||||
ItemDetail::Tool(mag_feed) => mag.feed(mag_feed.tool),
|
||||
_ => {}
|
||||
if let Some(mag_feed) = items.get(food) {
|
||||
if let ItemDetail::Tool(mag_feed) = mag_feed.item {
|
||||
mag.feed(mag_feed.tool)
|
||||
}
|
||||
}
|
||||
});
|
||||
},
|
||||
mag::MagModifier::OwnerChange(class, section_id) => {
|
||||
mag.change_owner(*class, *section_id)
|
||||
},
|
||||
mag::MagModifier::MagCell(mag_cell_id) => {
|
||||
items.get(&mag_cell_id).map(|mag_cell| {
|
||||
match mag_cell.item {
|
||||
ItemDetail::Tool(mag_cell) => mag.apply_mag_cell(mag_cell.tool.try_into().unwrap()),
|
||||
_ => {}
|
||||
if let Some(mag_cell) = items.get(mag_cell_id) {
|
||||
if let ItemDetail::Tool(mag_cell) = mag_cell.item {
|
||||
mag.apply_mag_cell(mag_cell.tool.try_into().unwrap())
|
||||
}
|
||||
}
|
||||
});
|
||||
},
|
||||
_ => {}
|
||||
}
|
||||
@ -124,7 +122,7 @@ impl EntityGateway for InMemoryGateway {
|
||||
|
||||
async fn get_user_by_id(&self, id: UserAccountId) -> Result<UserAccountEntity, GatewayError> {
|
||||
let users = self.users.lock().unwrap();
|
||||
users.get(&id).map(|k| k.clone()).ok_or(GatewayError::Error)
|
||||
users.get(&id).cloned().ok_or(GatewayError::Error)
|
||||
}
|
||||
|
||||
async fn get_user_by_name(&self, username: String) -> Result<UserAccountEntity, GatewayError> {
|
||||
@ -233,17 +231,16 @@ impl EntityGateway for InMemoryGateway {
|
||||
}
|
||||
|
||||
async fn change_item_location(&mut self, item_id: &ItemEntityId, item_location: ItemLocation) -> Result<(), GatewayError> {
|
||||
self.items.lock().unwrap().get_mut(&item_id)
|
||||
.map(|item_entity| {
|
||||
if let Some(item_entity) = self.items.lock().unwrap().get_mut(item_id) {
|
||||
item_entity.location = item_location
|
||||
});
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
async fn feed_mag(&mut self, mag_item_id: &ItemEntityId, tool_item_id: &ItemEntityId) -> Result<(), GatewayError> {
|
||||
self.mag_modifiers.lock().unwrap()
|
||||
.entry(*mag_item_id)
|
||||
.or_insert(Vec::new())
|
||||
.or_insert_with(Vec::new)
|
||||
.push(mag::MagModifier::FeedMag {
|
||||
food: *tool_item_id
|
||||
});
|
||||
@ -253,7 +250,7 @@ impl EntityGateway for InMemoryGateway {
|
||||
async fn change_mag_owner(&mut self, mag_item_id: &ItemEntityId, character: &CharacterEntity) -> Result<(), GatewayError> {
|
||||
self.mag_modifiers.lock().unwrap()
|
||||
.entry(*mag_item_id)
|
||||
.or_insert(Vec::new())
|
||||
.or_insert_with(Vec::new)
|
||||
.push(mag::MagModifier::OwnerChange(character.char_class, character.section_id));
|
||||
Ok(())
|
||||
}
|
||||
@ -261,15 +258,15 @@ impl EntityGateway for InMemoryGateway {
|
||||
async fn use_mag_cell(&mut self, mag_item_id: &ItemEntityId, mag_cell_id: &ItemEntityId) -> Result<(), GatewayError> {
|
||||
self.mag_modifiers.lock().unwrap()
|
||||
.entry(*mag_item_id)
|
||||
.or_insert(Vec::new())
|
||||
.push(mag::MagModifier::MagCell(mag_cell_id.clone()));
|
||||
.or_insert_with(Vec::new)
|
||||
.push(mag::MagModifier::MagCell(*mag_cell_id));
|
||||
Ok(())
|
||||
}
|
||||
|
||||
async fn add_weapon_modifier(&mut self, item_id: &ItemEntityId, modifier: weapon::WeaponModifier) -> Result<(), GatewayError> {
|
||||
self.weapon_modifiers.lock().unwrap()
|
||||
.entry(*item_id)
|
||||
.or_insert(Vec::new())
|
||||
.or_insert_with(Vec::new)
|
||||
.push(modifier);
|
||||
Ok(())
|
||||
}
|
||||
@ -282,7 +279,7 @@ impl EntityGateway for InMemoryGateway {
|
||||
.find(|(id, _)| **id == *char_id)
|
||||
.map(|(_, inv)| inv.clone())
|
||||
.map(|inv| self.apply_modifiers(inv))
|
||||
.unwrap_or(InventoryEntity::default()))
|
||||
.unwrap_or_default())
|
||||
}
|
||||
|
||||
async fn get_character_bank(&mut self, char_id: &CharacterEntityId, _bank_name: BankName) -> Result<BankEntity, GatewayError> {
|
||||
@ -291,7 +288,7 @@ impl EntityGateway for InMemoryGateway {
|
||||
.iter()
|
||||
.find(|(id, _)| **id == *char_id)
|
||||
.map(|(_, b)| b.clone())
|
||||
.unwrap_or(BankEntity::default()))
|
||||
.unwrap_or_default())
|
||||
}
|
||||
|
||||
async fn set_character_inventory(&mut self, char_id: &CharacterEntityId, inventory: &InventoryEntity) -> Result<(), GatewayError> {
|
||||
@ -313,7 +310,7 @@ impl EntityGateway for InMemoryGateway {
|
||||
.iter()
|
||||
.find(|(id, _)| **id == *char_id)
|
||||
.map(|(_, inv)| inv.clone())
|
||||
.unwrap_or(EquippedEntity::default()))
|
||||
.unwrap_or_default())
|
||||
}
|
||||
|
||||
async fn set_character_equips(&mut self, char_id: &CharacterEntityId, equipped: &EquippedEntity) -> Result<(), GatewayError> {
|
||||
|
@ -1,3 +1,4 @@
|
||||
#[allow(clippy::module_inception)]
|
||||
pub mod postgres;
|
||||
pub mod migrations;
|
||||
pub mod models;
|
||||
|
@ -23,22 +23,22 @@ pub struct PgUserAccount {
|
||||
at_ship: bool,
|
||||
}
|
||||
|
||||
impl Into<UserAccountEntity> for PgUserAccount {
|
||||
fn into(self) -> UserAccountEntity {
|
||||
impl From<PgUserAccount> for UserAccountEntity {
|
||||
fn from(other: PgUserAccount) -> UserAccountEntity {
|
||||
UserAccountEntity {
|
||||
id: UserAccountId(self.id as u32),
|
||||
username: self.username,
|
||||
password: self.password,
|
||||
banned_until: self.banned,
|
||||
muted_until: self.muted,
|
||||
created_at: self.created_at,
|
||||
flags: self.flags as u32,
|
||||
guildcard: self.id as u32 + 1,
|
||||
id: UserAccountId(other.id as u32),
|
||||
username: other.username,
|
||||
password: other.password,
|
||||
banned_until: other.banned,
|
||||
muted_until: other.muted,
|
||||
created_at: other.created_at,
|
||||
flags: other.flags as u32,
|
||||
guildcard: other.id as u32 + 1,
|
||||
team_id: None,
|
||||
activated: self.activated,
|
||||
at_login: self.at_login,
|
||||
at_character: self.at_character,
|
||||
at_ship: self.at_ship,
|
||||
activated: other.activated,
|
||||
at_login: other.at_login,
|
||||
at_character: other.at_character,
|
||||
at_ship: other.at_ship,
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -56,19 +56,19 @@ pub struct PgUserSettings {
|
||||
team_name: Vec<u8>, //[u16; 0x10],
|
||||
}
|
||||
|
||||
impl Into<UserSettingsEntity> for PgUserSettings {
|
||||
fn into(self) -> UserSettingsEntity {
|
||||
impl From<PgUserSettings> for UserSettingsEntity {
|
||||
fn from(other: PgUserSettings) -> UserSettingsEntity {
|
||||
UserSettingsEntity {
|
||||
id: UserSettingsId(self.id as u32),
|
||||
user_id: UserAccountId(self.user_account as u32),
|
||||
id: UserSettingsId(other.id as u32),
|
||||
user_id: UserAccountId(other.user_account as u32),
|
||||
settings: settings::UserSettings {
|
||||
blocked_users: vec_to_array(self.blocked_users.chunks(4).map(|b| u32::from_le_bytes([b[0], b[1], b[2], b[3]])).collect()),
|
||||
key_config: vec_to_array(self.key_config),
|
||||
joystick_config: vec_to_array(self.joystick_config),
|
||||
option_flags: self.option_flags as u32,
|
||||
shortcuts: vec_to_array(self.shortcuts),
|
||||
symbol_chats: vec_to_array(self.symbol_chats),
|
||||
team_name: vec_to_array(self.team_name.chunks(2).map(|b| u16::from_le_bytes([b[0], b[1]])).collect()),
|
||||
blocked_users: vec_to_array(other.blocked_users.chunks(4).map(|b| u32::from_le_bytes([b[0], b[1], b[2], b[3]])).collect()),
|
||||
key_config: vec_to_array(other.key_config),
|
||||
joystick_config: vec_to_array(other.joystick_config),
|
||||
option_flags: other.option_flags as u32,
|
||||
shortcuts: vec_to_array(other.shortcuts),
|
||||
symbol_chats: vec_to_array(other.symbol_chats),
|
||||
team_name: vec_to_array(other.team_name.chunks(2).map(|b| u16::from_le_bytes([b[0], b[1]])).collect()),
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -91,9 +91,9 @@ pub enum PgCharacterClass {
|
||||
FOnewearl,
|
||||
}
|
||||
|
||||
impl Into<CharacterClass> for PgCharacterClass {
|
||||
fn into(self) -> CharacterClass {
|
||||
match self {
|
||||
impl From<PgCharacterClass> for CharacterClass {
|
||||
fn from(other: PgCharacterClass) -> CharacterClass {
|
||||
match other{
|
||||
PgCharacterClass::HUmar => CharacterClass::HUmar,
|
||||
PgCharacterClass::HUnewearl => CharacterClass::HUnewearl,
|
||||
PgCharacterClass::HUcast => CharacterClass::HUcast,
|
||||
@ -144,9 +144,9 @@ pub enum PgSectionId {
|
||||
Whitill,
|
||||
}
|
||||
|
||||
impl Into<SectionID> for PgSectionId {
|
||||
fn into(self) -> SectionID {
|
||||
match self {
|
||||
impl From<PgSectionId> for SectionID {
|
||||
fn from(other: PgSectionId) -> SectionID {
|
||||
match other {
|
||||
PgSectionId::Viridia => SectionID::Viridia,
|
||||
PgSectionId::Greenill => SectionID::Greenill,
|
||||
PgSectionId::Skyly => SectionID::Skyly,
|
||||
@ -220,55 +220,55 @@ pub struct PgCharacter {
|
||||
bank_meseta: i32,
|
||||
}
|
||||
|
||||
impl Into<CharacterEntity> for PgCharacter {
|
||||
fn into(self) -> CharacterEntity {
|
||||
impl From<PgCharacter> for CharacterEntity {
|
||||
fn from(other: PgCharacter) -> CharacterEntity {
|
||||
CharacterEntity {
|
||||
id: CharacterEntityId(self.id as u32),
|
||||
user_id: UserAccountId(self.user_account as u32),
|
||||
slot: self.slot as u32,
|
||||
name: self.name,
|
||||
exp: self.exp as u32,
|
||||
char_class: self.class.parse().unwrap(),
|
||||
section_id: self.section_id.parse().unwrap(),
|
||||
id: CharacterEntityId(other.id as u32),
|
||||
user_id: UserAccountId(other.user_account as u32),
|
||||
slot: other.slot as u32,
|
||||
name: other.name,
|
||||
exp: other.exp as u32,
|
||||
char_class: other.class.parse().unwrap(),
|
||||
section_id: other.section_id.parse().unwrap(),
|
||||
appearance: CharacterAppearance {
|
||||
costume: self.costume as u16,
|
||||
skin: self.skin as u16,
|
||||
face: self.face as u16,
|
||||
head: self.head as u16,
|
||||
hair: self.hair as u16,
|
||||
hair_r: self.hair_r as u16,
|
||||
hair_g: self.hair_g as u16,
|
||||
hair_b: self.hair_b as u16,
|
||||
prop_x: self.prop_x,
|
||||
prop_y: self.prop_y,
|
||||
costume: other.costume as u16,
|
||||
skin: other.skin as u16,
|
||||
face: other.face as u16,
|
||||
head: other.head as u16,
|
||||
hair: other.hair as u16,
|
||||
hair_r: other.hair_r as u16,
|
||||
hair_g: other.hair_g as u16,
|
||||
hair_b: other.hair_b as u16,
|
||||
prop_x: other.prop_x,
|
||||
prop_y: other.prop_y,
|
||||
},
|
||||
techs: CharacterTechniques {
|
||||
techs: self.techs.iter().enumerate().take(19).filter(|(_, t)| **t != 0xFF).map(|(i, t)| (tech::Technique::from_value(i as u8), TechLevel(*t)) ).collect()
|
||||
techs: other.techs.iter().enumerate().take(19).filter(|(_, t)| **t != 0xFF).map(|(i, t)| (tech::Technique::from_value(i as u8), TechLevel(*t)) ).collect()
|
||||
},
|
||||
config: CharacterConfig {
|
||||
raw_data: vec_to_array(self.config)
|
||||
raw_data: vec_to_array(other.config)
|
||||
},
|
||||
info_board: CharacterInfoboard {
|
||||
board: libpso::utf8_to_utf16_array!(self.infoboard, 172),
|
||||
board: libpso::utf8_to_utf16_array!(other.infoboard, 172),
|
||||
},
|
||||
guildcard: CharacterGuildCard {
|
||||
description: self.guildcard,
|
||||
description: other.guildcard,
|
||||
},
|
||||
option_flags: self.option_flags as u32,
|
||||
option_flags: other.option_flags as u32,
|
||||
materials: CharacterMaterials {
|
||||
power: self.power as u32,
|
||||
mind: self.mind as u32,
|
||||
def: self.def as u32,
|
||||
evade: self.evade as u32,
|
||||
luck: self.luck as u32,
|
||||
hp: self.hp as u32,
|
||||
tp: self.tp as u32,
|
||||
power: other.power as u32,
|
||||
mind: other.mind as u32,
|
||||
def: other.def as u32,
|
||||
evade: other.evade as u32,
|
||||
luck: other.luck as u32,
|
||||
hp: other.hp as u32,
|
||||
tp: other.tp as u32,
|
||||
},
|
||||
tech_menu: CharacterTechMenu {
|
||||
tech_menu: vec_to_array(self.tech_menu)
|
||||
tech_menu: vec_to_array(other.tech_menu)
|
||||
},
|
||||
meseta: self.meseta as u32,
|
||||
bank_meseta: self.bank_meseta as u32,
|
||||
meseta: other.meseta as u32,
|
||||
bank_meseta: other.bank_meseta as u32,
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -300,10 +300,10 @@ impl From<weapon::Weapon> for PgWeapon {
|
||||
}
|
||||
}
|
||||
|
||||
impl Into<weapon::Weapon> for PgWeapon {
|
||||
fn into(self) -> weapon::Weapon {
|
||||
impl From<PgWeapon> for weapon::Weapon {
|
||||
fn from(other: PgWeapon) -> weapon::Weapon {
|
||||
let mut attrs: [Option<weapon::WeaponAttribute>; 3] = [None; 3];
|
||||
for (attr, (atype, value)) in attrs.iter_mut().zip(self.attrs.iter()) {
|
||||
for (attr, (atype, value)) in attrs.iter_mut().zip(other.attrs.iter()) {
|
||||
*attr = Some(weapon::WeaponAttribute {
|
||||
attr: *atype,
|
||||
value: *value
|
||||
@ -311,11 +311,11 @@ impl Into<weapon::Weapon> for PgWeapon {
|
||||
}
|
||||
|
||||
weapon::Weapon {
|
||||
weapon: self.weapon,
|
||||
special: self.special,
|
||||
grind: self.grind,
|
||||
attrs: attrs,
|
||||
tekked: self.tekked,
|
||||
weapon: other.weapon,
|
||||
special: other.special,
|
||||
grind: other.grind,
|
||||
attrs,
|
||||
tekked: other.tekked,
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -345,13 +345,13 @@ impl From<armor::Armor> for PgArmor {
|
||||
}
|
||||
}
|
||||
|
||||
impl Into<armor::Armor> for PgArmor {
|
||||
fn into(self) -> armor::Armor {
|
||||
impl From<PgArmor> for armor::Armor {
|
||||
fn from(other: PgArmor) -> armor::Armor {
|
||||
armor::Armor {
|
||||
armor: self.armor,
|
||||
dfp: self.dfp,
|
||||
evp: self.evp,
|
||||
slots: self.slots,
|
||||
armor: other.armor,
|
||||
dfp: other.dfp,
|
||||
evp: other.evp,
|
||||
slots: other.slots,
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -373,12 +373,12 @@ impl From<shield::Shield> for PgShield {
|
||||
}
|
||||
}
|
||||
|
||||
impl Into<shield::Shield> for PgShield {
|
||||
fn into(self) -> shield::Shield {
|
||||
impl From<PgShield> for shield::Shield {
|
||||
fn from(other: PgShield) -> shield::Shield {
|
||||
shield::Shield {
|
||||
shield: self.shield,
|
||||
dfp: self.dfp,
|
||||
evp: self.evp,
|
||||
shield: other.shield,
|
||||
dfp: other.dfp,
|
||||
evp: other.evp,
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -398,11 +398,11 @@ impl From<unit::Unit> for PgUnit {
|
||||
}
|
||||
}
|
||||
|
||||
impl Into<unit::Unit> for PgUnit {
|
||||
fn into(self) -> unit::Unit {
|
||||
impl From<PgUnit> for unit::Unit {
|
||||
fn from(other: PgUnit) -> unit::Unit {
|
||||
unit::Unit {
|
||||
unit: self.unit,
|
||||
modifier: self.modifier,
|
||||
unit: other.unit,
|
||||
modifier: other.modifier,
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -420,10 +420,10 @@ impl From<tool::Tool> for PgTool {
|
||||
}
|
||||
}
|
||||
|
||||
impl Into<tool::Tool> for PgTool {
|
||||
fn into(self) -> tool::Tool {
|
||||
impl From<PgTool> for tool::Tool {
|
||||
fn from(other: PgTool) -> tool::Tool {
|
||||
tool::Tool {
|
||||
tool: self.tool,
|
||||
tool: other.tool,
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -443,11 +443,11 @@ impl From<tech::TechniqueDisk> for PgTechDisk {
|
||||
}
|
||||
}
|
||||
|
||||
impl Into<tech::TechniqueDisk> for PgTechDisk {
|
||||
fn into(self) -> tech::TechniqueDisk {
|
||||
impl From<PgTechDisk> for tech::TechniqueDisk {
|
||||
fn from(other: PgTechDisk) -> tech::TechniqueDisk {
|
||||
tech::TechniqueDisk {
|
||||
tech: self.tech,
|
||||
level: self.level
|
||||
tech: other.tech,
|
||||
level: other.level
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -469,8 +469,8 @@ impl From<mag::Mag> for PgMag {
|
||||
}
|
||||
}
|
||||
|
||||
impl Into<mag::Mag> for PgMag {
|
||||
fn into(self) -> mag::Mag {
|
||||
impl From<PgMag> for mag::Mag {
|
||||
fn from(other: PgMag) -> mag::Mag {
|
||||
/*mag::Mag {
|
||||
mag: self.mag,
|
||||
synchro: self.synchro,
|
||||
@ -484,9 +484,9 @@ impl Into<mag::Mag> for PgMag {
|
||||
class: CharacterClass::HUmar,
|
||||
id: SectionID::Viridia,
|
||||
}*/
|
||||
let mut mag = mag::Mag::baby_mag(self.color as u16);
|
||||
mag.mag = self.mag;
|
||||
mag.synchro = self.synchro;
|
||||
let mut mag = mag::Mag::baby_mag(other.color as u16);
|
||||
mag.mag = other.mag;
|
||||
mag.synchro = other.synchro;
|
||||
mag
|
||||
}
|
||||
}
|
||||
@ -510,13 +510,13 @@ impl From<esweapon::ESWeapon> for PgESWeapon {
|
||||
}
|
||||
}
|
||||
|
||||
impl Into<esweapon::ESWeapon> for PgESWeapon {
|
||||
fn into(self) -> esweapon::ESWeapon {
|
||||
impl From<PgESWeapon> for esweapon::ESWeapon {
|
||||
fn from(other: PgESWeapon) -> esweapon::ESWeapon {
|
||||
esweapon::ESWeapon {
|
||||
esweapon: self.esweapon,
|
||||
special: self.special,
|
||||
name: self.name,
|
||||
grind: self.grind,
|
||||
esweapon: other.esweapon,
|
||||
special: other.special,
|
||||
name: other.name,
|
||||
grind: other.grind,
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -548,9 +548,9 @@ impl From<ItemDetail> for PgItemDetail {
|
||||
}
|
||||
}
|
||||
|
||||
impl Into<ItemDetail> for PgItemDetail {
|
||||
fn into(self) -> ItemDetail {
|
||||
match self {
|
||||
impl From<PgItemDetail> for ItemDetail {
|
||||
fn from(other: PgItemDetail) -> ItemDetail {
|
||||
match other {
|
||||
PgItemDetail::Weapon(weapon) => ItemDetail::Weapon(weapon.into()),
|
||||
PgItemDetail::Armor(armor) => ItemDetail::Armor(armor.into()),
|
||||
PgItemDetail::Shield(shield) => ItemDetail::Shield(shield.into()),
|
||||
@ -613,9 +613,9 @@ impl From<ItemLocation> for PgItemLocationDetail {
|
||||
}
|
||||
}
|
||||
|
||||
impl Into<ItemLocation> for PgItemLocationDetail {
|
||||
fn into(self) -> ItemLocation {
|
||||
match self {
|
||||
impl From<PgItemLocationDetail> for ItemLocation {
|
||||
fn from(other: PgItemLocationDetail) -> ItemLocation {
|
||||
match other{
|
||||
PgItemLocationDetail::Inventory{character_id} => ItemLocation::Inventory{character_id: CharacterEntityId(character_id)},
|
||||
PgItemLocationDetail::Bank{character_id, name} => ItemLocation::Bank{character_id: CharacterEntityId(character_id), name: BankName(name)},
|
||||
PgItemLocationDetail::LocalFloor{character_id, map_area, x,y,z} => ItemLocation::LocalFloor{character_id: CharacterEntityId(character_id), map_area, x,y,z},
|
||||
@ -655,9 +655,9 @@ impl From<mag::MagModifier> for PgMagModifierDetail {
|
||||
}
|
||||
}
|
||||
|
||||
impl Into<mag::MagModifier> for PgMagModifierDetail {
|
||||
fn into(self) -> mag::MagModifier {
|
||||
match self {
|
||||
impl From<PgMagModifierDetail> for mag::MagModifier {
|
||||
fn from(other: PgMagModifierDetail) -> mag::MagModifier {
|
||||
match other {
|
||||
PgMagModifierDetail::FeedMag(food) => mag::MagModifier::FeedMag{food: ItemEntityId(food as u32)},
|
||||
PgMagModifierDetail::BankMag => mag::MagModifier::BankMag,
|
||||
PgMagModifierDetail::MagCell(cell) => mag::MagModifier::MagCell(ItemEntityId(cell as u32)),
|
||||
@ -687,12 +687,12 @@ pub struct PgItemWithLocation {
|
||||
pub location: sqlx::types::Json<PgItemLocationDetail>,
|
||||
}
|
||||
|
||||
impl Into<ItemEntity> for PgItemWithLocation {
|
||||
fn into(self) -> ItemEntity {
|
||||
impl From<PgItemWithLocation> for ItemEntity {
|
||||
fn from(other: PgItemWithLocation) -> ItemEntity {
|
||||
ItemEntity {
|
||||
id: ItemEntityId(self.id as u32),
|
||||
item: self.item.0.into(),
|
||||
location: self.location.0.into(),
|
||||
id: ItemEntityId(other.id as u32),
|
||||
item: other.item.0.into(),
|
||||
location: other.location.0.into(),
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -740,18 +740,18 @@ pub struct PgEquipped {
|
||||
mag: Option<i32>,
|
||||
}
|
||||
|
||||
impl Into<EquippedEntity> for PgEquipped {
|
||||
fn into(self) -> EquippedEntity {
|
||||
impl From<PgEquipped> for EquippedEntity{
|
||||
fn from(other: PgEquipped) -> EquippedEntity {
|
||||
EquippedEntity {
|
||||
weapon: self.weapon.map(|i| ItemEntityId(i as u32)),
|
||||
armor: self.armor.map(|i| ItemEntityId(i as u32)),
|
||||
shield: self.shield.map(|i| ItemEntityId(i as u32)),
|
||||
unit: [self.unit0.map(|i| ItemEntityId(i as u32)),
|
||||
self.unit1.map(|i| ItemEntityId(i as u32)),
|
||||
self.unit2.map(|i| ItemEntityId(i as u32)),
|
||||
self.unit3.map(|i| ItemEntityId(i as u32)),
|
||||
weapon: other.weapon.map(|i| ItemEntityId(i as u32)),
|
||||
armor: other.armor.map(|i| ItemEntityId(i as u32)),
|
||||
shield: other.shield.map(|i| ItemEntityId(i as u32)),
|
||||
unit: [other.unit0.map(|i| ItemEntityId(i as u32)),
|
||||
other.unit1.map(|i| ItemEntityId(i as u32)),
|
||||
other.unit2.map(|i| ItemEntityId(i as u32)),
|
||||
other.unit3.map(|i| ItemEntityId(i as u32)),
|
||||
],
|
||||
mag: self.mag.map(|i| ItemEntityId(i as u32)),
|
||||
mag: other.mag.map(|i| ItemEntityId(i as u32)),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,4 @@
|
||||
use std::convert::{From, TryFrom, Into};
|
||||
use futures::future::join_all;
|
||||
use futures::TryStreamExt;
|
||||
use async_std::stream::StreamExt;
|
||||
use libpso::character::guildcard;
|
||||
@ -25,10 +24,10 @@ pub struct PostgresGateway {
|
||||
impl PostgresGateway {
|
||||
pub fn new(host: &str, dbname: &str, username: &str, password: &str) -> PostgresGateway {
|
||||
let mut conn = refinery::config::Config::new(refinery::config::ConfigDbType::Postgres)
|
||||
.set_db_host(&host)
|
||||
.set_db_user(&username)
|
||||
.set_db_pass(&password)
|
||||
.set_db_name(&dbname);
|
||||
.set_db_host(host)
|
||||
.set_db_user(username)
|
||||
.set_db_pass(password)
|
||||
.set_db_name(dbname);
|
||||
embedded::migrations::runner().run(&mut conn).unwrap();
|
||||
|
||||
let pool = async_std::task::block_on(async move {
|
||||
@ -40,7 +39,7 @@ impl PostgresGateway {
|
||||
});
|
||||
|
||||
PostgresGateway {
|
||||
pool: pool,
|
||||
pool,
|
||||
}
|
||||
}
|
||||
|
||||
@ -96,13 +95,13 @@ impl PostgresGateway {
|
||||
|
||||
ItemDetail::Mag(mag)
|
||||
},
|
||||
item @ _ => item
|
||||
item => item
|
||||
};
|
||||
|
||||
ItemEntity {
|
||||
id: id,
|
||||
item: item,
|
||||
location: location
|
||||
id,
|
||||
item,
|
||||
location
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -317,9 +317,9 @@ impl Armor {
|
||||
|
||||
pub fn from_bytes(data: [u8; 16]) -> Result<Armor, ItemParseError> {
|
||||
let a = ArmorType::parse_type([data[0], data[1], data[2]]);
|
||||
if a.is_ok() {
|
||||
if let Ok(a) = a {
|
||||
Ok(Armor {
|
||||
armor: a.unwrap(),
|
||||
armor: a,
|
||||
dfp: data[6],
|
||||
evp: data[8],
|
||||
slots: data[5],
|
||||
|
@ -190,10 +190,10 @@ impl ESWeapon {
|
||||
pub fn bytes_from_name(&self) -> [u8; 6] {
|
||||
let mut result = [0u16; 3];
|
||||
let mut letters = [0u8; 8];
|
||||
letters[0..self.name.len()].clone_from_slice(&self.name.to_uppercase().clone().into_bytes());
|
||||
letters[0..self.name.len()].clone_from_slice(&self.name.to_uppercase().into_bytes());
|
||||
|
||||
for letter in letters.iter_mut() {
|
||||
*letter = *letter & 0x3F;
|
||||
*letter &= 0x3F;
|
||||
}
|
||||
|
||||
result[0] = 0x8000 + (0x20 * letters[0] as u16) + (letters[1] as u16);
|
||||
@ -207,29 +207,22 @@ impl ESWeapon {
|
||||
|
||||
// TODO: error handling, ensure name is never more than 8
|
||||
pub fn name_from_bytes(namebytes: &[u8]) -> String {
|
||||
let mut name: Vec<u8> = Vec::with_capacity(8);
|
||||
name.extend_from_slice(namebytes);
|
||||
|
||||
for _ in name.len()..name.capacity() {
|
||||
name.push(0);
|
||||
}
|
||||
|
||||
let buf: [u16; 3] = [
|
||||
u16::from_be_bytes([namebytes[0], namebytes[1]]),
|
||||
u16::from_be_bytes([namebytes[2], namebytes[3]]),
|
||||
u16::from_be_bytes([namebytes[4], namebytes[5]]),
|
||||
];
|
||||
|
||||
name[0] = ((buf[0] - 0x8000) / 0x20 + 0x40) as u8;
|
||||
name[1] = ((buf[0] - 0x8000) % 0x20 + 0x40) as u8;
|
||||
|
||||
name[2] = ((buf[1] - 0x8000) / 0x400 + 0x40) as u8;
|
||||
name[3] = (((buf[1] - 0x8000) % 0x400) / 0x20 + 0x40) as u8;
|
||||
name[4] = (((buf[1] - 0x8000) % 0x400) % 0x20 + 0x40) as u8;
|
||||
|
||||
name[5] = ((buf[2] - 0x8000) / 0x400 + 0x40) as u8;
|
||||
name[6] = (((buf[2] - 0x8000) % 0x400) / 0x20 + 0x40) as u8;
|
||||
name[7] = (((buf[2] - 0x8000) % 0x400) % 0x20 + 0x40) as u8;
|
||||
let mut name: Vec<u8> = vec![
|
||||
((buf[0] - 0x8000) / 0x20 + 0x40) as u8,
|
||||
((buf[0] - 0x8000) % 0x20 + 0x40) as u8,
|
||||
((buf[1] - 0x8000) / 0x400 + 0x40) as u8,
|
||||
(((buf[1] - 0x8000) % 0x400) / 0x20 + 0x40) as u8,
|
||||
(((buf[1] - 0x8000) % 0x400) % 0x20 + 0x40) as u8,
|
||||
((buf[2] - 0x8000) / 0x400 + 0x40) as u8,
|
||||
(((buf[2] - 0x8000) % 0x400) / 0x20 + 0x40) as u8,
|
||||
(((buf[2] - 0x8000) % 0x400) % 0x20 + 0x40) as u8,
|
||||
];
|
||||
|
||||
name.retain(|&x| x > 0x40 && x < 0x5B);
|
||||
|
||||
@ -254,10 +247,10 @@ impl ESWeapon {
|
||||
let name = ESWeapon::name_from_bytes(&bytes[6..12]);
|
||||
|
||||
ESWeapon {
|
||||
esweapon: esweapon,
|
||||
esweapon,
|
||||
special: special.ok(),
|
||||
grind: grind,
|
||||
name: name,
|
||||
grind,
|
||||
name,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -43,7 +43,7 @@ lazy_static::lazy_static! {
|
||||
f.read_to_string(&mut s).unwrap();
|
||||
|
||||
let mut feed: HashMap<String, Vec<HashMap<String, MagFeedTable>>> = toml::from_str(&s).unwrap();
|
||||
let feed = feed.remove("feedtable".into()).unwrap();
|
||||
let feed = feed.remove("feedtable").unwrap();
|
||||
feed.into_iter()
|
||||
.map(|table| {
|
||||
table.into_iter()
|
||||
@ -624,7 +624,7 @@ impl Mag {
|
||||
fn photon_blast_count(&self) -> u8 {
|
||||
let mut count = 0;
|
||||
for i in 0..3 {
|
||||
if let Some(_) = self.photon_blast[i] {
|
||||
if self.photon_blast[i].is_some() {
|
||||
count |= 1 << i
|
||||
};
|
||||
}
|
||||
@ -633,7 +633,7 @@ impl Mag {
|
||||
|
||||
pub fn from_bytes(data: [u8; 16]) -> Result<Mag, ItemParseError> {
|
||||
let m = MagType::parse_type([data[0], data[1], data[2]]);
|
||||
if m.is_ok() {
|
||||
if let Ok(m) = m {
|
||||
let mut def = u16::from_le_bytes([data[4], data[5]]);
|
||||
let mut pow = u16::from_le_bytes([data[6], data[7]]);
|
||||
let mut dex = u16::from_le_bytes([data[8], data[9]]);
|
||||
@ -650,13 +650,13 @@ impl Mag {
|
||||
let iq = data[13] % 201; // TODO: handle invalid values.
|
||||
|
||||
Ok(Mag{
|
||||
mag: m.unwrap(),
|
||||
def: def,
|
||||
pow: pow,
|
||||
dex: dex,
|
||||
mag: m,
|
||||
def,
|
||||
pow,
|
||||
dex,
|
||||
mnd: mind,
|
||||
synchro: sync,
|
||||
iq: iq,
|
||||
iq,
|
||||
photon_blast: [None, None, None], // TODO: actually get PBs from bytes
|
||||
color: data[15] % 18,
|
||||
//modifiers: Vec::new(),
|
||||
@ -739,6 +739,7 @@ impl Mag {
|
||||
}
|
||||
},
|
||||
MagType::Vritra => {
|
||||
#[allow(clippy::if_same_then_else)]
|
||||
if self.pow > self.dex && self.pow > self.mnd {
|
||||
self.mag = MagType::Sumba
|
||||
}
|
||||
@ -1004,9 +1005,9 @@ impl Mag {
|
||||
MAG_STATS.get(&self.mag).map(|stats| {
|
||||
stats.photon_blast.map(|photon_blast| {
|
||||
if !self.photon_blast.contains(&Some(photon_blast)) {
|
||||
self.photon_blast.iter_mut().find(|k| k.is_none()).map(|pb_slot| {
|
||||
if let Some(pb_slot) = self.photon_blast.iter_mut().find(|k| k.is_none()) {
|
||||
*pb_slot = Some(photon_blast)
|
||||
});
|
||||
}
|
||||
}
|
||||
})
|
||||
});
|
||||
@ -1038,10 +1039,10 @@ impl Mag {
|
||||
}
|
||||
|
||||
pub fn bank(&mut self) {
|
||||
self.def = self.def & 0xFFFE;
|
||||
self.pow = self.pow & 0xFFFE;
|
||||
self.dex = self.dex & 0xFFFE;
|
||||
self.mnd = self.mnd & 0xFFFE;
|
||||
self.def &= 0xFFFE;
|
||||
self.pow &= 0xFFFE;
|
||||
self.dex &= 0xFFFE;
|
||||
self.mnd &= 0xFFFE;
|
||||
}
|
||||
|
||||
// TODO: this needs more checks on validity
|
||||
|
@ -121,13 +121,13 @@ impl ItemDetail {
|
||||
}
|
||||
|
||||
pub fn parse_item_from_bytes(data: [u8; 16]) -> Option<ItemDropType> {
|
||||
let item_type = weapon::WeaponType::parse_type([data[0],data[1],data[2]]).map(|w| ItemType::Weapon(w))
|
||||
.or(armor::ArmorType::parse_type([data[0],data[1],data[2]]).map(|a| ItemType::Armor(a)))
|
||||
.or(shield::ShieldType::parse_type([data[0],data[1],data[2]]).map(|s| ItemType::Shield(s)))
|
||||
.or(unit::UnitType::parse_type([data[0],data[1],data[2]]).map(|u| ItemType::Unit(u)))
|
||||
.or(mag::MagType::parse_type([data[0],data[1],data[2]]).map(|m| ItemType::Mag(m)))
|
||||
.or(tool::ToolType::parse_type([data[0],data[1],data[2]]).map(|t| ItemType::Tool(t)))
|
||||
.or(esweapon::ESWeaponType::parse_type([data[0],data[1],data[2]]).map(|e| ItemType::ESWeapon(e))).ok()?;
|
||||
let item_type = weapon::WeaponType::parse_type([data[0],data[1],data[2]]).map(ItemType::Weapon)
|
||||
.or_else(|_| armor::ArmorType::parse_type([data[0],data[1],data[2]]).map(ItemType::Armor))
|
||||
.or_else(|_| shield::ShieldType::parse_type([data[0],data[1],data[2]]).map(ItemType::Shield))
|
||||
.or_else(|_| unit::UnitType::parse_type([data[0],data[1],data[2]]).map(ItemType::Unit))
|
||||
.or_else(|_| mag::MagType::parse_type([data[0],data[1],data[2]]).map(ItemType::Mag))
|
||||
.or_else(|_| tool::ToolType::parse_type([data[0],data[1],data[2]]).map(ItemType::Tool))
|
||||
.or_else(|_| esweapon::ESWeaponType::parse_type([data[0],data[1],data[2]]).map(ItemType::ESWeapon)).ok()?;
|
||||
|
||||
match item_type {
|
||||
ItemType::Weapon(_w) => Some(ItemDropType::Weapon(weapon::Weapon::from_bytes(data).ok()?)),
|
||||
|
@ -537,9 +537,9 @@ impl Shield {
|
||||
|
||||
pub fn from_bytes(data: [u8; 16]) -> Result<Shield, ItemParseError> {
|
||||
let s = ShieldType::parse_type([data[0], data[1], data[2]]);
|
||||
if s.is_ok() {
|
||||
if let Ok(s) = s {
|
||||
Ok(Shield{
|
||||
shield: s.unwrap(),
|
||||
shield: s,
|
||||
dfp: data[6],
|
||||
evp: data[8],
|
||||
})
|
||||
|
@ -186,36 +186,33 @@ pub enum ToolType {
|
||||
|
||||
impl ToolType {
|
||||
pub fn is_stackable(&self) -> bool {
|
||||
match self {
|
||||
ToolType::Monomate => true,
|
||||
ToolType::Dimate => true,
|
||||
ToolType::Trimate => true,
|
||||
ToolType::Monofluid => true,
|
||||
ToolType::Difluid => true,
|
||||
ToolType::Trifluid => true,
|
||||
ToolType::SolAtomizer => true,
|
||||
ToolType::MoonAtomizer => true,
|
||||
ToolType::StarAtomizer => true,
|
||||
ToolType::Antidote => true,
|
||||
ToolType::Antiparalysis => true,
|
||||
ToolType::Telepipe => true,
|
||||
ToolType::TrapVision => true,
|
||||
ToolType::Monogrinder => true,
|
||||
ToolType::Digrinder => true,
|
||||
ToolType::Trigrinder => true,
|
||||
ToolType::PowerMaterial => true,
|
||||
ToolType::MindMaterial => true,
|
||||
ToolType::EvadeMaterial => true,
|
||||
ToolType::HpMaterial => true,
|
||||
ToolType::TpMaterial => true,
|
||||
ToolType::DefMaterial => true,
|
||||
ToolType::LuckMaterial => true,
|
||||
ToolType::Addslot => true,
|
||||
ToolType::PhotonDrop => true,
|
||||
ToolType::PhotonSphere => true,
|
||||
ToolType::PhotonCrystal => true,
|
||||
_ => false,
|
||||
}
|
||||
matches!(self, ToolType::Monomate |
|
||||
ToolType::Dimate |
|
||||
ToolType::Trimate |
|
||||
ToolType::Monofluid |
|
||||
ToolType::Difluid |
|
||||
ToolType::Trifluid |
|
||||
ToolType::SolAtomizer |
|
||||
ToolType::MoonAtomizer |
|
||||
ToolType::StarAtomizer |
|
||||
ToolType::Antidote |
|
||||
ToolType::Antiparalysis |
|
||||
ToolType::Telepipe |
|
||||
ToolType::TrapVision |
|
||||
ToolType::Monogrinder |
|
||||
ToolType::Digrinder |
|
||||
ToolType::Trigrinder |
|
||||
ToolType::PowerMaterial |
|
||||
ToolType::MindMaterial |
|
||||
ToolType::EvadeMaterial |
|
||||
ToolType::HpMaterial |
|
||||
ToolType::TpMaterial |
|
||||
ToolType::DefMaterial |
|
||||
ToolType::LuckMaterial |
|
||||
ToolType::Addslot |
|
||||
ToolType::PhotonDrop |
|
||||
ToolType::PhotonSphere |
|
||||
ToolType::PhotonCrystal)
|
||||
}
|
||||
|
||||
pub fn max_stack(&self) -> usize {
|
||||
@ -252,39 +249,36 @@ impl ToolType {
|
||||
}
|
||||
|
||||
pub fn is_mag_cell(&self) -> bool {
|
||||
match self {
|
||||
ToolType::CellOfMag502 => true,
|
||||
ToolType::CellOfMag213 => true,
|
||||
ToolType::PartsOfRobochao => true,
|
||||
ToolType::HeartOfOpaOpa => true,
|
||||
ToolType::HeartOfPian => true,
|
||||
ToolType::HeartOfChao => true,
|
||||
ToolType::HeartOfAngel => true,
|
||||
ToolType::HeartOfDevil => true,
|
||||
ToolType::KitOfHamburger => true,
|
||||
ToolType::PanthersSpirit => true,
|
||||
ToolType::KitOfMark3 => true,
|
||||
ToolType::KitOfMasterSystem => true,
|
||||
ToolType::KitOfGenesis => true,
|
||||
ToolType::KitOfSegaSaturn => true,
|
||||
ToolType::KitOfDreamcast => true,
|
||||
ToolType::Tablet => true,
|
||||
ToolType::DragonScale => true,
|
||||
ToolType::HeavenStrikerCoat => true,
|
||||
ToolType::PioneerParts => true,
|
||||
ToolType::AmitiesMemo => true,
|
||||
ToolType::HeartOfMorolian => true,
|
||||
ToolType::RappysBeak => true,
|
||||
ToolType::YahoosEngine => true,
|
||||
ToolType::DPhotonCore => true,
|
||||
ToolType::LibertaKit => true,
|
||||
ToolType::CellOfMag0503 => true,
|
||||
ToolType::CellOfMag0504 => true,
|
||||
ToolType::CellOfMag0505 => true,
|
||||
ToolType::CellOfMag0506 => true,
|
||||
ToolType::CellOfMag0507 => true,
|
||||
_ => false,
|
||||
}
|
||||
matches!(self, ToolType::CellOfMag502 |
|
||||
ToolType::CellOfMag213 |
|
||||
ToolType::PartsOfRobochao |
|
||||
ToolType::HeartOfOpaOpa |
|
||||
ToolType::HeartOfPian |
|
||||
ToolType::HeartOfChao |
|
||||
ToolType::HeartOfAngel |
|
||||
ToolType::HeartOfDevil |
|
||||
ToolType::KitOfHamburger |
|
||||
ToolType::PanthersSpirit |
|
||||
ToolType::KitOfMark3 |
|
||||
ToolType::KitOfMasterSystem |
|
||||
ToolType::KitOfGenesis |
|
||||
ToolType::KitOfSegaSaturn |
|
||||
ToolType::KitOfDreamcast |
|
||||
ToolType::Tablet |
|
||||
ToolType::DragonScale |
|
||||
ToolType::HeavenStrikerCoat |
|
||||
ToolType::PioneerParts |
|
||||
ToolType::AmitiesMemo |
|
||||
ToolType::HeartOfMorolian |
|
||||
ToolType::RappysBeak |
|
||||
ToolType::YahoosEngine |
|
||||
ToolType::DPhotonCore |
|
||||
ToolType::LibertaKit |
|
||||
ToolType::CellOfMag0503 |
|
||||
ToolType::CellOfMag0504 |
|
||||
ToolType::CellOfMag0505 |
|
||||
ToolType::CellOfMag0506 |
|
||||
ToolType::CellOfMag0507)
|
||||
}
|
||||
|
||||
pub fn value(&self) -> [u8; 3] {
|
||||
@ -669,9 +663,9 @@ impl Tool {
|
||||
|
||||
pub fn from_bytes(data: [u8; 16]) -> Result<Tool, ItemParseError> {
|
||||
let t = ToolType::parse_type([data[0], data[1], data[2]]);
|
||||
if t.is_ok() {
|
||||
if let Ok(t) = t {
|
||||
Ok(Tool {
|
||||
tool: t.unwrap(),
|
||||
tool: t,
|
||||
})
|
||||
}
|
||||
else {
|
||||
|
@ -366,7 +366,7 @@ impl Unit {
|
||||
|
||||
pub fn from_bytes(data: [u8; 16]) -> Result<Unit, ItemParseError> {
|
||||
let u = UnitType::parse_type([data[0], data[1], data[2]]);
|
||||
if u.is_ok() {
|
||||
if let Ok(u) = u {
|
||||
let m = match u16::from_le_bytes([data[6], data[7]]) {
|
||||
0x02 => Some(UnitModifier::PlusPlus),
|
||||
0x01 => Some(UnitModifier::Plus),
|
||||
@ -376,7 +376,7 @@ impl Unit {
|
||||
};
|
||||
|
||||
Ok(Unit{
|
||||
unit: u.unwrap(),
|
||||
unit: u,
|
||||
modifier: m,
|
||||
})
|
||||
}
|
||||
|
@ -1476,8 +1476,7 @@ impl Weapon {
|
||||
}
|
||||
|
||||
pub fn apply_modifier(&mut self, modifier: &WeaponModifier) {
|
||||
match modifier {
|
||||
WeaponModifier::Tekked{special, percent, grind} => {
|
||||
if let WeaponModifier::Tekked{special, percent, grind} = modifier {
|
||||
match special {
|
||||
TekSpecialModifier::Plus => {
|
||||
self.special = self.special.map(|special| {
|
||||
@ -1515,8 +1514,6 @@ impl Weapon {
|
||||
}
|
||||
self.grind = std::cmp::max(self.grind as i32 + grind, 0) as u8;
|
||||
self.tekked = true;
|
||||
},
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1526,7 +1523,7 @@ impl Weapon {
|
||||
result[3] = self.grind;
|
||||
result[4] = self.special.map(|s| s.value()).unwrap_or(0);
|
||||
|
||||
if self.tekked == false {
|
||||
if !self.tekked {
|
||||
result[4] += 0x80
|
||||
};
|
||||
|
||||
@ -1539,25 +1536,25 @@ impl Weapon {
|
||||
|
||||
// TODO: error handling
|
||||
pub fn from_bytes(data: [u8; 16]) -> Result<Weapon, ItemParseError> {
|
||||
let w = WeaponType::parse_type([data[0], data[1], data[2]]);
|
||||
if w.is_ok() {
|
||||
let mut s = None;
|
||||
let mut t = true;
|
||||
let g = data[3];
|
||||
let wep = WeaponType::parse_type([data[0], data[1], data[2]]);
|
||||
if let Ok(weapon) = wep {
|
||||
let mut special = None;
|
||||
let mut tekked = true;
|
||||
let grind = data[3];
|
||||
|
||||
if data[4] >= 0x81 && data[4] <= 0xA8 {
|
||||
s = WeaponSpecial::from(data[4] - 0x80);
|
||||
t = false;
|
||||
special = WeaponSpecial::from(data[4] - 0x80);
|
||||
tekked = false;
|
||||
}
|
||||
else if data[4] >= 0x01 && data[4] <= 0x28 {
|
||||
s = WeaponSpecial::from(data[4]);
|
||||
t = true;
|
||||
special = WeaponSpecial::from(data[4]);
|
||||
tekked = true;
|
||||
}
|
||||
// else {
|
||||
// return Err(ItemParseError::InvalidSpecial)
|
||||
// }
|
||||
|
||||
let mut a = [
|
||||
let mut attrs = [
|
||||
None,
|
||||
None,
|
||||
None
|
||||
@ -1565,26 +1562,22 @@ impl Weapon {
|
||||
|
||||
for i in 0..3 {
|
||||
if data[2 * (3 + i)] >= 1 && data[2 * (3 + i)] <= 5 {
|
||||
a[i] = Some(WeaponAttribute{
|
||||
attrs[i] = Some(WeaponAttribute{
|
||||
attr: Attribute::from(data[2 * (3 + i)]).unwrap(),
|
||||
value: data[2 * (3 + i) + 1] as i8,
|
||||
});
|
||||
} else {
|
||||
a[i] = None;
|
||||
attrs[i] = None;
|
||||
// return Err(ItemParseError::InvalidAttribute)
|
||||
}
|
||||
}
|
||||
|
||||
Ok(Weapon {
|
||||
weapon: w.unwrap(),
|
||||
special: s,
|
||||
grind: g,
|
||||
attrs:[
|
||||
a[0],
|
||||
a[1],
|
||||
a[2],
|
||||
],
|
||||
tekked: t,
|
||||
weapon,
|
||||
special,
|
||||
grind,
|
||||
attrs,
|
||||
tekked,
|
||||
})
|
||||
}
|
||||
else {
|
||||
|
@ -28,7 +28,7 @@ use crate::entity::item::tool::Tool;
|
||||
use crate::entity::item::mag::Mag;
|
||||
use crate::entity::character::{CharacterEntity, NewCharacterEntity, CharacterClass, TechLevel};
|
||||
|
||||
use crate::login::login::{get_login_status, check_if_already_online};
|
||||
use crate::login::login::{get_login_status};
|
||||
use crate::common::interserver::AuthToken;
|
||||
|
||||
pub const CHARACTER_PORT: u16 = 12001;
|
||||
@ -86,14 +86,14 @@ impl RecvServerPacket for RecvCharacterPacket {
|
||||
pub enum SendCharacterPacket {
|
||||
LoginResponse(LoginResponse),
|
||||
LoginWelcome(LoginWelcome),
|
||||
SendKeyAndTeamSettings(SendKeyAndTeamSettings),
|
||||
SendKeyAndTeamSettings(Box<SendKeyAndTeamSettings>),
|
||||
CharAck(CharAck),
|
||||
ChecksumAck(ChecksumAck),
|
||||
CharacterPreview(CharacterPreview),
|
||||
GuildcardDataHeader(GuildcardDataHeader),
|
||||
GuildcardDataChunk(Box<GuildcardDataChunk>),
|
||||
ParamDataHeader(ParamDataHeader),
|
||||
ParamDataChunk(ParamDataChunk),
|
||||
ParamDataChunk(Box<ParamDataChunk>),
|
||||
Timestamp(Timestamp),
|
||||
ShipList(ShipList),
|
||||
RedirectClient(RedirectClient),
|
||||
@ -148,7 +148,7 @@ fn generate_param_data(path: &str) -> (ParamDataHeader, Vec<u8>) {
|
||||
}
|
||||
|
||||
(ParamDataHeader {
|
||||
files: files
|
||||
files
|
||||
}, buffer)
|
||||
}
|
||||
|
||||
@ -285,10 +285,12 @@ async fn new_character<EG: EntityGateway>(entity_gateway: &mut EG, user: &UserAc
|
||||
};
|
||||
entity_gateway.set_character_inventory(&character.id, &inventory).await?;
|
||||
entity_gateway.set_character_bank(&character.id, &BankEntity::default(), BankName("".into())).await?;
|
||||
let mut equipped = EquippedEntity::default();
|
||||
equipped.weapon = Some(weapon.id);
|
||||
equipped.armor = Some(armor.id);
|
||||
equipped.mag = Some(mag.id);
|
||||
let equipped = EquippedEntity {
|
||||
weapon: Some(weapon.id),
|
||||
armor: Some(armor.id),
|
||||
mag: Some(mag.id),
|
||||
..Default::default()
|
||||
};
|
||||
entity_gateway.set_character_equips(&character.id, &equipped).await?;
|
||||
Ok(())
|
||||
}
|
||||
@ -299,13 +301,13 @@ impl<EG: EntityGateway> CharacterServerState<EG> {
|
||||
let (param_header, param_data) = generate_param_data("data/param/");
|
||||
|
||||
CharacterServerState {
|
||||
entity_gateway: entity_gateway,
|
||||
param_header: param_header,
|
||||
param_data: param_data,
|
||||
entity_gateway,
|
||||
param_header,
|
||||
param_data,
|
||||
clients: HashMap::new(),
|
||||
ships: BTreeMap::new(),
|
||||
level_table: CharacterLevelTable::new(),
|
||||
auth_token: auth_token,
|
||||
level_table: CharacterLevelTable::default(),
|
||||
auth_token,
|
||||
authenticated_ships: BTreeSet::new(),
|
||||
ship_sender: BTreeMap::new(),
|
||||
connected_clients: BTreeMap::new(),
|
||||
@ -336,7 +338,7 @@ impl<EG: EntityGateway> CharacterServerState<EG> {
|
||||
|
||||
let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
|
||||
|
||||
self.connected_clients.insert(user.id.clone(), ConnectedClient {
|
||||
self.connected_clients.insert(user.id, ConnectedClient {
|
||||
ship_id: None,
|
||||
expires: None, //Some(chrono::Utc::now() + chrono::Duration::minutes(1)),
|
||||
});
|
||||
@ -368,7 +370,7 @@ impl<EG: EntityGateway> CharacterServerState<EG> {
|
||||
let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
|
||||
let user = client.user.as_ref().unwrap();
|
||||
|
||||
let settings = match self.entity_gateway.get_user_settings_by_user(&user).await {
|
||||
let settings = match self.entity_gateway.get_user_settings_by_user(user).await {
|
||||
Ok(settings) => settings,
|
||||
Err(_) => {
|
||||
let user_settings = NewUserSettingsEntity::new(user.id);
|
||||
@ -378,7 +380,7 @@ impl<EG: EntityGateway> CharacterServerState<EG> {
|
||||
|
||||
let pkt = SendKeyAndTeamSettings::new(settings.settings.key_config,
|
||||
settings.settings.joystick_config, 0, 0);
|
||||
let pkt = SendCharacterPacket::SendKeyAndTeamSettings(pkt);
|
||||
let pkt = SendCharacterPacket::SendKeyAndTeamSettings(Box::new(pkt));
|
||||
|
||||
Ok(vec![pkt])
|
||||
}
|
||||
@ -396,7 +398,7 @@ impl<EG: EntityGateway> CharacterServerState<EG> {
|
||||
vec![SendCharacterPacket::CharacterPreview(CharacterPreview {
|
||||
slot: select.slot,
|
||||
character: SelectScreenCharacterBuilder::new()
|
||||
.character(&char)
|
||||
.character(char)
|
||||
.level(level)
|
||||
.build()
|
||||
})]
|
||||
@ -461,7 +463,7 @@ impl<EG: EntityGateway> CharacterServerState<EG> {
|
||||
let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
|
||||
let mut user = client.user.as_mut().unwrap();
|
||||
user.flags = setflag.flags;
|
||||
self.entity_gateway.save_user(&user).await.unwrap();
|
||||
self.entity_gateway.save_user(user).await.unwrap();
|
||||
Ok(None.into_iter())
|
||||
}
|
||||
|
||||
@ -477,10 +479,10 @@ impl<EG: EntityGateway> CharacterServerState<EG> {
|
||||
data[..end-start].copy_from_slice(&self.param_data[start..end]);
|
||||
|
||||
Ok(vec![SendCharacterPacket::ParamDataChunk(
|
||||
ParamDataChunk {
|
||||
Box::new(ParamDataChunk {
|
||||
chunk: chunk as u32,
|
||||
data: data,
|
||||
}
|
||||
data,
|
||||
})
|
||||
)])
|
||||
}
|
||||
|
||||
@ -490,7 +492,7 @@ impl<EG: EntityGateway> CharacterServerState<EG> {
|
||||
let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
|
||||
let mut user = client.user.as_mut().unwrap();
|
||||
if user.flags == USERFLAG_NEWCHAR {
|
||||
new_character(&mut self.entity_gateway, &user, preview).await?
|
||||
new_character(&mut self.entity_gateway, user, preview).await?
|
||||
}
|
||||
if user.flags == USERFLAG_DRESSINGROOM {
|
||||
// TODO: dressing room stuff
|
||||
@ -499,7 +501,7 @@ impl<EG: EntityGateway> CharacterServerState<EG> {
|
||||
client.session.action = SessionAction::SelectCharacter;
|
||||
client.session.character_slot = preview.slot as u8;
|
||||
user.flags = 0;
|
||||
self.entity_gateway.save_user(&user).await.unwrap();
|
||||
self.entity_gateway.save_user(user).await.unwrap();
|
||||
Ok(vec![SendCharacterPacket::LoginResponse(LoginResponse::by_char_select(user.guildcard,
|
||||
user.team_id.unwrap_or(1),
|
||||
client.session)),
|
||||
@ -512,7 +514,7 @@ impl<EG: EntityGateway> CharacterServerState<EG> {
|
||||
|
||||
fn select_ship(&mut self, id: ClientId, menuselect: &MenuSelect) -> Result<Vec<SendCharacterPacket>, anyhow::Error> {
|
||||
if menuselect.menu != SHIP_MENU_ID {
|
||||
Err(CharacterError::InvalidMenuSelection(menuselect.menu, menuselect.item))?;
|
||||
return Err(CharacterError::InvalidMenuSelection(menuselect.menu, menuselect.item).into());
|
||||
}
|
||||
|
||||
if let Some(client) = self.clients.get(&id) {
|
||||
@ -856,7 +858,7 @@ mod test {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_character_create() {
|
||||
let test_data = InMemoryGateway::new();
|
||||
let test_data = InMemoryGateway::default();
|
||||
let mut fake_user = ClientState::new();
|
||||
fake_user.user = Some(UserAccountEntity {
|
||||
id: UserAccountId(3),
|
||||
|
@ -101,8 +101,8 @@ pub struct LoginServerState<EG: EntityGateway> {
|
||||
impl<EG: EntityGateway> LoginServerState<EG> {
|
||||
pub fn new(entity_gateway: EG, character_server_ip: net::Ipv4Addr) -> LoginServerState<EG> {
|
||||
LoginServerState {
|
||||
entity_gateway: entity_gateway,
|
||||
character_server_ip: character_server_ip.into(),
|
||||
entity_gateway,
|
||||
character_server_ip,
|
||||
clients: HashMap::new(),
|
||||
}
|
||||
}
|
||||
@ -164,7 +164,7 @@ impl<EG: EntityGateway> ServerState for LoginServerState<EG> {
|
||||
if let Some(username) = self.clients.remove(&id) {
|
||||
if let Ok(mut user) = self.entity_gateway.get_user_by_name(username).await {
|
||||
user.at_login = false;
|
||||
self.entity_gateway.save_user(&user).await;
|
||||
self.entity_gateway.save_user(&user).await?;
|
||||
}
|
||||
}
|
||||
Ok(Vec::new())
|
||||
|
@ -1,2 +1,3 @@
|
||||
#[allow(clippy::module_inception)]
|
||||
pub mod login;
|
||||
pub mod character;
|
@ -1 +1,2 @@
|
||||
#[allow(clippy::module_inception)]
|
||||
pub mod patch;
|
@ -2,7 +2,7 @@ use std::collections::{HashMap, HashSet};
|
||||
use std::fs;
|
||||
use std::io;
|
||||
use std::io::{Read};
|
||||
use std::path::PathBuf;
|
||||
use std::path::{Path, PathBuf};
|
||||
use rand::Rng;
|
||||
use crc::{crc32, Hasher32};
|
||||
use libpso::{PacketParseError, PSOPacket};
|
||||
@ -60,7 +60,7 @@ impl PatchFileTree {
|
||||
PatchFileTree::Directory(dir, files) => {
|
||||
v.push(PatchTreeIterItem::Directory(dir.clone()));
|
||||
for file in files {
|
||||
v.append(&mut PatchFileTree::iter_dir(&file));
|
||||
v.append(&mut PatchFileTree::iter_dir(file));
|
||||
}
|
||||
v.push(PatchTreeIterItem::UpDirectory);
|
||||
},
|
||||
@ -146,10 +146,10 @@ pub struct PatchServerState {
|
||||
impl PatchServerState {
|
||||
pub fn new(patch_file_tree: PatchFileTree, patch_file_lookup: HashMap<u32, PatchFile>, patch_motd: String) -> PatchServerState {
|
||||
PatchServerState {
|
||||
patch_file_tree: patch_file_tree,
|
||||
patch_file_lookup: patch_file_lookup,
|
||||
patch_file_tree,
|
||||
patch_file_lookup,
|
||||
patch_file_info: Vec::new(),
|
||||
patch_motd: patch_motd,
|
||||
patch_motd,
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -197,7 +197,7 @@ impl ServerState for PatchServerState {
|
||||
let p = vec![SendPatchPacket::FilesToPatchMetadata(FilesToPatchMetadata::new(total_size, total_files)),
|
||||
SendPatchPacket::PatchStartList(PatchStartList {})
|
||||
];
|
||||
Box::new(p.into_iter().chain(SendFileIterator::new(&self)).map(move |pkt| (id, pkt)))
|
||||
Box::new(p.into_iter().chain(SendFileIterator::new(self)).map(move |pkt| (id, pkt)))
|
||||
}
|
||||
})
|
||||
}
|
||||
@ -214,18 +214,17 @@ fn load_patch_dir(basedir: &str, patchbase: &str, file_ids: &mut HashMap<u32, Pa
|
||||
let mut dirs = Vec::new();
|
||||
for p in paths {
|
||||
let path = p.expect("not a real path").path();
|
||||
if path.is_dir() {
|
||||
let patch_path = path.strip_prefix(basedir).unwrap();
|
||||
if path.is_dir() {
|
||||
dirs.push(load_patch_dir(path.to_str().unwrap(), patch_path.to_str().unwrap(), file_ids));
|
||||
}
|
||||
else {
|
||||
let patch_path = path.strip_prefix(basedir).unwrap();
|
||||
files.push(PatchFileTree::File(patch_path.to_path_buf(), file_ids.len() as u32));
|
||||
let (checksum, size) = get_checksum_and_size(&path).unwrap();
|
||||
file_ids.insert(file_ids.len() as u32, PatchFile {
|
||||
path: path,
|
||||
checksum: checksum,
|
||||
size: size,
|
||||
path,
|
||||
checksum,
|
||||
size,
|
||||
});
|
||||
}
|
||||
}
|
||||
@ -264,7 +263,7 @@ fn get_file_list_packets(patch_file_tree: &PatchFileTree) -> Vec<SendPatchPacket
|
||||
pkts
|
||||
}
|
||||
|
||||
fn get_checksum_and_size(path: &PathBuf) -> Result<(u32, u32), PatchError> {
|
||||
fn get_checksum_and_size(path: &Path) -> Result<(u32, u32), PatchError> {
|
||||
let file = fs::File::open(path)?;
|
||||
let size = file.metadata().unwrap().len();
|
||||
let mut crc = crc32::Digest::new(crc32::IEEE);
|
||||
@ -307,7 +306,7 @@ impl SendFileIterator {
|
||||
file_iter: Box::new(state.patch_file_tree.flatten().into_iter().filter(move |file| {
|
||||
match file {
|
||||
PatchTreeIterItem::File(_path, id) => {
|
||||
file_ids_to_update.contains(&id)
|
||||
file_ids_to_update.contains(id)
|
||||
},
|
||||
_ => true,
|
||||
}
|
||||
|
@ -9,16 +9,18 @@ pub struct CharacterBytesBuilder<'a> {
|
||||
level: Option<u32>,
|
||||
}
|
||||
|
||||
|
||||
impl<'a> CharacterBytesBuilder<'a> {
|
||||
pub fn new() -> CharacterBytesBuilder<'a> {
|
||||
impl<'a> Default for CharacterBytesBuilder<'a> {
|
||||
fn default() -> CharacterBytesBuilder<'a> {
|
||||
CharacterBytesBuilder {
|
||||
character: None,
|
||||
stats: None,
|
||||
level: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
impl<'a> CharacterBytesBuilder<'a> {
|
||||
pub fn character(self, character: &'a CharacterEntity) -> CharacterBytesBuilder<'a> {
|
||||
CharacterBytesBuilder {
|
||||
character: Some(character),
|
||||
@ -53,7 +55,7 @@ impl<'a> CharacterBytesBuilder<'a> {
|
||||
dfp: stats.dfp + character.materials.def as u16 * 2,
|
||||
ata: stats.ata,
|
||||
lck: stats.lck + character.materials.luck as u16 * 2,
|
||||
level: level,
|
||||
level,
|
||||
section_id: character.section_id.into(),
|
||||
ch_class: character.char_class.into(),
|
||||
costume: character.appearance.costume,
|
||||
@ -89,9 +91,8 @@ pub struct FullCharacterBytesBuilder<'a> {
|
||||
option_flags: Option<u32>,
|
||||
}
|
||||
|
||||
|
||||
impl<'a> FullCharacterBytesBuilder<'a> {
|
||||
pub fn new() -> FullCharacterBytesBuilder<'a> {
|
||||
impl<'a> Default for FullCharacterBytesBuilder<'a> {
|
||||
fn default() -> FullCharacterBytesBuilder<'a> {
|
||||
FullCharacterBytesBuilder {
|
||||
character: None,
|
||||
stats: None,
|
||||
@ -105,7 +106,10 @@ impl<'a> FullCharacterBytesBuilder<'a> {
|
||||
option_flags: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
impl<'a> FullCharacterBytesBuilder<'a> {
|
||||
pub fn character(self, character: &'a CharacterEntity) -> FullCharacterBytesBuilder<'a> {
|
||||
FullCharacterBytesBuilder {
|
||||
character: Some(character),
|
||||
@ -196,9 +200,9 @@ impl<'a> FullCharacterBytesBuilder<'a> {
|
||||
inventory_items[11].material_count = character.materials.luck as u8;
|
||||
|
||||
character::FullCharacter {
|
||||
character: CharacterBytesBuilder::new()
|
||||
.character(&character)
|
||||
.stats(&stats)
|
||||
character: CharacterBytesBuilder::default()
|
||||
.character(character)
|
||||
.stats(stats)
|
||||
.level(level - 1)
|
||||
.build(),
|
||||
inventory: character::Inventory {
|
||||
@ -217,7 +221,7 @@ impl<'a> FullCharacterBytesBuilder<'a> {
|
||||
symbol_chats: *symbol_chat,
|
||||
tech_menu: *tech_menu,
|
||||
bank: bank.as_client_bank_items(),
|
||||
option_flags: option_flags,
|
||||
option_flags,
|
||||
..character::FullCharacter::default()
|
||||
}
|
||||
}
|
||||
|
@ -170,7 +170,7 @@ impl BoxDropTable {
|
||||
else {
|
||||
None
|
||||
}
|
||||
}).nth(0)
|
||||
}).next()
|
||||
}
|
||||
|
||||
fn random_box_drop<R: Rng>(&self, map_area: &MapArea, rng: &mut R) -> Option<ItemDropType> {
|
||||
|
@ -232,9 +232,9 @@ impl AttributeTable {
|
||||
let area_percent_patterns: AreaPercentPatterns = load_data_file(episode, difficulty, section_id, "area_percent_pattern.toml");
|
||||
|
||||
AttributeTable {
|
||||
attribute_rates: attribute_rates,
|
||||
percent_rates: percent_rates,
|
||||
area_percent_patterns: area_percent_patterns,
|
||||
attribute_rates,
|
||||
percent_rates,
|
||||
area_percent_patterns,
|
||||
}
|
||||
}
|
||||
|
||||
@ -258,7 +258,7 @@ impl AttributeTable {
|
||||
let percent = ((value + 1) * 5) as i8;
|
||||
|
||||
Some(WeaponAttribute {
|
||||
attr: attr,
|
||||
attr,
|
||||
value: percent
|
||||
})
|
||||
}
|
||||
@ -266,30 +266,24 @@ impl AttributeTable {
|
||||
fn attributes<R: Rng>(&self, percent_pattern: &AttributePercentPattern, attribute_rate: &AttributeRate, rng: &mut R) -> [Option<WeaponAttribute>; 3] {
|
||||
let mut percents = vec![
|
||||
percent_pattern.attribute1.and_then(|pattern_type| {
|
||||
self.generate_attribute(&pattern_type, &attribute_rate, rng)
|
||||
self.generate_attribute(&pattern_type, attribute_rate, rng)
|
||||
}),
|
||||
percent_pattern.attribute2.and_then(|pattern_type| {
|
||||
self.generate_attribute(&pattern_type, &attribute_rate, rng)
|
||||
self.generate_attribute(&pattern_type, attribute_rate, rng)
|
||||
}),
|
||||
percent_pattern.attribute3.and_then(|pattern_type| {
|
||||
self.generate_attribute(&pattern_type, &attribute_rate, rng)
|
||||
self.generate_attribute(&pattern_type, attribute_rate, rng)
|
||||
}),
|
||||
];
|
||||
percents.sort_by_key(|p| {
|
||||
match p {
|
||||
Some(a) => Some(a.attr),
|
||||
None => None,
|
||||
}
|
||||
p.as_ref().map(|a| a.attr)
|
||||
});
|
||||
percents.dedup_by_key(|p| {
|
||||
match p {
|
||||
Some(a) => Some(a.attr),
|
||||
None => None,
|
||||
}
|
||||
p.as_ref().map(|a| a.attr)
|
||||
});
|
||||
percents.iter()
|
||||
.fold(([None; 3], 0), |(mut acc, index), p| { // one day I'll be able to collece into an array
|
||||
if let Some(_) = p {
|
||||
if p.is_some() {
|
||||
acc[index] = *p;
|
||||
(acc, index + 1)
|
||||
}
|
||||
@ -412,7 +406,7 @@ impl GenericWeaponTable {
|
||||
rank_table.insert(WeaponDropType::Wand, vec![WeaponType::Wand, WeaponType::Staff, WeaponType::Baton, WeaponType::Scepter]);
|
||||
|
||||
GenericWeaponTable {
|
||||
rank_table: rank_table,
|
||||
rank_table,
|
||||
weapon_ratio: WeaponRatios::new(episode, difficulty, section_id),
|
||||
grind_rates: GrindRates::new(episode, difficulty, section_id),
|
||||
attribute_table: AttributeTable::new(episode, difficulty, section_id),
|
||||
|
@ -152,7 +152,7 @@ impl<R: Rng + SeedableRng> DropTable<R> {
|
||||
return None;
|
||||
}
|
||||
|
||||
if let Some(item) = self.rare_table.get_drop(map_area, &monster, &mut self.rng) {
|
||||
if let Some(item) = self.rare_table.get_drop(map_area, monster, &mut self.rng) {
|
||||
return Some(item);
|
||||
}
|
||||
|
||||
|
@ -30,18 +30,17 @@ pub enum RareDropItem {
|
||||
impl RareDropItem {
|
||||
pub fn from_string(name: String) -> RareDropItem {
|
||||
let parse_funcs: [Box<dyn Fn(&String) -> Option<RareDropItem>>; 6] = [
|
||||
Box::new(|i| Some(RareDropItem::Weapon(str::parse::<WeaponType>(&i).ok()?))),
|
||||
Box::new(|i| Some(RareDropItem::Armor(str::parse::<ArmorType>(&i).ok()?))),
|
||||
Box::new(|i| Some(RareDropItem::Shield(str::parse::<ShieldType>(&i).ok()?))),
|
||||
Box::new(|i| Some(RareDropItem::Unit(str::parse::<UnitType>(&i).ok()?))),
|
||||
Box::new(|i| Some(RareDropItem::Tool(str::parse::<ToolType>(&i).ok()?))),
|
||||
Box::new(|i| Some(RareDropItem::Mag(str::parse::<MagType>(&i).ok()?))),
|
||||
Box::new(|i| Some(RareDropItem::Weapon(str::parse::<WeaponType>(i).ok()?))),
|
||||
Box::new(|i| Some(RareDropItem::Armor(str::parse::<ArmorType>(i).ok()?))),
|
||||
Box::new(|i| Some(RareDropItem::Shield(str::parse::<ShieldType>(i).ok()?))),
|
||||
Box::new(|i| Some(RareDropItem::Unit(str::parse::<UnitType>(i).ok()?))),
|
||||
Box::new(|i| Some(RareDropItem::Tool(str::parse::<ToolType>(i).ok()?))),
|
||||
Box::new(|i| Some(RareDropItem::Mag(str::parse::<MagType>(i).ok()?))),
|
||||
];
|
||||
|
||||
for parse in parse_funcs.iter() {
|
||||
match parse(&name) {
|
||||
Some(k) => return k,
|
||||
None => {},
|
||||
if let Some (k) = parse(&name) {
|
||||
return k
|
||||
}
|
||||
}
|
||||
|
||||
@ -88,7 +87,7 @@ impl RareDropTable {
|
||||
}).collect();
|
||||
|
||||
RareDropTable {
|
||||
rates: rates,
|
||||
rates,
|
||||
attribute_table: AttributeTable::new(episode, difficulty, section_id),
|
||||
armor_stats: GenericArmorTable::new(episode, difficulty, section_id),
|
||||
shield_stats: GenericShieldTable::new(episode, difficulty, section_id),
|
||||
@ -99,7 +98,7 @@ impl RareDropTable {
|
||||
match item {
|
||||
RareDropItem::Weapon(weapon) => {
|
||||
ItemDropType::Weapon(Weapon {
|
||||
weapon: weapon,
|
||||
weapon,
|
||||
special: None,
|
||||
grind: 0,
|
||||
attrs: self.attribute_table.generate_rare_attributes(map_area, rng),
|
||||
@ -109,7 +108,7 @@ impl RareDropTable {
|
||||
},
|
||||
RareDropItem::Armor(armor) => {
|
||||
ItemDropType::Armor(Armor {
|
||||
armor: armor,
|
||||
armor,
|
||||
dfp: self.armor_stats.dfp_modifier(&armor, rng) as u8,
|
||||
evp: self.armor_stats.evp_modifier(&armor, rng) as u8,
|
||||
slots: self.armor_stats.slots(map_area, rng) as u8,
|
||||
@ -117,20 +116,20 @@ impl RareDropTable {
|
||||
},
|
||||
RareDropItem::Shield(shield) => {
|
||||
ItemDropType::Shield(Shield {
|
||||
shield: shield,
|
||||
shield,
|
||||
dfp: self.shield_stats.dfp_modifier(&shield, rng) as u8,
|
||||
evp: self.shield_stats.evp_modifier(&shield, rng) as u8,
|
||||
})
|
||||
},
|
||||
RareDropItem::Unit(unit) => {
|
||||
ItemDropType::Unit(Unit {
|
||||
unit: unit,
|
||||
unit,
|
||||
modifier: None,
|
||||
})
|
||||
},
|
||||
RareDropItem::Tool(tool) => {
|
||||
ItemDropType::Tool(Tool {
|
||||
tool: tool,
|
||||
tool,
|
||||
})
|
||||
},
|
||||
RareDropItem::Mag(_mag) => {
|
||||
@ -151,7 +150,7 @@ impl RareDropTable {
|
||||
else {
|
||||
None
|
||||
}
|
||||
}).nth(0)
|
||||
}).next()
|
||||
})
|
||||
}
|
||||
}
|
||||
|
@ -172,9 +172,9 @@ pub fn mag_stats() -> HashMap<MagType, MagStats> {
|
||||
pub fn mag_feed_tables() -> MagFeedTables {
|
||||
let mag_feed_tables: BTreeMap<String, Vec<BTreeMap<String, MagFeedStats>>> = load_data_file("data/item_stats/mag_feed_table.toml");
|
||||
|
||||
MagFeedTables(mag_feed_tables.get("feedtable").unwrap().into_iter()
|
||||
MagFeedTables(mag_feed_tables.get("feedtable").unwrap().iter()
|
||||
.map(|feed_table| {
|
||||
MagFeedTable(feed_table.into_iter()
|
||||
MagFeedTable(feed_table.iter()
|
||||
.map(|(tool, feed_stats)| {
|
||||
(tool.parse().unwrap(), *feed_stats)
|
||||
}).collect())
|
||||
|
@ -167,7 +167,7 @@ impl CharacterBank {
|
||||
items.sort();
|
||||
CharacterBank {
|
||||
item_id_counter: 0,
|
||||
items: items,
|
||||
items,
|
||||
}
|
||||
}
|
||||
|
||||
@ -178,16 +178,15 @@ impl CharacterBank {
|
||||
self.item_id_counter = base_item_id + self.items.len() as u32 + 1;
|
||||
}
|
||||
|
||||
pub fn get_item_handle_by_id<'a>(&'a mut self, item_id: ClientItemId) -> Option<BankItemHandle<'a>> {
|
||||
pub fn get_item_handle_by_id(&mut self, item_id: ClientItemId) -> Option<BankItemHandle> {
|
||||
let (index, _) = self.items.iter()
|
||||
.enumerate()
|
||||
.filter(|(_, item)| {
|
||||
.find(|(_, item)| {
|
||||
item.item_id() == item_id
|
||||
})
|
||||
.nth(0)?;
|
||||
})?;
|
||||
Some(BankItemHandle {
|
||||
bank: self,
|
||||
index: index,
|
||||
index,
|
||||
})
|
||||
}
|
||||
|
||||
@ -222,8 +221,8 @@ impl CharacterBank {
|
||||
},
|
||||
};
|
||||
character::BankItem {
|
||||
data1: data1,
|
||||
data2: data2,
|
||||
data1,
|
||||
data2,
|
||||
item_id: item.item_id().0,
|
||||
amount: amount as u16,
|
||||
flags: 1,
|
||||
|
@ -162,11 +162,13 @@ impl<'a> FloorItemHandle<'a> {
|
||||
#[derive(Debug)]
|
||||
pub struct RoomFloorItems(Vec<FloorItem>);
|
||||
|
||||
impl RoomFloorItems {
|
||||
pub fn new() -> RoomFloorItems {
|
||||
impl Default for RoomFloorItems {
|
||||
fn default() -> RoomFloorItems {
|
||||
RoomFloorItems(Vec::new())
|
||||
}
|
||||
}
|
||||
|
||||
impl RoomFloorItems {
|
||||
pub fn add_item(&mut self, item: FloorItem) {
|
||||
self.0.push(item);
|
||||
}
|
||||
@ -179,14 +181,14 @@ impl RoomFloorItems {
|
||||
let index = self.0.iter().position(|item| item.item_id() == item_id)?;
|
||||
Some(FloorItemHandle {
|
||||
floor: self,
|
||||
index: index,
|
||||
index,
|
||||
})
|
||||
}
|
||||
|
||||
pub fn take_item_by_id(&mut self, item_id: ClientItemId) -> Option<FloorItem> {
|
||||
self.0
|
||||
.drain_filter(|i| i.item_id() == item_id)
|
||||
.nth(0)
|
||||
.next()
|
||||
}
|
||||
|
||||
pub fn drop_individual_inventory_item(&mut self, individual_inventory_item: IndividualInventoryItem, item_drop_location: (MapArea, f32, f32, f32)) -> &IndividualFloorItem {
|
||||
@ -232,7 +234,7 @@ impl RoomFloorItems {
|
||||
self.0.push(FloorItem::Stacked(StackedFloorItem {
|
||||
entity_ids: consumed_item.entity_ids(),
|
||||
item_id: new_item_id,
|
||||
tool: tool,
|
||||
tool,
|
||||
map_area: item_drop_location.0,
|
||||
x: item_drop_location.1,
|
||||
y: item_drop_location.2,
|
||||
|
@ -82,6 +82,11 @@ pub enum InventoryItemAddToError {
|
||||
ExceedsCapacity,
|
||||
}
|
||||
|
||||
#[derive(Error, Debug, Clone)]
|
||||
#[error("")]
|
||||
pub enum InventoryAddError {
|
||||
}
|
||||
|
||||
impl InventoryItem {
|
||||
pub fn entity_ids(&self) -> Vec<ItemEntityId> {
|
||||
match self {
|
||||
@ -153,12 +158,8 @@ impl InventoryItem {
|
||||
// TODO: result
|
||||
// TOOD: delete?
|
||||
pub fn combine_stacks(&mut self, other_stacked_item: &mut StackedFloorItem) {
|
||||
match self {
|
||||
InventoryItem::Stacked(self_stacked_item) => {
|
||||
if let InventoryItem::Stacked(self_stacked_item) = self {
|
||||
self_stacked_item.entity_ids.append(&mut other_stacked_item.entity_ids);
|
||||
},
|
||||
_ => {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -338,8 +339,8 @@ impl<'a> InventoryItemHandle<'a> {
|
||||
})
|
||||
.ok_or(InventoryItemConsumeError::InvalidAmount)?;
|
||||
Ok(ConsumedItem::Stacked(StackedConsumedItem {
|
||||
entity_ids: entity_ids,
|
||||
tool: tool,
|
||||
entity_ids,
|
||||
tool,
|
||||
}))
|
||||
}
|
||||
}
|
||||
@ -364,7 +365,7 @@ impl CharacterInventory {
|
||||
pub fn new(items: Vec<InventoryItem>, equipped: &EquippedEntity) -> CharacterInventory {
|
||||
CharacterInventory{
|
||||
item_id_counter: 0,
|
||||
items: items,
|
||||
items,
|
||||
equipped: equipped.clone(),
|
||||
}
|
||||
}
|
||||
@ -393,7 +394,7 @@ impl CharacterInventory {
|
||||
inventory[slot].data1[4] = self.equipped.unit.iter()
|
||||
.enumerate()
|
||||
.find(|(_, u_id)| **u_id == Some(individual_item.entity_id))
|
||||
.map(|(a, b)| a)
|
||||
.map(|(a, _)| a)
|
||||
.unwrap_or(0) as u8
|
||||
}
|
||||
inventory[slot].equipped = 1;
|
||||
@ -412,106 +413,100 @@ impl CharacterInventory {
|
||||
self.items.len()
|
||||
}
|
||||
|
||||
pub fn get_item_handle_by_id<'a>(&'a mut self, item_id: ClientItemId) -> Option<InventoryItemHandle<'a>> {
|
||||
pub fn get_item_handle_by_id(&mut self, item_id: ClientItemId) -> Option<InventoryItemHandle> {
|
||||
let (slot, _) = self.items.iter()
|
||||
.enumerate()
|
||||
.filter(|(_, item)| {
|
||||
.find(|(_, item)| {
|
||||
item.item_id() == item_id
|
||||
})
|
||||
.nth(0)?;
|
||||
})?;
|
||||
Some(InventoryItemHandle {
|
||||
inventory: self,
|
||||
slot: slot,
|
||||
slot,
|
||||
})
|
||||
}
|
||||
|
||||
pub fn get_equipped_mag_handle<'a>(&'a mut self) -> Option<InventoryItemHandle<'a>> {
|
||||
pub fn get_equipped_mag_handle(&mut self) -> Option<InventoryItemHandle> {
|
||||
let (slot, _) = self.items.iter()
|
||||
.enumerate()
|
||||
.filter(|(_, item)| {
|
||||
.find(|(_, item)| {
|
||||
if let InventoryItem::Individual(individual_inventory_item) = item {
|
||||
if let ItemDetail::Mag(_) = &individual_inventory_item.item {
|
||||
return self.equipped.is_equipped(&individual_inventory_item.entity_id)
|
||||
}
|
||||
}
|
||||
false
|
||||
})
|
||||
.nth(0)?;
|
||||
})?;
|
||||
Some(InventoryItemHandle {
|
||||
inventory: self,
|
||||
slot: slot,
|
||||
slot,
|
||||
})
|
||||
}
|
||||
|
||||
pub fn get_equipped_armor_handle<'a>(&'a mut self) -> Option<InventoryItemHandle<'a>> {
|
||||
pub fn get_equipped_armor_handle(&mut self) -> Option<InventoryItemHandle> {
|
||||
let (slot, _) = self.items.iter()
|
||||
.enumerate()
|
||||
.filter(|(_, item)| {
|
||||
.find(|(_, item)| {
|
||||
if let InventoryItem::Individual(individual_inventory_item) = item {
|
||||
if let ItemDetail::Armor(_) = &individual_inventory_item.item {
|
||||
return self.equipped.is_equipped(&individual_inventory_item.entity_id)
|
||||
}
|
||||
}
|
||||
false
|
||||
})
|
||||
.nth(0)?;
|
||||
})?;
|
||||
Some(InventoryItemHandle {
|
||||
inventory: self,
|
||||
slot: slot,
|
||||
slot,
|
||||
})
|
||||
}
|
||||
|
||||
pub fn get_equipped_shield_handle<'a>(&'a mut self) -> Option<InventoryItemHandle<'a>> {
|
||||
pub fn get_equipped_shield_handle(&mut self) -> Option<InventoryItemHandle> {
|
||||
let (slot, _) = self.items.iter()
|
||||
.enumerate()
|
||||
.filter(|(_, item)| {
|
||||
.find(|(_, item)| {
|
||||
if let InventoryItem::Individual(individual_inventory_item) = item {
|
||||
if let ItemDetail::Shield(_) = &individual_inventory_item.item {
|
||||
return self.equipped.is_equipped(&individual_inventory_item.entity_id)
|
||||
}
|
||||
}
|
||||
false
|
||||
})
|
||||
.nth(0)?;
|
||||
})?;
|
||||
Some(InventoryItemHandle {
|
||||
inventory: self,
|
||||
slot: slot,
|
||||
slot,
|
||||
})
|
||||
}
|
||||
|
||||
pub fn get_equipped_weapon_handle<'a>(&'a mut self) -> Option<InventoryItemHandle<'a>> {
|
||||
pub fn get_equipped_weapon_handle(&mut self) -> Option<InventoryItemHandle> {
|
||||
let (slot, _) = self.items.iter()
|
||||
.enumerate()
|
||||
.filter(|(_, item)| {
|
||||
.find(|(_, item)| {
|
||||
if let InventoryItem::Individual(individual_inventory_item) = item {
|
||||
if let ItemDetail::Weapon(_) = &individual_inventory_item.item {
|
||||
return self.equipped.is_equipped(&individual_inventory_item.entity_id)
|
||||
}
|
||||
}
|
||||
false
|
||||
})
|
||||
.nth(0)?;
|
||||
})?;
|
||||
Some(InventoryItemHandle {
|
||||
inventory: self,
|
||||
slot: slot,
|
||||
slot,
|
||||
})
|
||||
}
|
||||
|
||||
pub fn get_item_by_id(&self, item_id: ClientItemId) -> Option<&InventoryItem> {
|
||||
self.items.iter()
|
||||
.filter(|item| {
|
||||
.find(|item| {
|
||||
item.item_id() == item_id
|
||||
})
|
||||
.nth(0)
|
||||
}
|
||||
|
||||
pub fn take_item_by_id(&mut self, item_id: ClientItemId) -> Option<InventoryItem> {
|
||||
self.items
|
||||
.drain_filter(|i| i.item_id() == item_id)
|
||||
.nth(0)
|
||||
.next()
|
||||
}
|
||||
|
||||
pub fn add_item(&mut self, item: InventoryItem) -> Result<(), ()> { // TODO: errors
|
||||
pub fn add_item(&mut self, item: InventoryItem) -> Result<(), InventoryAddError> { // TODO: errors
|
||||
// TODO: check slot conflict?
|
||||
self.items.push(item);
|
||||
Ok(())
|
||||
|
@ -1,12 +1,11 @@
|
||||
use crate::ship::items::ClientItemId;
|
||||
use std::collections::{HashMap, BTreeMap};
|
||||
use std::collections::HashMap;
|
||||
use thiserror::Error;
|
||||
use crate::entity::gateway::EntityGateway;
|
||||
use crate::entity::character::{CharacterEntity, CharacterEntityId, TechLevel};
|
||||
use crate::entity::item::{ItemDetail, ItemLocation, BankName};
|
||||
use crate::entity::item::{Meseta, NewItemEntity, ItemEntity, InventoryItemEntity, EquippedEntity, InventoryEntity, BankItemEntity, BankEntity};
|
||||
use crate::entity::item::{Meseta, NewItemEntity, ItemEntity, InventoryItemEntity, BankItemEntity};
|
||||
use crate::entity::item::tool::{Tool, ToolType};
|
||||
use crate::entity::item::unit;
|
||||
use crate::entity::item::weapon;
|
||||
use crate::ship::map::MapArea;
|
||||
use crate::ship::ship::ItemDropLocation;
|
||||
@ -71,8 +70,8 @@ pub struct ItemManager {
|
||||
room_item_id_counter: HashMap<RoomId, Box<dyn FnMut() -> ClientItemId + Send>>,
|
||||
}
|
||||
|
||||
impl ItemManager {
|
||||
pub fn new() -> ItemManager {
|
||||
impl Default for ItemManager {
|
||||
fn default() -> ItemManager {
|
||||
ItemManager {
|
||||
id_counter: 0,
|
||||
character_inventory: HashMap::new(),
|
||||
@ -83,7 +82,9 @@ impl ItemManager {
|
||||
room_item_id_counter: HashMap::new(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ItemManager {
|
||||
pub fn next_global_item_id(&mut self) -> ClientItemId {
|
||||
self.id_counter += 1;
|
||||
ClientItemId(self.id_counter)
|
||||
@ -110,11 +111,11 @@ impl ItemManager {
|
||||
entity_ids: items.iter().map(|i| i.id).collect(),
|
||||
item_id: self.next_global_item_id(),
|
||||
tool: items.get(0)
|
||||
.ok_or(ItemManagerError::StackedItemError(items.clone()))?
|
||||
.ok_or_else(|| ItemManagerError::StackedItemError(items.clone()))?
|
||||
.item
|
||||
.clone()
|
||||
.as_tool()
|
||||
.ok_or(ItemManagerError::StackedItemError(items.clone()))?
|
||||
.ok_or_else(|| ItemManagerError::StackedItemError(items.clone()))?
|
||||
})
|
||||
},
|
||||
})
|
||||
@ -137,11 +138,11 @@ impl ItemManager {
|
||||
entity_ids: items.iter().map(|i| i.id).collect(),
|
||||
item_id: self.next_global_item_id(),
|
||||
tool: items.get(0)
|
||||
.ok_or(ItemManagerError::StackedItemError(items.clone()))?
|
||||
.ok_or_else(|| ItemManagerError::StackedItemError(items.clone()))?
|
||||
.item
|
||||
.clone()
|
||||
.as_tool()
|
||||
.ok_or(ItemManagerError::StackedItemError(items.clone()))?
|
||||
.ok_or_else(|| ItemManagerError::StackedItemError(items.clone()))?
|
||||
})
|
||||
},
|
||||
})
|
||||
@ -160,18 +161,15 @@ impl ItemManager {
|
||||
inventory.initialize_item_ids(base_inventory_id);
|
||||
let base_bank_id = ((area_client.local_client.id() as u32) << 21) | 0x20000;
|
||||
let default_bank = self.character_bank.get_mut(&character.id);
|
||||
match default_bank {
|
||||
Some(default_bank) => {
|
||||
if let Some(default_bank ) = default_bank {
|
||||
default_bank.initialize_item_ids(base_bank_id);
|
||||
},
|
||||
None => {},
|
||||
}
|
||||
self.character_room.insert(character.id, room_id);
|
||||
self.character_floor.insert(character.id, RoomFloorItems::new());
|
||||
self.room_floor.entry(room_id).or_insert(RoomFloorItems::new());
|
||||
self.character_floor.insert(character.id, RoomFloorItems::default());
|
||||
self.room_floor.entry(room_id).or_insert_with(RoomFloorItems::default);
|
||||
|
||||
let mut inc = 0x00810000;
|
||||
self.room_item_id_counter.entry(room_id).or_insert(Box::new(move || {
|
||||
self.room_item_id_counter.entry(room_id).or_insert_with(|| Box::new(move || {
|
||||
inc += 1;
|
||||
ClientItemId(inc)
|
||||
}));
|
||||
@ -202,13 +200,11 @@ impl ItemManager {
|
||||
pub fn remove_character_from_room(&mut self, character: &CharacterEntity) {
|
||||
self.character_inventory.remove(&character.id);
|
||||
self.character_floor.remove(&character.id);
|
||||
self.character_room.remove(&character.id)
|
||||
.as_ref()
|
||||
.map(|room| {
|
||||
if self.character_room.iter().find(|(_, r)| *r == room).is_none() {
|
||||
if let Some(room) = self.character_room.remove(&character.id).as_ref() {
|
||||
if self.character_room.iter().any(|(_, r)| r == room) {
|
||||
self.room_floor.remove(room);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
pub fn get_floor_item_by_id(&self, character: &CharacterEntity, item_id: ClientItemId) -> Result<(&FloorItem, FloorType), anyhow::Error> {
|
||||
@ -220,7 +216,7 @@ impl ItemManager {
|
||||
.or_else(|| {
|
||||
shared_floor.get_item_by_id(item_id).map(|item| (item, FloorType::Shared))
|
||||
})
|
||||
.ok_or(ItemManagerError::NoSuchItemId(item_id).into())
|
||||
.ok_or_else(|| ItemManagerError::NoSuchItemId(item_id).into())
|
||||
}
|
||||
|
||||
pub async fn character_picks_up_item<EG: EntityGateway>(&mut self, entity_gateway: &mut EG, character: &mut CharacterEntity, item_id: ClientItemId)
|
||||
@ -228,7 +224,7 @@ impl ItemManager {
|
||||
let local_floor = self.character_floor.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
let room_id = self.character_room.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
let shared_floor = self.room_floor.get_mut(&room_id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
let shared_floor = self.room_floor.get_mut(room_id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
|
||||
let floor_item = local_floor.get_item_handle_by_id(item_id)
|
||||
.or_else(|| {
|
||||
@ -238,16 +234,16 @@ impl ItemManager {
|
||||
|
||||
let trigger_create_item = match floor_item.item() {
|
||||
Some(FloorItem::Individual(individual_floor_item)) => {
|
||||
let new_inventory_item = inventory.pick_up_individual_floor_item(&individual_floor_item);
|
||||
let new_inventory_item = inventory.pick_up_individual_floor_item(individual_floor_item);
|
||||
match new_inventory_item {
|
||||
Some((new_inventory_item, slot)) => {
|
||||
Some((new_inventory_item, _slot)) => {
|
||||
entity_gateway.change_item_location(
|
||||
&new_inventory_item.entity_id,
|
||||
ItemLocation::Inventory {
|
||||
character_id: character.id,
|
||||
}
|
||||
).await?;
|
||||
if let Some(_) = new_inventory_item.mag() {
|
||||
if new_inventory_item.mag().is_some() {
|
||||
entity_gateway.change_mag_owner(&new_inventory_item.entity_id, character).await?;
|
||||
}
|
||||
},
|
||||
@ -258,13 +254,13 @@ impl ItemManager {
|
||||
TriggerCreateItem::Yes
|
||||
},
|
||||
Some(FloorItem::Stacked(stacked_floor_item)) => {
|
||||
let new_inventory_item = inventory.pick_up_stacked_floor_item(&stacked_floor_item);
|
||||
let new_inventory_item = inventory.pick_up_stacked_floor_item(stacked_floor_item);
|
||||
|
||||
match new_inventory_item {
|
||||
Some((new_inventory_item, slot)) => {
|
||||
Some((new_inventory_item, _slot)) => {
|
||||
for entity_id in &new_inventory_item.entity_ids {
|
||||
entity_gateway.change_item_location(
|
||||
&entity_id,
|
||||
entity_id,
|
||||
ItemLocation::Inventory {
|
||||
character_id: character.id,
|
||||
}
|
||||
@ -288,7 +284,7 @@ impl ItemManager {
|
||||
return Err(ItemManagerError::CouldNotAddToInventory(item_id).into());
|
||||
}
|
||||
character.meseta = std::cmp::min(character.meseta + meseta_floor_item.meseta.0, 999999);
|
||||
entity_gateway.save_character(&character).await?;
|
||||
entity_gateway.save_character(character).await?;
|
||||
TriggerCreateItem::No
|
||||
},
|
||||
None => {
|
||||
@ -340,7 +336,7 @@ impl ItemManager {
|
||||
}).await?;
|
||||
FloorItem::Individual(IndividualFloorItem {
|
||||
entity_id: entity.id,
|
||||
item_id: item_id,
|
||||
item_id,
|
||||
item: item_detail,
|
||||
map_area: item_drop.map_area,
|
||||
x: item_drop.x,
|
||||
@ -361,8 +357,8 @@ impl ItemManager {
|
||||
}).await?;
|
||||
FloorItem::Stacked(StackedFloorItem {
|
||||
entity_ids: vec![entity.id],
|
||||
item_id: item_id,
|
||||
tool: tool,
|
||||
item_id,
|
||||
tool,
|
||||
map_area: item_drop.map_area,
|
||||
x: item_drop.x,
|
||||
y: item_drop.y,
|
||||
@ -371,8 +367,8 @@ impl ItemManager {
|
||||
},
|
||||
ItemOrMeseta::Meseta(meseta) => {
|
||||
FloorItem::Meseta(MesetaFloorItem {
|
||||
item_id: item_id,
|
||||
meseta: meseta,
|
||||
item_id,
|
||||
meseta,
|
||||
map_area: item_drop.map_area,
|
||||
x: item_drop.x,
|
||||
y: item_drop.y,
|
||||
@ -381,9 +377,9 @@ impl ItemManager {
|
||||
},
|
||||
};
|
||||
|
||||
self.character_floor.entry(character.id).or_insert(RoomFloorItems::new()).add_item(floor_item);
|
||||
self.character_floor.entry(character.id).or_insert_with(RoomFloorItems::default).add_item(floor_item);
|
||||
// TODO: make these real errors
|
||||
self.character_floor.get(&character.id).ok_or(ItemManagerError::Idunnoman)?.get_item_by_id(item_id).ok_or(ItemManagerError::Idunnoman.into())
|
||||
self.character_floor.get(&character.id).ok_or(ItemManagerError::Idunnoman)?.get_item_by_id(item_id).ok_or_else(|| ItemManagerError::Idunnoman.into())
|
||||
}
|
||||
|
||||
pub async fn player_drop_item_on_shared_floor<EG: EntityGateway>(&mut self,
|
||||
@ -395,7 +391,7 @@ impl ItemManager {
|
||||
-> Result<(), anyhow::Error> {
|
||||
let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
let room_id = self.character_room.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
let shared_floor = self.room_floor.get_mut(&room_id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
let shared_floor = self.room_floor.get_mut(room_id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
|
||||
let dropped_inventory_item = inventory.take_item_by_id(item_id).ok_or(ItemManagerError::NoSuchItemId(item_id))?;
|
||||
|
||||
@ -439,16 +435,16 @@ impl ItemManager {
|
||||
amount: u32)
|
||||
-> Result<FloorItem, anyhow::Error> {
|
||||
let room_id = self.character_room.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
let shared_floor = self.room_floor.get_mut(&room_id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
let shared_floor = self.room_floor.get_mut(room_id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
if character.meseta < amount {
|
||||
return Err(ItemManagerError::CouldNotDropMeseta.into())
|
||||
}
|
||||
character.meseta -= amount;
|
||||
entity_gateway.save_character(&character).await?;
|
||||
entity_gateway.save_character(character).await?;
|
||||
|
||||
let item_id = self.room_item_id_counter.get_mut(room_id).ok_or(ItemManagerError::NoCharacter(character.id))?();
|
||||
let floor_item = FloorItem::Meseta(MesetaFloorItem {
|
||||
item_id: item_id,
|
||||
item_id,
|
||||
meseta: Meseta(amount),
|
||||
map_area: drop_location.map_area,
|
||||
x: drop_location.x,
|
||||
@ -470,7 +466,7 @@ impl ItemManager {
|
||||
-> Result<&StackedFloorItem, anyhow::Error> {
|
||||
let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
let room_id = self.character_room.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
let shared_floor = self.room_floor.get_mut(&room_id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
let shared_floor = self.room_floor.get_mut(room_id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
|
||||
let item_to_split = inventory.get_item_handle_by_id(item_id).ok_or(ItemManagerError::NoSuchItemId(item_id))?;
|
||||
|
||||
@ -574,13 +570,13 @@ impl ItemManager {
|
||||
let inventory_item = inventory.withdraw_item(item_to_withdraw, amount).ok_or(ItemManagerError::Idunnoman)?;
|
||||
|
||||
match inventory_item {
|
||||
(InventoryItem::Individual(individual_inventory_item), slot) => {
|
||||
(InventoryItem::Individual(individual_inventory_item), _slot) => {
|
||||
entity_gateway.change_item_location(&individual_inventory_item.entity_id,
|
||||
ItemLocation::Inventory {
|
||||
character_id: character.id,
|
||||
}).await?;
|
||||
},
|
||||
(InventoryItem::Stacked(stacked_inventory_item), slot) => {
|
||||
(InventoryItem::Stacked(stacked_inventory_item), _slot) => {
|
||||
for entity_id in &stacked_inventory_item.entity_ids {
|
||||
entity_gateway.change_item_location(entity_id,
|
||||
ItemLocation::Inventory {
|
||||
@ -594,7 +590,7 @@ impl ItemManager {
|
||||
|
||||
entity_gateway.set_character_inventory(&character.id, &inventory.as_inventory_entity(&character.id)).await?;
|
||||
entity_gateway.set_character_bank(&character.id, &bank.as_bank_entity(&character.id, &BankName("".into())), BankName("".into())).await?;
|
||||
inventory.slot(inventory_item_slot).ok_or(ItemManagerError::Idunnoman.into())
|
||||
inventory.slot(inventory_item_slot).ok_or_else(|| ItemManagerError::Idunnoman.into())
|
||||
}
|
||||
|
||||
pub async fn player_feeds_mag_item<EG: EntityGateway>(&mut self,
|
||||
@ -771,8 +767,8 @@ impl ItemManager {
|
||||
}
|
||||
let floor_item = StackedFloorItem {
|
||||
entity_ids: item_entities.into_iter().map(|i| i.id).collect(),
|
||||
item_id: item_id,
|
||||
tool: tool,
|
||||
item_id,
|
||||
tool,
|
||||
// TODO: this is gonna choke if I ever require the item being near the player for pickup
|
||||
map_area: MapArea::Pioneer2Ep1,
|
||||
x: 0.0,
|
||||
@ -780,7 +776,7 @@ impl ItemManager {
|
||||
z: 0.0,
|
||||
};
|
||||
let item_id = {
|
||||
let (picked_up_item, slot) = inventory.pick_up_stacked_floor_item(&floor_item).ok_or(ItemManagerError::CouldNotAddBoughtItemToInventory)?;
|
||||
let (picked_up_item, _slot) = inventory.pick_up_stacked_floor_item(&floor_item).ok_or(ItemManagerError::CouldNotAddBoughtItemToInventory)?;
|
||||
for entity_id in &picked_up_item.entity_ids {
|
||||
entity_gateway.change_item_location(entity_id,
|
||||
ItemLocation::Inventory {
|
||||
@ -798,7 +794,7 @@ impl ItemManager {
|
||||
}).await?;
|
||||
let floor_item = IndividualFloorItem {
|
||||
entity_id: item_entity.id,
|
||||
item_id: item_id,
|
||||
item_id,
|
||||
item: ItemDetail::Tool(tool),
|
||||
// TODO: this is gonna choke if I ever require the item being near the player for pickup
|
||||
map_area: MapArea::Pioneer2Ep1,
|
||||
@ -807,7 +803,7 @@ impl ItemManager {
|
||||
z: 0.0,
|
||||
};
|
||||
let item_id = {
|
||||
let (picked_up_item, slot) = inventory.pick_up_individual_floor_item(&floor_item).ok_or(ItemManagerError::CouldNotAddBoughtItemToInventory)?;
|
||||
let (picked_up_item, _slot) = inventory.pick_up_individual_floor_item(&floor_item).ok_or(ItemManagerError::CouldNotAddBoughtItemToInventory)?;
|
||||
entity_gateway.change_item_location(&picked_up_item.entity_id,
|
||||
ItemLocation::Inventory {
|
||||
character_id: character.id,
|
||||
@ -817,14 +813,14 @@ impl ItemManager {
|
||||
inventory.get_item_by_id(item_id).ok_or(ItemManagerError::ItemIdNotInInventory(item_id))?
|
||||
}
|
||||
},
|
||||
item_detail @ _ => {
|
||||
item_detail => {
|
||||
let item_entity = entity_gateway.create_item(NewItemEntity {
|
||||
location: ItemLocation::Shop,
|
||||
item: item_detail.clone(),
|
||||
}).await?;
|
||||
let floor_item = IndividualFloorItem {
|
||||
entity_id: item_entity.id,
|
||||
item_id: item_id,
|
||||
item_id,
|
||||
item: item_detail,
|
||||
// TODO: this is gonna choke if I ever require the item being near the player for pickup
|
||||
map_area: MapArea::Pioneer2Ep1,
|
||||
@ -833,7 +829,7 @@ impl ItemManager {
|
||||
z: 0.0,
|
||||
};
|
||||
let item_id = {
|
||||
let (picked_up_item, slot) = inventory.pick_up_individual_floor_item(&floor_item).ok_or(ItemManagerError::CouldNotAddBoughtItemToInventory)?;
|
||||
let (picked_up_item, _slot) = inventory.pick_up_individual_floor_item(&floor_item).ok_or(ItemManagerError::CouldNotAddBoughtItemToInventory)?;
|
||||
entity_gateway.change_item_location(&picked_up_item.entity_id,
|
||||
ItemLocation::Inventory {
|
||||
character_id: character.id,
|
||||
@ -881,7 +877,7 @@ impl ItemManager {
|
||||
let sorted_inventory_items: Vec<InventoryItem> = item_ids.iter()
|
||||
.filter(|&client_item_id| *client_item_id < 0xFFFFFFFF)
|
||||
.map(|&client_item_id| inventory.get_item_by_id(ClientItemId(client_item_id)))
|
||||
.filter(|&x| x.is_some() == true)
|
||||
.filter(|&x| x.is_some())
|
||||
.map(|x| x.cloned().unwrap())
|
||||
.collect();
|
||||
|
||||
@ -914,10 +910,10 @@ impl ItemManager {
|
||||
entity_gateway.add_weapon_modifier(&entity_id, tek).await?;
|
||||
|
||||
inventory.add_item(InventoryItem::Individual(IndividualInventoryItem {
|
||||
entity_id: entity_id,
|
||||
item_id: item_id,
|
||||
entity_id,
|
||||
item_id,
|
||||
item: ItemDetail::Weapon(weapon.clone()),
|
||||
}));
|
||||
}))?;
|
||||
|
||||
entity_gateway.set_character_inventory(&character.id, &inventory.as_inventory_entity(&character.id)).await?;
|
||||
|
||||
|
@ -155,8 +155,7 @@ impl ClientLocation {
|
||||
let l = self.lobbies.get_mut(lobby.0).ok_or(JoinLobbyError::LobbyDoesNotExist)?;
|
||||
let (index, empty_slot) = l.0.iter_mut()
|
||||
.enumerate()
|
||||
.filter(|(_, k)| k.is_none())
|
||||
.nth(0)
|
||||
.find(|(_, k)| k.is_none())
|
||||
.ok_or(JoinLobbyError::LobbyFull)?;
|
||||
*empty_slot = Some(AreaClient {
|
||||
client: id,
|
||||
@ -173,10 +172,9 @@ impl ClientLocation {
|
||||
let new_lobby = LobbyId((lobby.0 + lobby_index) % 15);
|
||||
(new_lobby, self.add_client_to_lobby(id, new_lobby))
|
||||
})
|
||||
.filter(|(_, lobby_option)| {
|
||||
.find(|(_, lobby_option)| {
|
||||
lobby_option.is_ok()
|
||||
})
|
||||
.nth(0)
|
||||
.ok_or(JoinLobbyError::LobbyFull)?;
|
||||
|
||||
Ok(l.0)
|
||||
@ -185,8 +183,7 @@ impl ClientLocation {
|
||||
pub fn create_new_room(&mut self, id: ClientId) -> Result<RoomId, CreateRoomError> {
|
||||
let (index, empty_slot) = self.rooms.iter_mut()
|
||||
.enumerate()
|
||||
.filter(|(_, r)| r.is_none())
|
||||
.nth(0)
|
||||
.find(|(_, r)| r.is_none())
|
||||
.ok_or(CreateRoomError::NoOpenSlots)?;
|
||||
*empty_slot = Some(Room([None; 4]));
|
||||
self.add_client_to_room(id, RoomId(index)).map_err(|_err| CreateRoomError::JoinError)?;
|
||||
@ -201,8 +198,7 @@ impl ClientLocation {
|
||||
.ok_or(JoinRoomError::RoomDoesNotExist)?;
|
||||
let (index, empty_slot) = r.0.iter_mut()
|
||||
.enumerate()
|
||||
.filter(|(_, k)| k.is_none())
|
||||
.nth(0)
|
||||
.find(|(_, k)| k.is_none())
|
||||
.ok_or(JoinRoomError::RoomFull)?;
|
||||
*empty_slot = Some(AreaClient {
|
||||
client: id,
|
||||
@ -252,7 +248,7 @@ impl ClientLocation {
|
||||
let mut r = self.rooms[room.0]
|
||||
.as_ref()
|
||||
.ok_or(GetLeaderError::InvalidArea)?
|
||||
.0.iter().flat_map(|k| k)
|
||||
.0.iter().flatten()
|
||||
.collect::<Vec<_>>();
|
||||
r.sort_by_key(|k| k.time_join);
|
||||
let c = r.get(0).ok_or(GetLeaderError::NoClientInArea)?;
|
||||
@ -261,7 +257,7 @@ impl ClientLocation {
|
||||
|
||||
pub fn get_lobby_leader(&self, lobby: LobbyId) -> Result<AreaClient, GetLeaderError> {
|
||||
let mut l = self.lobbies[lobby.0]
|
||||
.0.iter().flat_map(|k| k)
|
||||
.0.iter().flatten()
|
||||
.collect::<Vec<_>>();
|
||||
l.sort_by_key(|k| k.time_join);
|
||||
let c = l.get(0).ok_or(GetLeaderError::NoClientInArea)?;
|
||||
@ -319,15 +315,13 @@ impl ClientLocation {
|
||||
RoomLobby::Room(room) => {
|
||||
self.get_clients_in_room(*room).map_err(|_| GetClientsError::InvalidArea)?
|
||||
.into_iter()
|
||||
.filter(|c| c.client == id)
|
||||
.nth(0)
|
||||
.find(|c| c.client == id)
|
||||
.ok_or(GetClientsError::InvalidClient)
|
||||
},
|
||||
RoomLobby::Lobby(lobby) => {
|
||||
self.get_clients_in_lobby(*lobby).map_err(|_| GetClientsError::InvalidArea)?
|
||||
.into_iter()
|
||||
.filter(|c| c.client == id)
|
||||
.nth(0)
|
||||
.find(|c| c.client == id)
|
||||
.ok_or(GetClientsError::InvalidClient)
|
||||
}
|
||||
}
|
||||
@ -361,8 +355,10 @@ impl ClientLocation {
|
||||
let area = self.client_location.get_mut(&id).ok_or(ClientRemovalError::ClientNotInArea)?;
|
||||
let client_list = match area {
|
||||
RoomLobby::Room(room) => {
|
||||
self.rooms[room.0].as_mut().map_or(None, |r| {
|
||||
Some(r.0.iter_mut())
|
||||
self.rooms[room.0]
|
||||
.as_mut()
|
||||
.map(|r| {
|
||||
r.0.iter_mut()
|
||||
})
|
||||
},
|
||||
RoomLobby::Lobby(lobby) => {
|
||||
|
@ -291,13 +291,15 @@ pub struct MapAreaLookupBuilder {
|
||||
map_areas: HashMap<u16, MapArea>,
|
||||
}
|
||||
|
||||
impl MapAreaLookupBuilder {
|
||||
pub fn new() -> MapAreaLookupBuilder {
|
||||
impl Default for MapAreaLookupBuilder {
|
||||
fn default() -> MapAreaLookupBuilder {
|
||||
MapAreaLookupBuilder {
|
||||
map_areas: HashMap::new()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl MapAreaLookupBuilder {
|
||||
pub fn add(mut self, value: u16, map_area: MapArea) -> MapAreaLookupBuilder {
|
||||
self.map_areas.insert(value, map_area);
|
||||
self
|
||||
|
@ -252,8 +252,8 @@ impl MapEnemy {
|
||||
};
|
||||
|
||||
Ok(MapEnemy {
|
||||
monster: monster,
|
||||
map_area: map_area.clone(),
|
||||
monster,
|
||||
map_area: *map_area,
|
||||
hp: 0,
|
||||
dropped_item: false,
|
||||
gave_exp: false,
|
||||
@ -263,8 +263,8 @@ impl MapEnemy {
|
||||
|
||||
pub fn new(monster: MonsterType, map_area: MapArea) -> MapEnemy {
|
||||
MapEnemy {
|
||||
monster: monster,
|
||||
map_area: map_area,
|
||||
monster,
|
||||
map_area,
|
||||
hp: 0,
|
||||
dropped_item: false,
|
||||
gave_exp: false,
|
||||
|
@ -17,14 +17,14 @@ pub fn objects_from_stream(cursor: &mut impl Read, episode: &Episode, map_area:
|
||||
let mut object_data = Vec::new();
|
||||
|
||||
while let Ok(raw_object) = RawMapObject::from_byte_stream(cursor) {
|
||||
let object = MapObject::from_raw(raw_object.clone(), *episode, map_area);
|
||||
let object = MapObject::from_raw(raw_object, *episode, map_area);
|
||||
object_data.push(object.ok());
|
||||
}
|
||||
object_data
|
||||
}
|
||||
|
||||
fn objects_from_map_data(path: PathBuf, episode: &Episode, map_area: &MapArea) -> Vec<Option<MapObject>> {
|
||||
let mut cursor = File::open(path.clone()).unwrap();
|
||||
let mut cursor = File::open(path).unwrap();
|
||||
objects_from_stream(&mut cursor, episode, map_area)
|
||||
}
|
||||
|
||||
@ -32,8 +32,7 @@ fn parse_enemy(episode: &Episode, map_area: &MapArea, raw_enemy: RawMapEnemy) ->
|
||||
let enemy = MapEnemy::from_raw(raw_enemy, episode, map_area);
|
||||
enemy
|
||||
.map_or(vec![None], |monster| {
|
||||
let mut monsters = Vec::new();
|
||||
monsters.push(Some(monster));
|
||||
let mut monsters = vec![Some(monster)];
|
||||
|
||||
match monster.monster {
|
||||
MonsterType::Monest => {
|
||||
@ -275,13 +274,13 @@ impl Maps {
|
||||
|
||||
let maps = Maps {
|
||||
enemy_data: map_variants.iter().fold(Vec::new(), |mut enemy_data, map_variant| {
|
||||
enemy_data.append(&mut enemy_data_from_map_data(&map_variant, &room_mode.episode()));
|
||||
enemy_data.append(&mut enemy_data_from_map_data(map_variant, &room_mode.episode()));
|
||||
enemy_data
|
||||
}),
|
||||
object_data: map_variants.iter().map(|map_variant| {
|
||||
objects_from_map_data(map_variant.obj_file().into(), &room_mode.episode(), &map_variant.map)
|
||||
}).flatten().collect(),
|
||||
map_variants: map_variants,
|
||||
map_variants,
|
||||
};
|
||||
maps
|
||||
}
|
||||
|
@ -159,8 +159,8 @@ impl MapObject {
|
||||
};
|
||||
|
||||
Ok(MapObject {
|
||||
object: object,
|
||||
map: map_area.clone(),
|
||||
object,
|
||||
map: *map_area,
|
||||
dropped_item: false,
|
||||
})
|
||||
}
|
||||
|
@ -75,10 +75,10 @@ impl MapVariant {
|
||||
};
|
||||
|
||||
MapVariant {
|
||||
map: map,
|
||||
mode: mode,
|
||||
major: major,
|
||||
minor: minor,
|
||||
map,
|
||||
mode,
|
||||
major,
|
||||
minor,
|
||||
}
|
||||
}
|
||||
else {
|
||||
@ -136,10 +136,10 @@ impl MapVariant {
|
||||
};
|
||||
|
||||
MapVariant {
|
||||
map: map,
|
||||
mode: mode,
|
||||
major: major,
|
||||
minor: minor,
|
||||
map,
|
||||
mode,
|
||||
major,
|
||||
minor,
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -198,9 +198,9 @@ impl MapVariant {
|
||||
MapArea::Forest1 => format!("data/maps/map_forest01_0{}_offe.dat", self.minor*2),
|
||||
MapArea::Forest2 => {
|
||||
match self.minor {
|
||||
0 => format!("data/maps/map_forest02_00_offe.dat"),
|
||||
1 => format!("data/maps/map_forest02_03_offe.dat"),
|
||||
2 => format!("data/maps/map_forest02_04_offe.dat"),
|
||||
0 => "data/maps/map_forest02_00_offe.dat".into(),
|
||||
1 => "data/maps/map_forest02_03_offe.dat".into(),
|
||||
2 => "data/maps/map_forest02_04_offe.dat".into(),
|
||||
_ => unreachable!()
|
||||
}},
|
||||
MapArea::Caves1 => format!("data/maps/map_cave01_0{}_0{}_offe.dat", self.major, self.minor),
|
||||
@ -302,9 +302,9 @@ impl MapVariant {
|
||||
MapArea::Forest1 => format!("data/maps/map_forest01_0{}o.dat", self.minor*2),
|
||||
MapArea::Forest2 => {
|
||||
match self.minor {
|
||||
0 => format!("data/maps/map_forest02_00o.dat"),
|
||||
1 => format!("data/maps/map_forest02_03o.dat"),
|
||||
2 => format!("data/maps/map_forest02_04o.dat"),
|
||||
0 => "data/maps/map_forest02_00o.dat".into(),
|
||||
1 => "data/maps/map_forest02_03o.dat".into(),
|
||||
2 => "data/maps/map_forest02_04o.dat".into(),
|
||||
_ => unreachable!()
|
||||
}},
|
||||
MapArea::Caves1 => format!("data/maps/map_cave01_0{}_0{}o.dat", self.major, self.minor),
|
||||
|
@ -1,3 +1,4 @@
|
||||
#[allow(clippy::module_inception)]
|
||||
pub mod ship;
|
||||
pub mod location;
|
||||
pub mod character;
|
||||
|
@ -18,7 +18,7 @@ pub fn join_lobby(id: ClientId,
|
||||
let playerinfo = lobby_clients.iter()
|
||||
.map(|area_client| {
|
||||
let client = clients.get(&area_client.client).ok_or(ShipError::ClientNotFound(area_client.client)).unwrap();
|
||||
player_info(0x100, &client, area_client, item_manager, level_table)
|
||||
player_info(0x100, client, area_client, item_manager, level_table)
|
||||
});
|
||||
|
||||
let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id)).unwrap();
|
||||
@ -55,7 +55,7 @@ pub fn add_to_lobby(id: ClientId,
|
||||
block: client.block as u16,
|
||||
event: 0,
|
||||
padding: 0,
|
||||
playerinfo: player_info(0x100, &client, &area_client, item_manager, level_table),
|
||||
playerinfo: player_info(0x100, client, &area_client, item_manager, level_table),
|
||||
})
|
||||
}
|
||||
|
||||
|
@ -12,8 +12,8 @@ use crate::ship::shops::ShopItem;
|
||||
pub fn item_drop(client: u8, target: u8, item_drop: &FloorItem) -> Result<ItemDrop, ShipError> {
|
||||
let item_bytes = item_drop.as_client_bytes();
|
||||
Ok(ItemDrop {
|
||||
client: client,
|
||||
target: target,
|
||||
client,
|
||||
target,
|
||||
map_area: item_drop.map_area().area_value(),
|
||||
variety: 0,
|
||||
unknown: 0,
|
||||
@ -101,7 +101,7 @@ pub fn character_gained_exp(area_client: AreaClient, exp: u32) -> GiveCharacterE
|
||||
GiveCharacterExp {
|
||||
client: area_client.local_client.id(),
|
||||
target: 0,
|
||||
exp: exp,
|
||||
exp,
|
||||
}
|
||||
}
|
||||
|
||||
@ -138,12 +138,12 @@ pub fn player_no_longer_has_item(area_client: AreaClient, item_id: ClientItemId,
|
||||
client: area_client.local_client.id(),
|
||||
target: 0,
|
||||
item_id: item_id.0,
|
||||
amount: amount,
|
||||
amount,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn shop_list<I: ShopItem>(shop_type: u8, items: &Vec<I>) -> ShopList {
|
||||
let items = items.into_iter()
|
||||
pub fn shop_list<I: ShopItem>(shop_type: u8, items: &[I]) -> ShopList {
|
||||
let items = items.iter()
|
||||
.enumerate()
|
||||
.map(|(i, item)| {
|
||||
ShopListItem {
|
||||
@ -157,10 +157,10 @@ pub fn shop_list<I: ShopItem>(shop_type: u8, items: &Vec<I>) -> ShopList {
|
||||
ShopList {
|
||||
client: 0,
|
||||
target: 0,
|
||||
shop_type: shop_type,
|
||||
shop_type,
|
||||
num_items: 0,
|
||||
unused: 0,
|
||||
items: items,
|
||||
items,
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -14,7 +14,7 @@ use crate::ship::items::ItemManager;
|
||||
|
||||
pub fn player_header(tag: u32, client: &ClientState, area_client: &AreaClient) -> PlayerHeader {
|
||||
PlayerHeader {
|
||||
tag: tag,
|
||||
tag,
|
||||
guildcard: client.user.id.0,
|
||||
_unknown1: [0; 5],
|
||||
client_id: area_client.local_client.id() as u32,
|
||||
@ -26,7 +26,7 @@ pub fn player_header(tag: u32, client: &ClientState, area_client: &AreaClient) -
|
||||
pub fn player_info(tag: u32, client: &ClientState, area_client: &AreaClient, item_manager: &ItemManager, level_table: &CharacterLevelTable) -> PlayerInfo {
|
||||
let (level, stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
|
||||
let inventory = item_manager.get_character_inventory(&client.character).unwrap();
|
||||
let character = CharacterBytesBuilder::new()
|
||||
let character = CharacterBytesBuilder::default()
|
||||
.character(&client.character)
|
||||
.stats(&stats)
|
||||
.level(level - 1)
|
||||
@ -40,6 +40,6 @@ pub fn player_info(tag: u32, client: &ClientState, area_client: &AreaClient, ite
|
||||
language: 0, // TODO: account language
|
||||
items: inventory.as_client_inventory_items(),
|
||||
},
|
||||
character: character,
|
||||
character,
|
||||
}
|
||||
}
|
||||
|
@ -22,7 +22,7 @@ pub fn quest_category_list(quests: &QuestList) -> QuestCategoryList {
|
||||
}
|
||||
}
|
||||
|
||||
pub fn quest_list(category_id: u32, quests: &Vec<Quest>) -> QuestOptionList {
|
||||
pub fn quest_list(category_id: u32, quests: &[Quest]) -> QuestOptionList {
|
||||
let quest_entries = quests.iter()
|
||||
.map(|quest| {
|
||||
QuestEntry {
|
||||
@ -59,9 +59,9 @@ pub fn quest_header(quest_menu_select: &QuestMenuSelect, data_blob: &[u8], suffi
|
||||
|
||||
pub fn quest_chunk(chunk_num: u32, filename: [u8; 16], blob: [u8; 0x400], blob_length: usize) -> QuestChunk {
|
||||
QuestChunk {
|
||||
chunk_num: chunk_num,
|
||||
filename: filename,
|
||||
blob: blob,
|
||||
chunk_num,
|
||||
filename,
|
||||
blob,
|
||||
blob_length: blob_length as u32,
|
||||
unknown: 0,
|
||||
}
|
||||
|
@ -20,7 +20,7 @@ pub fn join_room(id: ClientId,
|
||||
let header_client = clients.get(&c.client).ok_or(ShipError::ClientNotFound(id))?;
|
||||
let header_area_client = client_location.get_local_client(id).map_err(|err| -> ClientLocationError { err.into() })?;
|
||||
acc.map(|mut a| {
|
||||
a[i] = player_header(0x10000, &header_client, &header_area_client);
|
||||
a[i] = player_header(0x10000, header_client, &header_area_client);
|
||||
a
|
||||
})
|
||||
})?;
|
||||
@ -30,7 +30,7 @@ pub fn join_room(id: ClientId,
|
||||
Ok(JoinRoom {
|
||||
flag: all_clients.len() as u32,
|
||||
maps: room.maps.map_headers(),
|
||||
players: players,
|
||||
players,
|
||||
client: area_client.local_client.id(),
|
||||
leader: leader.local_client.id(),
|
||||
one: 1,
|
||||
@ -67,7 +67,7 @@ pub fn add_to_room(_id: ClientId,
|
||||
block: 0,
|
||||
event: 0,
|
||||
padding: 0,
|
||||
playerinfo: player_info(0x10000, client, &area_client, item_manager, level_table),
|
||||
playerinfo: player_info(0x10000, client, area_client, item_manager, level_table),
|
||||
})
|
||||
}
|
||||
|
||||
|
@ -1,19 +1,10 @@
|
||||
use libpso::packet::login::{ShipList, ShipListEntry};
|
||||
use libpso::packet::ship::*;
|
||||
use crate::common::serverstate::ClientId;
|
||||
use crate::common::leveltable::CharacterLevelTable;
|
||||
use crate::ship::ship::{ShipError, ClientState, Clients};
|
||||
use crate::ship::location::{ClientLocation, RoomId, AreaClient, ClientLocationError};
|
||||
use crate::ship::room::RoomState;
|
||||
use crate::ship::items::ItemManager;
|
||||
use crate::ship::packet::builder::{player_header, player_info};
|
||||
use libpso::utf8_to_utf16_array;
|
||||
|
||||
use crate::common::interserver::Ship;
|
||||
use libpso::packet::ship::BLOCK_MENU_ID;
|
||||
use crate::login::character::SHIP_MENU_ID;
|
||||
|
||||
pub fn ship_list(ships: &Vec<Ship>) -> ShipList {
|
||||
pub fn ship_list(ships: &[Ship]) -> ShipList {
|
||||
let ships = ships.iter()
|
||||
.enumerate()
|
||||
.map(|(i, ship)| {
|
||||
|
@ -2,18 +2,19 @@ use libpso::packet::login::{Login, LoginResponse, AccountStatus, Session};
|
||||
use libpso::packet::ship::*;
|
||||
use crate::common::serverstate::ClientId;
|
||||
use crate::ship::ship::{SendShipPacket, ShipError, ClientState, Clients};
|
||||
use crate::login::login::{get_login_status, check_if_already_online};
|
||||
use crate::login::login::get_login_status;
|
||||
use crate::entity::gateway::EntityGateway;
|
||||
use crate::ship::items::ItemManager;
|
||||
use crate::common::interserver::ShipMessage;
|
||||
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
pub async fn validate_login<EG: EntityGateway>(id: ClientId,
|
||||
pkt: &Login,
|
||||
entity_gateway: &mut EG,
|
||||
clients: &mut Clients,
|
||||
item_manager: &mut ItemManager,
|
||||
shipgate_sender: &Option<Box<dyn Fn(ShipMessage) + Send + Sync>>,
|
||||
ship_name: &String,
|
||||
ship_name: &str,
|
||||
num_blocks: usize)
|
||||
-> Result<Vec<SendShipPacket>, anyhow::Error> {
|
||||
Ok(match get_login_status(entity_gateway, pkt).await {
|
||||
@ -32,10 +33,10 @@ pub async fn validate_login<EG: EntityGateway>(id: ClientId,
|
||||
item_manager.load_character(entity_gateway, &character).await?;
|
||||
|
||||
if let Some(shipgate_sender) = shipgate_sender.as_ref() {
|
||||
shipgate_sender(ShipMessage::AddUser(user.id.clone()));
|
||||
shipgate_sender(ShipMessage::AddUser(user.id));
|
||||
}
|
||||
clients.insert(id, ClientState::new(user, settings, character, pkt.session));
|
||||
vec![SendShipPacket::LoginResponse(response), SendShipPacket::ShipBlockList(ShipBlockList::new(&&ship_name, num_blocks))]
|
||||
vec![SendShipPacket::LoginResponse(response), SendShipPacket::ShipBlockList(ShipBlockList::new(ship_name, num_blocks))]
|
||||
},
|
||||
Err(err) => {
|
||||
vec![SendShipPacket::LoginResponse(LoginResponse::by_status(err, Session::new()))]
|
||||
|
@ -65,7 +65,7 @@ pub fn guildcard_send(id: ClientId,
|
||||
class: client.character.char_class.into(),
|
||||
}),
|
||||
};
|
||||
send_to_client(id, target as u8, msg, &client_location)
|
||||
send_to_client(id, target as u8, msg, client_location)
|
||||
}
|
||||
|
||||
pub async fn request_item<EG>(id: ClientId,
|
||||
@ -110,7 +110,7 @@ where
|
||||
};
|
||||
let client = clients.get_mut(&area_client.client).ok_or(ShipError::ClientNotFound(area_client.client))?;
|
||||
let floor_item = item_manager.enemy_drop_item_on_local_floor(entity_gateway, &client.character, item_drop).await?;
|
||||
let item_drop_msg = builder::message::item_drop(request_item.client, request_item.target, &floor_item)?;
|
||||
let item_drop_msg = builder::message::item_drop(request_item.client, request_item.target, floor_item)?;
|
||||
|
||||
item_drop_packets.push((area_client.client, SendShipPacket::Message(Message::new(GameMessage::ItemDrop(item_drop_msg)))));
|
||||
}
|
||||
@ -135,7 +135,7 @@ where
|
||||
|
||||
// TODO: should not need to fetch the item here to construct this packet
|
||||
let (item, floor_type) = item_manager.get_floor_item_by_id(&client.character, ClientItemId(pickup_item.item_id))?;
|
||||
let remove_item = builder::message::remove_item_from_floor(area_client, &item)?;
|
||||
let remove_item = builder::message::remove_item_from_floor(area_client, item)?;
|
||||
let create_item = match item {
|
||||
FloorItem::Individual(individual_floor_item) => Some(builder::message::create_item(area_client, item.item_id(), &individual_floor_item.item)?),
|
||||
FloorItem::Stacked(stacked_floor_item) => Some(builder::message::create_item(area_client, item.item_id(), &item::ItemDetail::Tool(stacked_floor_item.tool))?),
|
||||
@ -216,7 +216,7 @@ EG: EntityGateway
|
||||
};
|
||||
let client = clients.get_mut(&area_client.client).ok_or(ShipError::ClientNotFound(area_client.client))?;
|
||||
let floor_item = item_manager.enemy_drop_item_on_local_floor(entity_gateway, &client.character, item_drop).await?; // TODO: unwrap
|
||||
let item_drop_msg = builder::message::item_drop(box_drop_request.client, box_drop_request.target, &floor_item)?;
|
||||
let item_drop_msg = builder::message::item_drop(box_drop_request.client, box_drop_request.target, floor_item)?;
|
||||
item_drop_packets.push((area_client.client, SendShipPacket::Message(Message::new(GameMessage::ItemDrop(item_drop_msg)))))
|
||||
}
|
||||
|
||||
@ -233,7 +233,7 @@ pub async fn send_bank_list(id: ClientId,
|
||||
let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
|
||||
let bank_items = item_manager.get_character_bank(&client.character)?;
|
||||
|
||||
let bank_items_pkt = builder::message::bank_item_list(&bank_items, client.character.bank_meseta);
|
||||
let bank_items_pkt = builder::message::bank_item_list(bank_items, client.character.bank_meseta);
|
||||
Ok(Box::new(vec![(id, SendShipPacket::BankItemList(bank_items_pkt))].into_iter()))
|
||||
}
|
||||
|
||||
@ -277,7 +277,7 @@ where
|
||||
}
|
||||
else {
|
||||
let item_added_to_inventory = item_manager.player_withdraws_item(entity_gateway, &client.character, ClientItemId(bank_interaction.item_id), bank_interaction.item_amount as usize).await?;
|
||||
let item_created = builder::message::create_withdrawn_inventory_item(area_client, &item_added_to_inventory)?;
|
||||
let item_created = builder::message::create_withdrawn_inventory_item(area_client, item_added_to_inventory)?;
|
||||
vec![SendShipPacket::Message(Message::new(GameMessage::CreateItem(item_created)))]
|
||||
}
|
||||
},
|
||||
@ -357,18 +357,12 @@ where
|
||||
},
|
||||
SHOP_OPTION_TOOL => {
|
||||
let item = client.tool_shop.get(buy_item.shop_index as usize).ok_or(ShipError::ShopError)?;
|
||||
let remove = match item {
|
||||
ToolShopItem::Tech(_) => true,
|
||||
_ => false,
|
||||
};
|
||||
let remove = matches!(item, ToolShopItem::Tech(_));
|
||||
(item, remove)
|
||||
},
|
||||
SHOP_OPTION_ARMOR => {
|
||||
let item = client.armor_shop.get(buy_item.shop_index as usize).ok_or(ShipError::ShopError)?;
|
||||
let remove = match item {
|
||||
ArmorShopItem::Unit(_) => true,
|
||||
_ => false,
|
||||
};
|
||||
let remove = matches!(item, ArmorShopItem::Unit(_));
|
||||
(item, remove)
|
||||
},
|
||||
_ => {
|
||||
|
@ -24,12 +24,12 @@ pub fn block_selected(id: ClientId,
|
||||
let inventory = item_manager.get_character_inventory(&client.character).unwrap();
|
||||
let bank = item_manager.get_character_bank(&client.character).unwrap();
|
||||
|
||||
let fc = FullCharacterBytesBuilder::new()
|
||||
let fc = FullCharacterBytesBuilder::default()
|
||||
.character(&client.character)
|
||||
.stats(&stats)
|
||||
.level(level)
|
||||
.inventory(&inventory)
|
||||
.bank(&bank)
|
||||
.inventory(inventory)
|
||||
.bank(bank)
|
||||
.key_config(&client.settings.settings.key_config)
|
||||
.joystick_config(&client.settings.settings.joystick_config)
|
||||
.symbol_chat(&client.settings.settings.symbol_chats)
|
||||
@ -63,6 +63,7 @@ pub fn send_player_to_lobby(id: ClientId,
|
||||
.map(|c| (c.client, SendShipPacket::AddToLobby(addto.clone())))).collect())
|
||||
}
|
||||
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
pub async fn change_lobby<EG: EntityGateway>(id: ClientId,
|
||||
requested_lobby: u32,
|
||||
client_location: &mut ClientLocation,
|
||||
@ -81,7 +82,7 @@ pub async fn change_lobby<EG: EntityGateway>(id: ClientId,
|
||||
}
|
||||
},
|
||||
RoomLobby::Room(old_room) => {
|
||||
if client_location.get_client_neighbors(id).map_err(|err| -> ClientLocationError {err.into()})?.len() == 0 {
|
||||
if client_location.get_client_neighbors(id)?.is_empty() {
|
||||
ship_rooms[old_room.0] = None;
|
||||
}
|
||||
item_manager.remove_character_from_room(&client.character);
|
||||
@ -90,7 +91,7 @@ pub async fn change_lobby<EG: EntityGateway>(id: ClientId,
|
||||
let leave_lobby = packet::builder::lobby::remove_from_lobby(id, client_location)?;
|
||||
let old_neighbors = client_location.get_client_neighbors(id).unwrap();
|
||||
let mut lobby = LobbyId(requested_lobby as usize);
|
||||
if let Err(_) = client_location.add_client_to_lobby(id, lobby) {
|
||||
if client_location.add_client_to_lobby(id, lobby).is_err() {
|
||||
match prev_area {
|
||||
RoomLobby::Lobby(_lobby) => {
|
||||
let dialog = SmallDialog::new(String::from("Lobby is full."));
|
||||
|
@ -1,12 +1,11 @@
|
||||
use libpso::packet::ship::*;
|
||||
use libpso::packet::messages::*;
|
||||
use crate::entity::gateway::EntityGateway;
|
||||
use crate::entity::item::{ItemType};
|
||||
use crate::common::serverstate::ClientId;
|
||||
use crate::common::leveltable::CharacterLevelTable;
|
||||
use crate::ship::ship::{SendShipPacket, ShipError, Rooms, Clients, ItemDropLocation};
|
||||
use crate::ship::location::{ClientLocation, ClientLocationError};
|
||||
use crate::ship::items::{ItemManager, ClientItemId, InventoryItem};
|
||||
use crate::ship::items::{ItemManager, ClientItemId};
|
||||
use crate::ship::packet::builder;
|
||||
|
||||
pub async fn request_exp<EG: EntityGateway>(id: ClientId,
|
||||
@ -26,7 +25,7 @@ pub async fn request_exp<EG: EntityGateway>(id: ClientId,
|
||||
.ok_or_else(|| ShipError::InvalidRoom(room_id.0 as u32))?;
|
||||
|
||||
let monster = room.maps.enemy_by_id(request_exp.enemy_id as usize)?;
|
||||
let monster_stats = room.monster_stats.get(&monster.monster).ok_or(ShipError::UnknownMonster(monster.monster.clone()))?;
|
||||
let monster_stats = room.monster_stats.get(&monster.monster).ok_or(ShipError::UnknownMonster(monster.monster))?;
|
||||
|
||||
let exp_gain = if request_exp.last_hitter == 1 {
|
||||
monster_stats.exp
|
||||
|
@ -17,8 +17,8 @@ fn parse_filename(filename_bytes: &[u8; 16]) -> Result<(u16, u16, QuestFileType)
|
||||
let filename = array_to_utf8(*filename_bytes).map_err(|_| ShipError::InvalidQuestFilename("NOT UTF8".to_string()))?;
|
||||
let (filename, suffix) = {
|
||||
let mut s = filename.splitn(2, '.');
|
||||
(s.next().ok_or(ShipError::InvalidQuestFilename(filename.to_owned()))?,
|
||||
s.next().ok_or(ShipError::InvalidQuestFilename(filename.to_owned()))?)
|
||||
(s.next().ok_or_else(|| ShipError::InvalidQuestFilename(filename.to_owned()))?,
|
||||
s.next().ok_or_else(|| ShipError::InvalidQuestFilename(filename.to_owned()))?)
|
||||
};
|
||||
|
||||
let datatype = match suffix {
|
||||
@ -29,8 +29,8 @@ fn parse_filename(filename_bytes: &[u8; 16]) -> Result<(u16, u16, QuestFileType)
|
||||
|
||||
let (category, quest) = {
|
||||
let mut s = filename.splitn(2, '-');
|
||||
(s.next().and_then(|k| k.parse().ok()).ok_or(ShipError::InvalidQuestFilename(filename.to_owned()))?,
|
||||
s.next().and_then(|k| k.parse().ok()).ok_or(ShipError::InvalidQuestFilename(filename.to_owned()))?)
|
||||
(s.next().and_then(|k| k.parse().ok()).ok_or_else(|| ShipError::InvalidQuestFilename(filename.to_owned()))?,
|
||||
s.next().and_then(|k| k.parse().ok()).ok_or_else(|| ShipError::InvalidQuestFilename(filename.to_owned()))?)
|
||||
};
|
||||
|
||||
Ok((category, quest, datatype))
|
||||
@ -63,7 +63,7 @@ pub fn quest_detail(id: ClientId, questdetailrequest: &QuestDetailRequest, quest
|
||||
q.id == questdetailrequest.quest as u16
|
||||
}).ok_or(ShipError::InvalidQuest(questdetailrequest.quest as u32))?;
|
||||
|
||||
let qd = quest::quest_detail(&quest);
|
||||
let qd = quest::quest_detail(quest);
|
||||
|
||||
Ok(Box::new(vec![(id, SendShipPacket::QuestDetail(qd))].into_iter()))
|
||||
}
|
||||
@ -91,9 +91,9 @@ pub fn load_quest(id: ClientId, questmenuselect: &QuestMenuSelect, quests: &Ques
|
||||
|
||||
let area_clients = client_location.get_all_clients_by_client(id).map_err(|err| -> ClientLocationError { err.into() })?;
|
||||
area_clients.iter().for_each(|c| {
|
||||
clients.get_mut(&c.client).map(|client| {
|
||||
if let Some(client) = clients.get_mut(&c.client) {
|
||||
client.done_loading_quest = false;
|
||||
});
|
||||
}
|
||||
});
|
||||
Ok(Box::new(area_clients.into_iter().map(move |c| {
|
||||
vec![(c.client, SendShipPacket::QuestHeader(bin.clone())), (c.client, SendShipPacket::QuestHeader(dat.clone()))]
|
||||
|
@ -66,8 +66,8 @@ pub fn join_room(id: ClientId,
|
||||
let original_area = client_location.get_area(id).unwrap();
|
||||
let original_neighbors = client_location.get_client_neighbors(id).unwrap();
|
||||
let room = rooms.get(pkt.item as usize)
|
||||
.ok_or_else(|| ShipError::InvalidRoom(pkt.item))?.as_ref()
|
||||
.ok_or_else(|| ShipError::InvalidRoom(pkt.item))?;
|
||||
.ok_or(ShipError::InvalidRoom(pkt.item))?.as_ref()
|
||||
.ok_or(ShipError::InvalidRoom(pkt.item))?;
|
||||
if room.bursting {
|
||||
return Ok(Box::new(vec![(id, SendShipPacket::SmallDialog(SmallDialog::new("player is bursting\nplease wait".into())))].into_iter()))
|
||||
}
|
||||
@ -81,8 +81,8 @@ pub fn join_room(id: ClientId,
|
||||
item_manager.add_character_to_room(room_id, &client.character, area_client);
|
||||
|
||||
let leader = client_location.get_room_leader(room_id).map_err(|err| -> ClientLocationError { err.into() })?;
|
||||
let join_room = builder::room::join_room(id, clients, client_location, room_id, &room)?;
|
||||
let add_to = builder::room::add_to_room(id, &client, &area_client, &leader, item_manager, level_table, room_id)?;
|
||||
let join_room = builder::room::join_room(id, clients, client_location, room_id, room)?;
|
||||
let add_to = builder::room::add_to_room(id, client, &area_client, &leader, item_manager, level_table, room_id)?;
|
||||
|
||||
let room = rooms.get_mut(room_id.0).unwrap().as_mut().unwrap();
|
||||
room.bursting = true;
|
||||
@ -90,7 +90,7 @@ pub fn join_room(id: ClientId,
|
||||
let mut result: Box<dyn Iterator<Item=(ClientId, SendShipPacket)> + Send> = Box::new(
|
||||
vec![(id, SendShipPacket::JoinRoom(join_room))]
|
||||
.into_iter()
|
||||
.chain(original_room_clients.clone().into_iter()
|
||||
.chain(original_room_clients.into_iter()
|
||||
.map(move |c| (c.client, SendShipPacket::AddToRoom(add_to.clone())))
|
||||
));
|
||||
|
||||
@ -109,9 +109,9 @@ pub fn done_bursting(id: ClientId,
|
||||
-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
|
||||
let area = client_location.get_area(id).unwrap();
|
||||
if let RoomLobby::Room(room_id) = area {
|
||||
rooms.get_mut(room_id.0).unwrap().as_mut().map(|room| {
|
||||
if let Some(room) = rooms.get_mut(room_id.0).unwrap().as_mut() {
|
||||
room.bursting = false;
|
||||
});
|
||||
}
|
||||
}
|
||||
let area_client = client_location.get_local_client(id).unwrap(); // TODO: unwrap
|
||||
Box::new(client_location.get_client_neighbors(id).unwrap().into_iter() // TODO: unwrap
|
||||
|
@ -2,10 +2,10 @@ use libpso::packet::ship::*;
|
||||
use libpso::packet::login::RedirectClient;
|
||||
use crate::common::serverstate::ClientId;
|
||||
use crate::common::interserver::Ship;
|
||||
use crate::ship::ship::{SendShipPacket, ShipError, Clients};
|
||||
use crate::ship::ship::{SendShipPacket, ShipError};
|
||||
use crate::ship::packet::builder;
|
||||
|
||||
pub fn ship_list(id: ClientId, ship_list: &Vec<Ship>)
|
||||
pub fn ship_list(id: ClientId, ship_list: &[Ship])
|
||||
-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
|
||||
Box::new(vec![(id, SendShipPacket::ShipList(builder::ship::ship_list(ship_list)))].into_iter())
|
||||
}
|
||||
@ -15,7 +15,7 @@ pub fn block_list(id: ClientId, shipname: &str, num_blocks: usize)
|
||||
Box::new(vec![(id, SendShipPacket::ShipBlockList(ShipBlockList::new(shipname, num_blocks)))].into_iter())
|
||||
}
|
||||
|
||||
pub fn selected_ship(id: ClientId, menuselect: &MenuSelect, ship_list: &Vec<Ship>)
|
||||
pub fn selected_ship(id: ClientId, menuselect: &MenuSelect, ship_list: &[Ship])
|
||||
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError> {
|
||||
let ship = ship_list.get(menuselect.item as usize).ok_or(ShipError::InvalidShip(menuselect.item as usize))?;
|
||||
let ip = u32::from_ne_bytes(ship.ip.octets());
|
||||
|
@ -73,18 +73,18 @@ fn read_dat_section_header<T: Read + Seek>(cursor: &mut T, episode: &Episode, ma
|
||||
match header {
|
||||
DAT_OBJECT_HEADER_ID => {
|
||||
let mut obj_data = vec![0u8; length as usize];
|
||||
cursor.read(&mut obj_data)?;
|
||||
cursor.read_exact(&mut obj_data)?;
|
||||
let mut obj_cursor = Cursor::new(obj_data);
|
||||
|
||||
let objects = objects_from_stream(&mut obj_cursor, episode, &map_area);
|
||||
let objects = objects_from_stream(&mut obj_cursor, episode, map_area);
|
||||
Ok(DatBlock::Object(objects))
|
||||
},
|
||||
DAT_ENEMY_HEADER_ID => {
|
||||
let mut enemy_data = vec![0u8; length as usize];
|
||||
cursor.read(&mut enemy_data)?;
|
||||
cursor.read_exact(&mut enemy_data)?;
|
||||
let mut enemy_cursor = Cursor::new(enemy_data);
|
||||
|
||||
let enemies = enemy_data_from_stream(&mut enemy_cursor, &map_area, episode);
|
||||
let enemies = enemy_data_from_stream(&mut enemy_cursor, map_area, episode);
|
||||
|
||||
Ok(DatBlock::Enemy(enemies))
|
||||
},
|
||||
@ -100,14 +100,14 @@ fn quest_episode(bin: &[u8]) -> Option<Episode> {
|
||||
for bytes in bin.windows(3) {
|
||||
// set_episode
|
||||
if bytes[0] == 0xF8 && bytes[1] == 0xBC {
|
||||
return Some(Episode::from_quest(bytes[2]).ok()?)
|
||||
return Episode::from_quest(bytes[2]).ok()
|
||||
}
|
||||
}
|
||||
None
|
||||
}
|
||||
|
||||
fn map_area_mappings(bin: &[u8]) -> MapAreaLookup {
|
||||
let mut map_areas = MapAreaLookupBuilder::new();
|
||||
let mut map_areas = MapAreaLookupBuilder::default();
|
||||
for bytes in bin.windows(4) {
|
||||
// BB_Map_Designate
|
||||
if bytes[0] == 0xF9 && bytes[1] == 0x51 {
|
||||
@ -121,6 +121,7 @@ fn map_area_mappings(bin: &[u8]) -> MapAreaLookup {
|
||||
map_areas.build()
|
||||
}
|
||||
|
||||
#[allow(clippy::type_complexity)]
|
||||
fn parse_dat(dat: &[u8], episode: &Episode, map_areas: &MapAreaLookup) -> Result<(Vec<Option<MapEnemy>>, Vec<Option<MapObject>>), ParseDatError> {
|
||||
let mut cursor = Cursor::new(dat);
|
||||
|
||||
@ -185,21 +186,21 @@ impl Quest {
|
||||
let (enemies, objects) = parse_dat(&dat, &episode, &map_areas)?;
|
||||
|
||||
let mut prs_bin = LegacyPrsEncoder::new(Vec::new());
|
||||
prs_bin.write(&bin)?;
|
||||
prs_bin.write_all(&bin)?;
|
||||
let mut prs_dat = LegacyPrsEncoder::new(Vec::new());
|
||||
prs_dat.write(&dat)?;
|
||||
prs_dat.write_all(&dat)?;
|
||||
|
||||
Ok(Quest {
|
||||
name: name,
|
||||
description: description,
|
||||
full_description: full_description,
|
||||
id: id,
|
||||
language: language,
|
||||
name,
|
||||
description,
|
||||
full_description,
|
||||
id,
|
||||
language,
|
||||
bin_blob: prs_bin.into_inner().map_err(|_| QuestLoadError::CouldNotReadMetadata)?,
|
||||
dat_blob: prs_dat.into_inner().map_err(|_| QuestLoadError::CouldNotReadMetadata)?,
|
||||
enemies: enemies,
|
||||
objects: objects,
|
||||
map_areas: map_areas,
|
||||
enemies,
|
||||
objects,
|
||||
map_areas,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
@ -40,9 +40,9 @@ impl TryFrom<u8> for Episode {
|
||||
}
|
||||
}
|
||||
|
||||
impl Into<u8> for Episode {
|
||||
fn into(self) -> u8 {
|
||||
match self {
|
||||
impl From<Episode> for u8 {
|
||||
fn from(other: Episode) -> u8 {
|
||||
match other {
|
||||
Episode::One => 1,
|
||||
Episode::Two => 2,
|
||||
Episode::Four => 3,
|
||||
@ -83,9 +83,9 @@ impl TryFrom<u8> for Difficulty {
|
||||
}
|
||||
}
|
||||
|
||||
impl Into<u8> for Difficulty {
|
||||
fn into(self) -> u8 {
|
||||
match self {
|
||||
impl From<Difficulty> for u8 {
|
||||
fn from(other: Difficulty) -> u8 {
|
||||
match other {
|
||||
Difficulty::Normal => 0,
|
||||
Difficulty::Hard => 1,
|
||||
Difficulty::VeryHard => 2,
|
||||
@ -232,13 +232,13 @@ impl RoomState {
|
||||
};
|
||||
|
||||
Ok(RoomState {
|
||||
monster_stats: Box::new(load_monster_stats_table(&room_mode).map_err(|_| RoomCreationError::CouldNotLoadMonsterStats(room_mode.clone()))?),
|
||||
monster_stats: Box::new(load_monster_stats_table(&room_mode).map_err(|_| RoomCreationError::CouldNotLoadMonsterStats(room_mode))?),
|
||||
mode: room_mode,
|
||||
random_seed: rand::thread_rng().gen(),
|
||||
name: String::from_utf16_lossy(&create_room.name).trim_matches(char::from(0)).into(),
|
||||
password: create_room.password,
|
||||
maps: Maps::new(room_mode),
|
||||
section_id: section_id,
|
||||
section_id,
|
||||
drop_table: Box::new(DropTable::new(room_mode.episode(), room_mode.difficulty(), section_id)),
|
||||
bursting: false,
|
||||
map_areas: MapAreaLookup::new(&room_mode.episode()),
|
||||
|
@ -262,10 +262,10 @@ pub struct ClientState {
|
||||
impl ClientState {
|
||||
pub fn new(user: UserAccountEntity, settings: UserSettingsEntity, character: CharacterEntity, session: Session) -> ClientState {
|
||||
ClientState {
|
||||
user: user,
|
||||
settings: settings,
|
||||
character: character,
|
||||
session: session,
|
||||
user,
|
||||
settings,
|
||||
character,
|
||||
session,
|
||||
block: 0,
|
||||
item_drop_location: None,
|
||||
done_loading_quest: false,
|
||||
@ -287,8 +287,8 @@ pub struct ItemShops {
|
||||
pub armor_shop: ArmorShop<rand_chacha::ChaCha20Rng>,
|
||||
}
|
||||
|
||||
impl ItemShops {
|
||||
pub fn new() -> ItemShops {
|
||||
impl Default for ItemShops {
|
||||
fn default() -> ItemShops {
|
||||
let difficulty = [room::Difficulty::Normal, room::Difficulty::Hard, room::Difficulty::VeryHard, room::Difficulty::Ultimate];
|
||||
let section_id = [SectionID::Viridia, SectionID::Greenill, SectionID::Skyly, SectionID::Bluefull, SectionID::Purplenum,
|
||||
SectionID::Pinkal, SectionID::Redria, SectionID::Oran, SectionID::Yellowboze, SectionID::Whitill];
|
||||
@ -301,9 +301,9 @@ impl ItemShops {
|
||||
}
|
||||
|
||||
ItemShops {
|
||||
weapon_shop: weapon_shop,
|
||||
tool_shop: ToolShop::new(),
|
||||
armor_shop: ArmorShop::new(),
|
||||
weapon_shop,
|
||||
tool_shop: ToolShop::default(),
|
||||
armor_shop: ArmorShop::default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -318,8 +318,8 @@ pub struct ShipServerStateBuilder<EG: EntityGateway> {
|
||||
num_blocks: usize,
|
||||
}
|
||||
|
||||
impl<EG: EntityGateway> ShipServerStateBuilder<EG> {
|
||||
pub fn new() -> ShipServerStateBuilder<EG> {
|
||||
impl<EG: EntityGateway> Default for ShipServerStateBuilder<EG> {
|
||||
fn default() -> ShipServerStateBuilder<EG> {
|
||||
ShipServerStateBuilder {
|
||||
entity_gateway: None,
|
||||
name: None,
|
||||
@ -329,7 +329,9 @@ impl<EG: EntityGateway> ShipServerStateBuilder<EG> {
|
||||
num_blocks: 2,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<EG: EntityGateway> ShipServerStateBuilder<EG> {
|
||||
pub fn gateway(mut self, entity_gateway: EG) -> ShipServerStateBuilder<EG> {
|
||||
self.entity_gateway = Some(entity_gateway);
|
||||
self
|
||||
@ -365,17 +367,17 @@ impl<EG: EntityGateway> ShipServerStateBuilder<EG> {
|
||||
ShipServerState {
|
||||
entity_gateway: self.entity_gateway.unwrap(),
|
||||
clients: HashMap::new(),
|
||||
level_table: CharacterLevelTable::new(),
|
||||
name: self.name.unwrap_or("NAMENOTSET".into()),
|
||||
item_manager: items::ItemManager::new(),
|
||||
level_table: CharacterLevelTable::default(),
|
||||
name: self.name.unwrap_or_else(|| "NAMENOTSET".into()),
|
||||
item_manager: items::ItemManager::default(),
|
||||
quests: quests::load_quests("data/quests.toml".into()).unwrap(),
|
||||
ip: self.ip.unwrap_or(Ipv4Addr::new(127,0,0,1)),
|
||||
ip: self.ip.unwrap_or_else(|| Ipv4Addr::new(127,0,0,1)),
|
||||
port: self.port.unwrap_or(SHIP_PORT),
|
||||
shops: Box::new(ItemShops::new()),
|
||||
shops: Box::new(ItemShops::default()),
|
||||
|
||||
blocks: Blocks(blocks),
|
||||
|
||||
auth_token: self.auth_token.unwrap_or(AuthToken("".into())),
|
||||
auth_token: self.auth_token.unwrap_or_else(|| AuthToken("".into())),
|
||||
ship_list: Vec::new(),
|
||||
shipgate_sender: None,
|
||||
}
|
||||
@ -428,7 +430,7 @@ pub struct ShipServerState<EG: EntityGateway> {
|
||||
|
||||
impl<EG: EntityGateway> ShipServerState<EG> {
|
||||
pub fn builder() -> ShipServerStateBuilder<EG> {
|
||||
ShipServerStateBuilder::new()
|
||||
ShipServerStateBuilder::default()
|
||||
}
|
||||
|
||||
pub fn set_sender(&mut self, sender: Box<dyn Fn(ShipMessage) + Send + Sync>) {
|
||||
@ -443,7 +445,7 @@ impl<EG: EntityGateway> ShipServerState<EG> {
|
||||
},
|
||||
GameMessage::PlayerDropItem(player_drop_item) => {
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
handler::message::player_drop_item(id, player_drop_item, &mut self.entity_gateway, &mut block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_manager).await?
|
||||
handler::message::player_drop_item(id, player_drop_item, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_manager).await?
|
||||
},
|
||||
GameMessage::DropCoordinates(drop_coordinates) => {
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
@ -451,37 +453,37 @@ impl<EG: EntityGateway> ShipServerState<EG> {
|
||||
},
|
||||
GameMessage::PlayerNoLongerHasItem(no_longer_has_item) => {
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
handler::message::no_longer_has_item(id, no_longer_has_item, &mut self.entity_gateway, &mut block.client_location, &mut self.clients, &mut self.item_manager).await?
|
||||
handler::message::no_longer_has_item(id, no_longer_has_item, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_manager).await?
|
||||
},
|
||||
GameMessage::PlayerChangedMap(_) | GameMessage::PlayerChangedMap2(_) | GameMessage::TellOtherPlayerMyLocation(_) |
|
||||
GameMessage::PlayerWarpingToFloor(_) | GameMessage::PlayerTeleported(_) | GameMessage::PlayerStopped(_) |
|
||||
GameMessage::PlayerLoadedIn(_) | GameMessage::PlayerWalking(_) | GameMessage::PlayerRunning(_) |
|
||||
GameMessage::PlayerWarped(_) | GameMessage::PlayerChangedFloor(_) | GameMessage::InitializeSpeechNpc(_) => {
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
handler::message::update_player_position(id, &msg, &mut self.clients, &mut block.client_location, &block.rooms)?
|
||||
handler::message::update_player_position(id, msg, &mut self.clients, &block.client_location, &block.rooms)?
|
||||
},
|
||||
GameMessage::ChargeAttack(charge_attack) => {
|
||||
handler::message::charge_attack(id, charge_attack, &mut self.clients, &mut self.entity_gateway).await?
|
||||
},
|
||||
GameMessage::PlayerUseItem(player_use_item) => {
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
handler::message::use_item(id, player_use_item, &mut self.entity_gateway, &mut block.client_location, &mut self.clients, &mut self.item_manager).await?
|
||||
handler::message::use_item(id, player_use_item, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_manager).await?
|
||||
},
|
||||
GameMessage::PlayerUsedMedicalCenter(player_used_medical_center) => {
|
||||
handler::message::player_used_medical_center(id, &player_used_medical_center, &mut self.entity_gateway, &mut self.clients).await?
|
||||
handler::message::player_used_medical_center(id, player_used_medical_center, &mut self.entity_gateway, &mut self.clients).await?
|
||||
},
|
||||
GameMessage::PlayerFeedMag(player_feed_mag) => {
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
handler::message::player_feed_mag(id, &player_feed_mag, &mut self.entity_gateway, &mut block.client_location, &mut self.clients, &mut self.item_manager).await?
|
||||
handler::message::player_feed_mag(id, player_feed_mag, &mut self.entity_gateway, &block.client_location, &self.clients, &mut self.item_manager).await?
|
||||
},
|
||||
GameMessage::PlayerEquipItem(player_equip_item) => {
|
||||
handler::message::player_equips_item(id, &player_equip_item, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager).await?
|
||||
handler::message::player_equips_item(id, player_equip_item, &mut self.entity_gateway, &self.clients, &mut self.item_manager).await?
|
||||
},
|
||||
GameMessage::PlayerUnequipItem(player_unequip_item) => {
|
||||
handler::message::player_unequips_item(id, &player_unequip_item, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager).await?
|
||||
handler::message::player_unequips_item(id, player_unequip_item, &mut self.entity_gateway, &self.clients, &mut self.item_manager).await?
|
||||
},
|
||||
GameMessage::SortItems(sort_items) => {
|
||||
handler::message::player_sorts_items(id, sort_items, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager).await?
|
||||
handler::message::player_sorts_items(id, sort_items, &mut self.entity_gateway, &self.clients, &mut self.item_manager).await?
|
||||
},
|
||||
_ => {
|
||||
let cmsg = msg.clone();
|
||||
@ -502,13 +504,13 @@ impl<EG: EntityGateway> ShipServerState<EG> {
|
||||
handler::direct_message::guildcard_send(id, guildcard_send, target, &block.client_location, &self.clients)
|
||||
},
|
||||
GameMessage::RequestItem(request_item) => {
|
||||
handler::direct_message::request_item(id, request_item, &mut self.entity_gateway, &mut block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_manager).await?
|
||||
handler::direct_message::request_item(id, request_item, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_manager).await?
|
||||
},
|
||||
GameMessage::PickupItem(pickup_item) => {
|
||||
handler::direct_message::pickup_item(id, pickup_item, &mut self.entity_gateway, &mut block.client_location, &mut self.clients, &mut self.item_manager).await?
|
||||
handler::direct_message::pickup_item(id, pickup_item, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_manager).await?
|
||||
},
|
||||
GameMessage::BoxDropRequest(box_drop_request) => {
|
||||
handler::direct_message::request_box_item(id, box_drop_request, &mut self.entity_gateway, &mut block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_manager).await?
|
||||
handler::direct_message::request_box_item(id, box_drop_request, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_manager).await?
|
||||
},
|
||||
GameMessage::BankRequest(_bank_request) => {
|
||||
handler::direct_message::send_bank_list(id, &self.clients, &mut self.item_manager).await?
|
||||
@ -626,7 +628,7 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
|
||||
},
|
||||
RecvShipPacket::PlayerChat(msg) => {
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
Box::new(handler::communication::player_chat(id, msg, &block.client_location, &self.clients)?.into_iter())
|
||||
Box::new(handler::communication::player_chat(id, msg, &block.client_location, &self.clients)?)
|
||||
},
|
||||
RecvShipPacket::CreateRoom(create_room) => {
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
@ -706,7 +708,7 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
|
||||
|
||||
let pkt = match block.client_location.get_area(id)? {
|
||||
RoomLobby::Room(room) => {
|
||||
if neighbors.len() == 0 {
|
||||
if neighbors.is_empty() {
|
||||
block.rooms[room.0] = None;
|
||||
}
|
||||
let leader = block.client_location.get_room_leader(room)?;
|
||||
@ -719,7 +721,7 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
|
||||
};
|
||||
|
||||
if let Some(shipgate_sender) = self.shipgate_sender.as_ref() {
|
||||
shipgate_sender(ShipMessage::RemoveUser(client.user.id.clone()));
|
||||
shipgate_sender(ShipMessage::RemoveUser(client.user.id));
|
||||
}
|
||||
|
||||
block.client_location.remove_client_from_area(id);
|
||||
@ -748,7 +750,7 @@ impl<EG: EntityGateway> InterserverActor for ShipServerState<EG> {
|
||||
(id, ShipMessage::Authenticate(self.auth_token.clone())),
|
||||
(id, ShipMessage::NewShip(Ship {
|
||||
name: self.name.clone(),
|
||||
ip: self.ip.clone(),
|
||||
ip: self.ip,
|
||||
port: self.port,
|
||||
block_count: 2,
|
||||
})),
|
||||
@ -768,7 +770,7 @@ impl<EG: EntityGateway> InterserverActor for ShipServerState<EG> {
|
||||
LoginMessage::RequestUsers => {
|
||||
Ok(self.clients.iter()
|
||||
.map(|(_, client)| {
|
||||
(id, ShipMessage::AddUser(client.user.id.clone()))
|
||||
(id, ShipMessage::AddUser(client.user.id))
|
||||
})
|
||||
.collect())
|
||||
}
|
||||
|
@ -19,7 +19,7 @@ pub enum ArmorShopItem {
|
||||
Unit(UnitType),
|
||||
}
|
||||
|
||||
const ARMOR_MULTIPLIER: f32 = 0.799999952;
|
||||
const ARMOR_MULTIPLIER: f32 = 0.799_999_95;
|
||||
const SHIELD_MULTIPLIER: f32 = 1.5;
|
||||
const UNIT_MULTIPLIER: f32 = 1000.0;
|
||||
|
||||
@ -27,7 +27,7 @@ impl ShopItem for ArmorShopItem {
|
||||
fn price(&self) -> usize {
|
||||
match self {
|
||||
ArmorShopItem::Frame(frame, slot) => {
|
||||
ARMOR_STATS.get(&frame)
|
||||
ARMOR_STATS.get(frame)
|
||||
.map(|frame_stats| {
|
||||
let mut price = (frame_stats.dfp + frame_stats.evp) as f32;
|
||||
price *= price;
|
||||
@ -39,7 +39,7 @@ impl ShopItem for ArmorShopItem {
|
||||
.unwrap_or(0xFFFF)
|
||||
},
|
||||
ArmorShopItem::Barrier(barrier) => {
|
||||
SHIELD_STATS.get(&barrier)
|
||||
SHIELD_STATS.get(barrier)
|
||||
.map(|barrier_stats| {
|
||||
let mut price = (barrier_stats.dfp + barrier_stats.evp) as f32;
|
||||
price *= price;
|
||||
@ -50,7 +50,7 @@ impl ShopItem for ArmorShopItem {
|
||||
.unwrap_or(0xFFFF)
|
||||
},
|
||||
ArmorShopItem::Unit(unit) => {
|
||||
UNIT_STATS.get(&unit)
|
||||
UNIT_STATS.get(unit)
|
||||
.map(|unit_stats| {
|
||||
(unit_stats.stars as f32 * UNIT_MULTIPLIER) as usize
|
||||
})
|
||||
@ -236,8 +236,8 @@ pub struct ArmorShop<R: Rng + SeedableRng> {
|
||||
rng: R,
|
||||
}
|
||||
|
||||
impl<R: Rng + SeedableRng> ArmorShop<R> {
|
||||
pub fn new() -> ArmorShop<R> {
|
||||
impl<R: Rng + SeedableRng> Default for ArmorShop<R> {
|
||||
fn default() -> ArmorShop<R> {
|
||||
ArmorShop {
|
||||
frame: load_frame_table(),
|
||||
barrier: load_barrier_table(),
|
||||
@ -245,7 +245,9 @@ impl<R: Rng + SeedableRng> ArmorShop<R> {
|
||||
rng: R::from_entropy(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<R: Rng + SeedableRng> ArmorShop<R> {
|
||||
fn generate_frame_list(&mut self, character_level: usize) -> Vec<ArmorShopItem> {
|
||||
let tier = self.frame.frame.iter()
|
||||
.filter(|t| t.level <= character_level)
|
||||
@ -297,7 +299,7 @@ impl<R: Rng + SeedableRng> ArmorShop<R> {
|
||||
})
|
||||
.collect()
|
||||
})
|
||||
.unwrap_or(Vec::new())
|
||||
.unwrap_or_else(Vec::new)
|
||||
}
|
||||
|
||||
pub fn generate_armor_list(&mut self, character_level: usize) -> Vec<ArmorShopItem> {
|
||||
@ -316,12 +318,12 @@ mod test {
|
||||
|
||||
#[test]
|
||||
fn test_loading_tool_shop() {
|
||||
ArmorShop::<rand_chacha::ChaCha20Rng>::new();
|
||||
ArmorShop::<rand_chacha::ChaCha20Rng>::default();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_generating_some_armor() {
|
||||
let mut fs = ArmorShop::<rand_chacha::ChaCha20Rng>::new();
|
||||
let mut fs = ArmorShop::<rand_chacha::ChaCha20Rng>::default();
|
||||
for i in 0..200 {
|
||||
fs.generate_armor_list(i);
|
||||
}
|
||||
|
@ -53,7 +53,7 @@ impl ShopItem for ToolShopItem {
|
||||
fn price(&self) -> usize {
|
||||
match self {
|
||||
ToolShopItem::Tool(tool) => {
|
||||
TOOL_STATS.get(&tool)
|
||||
TOOL_STATS.get(tool)
|
||||
.map(|tool_stats| {
|
||||
tool_stats.price
|
||||
})
|
||||
@ -146,7 +146,7 @@ fn load_tool_table() -> ToolTable {
|
||||
|
||||
let mut table: HashMap<String, Vec<ToolType>> = toml::from_str(s.as_str()).unwrap();
|
||||
|
||||
ToolTable(table.remove("tools".into()).unwrap())
|
||||
ToolTable(table.remove("tools").unwrap())
|
||||
}
|
||||
|
||||
fn load_tech_table() -> TechTable {
|
||||
@ -156,7 +156,7 @@ fn load_tech_table() -> TechTable {
|
||||
f.read_to_string(&mut s).unwrap();
|
||||
|
||||
let mut table: HashMap<String, Vec<TechTierDeserialize>> = toml::from_str(s.as_str()).unwrap();
|
||||
let techniques = table.remove("techniques".into()).unwrap();
|
||||
let techniques = table.remove("techniques").unwrap();
|
||||
let techniques = techniques.into_iter()
|
||||
.map(|tech_tier| {
|
||||
TechTier {
|
||||
@ -194,15 +194,18 @@ pub struct ToolShop<R: Rng + SeedableRng> {
|
||||
rng: R,
|
||||
}
|
||||
|
||||
impl<R: Rng + SeedableRng> ToolShop<R> {
|
||||
pub fn new() -> ToolShop<R> {
|
||||
|
||||
impl<R: Rng + SeedableRng> Default for ToolShop<R> {
|
||||
fn default() -> ToolShop<R> {
|
||||
ToolShop {
|
||||
tools: load_tool_table(),
|
||||
techs: load_tech_table(),
|
||||
rng: R::from_entropy(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<R: Rng + SeedableRng> ToolShop<R> {
|
||||
fn generate_tech_types(&mut self, character_level: usize) -> Vec<Technique> {
|
||||
let tier = self.techs.0.iter()
|
||||
.filter(|t| t.level <= character_level)
|
||||
@ -233,7 +236,7 @@ impl<R: Rng + SeedableRng> ToolShop<R> {
|
||||
let tech_choice = WeightedIndex::new(tier.iter().map(|(_, e)| e.probability)).unwrap();
|
||||
while techs.len() < number_of_techs {
|
||||
let tech_detail = tier.get(tech_choice.sample(&mut self.rng)).unwrap();
|
||||
if techs.iter().find(|t| *t == tech_detail.0).is_none() {
|
||||
if !techs.iter().any(|t| t == tech_detail.0) {
|
||||
techs.push(*tech_detail.0);
|
||||
}
|
||||
}
|
||||
@ -260,7 +263,7 @@ impl<R: Rng + SeedableRng> ToolShop<R> {
|
||||
};
|
||||
|
||||
ToolShopItem::Tech(TechniqueDisk {
|
||||
tech: tech,
|
||||
tech,
|
||||
level: level as u32,
|
||||
})
|
||||
})
|
||||
@ -269,7 +272,7 @@ impl<R: Rng + SeedableRng> ToolShop<R> {
|
||||
|
||||
pub fn generate_tool_list(&mut self, character_level: usize) -> Vec<ToolShopItem> {
|
||||
let mut tools = Vec::new().into_iter()
|
||||
.chain(self.tools.0.clone().into_iter().map(|t| ToolShopItem::Tool(t)))
|
||||
.chain(self.tools.0.clone().into_iter().map(ToolShopItem::Tool))
|
||||
.chain(self.generate_techs(character_level).into_iter())
|
||||
.collect::<Vec<_>>();
|
||||
tools.sort();
|
||||
@ -284,12 +287,12 @@ mod test {
|
||||
|
||||
#[test]
|
||||
fn test_loading_tool_shop() {
|
||||
ToolShop::<rand_chacha::ChaCha20Rng>::new();
|
||||
ToolShop::<rand_chacha::ChaCha20Rng>::default();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_generating_some_tools() {
|
||||
let mut ts = ToolShop::<rand_chacha::ChaCha20Rng>::new();
|
||||
let mut ts = ToolShop::<rand_chacha::ChaCha20Rng>::default();
|
||||
for i in 0..200 {
|
||||
ts.generate_tool_list(i);
|
||||
}
|
||||
|
@ -32,14 +32,10 @@ pub struct WeaponShopItem {
|
||||
|
||||
impl PartialEq for WeaponShopItem {
|
||||
fn eq(&self, other: &Self) -> bool {
|
||||
if self.weapon == other.weapon &&
|
||||
self.weapon == other.weapon &&
|
||||
self.special == other.special &&
|
||||
self.grind == other.grind &&
|
||||
self.attributes == other.attributes {
|
||||
true
|
||||
} else {
|
||||
false
|
||||
}
|
||||
self.attributes == other.attributes
|
||||
}
|
||||
}
|
||||
|
||||
@ -247,7 +243,7 @@ fn load_weapon_table(difficulty: Difficulty, section_id: SectionID) -> WeaponTab
|
||||
|
||||
let mut table: HashMap<String, Vec<WeaponTableTier>> = toml::from_str(s.as_str()).unwrap();
|
||||
|
||||
WeaponTable(table.remove("weapon_tier".into()).unwrap())
|
||||
WeaponTable(table.remove("weapon_tier").unwrap())
|
||||
}
|
||||
|
||||
fn load_special_table() -> SpecialTable {
|
||||
@ -258,7 +254,7 @@ fn load_special_table() -> SpecialTable {
|
||||
|
||||
let mut table: HashMap<String, Vec<SpecialTier>> = toml::from_str(s.as_str()).unwrap();
|
||||
|
||||
SpecialTable(table.remove("specials".into()).unwrap())
|
||||
SpecialTable(table.remove("specials").unwrap())
|
||||
}
|
||||
|
||||
fn load_grind_table() -> GrindTable {
|
||||
@ -269,7 +265,7 @@ fn load_grind_table() -> GrindTable {
|
||||
|
||||
let mut table: HashMap<String, Vec<GrindTier>> = toml::from_str(s.as_str()).unwrap();
|
||||
|
||||
GrindTable(table.remove("grind".into()).unwrap())
|
||||
GrindTable(table.remove("grind").unwrap())
|
||||
}
|
||||
|
||||
fn load_alt_grind_table() -> GrindTable {
|
||||
@ -280,7 +276,7 @@ fn load_alt_grind_table() -> GrindTable {
|
||||
|
||||
let mut table: HashMap<String, Vec<GrindTier>> = toml::from_str(s.as_str()).unwrap();
|
||||
|
||||
GrindTable(table.remove("grind".into()).unwrap())
|
||||
GrindTable(table.remove("grind").unwrap())
|
||||
}
|
||||
|
||||
fn load_attribute1_table() -> AttributeTable {
|
||||
@ -291,7 +287,7 @@ fn load_attribute1_table() -> AttributeTable {
|
||||
|
||||
let mut table: HashMap<String, Vec<AttributeTier>> = toml::from_str(s.as_str()).unwrap();
|
||||
|
||||
AttributeTable(table.remove("attributes".into()).unwrap())
|
||||
AttributeTable(table.remove("attributes").unwrap())
|
||||
}
|
||||
|
||||
fn load_attribute2_table() -> AttributeTable {
|
||||
@ -302,7 +298,7 @@ fn load_attribute2_table() -> AttributeTable {
|
||||
|
||||
let mut table: HashMap<String, Vec<AttributeTier>> = toml::from_str(s.as_str()).unwrap();
|
||||
|
||||
AttributeTable(table.remove("attributes".into()).unwrap())
|
||||
AttributeTable(table.remove("attributes").unwrap())
|
||||
}
|
||||
|
||||
fn number_of_weapons_to_generate(character_level: usize) -> usize {
|
||||
@ -333,8 +329,8 @@ pub struct WeaponShop<R: Rng + SeedableRng> {
|
||||
impl<R: Rng + SeedableRng> WeaponShop<R> {
|
||||
pub fn new(difficulty: Difficulty, section_id: SectionID) -> WeaponShop<R> {
|
||||
WeaponShop {
|
||||
difficulty: difficulty,
|
||||
section_id: section_id,
|
||||
difficulty,
|
||||
section_id,
|
||||
weapon: load_weapon_table(difficulty, section_id),
|
||||
special: load_special_table(),
|
||||
grind: load_grind_table(),
|
||||
@ -381,8 +377,7 @@ impl<R: Rng + SeedableRng> WeaponShop<R> {
|
||||
|
||||
fn generate_alt_grind(&mut self, level: usize) -> usize {
|
||||
let tier = self.alt_grind.0.iter()
|
||||
.filter(|t| t.level <= level)
|
||||
.nth(0)
|
||||
.find(|t| t.level <= level)
|
||||
.unwrap();
|
||||
|
||||
self.rng.gen_range(tier.min, tier.max+1)
|
||||
@ -410,7 +405,7 @@ impl<R: Rng + SeedableRng> WeaponShop<R> {
|
||||
.choose(&mut self.rng)?;
|
||||
|
||||
Some(WeaponAttribute {
|
||||
attr: attr,
|
||||
attr,
|
||||
value: percent as i8,
|
||||
})
|
||||
}
|
||||
@ -437,54 +432,52 @@ impl<R: Rng + SeedableRng> WeaponShop<R> {
|
||||
.choose(&mut self.rng)?;
|
||||
|
||||
Some(WeaponAttribute {
|
||||
attr: attr,
|
||||
attr,
|
||||
value: percent as i8,
|
||||
})
|
||||
}
|
||||
|
||||
fn is_alt_grind(&self, weapon: &WeaponType) -> bool {
|
||||
match (self.section_id, weapon) {
|
||||
(SectionID::Viridia, WeaponType::Shot) => true,
|
||||
(SectionID::Viridia, WeaponType::Spread) => true,
|
||||
(SectionID::Viridia, WeaponType::Cannon) => true,
|
||||
(SectionID::Viridia, WeaponType::Launcher) => true,
|
||||
(SectionID::Viridia, WeaponType::Arms) => true,
|
||||
(SectionID::Greenill, WeaponType::Rifle) => true,
|
||||
(SectionID::Greenill, WeaponType::Sniper) => true,
|
||||
(SectionID::Greenill, WeaponType::Blaster) => true,
|
||||
(SectionID::Greenill, WeaponType::Beam) => true,
|
||||
(SectionID::Greenill, WeaponType::Laser) => true,
|
||||
(SectionID::Skyly, WeaponType::Sword) => true,
|
||||
(SectionID::Skyly, WeaponType::Gigush) => true,
|
||||
(SectionID::Skyly, WeaponType::Breaker) => true,
|
||||
(SectionID::Skyly, WeaponType::Claymore) => true,
|
||||
(SectionID::Skyly, WeaponType::Calibur) => true,
|
||||
(SectionID::Bluefull, WeaponType::Partisan) => true,
|
||||
(SectionID::Bluefull, WeaponType::Halbert) => true,
|
||||
(SectionID::Bluefull, WeaponType::Glaive) => true,
|
||||
(SectionID::Bluefull, WeaponType::Berdys) => true,
|
||||
(SectionID::Bluefull, WeaponType::Gungnir) => true,
|
||||
(SectionID::Purplenum, WeaponType::Mechgun) => true,
|
||||
(SectionID::Purplenum, WeaponType::Assault) => true,
|
||||
(SectionID::Purplenum, WeaponType::Repeater) => true,
|
||||
(SectionID::Purplenum, WeaponType::Gatling) => true,
|
||||
(SectionID::Purplenum, WeaponType::Vulcan) => true,
|
||||
(SectionID::Pinkal, WeaponType::Cane) => true,
|
||||
(SectionID::Pinkal, WeaponType::Stick) => true,
|
||||
(SectionID::Pinkal, WeaponType::Mace) => true,
|
||||
(SectionID::Pinkal, WeaponType::Club) => true,
|
||||
(SectionID::Oran, WeaponType::Dagger) => true,
|
||||
(SectionID::Oran, WeaponType::Knife) => true,
|
||||
(SectionID::Oran, WeaponType::Blade) => true,
|
||||
(SectionID::Oran, WeaponType::Edge) => true,
|
||||
(SectionID::Oran, WeaponType::Ripper) => true,
|
||||
(SectionID::Whitill, WeaponType::Slicer) => true,
|
||||
(SectionID::Whitill, WeaponType::Spinner) => true,
|
||||
(SectionID::Whitill, WeaponType::Cutter) => true,
|
||||
(SectionID::Whitill, WeaponType::Sawcer) => true,
|
||||
(SectionID::Whitill, WeaponType::Diska) => true,
|
||||
_ => false,
|
||||
}
|
||||
matches!((self.section_id, weapon),
|
||||
(SectionID::Viridia, WeaponType::Shot) |
|
||||
(SectionID::Viridia, WeaponType::Spread) |
|
||||
(SectionID::Viridia, WeaponType::Cannon) |
|
||||
(SectionID::Viridia, WeaponType::Launcher) |
|
||||
(SectionID::Viridia, WeaponType::Arms) |
|
||||
(SectionID::Greenill, WeaponType::Rifle) |
|
||||
(SectionID::Greenill, WeaponType::Sniper) |
|
||||
(SectionID::Greenill, WeaponType::Blaster) |
|
||||
(SectionID::Greenill, WeaponType::Beam) |
|
||||
(SectionID::Greenill, WeaponType::Laser) |
|
||||
(SectionID::Skyly, WeaponType::Sword) |
|
||||
(SectionID::Skyly, WeaponType::Gigush) |
|
||||
(SectionID::Skyly, WeaponType::Breaker) |
|
||||
(SectionID::Skyly, WeaponType::Claymore) |
|
||||
(SectionID::Skyly, WeaponType::Calibur) |
|
||||
(SectionID::Bluefull, WeaponType::Partisan) |
|
||||
(SectionID::Bluefull, WeaponType::Halbert) |
|
||||
(SectionID::Bluefull, WeaponType::Glaive) |
|
||||
(SectionID::Bluefull, WeaponType::Berdys) |
|
||||
(SectionID::Bluefull, WeaponType::Gungnir) |
|
||||
(SectionID::Purplenum, WeaponType::Mechgun) |
|
||||
(SectionID::Purplenum, WeaponType::Assault) |
|
||||
(SectionID::Purplenum, WeaponType::Repeater) |
|
||||
(SectionID::Purplenum, WeaponType::Gatling) |
|
||||
(SectionID::Purplenum, WeaponType::Vulcan) |
|
||||
(SectionID::Pinkal, WeaponType::Cane) |
|
||||
(SectionID::Pinkal, WeaponType::Stick) |
|
||||
(SectionID::Pinkal, WeaponType::Mace) |
|
||||
(SectionID::Pinkal, WeaponType::Club) |
|
||||
(SectionID::Oran, WeaponType::Dagger) |
|
||||
(SectionID::Oran, WeaponType::Knife) |
|
||||
(SectionID::Oran, WeaponType::Blade) |
|
||||
(SectionID::Oran, WeaponType::Edge) |
|
||||
(SectionID::Oran, WeaponType::Ripper) |
|
||||
(SectionID::Whitill, WeaponType::Slicer) |
|
||||
(SectionID::Whitill, WeaponType::Spinner) |
|
||||
(SectionID::Whitill, WeaponType::Cutter) |
|
||||
(SectionID::Whitill, WeaponType::Sawcer) |
|
||||
(SectionID::Whitill, WeaponType::Diska))
|
||||
}
|
||||
|
||||
fn generate_weapon(&mut self, level: usize) -> WeaponShopItem {
|
||||
@ -519,9 +512,9 @@ impl<R: Rng + SeedableRng> WeaponShop<R> {
|
||||
};
|
||||
|
||||
WeaponShopItem {
|
||||
weapon: weapon,
|
||||
grind: grind,
|
||||
special: special,
|
||||
weapon,
|
||||
grind,
|
||||
special,
|
||||
attributes: [attr1, attr2],
|
||||
}
|
||||
}
|
||||
|
@ -13,7 +13,7 @@ use common::*;
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_bank_items_sent_in_character_login() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
||||
@ -52,7 +52,7 @@ async fn test_bank_items_sent_in_character_login() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_request_bank_items() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
||||
@ -104,7 +104,7 @@ async fn test_request_bank_items() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_request_stacked_bank_items() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
||||
@ -151,7 +151,7 @@ async fn test_request_stacked_bank_items() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_request_bank_items_sorted() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
||||
@ -229,7 +229,7 @@ async fn test_request_bank_items_sorted() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_deposit_individual_item() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
||||
@ -308,7 +308,7 @@ async fn test_deposit_individual_item() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_deposit_stacked_item() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
||||
@ -372,7 +372,7 @@ async fn test_deposit_stacked_item() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_deposit_partial_stacked_item() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
||||
@ -445,7 +445,7 @@ async fn test_deposit_partial_stacked_item() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_deposit_stacked_item_with_stack_already_in_bank() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
||||
@ -524,7 +524,7 @@ async fn test_deposit_stacked_item_with_stack_already_in_bank() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_deposit_stacked_item_with_full_stack_in_bank() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
|
||||
@ -603,7 +603,7 @@ async fn test_deposit_stacked_item_with_full_stack_in_bank() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_deposit_individual_item_in_full_bank() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
|
||||
@ -684,7 +684,7 @@ async fn test_deposit_individual_item_in_full_bank() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_deposit_stacked_item_in_full_bank() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
|
||||
@ -764,7 +764,7 @@ async fn test_deposit_stacked_item_in_full_bank() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_deposit_stacked_item_in_full_bank_with_partial_stack() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
|
||||
@ -858,7 +858,7 @@ async fn test_deposit_stacked_item_in_full_bank_with_partial_stack() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_deposit_meseta() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
char1.meseta = 300;
|
||||
@ -895,7 +895,7 @@ async fn test_deposit_meseta() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_deposit_too_much_meseta() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
char1.meseta = 300;
|
||||
@ -934,7 +934,7 @@ async fn test_deposit_too_much_meseta() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_deposit_meseta_when_bank_is_maxed() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
char1.meseta = 300;
|
||||
@ -973,7 +973,7 @@ async fn test_deposit_meseta_when_bank_is_maxed() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_withdraw_individual_item() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
||||
@ -1039,7 +1039,7 @@ async fn test_withdraw_individual_item() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_withdraw_stacked_item() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
||||
@ -1103,7 +1103,7 @@ async fn test_withdraw_stacked_item() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_withdraw_partial_stacked_item() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
||||
@ -1173,7 +1173,7 @@ async fn test_withdraw_partial_stacked_item() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_withdraw_stacked_item_with_stack_already_in_inventory() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
||||
@ -1254,7 +1254,7 @@ async fn test_withdraw_stacked_item_with_stack_already_in_inventory() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_withdraw_stacked_item_with_full_stack_in_inventory() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
|
||||
@ -1333,7 +1333,7 @@ async fn test_withdraw_stacked_item_with_full_stack_in_inventory() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_withdraw_individual_item_in_full_inventory() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
|
||||
@ -1410,7 +1410,7 @@ async fn test_withdraw_individual_item_in_full_inventory() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_withdraw_stacked_item_in_full_inventory() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
|
||||
@ -1491,7 +1491,7 @@ async fn test_withdraw_stacked_item_in_full_inventory() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_withdraw_stacked_item_in_full_inventory_with_partial_stack() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
|
||||
@ -1587,7 +1587,7 @@ async fn test_withdraw_stacked_item_in_full_inventory_with_partial_stack() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_withdraw_meseta() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
char1.bank_meseta = 300;
|
||||
@ -1624,7 +1624,7 @@ async fn test_withdraw_meseta() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_withdraw_too_much_meseta() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
char1.meseta = 999980;
|
||||
@ -1662,7 +1662,7 @@ async fn test_withdraw_too_much_meseta() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_withdraw_meseta_inventory_is_maxed() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
char1.meseta = 999999;
|
||||
|
@ -10,7 +10,7 @@ use common::*;
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_save_options() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
|
||||
|
@ -13,7 +13,7 @@ use common::*;
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_character_gains_exp() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
|
||||
@ -50,7 +50,7 @@ async fn test_character_gains_exp() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_character_levels_up() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
char1.exp = 49;
|
||||
@ -83,14 +83,14 @@ async fn test_character_levels_up() {
|
||||
|
||||
assert!(matches!(levelup_pkt[1].1, SendShipPacket::Message(Message {msg: GameMessage::PlayerLevelUp(PlayerLevelUp {lvl: 2, ..})})));
|
||||
|
||||
let leveltable = CharacterLevelTable::new();
|
||||
let leveltable = CharacterLevelTable::default();
|
||||
let c1 = ship.clients.get(&ClientId(1)).unwrap();
|
||||
assert!(leveltable.get_level_from_exp(c1.character.char_class, c1.character.exp) == 2);
|
||||
}
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_character_levels_up_multiple_times() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
|
||||
@ -134,7 +134,7 @@ async fn test_character_levels_up_multiple_times() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_one_character_gets_full_exp_and_other_attacker_gets_partial() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
||||
|
@ -12,7 +12,7 @@ use common::*;
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_equip_unit_from_equip_menu() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
|
||||
@ -98,7 +98,7 @@ async fn test_equip_unit_from_equip_menu() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_unequip_armor_with_units() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
|
||||
@ -175,7 +175,7 @@ async fn test_unequip_armor_with_units() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_sort_items() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
|
||||
|
@ -12,7 +12,7 @@ use common::*;
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_pick_up_item_stack_of_items_already_in_inventory() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
||||
@ -94,7 +94,7 @@ async fn test_pick_up_item_stack_of_items_already_in_inventory() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_pick_up_item_stack_of_items_not_already_held() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
||||
@ -156,7 +156,7 @@ async fn test_pick_up_item_stack_of_items_not_already_held() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_pick_up_meseta_when_inventory_full() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
let (user2, mut char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
||||
@ -235,7 +235,7 @@ async fn test_pick_up_meseta_when_inventory_full() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_pick_up_partial_stacked_item_when_inventory_is_otherwise_full() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
||||
@ -327,7 +327,7 @@ async fn test_pick_up_partial_stacked_item_when_inventory_is_otherwise_full() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_can_not_pick_up_item_when_inventory_full() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
||||
@ -423,7 +423,7 @@ async fn test_can_not_pick_up_item_when_inventory_full() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_can_not_drop_more_meseta_than_is_held() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
|
||||
@ -464,7 +464,7 @@ async fn test_can_not_drop_more_meseta_than_is_held() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_pick_up_stack_that_would_exceed_stack_limit() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
||||
@ -544,7 +544,7 @@ async fn test_pick_up_stack_that_would_exceed_stack_limit() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_can_not_pick_up_meseta_when_full() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
let (user2, mut char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
||||
@ -602,7 +602,7 @@ async fn test_can_not_pick_up_meseta_when_full() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_meseta_caps_at_999999_when_trying_to_pick_up_more() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
let (user2, mut char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
||||
@ -659,7 +659,7 @@ async fn test_meseta_caps_at_999999_when_trying_to_pick_up_more() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_player_drops_partial_stack_and_other_player_picks_it_up() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
||||
|
@ -14,7 +14,7 @@ use common::*;
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_use_monomate() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
|
||||
@ -64,7 +64,7 @@ async fn test_use_monomate() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_use_monomate_twice() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
|
||||
@ -119,7 +119,7 @@ async fn test_use_monomate_twice() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_use_last_monomate() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
|
||||
@ -164,7 +164,7 @@ async fn test_use_last_monomate() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_use_nonstackable_tool() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
|
||||
@ -202,7 +202,7 @@ async fn test_use_nonstackable_tool() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_use_materials() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
|
||||
|
@ -13,7 +13,7 @@ use common::*;
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_mag_feed() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
|
||||
@ -92,7 +92,7 @@ async fn test_mag_feed() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_mag_change_owner() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
let (_user2, mut char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
||||
@ -160,7 +160,7 @@ async fn test_mag_change_owner() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_mag_cell() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
|
||||
|
@ -13,7 +13,7 @@ use common::*;
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_item_ids_reset_when_rejoining_rooms() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
||||
|
@ -13,7 +13,7 @@ use common::*;
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_player_opens_weapon_shop() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
char1.exp = 80000000;
|
||||
@ -43,7 +43,7 @@ async fn test_player_opens_weapon_shop() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_player_opens_tool_shop() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
char1.exp = 80000000;
|
||||
@ -73,7 +73,7 @@ async fn test_player_opens_tool_shop() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_player_opens_armor_shop() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
char1.exp = 80000000;
|
||||
@ -103,7 +103,7 @@ async fn test_player_opens_armor_shop() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_player_buys_from_weapon_shop() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
char1.exp = 80000000;
|
||||
@ -142,7 +142,7 @@ async fn test_player_buys_from_weapon_shop() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_player_buys_from_tool_shop() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
char1.exp = 80000000;
|
||||
@ -180,7 +180,7 @@ async fn test_player_buys_from_tool_shop() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_player_buys_multiple_from_tool_shop() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
char1.exp = 80000000;
|
||||
@ -222,7 +222,7 @@ async fn test_player_buys_multiple_from_tool_shop() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_player_buys_from_armor_shop() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
char1.exp = 80000000;
|
||||
@ -264,7 +264,7 @@ async fn test_player_sells_to_shop() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_other_clients_see_purchase() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
||||
@ -307,7 +307,7 @@ async fn test_other_clients_see_purchase() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_other_clients_see_stacked_purchase() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
||||
@ -361,7 +361,7 @@ async fn test_other_clients_see_stacked_purchase() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_buying_item_without_enough_mseseta() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
|
||||
@ -397,7 +397,7 @@ async fn test_buying_item_without_enough_mseseta() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_player_double_buys_from_tool_shop() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
char1.exp = 80000000;
|
||||
@ -463,7 +463,7 @@ async fn test_player_double_buys_from_tool_shop() {
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_techs_disappear_from_shop_when_bought() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
char1.exp = 80000000;
|
||||
@ -525,7 +525,7 @@ async fn test_techs_disappear_from_shop_when_bought() {
|
||||
// TOOD: this is not deterministic and can randomly fail
|
||||
#[async_std::test]
|
||||
async fn test_units_disappear_from_shop_when_bought() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
char1.exp = 80000000;
|
||||
|
Loading…
x
Reference in New Issue
Block a user