cool unique server features
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52e2b555b0
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@ -1,7 +1,7 @@
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use serde::{Serialize, Deserialize};
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use serde::{Serialize, Deserialize};
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#[derive(Debug, Copy, Clone, Hash, PartialEq, Eq, Serialize, Deserialize, enum_utils::FromStr, derive_more::Display)]
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#[derive(Debug, Copy, Clone, Hash, PartialEq, Eq, PartialOrd, Ord, Serialize, Deserialize, enum_utils::FromStr, derive_more::Display)]
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pub enum UnitType {
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pub enum UnitType {
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KnightPower,
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KnightPower,
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GeneralPower,
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GeneralPower,
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@ -105,10 +105,6 @@ mod test {
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let mut rng = rand_chacha::ChaCha20Rng::from_seed([23;32]);
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let mut rng = rand_chacha::ChaCha20Rng::from_seed([23;32]);
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let gst = GenericShieldTable::new(Episode::One, Difficulty::Ultimate, SectionID::Skyly);
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let gst = GenericShieldTable::new(Episode::One, Difficulty::Ultimate, SectionID::Skyly);
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//println!("{:?}", gst.get_drop(&MapVariantType::Forest1, &mut rng));
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//println!("{:?}", gst.get_drop(&MapVariantType::Caves3, &mut rng));
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//println!("{:?}", gst.get_drop(&MapVariantType::Mines2, &mut rng));
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//println!("{:?}", gst.get_drop(&MapVariantType::DarkFalz, &mut rng));
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assert!(gst.get_drop(&MapVariantType::Forest1, &mut rng) == Some(ItemDetail::Shield(ShieldDetail {
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assert!(gst.get_drop(&MapVariantType::Forest1, &mut rng) == Some(ItemDetail::Shield(ShieldDetail {
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equipped: false,
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equipped: false,
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@ -0,0 +1,129 @@
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use std::collections::BTreeMap;
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use serde::{Serialize, Deserialize};
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use rand::{Rng, SeedableRng};
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use rand::distributions::{WeightedIndex, Distribution};
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use rand::seq::IteratorRandom;
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use crate::entity::item::{ItemDetail, Unit as UnitDetail};
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use crate::entity::item::unit::{UnitType, Unit, UnitModifier};
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use crate::ship::room::{Difficulty, Episode};
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use crate::ship::map::MapVariantType;
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use crate::entity::character::SectionID;
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use crate::ship::drops::load_data_file;
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use crate::ship::item_stats::{unit_stats, UnitStats};
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#[derive(Debug, Serialize, Deserialize)]
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struct UnitLevels {
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area1: u32,
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area2: u32,
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area3: u32,
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area4: u32,
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area5: u32,
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area6: u32,
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area7: u32,
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area8: u32,
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area9: u32,
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area10: u32,
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}
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impl UnitLevels {
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fn level_by_area(&self, map_area: &MapVariantType) -> u32 {
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match map_area.area_value().unwrap() {
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0 => self.area1,
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1 => self.area2,
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2 => self.area3,
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3 => self.area1,
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4 => self.area1,
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5 => self.area6,
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6 => self.area7,
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7 => self.area8,
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8 => self.area9,
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9 => self.area10,
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_ => panic!()
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}
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}
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}
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pub struct GenericUnitTable {
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unit_levels: UnitLevels,
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unit_stats: BTreeMap<UnitType, UnitStats>,
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}
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impl GenericUnitTable {
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pub fn new(episode: Episode, difficulty: Difficulty, section_id: SectionID) -> GenericUnitTable {
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GenericUnitTable {
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unit_levels: load_data_file(episode, difficulty, section_id, "unit_rate.toml"),
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unit_stats: unit_stats(),
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}
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}
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fn unit_type_and_modifier<R: Rng>(&self, area_map: &MapVariantType, rng: &mut R) -> Option<(UnitType, Option<UnitModifier>)> {
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let level = self.unit_levels.level_by_area(area_map) as i32;
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if level == 0 {
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return None;
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}
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let units = self.unit_stats
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.iter()
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.filter(|(_, stats)| {
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stats.stars < 9
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})
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.filter_map(|(utype, stats)| {
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match level - stats.stars as i32 {
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-1 if stats.modifier != 0 => Some(vec![(*utype, Some(UnitModifier::Minus)), (*utype, Some(UnitModifier::MinusMinus))]),
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0 => Some(vec![(*utype, None)]),
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1 if stats.modifier != 0 => Some(vec![(*utype, Some(UnitModifier::Plus)), (*utype, Some(UnitModifier::PlusPlus))]),
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_ => None,
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}
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})
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.flatten();
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Some(units.choose(rng).unwrap())
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}
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pub fn get_drop<R: Rng>(&self, area_map: &MapVariantType, rng: &mut R) -> Option<ItemDetail> {
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let unit_type_modifier = self.unit_type_and_modifier(area_map, rng);
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unit_type_modifier.map(|(unit_type, unit_modifier)| {
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ItemDetail::Unit(UnitDetail {
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equipped: false,
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unit: Unit {
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unit: unit_type,
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modifier: unit_modifier,
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}
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})
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})
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}
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}
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#[cfg(test)]
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mod test {
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use super::*;
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#[test]
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fn test_unit_drops() {
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let mut rng = rand_chacha::ChaCha20Rng::from_seed([23;32]);
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let gut = GenericUnitTable::new(Episode::One, Difficulty::Normal, SectionID::Skyly);
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assert!(gut.get_drop(&MapVariantType::Forest1, &mut rng) == None);
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let gut = GenericUnitTable::new(Episode::One, Difficulty::Hard, SectionID::Skyly);
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let unit_tests = vec![(MapVariantType::Forest1, UnitType::ResistFreeze, Some(UnitModifier::PlusPlus)),
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(MapVariantType::Caves3, UnitType::GeneralTP, None),
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(MapVariantType::Mines2, UnitType::ResistEvil, Some(UnitModifier::PlusPlus)),
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(MapVariantType::DarkFalz, UnitType::DragonHP, Some(UnitModifier::Minus))];
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for (area, unit, umod) in unit_tests {
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assert!(gut.get_drop(&area, &mut rng) == Some(ItemDetail::Unit(UnitDetail {
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equipped: false,
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unit: Unit {
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unit: unit,
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modifier: umod,
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}
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})));
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}
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}
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}
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@ -3,6 +3,7 @@ mod rare_drop_table;
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mod generic_weapon;
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mod generic_weapon;
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mod generic_armor;
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mod generic_armor;
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mod generic_shield;
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mod generic_shield;
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mod generic_unit;
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use std::collections::HashMap;
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use std::collections::HashMap;
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@ -1,4 +1,4 @@
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use std::collections::HashMap;
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use std::collections::{HashMap, BTreeMap};
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use serde::{Serialize, Deserialize};
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use serde::{Serialize, Deserialize};
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use std::fs::File;
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use std::fs::File;
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use std::io::Read;
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use std::io::Read;
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@ -54,12 +54,12 @@ pub struct ShieldStats {
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}
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}
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#[derive(Debug, Copy, Clone, Serialize, Deserialize)]
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#[derive(Debug, Copy, Clone, Serialize, Deserialize)]
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struct UnitStats {
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pub struct UnitStats {
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stars: u32,
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pub stars: u32,
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stat: u32,
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pub stat: u32,
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amount: u32,
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pub amount: u32,
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team_points: u32,
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pub team_points: u32,
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modifier: u32,
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pub modifier: u32,
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}
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}
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@ -79,8 +79,8 @@ pub fn shield_stats() -> HashMap<ShieldType, ShieldStats> {
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}).collect()
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}).collect()
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}
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}
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fn unit_stats() -> HashMap<UnitType, UnitStats> {
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pub fn unit_stats() -> BTreeMap<UnitType, UnitStats> {
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let unit_stats: HashMap<String, UnitStats> = load_data_file("data/item_stats/unit_stats.toml");
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let unit_stats: BTreeMap<String, UnitStats> = load_data_file("data/item_stats/unit_stats.toml");
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unit_stats.iter()
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unit_stats.iter()
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.map(|(name, stats)| {
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.map(|(name, stats)| {
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(name.parse().unwrap(), *stats)
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(name.parse().unwrap(), *stats)
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