exp gain
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07a91436b4
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@ -1,4 +1,5 @@
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use libpso::packet::messages::*;
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use crate::common::leveltable::CharacterStats;
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use crate::ship::ship::{ShipError};
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use crate::ship::items::{FloorItem};
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use crate::ship::location::AreaClient;
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@ -63,3 +64,25 @@ pub fn drop_split_stack(area_client: AreaClient, item: &FloorItem) -> Result<Dro
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unknown2: 0,
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})
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}
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pub fn character_gained_exp(area_client: AreaClient, exp: u32) -> GiveCharacterExp {
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GiveCharacterExp {
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client: area_client.local_client.id(),
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target: 0,
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exp: exp,
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}
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}
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pub fn character_leveled_up(area_client: AreaClient, level: u32, before_stats: CharacterStats, after_stats: CharacterStats) -> PlayerLevelUp {
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PlayerLevelUp {
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client: area_client.local_client.id(),
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target: 0,
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atp: after_stats.atp - before_stats.atp,
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mst: after_stats.mst - before_stats.mst,
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evp: after_stats.evp - before_stats.evp,
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hp: after_stats. hp - before_stats. hp,
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dfp: after_stats.dfp - before_stats.dfp,
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ata: after_stats.ata - before_stats.ata,
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lvl: level,
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}
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}
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@ -3,26 +3,58 @@ use libpso::packet::ship::*;
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use libpso::packet::messages::*;
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use crate::entity::gateway::EntityGateway;
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use crate::common::serverstate::ClientId;
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use crate::common::leveltable::CharacterLevelTable;
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use crate::ship::ship::{SendShipPacket, ShipError, Rooms, Clients, ItemDropLocation};
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use crate::ship::location::{ClientLocation, ClientLocationError, RoomLobby};
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use crate::ship::map::{MapArea};
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use crate::ship::items::{ItemManager, ClientItemId};
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use crate::ship::packet::builder;
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pub fn request_exp(id: ClientId,
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request_exp: &RequestExp,
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client_location: &ClientLocation,
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rooms: &Rooms)
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-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
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match client_location.get_area(id).unwrap() {
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RoomLobby::Room(room) => {
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let r = rooms[room.0].as_ref().unwrap();
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warn!("killed a {:?}", r.maps.enemy_by_id(request_exp.enemy_id as usize).unwrap().monster);
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},
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_ => {}
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};
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Box::new(None.into_iter())
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pub async fn request_exp<EG: EntityGateway>(id: ClientId,
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request_exp: &RequestExp,
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entity_gateway: &mut EG,
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client_location: &ClientLocation,
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clients: &mut Clients,
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rooms: &mut Rooms,
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level_table: &CharacterLevelTable)
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-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError> {
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let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
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let area_client = client_location.get_local_client(id).map_err(|err| -> ClientLocationError { err.into() })?;
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let room_id = client_location.get_room(id).map_err(|err| -> ClientLocationError { err.into() })?;
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let room = rooms.get_mut(room_id.0)
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.ok_or_else(|| ShipError::InvalidRoom(room_id.0 as u32))?
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.as_mut()
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.ok_or_else(|| ShipError::InvalidRoom(room_id.0 as u32))?;
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let monster = room.maps.enemy_by_id(request_exp.enemy_id as usize)?;
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let monster_stats = room.monster_stats.get(&monster.monster).unwrap();
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let clients_in_area = client_location.get_clients_in_room(room_id).map_err(|err| -> ClientLocationError { err.into() })?;
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let gain_exp_pkt = builder::message::character_gained_exp(area_client, monster_stats.exp);
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let mut exp_pkts: Box<dyn Iterator<Item = _> + Send> = Box::new(clients_in_area.clone().into_iter()
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.map(move |c| {
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(c.client, SendShipPacket::Message(Message::new(GameMessage::GiveCharacterExp(gain_exp_pkt.clone()))))
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}));
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let before_level = level_table.get_level_from_exp(client.character.char_class, client.character.exp);
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let after_level = level_table.get_level_from_exp(client.character.char_class, client.character.exp + monster_stats.exp);
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let level_up = before_level != after_level;
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if level_up {
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let (_, before_stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
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let (after_level, after_stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp + monster_stats.exp);
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let level_up_pkt = builder::message::character_leveled_up(area_client, after_level, before_stats, after_stats);
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exp_pkts = Box::new(exp_pkts.chain(clients_in_area.into_iter()
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.map(move |c| {
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(c.client, SendShipPacket::Message(Message::new(GameMessage::PlayerLevelUp(level_up_pkt.clone()))))
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})))
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}
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client.character.exp += monster_stats.exp;
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entity_gateway.save_character(&client.character).await;
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Ok(exp_pkts)
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}
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pub async fn player_drop_item<EG>(id: ClientId,
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@ -242,7 +242,7 @@ pub struct ShipServerState<EG: EntityGateway> {
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client_location: ClientLocation,
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level_table: CharacterLevelTable,
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name: String,
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rooms: Rooms,
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pub rooms: Rooms,
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pub item_manager: items::ItemManager,
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quests: quests::QuestList,
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}
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@ -264,7 +264,7 @@ impl<EG: EntityGateway> ShipServerState<EG> {
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async fn message(&mut self, id: ClientId, msg: &Message) -> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError> {
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match &msg.msg {
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GameMessage::RequestExp(request_exp) => {
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Ok(handler::message::request_exp(id, request_exp, &self.client_location, &self.rooms))
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handler::message::request_exp(id, request_exp, &mut self.entity_gateway, &self.client_location, &mut self.clients, &mut self.rooms, &self.level_table).await
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},
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GameMessage::PlayerDropItem(player_drop_item) => {
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handler::message::player_drop_item(id, player_drop_item, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.rooms, &mut self.item_manager).await
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