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clippy demands more

pull/65/head
jake 3 years ago
parent
commit
51d706fc65
  1. 3
      src/ship/map/enemy.rs

3
src/ship/map/enemy.rs

@ -316,6 +316,7 @@ impl MapEnemy {
} }
} }
#[must_use]
pub fn set_shiny(self) -> MapEnemy { pub fn set_shiny(self) -> MapEnemy {
MapEnemy { MapEnemy {
shiny: true, shiny: true,
@ -337,6 +338,7 @@ impl MapEnemy {
TODO: distinguish between a `random` rare monster and a `set/guaranteed` rare monster? (does any acceptable quest even have this?) TODO: distinguish between a `random` rare monster and a `set/guaranteed` rare monster? (does any acceptable quest even have this?)
guaranteed rare monsters don't count towards the limit guaranteed rare monsters don't count towards the limit
*/ */
#[must_use]
pub fn set_rare_appearance(self) -> MapEnemy { pub fn set_rare_appearance(self) -> MapEnemy {
match (self.monster, self.map_area.to_episode()) { match (self.monster, self.map_area.to_episode()) {
(MonsterType::RagRappy, Episode::One) => {MapEnemy {monster: MonsterType::AlRappy, shiny:true, ..self}}, (MonsterType::RagRappy, Episode::One) => {MapEnemy {monster: MonsterType::AlRappy, shiny:true, ..self}},
@ -357,6 +359,7 @@ impl MapEnemy {
} }
// in theory this should only be called on monsters we know can have rare types // in theory this should only be called on monsters we know can have rare types
#[must_use]
pub fn roll_appearance_for_mission(self, rare_monster_table: &RareMonsterAppearTable) -> MapEnemy { pub fn roll_appearance_for_mission(self, rare_monster_table: &RareMonsterAppearTable) -> MapEnemy {
if rare_monster_table.roll_appearance(&self.monster) { if rare_monster_table.roll_appearance(&self.monster) {
return self.set_rare_appearance() return self.set_rare_appearance()

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