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@ -262,10 +262,10 @@ pub struct ClientState { |
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impl ClientState {
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pub fn new(user: UserAccountEntity, settings: UserSettingsEntity, character: CharacterEntity, session: Session) -> ClientState {
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ClientState {
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user: user,
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settings: settings,
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character: character,
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session: session,
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user,
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settings,
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character,
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session,
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block: 0,
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item_drop_location: None,
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done_loading_quest: false,
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@ -287,8 +287,8 @@ pub struct ItemShops { |
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pub armor_shop: ArmorShop<rand_chacha::ChaCha20Rng>,
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}
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impl ItemShops {
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pub fn new() -> ItemShops {
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impl Default for ItemShops {
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fn default() -> ItemShops {
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let difficulty = [room::Difficulty::Normal, room::Difficulty::Hard, room::Difficulty::VeryHard, room::Difficulty::Ultimate];
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let section_id = [SectionID::Viridia, SectionID::Greenill, SectionID::Skyly, SectionID::Bluefull, SectionID::Purplenum,
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SectionID::Pinkal, SectionID::Redria, SectionID::Oran, SectionID::Yellowboze, SectionID::Whitill];
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@ -301,7 +301,7 @@ impl ItemShops { |
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}
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ItemShops {
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weapon_shop: weapon_shop,
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weapon_shop,
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tool_shop: ToolShop::default(),
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armor_shop: ArmorShop::default(),
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}
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@ -318,8 +318,8 @@ pub struct ShipServerStateBuilder<EG: EntityGateway> { |
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num_blocks: usize,
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}
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impl<EG: EntityGateway> ShipServerStateBuilder<EG> {
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pub fn new() -> ShipServerStateBuilder<EG> {
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impl<EG: EntityGateway> Default for ShipServerStateBuilder<EG> {
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fn default() -> ShipServerStateBuilder<EG> {
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ShipServerStateBuilder {
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entity_gateway: None,
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name: None,
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@ -329,7 +329,9 @@ impl<EG: EntityGateway> ShipServerStateBuilder<EG> { |
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num_blocks: 2,
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}
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}
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}
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impl<EG: EntityGateway> ShipServerStateBuilder<EG> {
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pub fn gateway(mut self, entity_gateway: EG) -> ShipServerStateBuilder<EG> {
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self.entity_gateway = Some(entity_gateway);
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self
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@ -366,16 +368,16 @@ impl<EG: EntityGateway> ShipServerStateBuilder<EG> { |
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entity_gateway: self.entity_gateway.unwrap(),
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clients: HashMap::new(),
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level_table: CharacterLevelTable::new(),
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name: self.name.unwrap_or("NAMENOTSET".into()),
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name: self.name.unwrap_or_else(|| "NAMENOTSET".into()),
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item_manager: items::ItemManager::default(),
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quests: quests::load_quests("data/quests.toml".into()).unwrap(),
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ip: self.ip.unwrap_or(Ipv4Addr::new(127,0,0,1)),
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ip: self.ip.unwrap_or_else(|| Ipv4Addr::new(127,0,0,1)),
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port: self.port.unwrap_or(SHIP_PORT),
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shops: Box::new(ItemShops::new()),
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shops: Box::new(ItemShops::default()),
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blocks: Blocks(blocks),
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auth_token: self.auth_token.unwrap_or(AuthToken("".into())),
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auth_token: self.auth_token.unwrap_or_else(|| AuthToken("".into())),
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ship_list: Vec::new(),
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shipgate_sender: None,
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}
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@ -428,7 +430,7 @@ pub struct ShipServerState<EG: EntityGateway> { |
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impl<EG: EntityGateway> ShipServerState<EG> {
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pub fn builder() -> ShipServerStateBuilder<EG> {
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ShipServerStateBuilder::new()
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ShipServerStateBuilder::default()
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}
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pub fn set_sender(&mut self, sender: Box<dyn Fn(ShipMessage) + Send + Sync>) {
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@ -443,7 +445,7 @@ impl<EG: EntityGateway> ShipServerState<EG> { |
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},
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GameMessage::PlayerDropItem(player_drop_item) => {
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let block = self.blocks.with_client(id, &self.clients)?;
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handler::message::player_drop_item(id, player_drop_item, &mut self.entity_gateway, &mut block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_manager).await?
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handler::message::player_drop_item(id, player_drop_item, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_manager).await?
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},
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GameMessage::DropCoordinates(drop_coordinates) => {
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let block = self.blocks.with_client(id, &self.clients)?;
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@ -451,37 +453,37 @@ impl<EG: EntityGateway> ShipServerState<EG> { |
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},
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GameMessage::PlayerNoLongerHasItem(no_longer_has_item) => {
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let block = self.blocks.with_client(id, &self.clients)?;
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handler::message::no_longer_has_item(id, no_longer_has_item, &mut self.entity_gateway, &mut block.client_location, &mut self.clients, &mut self.item_manager).await?
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handler::message::no_longer_has_item(id, no_longer_has_item, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_manager).await?
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},
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GameMessage::PlayerChangedMap(_) | GameMessage::PlayerChangedMap2(_) | GameMessage::TellOtherPlayerMyLocation(_) |
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GameMessage::PlayerWarpingToFloor(_) | GameMessage::PlayerTeleported(_) | GameMessage::PlayerStopped(_) |
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GameMessage::PlayerLoadedIn(_) | GameMessage::PlayerWalking(_) | GameMessage::PlayerRunning(_) |
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GameMessage::PlayerWarped(_) | GameMessage::PlayerChangedFloor(_) | GameMessage::InitializeSpeechNpc(_) => {
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let block = self.blocks.with_client(id, &self.clients)?;
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handler::message::update_player_position(id, &msg, &mut self.clients, &mut block.client_location, &block.rooms)?
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handler::message::update_player_position(id, msg, &mut self.clients, &block.client_location, &block.rooms)?
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},
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GameMessage::ChargeAttack(charge_attack) => {
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handler::message::charge_attack(id, charge_attack, &mut self.clients, &mut self.entity_gateway).await?
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},
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GameMessage::PlayerUseItem(player_use_item) => {
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let block = self.blocks.with_client(id, &self.clients)?;
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handler::message::use_item(id, player_use_item, &mut self.entity_gateway, &mut block.client_location, &mut self.clients, &mut self.item_manager).await?
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handler::message::use_item(id, player_use_item, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_manager).await?
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},
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GameMessage::PlayerUsedMedicalCenter(player_used_medical_center) => {
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handler::message::player_used_medical_center(id, &player_used_medical_center, &mut self.entity_gateway, &mut self.clients).await?
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handler::message::player_used_medical_center(id, player_used_medical_center, &mut self.entity_gateway, &mut self.clients).await?
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},
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GameMessage::PlayerFeedMag(player_feed_mag) => {
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let block = self.blocks.with_client(id, &self.clients)?;
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handler::message::player_feed_mag(id, &player_feed_mag, &mut self.entity_gateway, &mut block.client_location, &mut self.clients, &mut self.item_manager).await?
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handler::message::player_feed_mag(id, player_feed_mag, &mut self.entity_gateway, &block.client_location, &self.clients, &mut self.item_manager).await?
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},
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GameMessage::PlayerEquipItem(player_equip_item) => {
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handler::message::player_equips_item(id, &player_equip_item, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager).await?
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handler::message::player_equips_item(id, player_equip_item, &mut self.entity_gateway, &self.clients, &mut self.item_manager).await?
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},
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GameMessage::PlayerUnequipItem(player_unequip_item) => {
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handler::message::player_unequips_item(id, &player_unequip_item, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager).await?
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handler::message::player_unequips_item(id, player_unequip_item, &mut self.entity_gateway, &self.clients, &mut self.item_manager).await?
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},
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GameMessage::SortItems(sort_items) => {
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handler::message::player_sorts_items(id, sort_items, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager).await?
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handler::message::player_sorts_items(id, sort_items, &mut self.entity_gateway, &self.clients, &mut self.item_manager).await?
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},
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_ => {
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let cmsg = msg.clone();
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@ -502,13 +504,13 @@ impl<EG: EntityGateway> ShipServerState<EG> { |
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handler::direct_message::guildcard_send(id, guildcard_send, target, &block.client_location, &self.clients)
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},
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GameMessage::RequestItem(request_item) => {
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handler::direct_message::request_item(id, request_item, &mut self.entity_gateway, &mut block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_manager).await?
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handler::direct_message::request_item(id, request_item, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_manager).await?
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},
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GameMessage::PickupItem(pickup_item) => {
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handler::direct_message::pickup_item(id, pickup_item, &mut self.entity_gateway, &mut block.client_location, &mut self.clients, &mut self.item_manager).await?
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handler::direct_message::pickup_item(id, pickup_item, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_manager).await?
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},
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GameMessage::BoxDropRequest(box_drop_request) => {
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handler::direct_message::request_box_item(id, box_drop_request, &mut self.entity_gateway, &mut block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_manager).await?
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handler::direct_message::request_box_item(id, box_drop_request, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_manager).await?
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},
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GameMessage::BankRequest(_bank_request) => {
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handler::direct_message::send_bank_list(id, &self.clients, &mut self.item_manager).await?
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@ -626,7 +628,7 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> { |
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},
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RecvShipPacket::PlayerChat(msg) => {
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let block = self.blocks.with_client(id, &self.clients)?;
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Box::new(handler::communication::player_chat(id, msg, &block.client_location, &self.clients)?.into_iter())
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Box::new(handler::communication::player_chat(id, msg, &block.client_location, &self.clients)?)
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},
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RecvShipPacket::CreateRoom(create_room) => {
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let block = self.blocks.with_client(id, &self.clients)?;
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@ -706,7 +708,7 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> { |
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let pkt = match block.client_location.get_area(id)? {
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RoomLobby::Room(room) => {
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if neighbors.len() == 0 {
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if neighbors.is_empty() {
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block.rooms[room.0] = None;
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}
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let leader = block.client_location.get_room_leader(room)?;
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@ -719,7 +721,7 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> { |
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};
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if let Some(shipgate_sender) = self.shipgate_sender.as_ref() {
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shipgate_sender(ShipMessage::RemoveUser(client.user.id.clone()));
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shipgate_sender(ShipMessage::RemoveUser(client.user.id));
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}
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block.client_location.remove_client_from_area(id);
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@ -748,7 +750,7 @@ impl<EG: EntityGateway> InterserverActor for ShipServerState<EG> { |
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(id, ShipMessage::Authenticate(self.auth_token.clone())),
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(id, ShipMessage::NewShip(Ship {
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name: self.name.clone(),
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ip: self.ip.clone(),
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ip: self.ip,
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port: self.port,
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block_count: 2,
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})),
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@ -768,7 +770,7 @@ impl<EG: EntityGateway> InterserverActor for ShipServerState<EG> { |
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LoginMessage::RequestUsers => {
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Ok(self.clients.iter()
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.map(|(_, client)| {
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(id, ShipMessage::AddUser(client.user.id.clone()))
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(id, ShipMessage::AddUser(client.user.id))
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})
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.collect())
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}
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