misc formatting
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ed1324b811
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@ -63,7 +63,6 @@ impl Into<u8> for CharacterClass {
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}
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#[derive(Copy, Clone, Hash, PartialEq, Eq, derive_more::Display)]
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pub enum SectionID {
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Viridia,
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@ -63,14 +63,14 @@ pub fn send_player_to_lobby(id: ClientId,
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}
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pub async fn change_lobby<EG: EntityGateway>(id: ClientId,
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requested_lobby: u32,
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client_location: &mut ClientLocation,
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clients: &Clients,
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item_manager: &mut ItemManager,
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level_table: &CharacterLevelTable,
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ship_rooms: &mut Rooms,
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entity_gateway: &mut EG)
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-> Result<Vec<(ClientId, SendShipPacket)>, ShipError> {
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requested_lobby: u32,
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client_location: &mut ClientLocation,
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clients: &Clients,
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item_manager: &mut ItemManager,
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level_table: &CharacterLevelTable,
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ship_rooms: &mut Rooms,
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entity_gateway: &mut EG)
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-> Result<Vec<(ClientId, SendShipPacket)>, ShipError> {
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let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
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let prev_area = client_location.get_area(id).map_err(|err| -> ClientLocationError {err.into()})?;
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match prev_area {
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@ -175,18 +175,55 @@ pub fn update_player_position(id: ClientId,
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.ok_or_else(|| ShipError::InvalidRoom(room_id.0 as u32))?;
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match &message.msg {
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GameMessage::PlayerChangedMap(p) => {client.x = p.x; client.y = p.y; client.z = p.z;},
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GameMessage::PlayerChangedMap2(p) => {client.area = MapArea::from_value(&room.mode.episode(), p.map_area).ok();},
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GameMessage::TellOtherPlayerMyLocation(p) => {client.x = p.x; client.y = p.y; client.z = p.z; client.area = MapArea::from_value(&room.mode.episode(), p.map_area).ok();},
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GameMessage::PlayerWarpingToFloor(p) => {client.area = MapArea::from_value(&room.mode.episode(), p.area as u16).ok();},
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GameMessage::PlayerTeleported(p) => {client.x = p.x; client.y = p.y; client.z = p.z;},
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GameMessage::PlayerStopped(p) => {client.x = p.x; client.y = p.y; client.z = p.z;},
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GameMessage::PlayerLoadedIn(p) => {client.x = p.x; client.y = p.y; client.z = p.z;},
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GameMessage::PlayerWalking(p) => {client.x = p.x; client.z = p.z;},
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GameMessage::PlayerRunning(p) => {client.x = p.x; client.z = p.z;},
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GameMessage::PlayerWarped(p) => {client.x = p.x; client.y = p.y;},
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GameMessage::PlayerChangedMap(p) => {
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client.x = p.x;
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client.y = p.y;
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client.z = p.z;
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},
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GameMessage::PlayerChangedMap2(p) => {
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client.area = room.map_areas.get_area_map(p.map_area).ok().cloned();
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},
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GameMessage::TellOtherPlayerMyLocation(p) => {
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client.x = p.x;
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client.y = p.y;
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client.z = p.z;
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client.area = room.map_areas.get_area_map(p.map_area).ok().cloned();
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},
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GameMessage::PlayerWarpingToFloor(p) => {
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client.area = room.map_areas.get_area_map(p.area as u16).ok().cloned();
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},
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GameMessage::PlayerTeleported(p) => {
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client.x = p.x;
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client.y = p.y;
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client.z = p.z;
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},
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GameMessage::PlayerStopped(p) => {
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client.x = p.x;
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client.y = p.y;
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client.z = p.z;
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},
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GameMessage::PlayerLoadedIn(p) => {
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client.x = p.x;
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client.y = p.y;
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client.z = p.z;
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},
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GameMessage::PlayerWalking(p) => {
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client.x = p.x;
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client.z = p.z;
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},
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GameMessage::PlayerRunning(p) => {
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client.x = p.x;
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client.z = p.z;
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},
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GameMessage::PlayerWarped(p) => {
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client.x = p.x;
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client.y = p.y;
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},
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// GameMessage::PlayerChangedFloor(p) => {client.area = MapArea::from_value(&room.mode.episode(), p.map).ok();},
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GameMessage::InitializeSpeechNpc(p) => {client.x = p.x; client.z = p.z;}
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GameMessage::InitializeSpeechNpc(p) => {
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client.x = p.x;
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client.z = p.z;
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}
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_ => {},
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}
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} else {}
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