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Merge pull request 'item structure overhaul' (#143) from item_overhaul2 into master

pbs
jake 5 years ago
parent
commit
580a21d9fc
  1. 3
      src/entity/character.rs
  2. 1
      src/entity/gateway/inmemory.rs
  3. 13
      src/entity/item/mod.rs
  4. 12
      src/login/character.rs
  5. 4
      src/main.rs
  6. 7
      src/ship/character.rs
  7. 515
      src/ship/items.rs
  8. 31
      src/ship/packet/builder/message.rs
  9. 6
      src/ship/packet/handler/auth.rs
  10. 104
      src/ship/packet/handler/direct_message.rs
  11. 3
      src/ship/room.rs
  12. 14
      src/ship/ship.rs

3
src/entity/character.rs

@ -247,6 +247,7 @@ pub struct NewCharacterEntity {
pub guildcard: CharacterGuildCard,
pub tech_menu: CharacterTechMenu,
pub meseta: u32,
}
impl NewCharacterEntity {
@ -264,6 +265,7 @@ impl NewCharacterEntity {
info_board: CharacterInfoboard::new(),
guildcard: CharacterGuildCard::default(),
tech_menu: CharacterTechMenu::new(),
meseta: 0,
}
}
}
@ -287,4 +289,5 @@ pub struct CharacterEntity {
pub guildcard: CharacterGuildCard,
pub tech_menu: CharacterTechMenu,
pub meseta: u32,
}

1
src/entity/gateway/inmemory.rs

@ -120,6 +120,7 @@ impl EntityGateway for InMemoryGateway {
info_board: character.info_board,
guildcard: character.guildcard,
tech_menu: character.tech_menu,
meseta: character.meseta,
};
characters.insert(new_character.id, new_character.clone());
Some(new_character)

13
src/entity/item/mod.rs

@ -21,14 +21,21 @@ pub struct BankName(String);
pub enum ItemLocation {
Inventory {
character_id: CharacterEntityId,
index: usize,
slot: usize,
equipped: bool,
},
Bank {
character_id: CharacterEntityId,
slot: BankName,
},
Floor {
LocalFloor {
character_id: CharacterEntityId,
map_area: MapArea,
x: f32,
y: f32,
z: f32,
},
SharedFloor {
map_area: MapArea,
x: f32,
y: f32,
@ -44,7 +51,7 @@ pub enum ItemLocation {
*/
}
#[derive(Debug, PartialEq)]
#[derive(Debug, Clone, PartialEq)]
pub struct Meseta(pub u32);
impl Meseta {

12
src/login/character.rs

@ -199,6 +199,8 @@ fn new_character<EG: EntityGateway>(entity_gateway: &mut EG, user: &UserAccountE
_ => {}
}
character.meseta = 300;
let character = entity_gateway.create_character(character).unwrap();
let new_weapon = match character.char_class {
@ -220,7 +222,7 @@ fn new_character<EG: EntityGateway>(entity_gateway: &mut EG, user: &UserAccountE
}),
location: ItemLocation::Inventory {
character_id: character.id,
index: 0,
slot: 0,
equipped: true,
}});
@ -235,7 +237,7 @@ fn new_character<EG: EntityGateway>(entity_gateway: &mut EG, user: &UserAccountE
}),
location: ItemLocation::Inventory {
character_id: character.id,
index: 1,
slot: 1,
equipped: true,
}});
@ -255,7 +257,7 @@ fn new_character<EG: EntityGateway>(entity_gateway: &mut EG, user: &UserAccountE
}),
location: ItemLocation::Inventory {
character_id: character.id,
index: 2,
slot: 2,
equipped: true,
}});
@ -268,7 +270,7 @@ fn new_character<EG: EntityGateway>(entity_gateway: &mut EG, user: &UserAccountE
}),
location: ItemLocation::Inventory {
character_id: character.id,
index: 3,
slot: 3,
equipped: false,
}});
entity_gateway.create_item(
@ -279,7 +281,7 @@ fn new_character<EG: EntityGateway>(entity_gateway: &mut EG, user: &UserAccountE
}),
location: ItemLocation::Inventory {
character_id: character.id,
index: 4,
slot: 4,
equipped: false,
}});
}

4
src/main.rs

@ -77,7 +77,7 @@ fn main() {
entity_gateway.create_character(character);
let mut character = NewCharacterEntity::new(fake_user.id);
character.slot = 2;
character.name = "\tE12345678".into();
character.name = "no progress".into();
character.exp = 80000000;
let character = entity_gateway.create_character(character).unwrap();
@ -96,7 +96,7 @@ fn main() {
),
location: ItemLocation::Inventory {
character_id: character.id,
index: 0,
slot: 0,
equipped: true,
}
});

7
src/ship/character.rs

@ -1,7 +1,7 @@
use libpso::character::character;
use crate::common::leveltable::CharacterStats;
use crate::entity::character::CharacterEntity;
use crate::ship::items::ActiveInventory;
use crate::ship::items::CharacterInventory;
// TODO: exp
pub struct CharacterBytesBuilder<'a> {
@ -69,6 +69,7 @@ impl<'a> CharacterBytesBuilder<'a> {
prop_y: character.appearance.prop_y,
config: character.config.as_bytes(),
techniques: character.techs.as_bytes(),
meseta: character.meseta,
..character::Character::default()
}
}
@ -79,7 +80,7 @@ pub struct FullCharacterBytesBuilder<'a> {
character: Option<&'a CharacterEntity>,
stats: Option<&'a CharacterStats>,
level: Option<u32>,
inventory: Option<&'a ActiveInventory>,
inventory: Option<&'a CharacterInventory>,
key_config: Option<&'a [u8; 0x16C]>,
joystick_config: Option<&'a [u8; 0x38]>,
symbol_chat: Option<&'a [u8; 1248]>,
@ -122,7 +123,7 @@ impl<'a> FullCharacterBytesBuilder<'a> {
}
}
pub fn inventory(self, inventory: &'a ActiveInventory) -> FullCharacterBytesBuilder<'a> {
pub fn inventory(self, inventory: &'a CharacterInventory) -> FullCharacterBytesBuilder<'a> {
FullCharacterBytesBuilder {
inventory: Some(inventory),
..self

515
src/ship/items.rs

@ -1,37 +1,37 @@
#![allow(dead_code)]
use std::collections::HashMap;
use libpso::character::character::InventoryItem;
use std::collections::{HashMap, BTreeMap};
use libpso::character::character;//::InventoryItem;
use crate::entity::gateway::EntityGateway;
use crate::entity::character::CharacterEntity;
use crate::entity::item::{ItemEntity, ItemDetail, ItemLocation};
use crate::entity::item::{ItemEntityId, ItemEntity, ItemDetail, ItemLocation};
use crate::entity::item::{Meseta, NewItemEntity};
use crate::entity::item::tool::Tool;
use crate::ship::map::MapArea;
use crate::ship::drops::{ItemDrop, ItemDropType};
use crate::ship::ship::ShipError;
use crate::ship::ship::ClientState;
#[derive(Debug, PartialEq)]
enum ItemInstance {
Individual(ItemEntity),
Stacked(Vec<ItemEntity>),
Meseta(Meseta),
}
#[derive(Debug, Copy, Clone, Hash, PartialEq, Eq)]
pub struct ActiveItemId(pub u32);
#[derive(Debug)]
enum ActiveItemEntityId {
Individual(ItemEntityId),
Stacked(Vec<ItemEntityId>),
Meseta(Meseta),
}
#[derive(Debug)]
pub struct ActiveItem {
pub id: ActiveItemId,
item: ItemInstance,
enum HeldItemType {
Individual(ItemDetail),
Stacked(Tool, usize),
}
impl ActiveItem {
impl HeldItemType {
pub fn as_client_bytes(&self) -> [u8; 16] {
match &self.item {
ItemInstance::Individual(i) => {
match &i.item {
match self {
HeldItemType::Individual(item) => {
match &item {
ItemDetail::Weapon(w) => w.as_bytes(),
ItemDetail::Armor(a) => a.as_bytes(),
ItemDetail::Shield(s) => s.as_bytes(),
@ -41,328 +41,279 @@ impl ActiveItem {
ItemDetail::Mag(m) => m.as_bytes(),
}
},
ItemInstance::Stacked(i) => {
let len = i.len();
match &i[0].item {
ItemDetail::Tool(t) => t.as_stacked_bytes(len),
_ => panic!(),
}
HeldItemType::Stacked(tool, count) => {
tool.as_stacked_bytes(*count)
},
ItemInstance::Meseta(m) => {
m.as_bytes()
}
}
}
}
pub struct ActiveInventory(Vec<ActiveItem>);
impl ActiveInventory {
pub fn as_client_inventory_items(&self) -> [InventoryItem; 30] {
self.0.iter()
.enumerate()
.fold([InventoryItem::default(); 30], |mut inventory, (index, item)| {
let bytes = item.as_client_bytes();
inventory[index].data1.copy_from_slice(&bytes[0..12]);
inventory[index].data2.copy_from_slice(&bytes[12..16]);
inventory[index].item_id = item.id.0;
#[derive(Debug)]
pub struct InventoryItem {
id: ActiveItemId,
item: HeldItemType,
//slot: usize,
equipped: bool,
}
// does this do anything?
inventory[index].equipped = match item.item {
ItemInstance::Individual(ItemEntity {location: ItemLocation::Inventory{ equipped: true, ..}, ..}) => 1,
_ => 0,
};
// because this actually equips the item
inventory[index].flags |= match item.item {
ItemInstance::Individual(ItemEntity {location: ItemLocation::Inventory{ equipped: true, ..}, ..}) => 8,
_ => 0,
};
inventory
})
}
#[derive(Debug)]
pub struct BankItem {
id: ActiveItemId,
item: HeldItemType,
}
pub fn count(&self) -> usize {
self.0.len()
}
#[derive(Debug)]
pub enum FloorItemType {
Individual(ItemDetail),
Stacked(Tool, usize),
Meseta(Meseta),
}
fn inventory_item_index(item: &ItemInstance) -> usize {
match item {
ItemInstance::Individual(i) => {
match i.location {
ItemLocation::Inventory{index, ..} => index,
_ => panic!()
}
},
ItemInstance::Stacked(i) => {
match i[0].location {
ItemLocation::Inventory{index, ..} => index,
_ => panic!()
impl FloorItemType {
pub fn as_client_bytes(&self) -> [u8; 16] {
match self {
FloorItemType::Individual(item) => {
match &item {
ItemDetail::Weapon(w) => w.as_bytes(),
ItemDetail::Armor(a) => a.as_bytes(),
ItemDetail::Shield(s) => s.as_bytes(),
ItemDetail::Unit(u) => u.as_bytes(),
ItemDetail::Tool(t) => t.as_individual_bytes(),
ItemDetail::TechniqueDisk(d) => d.as_bytes(),
ItemDetail::Mag(m) => m.as_bytes(),
}
},
FloorItemType::Stacked(tool, count) => {
tool.as_stacked_bytes(*count)
},
FloorItemType::Meseta(m) => {
m.as_bytes()
}
},
_ => panic!(),
}
}
}
pub struct ActiveItemOnFloor {
#[derive(Debug)]
pub struct FloorItem {
pub id: ActiveItemId,
pub item: FloorItemType,
pub map_area: MapArea,
pub x: f32,
pub y: f32,
pub z: f32,
pub item: ActiveItem,
}
fn stack_items(items: Vec<ItemEntity>) -> Vec<ItemInstance> {
let mut stacks = HashMap::new();
#[derive(Debug)]
pub enum InventoryError {
}
pub struct CharacterInventory(Vec<InventoryItem>);
impl CharacterInventory {
pub fn as_client_inventory_items(&self) -> [character::InventoryItem; 30] {
self.0.iter()
.enumerate()
.fold([character::InventoryItem::default(); 30], |mut inventory, (slot, item)| {
let bytes = item.item.as_client_bytes();
inventory[slot].data1.copy_from_slice(&bytes[0..12]);
inventory[slot].data2.copy_from_slice(&bytes[12..16]);
inventory[slot].item_id = item.id.0;
// does this do anything?
inventory[slot].equipped = if item.equipped { 1 } else { 0 };
// because this actually equips the item
inventory[slot].flags |= if item.equipped { 8 } else { 0 };
inventory
})
}
for item in items {
stacks.entry(item.item.item_type()).or_insert(Vec::new()).push(item);
pub fn add_item(&mut self, item: InventoryItem) -> Result<usize, InventoryError> {
self.0.push(item);
Ok(self.count() - 1)
}
stacks.into_iter()
.map(|(_, items)| {
match items[0].item.is_stackable() {
true => {
vec![ItemInstance::Stacked(items)]
},
false => {
items.into_iter().map(|i| {
ItemInstance::Individual(i)
}).collect()
}
}
})
.flatten()
.collect()
pub fn count(&self) -> usize {
self.0.len()
}
}
struct ActiveBank([Option<ActiveItemId>; 200]);
pub struct ActiveItemDatabase {
id: u32,
#[derive(Debug)]
pub enum ItemManagerError {
EntityGatewayError,
CouldNotAddToInventory(FloorItem),
}
pub struct ItemManager {
id: usize,
active_to_entity: HashMap<ActiveItemId, ActiveItemEntityId>,
}
impl ActiveItemDatabase {
pub fn new() -> ActiveItemDatabase {
ActiveItemDatabase {
impl ItemManager {
pub fn new() -> ItemManager {
ItemManager {
id: 0,
active_to_entity: HashMap::new()
}
}
fn activate_item(&mut self, item: ItemInstance) -> ActiveItem {
fn next_id(&mut self) -> ActiveItemId {
self.id += 1;
ActiveItem {
id: ActiveItemId(self.id),
item: item,
}
ActiveItemId(self.id as u32)
}
// TODO: deactivate item
pub fn get_character_inventory<EG: EntityGateway>(&mut self, entity_gateway: &mut EG, character: &CharacterEntity) -> ActiveInventory {
pub fn get_character_inventory<EG: EntityGateway>(&mut self, entity_gateway: &mut EG, character: &CharacterEntity) -> CharacterInventory {
let items = entity_gateway.get_items_by_character(&character);
let inventory_items = items.into_iter()
.filter(|item| {
.filter_map(|item| {
match item.location {
ItemLocation::Inventory{..} => true,
_ => false,
ItemLocation::Inventory{slot, equipped, ..} => Some((item.id, item.item, slot, equipped)),
_ => None,
}
})
.fold(BTreeMap::new(), |mut acc, (id, item, slot, equipped)| {
if item.is_stackable() {
if let ItemDetail::Tool(tool) = item {
let stacked = acc.entry(slot).or_insert((HeldItemType::Stacked(tool, 0), ActiveItemEntityId::Stacked(Vec::new()), false));
if let HeldItemType::Stacked(_, ref mut item_count) = stacked.0 {
*item_count += 1;
}
if let ActiveItemEntityId::Stacked(ref mut id_list) = stacked.1 {
id_list.push(id);
}
}
}
else {
acc.insert(slot, (HeldItemType::Individual(item), ActiveItemEntityId::Individual(id), equipped));
}
acc
})
.into_iter()
.map(|(_slot, (held_item, entity_id, equipped))| {
let id = self.next_id();
self.active_to_entity.insert(id, entity_id);
InventoryItem {
id: id,
item: held_item,
equipped: equipped,
}
}).collect();
let mut stacked = stack_items(inventory_items);
stacked.sort_by(|a, b| {
inventory_item_index(a).partial_cmp(&inventory_item_index(b)).unwrap()
});
let activated = stacked.into_iter().map(|i| self.activate_item(i));
ActiveInventory(activated.take(30).collect())
});
CharacterInventory(inventory_items.take(30).collect())
}
pub fn activate_item_drop<EG: EntityGateway>(&mut self, entity_gateway: &mut EG, item_drop: ItemDrop) -> Result<ActiveItemOnFloor, ShipError> {
let item_detail = match item_drop.item {
ItemDropType::Weapon(w) => Some(ItemDetail::Weapon(w)),
ItemDropType::Armor(w) => Some(ItemDetail::Armor(w)),
ItemDropType::Shield(w) => Some(ItemDetail::Shield(w)),
ItemDropType::Unit(w) => Some(ItemDetail::Unit(w)),
ItemDropType::Tool(w) => Some(ItemDetail::Tool(w)),
ItemDropType::TechniqueDisk(w) => Some(ItemDetail::TechniqueDisk(w)),
ItemDropType::Mag(w) => Some(ItemDetail::Mag(w)),
ItemDropType::Meseta(_) => None
pub fn drop_item_on_local_floor<EG: EntityGateway>(&mut self, entity_gateway: &mut EG, character: &CharacterEntity, item_drop: ItemDrop) -> Result<FloorItem, ItemManagerError> {
let item = match item_drop.item {
ItemDropType::Weapon(w) => FloorItemType::Individual(ItemDetail::Weapon(w)),
ItemDropType::Armor(w) => FloorItemType::Individual(ItemDetail::Armor(w)),
ItemDropType::Shield(w) => FloorItemType::Individual(ItemDetail::Shield(w)),
ItemDropType::Unit(w) => FloorItemType::Individual(ItemDetail::Unit(w)),
ItemDropType::TechniqueDisk(w) => FloorItemType::Individual(ItemDetail::TechniqueDisk(w)),
ItemDropType::Mag(w) => FloorItemType::Individual(ItemDetail::Mag(w)),
ItemDropType::Tool(w) => FloorItemType::Individual(ItemDetail::Tool(w)),
//ItemDropType::Tool(t) if t.is_stackable() => FloorItemType::Stacked(t, ),
//ItemDropType::Tool(t) if !t.is_stackable() => FloorItemType::Individual(ItemDetail::Tool(w)),
ItemDropType::Meseta(m) => FloorItemType::Meseta(Meseta(m))
};
let item_instance = match item_detail {
Some(item) => {
let item_entity = entity_gateway.create_item(NewItemEntity {
item: item,
location: ItemLocation::Floor {
let active_entity_ids = match &item {
FloorItemType::Individual(i) => {
let entity = entity_gateway.create_item(NewItemEntity {
item: i.clone(),
location: ItemLocation::LocalFloor {
character_id: character.id,
map_area: item_drop.map_area,
x: item_drop.x,
y: item_drop.y,
z: item_drop.z,
}
}).unwrap();
stack_items(vec![item_entity]).pop().ok_or(ShipError::ItemError)?
}).ok_or(ItemManagerError::EntityGatewayError)?;
ActiveItemEntityId::Individual(entity.id)
},
None => {
let meseta = match item_drop.item {
ItemDropType::Meseta(m) => m,
_ => panic!(),
};
ItemInstance::Meseta(Meseta(meseta))
}
FloorItemType::Stacked(tool, count) => {
let entities = (0..*count).map(|_| {
entity_gateway.create_item(NewItemEntity {
item: ItemDetail::Tool(*tool),
location: ItemLocation::LocalFloor {
character_id: character.id,
map_area: item_drop.map_area,
x: item_drop.x,
y: item_drop.y,
z: item_drop.z,
}
})})
.map(|entity| -> Result<ItemEntityId, ItemManagerError> {
let e = entity.ok_or(ItemManagerError::EntityGatewayError)?;
Ok(e.id)
});
ActiveItemEntityId::Stacked(entities.collect::<Result<Vec<_>, _>>()?)
},
FloorItemType::Meseta(m) => ActiveItemEntityId::Meseta(m.clone()),
};
let active_item = self.activate_item(item_instance);
Ok(ActiveItemOnFloor {
let id = self.next_id();
self.active_to_entity.insert(id, active_entity_ids);
Ok(FloorItem {
id: id,
item: item,
map_area: item_drop.map_area,
x: item_drop.x,
y: item_drop.y,
z: item_drop.z,
item: active_item,
})
}
}
#[cfg(test)]
mod test {
use super::*;
use crate::entity::character::CharacterEntityId;
use crate::entity::item;
use crate::entity::item::{ItemEntity, ItemDetail, ItemEntityId, ItemLocation};
use crate::entity::item::tool::Tool;
#[test]
fn test_stack_items() {
let item1 = ItemEntity {
id: ItemEntityId(1),
location: ItemLocation::Inventory {
character_id: CharacterEntityId(0),
index: 0,
equipped: false,
},
item: ItemDetail::Weapon(item::weapon::Weapon {
weapon: item::weapon::WeaponType::Saber,
grind: 0,
special: None,
attrs: [None; 3],
tekked: true,
})
};
let item2 = ItemEntity {
id: ItemEntityId(2),
location: ItemLocation::Inventory {
character_id: CharacterEntityId(0),
index: 1,
equipped: false,
},
item: ItemDetail::Tool(Tool {
tool: item::tool::ToolType::Monofluid,
})
};
let item3 = ItemEntity {
id: ItemEntityId(3),
location: ItemLocation::Inventory {
character_id: CharacterEntityId(0),
index: 2,
equipped: false,
},
item: ItemDetail::Weapon(item::weapon::Weapon {
weapon: item::weapon::WeaponType::Handgun,
grind: 12,
special: None,
attrs: [None; 3],
tekked: true,
})
};
let item4 = ItemEntity {
id: ItemEntityId(4),
location: ItemLocation::Inventory {
character_id: CharacterEntityId(0),
index: 1,
equipped: false,
},
item: ItemDetail::Tool(Tool {
tool: item::tool::ToolType::Monofluid,
})
};
let item5 = ItemEntity {
id: ItemEntityId(5),
location: ItemLocation::Inventory {
character_id: CharacterEntityId(0),
index: 1,
equipped: false,
},
item: ItemDetail::Tool(Tool {
tool: item::tool::ToolType::Monofluid,
})
};
let item6 = ItemEntity {
id: ItemEntityId(6),
location: ItemLocation::Inventory {
character_id: CharacterEntityId(0),
index: 3,
equipped: false,
},
item: ItemDetail::Weapon(item::weapon::Weapon {
weapon: item::weapon::WeaponType::Handgun,
grind: 12,
special: None,
attrs: [None; 3],
tekked: true,
})
};
let item7 = ItemEntity {
id: ItemEntityId(7),
location: ItemLocation::Inventory {
character_id: CharacterEntityId(0),
index: 4,
equipped: false,
},
item: ItemDetail::Tool(Tool {
tool: item::tool::ToolType::Monomate,
})
};
let item8 = ItemEntity {
id: ItemEntityId(8),
location: ItemLocation::Inventory {
character_id: CharacterEntityId(0),
index: 4,
equipped: false,
},
item: ItemDetail::Tool(Tool {
tool: item::tool::ToolType::Monomate,
})
};
let item9 = ItemEntity {
id: ItemEntityId(9),
location: ItemLocation::Inventory {
character_id: CharacterEntityId(0),
index: 4,
equipped: false,
},
item: ItemDetail::Tool(Tool {
tool: item::tool::ToolType::Monomate,
})
};
let item_vec = vec![item1.clone(), item2.clone(), item3.clone(), item4.clone(), item5.clone(), item6.clone(), item7.clone(), item8.clone(), item9.clone()];
let stacked = stack_items(item_vec);
assert!(stacked.len() == 5);
assert!(stacked.iter().filter(|k| {
**k == ItemInstance::Individual(item6.clone())
}).count() == 1);
assert!(stacked.iter().filter(|k| {
**k == ItemInstance::Individual(item3.clone())
}).count() == 1);
pub fn move_item_from_floor_to_inventory<EG: EntityGateway>(&mut self, entity_gateway: &mut EG, client: &mut ClientState, floor_item: FloorItem) -> Result<(), ItemManagerError> {
match floor_item.item {
FloorItemType::Individual(item) => {
let inventory_item = InventoryItem {
id: floor_item.id,
item: HeldItemType::Individual(item.clone()),
equipped: false,
};
assert!(stacked.iter().filter(|k| {
**k == ItemInstance::Individual(item1.clone())
}).count() == 1);
let item_entity_id = self.active_to_entity.get(&floor_item.id).unwrap(); // TODO: unwrap
if let ActiveItemEntityId::Individual(item_id) = item_entity_id {
let slot = client.inventory.add_item(inventory_item).unwrap(); // TODO: unwrap
entity_gateway.save_item(&ItemEntity {
id: *item_id,
item: item,
location: ItemLocation::Inventory {
character_id: client.character.id,
slot: slot,
equipped: false,
},
}); // TODO: error check
} // else something went very wrong TODO: log it
},
FloorItemType::Stacked(tool, usize) => {
let inventory_item = InventoryItem {
id: floor_item.id,
item: HeldItemType::Stacked(tool, usize),
equipped: false,
};
assert!(stacked.iter().filter(|k| {
**k == ItemInstance::Stacked(vec![item2.clone(), item4.clone(), item5.clone()])
}).count() == 1);
let item_entity_id = self.active_to_entity.get(&floor_item.id).unwrap(); // TODO: unwrap
if let ActiveItemEntityId::Stacked(item_ids) = item_entity_id {
let slot = client.inventory.add_item(inventory_item).unwrap(); // TODO: unwrap
for item_id in item_ids {
entity_gateway.save_item(&ItemEntity {
id: *item_id,
item: ItemDetail::Tool(tool),
location: ItemLocation::Inventory {
character_id: client.character.id,
slot: slot,
equipped: false,
},
}); // TODO: error check
}
} // else something went very wrong TODO: log it
},
FloorItemType::Meseta(meseta) => {
client.character.meseta += meseta.0;
entity_gateway.save_character(&client.character);
}
}
assert!(stacked.iter().filter(|k| {
**k == ItemInstance::Stacked(vec![item7.clone(), item8.clone(), item9.clone()])
}).count() == 1);
Ok(())
}
}

31
src/ship/packet/builder/message.rs

@ -1,10 +1,11 @@
use libpso::packet::messages::*;
use crate::ship::ship::{ShipError};
use crate::ship::items::{ActiveItemOnFloor};
use crate::ship::items::{FloorItem};
use crate::ship::location::AreaClient;
use std::convert::TryInto;
pub fn item_drop(client: u8, target: u8, item_drop: &ActiveItemOnFloor) -> Result<ItemDrop, ShipError> {
pub fn item_drop(client: u8, target: u8, item_drop: &FloorItem) -> Result<ItemDrop, ShipError> {
let item_bytes = item_drop.item.as_client_bytes();
Ok(ItemDrop {
client: client,
@ -16,8 +17,32 @@ pub fn item_drop(client: u8, target: u8, item_drop: &ActiveItemOnFloor) -> Resul
z: item_drop.z,
y: item_drop.y,
item_bytes: item_bytes[0..12].try_into()?,
item_id: item_drop.item.id.0,
item_id: item_drop.id.0,
item_bytes2: item_bytes[12..16].try_into()?,
unknown2: 0,
})
}
pub fn create_item(area_client: AreaClient, item: &FloorItem) -> Result<CreateItem, ShipError> {
let bytes = item.item.as_client_bytes();
Ok(CreateItem {
client: area_client.local_client.id(),
target: 0,
item_data: bytes[0..12].try_into()?,
item_id: item.id.0,
item_data2: bytes[12..16].try_into()?,
unknown: 0,
})
}
pub fn remove_item_from_floor(area_client: AreaClient, item: &FloorItem) -> Result<RemoveItemFromFloor, ShipError> {
Ok(RemoveItemFromFloor {
client: area_client.local_client.id(),
target: 0,
client_id: area_client.local_client.id(),
unknown: 0,
area: item.map_area.area_value(),
unknown2: 0,
item_id: item.id.0,
})
}

6
src/ship/packet/handler/auth.rs

@ -4,13 +4,13 @@ use crate::common::serverstate::ClientId;
use crate::ship::ship::{SendShipPacket, ShipError, ClientState, Clients};
use crate::login::login::get_login_status;
use crate::entity::gateway::EntityGateway;
use crate::ship::items::ActiveItemDatabase;
use crate::ship::items::ItemManager;
pub fn validate_login<EG: EntityGateway>(id: ClientId,
pkt: &Login,
entity_gateway: &mut EG,
clients: &mut Clients,
item_database: &mut ActiveItemDatabase,
item_manager: &mut ItemManager,
ship_name: &String)
-> Result<Vec<SendShipPacket>, ShipError> {
Ok(match get_login_status(entity_gateway, pkt) {
@ -26,7 +26,7 @@ pub fn validate_login<EG: EntityGateway>(id: ClientId,
.clone();
let settings = entity_gateway.get_user_settings_by_user(&user)
.ok_or(ShipError::ClientNotFound(id))?;
let inventory = item_database.get_character_inventory(entity_gateway, &character);
let inventory = item_manager.get_character_inventory(entity_gateway, &character);
clients.insert(id, ClientState::new(user, settings, character, inventory, pkt.session));
vec![SendShipPacket::LoginResponse(response), SendShipPacket::ShipBlockList(ShipBlockList::new(&&ship_name, 3))]

104
src/ship/packet/handler/direct_message.rs

@ -4,10 +4,10 @@ use libpso::packet::messages::*;
use crate::common::serverstate::ClientId;
use crate::ship::ship::{SendShipPacket, ShipError, Clients, Rooms};
use crate::ship::location::{ClientLocation, ClientLocationError};
use crate::ship::drops::{ItemDrop};
use crate::ship::items::ActiveItemDatabase;
use crate::ship::drops::ItemDrop;
use crate::ship::items::{ItemManager, ItemManagerError, FloorItemType};
use crate::entity::gateway::EntityGateway;
use libpso::{utf8_to_utf16_array};
use libpso::utf8_to_utf16_array;
use crate::ship::packet::builder;
fn send_to_client(id: ClientId, target: u8, msg: DirectMessage, client_location: &ClientLocation)
@ -50,9 +50,11 @@ pub fn request_item<EG>(id: ClientId,
client_location: &ClientLocation,
clients: &mut Clients,
rooms: &mut Rooms,
active_items: &mut ActiveItemDatabase)
item_manager: &mut ItemManager)
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError>
where EG: EntityGateway {
where
EG: EntityGateway
{
let room_id = client_location.get_room(id).map_err(|err| -> ClientLocationError { err.into() })?;
let room = rooms.get_mut(room_id.0)
.ok_or_else(|| ShipError::InvalidRoom(room_id.0 as u32))?
@ -64,7 +66,6 @@ where EG: EntityGateway {
return Err(ShipError::MonsterAlreadyDroppedItem(id, request_item.enemy_id))
}
let _area_client = client_location.get_local_client(id).map_err(|err| -> ClientLocationError { err.into() })?;
let clients_in_area = client_location.get_clients_in_room(room_id).map_err(|err| -> ClientLocationError { err.into() })?;
let item_drop_packets = clients_in_area.into_iter()
@ -82,11 +83,10 @@ where EG: EntityGateway {
z: request_item.z,
item: item_drop_type,
};
let activated_item = active_items.activate_item_drop(entity_gateway, item_drop)?;
let client = clients.get_mut(&area_client.client).ok_or(ShipError::ClientNotFound(area_client.client))?;
let item_drop_msg = builder::message::item_drop(request_item.client, request_item.target, &activated_item)?;
client.floor_items.push(activated_item);
let floor_item = item_manager.drop_item_on_local_floor(entity_gateway, &client.character, item_drop).unwrap(); // TODO: unwrap
let item_drop_msg = builder::message::item_drop(request_item.client, request_item.target, &floor_item)?;
client.floor_items.push(floor_item);
Ok((area_client.client, SendShipPacket::Message(Message::new(GameMessage::ItemDrop(item_drop_msg)))))
})
.filter_map(|item_drop_pkt| {
@ -97,3 +97,87 @@ where EG: EntityGateway {
Ok(Box::new(item_drop_packets.into_iter()))
}
pub fn pickup_item<EG>(id: ClientId,
pickup_item: &PickupItem,
entity_gateway: &mut EG,
client_location: &ClientLocation,
clients: &mut Clients,
rooms: &mut Rooms,
item_manager: &mut ItemManager)
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError>
where
EG: EntityGateway
{
#[derive(Copy, Clone)]
enum ItemFloor {
Local,
Shared
}
let mut client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
let area_client = client_location.get_local_client(id).map_err(|err| -> ClientLocationError { err.into() })?;
let room_id = client_location.get_room(id).map_err(|err| -> ClientLocationError { err.into() })?;
let room = rooms.get_mut(room_id.0)
.ok_or_else(|| ShipError::InvalidRoom(room_id.0 as u32))?
.as_mut()
.ok_or_else(|| ShipError::InvalidRoom(room_id.0 as u32))?;
let clients_in_area = client_location.get_clients_in_room(room_id).map_err(|err| -> ClientLocationError { err.into() })?;
let (item_index, (_, floor)) = client.floor_items.iter()
.zip(std::iter::repeat(ItemFloor::Local))
.enumerate()
.filter(|(_, (item, _))| item.id.0 == pickup_item.item_id)
.next()
.or_else(|| {
room.floor_items.iter()
.zip(std::iter::repeat(ItemFloor::Shared))
.enumerate()
.filter(|(_, (item, _))| item.id.0 == pickup_item.item_id)
.next()
})
.ok_or(ShipError::PickUpInvalidItemId(pickup_item.item_id))?;
let item = match floor {
ItemFloor::Local => client.floor_items.remove(item_index),
ItemFloor::Shared => room.floor_items.remove(item_index),
};
let remove_item = builder::message::remove_item_from_floor(area_client, &item)?;
let create_item = match item.item {
FloorItemType::Meseta(_) => None,
_ => Some(builder::message::create_item(area_client, &item)?),
};
match item_manager.move_item_from_floor_to_inventory(entity_gateway, &mut client, item) {
Ok(_) => {
Ok(Box::new(Vec::new().into_iter()
.chain(clients_in_area.clone().into_iter()
.filter(move |c| {
match floor {
ItemFloor::Local => c.client == id,
ItemFloor::Shared => true,
}
})
.map(move |c| {
(c.client, SendShipPacket::Message(Message::new(GameMessage::RemoveItemFromFloor(remove_item.clone()))))
}))
.chain(clients_in_area.into_iter().filter_map(move |c| {
//(c.client, SendShipPacket::Message(Message::new(GameMessage::CreateItem(create_item.clone()))))
create_item.clone().map(|ci| (c.client, SendShipPacket::Message(Message::new(GameMessage::CreateItem(ci)))))
}
)))
)
},
Err(err) => {
// inventory full, probably
if let ItemManagerError::CouldNotAddToInventory(item) = err {
match floor {
ItemFloor::Local => client.floor_items.push(item),
ItemFloor::Shared => room.floor_items.push(item),
}
}
Ok(Box::new(None.into_iter()))
}
}
}

3
src/ship/room.rs

@ -5,6 +5,7 @@ use rand::Rng;
use crate::ship::map::Maps;
use crate::ship::drops::DropTable;
use crate::entity::character::SectionID;
use crate::ship::items::FloorItem;
#[derive(Debug)]
pub enum RoomCreationError {
@ -152,6 +153,7 @@ pub struct RoomState {
pub section_id: SectionID,
pub random_seed: u32,
pub bursting: bool,
pub floor_items: Vec<FloorItem>,
// items on ground
// enemy info
}
@ -231,6 +233,7 @@ impl RoomState {
section_id: section_id,
drop_table: Box::new(DropTable::new(room_mode.episode(), room_mode.difficulty(), section_id)),
bursting: false,
floor_items: Vec::new(),
})
}

14
src/ship/ship.rs

@ -45,6 +45,7 @@ pub enum ShipError {
MonsterAlreadyDroppedItem(ClientId, u16),
SliceError(#[from] std::array::TryFromSliceError),
ItemError, // TODO: refine this
PickUpInvalidItemId(u32),
}
#[derive(Debug)]
@ -157,14 +158,14 @@ pub struct ClientState {
pub character: CharacterEntity,
session: Session,
//guildcard: GuildCard,
pub inventory: items::ActiveInventory,
pub inventory: items::CharacterInventory,
//bank: Bank,
pub floor_items: Vec<items::ActiveItemOnFloor>,
pub floor_items: Vec<items::FloorItem>,
pub block: u32,
}
impl ClientState {
pub fn new(user: UserAccountEntity, settings: UserSettingsEntity, character: CharacterEntity, inventory: items::ActiveInventory, /*bank: Bank,*/ session: Session) -> ClientState {
pub fn new(user: UserAccountEntity, settings: UserSettingsEntity, character: CharacterEntity, inventory: items::CharacterInventory, /*bank: Bank,*/ session: Session) -> ClientState {
ClientState {
user: user,
settings: settings,
@ -186,7 +187,7 @@ pub struct ShipServerState<EG: EntityGateway> {
level_table: CharacterLevelTable,
name: String,
rooms: Rooms,
item_database: items::ActiveItemDatabase,
item_database: items::ItemManager,
}
impl<EG: EntityGateway> ShipServerState<EG> {
@ -198,7 +199,7 @@ impl<EG: EntityGateway> ShipServerState<EG> {
level_table: CharacterLevelTable::new(),
name: "Sona-Nyl".into(),
rooms: [None; MAX_ROOMS],
item_database: items::ActiveItemDatabase::new(),
item_database: items::ItemManager::new(),
}
}
@ -226,6 +227,9 @@ impl<EG: EntityGateway> ShipServerState<EG> {
GameMessage::RequestItem(request_item) => {
handler::direct_message::request_item(id, request_item, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.rooms, &mut self.item_database).unwrap()
},
GameMessage::PickupItem(pickup_item) => {
handler::direct_message::pickup_item(id, pickup_item, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.rooms, &mut self.item_database).unwrap()
},
_ => {
let cmsg = msg.clone();
Box::new(self.client_location.get_all_clients_by_client(id).unwrap().into_iter()

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