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@ -31,7 +31,7 @@ async fn test_equip_unit_from_equip_menu() { |
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slot: 0,
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slot: 0,
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equipped: true,
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equipped: true,
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}
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}
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}).await;
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}).await.unwrap();
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entity_gateway.create_item(
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entity_gateway.create_item(
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item::NewItemEntity {
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item::NewItemEntity {
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@ -87,7 +87,7 @@ async fn test_equip_unit_from_equip_menu() { |
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unknown1: 0,
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unknown1: 0,
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})))).await.unwrap().for_each(drop);
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})))).await.unwrap().for_each(drop);
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let items = entity_gateway.get_items_by_character(&char1).await;
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let items = entity_gateway.get_items_by_character(&char1.id).await.unwrap();
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let (unit1, unit2) = (&items[1], &items[2]);
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let (unit1, unit2) = (&items[1], &items[2]);
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let unit1_equipped = match unit1.location {
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let unit1_equipped = match unit1.location {
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@ -194,7 +194,7 @@ async fn test_unequip_armor_with_units() { |
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unknown1: 0,
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unknown1: 0,
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})))).await.unwrap().for_each(drop);
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})))).await.unwrap().for_each(drop);
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let items = entity_gateway.get_items_by_character(&char1).await;
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let items = entity_gateway.get_items_by_character(&char1.id).await.unwrap();
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let (armor, unit1, unit2) = (&items[0], &items[1], &items[2]);
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let (armor, unit1, unit2) = (&items[0], &items[1], &items[2]);
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let armor_equipped = match armor.location {
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let armor_equipped = match armor.location {
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