Browse Source

even more tests. also track exp stolen per client

expsteal
andy 3 years ago
parent
commit
5a83daed48
  1. 7
      src/ship/map/enemy.rs
  2. 4
      src/ship/map/maps.rs
  3. 27
      src/ship/packet/handler/message.rs
  4. 176
      tests/test_exp_gain.rs

7
src/ship/map/enemy.rs

@ -118,6 +118,7 @@ pub struct MapEnemy {
pub dropped_item: bool, pub dropped_item: bool,
pub gave_exp: bool, pub gave_exp: bool,
pub shiny: bool, pub shiny: bool,
pub stolen_exp: [u32; 4], // tracks total amount of exp stolen by each player
} }
impl MapEnemy { impl MapEnemy {
@ -301,6 +302,7 @@ impl MapEnemy {
gave_exp: false, gave_exp: false,
player_hit: [false; 4], player_hit: [false; 4],
shiny: false, shiny: false,
stolen_exp: [0; 4],
}) })
} }
@ -313,6 +315,7 @@ impl MapEnemy {
gave_exp: false, gave_exp: false,
player_hit: [false; 4], player_hit: [false; 4],
shiny: false, shiny: false,
stolen_exp: [0; 4],
} }
} }
@ -366,5 +369,9 @@ impl MapEnemy {
} }
self self
} }
pub fn steal_exp(&mut self, exp: u32, slot: usize) {
self.stolen_exp[slot] += exp
}
} }

4
src/ship/map/maps.rs

@ -298,6 +298,10 @@ impl Maps {
self.enemy_data[id].ok_or(MapsError::InvalidMonsterId(id)) self.enemy_data[id].ok_or(MapsError::InvalidMonsterId(id))
} }
pub fn mut_enemy_by_id(&mut self, id: usize) -> Option<&mut MapEnemy> {
self.enemy_data[id].as_mut()
}
pub fn object_by_id(&self, id: usize) -> Result<MapObject, MapsError> { pub fn object_by_id(&self, id: usize) -> Result<MapObject, MapsError> {
self.object_data[id].ok_or(MapsError::InvalidObjectId(id)) self.object_data[id].ok_or(MapsError::InvalidObjectId(id))
} }

27
src/ship/packet/handler/message.rs

@ -6,6 +6,7 @@ use crate::common::leveltable::CharacterLevelTable;
use crate::entity::item::ItemDetail; use crate::entity::item::ItemDetail;
use crate::entity::item::esweapon::{ESWeaponSpecial}; use crate::entity::item::esweapon::{ESWeaponSpecial};
use crate::entity::item::weapon::{WeaponSpecial}; use crate::entity::item::weapon::{WeaponSpecial};
use crate::ship::map::MapsError;
use crate::ship::ship::{SendShipPacket, ShipError, Rooms, Clients, ItemDropLocation}; use crate::ship::ship::{SendShipPacket, ShipError, Rooms, Clients, ItemDropLocation};
use crate::ship::location::{ClientLocation, ClientLocationError}; use crate::ship::location::{ClientLocation, ClientLocationError};
use crate::ship::items::{ItemManager, ClientItemId, ItemManagerError}; use crate::ship::items::{ItemManager, ClientItemId, ItemManagerError};
@ -402,8 +403,6 @@ where
Ok(Box::new(None.into_iter())) Ok(Box::new(None.into_iter()))
} }
// TODO: restrict stealable exp to 100%
// TODO: track stealable exp per client
// TODO: convenience function for giving exp and checking levelups (un-duplicate code here and `request_exp`) // TODO: convenience function for giving exp and checking levelups (un-duplicate code here and `request_exp`)
// TODO: use real errors (Idunnoman) // TODO: use real errors (Idunnoman)
// TODO: create InventoryError::CannotGetItemHandle or something // TODO: create InventoryError::CannotGetItemHandle or something
@ -427,12 +426,16 @@ where
.as_mut() .as_mut()
.ok_or(ShipError::InvalidRoom(room_id.0 as u32))?; .ok_or(ShipError::InvalidRoom(room_id.0 as u32))?;
let monster = room.maps.enemy_by_id(expsteal.enemy_id as usize)?;
let monster = room.maps.mut_enemy_by_id(expsteal.enemy_id as usize).ok_or(MapsError::InvalidMonsterId(expsteal.enemy_id as usize))?;
if monster.monster.is_boss() { if monster.monster.is_boss() {
Ok(Box::new(None.into_iter())) // should this be an error? Ok(Box::new(None.into_iter())) // should this be an error?
} else { } else {
let monster_stats = room.monster_stats.get(&monster.monster).ok_or(ShipError::UnknownMonster(monster.monster))?; let monster_stats = room.monster_stats.get(&monster.monster).ok_or(ShipError::UnknownMonster(monster.monster))?;
let remaining_exp = monster_stats.exp - monster.stolen_exp[area_client.local_client.id() as usize];
if remaining_exp <= 0 {
Ok(Box::new(None.into_iter()))
} else {
let char_special_modifier: f32 = if client.character.char_class.is_android() { let char_special_modifier: f32 = if client.character.char_class.is_android() {
if room.mode.difficulty() == crate::ship::room::Difficulty::Ultimate { if room.mode.difficulty() == crate::ship::room::Difficulty::Ultimate {
0.3 0.3
@ -474,26 +477,31 @@ where
match equipped_weapon { match equipped_weapon {
ItemDetail::Weapon(weapon) => weapon.weapon.special_penalty(), ItemDetail::Weapon(weapon) => weapon.weapon.special_penalty(),
ItemDetail::ESWeapon(_esweapon) => 0.0, ItemDetail::ESWeapon(_esweapon) => 0.0,
_ => 0.0,
_ => 1.0, // unreachable?
} }
}; };
let exp_gain = ((monster_stats.exp as f32 * (char_special_modifier + special_exp_ratio)).clamp(1.0, 80.0) * (1.0 - weapon_special_reduction)) as u32;
let exp_earned = std::cmp::min(
((monster_stats.exp as f32 * (char_special_modifier + special_exp_ratio)).clamp(1.0, 80.0) * (1.0 - weapon_special_reduction)) as u32,
remaining_exp);
monster.steal_exp(exp_earned, area_client.local_client.id() as usize);
println!("monster info: {:?}", monster);
let clients_in_area = client_location.get_clients_in_room(room_id).map_err(|err| -> ClientLocationError { err.into() })?; let clients_in_area = client_location.get_clients_in_room(room_id).map_err(|err| -> ClientLocationError { err.into() })?;
let gain_exp_pkt = builder::message::character_gained_exp(area_client, exp_gain);
let gain_exp_pkt = builder::message::character_gained_exp(area_client, exp_earned);
let mut exp_pkts: Box<dyn Iterator<Item = _> + Send> = Box::new(clients_in_area.clone().into_iter() let mut exp_pkts: Box<dyn Iterator<Item = _> + Send> = Box::new(clients_in_area.clone().into_iter()
.map(move |c| { .map(move |c| {
(c.client, SendShipPacket::Message(Message::new(GameMessage::GiveCharacterExp(gain_exp_pkt.clone())))) (c.client, SendShipPacket::Message(Message::new(GameMessage::GiveCharacterExp(gain_exp_pkt.clone()))))
})); }));
let before_level = level_table.get_level_from_exp(client.character.char_class, client.character.exp); let before_level = level_table.get_level_from_exp(client.character.char_class, client.character.exp);
let after_level = level_table.get_level_from_exp(client.character.char_class, client.character.exp + exp_gain);
let after_level = level_table.get_level_from_exp(client.character.char_class, client.character.exp + exp_earned);
let level_up = before_level != after_level; let level_up = before_level != after_level;
if level_up { if level_up {
let (_, before_stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp); let (_, before_stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
let (after_level, after_stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp + exp_gain);
let (after_level, after_stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp + exp_earned);
let level_up_pkt = builder::message::character_leveled_up(area_client, after_level, before_stats, after_stats); let level_up_pkt = builder::message::character_leveled_up(area_client, after_level, before_stats, after_stats);
exp_pkts = Box::new(exp_pkts.chain(clients_in_area.into_iter() exp_pkts = Box::new(exp_pkts.chain(clients_in_area.into_iter()
@ -502,9 +510,10 @@ where
}))) })))
} }
client.character.exp += exp_gain;
client.character.exp += exp_earned;
entity_gateway.save_character(&client.character).await?; entity_gateway.save_character(&client.character).await?;
Ok(exp_pkts) Ok(exp_pkts)
} }
} }
}

176
tests/test_exp_gain.rs

@ -735,11 +735,183 @@ async fn test_cannot_steal_exp_from_boss() {
#[async_std::test] #[async_std::test]
async fn test_exp_steal_doesnt_exceed_100p() { async fn test_exp_steal_doesnt_exceed_100p() {
assert!(false)
let mut entity_gateway = InMemoryGateway::default();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
let mut p1_inv = Vec::new();
p1_inv.push(entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Raygun,
grind: 5,
special: Some(item::weapon::WeaponSpecial::Kings),
attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}),
Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}),
None,],
tekked: true,
}
),
}).await.unwrap());
let equipped = item::EquippedEntity {
weapon: Some(p1_inv[0].id),
armor: None,
shield: None,
unit: [None; 4],
mag: None,
};
entity_gateway.set_character_equips(&char1.id, &equipped).await.unwrap();
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap();
let mut ship = Box::new(ShipServerState::builder()
.gateway(entity_gateway.clone())
.build());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
let enemy_id = {
let room = ship.blocks.0[0].rooms[0].as_ref().unwrap();
let enemy_id = (0..).filter_map(|i| {
room.maps.enemy_by_id(i).ok().and_then(|enemy| {
if enemy.monster == MonsterType::Booma {
Some(i)
}
else {
None
}
})
}).next().unwrap();
enemy_id
};
for _ in 0..10 {
ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::ExperienceSteal(ExperienceSteal{
client: 0,
target: 0,
client2: enemy_id as u8,
target2: 16,
enemy_id: enemy_id as u16,
})))).await.unwrap().for_each(drop);
}
let c1 = ship.clients.get(&ClientId(1)).unwrap();
assert!(c1.character.exp == 5);
} }
#[async_std::test] #[async_std::test]
async fn test_each_client_can_steal_full_exp_from_same_enemy() { async fn test_each_client_can_steal_full_exp_from_same_enemy() {
assert!(false)
let mut entity_gateway = InMemoryGateway::default();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a", 1).await;
entity_gateway.save_character(&char1).await.unwrap();
entity_gateway.save_character(&char2).await.unwrap();
let mut p1_inv = Vec::new();
p1_inv.push(entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Raygun,
grind: 5,
special: Some(item::weapon::WeaponSpecial::Kings),
attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}),
Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}),
None,],
tekked: true,
}
),
}).await.unwrap());
let equipped = item::EquippedEntity {
weapon: Some(p1_inv[0].id),
armor: None,
shield: None,
unit: [None; 4],
mag: None,
};
entity_gateway.set_character_equips(&char1.id, &equipped).await.unwrap();
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap();
let mut p2_inv = Vec::new();
p2_inv.push(entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Raygun,
grind: 5,
special: Some(item::weapon::WeaponSpecial::Kings),
attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}),
Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 30}),
None,],
tekked: true,
}
),
}).await.unwrap());
let equipped = item::EquippedEntity {
weapon: Some(p2_inv[0].id),
armor: None,
shield: None,
unit: [None; 4],
mag: None,
};
entity_gateway.set_character_equips(&char2.id, &equipped).await.unwrap();
entity_gateway.set_character_inventory(&char2.id, &item::InventoryEntity::new(p2_inv)).await.unwrap();
let mut ship = Box::new(ShipServerState::builder()
.gateway(entity_gateway.clone())
.build());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Normal).await;
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
join_lobby(&mut ship, ClientId(2)).await;
join_room(&mut ship, ClientId(2), 0).await;
let enemy_id = {
let room = ship.blocks.0[0].rooms[0].as_ref().unwrap();
let enemy_id = (0..).filter_map(|i| {
room.maps.enemy_by_id(i).ok().and_then(|enemy| {
if enemy.monster == MonsterType::Booma {
Some(i)
}
else {
None
}
})
}).next().unwrap();
enemy_id
};
for _ in 0..10 {
ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::ExperienceSteal(ExperienceSteal{
client: 0,
target: 0,
client2: enemy_id as u8,
target2: 16,
enemy_id: enemy_id as u16,
})))).await.unwrap().for_each(drop);
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::ExperienceSteal(ExperienceSteal{
client: 0,
target: 0,
client2: enemy_id as u8,
target2: 16,
enemy_id: enemy_id as u16,
})))).await.unwrap().for_each(drop);
}
let c1 = ship.clients.get(&ClientId(1)).unwrap();
let c2 = ship.clients.get(&ClientId(2)).unwrap();
println!("c1 exp: {:?}, c2 exp: {:?}", c1.character.exp, c2.character.exp);
assert!(c1.character.exp == 5);
assert!(c2.character.exp == 5);
} }
Loading…
Cancel
Save