functions to create room joining packets
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@ -6,40 +6,11 @@ use crate::ship::ship::{SendShipPacket, ShipError, ClientState, Clients};
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use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder};
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use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder};
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use crate::ship::location::{ClientLocation, LobbyId, AreaClient};
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use crate::ship::location::{ClientLocation, LobbyId, AreaClient};
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use crate::entity::character::CharacterEntity;
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use crate::entity::character::CharacterEntity;
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use crate::ship::items::{ActiveInventory};
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use crate::ship::items::ActiveInventory;
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use crate::ship::packet::builder::{player_header, player_info};
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use libpso::character::character::{Inventory, InventoryItem};
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use libpso::character::character::{Inventory, InventoryItem};
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use libpso::utf8_to_utf16_array;
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use libpso::utf8_to_utf16_array;
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fn player_header(tag: u32, client: &ClientState, area_client: &AreaClient) -> PlayerHeader {
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PlayerHeader {
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tag: tag,
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guildcard: client.user.id.0,
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_unknown1: [0; 5],
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client_id: area_client.local_client.id() as u32,
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name: libpso::utf8_to_utf16_array!(client.character.name, 16),
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_unknown2: 2,
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}
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}
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fn player_info(tag: u32, client: &ClientState, area_client: &AreaClient, level_table: &CharacterLevelTable) -> PlayerInfo {
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let (level, stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
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let character = CharacterBytesBuilder::new()
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.character(&client.character)
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.stats(&stats)
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.level(level - 1)
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.build();
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PlayerInfo {
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header: player_header(tag, client, area_client),
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inventory: Inventory {
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item_count: client.inventory.count() as u8,
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hp_mats_used: 0, // TODO: materials
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tp_mats_used: 0, // TODO: materials
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language: 0, // TODO: account language
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items: client.inventory.as_client_inventory_items(),
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},
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character: character,
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}
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}
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pub fn join_lobby(id: ClientId,
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pub fn join_lobby(id: ClientId,
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lobby: LobbyId,
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lobby: LobbyId,
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@ -1 +1,41 @@
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pub mod lobby;
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pub mod lobby;
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pub mod room;
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use libpso::character::character::Inventory;
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use libpso::packet::ship::{PlayerHeader, PlayerInfo};
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use libpso::utf8_to_utf16_array;
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use crate::common::leveltable::CharacterLevelTable;
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use crate::ship::character::CharacterBytesBuilder;
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use crate::ship::ship::ClientState;
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use crate::ship::location::AreaClient;
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pub fn player_header(tag: u32, client: &ClientState, area_client: &AreaClient) -> PlayerHeader {
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PlayerHeader {
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tag: tag,
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guildcard: client.user.id.0,
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_unknown1: [0; 5],
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client_id: area_client.local_client.id() as u32,
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name: libpso::utf8_to_utf16_array!(client.character.name, 16),
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_unknown2: 2,
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}
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}
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pub fn player_info(tag: u32, client: &ClientState, area_client: &AreaClient, level_table: &CharacterLevelTable) -> PlayerInfo {
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let (level, stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
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let character = CharacterBytesBuilder::new()
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.character(&client.character)
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.stats(&stats)
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.level(level - 1)
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.build();
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PlayerInfo {
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header: player_header(tag, client, area_client),
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inventory: Inventory {
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item_count: client.inventory.count() as u8,
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hp_mats_used: 0, // TODO: materials
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tp_mats_used: 0, // TODO: materials
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language: 0, // TODO: account language
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items: client.inventory.as_client_inventory_items(),
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},
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character: character,
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}
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}
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77
src/ship/packet/builder/room.rs
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77
src/ship/packet/builder/room.rs
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@ -0,0 +1,77 @@
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use std::collections::HashMap;
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use libpso::packet::ship::*;
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use crate::common::serverstate::ClientId;
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use crate::common::leveltable::CharacterLevelTable;
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use crate::ship::ship::{SendShipPacket, ShipError, ClientState, Clients};
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use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder};
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use crate::ship::location::{ClientLocation, RoomId, AreaClient};
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use crate::entity::character::CharacterEntity;
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use crate::ship::items::ActiveInventory;
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use crate::ship::room::RoomState;
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use crate::ship::packet::builder::{player_header, player_info};
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use libpso::character::character::{Inventory, InventoryItem};
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use libpso::utf8_to_utf16_array;
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pub fn join_room(id: ClientId,
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clients: &Clients,
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client_location: &ClientLocation,
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room_id: RoomId,
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room: &RoomState)
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-> Result<JoinRoom, ShipError> {
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let all_clients = client_location.get_clients_in_room(room_id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
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let players = all_clients.iter()
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.enumerate()
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.fold(Ok([PlayerHeader::default(); 4]), |acc, (i, c)| {
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let header_client = clients.get(&c.client).ok_or(ShipError::ClientNotFound(id))?;
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let header_area_client = client_location.get_local_client(id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
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acc.map(|mut a| {
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a[i] = player_header(0x10000, &header_client, &header_area_client);
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a
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})
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})?;
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let area_client = client_location.get_local_client(id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
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let leader = client_location.get_room_leader(room_id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
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Ok(JoinRoom {
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flag: all_clients.len() as u32,
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maps: room.maps.map_headers(),
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players: players,
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client: area_client.local_client.id(),
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leader: leader.local_client.id(),
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one: 1,
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difficulty: room.mode.difficulty().into(),
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battle: room.mode.battle(),
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event: 0,
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section: room.section_id.into(),
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challenge: room.mode.challenge(),
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random_seed: room.random_seed,
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episode: room.mode.episode().into(),
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one2: 1,
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single_player: room.mode.single_player(),
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unknown: 0,
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})
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}
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pub fn add_to_room(id: ClientId,
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client: &ClientState,
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area_client: &AreaClient,
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leader: &AreaClient,
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level_table: &CharacterLevelTable,
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room_id: RoomId,
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)
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-> Result<AddToRoom, ShipError> {
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Ok(AddToRoom {
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flag: 1,
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client: area_client.local_client.id(),
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leader: leader.local_client.id(),
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one: 0, // TODO: ????????
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lobby: 0xFF,
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block: 0,
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event: 0,
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padding: 0,
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playerinfo: player_info(0x10000, client, &area_client, level_table),
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})
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}
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@ -5,6 +5,7 @@ use crate::common::leveltable::CharacterLevelTable;
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use crate::ship::ship::{SendShipPacket, ShipError, ClientState, Rooms, Clients};
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use crate::ship::ship::{SendShipPacket, ShipError, ClientState, Rooms, Clients};
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use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder};
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use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder};
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use crate::ship::location::{ClientLocation, LobbyId, RoomId, RoomLobby, MAX_ROOMS};
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use crate::ship::location::{ClientLocation, LobbyId, RoomId, RoomLobby, MAX_ROOMS};
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use crate::ship::packet::builder;
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use libpso::character::character;
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use libpso::character::character;
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use crate::ship::room;
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use crate::ship::room;
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@ -13,7 +14,7 @@ pub fn create_room(id: ClientId,
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client_location: &mut ClientLocation,
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client_location: &mut ClientLocation,
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clients: &mut Clients,
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clients: &mut Clients,
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rooms: &mut Rooms)
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rooms: &mut Rooms)
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-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
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-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError> {
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let area = client_location.get_area(id).unwrap();
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let area = client_location.get_area(id).unwrap();
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let area_client = client_location.get_local_client(id).unwrap();
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let area_client = client_location.get_local_client(id).unwrap();
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let lobby_neighbors = client_location.get_client_neighbors(id).unwrap();
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let lobby_neighbors = client_location.get_client_neighbors(id).unwrap();
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@ -23,44 +24,18 @@ pub fn create_room(id: ClientId,
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let mut room = room::RoomState::from_create_room(create_room, client.character.section_id).unwrap();
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let mut room = room::RoomState::from_create_room(create_room, client.character.section_id).unwrap();
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room.bursting = true;
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room.bursting = true;
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let players = [PlayerHeader {
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let join_room = builder::room::join_room(id, clients, client_location, room_id, &room)?;
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tag: 0x10000,
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guildcard: client.user.id.0,
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_unknown1: [0; 5],
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client_id: 0,
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name: libpso::utf8_to_utf16_array!(client.character.name, 16),
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_unknown2: 2,
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}, PlayerHeader::default(), PlayerHeader::default(), PlayerHeader::default()];
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let join_room = JoinRoom {
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flag: 1,
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maps: room.maps.map_headers(),
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players: players,
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client: 0,
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leader: 0,
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one: 1,
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difficulty: create_room.difficulty,
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battle: create_room.battle,
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event: 0,
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section: 0, // TODO
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challenge: create_room.challenge,
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random_seed: 23, // TODO
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episode: create_room.episode,
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one2: 1,
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single_player: create_room.single_player,
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unknown: 0,
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};
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rooms[room_id.0] = Some(room);
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rooms[room_id.0] = Some(room);
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let leader = client_location.get_area_leader(area);
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let leader = client_location.get_area_leader(area);
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let result = vec![(id, SendShipPacket::JoinRoom(join_room))].into_iter();
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let result = vec![(id, SendShipPacket::JoinRoom(join_room))].into_iter();
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match leader {
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match leader {
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Ok(leader) => Box::new(result.chain(lobby_neighbors
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Ok(leader) => Ok(Box::new(result.chain(lobby_neighbors
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.into_iter()
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.into_iter()
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.map(move |c| {
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.map(move |c| {
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(c.client, SendShipPacket::LeaveLobby(LeaveLobby::new(area_client.local_client.id(), leader.local_client.id())))
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(c.client, SendShipPacket::LeaveLobby(LeaveLobby::new(area_client.local_client.id(), leader.local_client.id())))
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}))),
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})))),
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Err(_) => Box::new(result)
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Err(_) => Ok(Box::new(result))
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}
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}
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}
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}
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@ -81,109 +56,42 @@ pub fn join_room(id: ClientId,
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clients: &mut Clients,
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clients: &mut Clients,
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level_table: &CharacterLevelTable,
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level_table: &CharacterLevelTable,
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rooms: &mut Rooms)
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rooms: &mut Rooms)
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-> Result<Vec<(ClientId, SendShipPacket)>, ShipError> {
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-> Result<Box<dyn Iterator<Item=(ClientId, SendShipPacket)> + Send>, ShipError> {
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let original_area = client_location.get_area(id).unwrap();
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let original_area = client_location.get_area(id).unwrap();
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let original_neighbors = client_location.get_client_neighbors(id).unwrap();
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let original_neighbors = client_location.get_client_neighbors(id).unwrap();
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let room = rooms.get(pkt.item as usize)
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let room = rooms.get(pkt.item as usize)
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.ok_or_else(|| ShipError::InvalidRoom(pkt.item))?.as_ref()
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.ok_or_else(|| ShipError::InvalidRoom(pkt.item))?.as_ref()
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.ok_or_else(|| ShipError::InvalidRoom(pkt.item))?;
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.ok_or_else(|| ShipError::InvalidRoom(pkt.item))?;
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if room.bursting {
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if room.bursting {
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return Ok(vec![(id, SendShipPacket::SmallDialog(SmallDialog::new("player is bursting\nplease wait".into())))])
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return Ok(Box::new(vec![(id, SendShipPacket::SmallDialog(SmallDialog::new("player is bursting\nplease wait".into())))].into_iter()))
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}
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}
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let room_id = RoomId(pkt.item as usize);
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let room_id = RoomId(pkt.item as usize);
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let original_room_clients = client_location.get_clients_in_room(room_id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
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let original_room_clients = client_location.get_clients_in_room(room_id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
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client_location.add_client_to_room(id, room_id).unwrap(); // TODO: show room full error or whatever
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client_location.add_client_to_room(id, room_id).unwrap(); // TODO: show room full error or whatever
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let all_clients = client_location.get_clients_in_room(room_id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
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let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
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let player_headers = all_clients.iter()
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.enumerate()
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.fold([PlayerHeader::default(); 4], |mut acc, (i, c)| {
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let header_client = clients.get(&c.client).ok_or(ShipError::ClientNotFound(id)).unwrap();
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acc[i] = PlayerHeader {
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tag: 0x100,
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guildcard: header_client.user.id.0,
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_unknown1: [0,0,0, c.local_client.id() as u32, 0],
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client_id: 0,
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name: libpso::utf8_to_utf16_array!(header_client.character.name, 16),
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_unknown2: 2,
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};
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acc
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});
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let area_client = client_location.get_local_client(id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
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let area_client = client_location.get_local_client(id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
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let leader = client_location.get_room_leader(room_id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
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let leader = client_location.get_room_leader(room_id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
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let join_room = builder::room::join_room(id, clients, client_location, room_id, &room)?;
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let join_room = JoinRoom {
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let add_to = builder::room::add_to_room(id, &client, &area_client, &leader, level_table, room_id)?;
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flag: all_clients.len() as u32,
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maps: room.map_headers(),
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players: player_headers,
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client: area_client.local_client.id(),
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leader: leader.local_client.id(),
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one: 1,
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difficulty: room.mode.difficulty().into(),
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battle: matches!(room.mode, room::RoomMode::Battle {..}) as u8,
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event: 0,
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section: room.section_id.into(),
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challenge: matches!(room.mode, room::RoomMode::Challenge {..}) as u8,
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random_seed: room.random_seed,
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episode: room.mode.episode().into(),
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one2: 1,
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single_player: 0, // TODO
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unknown: 0,
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};
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let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
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let (level, stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
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let c = CharacterBytesBuilder::new()
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.character(&client.character)
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.stats(&stats)
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.level(level - 1)
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.build();
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let add_to = AddToRoom {
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flag: 0x10000,
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client: area_client.local_client.id(),
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leader: leader.local_client.id(),
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one: 0, // TODO: ??????????
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lobby: 0xff,
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block: 0,
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event: 0,
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padding: 1,
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playerinfo: PlayerInfo {
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header: PlayerHeader {
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||||||
tag: 0x10000,
|
|
||||||
guildcard: client.user.id.0,
|
|
||||||
_unknown1: [0; 5],
|
|
||||||
client_id: area_client.local_client.id() as u32,
|
|
||||||
name: libpso::utf8_to_utf16_array!(client.character.name, 16),
|
|
||||||
_unknown2: 2,
|
|
||||||
},
|
|
||||||
inventory: character::Inventory {
|
|
||||||
item_count: 0,
|
|
||||||
hp_mats_used: 0,
|
|
||||||
tp_mats_used: 0,
|
|
||||||
language: 0,
|
|
||||||
items: [character::InventoryItem::default(); 30], // TOOD: this should be something
|
|
||||||
},
|
|
||||||
character: c,
|
|
||||||
},
|
|
||||||
};
|
|
||||||
|
|
||||||
let result = vec![(id, SendShipPacket::JoinRoom(join_room))]
|
|
||||||
.into_iter()
|
|
||||||
.chain(original_room_clients.clone().into_iter()
|
|
||||||
.map(|c| (c.client, SendShipPacket::AddToRoom(add_to.clone())))
|
|
||||||
);
|
|
||||||
|
|
||||||
let room = rooms.get_mut(room_id.0).unwrap().as_mut().unwrap();
|
let room = rooms.get_mut(room_id.0).unwrap().as_mut().unwrap();
|
||||||
room.bursting = true;
|
room.bursting = true;
|
||||||
|
|
||||||
|
let mut result: Box<dyn Iterator<Item=(ClientId, SendShipPacket)> + Send> = Box::new(
|
||||||
|
vec![(id, SendShipPacket::JoinRoom(join_room))]
|
||||||
|
.into_iter()
|
||||||
|
.chain(original_room_clients.clone().into_iter()
|
||||||
|
.map(move |c| (c.client, SendShipPacket::AddToRoom(add_to.clone())))
|
||||||
|
));
|
||||||
|
|
||||||
if let Ok(leader) = client_location.get_area_leader(original_area) {
|
if let Ok(leader) = client_location.get_area_leader(original_area) {
|
||||||
let leave_lobby = SendShipPacket::LeaveLobby(LeaveLobby::new(area_client.local_client.id(), leader.local_client.id()));
|
let leave_lobby = SendShipPacket::LeaveLobby(LeaveLobby::new(area_client.local_client.id(), leader.local_client.id()));
|
||||||
Ok(result.chain(original_neighbors.into_iter()
|
result = Box::new(result.chain(original_neighbors.into_iter()
|
||||||
.map(|c| (c.client, leave_lobby.clone()))).collect())
|
.map(move |c| (c.client, leave_lobby.clone()))))
|
||||||
}
|
|
||||||
else {
|
|
||||||
Ok(result.collect())
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Ok(result)
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn done_bursting(id: ClientId,
|
pub fn done_bursting(id: ClientId,
|
||||||
|
@ -117,6 +117,27 @@ impl RoomMode {
|
|||||||
RoomMode::Challenge {episode, ..} => *episode,
|
RoomMode::Challenge {episode, ..} => *episode,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn battle(&self) -> u8 {
|
||||||
|
match self {
|
||||||
|
RoomMode::Battle {..} => 1,
|
||||||
|
_ => 0,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn challenge(&self) -> u8 {
|
||||||
|
match self {
|
||||||
|
RoomMode::Challenge {..} => 1,
|
||||||
|
_ => 0,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn single_player(&self) -> u8 {
|
||||||
|
match self {
|
||||||
|
RoomMode::Single {..} => 1,
|
||||||
|
_ => 0,
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -245,7 +245,7 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
|
|||||||
RecvShipPacket::MenuSelect(menuselect) => {
|
RecvShipPacket::MenuSelect(menuselect) => {
|
||||||
match menuselect.menu {
|
match menuselect.menu {
|
||||||
BLOCK_MENU_ID => Box::new(handler::lobby::block_selected(id, menuselect, &mut self.clients, &self.level_table)?.into_iter().map(move |pkt| (id, pkt))),
|
BLOCK_MENU_ID => Box::new(handler::lobby::block_selected(id, menuselect, &mut self.clients, &self.level_table)?.into_iter().map(move |pkt| (id, pkt))),
|
||||||
ROOM_MENU_ID => Box::new(handler::room::join_room(id, menuselect, &mut self.client_location, &mut self.clients, &self.level_table, &mut self.rooms)?.into_iter()),
|
ROOM_MENU_ID => handler::room::join_room(id, menuselect, &mut self.client_location, &mut self.clients, &self.level_table, &mut self.rooms)?,
|
||||||
_ => unreachable!(),
|
_ => unreachable!(),
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@ -262,7 +262,7 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
|
|||||||
Box::new(handler::communication::player_chat(id, msg, &self.client_location, &self.clients)?.into_iter())
|
Box::new(handler::communication::player_chat(id, msg, &self.client_location, &self.clients)?.into_iter())
|
||||||
},
|
},
|
||||||
RecvShipPacket::CreateRoom(create_room) => {
|
RecvShipPacket::CreateRoom(create_room) => {
|
||||||
handler::room::create_room(id, create_room, &mut self.client_location, &mut self.clients, &mut self.rooms)
|
handler::room::create_room(id, create_room, &mut self.client_location, &mut self.clients, &mut self.rooms)?
|
||||||
},
|
},
|
||||||
RecvShipPacket::RoomNameRequest(_req) => {
|
RecvShipPacket::RoomNameRequest(_req) => {
|
||||||
handler::room::room_name_request(id, &self.client_location, &self.rooms)
|
handler::room::room_name_request(id, &self.client_location, &self.rooms)
|
||||||
|
Loading…
x
Reference in New Issue
Block a user