fix tech drop tests
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				| @ -118,10 +118,10 @@ mod test { | ||||
|         let mut rng = rand_chacha::ChaCha20Rng::from_seed([23;32]); | ||||
|         let tt = TechniqueTable::new(Episode::One, Difficulty::Ultimate, SectionID::Skyly); | ||||
| 
 | ||||
|         let tech_tests = vec![(MapArea::Forest1, Technique::Resta, 13), | ||||
|                               (MapArea::Caves3, Technique::Foie, 24), | ||||
|                               (MapArea::Mines2, Technique::Gibarta, 20), | ||||
|                               (MapArea::DarkFalz, Technique::Razonde, 22)]; | ||||
|         let tech_tests = vec![(MapArea::Forest1, Technique::Resta, 14), | ||||
|                               (MapArea::Caves3, Technique::Foie, 25), | ||||
|                               (MapArea::Mines2, Technique::Gibarta, 21), | ||||
|                               (MapArea::DarkFalz, Technique::Razonde, 23)]; | ||||
| 
 | ||||
|         for (area, tech, level) in tech_tests { | ||||
|             assert!(tt.get_drop(&area, &mut rng) == Some(ItemDropType::TechniqueDisk( | ||||
|  | ||||
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