fix tech drop tests
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@ -118,10 +118,10 @@ mod test {
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let mut rng = rand_chacha::ChaCha20Rng::from_seed([23;32]);
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let tt = TechniqueTable::new(Episode::One, Difficulty::Ultimate, SectionID::Skyly);
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let tech_tests = vec![(MapArea::Forest1, Technique::Resta, 13),
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(MapArea::Caves3, Technique::Foie, 24),
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(MapArea::Mines2, Technique::Gibarta, 20),
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(MapArea::DarkFalz, Technique::Razonde, 22)];
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let tech_tests = vec![(MapArea::Forest1, Technique::Resta, 14),
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(MapArea::Caves3, Technique::Foie, 25),
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(MapArea::Mines2, Technique::Gibarta, 21),
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(MapArea::DarkFalz, Technique::Razonde, 23)];
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for (area, tech, level) in tech_tests {
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assert!(tt.get_drop(&area, &mut rng) == Some(ItemDropType::TechniqueDisk(
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