weapon shop
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30
data/shops/alt_grind.toml
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30
data/shops/alt_grind.toml
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@ -0,0 +1,30 @@
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[[grind]]
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level = 0
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min = 0
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max = 1
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[[grind]]
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level = 3
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min = 0
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max = 3
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[[grind]]
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level = 10
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min = 1
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max = 5
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[[grind]]
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level = 25
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min = 2
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max = 8
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[[grind]]
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level = 40
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min = 3
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max = 11
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[[grind]]
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level = 55
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min = 3
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max = 16
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99
data/shops/attribute1.toml
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99
data/shops/attribute1.toml
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@ -0,0 +1,99 @@
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[[attributes]]
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level = 0
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percent_min = 5
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percent_max = 25
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none = 60
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native = 20
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abeast = 20
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machine = 0
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dark = 0
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hit = 0
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[[attributes]]
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level = 3
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percent_min = 5
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percent_max = 25
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none = 50
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native = 15
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abeast = 20
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machine = 15
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dark = 0
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hit = 0
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[[attributes]]
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level = 10
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percent_min = 5
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percent_max = 30
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none = 30
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native = 10
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abeast = 15
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machine = 25
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dark = 20
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hit = 0
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[[attributes]]
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level = 17
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percent_min = 5
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percent_max = 30
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none = 10
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native = 25
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abeast = 15
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machine = 20
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dark = 30
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hit = 0
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[[attributes]]
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level = 25
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percent_min = 5
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percent_max = 35
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none = 10
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native = 25
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abeast = 25
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machine = 20
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dark = 20
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hit = 0
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[[attributes]]
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level = 35
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percent_min = 5
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percent_max = 35
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none = 10
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native = 20
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abeast = 20
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machine = 30
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dark = 20
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hit = 0
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[[attributes]]
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level = 45
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percent_min = 5
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percent_max = 35
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none = 10
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native = 25
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abeast = 20
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machine = 20
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dark = 25
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hit = 0
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[[attributes]]
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level = 60
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percent_min = 5
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percent_max = 40
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none = 10
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native = 20
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abeast = 20
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machine = 20
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dark = 25
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hit = 5
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[[attributes]]
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level = 75
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percent_min = 5
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percent_max = 50
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none = 10
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native = 20
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abeast = 20
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machine = 20
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dark = 20
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hit = 10
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99
data/shops/attribute2.toml
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99
data/shops/attribute2.toml
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@ -0,0 +1,99 @@
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[[attributes]]
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level = 0
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percent_min = 5
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percent_max = 20
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none = 100
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native = 0
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abeast = 0
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machine = 0
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dark = 0
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hit = 0
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[[attributes]]
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level = 5
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percent_min = 5
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percent_max = 25
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none = 100
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native = 0
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abeast = 0
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machine = 0
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dark = 0
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hit = 0
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[[attributes]]
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level = 10
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percent_min = 5
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percent_max = 25
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none = 65
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native = 5
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abeast = 10
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machine = 10
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dark = 10
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hit = 0
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[[attributes]]
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level = 17
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percent_min = 5
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percent_max = 25
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none = 45
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native = 10
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abeast = 10
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machine = 15
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dark = 20
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hit = 0
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[[attributes]]
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level = 25
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percent_min = 5
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percent_max = 30
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none = 30
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native = 25
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abeast = 20
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machine = 10
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dark = 10
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hit = 5
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[[attributes]]
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level = 35
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percent_min = 5
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percent_max = 30
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none = 15
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native = 15
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abeast = 20
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machine = 25
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dark = 20
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hit = 5
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[[attributes]]
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level = 45
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percent_min = 5
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percent_max = 35
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none = 15
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native = 15
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abeast = 20
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machine = 25
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dark = 15
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hit = 10
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[[attributes]]
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level = 60
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percent_min = 5
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percent_max = 35
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none = 10
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native = 15
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abeast = 20
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machine = 20
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dark = 20
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hit = 15
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[[attributes]]
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level = 75
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percent_min = 5
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percent_max = 50
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none = 10
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native = 20
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abeast = 15
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machine = 15
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dark = 20
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hit = 20
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30
data/shops/grind.toml
Normal file
30
data/shops/grind.toml
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@ -0,0 +1,30 @@
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[[grind]]
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level = 0
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min = 0
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max = 2
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[[grind]]
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level = 3
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min = 0
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max = 3
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[[grind]]
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level = 10
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min = 0
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max = 4
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[[grind]]
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level = 25
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min = 0
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max = 6
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[[grind]]
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level = 40
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min = 0
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max = 8
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[[grind]]
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level = 55
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min = 0
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max = 10
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107
data/shops/hard/bluefull/weapon.toml
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107
data/shops/hard/bluefull/weapon.toml
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@ -0,0 +1,107 @@
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[[weapon_tier]]
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level = 0
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[[weapon_tier.weapons]]
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weapon = "Saber"
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probability = 25
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[[weapon_tier.weapons]]
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weapon = "Dagger"
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probability = 15
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[[weapon_tier.weapons]]
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weapon = "Handgun"
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probability = 25
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[[weapon_tier.weapons]]
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weapon = "Rifle"
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probability = 15
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[[weapon_tier.weapons]]
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weapon = "Cane"
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probability = 20
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[[weapon_tier]]
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level = 10
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[[weapon_tier.weapons]]
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weapon = "Partisan"
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probability = 7
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[[weapon_tier.weapons]]
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weapon = "Autogun"
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probability = 10
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[[weapon_tier.weapons]]
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weapon = "Mechgun"
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probability = 7
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[[weapon_tier.weapons]]
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weapon = "Stick"
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probability = 10
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[[weapon_tier.weapons]]
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weapon = "Rod"
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probability = 7
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[[weapon_tier]]
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level = 25
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[[weapon_tier.weapons]]
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weapon = "Lockgun"
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probability = 5
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[[weapon_tier.weapons]]
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weapon = "Assault"
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probability = 3
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[[weapon_tier.weapons]]
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weapon = "Brand"
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probability = 5
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[[weapon_tier.weapons]]
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weapon = "Knife"
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probability = 6
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[[weapon_tier]]
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level = 42
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[[weapon_tier.weapons]]
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weapon = "Halbert"
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probability = 5
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[[weapon_tier.weapons]]
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weapon = "Lockgun"
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probability = 5
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[[weapon_tier.weapons]]
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weapon = "Spread"
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probability = 7
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[[weapon_tier.weapons]]
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weapon = "Repeater"
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probability = 3
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[[weapon_tier]]
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level = 60
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[[weapon_tier.weapons]]
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weapon = "Blade"
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probability = 9
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[[weapon_tier.weapons]]
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weapon = "Spinner"
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probability = 7
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[[weapon_tier.weapons]]
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weapon = "Halbert"
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probability = 7
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[[weapon_tier.weapons]]
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weapon = "Lockgun"
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probability = 10
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[[weapon_tier.weapons]]
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weapon = "Spread"
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probability = 7
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111
data/shops/hard/greenill/weapon.toml
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111
data/shops/hard/greenill/weapon.toml
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[[weapon_tier]]
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level = 0
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[[weapon_tier.weapons]]
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weapon = "Saber"
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probability = 20
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[[weapon_tier.weapons]]
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weapon = "Dagger"
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probability = 20
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[[weapon_tier.weapons]]
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weapon = "Handgun"
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probability = 15
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[[weapon_tier.weapons]]
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weapon = "Rifle"
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probability = 25
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[[weapon_tier.weapons]]
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weapon = "Cane"
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probability = 20
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[[weapon_tier]]
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level = 10
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[[weapon_tier.weapons]]
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weapon = "Mechgun"
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probability = 7
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[[weapon_tier.weapons]]
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weapon = "Stick"
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probability = 10
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[[weapon_tier.weapons]]
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weapon = "Rod"
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probability = 7
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[[weapon_tier.weapons]]
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weapon = "Wand"
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probability = 7
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[[weapon_tier.weapons]]
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weapon = "Knife"
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probability = 7
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[[weapon_tier]]
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level = 25
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[[weapon_tier.weapons]]
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weapon = "Rod"
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probability = 7
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[[weapon_tier.weapons]]
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weapon = "Shot"
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probability = 16
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[[weapon_tier.weapons]]
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weapon = "Partisan"
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probability = 12
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[[weapon_tier.weapons]]
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weapon = "Sniper"
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probability = 7
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[[weapon_tier]]
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level = 42
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[[weapon_tier.weapons]]
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weapon = "Autogun"
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probability = 6
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[[weapon_tier.weapons]]
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weapon = "Shot"
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probability = 8
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[[weapon_tier.weapons]]
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weapon = "Assault"
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probability = 4
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[[weapon_tier.weapons]]
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weapon = "Sniper"
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probability = 4
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[[weapon_tier.weapons]]
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weapon = "Stick"
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probability = 5
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[[weapon_tier]]
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level = 60
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[[weapon_tier.weapons]]
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weapon = "Lockgun"
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probability = 9
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[[weapon_tier.weapons]]
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weapon = "Spread"
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probability = 15
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[[weapon_tier.weapons]]
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weapon = "Repeater"
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probability = 7
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[[weapon_tier.weapons]]
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weapon = "Blaster"
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probability = 7
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[[weapon_tier.weapons]]
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weapon = "Mace"
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probability = 11
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103
data/shops/hard/oran/weapon.toml
Normal file
103
data/shops/hard/oran/weapon.toml
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[[weapon_tier]]
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level = 0
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[[weapon_tier.weapons]]
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weapon = "Saber"
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probability = 20
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[[weapon_tier.weapons]]
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weapon = "Dagger"
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probability = 25
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[[weapon_tier.weapons]]
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weapon = "Handgun"
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probability = 20
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[[weapon_tier.weapons]]
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weapon = "Rifle"
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probability = 10
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[[weapon_tier.weapons]]
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weapon = "Cane"
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probability = 25
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[[weapon_tier]]
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level = 10
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[[weapon_tier.weapons]]
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weapon = "Sniper"
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probability = 12
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[[weapon_tier.weapons]]
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weapon = "Brand"
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probability = 10
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[[weapon_tier.weapons]]
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weapon = "Sword"
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probability = 7
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[[weapon_tier.weapons]]
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weapon = "Slicer"
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probability = 7
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[[weapon_tier.weapons]]
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weapon = "Partisan"
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probability = 16
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[[weapon_tier]]
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level = 25
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[[weapon_tier.weapons]]
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weapon = "Sword"
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probability = 8
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|
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[[weapon_tier.weapons]]
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weapon = "Knife"
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probability = 4
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[[weapon_tier.weapons]]
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weapon = "Autogun"
|
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probability = 5
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||||
|
||||
[[weapon_tier.weapons]]
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weapon = "Rod"
|
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probability = 7
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||||
|
||||
|
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[[weapon_tier]]
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level = 42
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||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
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weapon = "Rod"
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probability = 4
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||||
|
||||
[[weapon_tier.weapons]]
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weapon = "Pallasch"
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probability = 5
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||||
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[[weapon_tier.weapons]]
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weapon = "Blade"
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probability = 5
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[[weapon_tier]]
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level = 60
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[[weapon_tier.weapons]]
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weapon = "Mace"
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probability = 11
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[[weapon_tier.weapons]]
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weapon = "Staff"
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probability = 7
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[[weapon_tier.weapons]]
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weapon = "Pole"
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probability = 11
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||||
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[[weapon_tier.weapons]]
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weapon = "Pallasch"
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probability = 10
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103
data/shops/hard/pinkal/weapon.toml
Normal file
103
data/shops/hard/pinkal/weapon.toml
Normal file
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[[weapon_tier]]
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level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
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weapon = "Dagger"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
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weapon = "Handgun"
|
||||
probability = 25
|
||||
|
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[[weapon_tier.weapons]]
|
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weapon = "Rifle"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 30
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
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||||
[[weapon_tier.weapons]]
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||||
weapon = "Sword"
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||||
probability = 16
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 16
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 5
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 6
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 4
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pallasch"
|
||||
probability = 9
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Breaker"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blade"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Spinner"
|
||||
probability = 7
|
||||
|
||||
|
111
data/shops/hard/purplenum/weapon.toml
Normal file
111
data/shops/hard/purplenum/weapon.toml
Normal file
@ -0,0 +1,111 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 25
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 16
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mechgun"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blaster"
|
||||
probability = 3
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mace"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Staff"
|
||||
probability = 3
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pole"
|
||||
probability = 4
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Repeater"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blaster"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mace"
|
||||
probability = 11
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Staff"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pole"
|
||||
probability = 11
|
||||
|
||||
|
107
data/shops/hard/redria/weapon.toml
Normal file
107
data/shops/hard/redria/weapon.toml
Normal file
@ -0,0 +1,107 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 25
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blade"
|
||||
probability = 6
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Lockgun"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Assault"
|
||||
probability = 3
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 5
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 6
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Assault"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 5
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Halbert"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Lockgun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Spread"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blaster"
|
||||
probability = 9
|
||||
|
||||
|
103
data/shops/hard/skyly/weapon.toml
Normal file
103
data/shops/hard/skyly/weapon.toml
Normal file
@ -0,0 +1,103 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 20
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 16
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gigush"
|
||||
probability = 3
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blade"
|
||||
probability = 3
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pallasch"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Breaker"
|
||||
probability = 3
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blade"
|
||||
probability = 3
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Staff"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pole"
|
||||
probability = 11
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pallasch"
|
||||
probability = 10
|
||||
|
||||
|
103
data/shops/hard/viridia/weapon.toml
Normal file
103
data/shops/hard/viridia/weapon.toml
Normal file
@ -0,0 +1,103 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 20
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sword"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sword"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mechgun"
|
||||
probability = 4
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 6
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gigush"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 5
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pallasch"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Breaker"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blade"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Halbert"
|
||||
probability = 9
|
||||
|
||||
|
107
data/shops/hard/whitill/weapon.toml
Normal file
107
data/shops/hard/whitill/weapon.toml
Normal file
@ -0,0 +1,107 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 20
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sword"
|
||||
probability = 3
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gigush"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blade"
|
||||
probability = 3
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Lockgun"
|
||||
probability = 5
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blaster"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mace"
|
||||
probability = 6
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Staff"
|
||||
probability = 3
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pole"
|
||||
probability = 3
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Spread"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Repeater"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blaster"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mace"
|
||||
probability = 10
|
||||
|
||||
|
111
data/shops/hard/yellowboze/weapon.toml
Normal file
111
data/shops/hard/yellowboze/weapon.toml
Normal file
@ -0,0 +1,111 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 20
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mechgun"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 12
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Spinner"
|
||||
probability = 3
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Halbert"
|
||||
probability = 3
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Lockgun"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Spread"
|
||||
probability = 3
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Repeater"
|
||||
probability = 3
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Breaker"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blade"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Spinner"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Halbert"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Lockgun"
|
||||
probability = 10
|
||||
|
||||
|
115
data/shops/normal/bluefull/weapon.toml
Normal file
115
data/shops/normal/bluefull/weapon.toml
Normal file
@ -0,0 +1,115 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 20
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mechgun"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mechgun"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Assault"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Assault"
|
||||
probability = 7
|
||||
|
||||
|
111
data/shops/normal/greenill/weapon.toml
Normal file
111
data/shops/normal/greenill/weapon.toml
Normal file
@ -0,0 +1,111 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 20
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 16
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mechgun"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 8
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 16
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 16
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Assault"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 16
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Assault"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
|
115
data/shops/normal/oran/weapon.toml
Normal file
115
data/shops/normal/oran/weapon.toml
Normal file
@ -0,0 +1,115 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 25
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sword"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 18
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sword"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gigush"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gigush"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 7
|
||||
|
||||
|
107
data/shops/normal/pinkal/weapon.toml
Normal file
107
data/shops/normal/pinkal/weapon.toml
Normal file
@ -0,0 +1,107 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 30
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sword"
|
||||
probability = 18
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sword"
|
||||
probability = 16
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gigush"
|
||||
probability = 16
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gigush"
|
||||
probability = 16
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 10
|
||||
|
||||
|
115
data/shops/normal/purplenum/weapon.toml
Normal file
115
data/shops/normal/purplenum/weapon.toml
Normal file
@ -0,0 +1,115 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 25
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 16
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 16
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 16
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 10
|
||||
|
||||
|
107
data/shops/normal/redria/weapon.toml
Normal file
107
data/shops/normal/redria/weapon.toml
Normal file
@ -0,0 +1,107 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 25
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 8
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 7
|
||||
|
||||
|
99
data/shops/normal/skyly/weapon.toml
Normal file
99
data/shops/normal/skyly/weapon.toml
Normal file
@ -0,0 +1,99 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 20
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 18
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 12
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 12
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 12
|
||||
|
||||
|
103
data/shops/normal/viridia/weapon.toml
Normal file
103
data/shops/normal/viridia/weapon.toml
Normal file
@ -0,0 +1,103 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 20
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sword"
|
||||
probability = 8
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sword"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mechgun"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gigush"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 12
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gigush"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 12
|
||||
|
||||
|
103
data/shops/normal/whitill/weapon.toml
Normal file
103
data/shops/normal/whitill/weapon.toml
Normal file
@ -0,0 +1,103 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 20
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sword"
|
||||
probability = 3
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 3
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sword"
|
||||
probability = 3
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gigush"
|
||||
probability = 3
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gigush"
|
||||
probability = 3
|
||||
|
||||
|
111
data/shops/normal/yellowboze/weapon.toml
Normal file
111
data/shops/normal/yellowboze/weapon.toml
Normal file
@ -0,0 +1,111 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 20
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mechgun"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 13
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mechgun"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 16
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 16
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Assault"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 16
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Assault"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 7
|
||||
|
||||
|
120
data/shops/special.toml
Normal file
120
data/shops/special.toml
Normal file
@ -0,0 +1,120 @@
|
||||
[[specials]]
|
||||
level = 0
|
||||
[[specials.special]]
|
||||
tier = 0
|
||||
probability = 85
|
||||
|
||||
[[specials.special]]
|
||||
tier = 1
|
||||
probability = 15
|
||||
|
||||
[[specials.special]]
|
||||
tier = 2
|
||||
probability = 0
|
||||
|
||||
|
||||
[[specials]]
|
||||
level = 10
|
||||
[[specials.special]]
|
||||
tier = 0
|
||||
probability = 70
|
||||
|
||||
[[specials.special]]
|
||||
tier = 1
|
||||
probability = 30
|
||||
|
||||
[[specials.special]]
|
||||
tier = 2
|
||||
probability = 0
|
||||
|
||||
|
||||
[[specials]]
|
||||
level = 17
|
||||
[[specials.special]]
|
||||
tier = 0
|
||||
probability = 50
|
||||
|
||||
[[specials.special]]
|
||||
tier = 1
|
||||
probability = 50
|
||||
|
||||
[[specials.special]]
|
||||
tier = 2
|
||||
probability = 0
|
||||
|
||||
|
||||
[[specials]]
|
||||
level = 25
|
||||
[[specials.special]]
|
||||
tier = 0
|
||||
probability = 20
|
||||
|
||||
[[specials.special]]
|
||||
tier = 1
|
||||
probability = 80
|
||||
|
||||
[[specials.special]]
|
||||
tier = 2
|
||||
probability = 0
|
||||
|
||||
|
||||
[[specials]]
|
||||
level = 35
|
||||
[[specials.special]]
|
||||
tier = 0
|
||||
probability = 20
|
||||
|
||||
[[specials.special]]
|
||||
tier = 1
|
||||
probability = 60
|
||||
|
||||
[[specials.special]]
|
||||
tier = 2
|
||||
probability = 20
|
||||
|
||||
|
||||
[[specials]]
|
||||
level = 45
|
||||
[[specials.special]]
|
||||
tier = 0
|
||||
probability = 20
|
||||
|
||||
[[specials.special]]
|
||||
tier = 1
|
||||
probability = 40
|
||||
|
||||
[[specials.special]]
|
||||
tier = 2
|
||||
probability = 40
|
||||
|
||||
|
||||
[[specials]]
|
||||
level = 60
|
||||
[[specials.special]]
|
||||
tier = 0
|
||||
probability = 10
|
||||
|
||||
[[specials.special]]
|
||||
tier = 1
|
||||
probability = 30
|
||||
|
||||
[[specials.special]]
|
||||
tier = 2
|
||||
probability = 60
|
||||
|
||||
|
||||
[[specials]]
|
||||
level = 75
|
||||
[[specials.special]]
|
||||
tier = 0
|
||||
probability = 10
|
||||
|
||||
[[specials.special]]
|
||||
tier = 1
|
||||
probability = 10
|
||||
|
||||
[[specials.special]]
|
||||
tier = 2
|
||||
probability = 80
|
||||
|
||||
|
149
data/shops/ultimate/bluefull/weapon.toml
Normal file
149
data/shops/ultimate/bluefull/weapon.toml
Normal file
@ -0,0 +1,149 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 20
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mechgun"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Lockgun"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Assault"
|
||||
probability = 3
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pole"
|
||||
probability = 3
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Spread"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 5
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blade"
|
||||
probability = 9
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Spinner"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Halbert"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Lockgun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Spread"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Edge"
|
||||
probability = 11
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cutter"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Glaive"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Railgun"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 99
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Edge"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sawcer"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Berdys"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Railgun"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 150
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Ripper"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Diska"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gungnir"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Raygun"
|
||||
probability = 10
|
||||
|
||||
|
157
data/shops/ultimate/greenill/weapon.toml
Normal file
157
data/shops/ultimate/greenill/weapon.toml
Normal file
@ -0,0 +1,157 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 20
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mechgun"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blaster"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Lockgun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Spread"
|
||||
probability = 18
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Repeater"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blaster"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mace"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Railgun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cannon"
|
||||
probability = 17
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Repeater"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blaster"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mace"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 99
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Railgun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Launcher"
|
||||
probability = 18
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gatling"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Beam"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Club"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 150
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Raygun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Arms"
|
||||
probability = 18
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Vulcan"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Laser"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Club"
|
||||
probability = 10
|
||||
|
||||
|
145
data/shops/ultimate/oran/weapon.toml
Normal file
145
data/shops/ultimate/oran/weapon.toml
Normal file
@ -0,0 +1,145 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 25
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sword"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 16
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Assault"
|
||||
probability = 3
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pole"
|
||||
probability = 3
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Spread"
|
||||
probability = 3
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sword"
|
||||
probability = 8
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mace"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Staff"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pole"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 9
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blaster"
|
||||
probability = 11
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mace"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Staff"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pole"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 99
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Beam"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Club"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Baton"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pillar"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 150
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Laser"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Club"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Scepter"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Striker"
|
||||
probability = 7
|
||||
|
||||
|
129
data/shops/ultimate/pinkal/weapon.toml
Normal file
129
data/shops/ultimate/pinkal/weapon.toml
Normal file
@ -0,0 +1,129 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 30
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sword"
|
||||
probability = 16
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blaster"
|
||||
probability = 16
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 9
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Breaker"
|
||||
probability = 18
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blade"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Spinner"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pole"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pallasch"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Breaker"
|
||||
probability = 17
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 99
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pillar"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gladius"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Claymore"
|
||||
probability = 18
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 150
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Striker"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gladius"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Calibur"
|
||||
probability = 18
|
||||
|
||||
|
157
data/shops/ultimate/purplenum/weapon.toml
Normal file
157
data/shops/ultimate/purplenum/weapon.toml
Normal file
@ -0,0 +1,157 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 25
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 16
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 6
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mechgun"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 4
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Repeater"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blaster"
|
||||
probability = 18
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mace"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Staff"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pole"
|
||||
probability = 8
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cannon"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Repeater"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blaster"
|
||||
probability = 17
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mace"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Staff"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 99
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Launcher"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gatling"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Beam"
|
||||
probability = 18
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Club"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Baton"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 150
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Arms"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Vulcan"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Laser"
|
||||
probability = 18
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Club"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Scepter"
|
||||
probability = 7
|
||||
|
||||
|
153
data/shops/ultimate/redria/weapon.toml
Normal file
153
data/shops/ultimate/redria/weapon.toml
Normal file
@ -0,0 +1,153 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 25
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blade"
|
||||
probability = 6
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Lockgun"
|
||||
probability = 5
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Halbert"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Lockgun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Spread"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blaster"
|
||||
probability = 9
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Edge"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cutter"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Glaive"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Railgun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cannon"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 99
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Edge"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sawcer"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Berdys"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Railgun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Launcher"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 150
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Ripper"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Diska"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gungnir"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Raygun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Arms"
|
||||
probability = 7
|
||||
|
||||
|
125
data/shops/ultimate/skyly/weapon.toml
Normal file
125
data/shops/ultimate/skyly/weapon.toml
Normal file
@ -0,0 +1,125 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 20
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 16
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gigush"
|
||||
probability = 3
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blade"
|
||||
probability = 3
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Staff"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pole"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 9
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Staff"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pole"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pallasch"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 99
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Baton"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pillar"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gladius"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 150
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Scepter"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Striker"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gladius"
|
||||
probability = 10
|
||||
|
||||
|
141
data/shops/ultimate/viridia/weapon.toml
Normal file
141
data/shops/ultimate/viridia/weapon.toml
Normal file
@ -0,0 +1,141 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 20
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sword"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sword"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mechgun"
|
||||
probability = 4
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 9
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Breaker"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blade"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Halbert"
|
||||
probability = 9
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pallasch"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Breaker"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Edge"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Glaive"
|
||||
probability = 11
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 99
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gladius"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Claymore"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Edge"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Berdys"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 150
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gladius"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Calibur"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Ripper"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gungnir"
|
||||
probability = 10
|
||||
|
||||
|
157
data/shops/ultimate/whitill/weapon.toml
Normal file
157
data/shops/ultimate/whitill/weapon.toml
Normal file
@ -0,0 +1,157 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 20
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sword"
|
||||
probability = 3
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blaster"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Spread"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Repeater"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blaster"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mace"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cutter"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Glaive"
|
||||
probability = 17
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Railgun"
|
||||
probability = 11
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cannon"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Repeater"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 99
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sawcer"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Berdys"
|
||||
probability = 18
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Railgun"
|
||||
probability = 11
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Launcher"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gatling"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 150
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Diska"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gungnir"
|
||||
probability = 18
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Raygun"
|
||||
probability = 11
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Arms"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Vulcan"
|
||||
probability = 7
|
||||
|
||||
|
129
data/shops/ultimate/yellowboze/weapon.toml
Normal file
129
data/shops/ultimate/yellowboze/weapon.toml
Normal file
@ -0,0 +1,129 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 20
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mechgun"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 12
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 4
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Breaker"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blade"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Spinner"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Halbert"
|
||||
probability = 18
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Lockgun"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pallasch"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Breaker"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Edge"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 99
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gladius"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Claymore"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Edge"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 150
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gladius"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Calibur"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Ripper"
|
||||
probability = 7
|
||||
|
||||
|
111
data/shops/veryhard/bluefull/weapon.toml
Normal file
111
data/shops/veryhard/bluefull/weapon.toml
Normal file
@ -0,0 +1,111 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 20
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mechgun"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Lockgun"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Assault"
|
||||
probability = 3
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pole"
|
||||
probability = 3
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Spread"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 5
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blade"
|
||||
probability = 9
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Spinner"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Halbert"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Lockgun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Spread"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Edge"
|
||||
probability = 11
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cutter"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Glaive"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Railgun"
|
||||
probability = 10
|
||||
|
||||
|
111
data/shops/veryhard/greenill/weapon.toml
Normal file
111
data/shops/veryhard/greenill/weapon.toml
Normal file
@ -0,0 +1,111 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 20
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mechgun"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blaster"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Lockgun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Spread"
|
||||
probability = 18
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Repeater"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blaster"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mace"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Railgun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cannon"
|
||||
probability = 17
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Repeater"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blaster"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mace"
|
||||
probability = 10
|
||||
|
||||
|
107
data/shops/veryhard/oran/weapon.toml
Normal file
107
data/shops/veryhard/oran/weapon.toml
Normal file
@ -0,0 +1,107 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 25
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sword"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 16
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Assault"
|
||||
probability = 3
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pole"
|
||||
probability = 3
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Spread"
|
||||
probability = 3
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sword"
|
||||
probability = 8
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mace"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Staff"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pole"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 9
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blaster"
|
||||
probability = 11
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mace"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Staff"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pole"
|
||||
probability = 7
|
||||
|
||||
|
99
data/shops/veryhard/pinkal/weapon.toml
Normal file
99
data/shops/veryhard/pinkal/weapon.toml
Normal file
@ -0,0 +1,99 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 30
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sword"
|
||||
probability = 16
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blaster"
|
||||
probability = 16
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 9
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Breaker"
|
||||
probability = 18
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blade"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Spinner"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pole"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pallasch"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Breaker"
|
||||
probability = 17
|
||||
|
||||
|
111
data/shops/veryhard/purplenum/weapon.toml
Normal file
111
data/shops/veryhard/purplenum/weapon.toml
Normal file
@ -0,0 +1,111 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 25
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 16
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 6
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mechgun"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 4
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Repeater"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blaster"
|
||||
probability = 18
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mace"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Staff"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pole"
|
||||
probability = 8
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cannon"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Repeater"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blaster"
|
||||
probability = 17
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mace"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Staff"
|
||||
probability = 7
|
||||
|
||||
|
107
data/shops/veryhard/redria/weapon.toml
Normal file
107
data/shops/veryhard/redria/weapon.toml
Normal file
@ -0,0 +1,107 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 25
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blade"
|
||||
probability = 6
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Lockgun"
|
||||
probability = 5
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Halbert"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Lockgun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Spread"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blaster"
|
||||
probability = 9
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Edge"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cutter"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Glaive"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Railgun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cannon"
|
||||
probability = 7
|
||||
|
||||
|
95
data/shops/veryhard/skyly/weapon.toml
Normal file
95
data/shops/veryhard/skyly/weapon.toml
Normal file
@ -0,0 +1,95 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 20
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 16
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Gigush"
|
||||
probability = 3
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blade"
|
||||
probability = 3
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Staff"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pole"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 9
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Staff"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pole"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pallasch"
|
||||
probability = 10
|
||||
|
||||
|
103
data/shops/veryhard/viridia/weapon.toml
Normal file
103
data/shops/veryhard/viridia/weapon.toml
Normal file
@ -0,0 +1,103 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 20
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sword"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sword"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mechgun"
|
||||
probability = 4
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Buster"
|
||||
probability = 9
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Breaker"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blade"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Halbert"
|
||||
probability = 9
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pallasch"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Breaker"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Edge"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Glaive"
|
||||
probability = 11
|
||||
|
||||
|
111
data/shops/veryhard/whitill/weapon.toml
Normal file
111
data/shops/veryhard/whitill/weapon.toml
Normal file
@ -0,0 +1,111 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 25
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 15
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 20
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sniper"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Brand"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Sword"
|
||||
probability = 3
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Slicer"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Partisan"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blaster"
|
||||
probability = 12
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Wand"
|
||||
probability = 7
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Spread"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Repeater"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blaster"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mace"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cutter"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Glaive"
|
||||
probability = 17
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Railgun"
|
||||
probability = 11
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cannon"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Repeater"
|
||||
probability = 7
|
||||
|
||||
|
99
data/shops/veryhard/yellowboze/weapon.toml
Normal file
99
data/shops/veryhard/yellowboze/weapon.toml
Normal file
@ -0,0 +1,99 @@
|
||||
[[weapon_tier]]
|
||||
level = 0
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Saber"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Dagger"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Handgun"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rifle"
|
||||
probability = 20
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Cane"
|
||||
probability = 20
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 10
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Mechgun"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Stick"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 12
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 25
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Knife"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Autogun"
|
||||
probability = 5
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Rod"
|
||||
probability = 4
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Shot"
|
||||
probability = 4
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 42
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Breaker"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Blade"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Spinner"
|
||||
probability = 8
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Halbert"
|
||||
probability = 18
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Lockgun"
|
||||
probability = 10
|
||||
|
||||
|
||||
[[weapon_tier]]
|
||||
level = 60
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Pallasch"
|
||||
probability = 10
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Breaker"
|
||||
probability = 7
|
||||
|
||||
[[weapon_tier.weapons]]
|
||||
weapon = "Edge"
|
||||
probability = 7
|
||||
|
||||
|
@ -9,3 +9,4 @@ pub mod monster;
|
||||
pub mod drops;
|
||||
pub mod packet;
|
||||
pub mod quests;
|
||||
pub mod shops;
|
||||
|
1
src/ship/shops/mod.rs
Normal file
1
src/ship/shops/mod.rs
Normal file
@ -0,0 +1 @@
|
||||
pub mod weapon;
|
405
src/ship/shops/weapon.rs
Normal file
405
src/ship/shops/weapon.rs
Normal file
@ -0,0 +1,405 @@
|
||||
|
||||
use std::collections::HashMap;
|
||||
use std::fs::File;
|
||||
use std::io::Read;
|
||||
use std::path::PathBuf;
|
||||
use serde::Deserialize;
|
||||
use rand::{Rng, SeedableRng};
|
||||
use rand::distributions::{WeightedIndex, Distribution};
|
||||
use rand::seq::{SliceRandom, IteratorRandom};
|
||||
use crate::entity::character::SectionID;
|
||||
use crate::ship::room::Difficulty;
|
||||
use crate::entity::item::weapon::{WeaponType, WeaponSpecial, Attribute, WeaponAttribute};
|
||||
|
||||
|
||||
const TIER1_SPECIAL: [WeaponSpecial; 8] = [WeaponSpecial::Draw, WeaponSpecial::Heart, WeaponSpecial::Ice, WeaponSpecial::Bind,
|
||||
WeaponSpecial::Heat, WeaponSpecial::Shock, WeaponSpecial::Dim, WeaponSpecial::Panic];
|
||||
|
||||
const TIER2_SPECIAL: [WeaponSpecial; 10] = [WeaponSpecial::Drain, WeaponSpecial::Mind, WeaponSpecial::Masters, WeaponSpecial::Charge, WeaponSpecial::Frost,
|
||||
WeaponSpecial::Hold, WeaponSpecial::Fire, WeaponSpecial::Thunder, WeaponSpecial::Shadow, WeaponSpecial::Riot];
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct ShopWeapon {
|
||||
weapon: WeaponType,
|
||||
special: Option<WeaponSpecial>,
|
||||
grind: usize,
|
||||
attributes: [Option<WeaponAttribute>; 2],
|
||||
}
|
||||
|
||||
|
||||
#[derive(Debug, Deserialize)]
|
||||
struct WeaponTableTierEntry {
|
||||
weapon: WeaponType,
|
||||
probability: usize,
|
||||
}
|
||||
|
||||
#[derive(Debug, Deserialize)]
|
||||
struct WeaponTableTier {
|
||||
level: usize,
|
||||
weapons: Vec<WeaponTableTierEntry>,
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
struct WeaponTable(Vec<WeaponTableTier>);
|
||||
|
||||
#[derive(Debug, Deserialize)]
|
||||
struct GrindTier {
|
||||
level: usize,
|
||||
min: usize,
|
||||
max: usize,
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
struct GrindTable(Vec<GrindTier>);
|
||||
|
||||
#[derive(Debug, Deserialize)]
|
||||
struct AttributeTier {
|
||||
level: usize,
|
||||
percent_min: isize,
|
||||
percent_max: isize,
|
||||
none: usize,
|
||||
native: usize,
|
||||
abeast: usize,
|
||||
machine: usize,
|
||||
dark: usize,
|
||||
hit: usize,
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
struct AttributeTable(Vec<AttributeTier>);
|
||||
|
||||
#[derive(Debug, Deserialize)]
|
||||
struct SpecialTierEntry {
|
||||
tier: usize,
|
||||
probability: usize,
|
||||
}
|
||||
|
||||
#[derive(Debug, Deserialize)]
|
||||
struct SpecialTier {
|
||||
level: usize,
|
||||
special: Vec<SpecialTierEntry>,
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
struct SpecialTable(Vec<SpecialTier>);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
trait WeaponTableLoader {
|
||||
fn load(difficulty: Difficulty, section_id: SectionID) -> WeaponTable where Self::Sized;
|
||||
}
|
||||
|
||||
struct WeaponTableLoaderImpl;
|
||||
impl WeaponTableLoader for WeaponTableLoaderImpl {
|
||||
fn load(difficulty: Difficulty, section_id: SectionID) -> WeaponTable {
|
||||
let mut path = PathBuf::from("data/shops/");
|
||||
path.push(difficulty.to_string().to_lowercase());
|
||||
path.push(section_id.to_string().to_lowercase());
|
||||
path.push("weapon.toml");
|
||||
let mut f = File::open(path).unwrap();
|
||||
let mut s = String::new();
|
||||
f.read_to_string(&mut s);
|
||||
|
||||
let table: Vec<WeaponTableTier> = toml::from_str(s.as_str()).unwrap();
|
||||
println!("table {:?}", table);
|
||||
|
||||
WeaponTable {
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
fn load_weapon_table(difficulty: Difficulty, section_id: SectionID) -> WeaponTable {
|
||||
let mut path = PathBuf::from("data/shops/");
|
||||
path.push(difficulty.to_string().to_lowercase());
|
||||
path.push(section_id.to_string().to_lowercase());
|
||||
path.push("weapon.toml");
|
||||
let mut f = File::open(path).unwrap();
|
||||
let mut s = String::new();
|
||||
f.read_to_string(&mut s).unwrap();
|
||||
|
||||
let mut table: HashMap<String, Vec<WeaponTableTier>> = toml::from_str(s.as_str()).unwrap();
|
||||
|
||||
WeaponTable(table.remove("weapon_tier".into()).unwrap())
|
||||
}
|
||||
|
||||
fn load_special_table() -> SpecialTable {
|
||||
let mut path = PathBuf::from("data/shops/special.toml");
|
||||
let mut f = File::open(path).unwrap();
|
||||
let mut s = String::new();
|
||||
f.read_to_string(&mut s).unwrap();
|
||||
|
||||
let mut table: HashMap<String, Vec<SpecialTier>> = toml::from_str(s.as_str()).unwrap();
|
||||
|
||||
SpecialTable(table.remove("specials".into()).unwrap())
|
||||
}
|
||||
|
||||
fn load_grind_table() -> GrindTable {
|
||||
let mut path = PathBuf::from("data/shops/grind.toml");
|
||||
let mut f = File::open(path).unwrap();
|
||||
let mut s = String::new();
|
||||
f.read_to_string(&mut s).unwrap();
|
||||
|
||||
let mut table: HashMap<String, Vec<GrindTier>> = toml::from_str(s.as_str()).unwrap();
|
||||
|
||||
GrindTable(table.remove("grind".into()).unwrap())
|
||||
}
|
||||
|
||||
fn load_alt_grind_table() -> GrindTable {
|
||||
let mut path = PathBuf::from("data/shops/alt_grind.toml");
|
||||
let mut f = File::open(path).unwrap();
|
||||
let mut s = String::new();
|
||||
f.read_to_string(&mut s).unwrap();
|
||||
|
||||
let mut table: HashMap<String, Vec<GrindTier>> = toml::from_str(s.as_str()).unwrap();
|
||||
|
||||
GrindTable(table.remove("grind".into()).unwrap())
|
||||
}
|
||||
|
||||
fn load_attribute1_table() -> AttributeTable {
|
||||
let mut path = PathBuf::from("data/shops/attribute1.toml");
|
||||
let mut f = File::open(path).unwrap();
|
||||
let mut s = String::new();
|
||||
f.read_to_string(&mut s).unwrap();
|
||||
|
||||
let mut table: HashMap<String, Vec<AttributeTier>> = toml::from_str(s.as_str()).unwrap();
|
||||
|
||||
AttributeTable(table.remove("attributes".into()).unwrap())
|
||||
}
|
||||
|
||||
fn load_attribute2_table() -> AttributeTable {
|
||||
let mut path = PathBuf::from("data/shops/attribute2.toml");
|
||||
let mut f = File::open(path).unwrap();
|
||||
let mut s = String::new();
|
||||
f.read_to_string(&mut s).unwrap();
|
||||
|
||||
let mut table: HashMap<String, Vec<AttributeTier>> = toml::from_str(s.as_str()).unwrap();
|
||||
|
||||
AttributeTable(table.remove("attributes".into()).unwrap())
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
struct WeaponShop<R: Rng + SeedableRng> {
|
||||
difficulty: Difficulty,
|
||||
section_id: SectionID,
|
||||
weapon: WeaponTable,
|
||||
special: SpecialTable,
|
||||
grind: GrindTable,
|
||||
alt_grind: GrindTable,
|
||||
attr1: AttributeTable,
|
||||
attr2: AttributeTable,
|
||||
rng: R,
|
||||
}
|
||||
|
||||
impl<R: Rng + SeedableRng> WeaponShop<R> {
|
||||
pub fn new(difficulty: Difficulty, section_id: SectionID) -> WeaponShop<R> {
|
||||
WeaponShop {
|
||||
difficulty: difficulty,
|
||||
section_id: section_id,
|
||||
weapon: load_weapon_table(difficulty, section_id),
|
||||
special: load_special_table(),
|
||||
grind: load_grind_table(),
|
||||
alt_grind: load_alt_grind_table(),
|
||||
attr1: load_attribute1_table(),
|
||||
attr2: load_attribute1_table(),
|
||||
rng: R::from_entropy(),
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
fn generate_type(&mut self, level: usize) -> WeaponType {
|
||||
let tier = self.weapon.0.iter()
|
||||
.filter(|t| t.level < level)
|
||||
.last()
|
||||
.unwrap();
|
||||
|
||||
let weapon_choice = WeightedIndex::new(tier.weapons.iter().map(|t| t.probability)).unwrap();
|
||||
tier.weapons.get(weapon_choice.sample(&mut self.rng)).unwrap().weapon
|
||||
}
|
||||
|
||||
fn generate_special(&mut self, level: usize) -> Option<WeaponSpecial> {
|
||||
let tier = self.special.0.iter()
|
||||
.filter(|t| t.level < level)
|
||||
.last()
|
||||
.unwrap();
|
||||
|
||||
let special_tier = WeightedIndex::new(tier.special.iter().map(|t| t.probability)).unwrap();
|
||||
match special_tier.sample(&mut self.rng) {
|
||||
1 => TIER1_SPECIAL.choose(&mut self.rng).cloned(),
|
||||
2 => TIER2_SPECIAL.choose(&mut self.rng).cloned(),
|
||||
_ => None
|
||||
}
|
||||
}
|
||||
|
||||
fn generate_grind(&mut self, level: usize) -> usize {
|
||||
let tier = self.grind.0.iter()
|
||||
.filter(|t| t.level < level)
|
||||
.last()
|
||||
.unwrap();
|
||||
|
||||
self.rng.gen_range(tier.min, tier.max+1)
|
||||
}
|
||||
|
||||
fn generate_alt_grind(&mut self, level: usize) -> usize {
|
||||
let tier = self.alt_grind.0.iter()
|
||||
.filter(|t| t.level < level)
|
||||
.nth(0)
|
||||
.unwrap();
|
||||
|
||||
self.rng.gen_range(tier.min, tier.max+1)
|
||||
}
|
||||
|
||||
fn generate_attribute1(&mut self, level: usize) -> Option<WeaponAttribute> {
|
||||
let tier = self.attr1.0.iter()
|
||||
.filter(|t| t.level < level)
|
||||
.last()
|
||||
.unwrap();
|
||||
|
||||
let attr_choice = WeightedIndex::new(&[tier.none, tier.native, tier.abeast, tier.machine, tier.dark, tier.hit]).unwrap();
|
||||
let attr = match attr_choice.sample(&mut self.rng) {
|
||||
0 => return None,
|
||||
1 => Attribute::Native,
|
||||
2 => Attribute::ABeast,
|
||||
3 => Attribute::Machine,
|
||||
4 => Attribute::Dark,
|
||||
5 => Attribute::Hit,
|
||||
_ => panic!()
|
||||
};
|
||||
|
||||
let percent = (tier.percent_min..tier.percent_max+1)
|
||||
.filter(|p| p % 5 == 0)
|
||||
.choose(&mut self.rng)?;
|
||||
|
||||
Some(WeaponAttribute {
|
||||
attr: attr,
|
||||
value: percent as i8,
|
||||
})
|
||||
}
|
||||
|
||||
fn generate_attribute2(&mut self, level: usize) -> Option<WeaponAttribute> {
|
||||
let tier = self.attr2.0.iter()
|
||||
.filter(|t| t.level < level)
|
||||
.last()
|
||||
.unwrap();
|
||||
|
||||
let attr_choice = WeightedIndex::new(&[tier.none, tier.native, tier.abeast, tier.machine, tier.dark, tier.hit]).unwrap();
|
||||
let attr = match attr_choice.sample(&mut self.rng) {
|
||||
0 => return None,
|
||||
1 => Attribute::Native,
|
||||
2 => Attribute::ABeast,
|
||||
3 => Attribute::Machine,
|
||||
4 => Attribute::Dark,
|
||||
5 => Attribute::Hit,
|
||||
_ => panic!()
|
||||
};
|
||||
|
||||
let percent = (tier.percent_min..tier.percent_max+1)
|
||||
.filter(|p| p % 5 == 0)
|
||||
.choose(&mut self.rng)?;
|
||||
|
||||
Some(WeaponAttribute {
|
||||
attr: attr,
|
||||
value: percent as i8,
|
||||
})
|
||||
}
|
||||
|
||||
fn is_alt_grind(&self, weapon: &WeaponType) -> bool {
|
||||
match (self.section_id, weapon) {
|
||||
(SectionID::Viridia, WeaponType::Shot) => true,
|
||||
(SectionID::Viridia, WeaponType::Spread) => true,
|
||||
(SectionID::Viridia, WeaponType::Cannon) => true,
|
||||
(SectionID::Viridia, WeaponType::Launcher) => true,
|
||||
(SectionID::Viridia, WeaponType::Arms) => true,
|
||||
(SectionID::Greenill, WeaponType::Rifle) => true,
|
||||
(SectionID::Greenill, WeaponType::Sniper) => true,
|
||||
(SectionID::Greenill, WeaponType::Blaster) => true,
|
||||
(SectionID::Greenill, WeaponType::Beam) => true,
|
||||
(SectionID::Greenill, WeaponType::Laser) => true,
|
||||
(SectionID::Skyly, WeaponType::Sword) => true,
|
||||
(SectionID::Skyly, WeaponType::Gigush) => true,
|
||||
(SectionID::Skyly, WeaponType::Breaker) => true,
|
||||
(SectionID::Skyly, WeaponType::Claymore) => true,
|
||||
(SectionID::Skyly, WeaponType::Calibur) => true,
|
||||
(SectionID::Bluefull, WeaponType::Partisan) => true,
|
||||
(SectionID::Bluefull, WeaponType::Halbert) => true,
|
||||
(SectionID::Bluefull, WeaponType::Glaive) => true,
|
||||
(SectionID::Bluefull, WeaponType::Berdys) => true,
|
||||
(SectionID::Bluefull, WeaponType::Gungnir) => true,
|
||||
(SectionID::Purplenum, WeaponType::Mechgun) => true,
|
||||
(SectionID::Purplenum, WeaponType::Assault) => true,
|
||||
(SectionID::Purplenum, WeaponType::Repeater) => true,
|
||||
(SectionID::Purplenum, WeaponType::Gatling) => true,
|
||||
(SectionID::Purplenum, WeaponType::Vulcan) => true,
|
||||
(SectionID::Pinkal, WeaponType::Cane) => true,
|
||||
(SectionID::Pinkal, WeaponType::Stick) => true,
|
||||
(SectionID::Pinkal, WeaponType::Mace) => true,
|
||||
(SectionID::Pinkal, WeaponType::Club) => true,
|
||||
(SectionID::Oran, WeaponType::Dagger) => true,
|
||||
(SectionID::Oran, WeaponType::Knife) => true,
|
||||
(SectionID::Oran, WeaponType::Blade) => true,
|
||||
(SectionID::Oran, WeaponType::Edge) => true,
|
||||
(SectionID::Oran, WeaponType::Ripper) => true,
|
||||
(SectionID::Whitill, WeaponType::Slicer) => true,
|
||||
(SectionID::Whitill, WeaponType::Spinner) => true,
|
||||
(SectionID::Whitill, WeaponType::Cutter) => true,
|
||||
(SectionID::Whitill, WeaponType::Sawcer) => true,
|
||||
(SectionID::Whitill, WeaponType::Diska) => true,
|
||||
_ => false,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn generate_weapon(&mut self, level: usize) -> ShopWeapon {
|
||||
let weapon = self.generate_type(level);
|
||||
let grind = if self.is_alt_grind(&weapon) {
|
||||
self.generate_alt_grind(level)
|
||||
} else {
|
||||
self.generate_grind(level)
|
||||
};
|
||||
let special = self.generate_special(level);
|
||||
let (attr1, attr2) = {
|
||||
match self.generate_attribute1(level) {
|
||||
Some(a1) => {
|
||||
let a2 = loop {
|
||||
let attr = self.generate_attribute2(level);
|
||||
match attr {
|
||||
Some(a2) => {
|
||||
if a2.attr != a1.attr {
|
||||
break Some(a2);
|
||||
}
|
||||
},
|
||||
None => break None,
|
||||
}
|
||||
};
|
||||
(Some(a1), a2)
|
||||
},
|
||||
None => {
|
||||
let a2 = self.generate_attribute2(level);
|
||||
(a2, None)
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
ShopWeapon {
|
||||
weapon: weapon,
|
||||
grind: grind,
|
||||
special: special,
|
||||
attributes: [attr1, attr2],
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod test {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn test_loading_weapons() {
|
||||
WeaponShop::<rand_chacha::ChaCha20Rng>::new(Difficulty::Ultimate, SectionID::Pinkal);
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user