remove 3rd attr for killcounter weapons and fix tests
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a5a21d0968
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@ -110,7 +110,6 @@ impl RareDropTable {
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dropped_weapon.kills = Some(0);
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};
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ItemDropType::Weapon(dropped_weapon)
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})
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},
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RareDropItem::Armor(armor) => {
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ItemDropType::Armor(Armor {
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@ -79,7 +79,6 @@ pub async fn request_item<EG>(id: ClientId,
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where
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EG: EntityGateway
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{
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println!("src::ship::packet::handler::request_item() - requesting an item!");
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let room_id = client_location.get_room(id).map_err(|err| -> ClientLocationError { err.into() })?;
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let room = rooms.get_mut(room_id.0)
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.ok_or(ShipError::InvalidRoom(room_id.0 as u32))?
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@ -87,9 +86,7 @@ where
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.ok_or(ShipError::InvalidRoom(room_id.0 as u32))?;
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let monster = room.maps.enemy_by_id(request_item.enemy_id as usize)?;
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println!("room id: {:?}, monster: {:?}", room_id, monster);
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if monster.dropped_item {
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println!("monster {:?} already dropped an item!", monster);
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return Err(ShipError::MonsterAlreadyDroppedItem(id, request_item.enemy_id).into())
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}
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@ -98,7 +95,6 @@ where
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let client_and_drop = clients_in_area.into_iter()
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.filter_map(|area_client| {
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if room.redbox {
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println!("red box mode is currently enabled. dropping red box!");
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room.drop_table.get_rare_drop(&monster.map_area, &monster.monster).map(|item_drop_type| {
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(area_client, item_drop_type)
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})
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