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add drop table init test

pbs
jake 4 years ago
parent
commit
6c84fb2f1e
  1. 19
      src/ship/drops/mod.rs

19
src/ship/drops/mod.rs

@ -174,3 +174,22 @@ impl<R: Rng + SeedableRng> DropTable<R> {
self.box_table.get_drop(map_area, object, &mut self.rng)
}
}
#[cfg(test)]
mod test {
use super::*;
use rand::seq::IteratorRandom;
#[test]
fn test_initializing_drop_table() {
let mut rng = rand_chacha::ChaCha20Rng::from_entropy();
let episode = vec![Episode::One, Episode::Two].into_iter().choose(&mut rng).unwrap();
let difficulty = vec![Difficulty::Normal, Difficulty::Hard, Difficulty::VeryHard, Difficulty::Ultimate]
.into_iter().choose(&mut rng).unwrap();
let section_id = vec![SectionID::Viridia, SectionID::Greenill, SectionID::Skyly, SectionID::Bluefull, SectionID::Purplenum,
SectionID::Pinkal, SectionID::Redria, SectionID::Oran, SectionID::Yellowboze, SectionID::Whitill]
.into_iter().choose(&mut rng).unwrap();
DropTable::<rand_chacha::ChaCha20Rng>::new(episode, difficulty, section_id);
}
}
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