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@ -428,8 +428,8 @@ impl<EG: EntityGateway> ServerState for CharacterServerState<EG> { |
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client.security_data[5] = 1;
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client.security_data[5] = 1;
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user.flags = 0;
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user.flags = 0;
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self.entity_gateway.set_user(&user);
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self.entity_gateway.set_user(&user);
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Box::new(vec![SendCharacterPacket::LoginResponse(LoginResponse::by_char_select(user.guildcard.unwrap_or(1),
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user.team_id.unwrap_or(0),
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Box::new(vec![SendCharacterPacket::LoginResponse(LoginResponse::by_char_select(user.guildcard.unwrap_or(0),
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user.team_id.unwrap_or(1),
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client.security_data)),
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client.security_data)),
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SendCharacterPacket::CharAck(CharAck {
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SendCharacterPacket::CharAck(CharAck {
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flag: 0,
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flag: 0,
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