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@ -630,6 +630,77 @@ impl InventoryState { |
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}
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}
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}
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}
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pub fn add_meseta(&mut self, amount: u32) -> Result<(), ItemStateError> {
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if self.meseta.0 == 999999 {
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return Err(ItemStateError::FullOfMeseta)
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}
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self.meseta.0 = std::cmp::min(self.meseta.0 + amount, 999999);
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Ok(())
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}
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pub fn add_meseta_no_overflow(&mut self, amount: u32) -> Result<(), ItemStateError> {
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if self.meseta.0 + amount > 999999 {
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return Err(ItemStateError::FullOfMeseta)
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}
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self.meseta.0 += amount;
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Ok(())
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}
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pub fn remove_meseta(&mut self, amount: u32) -> Result<(), ItemStateError> {
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if amount > self.meseta.0 {
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return Err(ItemStateError::InvalidMesetaRemoval(amount))
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}
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self.meseta.0 -= amount;
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Ok(())
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}
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pub fn equip(&mut self, item_id: &ClientItemId, equip_slot: u8) {
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for item in &self.inventory.0 {
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if let InventoryItemDetail::Individual(inventory_item) = &item.item {
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if item.item_id == *item_id {
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match inventory_item.item {
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ItemDetail::Weapon(_) => self.equipped.weapon = Some(inventory_item.entity_id),
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ItemDetail::Armor(_) => self.equipped.armor = Some(inventory_item.entity_id),
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ItemDetail::Shield(_) => self.equipped.shield = Some(inventory_item.entity_id),
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ItemDetail::Unit(_) => {
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if let Some(unit) = self.equipped.unit.get_mut(equip_slot as usize) {
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*unit = Some(inventory_item.entity_id)
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}
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}
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ItemDetail::Mag(_) => self.equipped.mag = Some(inventory_item.entity_id),
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_ => {}
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}
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}
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}
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}
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}
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pub fn unequip(&mut self, item_id: &ClientItemId) {
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for item in &self.inventory.0 {
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if let InventoryItemDetail::Individual(inventory_item) = &item.item {
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if item.item_id == *item_id {
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match inventory_item.item {
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ItemDetail::Weapon(_) => self.equipped.weapon = None,
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ItemDetail::Armor(_) => {
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self.equipped.armor = None;
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self.equipped.unit = [None; 4];
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}
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ItemDetail::Shield(_) => self.equipped.shield = None,
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ItemDetail::Unit(_) => {
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for unit in self.equipped.unit.iter_mut() {
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if *unit == Some(inventory_item.entity_id) {
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*unit = None
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}
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}
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}
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ItemDetail::Mag(_) => self.equipped.mag = Some(inventory_item.entity_id),
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_ => {}
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}
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}
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}
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}
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}
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pub fn as_inventory_entity(&self, _character_id: &CharacterEntityId) -> InventoryEntity {
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pub fn as_inventory_entity(&self, _character_id: &CharacterEntityId) -> InventoryEntity {
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InventoryEntity {
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InventoryEntity {
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items: self.inventory.0.iter()
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items: self.inventory.0.iter()
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@ -657,29 +728,10 @@ impl InventoryState { |
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}
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}
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}
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}
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pub fn add_meseta(&mut self, amount: u32) -> Result<(), ItemStateError> {
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if self.meseta.0 == 999999 {
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return Err(ItemStateError::FullOfMeseta)
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}
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self.meseta.0 = std::cmp::min(self.meseta.0 + amount, 999999);
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Ok(())
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pub fn as_equipped_entity(&self) -> EquippedEntity {
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self.equipped.clone()
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}
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}
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pub fn add_meseta_no_overflow(&mut self, amount: u32) -> Result<(), ItemStateError> {
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if self.meseta.0 + amount > 999999 {
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return Err(ItemStateError::FullOfMeseta)
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}
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self.meseta.0 += amount;
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Ok(())
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}
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pub fn remove_meseta(&mut self, amount: u32) -> Result<(), ItemStateError> {
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if amount > self.meseta.0 {
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return Err(ItemStateError::InvalidMesetaRemoval(amount))
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}
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self.meseta.0 -= amount;
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Ok(())
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}
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pub fn as_client_inventory_items(&self) -> [character::InventoryItem; 30] {
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pub fn as_client_inventory_items(&self) -> [character::InventoryItem; 30] {
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self.inventory.0.iter()
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self.inventory.0.iter()
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