e q u i p r e f a c t o r
This commit is contained in:
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10458baea0
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@ -301,7 +301,6 @@ fn main() {
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item::unit::Unit {
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unit: item::unit::UnitType::PriestMind,
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modifier: Some(item::unit::UnitModifier::Minus),
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armor_slot: 0, // TODO: get rid of this
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}
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),
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location: ItemLocation::Inventory {
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@ -315,7 +314,6 @@ fn main() {
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item::unit::Unit {
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unit: item::unit::UnitType::PriestMind,
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modifier: Some(item::unit::UnitModifier::Minus),
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armor_slot: 1,
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}
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),
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location: ItemLocation::Inventory {
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@ -329,7 +327,6 @@ fn main() {
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item::unit::Unit {
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unit: item::unit::UnitType::PriestMind,
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modifier: Some(item::unit::UnitModifier::Minus),
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armor_slot: 2,
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}
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),
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location: ItemLocation::Inventory {
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@ -343,7 +340,6 @@ fn main() {
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item::unit::Unit {
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unit: item::unit::UnitType::PriestMind,
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modifier: Some(item::unit::UnitModifier::Minus),
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armor_slot: 3,
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}
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),
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location: ItemLocation::Inventory {
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@ -373,6 +369,7 @@ fn main() {
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let inventory = item::InventoryEntity::new(vec![item0, item1, item2_w, item3, item4, item5_m, item6, item7_a, item8_s, item9_u0, item10_u1, item11_u2, item12_u3, item13]);
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entity_gateway.set_character_inventory(&character.id, &inventory).await.unwrap();
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entity_gateway.set_character_bank(&character.id, &item::BankEntity::default(), item::BankName("".into())).await.unwrap();
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}
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info!("[patch] starting server");
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@ -122,3 +122,27 @@ create table mag_modifier (
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modifier jsonb not null,
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created_at timestamptz default current_timestamp not null
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);
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create table equipped (
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pchar integer references player_character (id) unique not null,
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weapon integer references item (id),
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armor integer references item (id),
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shield integer references item (id),
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unit0 integer references item (id),
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unit1 integer references item (id),
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unit2 integer references item (id),
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unit3 integer references item (id),
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mag integer references item (id)
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);
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create table inventory (
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pchar integer references player_character (id) unique not null,
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items jsonb not null
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);
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create table bank (
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pchar integer references player_character (id) not null,
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items jsonb not null,
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name varchar(128) not null,
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unique (pchar, name)
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);
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@ -383,7 +383,6 @@ impl Into<shield::Shield> for PgShield {
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pub struct PgUnit {
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unit: unit::UnitType,
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modifier: Option<unit::UnitModifier>,
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//armor_slot: u8,
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}
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impl From<unit::Unit> for PgUnit {
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@ -391,7 +390,6 @@ impl From<unit::Unit> for PgUnit {
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PgUnit {
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unit: other.unit,
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modifier: other.modifier,
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//armor_slot: other.armor_slot,
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}
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}
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}
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@ -401,7 +399,6 @@ impl Into<unit::Unit> for PgUnit {
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unit::Unit {
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unit: self.unit,
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modifier: self.modifier,
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armor_slot: 0,
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}
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}
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}
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@ -573,9 +570,6 @@ pub struct PgItem {
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pub enum PgItemLocationDetail {
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Inventory {
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character_id: u32,
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//#[serde(skip_serializing)]
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//slot: usize,
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//equipped: bool,
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},
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Bank {
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character_id: u32,
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@ -676,6 +670,12 @@ pub struct PgMagModifier {
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}
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#[derive(Debug, sqlx::FromRow)]
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pub struct PgItemEntity {
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pub id: i32,
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pub item: sqlx::types::Json<PgItemDetail>,
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}
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#[derive(Debug, sqlx::FromRow)]
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pub struct PgItemWithLocation {
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pub id: i32,
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@ -683,6 +683,16 @@ pub struct PgItemWithLocation {
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pub location: sqlx::types::Json<PgItemLocationDetail>,
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}
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impl Into<ItemEntity> for PgItemWithLocation {
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fn into(self) -> ItemEntity {
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ItemEntity {
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id: ItemEntityId(self.id as u32),
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item: self.item.0.into(),
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location: self.location.0.into(),
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}
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}
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}
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#[derive(Debug, sqlx::FromRow)]
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pub struct PgMagModifierWithParameters {
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@ -691,3 +701,70 @@ pub struct PgMagModifierWithParameters {
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pub feed: Option<sqlx::types::Json<PgTool>>,
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pub cell: Option<sqlx::types::Json<PgTool>>,
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}
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#[derive(Debug, Serialize, Deserialize)]
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#[serde(untagged)]
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pub enum PgInventoryItemEntity {
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Individual(i32),
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Stacked(Vec<i32>),
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}
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#[derive(Debug, sqlx::FromRow)]
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pub struct PgInventoryEntity {
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pub pchar: i32,
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pub items: sqlx::types::Json<Vec<PgInventoryItemEntity>>,
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}
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#[derive(Debug, sqlx::FromRow)]
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pub struct PgBankEntity {
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pub pchar: i32,
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pub items: sqlx::types::Json<Vec<PgInventoryItemEntity>>,
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pub name: String,
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}
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#[derive(Debug, sqlx::FromRow)]
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pub struct PgEquipped {
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pchar: i32,
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weapon: Option<i32>,
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armor: Option<i32>,
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shield: Option<i32>,
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unit0: Option<i32>,
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unit1: Option<i32>,
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unit2: Option<i32>,
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unit3: Option<i32>,
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mag: Option<i32>,
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}
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impl Into<EquippedEntity> for PgEquipped {
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fn into(self) -> EquippedEntity {
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EquippedEntity {
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weapon: self.weapon.map(|i| ItemEntityId(i as u32)),
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armor: self.armor.map(|i| ItemEntityId(i as u32)),
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shield: self.shield.map(|i| ItemEntityId(i as u32)),
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unit: [self.unit0.map(|i| ItemEntityId(i as u32)),
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self.unit1.map(|i| ItemEntityId(i as u32)),
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self.unit2.map(|i| ItemEntityId(i as u32)),
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self.unit3.map(|i| ItemEntityId(i as u32)),
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],
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mag: self.mag.map(|i| ItemEntityId(i as u32)),
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}
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}
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}
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impl From<(CharacterEntityId, EquippedEntity)> for PgEquipped {
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fn from(char_equips: (CharacterEntityId, EquippedEntity)) -> PgEquipped {
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PgEquipped {
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pchar: char_equips.0.0 as i32,
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weapon: char_equips.1.weapon.map(|i| i.0 as i32),
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armor: char_equips.1.armor.map(|i| i.0 as i32),
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shield: char_equips.1.shield.map(|i| i.0 as i32),
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unit0: char_equips.1.unit[0].map(|i| i.0 as i32),
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unit1: char_equips.1.unit[1].map(|i| i.0 as i32),
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unit2: char_equips.1.unit[2].map(|i| i.0 as i32),
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unit3: char_equips.1.unit[3].map(|i| i.0 as i32),
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mag: char_equips.1.mag.map(|i| i.0 as i32),
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}
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}
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}
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@ -272,7 +272,22 @@ impl EntityGateway for PostgresGateway {
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}
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async fn create_item(&mut self, item: NewItemEntity) -> Result<ItemEntity, GatewayError> {
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unimplemented!();
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let mut tx = self.pool.begin().await?;
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let new_item = sqlx::query_as::<_, PgItem>("insert into item (item) values ($1) returning *;")
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.bind(sqlx::types::Json(PgItemDetail::from(item.item)))
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.fetch_one(&mut tx).await?;
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let location = sqlx::query_as::<_, PgItemLocation>("insert into item_location (item, location) values ($1, $2) returning *")
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.bind(new_item.id)
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.bind(sqlx::types::Json(PgItemLocationDetail::from(item.location)))
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.fetch_one(&mut tx).await?;
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tx.commit().await?;
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Ok(ItemEntity {
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id: ItemEntityId(new_item.id as u32),
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item: new_item.item.0.into(),
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location: location.location.0.into(),
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})
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/*
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let mut tx = self.pool.begin().await?;
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let new_item = sqlx::query_as::<_, PgItem>("insert into item (item) values ($1) returning *;")
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@ -324,7 +339,12 @@ impl EntityGateway for PostgresGateway {
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}
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async fn change_item_location(&mut self, item_id: &ItemEntityId, item_location: ItemLocation) -> Result<(), GatewayError> {
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unimplemented!();
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sqlx::query("insert into item_location (item, location) values ($1, $2)")
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.bind(item_id.0)
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.bind(sqlx::types::Json(PgItemLocationDetail::from(item_location)))
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.execute(&self.pool).await?;
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Ok(())
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/*
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let mut tx = self.pool.begin().await?;
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if let ItemLocation::Inventory{slot, ..} = &item_location {
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@ -417,27 +437,137 @@ impl EntityGateway for PostgresGateway {
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).await)
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}
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*/
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async fn get_character_inventory(&mut self, _char_id: &CharacterEntityId) -> Result<InventoryEntity, GatewayError> {
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unimplemented!();
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async fn get_character_inventory(&mut self, char_id: &CharacterEntityId) -> Result<InventoryEntity, GatewayError> {
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let inventory = sqlx::query_as::<_, PgInventoryEntity>("select * from inventory where pchar = $1")
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.bind(char_id.0)
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.fetch_one(&self.pool).await?;
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// TODO: inefficient
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let mut real_inventory = Vec::new();
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for inv_item in inventory.items.0.into_iter() {
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match inv_item {
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PgInventoryItemEntity::Individual(item) => {
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let entity = sqlx::query_as::<_, PgItemWithLocation>("select item.id, item.item, item_location.location from item join item_location on item.id = item_location.item where id = $1")
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.bind(item)
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.fetch_one(&self.pool).await
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.map(|item| item.into())?;
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real_inventory.push(InventoryItemEntity::Individual(entity));
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},
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PgInventoryItemEntity::Stacked(items) => {
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let mut stacked_item = Vec::new();
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for s_item in items {
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stacked_item.push(sqlx::query_as::<_, PgItemWithLocation>("select item.id, item.item, item_location.location from item join item_location on item.id = item_location.item where id = $1")
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.bind(s_item)
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.fetch_one(&self.pool).await
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.map(|item| item.into())?)
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}
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real_inventory.push(InventoryItemEntity::Stacked(stacked_item));
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}
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}
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}
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Ok(InventoryEntity::new(real_inventory))
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}
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async fn get_character_bank(&mut self, _char_id: &CharacterEntityId, _bank_name: BankName) -> Result<BankEntity, GatewayError> {
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unimplemented!();
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async fn get_character_bank(&mut self, char_id: &CharacterEntityId, bank_name: BankName) -> Result<BankEntity, GatewayError> {
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let bank = sqlx::query_as::<_, PgInventoryEntity>("select * from bank where pchar = $1 and name = $2")
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.bind(char_id.0)
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.bind(bank_name.0)
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.fetch_one(&self.pool).await?;
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// TODO: inefficient
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let mut real_bank = Vec::new();
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for bank_item in bank.items.0.into_iter() {
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match bank_item {
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PgInventoryItemEntity::Individual(item) => {
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let entity = sqlx::query_as::<_, PgItemWithLocation>("select item.id, item.item, item_location.location from item join item_location on item.id = item_location.item where id = $1")
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.bind(item)
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.fetch_one(&self.pool).await
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.map(|item| item.into())?;
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real_bank.push(BankItemEntity::Individual(entity));
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},
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PgInventoryItemEntity::Stacked(items) => {
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let mut stacked_item = Vec::new();
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for s_item in items {
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stacked_item.push(sqlx::query_as::<_, PgItemWithLocation>("select item.id, item.item, item_location.location from item join item_location on item.id = item_location.item where id = $1")
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.bind(s_item)
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.fetch_one(&self.pool).await
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.map(|item| item.into())?)
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}
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real_bank.push(BankItemEntity::Stacked(stacked_item));
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}
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}
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}
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Ok(BankEntity::new(real_bank))
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}
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async fn set_character_inventory(&mut self, _char_id: &CharacterEntityId, _inventory: &InventoryEntity) -> Result<(), GatewayError> {
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unimplemented!();
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async fn set_character_inventory(&mut self, char_id: &CharacterEntityId, inventory: &InventoryEntity) -> Result<(), GatewayError> {
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let inventory = inventory.items.iter()
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.map(|item| {
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match item {
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InventoryItemEntity::Individual(item) => {
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PgInventoryItemEntity::Individual(item.id.0 as i32)
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},
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InventoryItemEntity::Stacked(items) => {
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PgInventoryItemEntity::Stacked(items.iter().map(|i| i.id.0 as i32).collect())
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},
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}
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})
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.collect::<Vec<_>>();
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sqlx::query("insert into inventory (pchar, items) values ($1, $2) on conflict (pchar) do update set items = $2")
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.bind(char_id.0)
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.bind(sqlx::types::Json(inventory))
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.execute(&self.pool)
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.await?;
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Ok(())
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}
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async fn set_character_bank(&mut self, _char_id: &CharacterEntityId, _inventory: &BankEntity, _bank_name: BankName) -> Result<(), GatewayError> {
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unimplemented!();
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async fn set_character_bank(&mut self, char_id: &CharacterEntityId, bank: &BankEntity, bank_name: BankName) -> Result<(), GatewayError> {
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let bank = bank.items.iter()
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.map(|item| {
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match item {
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BankItemEntity::Individual(item) => {
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PgInventoryItemEntity::Individual(item.id.0 as i32)
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},
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BankItemEntity::Stacked(items) => {
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PgInventoryItemEntity::Stacked(items.iter().map(|i| i.id.0 as i32).collect())
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},
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}
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})
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.collect::<Vec<_>>();
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sqlx::query("insert into bank (pchar, items, name) values ($1, $2, $3) on conflict (pchar, name) do update set items = $2")
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.bind(char_id.0)
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.bind(sqlx::types::Json(bank))
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.bind(bank_name.0)
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.execute(&self.pool)
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.await?;
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Ok(())
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}
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async fn get_character_equips(&mut self, _char_id: &CharacterEntityId) -> Result<EquippedEntity, GatewayError> {
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unimplemented!();
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async fn get_character_equips(&mut self, char_id: &CharacterEntityId) -> Result<EquippedEntity, GatewayError> {
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let equips = sqlx::query_as::<_, PgEquipped>("select * from equipped where pchar = $1")
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.bind(char_id.0)
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.fetch_one(&self.pool)
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.await?;
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Ok(equips.into())
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}
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async fn set_character_equips(&mut self, _char_id: &CharacterEntityId, _equips: &EquippedEntity) -> Result<(), GatewayError> {
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unimplemented!();
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async fn set_character_equips(&mut self, char_id: &CharacterEntityId, equips: &EquippedEntity) -> Result<(), GatewayError> {
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sqlx::query(r#"insert into equipped (pchar, weapon, armor, shield, unit0, unit1, unit2, unit3, mag) values ($1, $2, $3, $4, $5, $6, $7, $8, $9)
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on conflict (pchar) do update set weapon=$2, armor=$3, shield=$4, unit0=$5, unit1=$6, unit2=$7, unit3=$8, mag=$9"#)
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.bind(char_id.0)
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.bind(equips.weapon.map(|i| i.0 as i32))
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.bind(equips.armor.map(|i| i.0 as i32))
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.bind(equips.shield.map(|i| i.0 as i32))
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.bind(equips.unit[0].map(|i| i.0 as i32))
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.bind(equips.unit[1].map(|i| i.0 as i32))
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.bind(equips.unit[2].map(|i| i.0 as i32))
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.bind(equips.unit[3].map(|i| i.0 as i32))
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.bind(equips.mag.map(|i| i.0 as i32))
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.execute(&self.pool)
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.await?;
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Ok(())
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}
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}
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|
@ -335,7 +335,6 @@ pub enum UnitModifier {
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pub struct Unit {
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pub unit: UnitType,
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pub modifier: Option<UnitModifier>,
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pub armor_slot: u8,
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}
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@ -362,7 +361,6 @@ impl Unit {
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},
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}
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}
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result[4] = self.armor_slot;
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result
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}
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@ -380,7 +378,6 @@ impl Unit {
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Ok(Unit{
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unit: u.unwrap(),
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modifier: m,
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armor_slot: data[4],
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})
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}
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else {
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|
@ -89,7 +89,6 @@ impl GenericUnitTable {
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ItemDropType::Unit(Unit {
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unit: unit_type,
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modifier: unit_modifier,
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armor_slot: 0,
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})
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})
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}
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@ -117,7 +116,6 @@ mod test {
|
||||
assert!(gut.get_drop(&area, &mut rng) == Some(ItemDropType::Unit(Unit {
|
||||
unit: unit,
|
||||
modifier: umod,
|
||||
armor_slot: 0,
|
||||
})));
|
||||
}
|
||||
}
|
||||
|
@ -128,7 +128,6 @@ impl RareDropTable {
|
||||
ItemDropType::Unit(Unit {
|
||||
unit: unit,
|
||||
modifier: None,
|
||||
armor_slot: 0,
|
||||
})
|
||||
},
|
||||
RareDropItem::Tool(tool) => {
|
||||
|
@ -14,12 +14,12 @@ const INVENTORY_CAPACITY: usize = 30;
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct InventorySlot(pub usize);
|
||||
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct IndividualInventoryItem {
|
||||
pub entity_id: ItemEntityId,
|
||||
pub item_id: ClientItemId,
|
||||
pub item: ItemDetail,
|
||||
pub equipped: bool,
|
||||
}
|
||||
|
||||
impl IndividualInventoryItem {
|
||||
@ -154,17 +154,6 @@ impl InventoryItem {
|
||||
}
|
||||
}
|
||||
|
||||
pub fn equipped(&self) -> bool {
|
||||
match self {
|
||||
InventoryItem::Individual(individual_inventory_item) => {
|
||||
individual_inventory_item.equipped
|
||||
},
|
||||
InventoryItem::Stacked(_) => {
|
||||
false
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn as_client_bytes(&self) -> [u8; 16] {
|
||||
match self {
|
||||
InventoryItem::Individual(item) => {
|
||||
@ -353,13 +342,15 @@ impl<'a> InventoryItemHandle<'a> {
|
||||
pub struct CharacterInventory {
|
||||
item_id_counter: u32,
|
||||
items: Vec<InventoryItem>,
|
||||
equipped: EquippedEntity,
|
||||
}
|
||||
|
||||
impl CharacterInventory {
|
||||
pub fn new(items: Vec<InventoryItem>) -> CharacterInventory {
|
||||
pub fn new(items: Vec<InventoryItem>, equipped: &EquippedEntity) -> CharacterInventory {
|
||||
CharacterInventory{
|
||||
item_id_counter: 0,
|
||||
items: items,
|
||||
equipped: equipped.clone(),
|
||||
}
|
||||
}
|
||||
|
||||
@ -378,10 +369,22 @@ impl CharacterInventory {
|
||||
inventory[slot].data1.copy_from_slice(&bytes[0..12]);
|
||||
inventory[slot].data2.copy_from_slice(&bytes[12..16]);
|
||||
inventory[slot].item_id = item.item_id().0;
|
||||
// does this do anything?
|
||||
inventory[slot].equipped = if item.equipped() { 1 } else { 0 };
|
||||
// because this actually equips the item
|
||||
inventory[slot].flags |= if item.equipped() { 8 } else { 0 };
|
||||
inventory[slot].equipped = 0;
|
||||
inventory[slot].flags = 0;
|
||||
|
||||
if let InventoryItem::Individual(individual_item) = item {
|
||||
if self.equipped.is_equipped(&individual_item.entity_id) {
|
||||
if let ItemDetail::Unit(_) = individual_item.item {
|
||||
inventory[slot].data1[4] = self.equipped.unit.iter()
|
||||
.enumerate()
|
||||
.find(|(_, u_id)| **u_id == Some(individual_item.entity_id))
|
||||
.map(|(a, b)| a)
|
||||
.unwrap_or(0) as u8
|
||||
}
|
||||
inventory[slot].equipped = 1;
|
||||
inventory[slot].flags |= 8;
|
||||
}
|
||||
}
|
||||
inventory
|
||||
})
|
||||
}
|
||||
@ -413,7 +416,7 @@ impl CharacterInventory {
|
||||
.filter(|(_, item)| {
|
||||
if let InventoryItem::Individual(individual_inventory_item) = item {
|
||||
if let ItemDetail::Mag(_) = &individual_inventory_item.item {
|
||||
return individual_inventory_item.equipped
|
||||
return self.equipped.is_equipped(&individual_inventory_item.entity_id)
|
||||
}
|
||||
}
|
||||
false
|
||||
@ -431,7 +434,7 @@ impl CharacterInventory {
|
||||
.filter(|(_, item)| {
|
||||
if let InventoryItem::Individual(individual_inventory_item) = item {
|
||||
if let ItemDetail::Armor(_) = &individual_inventory_item.item {
|
||||
return individual_inventory_item.equipped
|
||||
return self.equipped.is_equipped(&individual_inventory_item.entity_id)
|
||||
}
|
||||
}
|
||||
false
|
||||
@ -449,7 +452,7 @@ impl CharacterInventory {
|
||||
.filter(|(_, item)| {
|
||||
if let InventoryItem::Individual(individual_inventory_item) = item {
|
||||
if let ItemDetail::Shield(_) = &individual_inventory_item.item {
|
||||
return individual_inventory_item.equipped
|
||||
return self.equipped.is_equipped(&individual_inventory_item.entity_id)
|
||||
}
|
||||
}
|
||||
false
|
||||
@ -467,7 +470,7 @@ impl CharacterInventory {
|
||||
.filter(|(_, item)| {
|
||||
if let InventoryItem::Individual(individual_inventory_item) = item {
|
||||
if let ItemDetail::Weapon(_) = &individual_inventory_item.item {
|
||||
return individual_inventory_item.equipped
|
||||
return self.equipped.is_equipped(&individual_inventory_item.entity_id)
|
||||
}
|
||||
}
|
||||
false
|
||||
@ -509,7 +512,6 @@ impl CharacterInventory {
|
||||
entity_id: floor_item.entity_id,
|
||||
item_id: floor_item.item_id,
|
||||
item: floor_item.item.clone(),
|
||||
equipped: false,
|
||||
}));
|
||||
|
||||
if let Some(InventoryItem::Individual(new_item)) = self.items.last() {
|
||||
@ -573,7 +575,6 @@ impl CharacterInventory {
|
||||
entity_id: individual_bank_item.entity_id,
|
||||
item_id: individual_bank_item.item_id,
|
||||
item: individual_bank_item.item.clone(),
|
||||
equipped: false,
|
||||
}));
|
||||
(true, self.count()-1)
|
||||
},
|
||||
@ -582,7 +583,7 @@ impl CharacterInventory {
|
||||
.enumerate()
|
||||
.find_map(|(index, item)| {
|
||||
if let InventoryItem::Stacked(stacked_inventory_item) = item {
|
||||
if stacked_inventory_item.tool == stacked_inventory_item.tool {
|
||||
if stacked_bank_item.tool == stacked_inventory_item.tool {
|
||||
return Some((index, stacked_inventory_item))
|
||||
}
|
||||
}
|
||||
@ -639,6 +640,53 @@ impl CharacterInventory {
|
||||
self.items = sorted_items;
|
||||
}
|
||||
|
||||
pub fn equip(&mut self, id: &ClientItemId, equip_slot: u8) {
|
||||
for item in &self.items {
|
||||
if let InventoryItem::Individual(inventory_item) = item {
|
||||
if inventory_item.item_id == *id {
|
||||
match inventory_item.item {
|
||||
ItemDetail::Weapon(_) => self.equipped.weapon = Some(inventory_item.entity_id),
|
||||
ItemDetail::Armor(_) => self.equipped.armor = Some(inventory_item.entity_id),
|
||||
ItemDetail::Shield(_) => self.equipped.shield = Some(inventory_item.entity_id),
|
||||
ItemDetail::Unit(_) => {
|
||||
if let Some(unit) = self.equipped.unit.get_mut(equip_slot as usize) {
|
||||
*unit = Some(inventory_item.entity_id)
|
||||
}
|
||||
}
|
||||
ItemDetail::Mag(_) => self.equipped.mag = Some(inventory_item.entity_id),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn unequip(&mut self, id: &ClientItemId) {
|
||||
for item in &self.items {
|
||||
if let InventoryItem::Individual(inventory_item) = item {
|
||||
if inventory_item.item_id == *id {
|
||||
match inventory_item.item {
|
||||
ItemDetail::Weapon(_) => self.equipped.weapon = None,
|
||||
ItemDetail::Armor(_) => {
|
||||
self.equipped.armor = None;
|
||||
self.equipped.unit = [None; 4];
|
||||
}
|
||||
ItemDetail::Shield(_) => self.equipped.shield = None,
|
||||
ItemDetail::Unit(_) => {
|
||||
for unit in self.equipped.unit.iter_mut() {
|
||||
if *unit == Some(inventory_item.entity_id) {
|
||||
*unit = None
|
||||
}
|
||||
}
|
||||
}
|
||||
ItemDetail::Mag(_) => self.equipped.mag = Some(inventory_item.entity_id),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn as_inventory_entity(&self, character_id: &CharacterEntityId) -> InventoryEntity {
|
||||
InventoryEntity {
|
||||
items: self.items.iter()
|
||||
@ -673,25 +721,7 @@ impl CharacterInventory {
|
||||
}
|
||||
|
||||
pub fn as_equipped_entity(&self) -> EquippedEntity {
|
||||
self.items.iter()
|
||||
.fold((EquippedEntity::default(), 0), |(mut equipped, mut unit_slot), item| {
|
||||
if let InventoryItem::Individual(individual_item) = item {
|
||||
if individual_item.equipped {
|
||||
match individual_item.item {
|
||||
ItemDetail::Weapon(_) => equipped.weapon = Some(individual_item.entity_id),
|
||||
ItemDetail::Armor(_) => equipped.armor = Some(individual_item.entity_id),
|
||||
ItemDetail::Shield(_) => equipped.shield = Some(individual_item.entity_id),
|
||||
ItemDetail::Unit(_) => {
|
||||
equipped.unit[unit_slot] = Some(individual_item.entity_id);
|
||||
unit_slot += 1;
|
||||
}
|
||||
ItemDetail::Mag(_) => equipped.mag = Some(individual_item.entity_id),
|
||||
_ => {},
|
||||
}
|
||||
}
|
||||
}
|
||||
(equipped, unit_slot)
|
||||
}).0
|
||||
self.equipped.clone()
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -97,7 +97,6 @@ impl ItemManager {
|
||||
entity_id: item.id,
|
||||
item_id: self.next_global_item_id(),
|
||||
item: item.item,
|
||||
equipped: equipped.is_equipped(&item.id),
|
||||
})
|
||||
},
|
||||
InventoryItemEntity::Stacked(items) => {
|
||||
@ -115,7 +114,7 @@ impl ItemManager {
|
||||
})
|
||||
})
|
||||
.collect::<Result<Vec<_>, _>>()?;
|
||||
let character_inventory = CharacterInventory::new(inventory_items);
|
||||
let character_inventory = CharacterInventory::new(inventory_items, &equipped);
|
||||
|
||||
let bank_items = bank.items.into_iter()
|
||||
.map(|item| -> Result<BankItem, ItemManagerError> {
|
||||
@ -147,102 +146,6 @@ impl ItemManager {
|
||||
self.character_inventory.insert(character.id, character_inventory);
|
||||
self.character_bank.insert(character.id, character_bank);
|
||||
Ok(())
|
||||
|
||||
/*
|
||||
let items = entity_gateway.get_items_by_character(&character.id).await?;
|
||||
let inventory_items = items.clone().into_iter()
|
||||
.filter_map(|item| {
|
||||
match item.location {
|
||||
ItemLocation::Inventory{slot, equipped, ..} => Some((item.id, item.item, slot, equipped)),
|
||||
_ => None,
|
||||
}
|
||||
})
|
||||
.fold(BTreeMap::new(), |mut acc, (id, item, slot, equipped)| {
|
||||
if item.is_stackable() {
|
||||
if let ItemDetail::Tool(tool) = item {
|
||||
let inventory_item = acc.entry(slot).or_insert(InventoryItem::Stacked(StackedInventoryItem {
|
||||
entity_ids: Vec::new(),
|
||||
item_id: self.next_global_item_id(),
|
||||
tool: tool,
|
||||
}));
|
||||
if let InventoryItem::Stacked(ref mut stacked_inventory_item) = inventory_item {
|
||||
stacked_inventory_item.entity_ids.push(id);
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
acc.insert(slot, InventoryItem::Individual(IndividualInventoryItem {
|
||||
entity_id: id,
|
||||
item_id: self.next_global_item_id(),
|
||||
item: item,
|
||||
equipped: equipped,
|
||||
}));
|
||||
}
|
||||
|
||||
acc
|
||||
});
|
||||
|
||||
// TODO: not using BankName anymore, clean this up
|
||||
let mut bank_items = items.into_iter()
|
||||
.filter_map(|item| {
|
||||
match item.location {
|
||||
ItemLocation::Bank{name, ..} => Some((item.id, item.item, name)),
|
||||
_ => None,
|
||||
}
|
||||
})
|
||||
.fold(BTreeMap::new(), |mut acc, (id, item, name)| {
|
||||
acc.entry(name).or_insert(Vec::new()).push((id, item));
|
||||
acc
|
||||
})
|
||||
.into_iter()
|
||||
.map(|(bank_name, bank_items)| {
|
||||
let stacked_bank_items = bank_items.into_iter()
|
||||
.fold(Vec::new(), |mut acc, (id, bank_item)| {
|
||||
if bank_item.is_stackable() {
|
||||
let existing_item = acc.iter_mut()
|
||||
.find(|item| {
|
||||
if let (BankItem::Stacked(stacked_bank_item), &ItemDetail::Tool(ref tool)) = (item, &bank_item) {
|
||||
stacked_bank_item.tool == *tool
|
||||
}
|
||||
else {
|
||||
false
|
||||
}
|
||||
});
|
||||
match existing_item {
|
||||
Some(item) => {
|
||||
if let BankItem::Stacked(ref mut stacked_bank_item) = item {
|
||||
stacked_bank_item.entity_ids.push(id);
|
||||
}
|
||||
}
|
||||
None => {
|
||||
if let ItemDetail::Tool(tool) = bank_item {
|
||||
acc.push(BankItem::Stacked(StackedBankItem {
|
||||
entity_ids: vec![id],
|
||||
item_id: self.next_global_item_id(),
|
||||
tool: tool,
|
||||
}));
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
else {
|
||||
acc.push(BankItem::Individual(IndividualBankItem {
|
||||
entity_id: id,
|
||||
item_id: self.next_global_item_id(),
|
||||
item: bank_item,
|
||||
}));
|
||||
}
|
||||
|
||||
acc
|
||||
});
|
||||
(bank_name, CharacterBank::new(stacked_bank_items))
|
||||
})
|
||||
.collect::<BTreeMap<_, _>>();
|
||||
let inventory = CharacterInventory::new(inventory_items.into_iter().map(|(_k, v)| v).take(30).collect());
|
||||
self.character_inventory.insert(character.id, inventory);
|
||||
self.character_bank.insert(character.id, bank_items.remove(&BankName("".to_string())).unwrap_or(CharacterBank::new(Vec::new())));
|
||||
Ok(())
|
||||
*/
|
||||
}
|
||||
|
||||
pub fn add_character_to_room(&mut self, room_id: RoomId, character: &CharacterEntity, area_client: AreaClient) {
|
||||
@ -941,10 +844,7 @@ impl ItemManager {
|
||||
equip_slot: u8)
|
||||
-> Result<(), ItemManagerError> {
|
||||
let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
let mut inventory_item_handle = inventory.get_item_handle_by_id(item_id).ok_or(ItemManagerError::NoSuchItemId(item_id))?;
|
||||
let slot = inventory_item_handle.get_slot();
|
||||
let inventory_item = inventory_item_handle.item_mut().ok_or(ItemManagerError::CannotGetMutItem)?.individual().ok_or(ItemManagerError::CannotGetIndividualItem)?;
|
||||
inventory_item.equipped = true;
|
||||
inventory.equip(&item_id, equip_slot);
|
||||
entity_gateway.set_character_equips(&character.id, &inventory.as_equipped_entity()).await?;
|
||||
Ok(())
|
||||
}
|
||||
@ -955,10 +855,7 @@ impl ItemManager {
|
||||
item_id: ClientItemId)
|
||||
-> Result<(), ItemManagerError> {
|
||||
let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
let mut inventory_item_handle = inventory.get_item_handle_by_id(item_id).ok_or(ItemManagerError::NoSuchItemId(item_id))?;
|
||||
let slot = inventory_item_handle.get_slot();
|
||||
let inventory_item = inventory_item_handle.item_mut().ok_or(ItemManagerError::CannotGetMutItem)?.individual().ok_or(ItemManagerError::CannotGetIndividualItem)?;
|
||||
inventory_item.equipped = false;
|
||||
inventory.unequip(&item_id);
|
||||
entity_gateway.set_character_equips(&character.id, &inventory.as_equipped_entity()).await?;
|
||||
Ok(())
|
||||
}
|
||||
|
@ -316,7 +316,8 @@ where
|
||||
EG: EntityGateway
|
||||
{
|
||||
let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
|
||||
item_manager.player_equips_item(entity_gateway, &client.character, ClientItemId(pkt.item_id), pkt.sub_menu).await?;
|
||||
let equip_slot = ((pkt.sub_menu & 0x7) - 1) % 4;
|
||||
item_manager.player_equips_item(entity_gateway, &client.character, ClientItemId(pkt.item_id), equip_slot).await?;
|
||||
Ok(Box::new(None.into_iter()))
|
||||
}
|
||||
|
||||
@ -330,30 +331,7 @@ where
|
||||
EG: EntityGateway
|
||||
{
|
||||
let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
|
||||
let equipped_unit_ids: Vec<ClientItemId> = {
|
||||
item_manager.player_unequips_item(entity_gateway, &client.character, ClientItemId(pkt.item_id)).await?;
|
||||
let inventory = item_manager.get_character_inventory(&client.character).unwrap();
|
||||
let ue_item = inventory.get_item_by_id(ClientItemId(pkt.item_id)).ok_or(ShipError::ItemError)?;
|
||||
if let ItemType::Armor(_) = ue_item.item_type() {
|
||||
inventory.items()
|
||||
.iter()
|
||||
.filter(|inv_item| {
|
||||
if let ItemType::Unit(_) = inv_item.item_type() {
|
||||
return inv_item.equipped()
|
||||
}
|
||||
false
|
||||
})
|
||||
.map(|u| u.item_id())
|
||||
.collect()
|
||||
} else {
|
||||
Vec::new()
|
||||
}
|
||||
};
|
||||
|
||||
for unit_id in equipped_unit_ids {
|
||||
item_manager.player_unequips_item(entity_gateway, &client.character, unit_id).await?;
|
||||
}
|
||||
|
||||
item_manager.player_unequips_item(entity_gateway, &client.character, ClientItemId(pkt.item_id)).await?;
|
||||
Ok(Box::new(None.into_iter()))
|
||||
}
|
||||
|
||||
|
@ -85,7 +85,6 @@ impl ShopItem for ArmorShopItem {
|
||||
ItemDetail::Unit(Unit {
|
||||
unit: *unit,
|
||||
modifier: None,
|
||||
armor_slot: 0,
|
||||
})
|
||||
},
|
||||
}
|
||||
|
@ -38,7 +38,6 @@ async fn test_equip_unit_from_equip_menu() {
|
||||
item::unit::Unit{
|
||||
unit: item::unit::UnitType::KnightPower,
|
||||
modifier: None,
|
||||
armor_slot: 0,
|
||||
}),
|
||||
location: item::ItemLocation::Inventory {
|
||||
character_id: char1.id,
|
||||
@ -51,7 +50,6 @@ async fn test_equip_unit_from_equip_menu() {
|
||||
item::unit::Unit{
|
||||
unit: item::unit::UnitType::KnightPower,
|
||||
modifier: Some(item::unit::UnitModifier::Plus),
|
||||
armor_slot: 0,
|
||||
}),
|
||||
location: item::ItemLocation::Inventory {
|
||||
character_id: char1.id,
|
||||
@ -127,7 +125,6 @@ async fn test_unequip_armor_with_units() {
|
||||
item::unit::Unit{
|
||||
unit: item::unit::UnitType::KnightPower,
|
||||
modifier: None,
|
||||
armor_slot: 0,
|
||||
}),
|
||||
location: item::ItemLocation::Inventory {
|
||||
character_id: char1.id,
|
||||
@ -140,7 +137,6 @@ async fn test_unequip_armor_with_units() {
|
||||
item::unit::Unit{
|
||||
unit: item::unit::UnitType::KnightPower,
|
||||
modifier: Some(item::unit::UnitModifier::Plus),
|
||||
armor_slot: 1,
|
||||
}),
|
||||
location: item::ItemLocation::Inventory {
|
||||
character_id: char1.id,
|
||||
@ -207,7 +203,6 @@ async fn test_sort_items() {
|
||||
item::unit::Unit{
|
||||
unit: item::unit::UnitType::KnightPower,
|
||||
modifier: None,
|
||||
armor_slot: 0,
|
||||
}),
|
||||
location: item::ItemLocation::Inventory {
|
||||
character_id: char1.id,
|
||||
@ -220,7 +215,6 @@ async fn test_sort_items() {
|
||||
item::unit::Unit{
|
||||
unit: item::unit::UnitType::KnightPower,
|
||||
modifier: Some(item::unit::UnitModifier::Plus),
|
||||
armor_slot: 0,
|
||||
}),
|
||||
location: item::ItemLocation::Inventory {
|
||||
character_id: char1.id,
|
||||
|
Loading…
x
Reference in New Issue
Block a user