move lobby joining packet creations to their own functions
This commit is contained in:
parent
07403fe815
commit
728ac715c0
92
src/ship/packet/builder/lobby.rs
Normal file
92
src/ship/packet/builder/lobby.rs
Normal file
@ -0,0 +1,92 @@
|
||||
use std::collections::HashMap;
|
||||
use libpso::packet::ship::*;
|
||||
use crate::common::serverstate::ClientId;
|
||||
use crate::common::leveltable::CharacterLevelTable;
|
||||
use crate::ship::ship::{SendShipPacket, ShipError, ClientState};
|
||||
use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder};
|
||||
use crate::ship::location::{ClientLocation, LobbyId, AreaClient};
|
||||
use crate::entity::character::CharacterEntity;
|
||||
use crate::ship::items::{ActiveInventory};
|
||||
use libpso::character::character::{Inventory, InventoryItem};
|
||||
use libpso::utf8_to_utf16_array;
|
||||
|
||||
fn player_header(tag: u32, client: &ClientState, area_client: &AreaClient) -> PlayerHeader {
|
||||
PlayerHeader {
|
||||
tag: tag,
|
||||
guildcard: client.user.id.0,
|
||||
_unknown1: [0; 5],
|
||||
client_id: area_client.local_client.id() as u32,
|
||||
name: libpso::utf8_to_utf16_array!(client.character.name, 16),
|
||||
_unknown2: 2,
|
||||
}
|
||||
}
|
||||
|
||||
fn player_info(tag: u32, client: &ClientState, area_client: &AreaClient, level_table: &CharacterLevelTable) -> PlayerInfo {
|
||||
let (level, stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
|
||||
let character = CharacterBytesBuilder::new()
|
||||
.character(&client.character)
|
||||
.stats(&stats)
|
||||
.level(level - 1)
|
||||
.build();
|
||||
PlayerInfo {
|
||||
header: player_header(tag, client, area_client),
|
||||
inventory: Inventory {
|
||||
item_count: client.inventory.count() as u8,
|
||||
hp_mats_used: 0, // TODO: materials
|
||||
tp_mats_used: 0, // TODO: materials
|
||||
language: 0, // TODO: account language
|
||||
items: client.inventory.as_client_inventory_items(),
|
||||
},
|
||||
character: character,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn join_lobby(id: ClientId,
|
||||
lobby: LobbyId,
|
||||
client_location: &ClientLocation,
|
||||
clients: &HashMap<ClientId, ClientState>,
|
||||
level_table: &CharacterLevelTable)
|
||||
-> Result<JoinLobby, ShipError> {
|
||||
let lobby_clients = client_location.get_clients_in_lobby(lobby).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
|
||||
let playerinfo = lobby_clients.iter()
|
||||
.map(|area_client| {
|
||||
let client = clients.get(&area_client.client).ok_or(ShipError::ClientNotFound(area_client.client)).unwrap();
|
||||
player_info(0x100, &client, area_client, level_table)
|
||||
});
|
||||
|
||||
let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id)).unwrap();
|
||||
let area_client = client_location.get_local_client(id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
|
||||
let leader = client_location.get_lobby_leader(lobby).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
|
||||
Ok(JoinLobby {
|
||||
client: area_client.local_client.id(),
|
||||
leader: leader.local_client.id(),
|
||||
one: 1,
|
||||
lobby: lobby.id(),
|
||||
block: client.block as u16,
|
||||
event: 0,
|
||||
padding: 0,
|
||||
playerinfo: playerinfo.collect(),
|
||||
})
|
||||
}
|
||||
|
||||
pub fn add_to_lobby(id: ClientId,
|
||||
lobby: LobbyId,
|
||||
client_location: &ClientLocation,
|
||||
clients: &HashMap<ClientId, ClientState>,
|
||||
level_table: &CharacterLevelTable)
|
||||
-> Result<AddToLobby, ShipError> {
|
||||
let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id)).unwrap();
|
||||
let area_client = client_location.get_local_client(id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
|
||||
let leader = client_location.get_lobby_leader(lobby).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
|
||||
Ok(AddToLobby {
|
||||
flag: 1,
|
||||
client: area_client.local_client.id(),
|
||||
leader: leader.local_client.id(),
|
||||
one: 1,
|
||||
lobby: lobby.id(),
|
||||
block: client.block as u16,
|
||||
event: 0,
|
||||
padding: 0,
|
||||
playerinfo: player_info(0x100, &client, &area_client, level_table),
|
||||
})
|
||||
}
|
@ -0,0 +1 @@
|
||||
pub mod lobby;
|
@ -5,6 +5,7 @@ use crate::common::leveltable::CharacterLevelTable;
|
||||
use crate::ship::ship::{SendShipPacket, ShipError, ClientState};
|
||||
use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder};
|
||||
use crate::ship::location::{ClientLocation, LobbyId, RoomId, RoomLobby, MAX_ROOMS};
|
||||
use crate::ship::packet;
|
||||
use libpso::character::character;
|
||||
|
||||
// this function needs a better home
|
||||
@ -44,84 +45,8 @@ pub fn send_player_to_lobby(id: ClientId,
|
||||
level_table: &CharacterLevelTable)
|
||||
-> Result<Vec<(ClientId, SendShipPacket)>, ShipError> {
|
||||
let lobby = client_location.add_client_to_next_available_lobby(id, LobbyId(0)).map_err(|_| ShipError::TooManyClients)?;
|
||||
let lobby_clients = client_location.get_clients_in_lobby(lobby).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
|
||||
let playerinfo = lobby_clients.iter()
|
||||
.map(|room_client| {
|
||||
let client = clients.get(&room_client.client).ok_or(ShipError::ClientNotFound(id)).unwrap();
|
||||
let (level, stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
|
||||
let c = CharacterBytesBuilder::new()
|
||||
.character(&client.character)
|
||||
.stats(&stats)
|
||||
.level(level - 1)
|
||||
.build();
|
||||
PlayerInfo {
|
||||
header: PlayerHeader {
|
||||
tag: 0x100,
|
||||
guildcard: client.user.id.0,
|
||||
_unknown1: [0; 5],
|
||||
client_id: room_client.local_client.id() as u32,
|
||||
name: c.name,
|
||||
_unknown2: 2,
|
||||
},
|
||||
inventory: character::Inventory {
|
||||
item_count: 0,
|
||||
hp_mats_used: 0,
|
||||
tp_mats_used: 0,
|
||||
language: 0,
|
||||
items: [character::InventoryItem::default(); 30],
|
||||
},
|
||||
character: c,
|
||||
}
|
||||
});
|
||||
let area_client = client_location.get_local_client(id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
|
||||
let leader = client_location.get_lobby_leader(lobby).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
|
||||
|
||||
let join_lobby = JoinLobby {
|
||||
client: area_client.local_client.id(),
|
||||
leader: leader.local_client.id(),
|
||||
one: 1,
|
||||
lobby: lobby.id(),
|
||||
block: 1,
|
||||
event: 0,
|
||||
padding: 0,
|
||||
playerinfo: playerinfo.collect(),
|
||||
};
|
||||
|
||||
let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
|
||||
let (level, stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
|
||||
let c = CharacterBytesBuilder::new()
|
||||
.character(&client.character)
|
||||
.stats(&stats)
|
||||
.level(level - 1)
|
||||
.build();
|
||||
let addto = AddToLobby {
|
||||
flag: 1,
|
||||
client: area_client.local_client.id(),
|
||||
leader: leader.local_client.id(),
|
||||
one: 1,
|
||||
lobby: lobby.id(),
|
||||
block: 1,
|
||||
event: 0,
|
||||
padding: 0,
|
||||
playerinfo: PlayerInfo {
|
||||
header: PlayerHeader {
|
||||
tag: 0x100,
|
||||
guildcard: client.user.id.0,
|
||||
_unknown1: [0; 5],
|
||||
client_id: area_client.local_client.id() as u32,
|
||||
name: c.name,
|
||||
_unknown2: 2,
|
||||
},
|
||||
inventory: character::Inventory {
|
||||
item_count: 0,
|
||||
hp_mats_used: 0,
|
||||
tp_mats_used: 0,
|
||||
language: 0,
|
||||
items: [character::InventoryItem::default(); 30],
|
||||
},
|
||||
character: c,
|
||||
},
|
||||
};
|
||||
let join_lobby = packet::builder::lobby::join_lobby(id, lobby, client_location, clients, level_table)?;
|
||||
let addto = packet::builder::lobby::add_to_lobby(id, lobby, client_location, clients, level_table)?;
|
||||
|
||||
let neighbors = client_location.get_client_neighbors(id).unwrap();
|
||||
Ok(vec![(id, SendShipPacket::JoinLobby(join_lobby))]
|
||||
|
Loading…
x
Reference in New Issue
Block a user